WiiWare Interviews

March2013

May2012

  • Interview Nigoro on La-Mulana's Cancellation

    What happened?

    Those waiting for La-Mulana's WiiWare release were left disappointed recently when publisher Nicalis cancelled the game's western launch. Nicalis cited problems with low sales of the WiiWare platform and a protracted development period, leaving no current route overseas for the 2D platformer and developer Nigoro. We spoke to...

  • Interview Trent Oster - WiiWare from a Developer's Perspective

    Changes that can support independent developers

    After declaring that Beamdog will never develop for Nintendo again, company president Trent Oster was the recipient of both praise and criticism for his honesty. The tone of the original remarks on Twitter riled some, while debates about the merits and flaws of WiiWare and Nintendo’s digital strategy...

  • News Oster Lays Out WiiWare Criticisms

    Lessons to be learned

    There was a lot of controversy recently when Trent Oster — president of Beamdog, the company responsible for MDK2's WiiWare port — said that his company would never develop for Nintendo again: some objected to the tone of his remarks and comments about Wii as a console. In an interview with Nintendo Life, Oster outlines...

April2012

  • Interview Senile Team - Rush Rush Rally Racing

    Racing to answer

    Tomorrow sees the European release of Rush Rush Rally Racing (R4) for WiiWare, nearly 18 months after it was first announced. We sat down with developer Senile Team's Jeroen and Roel van Mastbergen to talk racers, future releases and WiiWare. Nintendo Life: Firstly, please introduce yourself to our readers. Senile Team: Hi readers!...

October2011

  • Interviews QubicGames - Gnomz (WiiWare)

    Learn more about the porcelain protectors

    After the revelation of Gnomz yesterday we had to sit down with QubicGames' Michał Dys to learn more about the bizarre WiiWare fighting platformer. We'll also have a preview of the game coming up tomorrow, so don't miss it. Nintendo Life: The first question has to be: why gnomes? What is it about them that makes them good but under-used game characters?..

September2011

  • Interview Object Vision Software - Aya and the Cubes of Light

    We talk to the B2B software house turned game studio about its debut release

    For over a decade, if you knew about Object Vision Software, it was likely because your business needed custom, or bespoke, software or consultation. Now the B2B firm has stepped into the world of video game development with the innovative WiiWare puzzler Aya and the Cubes of Light, which we awarded an impressive 7/10 in..

August2011

  • Interview Microforum - Kyotokei and the Future of the eShop

    We take the new horizontal shmup head-on

    We love when something a little out of the ordinary pops up on WiiWare, and one such game is Kyotokei, an original horizontal shoot-em-up that recently launched in North America and garnered an impressive 7/10 in our Kyotokei review. Our own Corbie Dillard and Zach Kaplan sat down with Giovanni Simotti, CTO of developer/publisher Microforum, to discuss the..

  • Interview Firemint - Flight Control (WiiWare)

    We talk about the newest iteration of the up-and-coming developer's popular IP

    After conquering the iOS, DSiWare and even PlayStation Move platforms, Firemint's addictive air traffic control-based Flight Control is landing today on WiiWare in Europe and North America. We sat down with Writer and Media Liaison Logan Booker to talk about the high-flying title. Nintendo Life: Flight Control has very..

April2011

  • Interview MonkeyPaw Games - BurgerTime World Tour

    Developer talks classic arcade update

    With the upcoming release of Burgertime World Tour on the WiiWare service, we thought now might be a good time to get in touch with MonkeyPaw Games and attempt to gain some new information on the title. John Greiner, president of MonkeyPaw Games, was kind enough to take time out of his busy schedule to sit down...

February2011

  • Interviews Ben Geisler - Jam City Rollergirls

    We go all post-mortem

    Cast your minds back several years to the announcement of WiiWare, and its promise to bring smaller, riskier titles to Wii owners. Over the years there's no doubt the service has seen some pretty unique games, and the latest in that line is Jam City Rollergirls, the only video game ever based on roller derby. Our Jam City...

December2010

  • Interviews Curve Studios - Fluidity / Hydroventure

    Developers spill about Fluidity

    Fluidity was recently released on WiiWare in North America and we were very impressed with the game's unique approach and fluid execution. With the game making its debut today on the European WiiWare service under its new moniker Hydroventure , we thought it might be a good time to sit down with developer Curve...

