@Waluigi: I can watch Starcraft 2, but have trouble following MOBAs. MOBAs are normally too many effects going on to understand what happened. Just a lot of yelling and death lol
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
I really enjoy Donkey Kong Country Tropical Freeze. I believe it will end up being my favorite platformer. The level design feels so creative, while still feeling intuitive and organic. The controls also feel a lot better than the previous games.
@AlliMeadow: I don't think that's an unpopular opinion at all...everyone who's played the game seems to adore it and I think it's generally considered the best platformer on the Wii U (strange for Mario not to take the title!)
@CreamyDream: I haven't played Donkey Kong Country 2 or 3 because I just can't get used to the controls in Donkey Kong Country. It feels very strange, and it isn't intuitive in the slightest compared to Donkey Kong Country Tropical Freeze. I feel Donkey Kong Country Returns was a step up, but that game got too hard to quick for my taste. I might just be bad at platformers, although I have played Mario games for as long as I can remember. I think my main problem is that I've grown so accustomed to todays intuitive controls in games in general, that I have a hard time playing some retro games. I have the same problems with Super Mario World, where every time I do something wrong it feels like the controls are the problem. So I have a hard time with even the easiest levels. Super Mario Bros. 3 is the exact opposite, whenever I do something wrong there it actually feels like I made a bad decision or my jumping was off.
I don't think DKC:TF is the best platformer on the WiiU. Nothing wrong with it at all, it just feels like a winter version of DKCR that I played on my 3DS, which that game is exhausted now as well. Not only is the 3DS version just the port of the Wii game (with just a few added details) but they're putting out the Nintendo Classics with the Wii & 3DS versions of this game omg ahhhhh it'll never die!!!
I'm glad I played the 3D one over the Wii one though. Looks nice.
I enjoyed 3D World much more, and I liked Rayman more than DKC:TF for 2D side scrollers.
I think Legends was better personally. Origins felt so simple, they really took it back to it's origins lol, and some of the art just was a bit blah to me. I think the dark feel to Legends really helped it for me as well, I grew up with Rayman 2 and to a lesser extend 3, so the bright happy feel of a few worlds seemed off.
Anyone have Rayman GB on their 3DS? I have the PS1 game on my PS3 but I always wondered what the GB version would be like, but it's also kinda meh seeming to me. OG Rayman is odd.
I use to HAAAATE Donkey Kong. The noises he made in the side games on the N64 (meaning anything but DK64) were so obnoxious to me back in the day. I actively avoided putting him in Mario Party or sports groups when I pick the CPU. Not sure what changed but he's one of my favs now and DK64 is my fav. DKC SNES = amazing, so glad it returned to VC.
This article is everything wrong with game development: http://venturebeat.com/2016/04/16/game-developers-must-avoid-...
People like Alex St. John are why so many developers still get overworked and underpaid.
People like Alex St. John are why so many game projects fall apart before launch, left only to become bargain bin trash, if they're released at all.
People like Alex St. John are why so many publishers can get away with bloody murder during the development of several games.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
I should be able to work in the industry and take care of my family and life. It shouldn't be one or the other. 80 hour work weeks are conpletely messed up.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
I don't entirely agree with the statement "The controls are great, they just take a long time to get the hang of". See, I would argue that that kind of disqualifies them from being considered "great". I find it odd when I hear people (often referring to the more wacky Wiimote/Gamepad stuff) say things like "The controls are amazing, but people are just too stupid to get them." or "The controls are amazing, people just aren't doing it right". Well then that's an inherently flawed control scheme then. If it were a great control scheme then no one would have any issues with it. The games with the best controls are the ones where no one ever mentions the controls. If you have to explain why a control scheme is great, then I think you've already lost the battle and disproved your point.
And this isn't necessarily an anti-motion control thing; for example; Wii Tennis, Tennis on the GameBoy or Mario Tennis on the N64 have very different control schemes, but they're all excellent because they're all incredibly simple and intuitive and people can get them instantly, whether they're the most hardcore gamer or the most casual gamer. That's a great control scheme.
