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		<title>Nintendo Life | News Comments</title>
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			<pubDate>Tue, 26 Mar 2019 00:14:15 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>I still don't know why people claim the game didn't age well. You get way more weapons in the game than modern FPSes, you have far more interactive environment than most FPS games have, you have enemy interaction like you don't typically see in most games, and you have levels which aren't entirely linear. The game still seems more advanced than most FPS games I've played in 2019.</p><p><em>By NTELLIGENTMAN</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4987589</link>
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			<pubDate>Mon, 25 Mar 2019 20:50:15 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>@BitLounger Nintendo made the right decision not to buy Rare. Rare wasn't Rare at that point far as what had made that staff complete and great prior, and while we could argue Microsoft had a bad influence (make Kinnect games), Rare really didn't do anything that notable after they left Nintendo, except for maybe Viva Piñata or Grabbed by the Ghoulies.</p>
<p><em>By Dang69</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4987252</link>
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			<pubDate>Mon, 25 Mar 2019 11:10:23 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>Great interview! Even though the graphics haven't aged all that well I can still remember Dam and Tank blowing my mind at the time</p><p><em>By Samasaurus</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4986401</link>
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			<pubDate>Mon, 25 Mar 2019 10:44:12 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>The game that defined the FPS genre at the time. It hasn't aged well, but it is still a great couch multiplayer title.</p><p><em>By Jimez</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4986366</link>
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			<pubDate>Mon, 25 Mar 2019 05:43:37 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>Of all the N64 games I own, I never owned GoldenEye. Three friends owned it, and playing 4-player screen for hours was the go. I played the first level or two of the single player on one of their games, and that was it. Two of them were PC Peons and laughed at the idea of a FPS on a console. One of them I had to persuade to wait for GE instead of buying Turok, which just came out.</p><p>I planned to buy GE; simply never got around to it. I was hoping for a re-release on later Nintendo systems, which never happened thanks to Microsoft. In the meantime, Perfect Dark arrived, and personally, that was better than GE in every way. It was one of the few games in the past 20 or so years I bought, played, and played, until finished without moving to something else. Others were Metroid Prime and Metroid Fusion. I still say PD is the best and most complete game ever.</p><p>Another fond memory of GE was a local magazine called Hyper doing a game survey that notably had a Best Game Ever category. GE won it, much to the magazine's dismay. Even though it was a multi system magazine, most of the writers were PC Peons, and that GE beat their precious Quakes, Dooms and Half Lifes, and everything else released in the previous 10 years, it was something that nearly choked them. They wrote mostly lame excuses about the game winning, not the game's features that made it the best. Sore losers!</p><p><em>By HalBailman</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4986185</link>
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			<pubDate>Sun, 24 Mar 2019 19:58:59 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>It’s so nice to see so many people who still enjoy playing GoldenEye, most of the time you see a comments section awash with people saying it’s dated and unplayable. If you can still play Resident Evil 4 then GoldenEye should be fine as it’s basically the same control scheme (assuming you use the default control scheme).</p>
<p>I’ve basically been “chain-smoking” GoldenEye ever since I got an UltraHDMI board installed in my N64 last year, by that I mean I keep beating it, deleting the save and starting again. I’m still not quite back to my best, I haven’t managed to unlock the Facility cheat yet, but you can blame the renowned Dr Doak for that, he’s never in the right place! 😡😉</p>
<p>The Control level is still my nemesis though, the guards still sometimes manage to slip through and kill Natalya before I can stop them. Usually because they’ve smashed through both windows at the same time...</p>
<p>The thing I love about GoldenEye is that it’s always surprising me, the AI is always doing crazy stuff and enemies often turn up in unexpected places or do unexpected things. Plus the levels are so varied and different that the game never feels samey. The N64 truly was blessed with some absolute classics.</p>
<p><em>By BulkSlash</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985936</link>
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			<pubDate>Sun, 24 Mar 2019 12:28:37 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>the sound of the silenced PP9 was just epic! loved firing it off multiple times</p><p><em>By ultravio1et</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985640</link>
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			<pubDate>Sun, 24 Mar 2019 11:51:30 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>Agree with others. Couch co-op was so much fun because the social aspect. I barely saw arcades when a lot of companies focused on them, but there was something magical about them too.</p>
<p>It would be so easy to dismiss this as simple nostalgia but it is not the games that meant so much but the interaction they created.</p>
