@ThanosReXXX ''so as long as it's not overdone'', I think that's the very definition of grinding
@NEStalgia Just because it includes some RPG elements doesn't excuse it for being grindy IMO. Look at TW3; a well designed RPG, and you can play it however you like. Don't fancy the side content? You can skip it. Want to do everything? Go ahead. Experience points are scaled so that it prevents you from over-leveling too quickly, and if you think it becomes too easy, just increase the difficulty. It wasn't perfect, but it's better than offering a paid ''solution''. Anyway, I do agree that AC Odyssey isn't the worst example, but I'm still of the opinion that micro-transactions don't belong in single-player games (and I'd even go as far as say that they don't belong in full-priced games).
@Octane Well, now we're into debating what is good RPG design rather than AC:O's implementation TW3 is more of an open world adventure with RPG elements. Almost more like AC:Origins or BotW. AC:O clearly wanted to be more Skyrim than Witcher. With a (un)healthy side dose of Squeenix RPG for good measure.
We can all agree: At least it's not FFXV!
I'd love to abolish microtrans....but....I can live with one time purchase add on/mod content for which the game plays fine without. In the case of AC:O, SMTIV, FE:A etc, the add-on actively breaks the game on purpose rather than the game depending on it to play right. That's a world I can live in. I owned a Game Genie!
Loot boxes, upgrades, weapons, levels, variety of anything etc etc require the game to be broken to solve a problem though. AC:O if you didn't read the internet you'd never even know there was a $10 option to buy to break it....it's burried in menus most people never look at. They're not promoting it at all. The guilty MT games however never miss a moment to remind you to buy store currency for this that and the other thing to stay current. and ahead. (OTHER Ubi games do this....Division, etc.)
@Octane No, not really, that's just the negative connotation that people have given it, but grinding in and of itself, as I already explained, isn't necessarily bad, and also pretty logical. I'm pretty sure that most people don't see normal leveling up structures in games as being a chore, it only becomes that, when it's overdone, but it can be done in such a way, that it simply becomes a natural part of the game.
Just imagine that in real life, I'd give you a bow, a rifle or a bunch of medicinal ingredients and you'd instantly be an expert at using them and knowing all about them. That just doesn't happen, so it shouldn't happen in games either, unless your character already possesses some kind of proficiency in certain areas, but other than that, experience only comes with time and investing effort, and THAT is the very definition of grinding.
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