@DarthNocturnal: He's basically saying that because you're doing something that is 'not a real job' and it is art or a hobby and something that one is passionate about, then that rewards itself and people creating art deserve no compensation for the time they spend to make it. Also that working at a desk/making videogames/coding is not strenuous work and even crunch time is something that game developers have no right to complain about, since they're just "moving a mouse".
Basically what he is saying is a load of absolute tripe and couldn't be further away from the truth.
I don't entirely agree with the statement "The controls are great, they just take a long time to get the hang of". See, I would argue that that kind of disqualifies them from being considered "great". I find it odd when I hear people (often referring to the more wacky Wiimote/Gamepad stuff) say things like "The controls are amazing, but people are just too stupid to get them." or "The controls are amazing, people just aren't doing it right". Well then that's an inherently flawed control scheme then. If it were a great control scheme then no one would have any issues with it. The games with the best controls are the ones where no one ever mentions the controls. If you have to explain why a control scheme is great, then I think you've already lost the battle and disproved your point.
And this isn't necessarily an anti-motion control thing; for example; Wii Tennis, Tennis on the GameBoy or Mario Tennis on the N64 have very different control schemes, but they're all excellent because they're all incredibly simple and intuitive and people can get them instantly, whether they're the most hardcore gamer or the most casual gamer. That's a great control scheme.
I disagree. Sometimes the control scheme is complex because the gameplay necessitates it. Obviously good controls feel as intuitive as possible, but I believe this is more difficult for some gameplay styles to achieve than others.
For example, people complain about Kid Icarus Uprising's controls. Sure, they can take a while to get the hand of...but can you think of a better way they could have been implemented given the gameplay?
In other cases it's more of a trade-off. Skyward Sword, for example, lost the intuitive simplicity of its combat, while gaining what I believe to be some satisfying depth (though others would disagree). I argue that it's a great experience for one Zelda game, but not something that should be a series staple.
@Buizel:
Yeah Kid Icarus Uprising is the sort of game that people tend to say that with, though actually I don't put that one into the category of a control scheme that becomes great once you get used to it, because I personally believe in that instance it's a control scheme that remains utterly miserable even if I'd spent 3,000 years playing it, ha! (I love the game otherwise though) In any case, in terms of how I would have implemented a better one given the gameplay. Well, the flying sections is easy because you could just lift it straight from Starfox on the SNES/N64 (ie. a game that has flying and shooting at the same time). There's no need for flying and aiming to be independent from each other like they are in Uprising (thus causing the awkward, uncomfortable button/touch screen hybrid). You just fire in the direction you're moving, ala Starfox. As for the on-foot sections, well I guess I would take them from a 3D third-person action/shooting game from the pre-twin stick PS1/N64 era. Jet Force Gemini perhaps. Or maybe third-person approximations of Goldeneye or Metroid Prime shooting (neither of which required twin sticks/touch screen/gyro, etc).
@Haywired: See with the Kid Icarus vs. Starfox comparison (let's say the 3DS remake as I'm familiar with that one) I would argue that there's a trade-off. Starfox gains from simplicity what it loses from reduced control and lack of precision. I personally prefer the Kid Icarus scheme as it allows me to more easily dodge enemy attack without sacrificing my offence, and I also find the analog stick a bit stiffer to aim with than the touch screen. In fact, I would even say that if you reduce Starfox and Kid Icarus down to the simple aiming controls (i.e. analog vs. touch screen), to someone with absolutely no experience the latter would feel more intuitive, especially since with Starfox you've got the hassle of learning either normal or reverse control (I swear sometimes they both feel wrong!)
As for the on-foot sections, I don't have enough experience with the games that you've mentioned to possibly comment! I'll accept that these sections are probably where the controls are more debatable though.
I actually think Star Fox and Star Fox 64 controls would be considered weird compared to similar games. Most of those types of games have flying and aiming separate from each other.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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