October2010

  • Interviews Frozen Codebase - Jam City Rollergirls

    Jammers, blue shells and water bombs - welcome to roller derby

    Some games have thrilling stories of inspiration: a childhood nightmare overcome, fresh eyes on a new hobby. Jam City Rollergirls does not have quite such noble origins: it's the offspring of the fast-paced sport of roller derby and lots of drinking. We chatted to developer Frozen Codebase about the game, its fans and hitting players..

  • Interviews Sega - Sonic the Hedgehog 4: Episode 1

    We chat about the hedgehog's 2D return

    It's nearly here: Sonic the Hedgehog 4: Episode 1 is released on WiiWare in North America on October 11th, with a European release following on Friday October 15th. With the game now finished and so very nearly here, we caught up with Ken Balough, Digital Brand Manager for Sonic the Hedgehog 4: Episode I, to pose some questions about the hedgehog's impending..

September2010

August2010

  • Interviews Onteca Studio Visit - A Monsteca Corral

    We discuss monsters, robots and WiiWare with Corral’s Producer and Art Director

    Following our recent A Monsteca Corral: Monsters vs. Robots review, we headed to Liverpool in the UK to chat with independent developer Onteca’s Jon Wetherall (Producer) and Rich Alston (Art Director), about their first WiiWare title. Nintendo Life: Where did the idea for Monsteca Corral come from and how long did..

July2010

  • News Jett Rocket's Return May Not be in Platform Form

    Shin'en interview hints at branching out

    Graphically resplendent and rather enjoyable WiiWare platformer Jett Rocket has been making waves since landing in June, and those who've clocked the adventure may have already seen this closing screen that hints at a reappearance for the jumpsuited Jett. Well, don't expect to see him repeating his...

  • Interviews Takumi Naramura - La Mulana

    La Mulana creator talks about new WiiWare remake

    Nicalis have already released one hit indie PC title on the WiiWare service with the release of Cave Story and are now putting the finishing touches on their second WiiWare release La Mulana. Since it's been awhile since we've heard any new information..

June2010

  • Interviews Marcin Kawa - Bloober Team

    Executive producer slices and dices about the team's upcoming aviation nightmare

    You don't see a whole lot of blood and guts on WiiWare, so Bloober Team's upcoming episodic vamp-fest Last Flight certainly stands out among the crowd. We spoke to Marcin Kawa of Bloober Team about how development is going, getting beat to the pop culture punch on vampire popularity and a bunch of other good stuff..

May2010

April2010

  • Interviews Shin'en Multimedia - Jett Rocket

    New game details as well as exclusive screenshots of the WiiWare 3D platformer

    One look at upcoming WiiWare platformer Jett Rocket is all you need to see that it's not quite like anything else on the service. A 3D platformer with graphics to rival many full retail releases, it certainly has a lot of promise. We caught up with Shin'en Multimedia CEO Manfred Linzner to find out how large of a game..

  • News An In-Depth Look at Dive: The Medes Island Secret

    Designer dives into the game's details with dswii.es

    Recently, DSWii.es sat down with José A. Giacomelli of Cosmonaut Games to talk about its upcoming WiiWare release, Dive: The Medes Island Secret. Among the topics discussed were the dynamics of a platformer based underwater, the length of gameplay (ten non-linear levels clocking in at an...

  • Interviews Gamelion Studios - Furry Legends

    We get answers from the Producer and Game Designer

    We've already told you what we thought based on our playtime with WiiWare rollerball adventure Furry Legends, but we still had plenty of questions, so we sat down with Game Designer Adam Kramarzewski, Producer Lukasz Szczepanski and Gamelion VP Sebastian Szczygiel to get some answers. Nintendo Life: Why the decision to use a furry ball instead of a..

  • Interviews Farbs and Christophe Kohler - Fishie Fishie

    We chat with the original creator and WiiWare developer about the recently released title

    Not too long ago we had the chance to have a chat with Farbs, original creator of Fishie Fishie, and Christophe Kohler, the developer who picked the title up and made adjustments for its WiiWare release. We asked them a few questions about the title and they were more than happy to answer anything we had to..

March2010

  • Interviews Pixel Talks Cave Story

    Cave Story creator answers a few of our questions.

    With the upcoming release of Cave Story from Nicalis on Monday, we thought we'd take a minute to speak to the creator of the game to find out what it was like to bring his much-loved PC classic to the WiiWare service. Pixel was kind enough to take a few moments to answer a couple of our questions...

