I hate the badge arcade. A money grab, that also gives away free things (so it's almost never worth putting money into) that takes 800 years to load every time you want to start it. Then the Rabbit in there talks for another 40 years about nothing you care about. Go away, I came to get a free badge not go on a story book adventure in the intro!
@Dankykong: Come on! The adventure thingy was kinda fun, although I admit I don't use Badge Arcade that often. I might've spent like $3 since it came out.
@CreamyDream: He had some trouble with Brock. Unless you capture a Nidoran or Mankey, it's actually quite hard. I mean, you have an electric Pokémon and then there's a bunch of Rattatas, Pidgeys and Caterpies, wich don't help that much. The often-open map is actually better IMO, the linear nature of X/Y was something I wasn't a big fan of.
He talked so much just to tell me I get 2 free claw grabs. Then he wanted to tell me again that there are special Badge Arcade themes today, and even admitted at the end he wasn't sure if he had already told me this LOL Go awaaaaay!!! The only bright side to it today was that I got 3 N64 badges weeeee, I deserve it after the wait it put me through to get to the UFO machine.
I'd check the BA more often if it didn't take an eon to load. The free plays I've gotten decorated my 3DS, but it's not worth it since you don't always get a free play, and you nearly never get enough badges to make a set. They give you the free plays to tempt you into buying more to finish it, ew. Old tricks.
The Super Mario Galaxy spin felt natural and it was responsive. I think it was a nice design idea.
I agree with this. I think it fell victim to the "all motion controls" = "casual waggle garbage that isn't for real, hardcore gamers" nonsense that's so popular among online forums. Felt good, man.
In terms of Badge Arcade, I guess I'm of the unpopular opinion that I don't think it feels too money-grabby. I play a few times a week and feel like I get enough free plays to keep coming back and building a decent collection. Totally agree that it takes forever and a day to load, though, which is really detrimental to a game that should lend itself to a quick pop-in.
As for my own unpopular opinion, I think Twilight Princess has really remarkable art direction. From what I've heard, its character design gets a lot of guff.
@VelvetElvis: I couldn't agree more about the Galaxy spin attack thing. I actually talked with one such strange individual who called Galaxy's controls rubbish or words to that effect simply because he had to shake his controller every so often to do an attack. When I pressed him, it was literally apparent that he just was simply as lazy as can be and couldn't stand to play any game that required more input from him than pressing buttons, the idea of doing anything else when holding a controller was abhorrent to him. So you may not be surprised to hear he didn't have much of a liking for anything to do with the Wii in general. I honestly wish I'd pressed him about how The Last of Us requires the player to shake the controller to change the batteries in their torch from time to time, though it's probably one rule for Nintendo and an entirely opposite one for everyone else with these people.
By far the most ridiculous and ludicrous reason I've come across for people not liking a game, and freakin' Super Mario Galaxy of all games. Even the 'I don't like this game because it released on PS/Xbox first and I only own one of those therefore I hate this game now with the fiery passion of one thousand suns' is less ridiculous.
Lol I came across so many people who said those things. "I can't be bothered to play a game that requires more than button input", and believe it or not, frequently they were the same idiots praising how amazing they thought Kinect was. ???? Maybe that's just anti-Nintendo Xbro logic.
Super Mario Galaxy is one of my favorite games of all time. The spin attack is okay, an inconvenience at worst. I do think if it was mapped to a button, it would've just been more efficient though.
Pushing a button is more efficient than shaking? Maybe by a fraction of a calorie
Also, don't give me that "Actually, Ocarina of Time's remake on the 3DS is what OoT was supposed to look like!" because those visuals are extremely bland and unimpressive. They were seriously lazy there.
What? Lazy? How the crap was the 3DS remake lazy when Twilight Princess was bland brown and uninspired green?
I understand they tried to "retain the look and feel of the N64 original", but they did too good of a job with that, because the environments in particular look nearly unchanged.
Did you even play the game? There's a huge difference.
Anyway, I was disappointed with that remake (graphically) if you couldn't tell. The Master Quest and touch-screen inventory made my purchase worth it though.
Updated character models, more detailed backgrounds, and more effects in certain areas are not improvement?
@TheLastLugia@VelvetElvis Eh, I have friends who won't even touch Galaxy because it's Mario, not because of the motion controls. You guessed it, FIFA and Call of Duty are their best games. Literally.
I personally feel sorry for those who haven't experienced the brilliance that are the Galaxy games. And I think the motion controls are natural, too. It's so easy to learn to the point that it becomes instinct. One of the best uses of the Wiimote, IMO.