<p>Nintendo, for their part, has still valued these experiences but this game, combined with gen x teenagers, was something else.</p>
<p><em>By Nehalem</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985609</link>
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			<pubDate>Sun, 24 Mar 2019 09:01:10 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>My first game on the N64 was Mario 64 which totally blew me away. My second game was Goldeneye which also blew my mind! Incredible experiences which we won’t see again in terms of how much they pushed the boundary.</p><p>Good times.</p><p><em>By datamonkey</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985536</link>
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			<pubDate>Sun, 24 Mar 2019 08:47:41 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>I used to have perfect time with the grenades. On a sad note I still have the box but have no flipping idea where the cart is. I need new n64 controlers anyway but still.</p><p><em>By SetupDisk</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985528</link>
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			<pubDate>Sun, 24 Mar 2019 08:37:34 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>@andykara2003 Agree. Just got Turok on Switch and it was so weird using dual sticks. Just takes a little practice sometimes people.</p><p><em>By timson72</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985522</link>
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			<pubDate>Sun, 24 Mar 2019 08:23:07 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>@KIRO I played it back in the day but the draw distance being how it was and the scary ass enemies meant I gave it up quickly. I say that, but in fact I just didn't enjoy it. The weapons were cool but it just didn't do it for me but I can see why it was liked 😃</p><p><em>By SuperGhirahim64</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985519</link>
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			<pubDate>Sun, 24 Mar 2019 08:03:13 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>Wasn't there a remake on the Wii??</p><p><em>By strenny</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985512</link>
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			<pubDate>Sun, 24 Mar 2019 05:28:13 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>One of my all time favourite games. Barely played the multiplayer, but the solo campaign was exceptional. Thanks for the interview - great read. Now, where in storage is my N64...</p><p><em>By Bondi_Surfer</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985441</link>
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			<pubDate>Sun, 24 Mar 2019 04:24:57 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>Oh my God. The main character I remember almost as much as James bond himself is a REAL PERSON? This is pretty darn cool!</p><p><em>By Dpullam</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985433</link>
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			<pubDate>Sun, 24 Mar 2019 02:59:33 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>@andykara2003 My brain won't let me use 1.2.</p><p>How do you reload on the move?</p><p><em>By Trajan</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985412</link>
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			<pubDate>Sun, 24 Mar 2019 02:23:52 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>If you were born in the 2000s this game is gonna be entirely unplayable for you. It was good in it's time though and definitely changed how FPS' are made.</p><p><em>By Gravitron</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985391</link>
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			<pubDate>Sun, 24 Mar 2019 02:12:19 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>@carlos82 Perfect Dark's only fault was to be released at the end of the N64 life cycle. Technically, it is a much better game than Golden Eye, but far fewer people played it. You can't go wrong with either one...</p><p><em>By Lone_Beagle</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985380</link>
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			<pubDate>Sun, 24 Mar 2019 02:05:33 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>@andykara2003 I don't think it has aged badly at all. I would love to see it return in original glory at some point to a Nintendo or possibly Microsoft console (because of rights) potentially at just a higher resolution, but possibly an option for higher resolution texture maps. Still the game in my eyes is still beautiful, especially on a CRT television. The play controls especially hold up well compared to modern FPS games.</p><p><em>By Nico07</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985376</link>
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			<pubDate>Sun, 24 Mar 2019 02:00:30 GMT</pubDate>
			<title>Re: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console</title>
			<description><![CDATA[<p>Hands down one of the greatest games I've ever played in part for nostalgia. Goldeneye did so many things right that even modern FPS games just don't do. Destructible objects in worlds including lights that actually darken the scene when shot out. Even filing cabinets and tables could be shot (and explode of course). It even featured stealth before other big genres came out with similar elements (Metal Gear Solid, Thief, etc). Graphically it doesn't hold up as well today as other games, but it and it's successor Perfect Dark are unique and great games I still go back and play from time to time. I still remember when this game released in August 1997, I don't think I played anything else for months.</p><p><em>By Nico07</em></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_goldeneye_dev_david_doak_on_shaking_and_stirring_the_fps_genre_on_console#comment4985373</link>
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