  • Interviews Akaoni - Zombie Panic in Wonderland

    They'll huff and they'll puff and they'll eat your brains

    Spanish developers Akaoni Studio are hard at work on their WiiWare debut Zombie Panic in Wonderland, a promising shooter that couldn't possibly have a more self-explanatory name. We caught up with Jose Manuel of Akaoni to see how the game is shaping up, if zombies can love and whether fast zombies are just a load of shenanigans, among other..

  • Interviews Dreambox Games - Robox

    New details and screens on this gorgeous WiiWare platformer

    Spanish developer Dreambox's first release, Robox, was revealed just last week and has already captured our attention with its lush visual style and interesting concept. We tracked down Dreambox art director Julio Romon to learn a little more about their upcoming platformer, and he was...

February2010

  • Interviews EnjoyUp Games - Chronos Twins

    EnjoyUp Games talk Chronos Twins.

    With the recent release of Chronos Twins on both the DSiWare and WiiWare services, we thought it might be a good time to try to get some more information out of EnjoyUp Games about the titles they've created during their years in the gaming industry. Julio Moruno, Lead Game Designer on Chronos Twins, was kind enough to take time out of his busy schedule to take..

  • News ONM Cross-Examines Capcom on Ace Attorney

    Gamers get their questions answered

    Coinciding with Friday's European launch of the fifth game in the series, a recent ONM Asks session saw Shu Takumi (Creative Director of the Ace Attorney series) and Motohide Eshiro (Producer of Ace Attorney Investigations: Miles Edgeworth) answering some questions on the popular quirky courtroom puzzle games. It's always interesting see when initially standalone..

  • Interviews Bplus - Bit Man!!

    We chat about Bplus' Japanese debut: the evolution from Bit Boy!! to Bit Man!!

    Bplus games seem to be the Marmite of WiiWare, invoking strong feelings of love or disdain from gamers in our forums, but whichever side of the fence you're on, you have to be impressed that they've been selected as one of the first participants in Marvelous Entertainment's World Game Parade. Once we heard the news we..

  • Interviews Gevo Entertainment - GhostSlayer

    Take a lesson in ghostbusting from the game's producer

    Upcoming WiiWare release GhostSlayer wants to put the power to vanquish spirits in your hand, and we've had a word with Lim Ming Jie, the game's producer, on exactly how they intend on doing so. What's the premise of GhostSlayer? Who are these ghosts and why do they need slaying? Lim Ming Jie: The Ghost Queen is the most vicious and powerful..

  • Interviews Agenda

    We do some Happy Hammerin' with the game's director

    Agenda's WiiWare bash 'em up Happy Hammerin' has been out in Europe for a month or so now, bringing joy to anyone who enjoys smacking moles with hammers. One such bash-fan is the game's director, Akimoto-san, who very kindly answered our questions. Nintendo Life: First of all, can you give us a quick introduction to your company and what you've..

  • Interviews Studio Zan

    We get ready for the European Overturn release with this Q & A!

    With Overturn: Mecha Wars finally on its way to European shores, we took the time to catch up with Studio Zan's CEO, Makoto Sunaga, and fire off some questions about the robot battling title. Nintendo Life: First of all, could you give us a brief introduction to Studio Zan?Sunaga-san: The company was established in 2004 by the core..

January2010

  • Interviews NinjaBee's Brent Fox

    Co-owner talks Amazing Brain Train, WiiWare and more!

    With The Amazing Brain Train now available across the US, we had a chat with Brent Fox, NinjaBee's Art Director and co-owner. What does he make of WiiWare, and what are NinjaBee's goals for 2010? Here come your answers! Nintendo Life: Introduce us to the concept of The Amazing Brain Train. What are its key features and aims? Brent Fox: As the..

  • Interviews Robotube Games - Bloktonik

    We talk to founder Jason Cirillo about Robotube's upcoming WiiWare debut Bloktonik and the Bit Museum.

    Nintendo Life: First things first - who and what is Robotube Games? Jason Cirillo: Robotube loves games, Robotube makes games, Robotube wants to support indie gaming and those who want to get into game development. Aside from being stoked about some of the games we're developing, we love to..