Most franchises like Halo, Gears of War, Dark Souls, Assasin's Creed, etc. have changed less since their inception than what Mario and Zelda have. It's so ridicule when people throw the argument that "all ( Nintendo game) are the same".
... Yea I clearly played the game. I was disappointed with the graphics. The 3DS could do much better, seeing as there's games like KI Uprising and RE Revelations. It isn't the overhaul it should've been, and a lot of it felt lazy. (the 3DS's abysmal resolution doesn't help either)
Really? I thought it was on par with some of the other 3DS games. Perhaps a comparison pics/vid would help? There are definitely a good number of improvements.
As for TP- I mean, I have a different opinion than you. I think the game is very pretty, it's just how I feel.
To each his own, then. Actually, as I play through the HD version, it fixed a lot of issues I had with the original TP. The characters look a lot better and some of the environments were fixed. Ironically, this goes against the popular opinion that TP HD didn't change much. I feel the change is quite noticeable, like OoT 3D
Most franchises like Halo, Gears of War, Dark Souls, Assasin's Creed, etc. have changed less since their inception than what Mario and Zelda have. It's so ridicule when people throw the argument that "all ( Nintendo game) are the same".
They may have something where modern Mario is concerned. Zelda, not so much.
Some Marios have been essentially the same, but the franchise as a whole has gone through a lot of experimentation. You can't convince me that Super Mario World, 64, Sunshine, Galaxy, and 3d Land/World are all the same.
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
True. Although the latest run of "experiments" are underwhelming. Better to stay where you are then to move backwards, I guess. Which is why I've gotten more out of Halo and a few AC games then I have the entire NSMB, Galaxy, and 3D Mario games... and most of the recent entries in the spinoff games (Paper Mario, Mario & Luigi... didn't even bother with Ultra Smash).
We don't speak of Mario's RPGs...it's too depressing
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
The kids were horrible. The only appealing characters are Link, Zelda, Ganondorf, Midna and Zant.
One big head, one hourglass head and one tiny child that looked like a little girl but acted like a grown man. Definitely not the best, and I didn't realize Malo was a boy because of the face... somehow he looks like a girl. Idk.
I just thought the models and environments were ugly in the original release. It was a shame since I liked the game otherwise...well mostly the second half due to the creativity of the dungeons.
Actually I much prefer Skyward Sword's look. I like the vibrant colors over the dull browns of TP. I mean the Twilight Realm was fine (and actually pretty neat), but the "light" world should have been more colorful.
In the Gamecube release or both GCN & Wii? I only have ever played the Wii version first hand. Lol some areas are really pretty imo, but Hyrule Field was ugly though, and felt cramped at times and I yearned for the open feel of OoT's Hyrule Field. The terrible distance fog they put everywhere, which at times was a near distance, looking like a sandstorm or a lot of auto smog in the sky, that really bothered me at times. The skies weren't pretty to look at most of the time even when the fog was mostly gone at night. Also there was a weird blur anytime you'd go to return the light orbs to the fountain or when something supposedly surreal is happening, not sure if that was intentional. Looks like it cleared up for the WiiU version mostly though.
Both. I hardly noticed a difference between those two versions, but as I said earlier, the HD version improved a lot. Funny how that is since many claimed it changed little
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
I played the Wii version like 4-6 months before they announced the WiiU version, it definitely appears to have changed a decent amount. If anything didn't change much it's Wind Waker HD.
That's a lotta brown and green and not much else. The character models were awful too.
See, this is where I disagree — and where my unpopular opinion comes into play. Twilight Princess has had a very longstanding "brown and green" reputation, but for me, the HD remake has helped it shed that. Sure, it has a consistently earthy color palate, but I've been really struck by the game's art direction this time around. The lighting and time of day changes are incredibly dramatic, what with the gauzy dawns, rainbow-banded mornings and super-saturated twilight. Among the earthier overworld, you often step into these incredibly colorful environs, like the Ooccoo shop or some of castle town's more opulent interiors. And it's still somehow consistent, often held together by recurring visual hooks (like a tendency to texture many of the surfaces with detailed etchings or tattoo-like designs, or the skewed, tendril-like geometry).
As for the characters, sure the models may not be the most geometrically complex, but I love the designs. They take a lot of flak for being "ugly," and in a way they are — I think that hits on a key misunderstanding of TP's art direction: It's very surrealist. Though Majora's Mask is certainly the most thematically surreal Zelda game, TP has the most surreal visual cues. You see that a lot in the characters — they're exaggerated, bizarre and at times, kind of grotesque.
Funny enough, this game brought me back to the Wii era when I was constantly wishing that Nintendo had made the console capable of outputting 720p images, at least. So many of those games had wonderful art direction muddied by terrible image quality (like Skyward Sword, as you mention).
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