WiiWare Interviews - Page 2

News: ONM Cross-Examines Capcom on Ace Attorney

ONM Cross-Examines Capcom on Ace Attorney

Gamers get their questions answered

Coinciding with Friday's European launch of the fifth game in the series, a recent ONM Asks session saw Shu Takumi (Creative Director of the Ace Attorney series) and Motohide Eshiro (Producer of Ace Attorney Investigations: Miles Edgeworth) answering some questions on the popular quirky courtroom puzzle games. It's always interesting see when initially standalone..

Interviews: Bplus - Bit Man!!

Bplus - Bit Man!!

We chat about Bplus' Japanese debut: the evolution from Bit Boy!! to Bit Man!!

Bplus games seem to be the Marmite of WiiWare, invoking strong feelings of love or disdain from gamers in our forums, but whichever side of the fence you're on, you have to be impressed that they've been selected as one of the first participants in Marvelous Entertainment's World Game Parade. Once we heard the news we..

Interviews: Gevo Entertainment - GhostSlayer

Gevo Entertainment - GhostSlayer

Take a lesson in ghostbusting from the game's producer

Upcoming WiiWare release GhostSlayer wants to put the power to vanquish spirits in your hand, and we've had a word with Lim Ming Jie, the game's producer, on exactly how they intend on doing so. What's the premise of GhostSlayer? Who are these ghosts and why do they need slaying? Lim Ming Jie: The Ghost Queen is the most vicious and powerful..

Interviews: Agenda

Agenda

We do some Happy Hammerin' with the game's director

Agenda's WiiWare bash 'em up Happy Hammerin' has been out in Europe for a month or so now, bringing joy to anyone who enjoys smacking moles with hammers. One such bash-fan is the game's director, Akimoto-san, who very kindly answered our questions. Nintendo Life: First of all, can you give us a quick introduction to your company and what you've..

Interviews: Studio Zan

Studio Zan

We get ready for the European Overturn release with this Q & A!

With Overturn: Mecha Wars finally on its way to European shores, we took the time to catch up with Studio Zan's CEO, Makoto Sunaga, and fire off some questions about the robot battling title. Nintendo Life: First of all, could you give us a brief introduction to Studio Zan?Sunaga-san: The company was established in 2004 by the core..

Interviews: NinjaBee's Brent Fox

NinjaBee's Brent Fox

Co-owner talks Amazing Brain Train, WiiWare and more!

With The Amazing Brain Train now available across the US, we had a chat with Brent Fox, NinjaBee's Art Director and co-owner. What does he make of WiiWare, and what are NinjaBee's goals for 2010? Here come your answers! Nintendo Life: Introduce us to the concept of The Amazing Brain Train. What are its key features and aims? Brent Fox: As the..

Interviews: Robotube Games - Bloktonik

Robotube Games - Bloktonik

We talk to founder Jason Cirillo about Robotube's upcoming WiiWare debut Bloktonik and the Bit Museum.

Nintendo Life: First things first - who and what is Robotube Games? Jason Cirillo: Robotube loves games, Robotube makes games, Robotube wants to support indie gaming and those who want to get into game development. Aside from being stoked about some of the games we're developing, we love to..

Interviews: Legendo's Pearl Harbor: Red Sun Rising

Legendo's Pearl Harbor: Red Sun Rising

We have a chat with Legendo's Bjorn Larsson about their upcoming WWII dogfighting game, Pearl Harbor: Red Sun Rising

Nintendo Life: Pearl Harbor: Red Sun Rising is Legendo's second WiiWare release and it's another PC conversion. Did Three Musketeers perform as well as hoped and were lessons learned from the first game that made translating the second one easier? Bjorn: What we learned from The..

Interviews: Sean Beeson - Composer

Sean Beeson - Composer

The man behind the music.

For those of you who aren't familiar with his work, Sean Beeson is quickly becoming a name among video game composers around the industry. He's created musical scores for such games as Eternity's Child, Mecho Wars, and the upcoming WiiWare title Rage of the Gladiator, to name just a few. He's even scoring another one of Luc Bernard's upcoming iPhone/PSPmini titles called..

Interviews: Nocturnal Entertainment's Flowerworks

Nocturnal Entertainment's Flowerworks

We chat with Nocturnal Entertainment CEO about its WiiWare debut, Flowerworks.

We recently reviewed Flowerworks, a strange but very enjoyable gardening-and-fireworks combination, but we wanted to find out more about the game and its developer, Nocturnal Entertainment. So we got chance to sit down with Nocturnal's CEO Michael Shamgar and pitched him some questions about the game, the studio and..

Interviews: Christmas Clix - JV Games

Christmas Clix - JV Games

JV Games talk Christmas Clix.

With the upcoming release of their WiiWare holiday puzzler Christmas Clix this coming Monday in North America, we thought now would be a good time to get in touch with JV Games in order to find out a bit more information about the game. Jag Jaeger, CEO of JV Games, was kind enough to take time out of his busy schedule to sit down with us for an interview. You can find..

Interviews: Mecho Wars - Luc Bernard

Mecho Wars - Luc Bernard

Luc talks about his many upcoming projects.

Well we're constantly seeing new artwork and rumors about what our good friend Luc Bernard is currently working on and with these rumors beginning to mount, we thought it might be time to get in touch with him in order to find out any new information on his plans for the various Nintendo platforms. Of course with any Luc Bernard interview also comes the..