December2009

  • Interviews Legendo's Pearl Harbor: Red Sun Rising

    We have a chat with Legendo's Bjorn Larsson about their upcoming WWII dogfighting game, Pearl Harbor: Red Sun Rising

    Nintendo Life: Pearl Harbor: Red Sun Rising is Legendo's second WiiWare release and it's another PC conversion. Did Three Musketeers perform as well as hoped and were lessons learned from the first game that made translating the second one easier? Bjorn: What we learned from The..

  • Interviews Sean Beeson - Composer

    The man behind the music.

    For those of you who aren't familiar with his work, Sean Beeson is quickly becoming a name among video game composers around the industry. He's created musical scores for such games as Eternity's Child, Mecho Wars, and the upcoming WiiWare title Rage of the Gladiator, to name just a few. He's even scoring another one of Luc Bernard's upcoming iPhone/PSPmini titles called..

  • Interviews Nocturnal Entertainment's Flowerworks

    We chat with Nocturnal Entertainment CEO about its WiiWare debut, Flowerworks.

    We recently reviewed Flowerworks, a strange but very enjoyable gardening-and-fireworks combination, but we wanted to find out more about the game and its developer, Nocturnal Entertainment. So we got chance to sit down with Nocturnal's CEO Michael Shamgar and pitched him some questions about the game, the studio and..

November2009

  • Interviews Christmas Clix - JV Games

    JV Games talk Christmas Clix.

    With the upcoming release of their WiiWare holiday puzzler Christmas Clix this coming Monday in North America, we thought now would be a good time to get in touch with JV Games in order to find out a bit more information about the game. Jag Jaeger, CEO of JV Games, was kind enough to take time out of his busy schedule to sit down with us for an interview. You can find..

  • Interviews Mecho Wars - Luc Bernard

    Luc talks about his many upcoming projects.

    Well we're constantly seeing new artwork and rumors about what our good friend Luc Bernard is currently working on and with these rumors beginning to mount, we thought it might be time to get in touch with him in order to find out any new information on his plans for the various Nintendo platforms. Of course with any Luc Bernard interview also comes the..

October2009

  • Interviews Big John Games - Thorium Wars

    Big John Games talk Thorium Wars.

    Earlier this month we saw the release of Thorium Wars on DSiWare. The game was a pleasant (and unexpected) surprise, and we recommend it highly. Needless to say, we were excited by the opportunity to have a few questions answered by the developers. Read on for insight into the retail version that never was, the unfortunate catch-22 of touch-screen control, and..

  • Interviews Hudson Entertainment/Pi Studios - Bonk: Brink of Extinction

    Hudson and Pi Studios talk about their new Bonk title.

    With the recent announcement from Hudson that they were creating a brand new adventure for our lovable caveman hero, we knew it was time to get in touch with them and find out more information about their upcoming WiiWare release Bonk: Brink of Extinction. We were lucky enough to catch up with...

  • Interviews The Code Monkeys

    Developers chat about their social simian saga

    Earlier this week we got a chance to visit the guys from The Code Monkeys and root around their upcoming banana 'em up Manic Monkey Mayhem, and you can read our First Impressions here. What you might not realise about The Code Monkeys is they've been around for over twenty years, having started out as conversion specialists back on the Spectrum and..

  • Interviews Gravitronix - Medaverse Studios

    Medaverse Studios talks about their upcoming WiiWare release.

    While Gravitronix has been in development for the better part of two years, the game is finally about to hit the WiiWare service in North American on Monday, October 5th. You might remember that we did an interview with Medaverse Studios way back in February 2008, but that was over a year and half ago and we assume a lot has changed..

September2009

  • Interviews Rage of the Gladiator - Ghostfire Games

    Ghostfire Games talks about their upcoming WiiWare fighter.

    Anyone that's spent any time in the comments sections of our various Rage of the Gladiator news items will know Ed Roman, CEO of Ghostfire Games. Ed is always kind enough to answer questions and concerns from our readers and even implemented some new features into the game based on feedback from Nintendo Life readers. We recently caught up..

  • Interviews Learning with the PooYoos - Lexis Numérique’s Djamil Kemal

    Djamil Kemal talks about what it’s like creating a WiiWare game for the youngest end of the gaming spectrum.

    The WiiWare service has been growing from strength to strength, with a truly varied range of games covering almost every genre and demograph; however, if there is one market that has yet to be tapped into on this service, it is that of children’s games. With today’s release of Learning..

