Interviews News - Page 3

Interviews: Spaceball Revolution - Virtual Toys

Spaceball Revolution - Virtual Toys

The Director answers a few questions for us about the past, present and future of Virtual Toys.

After reviewing their most recent game Spaceball Revolution, it seemed a good time to find out a little more about veteran developer Virtual Toys. Corporate Director Fabriciano Bayo was kind enough to answer a few questions for us and give us some insight into the history of the company and where..

Interviews: LostWinds 2 - Frontier's David Braben

LostWinds 2 - Frontier's David Braben

The big boss man talks to Nintendo Life about LostWinds: Winter of the Melodias

It's hard to believe that LostWinds was a WiiWare launch title. It still effortlessly overshadows much of the content being published on the service and remains a deliciously playable slice of video gaming that puts even full-price retail releases to shame. The game was...

News: Super Meat Boy Development Update

Super Meat Boy Development Update

A little information update on Team Meat's upcoming WiiWare title.

Well I just got a sneak peek at the brand new Super Meat Boy trailer that the guys at Team Meat will be showing at the upcoming Nintendo Media Summit in London and I have to say, the game is looking absolutely amazing! Not only are there quite a few little retro gaming surprises in store, but the intensity of the game is astounding..

Interviews: Carnival King - Incredible Technologies

Carnival King - Incredible Technologies

Incredible Technologies gives us the lowdown on their upcoming WiiWare title.

We recently caught up with Andy Kniaz, VP of Incredible Technologies and project manager on the WiiWare title Carnival King to get the lowdown on their upcoming title. You can read the full contents of the interview below for a taste of what you can expect from this unique WiiWare carnival shooting gallery. Nintendo Life:..

Features: Looking Back At BIT.TRIP BEAT, Pt. 2

Looking Back At BIT.TRIP BEAT, Pt. 2

Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat.

Continuing on from the first part of our look back at the development process behind WiiWare hit BIT.TRIP BEAT, Alex Neuse of Gaijin Games warns of the dangers of games going soft, explains the series' brutal...

Features: Looking Back At BIT.TRIP BEAT, Pt. 1

Looking Back At BIT.TRIP BEAT, Pt. 1

Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat

With Gaijin Games recently announcing the third game in their psychedelic Bit.Trip series, Void, we felt the series' debut, Beat, deserved another look. In the first part of this inaugural entry, Alex Neuse of Gaijin...

Interviews: Rubik's Puzzle Galaxy: RUSH - Two Tribes

Rubik's Puzzle Galaxy: RUSH - Two Tribes

We asked Two Tribes some questions about their upcoming second WiiWare game.

It's been a long time since we heard anything from Two Tribes. After releasing the fantastic Toki Tori around WiiWare's launch period, they haven't really done too much on the digital download front - Toki Tori was recently ported to iPhone, but aside from that things have been pretty quiet. Of course we had a feeling they..

Interviews: Night Game - Nicalis

Night Game - Nicalis

Nicalis gives us the lowdown on the much anticipated Night Game in this exclusive interview.

Way back in November last year we interviewed Nicalis about Cave Story, a game which is being anticipated with as much excitement as 2D Boy’s World of Goo by indie fans. There is no question that Nicalis are set to impress with their overhaul of the classic freeware game by Daisuke Amaya. A refreshing..

Interviews: Driift Mania - Konami

Driift Mania - Konami

Konami's European studio spill the beans about their upcoming WiiWare racer!

With the upcoming July 31st European release of Konami's WiiWare top-down racing game Driift Mania approaching fast, we thought that now might be a good time to get in touch with the developers behind it in order to find out a bit more about the game. Axel de Rougé, the Lead Producer for Driift Mania at Konami, was kind..

Interviews: Max & the Magic Marker - Press Play

Max & the Magic Marker - Press Play

Press Play talk about their upcoming WiiWare platformer.

Ole Teglbjærg from Press Play was kind enough to take time out of his busy schedule to answer a few of our questions in an interview regarding their upcoming WiiWare platformer Max & the Magic Marker. You can check out the full interview below to find out what he had to say to Nintendo Life. Nintendo Life: Can you tell us a little bit..

Interviews: Tales of Monkey Island - Telltale Games

Tales of Monkey Island - Telltale Games

We asked Telltale some questions about the legendary series which has finally come to a Nintendo platform.

Who hasn't heard of the Monkey Island series? Although it has never been on any Nintendo platform until now, most people still know that it's one of the greatest point and click adventure series ever made, but after Escape from Monkey Island, released in 2000, it sadly seemed to have died..

Interviews: Magnetis - Yullaby

Magnetis - Yullaby

Yullaby talk about their upcoming WiiWare puzzler.

We were recently lucky enough to catch up with Etienne and Romain of Yullaby to talk a little bit about their upcoming WiiWare puzzler Magnetis. Etienne Périn is the main 2D/3D artist and lead game designer of Magnetis and Romain Gauthier is the music composer and sound designer of the game. You can find out what they had to say to Nintendo Life..

Interviews: The Three Musketeers: One For All! - Legendo

The Three Musketeers: One For All! - Legendo

One for all and all for one, Legendo are always ready (for an interview that is!)

