Taiko is good for the soul, Hoisa!
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The explosion sound effect from the original F-Zero (for if your vehicle blows up) used to scare the daylights out of me when I was young. Mainly because of how loud it is! Bowser's clown copter from Super Mario World was a bit unsettling for my child self too, with that ominous music going and even how it flies toward the camera. It's almost like Bowser's gonna break out of the TV! Those don't scare me anymore, but they were the most memorable moments I can think of.
Switch Physical Collection - 1,247 games (as of April 15th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
Twilight Princess is indeed dark for a Zelda game, more blatantly so compared to most other entries. I believe it's still the only Zelda title that earned a T rating when originally released?
Hyrule Castle’s Market Square as adult Link. The sound of the wind and the redeads lend a real feeling of desolation.
This falls towards the top of my "Most Impactful Zelda Moments" list...and I've only played OoT 3D. The bustling, lively, colorful Hyrule of Link's childhood was replaced by drabness, death, and desolation. How much Hyrule went to $41T under Ganondorf's boot is conveyed so well in this scene.
Currently playing: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey, Ys VIII: Lacrimosa of Dana (Switch)
Currently MIA for exams; see you all in a bit! o7
Mario Maker 2 Maker ID: YT1-0Q2-YFF
Please ask for permission before using my FC! Currently Playing: Castlevania Bloodlines (Mega Drive)
Seeing all the Mario 64 eels made me want to post the Odyssey ones because those horrified me when I first played SMO, but @Fizza beat me to it. Let me think of another…
Heigh Ho Heigh Ho. It’s off to work (from home) I go.
@Tyranexx “ How much Hyrule went to $41T under Ganondorf's boot is conveyed so well in this scene.”
Yeah definitely. So much is left up to the imagination of the player. Are the redeads the wandering corpses of the shopkeepers? What horrible events must have occurred here?
It’s too bad that a similar sense of loss doesn’t come from visiting the other areas of Hyrule. Though maybe it would’ve made the game too depressing.
On a more.....chipper note, I assume you'll bring back an old friend when SV come out now that the eel maestro himself has returned (without the stupid floating at that!).
Currently MIA for exams; see you all in a bit! o7
Mario Maker 2 Maker ID: YT1-0Q2-YFF
Please ask for permission before using my FC! Currently Playing: Castlevania Bloodlines (Mega Drive)
@NotTelevision I always figured the ReDeads were former residents of Castle Town, shopkeepers and otherwise. What was once a bustling square is now full of the growling, listless dead.
As for this version of Hyrule, there are definitely no other areas that convey what changed in 7 years nearly so well. I think they left some (though not all) of the darker themes to the direct sequel, Majora's Mask.
Currently playing: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey, Ys VIII: Lacrimosa of Dana (Switch)
I think it's implied somewhere that ReDeads are not of human origin, and since it's possible to find most of the unique characters from Castle Town hiding in Kakariko, I assume that's true.
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Topic: Moments in Nintendo games that scares or unsettles you?
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