Arcade Archives MAGMAX
- $7.99
- £6.29
- €6.99
- Buy Now on eShop
- Buy Now on eShop
- Buy Now on eShop
- Add to Cart
- Release Date
- 7th May 2020
- No. of Players
- 2
- Genre
- Action, Arcade
- Publisher
- HAMSTER
- Content Rating
- ESRB/Everyone, PEGI/7
- More Information
- Filters
- None
About
"MAGMAX" is a shooting game released by Nichibutsu in 1985. The player can power up by combining with the parts falling on the stage in order to defeat the Strange Mechanism Babylon. With 4 different stages, aboveground and underground stages not only vary in their appearance, but offer different ways to attack! The "Arcade Archives" series has faithfully reproduced many classic Arcade masterpieces. Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores. Please enjoy the masterpiece that built a generation for video games.
©2020 HAMSTER Co. Arcade Archives Series Produced by HAMSTER Co.
User Reviews 1
A lot of my enjoyment of MagMax comes from nostalgia. I owned the NES port of the game as a kid, and played it a LOT. As an arcade game, it's kind of mid-tier, but there is a good time to be had if you enjoy horizontally-scrolling shoot-'em-ups from the 1980s.
There are two gimmicks that set MagMax apart from other games of this vintage. The big one is that your spacecraft can transform, sort of, into a giant walking mech by acquiring the body / head and legs portions found here and there as you progress. Doing so gives you both extra firepower and the ability to absorb additional enemy fire without losing a life, though it also greatly increases the size of your hitbox.
Additionally, there are "warp portals" that will send you back-and-forth between above-ground / sea and underground / underwater areas. This adds a lot of variety in terms of enemies and strategy. Above-ground environments are presented at a sort of isometric angle, and enemies move somewhat erratically across the surface. Below ground and underwater, the game plays more like a traditional side-scrolling shmup, with enemies sticking to patterns.
Each series of stages ends with a boss fight against a knockoff Mecha King Ghidorah-type machine, then continues ad infinitum. There is no end or win state; you just keep going until your supply of ships is exhausted.
Graphics and music are fine for the era. I am fond of the music because I grew up playing the game so much.
7/10
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