Interviews: Big John Games - Thorium Wars

 Big John Games - Thorium Wars

Big John Games talk Thorium Wars.

Earlier this month we saw the release of Thorium Wars on DSiWare. The game was a pleasant (and unexpected) surprise, and we recommend it highly. Needless to say, we were excited by the opportunity to have a few questions answered by the developers. Read on for insight into the retail version that never was, the unfortunate catch-22 of touch-screen control, and..

Interviews: Hudson Entertainment/Pi Studios - Bonk: Brink of Extinction

Hudson Entertainment/Pi Studios - Bonk: Brink of Extinction

Hudson and Pi Studios talk about their new Bonk title.

With the recent announcement from Hudson that they were creating a brand new adventure for our lovable caveman hero, we knew it was time to get in touch with them and find out more information about their upcoming WiiWare release Bonk: Brink of Extinction. We were lucky enough to catch up with...

Interviews: The Code Monkeys

The Code Monkeys

Developers chat about their social simian saga

Earlier this week we got a chance to visit the guys from The Code Monkeys and root around their upcoming banana 'em up Manic Monkey Mayhem, and you can read our First Impressions here. What you might not realise about The Code Monkeys is they've been around for over twenty years, having started out as conversion specialists back on the Spectrum and..

Interviews: Gravitronix - Medaverse Studios

Gravitronix - Medaverse Studios

Medaverse Studios talks about their upcoming WiiWare release.

While Gravitronix has been in development for the better part of two years, the game is finally about to hit the WiiWare service in North American on Monday, October 5th. You might remember that we did an interview with Medaverse Studios way back in February 2008, but that was over a year and half ago and we assume a lot has changed..

Interviews: Rage of the Gladiator - Ghostfire Games

Rage of the Gladiator - Ghostfire Games

Ghostfire Games talks about their upcoming WiiWare fighter.

Anyone that's spent any time in the comments sections of our various Rage of the Gladiator news items will know Ed Roman, CEO of Ghostfire Games. Ed is always kind enough to answer questions and concerns from our readers and even implemented some new features into the game based on feedback from Nintendo Life readers. We recently caught up..

Interviews: Learning with the PooYoos - Lexis Numérique’s Djamil Kemal

Learning with the PooYoos - Lexis Numérique’s Djamil Kemal

Djamil Kemal talks about what it’s like creating a WiiWare game for the youngest end of the gaming spectrum.

The WiiWare service has been growing from strength to strength, with a truly varied range of games covering almost every genre and demograph; however, if there is one market that has yet to be tapped into on this service, it is that of children’s games. With today’s release of Learning..

Interviews: Spaceball Revolution - Virtual Toys

Spaceball Revolution - Virtual Toys

The Director answers a few questions for us about the past, present and future of Virtual Toys.

After reviewing their most recent game Spaceball Revolution, it seemed a good time to find out a little more about veteran developer Virtual Toys. Corporate Director Fabriciano Bayo was kind enough to answer a few questions for us and give us some insight into the history of the company and where..

Interviews: LostWinds 2 - Frontier's David Braben

LostWinds 2 - Frontier's David Braben

The big boss man talks to Nintendo Life about LostWinds: Winter of the Melodias

It's hard to believe that LostWinds was a WiiWare launch title. It still effortlessly overshadows much of the content being published on the service and remains a deliciously playable slice of video gaming that puts even full-price retail releases to shame. The game was produced by the talented Cambridge based Frontier..

News: Super Meat Boy Development Update

Super Meat Boy Development Update

A little information update on Team Meat's upcoming WiiWare title.

Well I just got a sneak peek at the brand new Super Meat Boy trailer that the guys at Team Meat will be showing at the upcoming Nintendo Media Summit in London and I have to say, the game is looking absolutely amazing! Not only are there quite a few little retro gaming surprises in store, but the intensity of the game is astounding..

Interviews: Carnival King - Incredible Technologies

Carnival King - Incredible Technologies

Incredible Technologies gives us the lowdown on their upcoming WiiWare title.

We recently caught up with Andy Kniaz, VP of Incredible Technologies and project manager on the WiiWare title Carnival King to get the lowdown on their upcoming title. You can read the full contents of the interview below for a taste of what you can expect from this unique WiiWare carnival shooting gallery. Nintendo Life:..

Features: Looking Back At BIT.TRIP BEAT, Pt. 2

Looking Back At BIT.TRIP BEAT, Pt. 2

Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat.

Continuing on from the first part of our look back at the development process behind WiiWare hit BIT.TRIP BEAT, Alex Neuse of Gaijin Games warns of the dangers of games going soft, explains the series' brutal difficulty and why BEAT was made a "passive"..

Features: Looking Back At BIT.TRIP BEAT, Pt. 1

Looking Back At BIT.TRIP BEAT, Pt. 1

Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat

With Gaijin Games recently announcing the third game in their psychedelic Bit.Trip series, Void, we felt the series' debut, Beat, deserved another look. In the first part of this inaugural entry, Alex Neuse of Gaijin Games discusses its influences, the level design..

Interviews: Rubik's Puzzle Galaxy: RUSH - Two Tribes

Rubik's Puzzle Galaxy: RUSH - Two Tribes

We asked Two Tribes some questions about their upcoming second WiiWare game.

It's been a long time since we heard anything from Two Tribes. After releasing the fantastic Toki Tori around WiiWare's launch period, they haven't really done too much on the digital download front - Toki Tori was recently ported to iPhone, but aside from that things have been pretty quiet. Of course we had a feeling they..