  • Interviews Spaceball Revolution - Virtual Toys

    The Director answers a few questions for us about the past, present and future of Virtual Toys.

    After reviewing their most recent game Spaceball Revolution, it seemed a good time to find out a little more about veteran developer Virtual Toys. Corporate Director Fabriciano Bayo was kind enough to answer a few questions for us and give us some insight into the history of the company and where..

  • Interviews LostWinds 2 - Frontier's David Braben

    The big boss man talks to Nintendo Life about LostWinds: Winter of the Melodias

    It's hard to believe that LostWinds was a WiiWare launch title. It still effortlessly overshadows much of the content being published on the service and remains a deliciously playable slice of video gaming that puts even full-price retail releases to shame. The game was...

  • News Super Meat Boy Development Update

    A little information update on Team Meat's upcoming WiiWare title.

    Well I just got a sneak peek at the brand new Super Meat Boy trailer that the guys at Team Meat will be showing at the upcoming Nintendo Media Summit in London and I have to say, the game is looking absolutely amazing! Not only are there quite a few little retro gaming surprises in store, but the intensity of the game is astounding..

  • Interviews Carnival King - Incredible Technologies

    Incredible Technologies gives us the lowdown on their upcoming WiiWare title.

    We recently caught up with Andy Kniaz, VP of Incredible Technologies and project manager on the WiiWare title Carnival King to get the lowdown on their upcoming title. You can read the full contents of the interview below for a taste of what you can expect from this unique...

  • Features Looking Back At BIT.TRIP BEAT, Pt. 2

    Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat.

    Continuing on from the first part of our look back at the development process behind WiiWare hit BIT.TRIP BEAT, Alex Neuse of Gaijin Games warns of the dangers of games going soft, explains the series' brutal...

  • Features Looking Back At BIT.TRIP BEAT, Pt. 1

    Our Looking Back series of features aims to explore prominent Wii and DS titles from conception to reception. First up: Bit.Trip Beat

    With Gaijin Games recently announcing the third game in their psychedelic Bit.Trip series, Void, we felt the series' debut, Beat, deserved another look. In the first part of this inaugural entry, Alex Neuse of Gaijin...

August2009

  • Interviews Rubik's Puzzle Galaxy: RUSH - Two Tribes

    We asked Two Tribes some questions about their upcoming second WiiWare game.

    It's been a long time since we heard anything from Two Tribes. After releasing the fantastic Toki Tori around WiiWare's launch period, they haven't really done too much on the digital download front - Toki Tori was recently ported to iPhone, but aside from that things have been pretty quiet. Of course we had a feeling they..

July2009

  • Interviews Night Game - Nicalis

    Nicalis gives us the lowdown on the much anticipated Night Game in this exclusive interview.

    Way back in November last year we interviewed Nicalis about Cave Story, a game which is being anticipated with as much excitement as 2D Boy’s World of Goo by indie fans. There is no question that Nicalis are set to impress with their overhaul of the classic freeware game by Daisuke Amaya. A refreshing..

  • Interviews Driift Mania - Konami

    Konami's European studio spill the beans about their upcoming WiiWare racer!

    With the upcoming July 31st European release of Konami's WiiWare top-down racing game Driift Mania approaching fast, we thought that now might be a good time to get in touch with the developers behind it in order to find out a bit more about the game. Axel de Rougé, the Lead Producer for Driift Mania at Konami, was kind..

  • Interviews Max & the Magic Marker - Press Play

    Press Play talk about their upcoming WiiWare platformer.

    Ole Teglbjærg from Press Play was kind enough to take time out of his busy schedule to answer a few of our questions in an interview regarding their upcoming WiiWare platformer Max & the Magic Marker. You can check out the full interview below to find out what he had to say to Nintendo Life. Nintendo Life: Can you tell us a little bit..

  • Interviews Tales of Monkey Island - Telltale Games

    We asked Telltale some questions about the legendary series which has finally come to a Nintendo platform.

    Who hasn't heard of the Monkey Island series? Although it has never been on any Nintendo platform until now, most people still know that it's one of the greatest point and click adventure series ever made, but after Escape from Monkey Island, released in 2000, it sadly seemed to have died..

  • Interviews Magnetis - Yullaby

    Yullaby talk about their upcoming WiiWare puzzler.

