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			<pubDate>Mon, 25 Mar 2019 05:08:51 GMT</pubDate>
			<title>Re: Review: Turok - A Slice Of FPS History That's Still Worth Hunting Down In 2019</title>
			<description><![CDATA[<p>I hired this at the time, and eventually the third game, Rage Wars, and never enjoyed it enough to purchase it. I kept talking a friend out of buying it, and wait for Goldeneye instead. It was only a couple of months later.</p><p>No mention of any graphics upgrade in this review. Is it still 320*240, or 240 wide screen, and what about the frame rate? It could be something I throw $10 at down the line.</p><p><em>By HalBailman</em></p>]]></description>
			<link>http://www.nintendolife.com/reviews/switch-eshop/turok#comment4986181</link>
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			<pubDate>Fri, 22 Mar 2019 16:36:14 GMT</pubDate>
			<title>Re: Review: Turok - A Slice Of FPS History That's Still Worth Hunting Down In 2019</title>
			<description><![CDATA[<p>@60frames-please I decided to see if I could find some of my source material, and found out that I actually made a small mistake: the upper limit, if we put a frame rate on human vision, is actually 150 fps, not 120.</p>
<p>Here's some stuff you might find interesting that tells a little bit more about that:<br />
<a class="external" href="https://www.quora.com/What-is-the-highest-frame-rate-fps-that-can-be-recognized-by-human-perception-At-what-rate-do-we-essentially-stop-noticing-the-difference">https://www.quora.com/What-is-the-highest-frame-rate-fps-that-can-be-recognized-by-human-perception-At-what-rate-do-we-essentially-stop-noticing-the-difference</a><br />
(this one also mentions the jet fighter bit)<br />
<a class="external" href="https://www.nbcnews.com/technology/enough-pixels-already-tvs-tablets-phones-surpass-limits-human-vision-2d11691618">https://www.nbcnews.com/technology/enough-pixels-already-tvs-tablets-phones-surpass-limits-human-vision-2d11691618</a></p>
<p><a class="external" href="http://clarkvision.com/imagedetail/eye-resolution.html">http://clarkvision.com/imagedetail/eye-resolution.html</a></p>
<p>That last one is quite a bit of text and information, but hey: if the topic interests you, then you might still find it an entertaining read, nonetheless.</p>
<p><em>By ThanosReXXX</em></p>]]></description>
			<link>http://www.nintendolife.com/reviews/switch-eshop/turok#comment4983649</link>
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			<pubDate>Fri, 22 Mar 2019 15:50:23 GMT</pubDate>
			<title>Re: Review: Turok - A Slice Of FPS History That's Still Worth Hunting Down In 2019</title>
			<description><![CDATA[<p>@ThanosReXXX Nice, interesting stuff!</p><p><em>By 60frames-please</em></p>]]></description>
			<link>http://www.nintendolife.com/reviews/switch-eshop/turok#comment4983578</link>
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			<pubDate>Fri, 22 Mar 2019 15:32:23 GMT</pubDate>
			<title>Re: Review: Turok - A Slice Of FPS History That's Still Worth Hunting Down In 2019</title>
			<description><![CDATA[<p>@60frames-please Well, there is a <em>sort</em> of an equation. I'll spare you the details, but if we would HAVE to label the average human eyesight's performance, then it would roughly approximate 120 fps, but it can be trained to either get higher, or more specific, in that you'd see more details than other people.</p>
<p>This happens with jet fighter pilots, for example. They get VERY specific training to amp up their vision in that regard.</p>
<p>As for a kind of variable frame rate: you should/could look up how vision works and how the brain complements what we actually see to make it into a complete picture. We actually only see a small part of what's around us, and the brain fills in the blanks in a way that makes sense.</p>
<p>So, instead of wondering about life having any kind of frame rate, it's actually more interesting (in my opinion) how the world REALLY looks, or how it would look, if our brain didn't augment the picture for us. And slo-mo's/bullet time events also happen in real life.</p>
<p>Particularly in stressful situations, such as when adrenaline kicks in, life around you either seems to go faster or slower, although that's of course only individual perception, but it does affect how we see things.</p>
<p>Things getting sharper is just the eye lenses getting tightened/re-focused: they are in a relaxed, unfocused state when you sleep.</p>
<p>And to answer your next possible question: yes, I am indeed kind of a science freak... ;)</p>
<p><em>By ThanosReXXX</em></p>]]></description>
			<link>http://www.nintendolife.com/reviews/switch-eshop/turok#comment4983545</link>
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			<pubDate>Fri, 22 Mar 2019 03:54:02 GMT</pubDate>
			<title>Re: Review: Turok - A Slice Of FPS History That's Still Worth Hunting Down In 2019</title>
			<description><![CDATA[<p>@ThanosReXXX Yeah, sometimes I ponder how smooth the world appears. I've wondered if there's some approximation of frames per second that could be applied to me watching a bicyclist stream by. Yeah, it's interesting to consider. There is seemingly no resolution to the world or universe. Is real life 8K? Is life running at infinite resolution? Infinite frame rate? It can be fun to bring the language of one thing(TV, videogames,movies) to another area (real life human vision). Also, does real life have a variable frame rate? If I pay close attention, or when I'm waking up, things get sharper. Things don't get smoother though, so maybe life's frame rate is locked!</p><p><em>By 60frames-please</em></p>]]></description>
			<link>http://www.nintendolife.com/reviews/switch-eshop/turok#comment4982774</link>
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			<pubDate>Thu, 21 Mar 2019 15:57:19 GMT</pubDate>
			<title>Re: Review: Turok - A Slice Of FPS History That's Still Worth Hunting Down In 2019</title>
			<description><![CDATA[<p>@60frames-please You're welcome. Glad to be talking to someone who can remain level-headed about it. Most of the times, discussions about topics like these go real bad real fast, so nice to notice that this isn't the case here.</p>
<p>Perhaps you already knew, but you know what I find the funniest thing about this whole frame rate discussion in general? That it's mostly pointless, because neither do human eyes see in a certain frame rate, nor does the brain interpret the information that it gets from the eyes as a certain number of frames per second.</p>
<p>The only thing that works with frames per second, is the media itself, whether that be games or movies/tv shows/series, so artificial sources, if you will, but life itself, and what we (visually) experience of it, isn't tied to any specific number of frames per second... ;)</p>
<p><em>By ThanosReXXX</em></p>]]></description>
			<link>http://www.nintendolife.com/reviews/switch-eshop/turok#comment4981816</link>
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