With the release of Legendo’s The Three Musketeers: One For All! drawing ever closer, we thought it was about time to get in touch with Bjorn Larsson, the CEO and Executive Producer at Legendo, to find out what we can expect from their WiiWare debut. Thankfully he was able to take a few moments out of his busy..

Interviews: ColorZ - Exkee

ColorZ - Exkee

We talk to Exkee about their upcoming WiiWare release.

With the upcoming July 24th release of Exkee's first WiiWare offering ColorZ, we thought it might be a good time to get in touch with the developers in order to find out a bit more about the game. Romain Streichemberger, Production Director at Exkee, was kind enough to take time out of his busy schedule to answer some of our questions. You can..

Interviews: Super Meat Boy - Team Meat

Super Meat Boy - Team Meat

The insane guys at Team Meat lay it all out for your viewing pleasure.

We recently caught up with Edmund McMillen and Tommy Refenes of Team Meat and took the opportunity to get a progress report on the development of their upcoming WiiWare title Super Meat Boy. Now before we proceed with the interview, it's worth mentioning that this little Q&A...

Interviews: BIT.TRIP CORE - Gaijin Games

BIT.TRIP CORE - Gaijin Games

Gaijin Games talk about their upcoming BIT.TRIP CORE release.

With the upcoming release of Gajin Games' BIT.TRIP CORE WiiWare title on Monday, we thought it was time to get in touch with the ever-insightful CommanderVideo, aka Alex Neuse, CEO of Gaijin Games, to find out what we can expect from their second BIT.TRIP release. As usual, Alex was as...

Interviews: Bit Boy!! - Bplus

Bit Boy!! - Bplus

Bplus talk about their upcoming WiiWare retrorama!

We've recently seen quite a bit of new information being released regarding Bplus' upcoming WiiWare release Bit Boy!!, but there were still a lot of unanswered questions floating around that needed some answers. We recently caught up with Bernd Geiblinger, Art Director at Bplus, and he was kind enough to sit down and answer some of our burning..

Interviews: Fish'em All! - Abylight

Fish'em All! - Abylight

Abylight spills the beans on their Wiiware debut.

Coinciding with the release of Fish’em All! for Wiiware in Europe this coming Friday, comes our chat with Nacho Garcia from the Spanish developers Abylight. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Abylight! Nintendo Life: Can you tell us a little bit about Abylight? Nacho Garcia: We are a..

Interviews: Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part Two

Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part Two

Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

Here's part two of the WayForward interview where the guys talk a bit more about some of their all-time favorite video game classics, as well as shed some new light on their upcoming A Boy and His Blob game. Q. We saw in the interview with G4TV where Voldi...

Interviews: Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part One

Matt Bozon, Adam Tierney, and Sean Velasco of WayForward - Part One

Matt, Adam, and Sean talk about their respective projects at WayForward, among other things.

WayForward, the company behind such stand out titles as Shantae and Contra 4, have already released their LIT title on Nintendo's WiiWare serivce, and are currently hard at work on several new projects for Nintendo's Wii console. We recently got the chance to catch up with three of the creative forces..

Interviews: Kyle Gray talks Henry Hatsworth & indie plans

Kyle Gray talks Henry Hatsworth & indie plans

Nintendo Life catches up with the man behind one of the most creative DS games to find out if there is life after EA.

If you've read our review then you'll know that Henry Hatsworth in the Puzzling Adventure is one of the most creative and fun games you can play on the DS right now; the blissful combination of gorgeous 2D visuals, top-quality platforming action and brain-bending puzzle gaming..

Interviews: Cocoto Platform Jumper - Neko Entertainment

Cocoto Platform Jumper - Neko Entertainment

Neko Entertainment spills the beans on their latest Wiiware game.

Coinciding with the release of Cocoto Platform Jumper for Wiiware in North America, comes our chat with the folks who brought it to us. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Neko Entertainment! Nlife: First off, what can you tell us about the game? What makes Cocoto Platform..

News: Takahashi Meijin Interview - Hudson's Adventure Island

Takahashi Meijin Interview - Hudson's Adventure Island

Takahashi Meijin is something of a legend in his native Japan. You might know him as '16 Shot' thanks to his famed ability to hit a controller button 16 times in a second.

However, if you're a keen fan of Hudson's output then you might also know him as the inspiration for Master Higgins from Adventure Island. However, these days he's given up on skateboarding in a loincloth and is content with..

News: Eximion Interview - Cube: Gardens of Zen

Eximion Interview - Cube: Gardens of Zen

With the recent announcement of Cube: Gardens of Zen coming to the WiiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from the WiiWare release.

Chris van der Linden, Creative Director at Eximion, was kind enough to take time out of his busy schedule to take part in an exclusive interview with WiiWare World. He was also..

News: Gamelion Studios Interview - Furry Legends

Gamelion Studios Interview - Furry Legends

With the recent release of new screenshots of Gamelion Studios' first WiiWare title Furry Legends, we felt like now might be a good time to get in touch with them in an effort to find out more information on their upcoming release.

Lukasz Szczepanski, producer of Furry Legends at Gamelion Studios in Poland, was kind enough to take time out of his busy schedule to answer some questions for WiiWare..