    We were recently lucky enough to catch up with Etienne and Romain of Yullaby to talk a little bit about their upcoming WiiWare puzzler Magnetis. Etienne Périn is the main 2D/3D artist and lead game designer of Magnetis and Romain Gauthier is the music composer and sound designer of the game. You can find out what they had to say to Nintendo Life..

  • Interviews The Three Musketeers: One For All! - Legendo

    One for all and all for one, Legendo are always ready (for an interview that is!)

    With the release of Legendo’s The Three Musketeers: One For All! drawing ever closer, we thought it was about time to get in touch with Bjorn Larsson, the CEO and Executive Producer at Legendo, to find out what we can expect from their WiiWare debut. Thankfully he was able to take a few moments out of his busy..

  • Interviews ColorZ - Exkee

    We talk to Exkee about their upcoming WiiWare release.

    With the upcoming July 24th release of Exkee's first WiiWare offering ColorZ, we thought it might be a good time to get in touch with the developers in order to find out a bit more about the game. Romain Streichemberger, Production Director at Exkee, was kind enough to take time out of his busy schedule to answer some of our questions. You can..

  • Interviews Super Meat Boy - Team Meat

    The insane guys at Team Meat lay it all out for your viewing pleasure.

    We recently caught up with Edmund McMillen and Tommy Refenes of Team Meat and took the opportunity to get a progress report on the development of their upcoming WiiWare title Super Meat Boy. Now before we proceed with the interview, it's worth mentioning that this little Q&A...

  • Interviews BIT.TRIP CORE - Gaijin Games

    Gaijin Games talk about their upcoming BIT.TRIP CORE release.

    With the upcoming release of Gajin Games' BIT.TRIP CORE WiiWare title on Monday, we thought it was time to get in touch with the ever-insightful CommanderVideo, aka Alex Neuse, CEO of Gaijin Games, to find out what we can expect from their second BIT.TRIP release. As usual, Alex was as...

June2009

  • Interviews Bit Boy!! - Bplus

    Bplus talk about their upcoming WiiWare retrorama!

    We've recently seen quite a bit of new information being released regarding Bplus' upcoming WiiWare release Bit Boy!!, but there were still a lot of unanswered questions floating around that needed some answers. We recently caught up with Bernd Geiblinger, Art Director at Bplus, and he was kind enough to sit down and answer some of our burning..

May2009

April2009

  • Interviews Cocoto Platform Jumper - Neko Entertainment

    Neko Entertainment spills the beans on their latest Wiiware game.

    Coinciding with the release of Cocoto Platform Jumper for Wiiware in North America, comes our chat with the folks who brought it to us. So sit back, relax, and open the floodgates of knowledge which shall pour forth from the minds of Neko Entertainment! Nlife: First off, what can you tell us about the game? What makes Cocoto Platform..

March2009

  • News Takahashi Meijin Interview - Hudson's Adventure Island

    Takahashi Meijin is something of a legend in his native Japan. You might know him as '16 Shot' thanks to his famed ability to hit a controller button 16 times in a second.

    However, if you're a keen fan of Hudson's output then you might also know him as the inspiration for Master Higgins from Adventure Island. However, these days he's given up on skateboarding in a loincloth and is content with..

  • News Eximion Interview - Cube: Gardens of Zen

    With the recent announcement of Cube: Gardens of Zen coming to the WiiWare service, we wanted to get in touch with its creators to find out a little bit more about the game and what we can expect from the WiiWare release.

    Chris van der Linden, Creative Director at Eximion, was kind enough to take time out of his busy schedule to take part in an exclusive interview with WiiWare World. He was also..

  • News Gamelion Studios Interview - Furry Legends

    With the recent release of new screenshots of Gamelion Studios' first WiiWare title Furry Legends, we felt like now might be a good time to get in touch with them in an effort to find out more information on their upcoming release.

    Lukasz Szczepanski, producer of Furry Legends at Gamelion Studios in Poland, was kind enough to take time out of his busy schedule to answer some questions for WiiWare..

February2009

  • News Hudson Interview - Onslaught

    When the release of Onslaught looked like it was still a few weeks away Amar Gavhane, the associate brand manager over at Hudson kindly agreed to do an interview with us answering all our questions about game modes, weapons, etc. It would have made for a fascinating read, except for just one small snag, before we could publish the interview the game surprised everyone and came out in Europe!

    As we..