WiiWare Interviews

News: Oster Lays Out WiiWare Criticisms

Oster Lays Out WiiWare Criticisms

Lessons to be learned

There was a lot of controversy recently when Trent Oster — president of Beamdog, the company responsible for MDK2's WiiWare port — said that his company would never develop for Nintendo again: some objected to the tone of his remarks and comments about Wii as a console. In an interview with Nintendo Life, Oster outlines...

Interview: Senile Team - Rush Rush Rally Racing

Senile Team - Rush Rush Rally Racing

Racing to answer

Tomorrow sees the European release of Rush Rush Rally Racing (R4) for WiiWare, nearly 18 months after it was first announced. We sat down with developer Senile Team's Jeroen and Roel van Mastbergen to talk racers, future releases and WiiWare. Nintendo Life: Firstly, please introduce yourself to our readers. Senile Team: Hi readers!...

Interviews: QubicGames - Gnomz (WiiWare)

QubicGames - Gnomz (WiiWare)

Learn more about the porcelain protectors

After the revelation of Gnomz yesterday we had to sit down with QubicGames' Michał Dys to learn more about the bizarre WiiWare fighting platformer. We'll also have a preview of the game coming up tomorrow, so don't miss it. Nintendo Life: The first question has to be: why gnomes? What is it about them that makes them good but under-used game characters?..

Interview: Object Vision Software - Aya and the Cubes of Light

Object Vision Software - Aya and the Cubes of Light

We talk to the B2B software house turned game studio about its debut release

For over a decade, if you knew about Object Vision Software, it was likely because your business needed custom, or bespoke, software or consultation. Now the B2B firm has stepped into the world of video game development with the innovative WiiWare puzzler Aya and the Cubes of Light, which we awarded an impressive 7/10 in..

Interview: Microforum - Kyotokei and the Future of the eShop

Microforum - Kyotokei and the Future of the eShop

We take the new horizontal shmup head-on

We love when something a little out of the ordinary pops up on WiiWare, and one such game is Kyotokei, an original horizontal shoot-em-up that recently launched in North America and garnered an impressive 7/10 in our Kyotokei review. Our own Corbie Dillard and Zach Kaplan sat down with Giovanni Simotti, CTO of developer/publisher Microforum, to discuss the..

Interview: Firemint - Flight Control (WiiWare)

Firemint - Flight Control (WiiWare)

We talk about the newest iteration of the up-and-coming developer's popular IP

After conquering the iOS, DSiWare and even PlayStation Move platforms, Firemint's addictive air traffic control-based Flight Control is landing today on WiiWare in Europe and North America. We sat down with Writer and Media Liaison Logan Booker to talk about the high-flying title. Nintendo Life: Flight Control has very..

Interviews: Ben Geisler - Jam City Rollergirls

Ben Geisler - Jam City Rollergirls

We go all post-mortem

Cast your minds back several years to the announcement of WiiWare, and its promise to bring smaller, riskier titles to Wii owners. Over the years there's no doubt the service has seen some pretty unique games, and the latest in that line is Jam City Rollergirls, the only video game ever based on roller derby. Our Jam City Rollergirls review awarded the game a deserved 7/10, so..

Interviews: Frozen Codebase - Jam City Rollergirls

Frozen Codebase - Jam City Rollergirls

Jammers, blue shells and water bombs - welcome to roller derby

Some games have thrilling stories of inspiration: a childhood nightmare overcome, fresh eyes on a new hobby. Jam City Rollergirls does not have quite such noble origins: it's the offspring of the fast-paced sport of roller derby and lots of drinking. We chatted to developer Frozen Codebase about the game, its fans and hitting players..

Interviews: Sega - Sonic the Hedgehog 4: Episode 1

Sega - Sonic the Hedgehog 4: Episode 1

We chat about the hedgehog's 2D return

It's nearly here: Sonic the Hedgehog 4: Episode 1 is released on WiiWare in North America on October 11th, with a European release following on Friday October 15th. With the game now finished and so very nearly here, we caught up with Ken Balough, Digital Brand Manager for Sonic the Hedgehog 4: Episode I, to pose some questions about the hedgehog's impending..

Interviews: Brian Provinciano - Retro City Rampage

Brian Provinciano - Retro City Rampage

Vblank Entertainment's open-world game looks set to hijack your 8-bit heart

Grand Theftendo may have started out as a pet project of Vblank Entertainment's Brian Provinciano, but eight years later it's turned into one of the most intriguing games slated to hit WiiWare in the form of Retro City Rampage. The novelty of an 8-bit open-world game was enough to put it on our radar, and the amount of..

Interviews: Onteca Studio Visit - A Monsteca Corral

Onteca Studio Visit - A Monsteca Corral

We discuss monsters, robots and WiiWare with Corral’s Producer and Art Director

Following our recent A Monsteca Corral: Monsters vs. Robots review, we headed to Liverpool in the UK to chat with independent developer Onteca’s Jon Wetherall (Producer) and Rich Alston (Art Director), about their first WiiWare title. Nintendo Life: Where did the idea for Monsteca Corral come from and how long did..

Interviews: Takumi Naramura - La Mulana

Takumi Naramura - La Mulana

La Mulana creator talks about new WiiWare remake

Nicalis have already released one hit indie PC title on the WiiWare service with the release of Cave Story and are now putting the finishing touches on their second WiiWare release La Mulana. Since it's been awhile since we've heard any new information..

Interviews: Marcin Kawa - Bloober Team

Marcin Kawa - Bloober Team

Executive producer slices and dices about the team's upcoming aviation nightmare

You don't see a whole lot of blood and guts on WiiWare, so Bloober Team's upcoming episodic vamp-fest Last Flight certainly stands out among the crowd. We spoke to Marcin Kawa of Bloober Team about how development is going, getting beat to the pop culture punch on vampire popularity and a bunch of other good stuff..

Interviews: Mateusz Makowiec & Piotr Łatocha - Heavy Fire: Special Operations

Mateusz Makowiec & Piotr Łatocha - Heavy Fire: Special Operations

We catch up with Teyon to find out more about its latest WiiWare game

Teyon has been a pretty big supporter of both WiiWare and DSiWare lately and with a new war-themed arcade shooter approaching release we thought we'd find out a bit more about the company, its newest WiiWare game and plans for the future. Mateusz Makowiec, the VP for Sales and Marketing, and Piotr Łatocha, the Project Lead for..

Interviews: Ty Roberts - Bejeweled 2

Ty Roberts - Bejeweled 2

We talk to producer Ty Roberts about PopCap's upcoming WiiWare debut

Though PopCap is no stranger to Nintendo platforms, having already released several retail and download games for the DS and DSiWare, Bejeweled 2 marks their first foray in the lounges of Wii owners. After a bit of hands-on time with the final release candidate, we thought we'd find out a little more about PopCap and what's it's..

Interviews: Shin'en Multimedia - Jett Rocket

Shin'en Multimedia - Jett Rocket

New game details as well as exclusive screenshots of the WiiWare 3D platformer

One look at upcoming WiiWare platformer Jett Rocket is all you need to see that it's not quite like anything else on the service. A 3D platformer with graphics to rival many full retail releases, it certainly has a lot of promise. We caught up with Shin'en Multimedia CEO Manfred Linzner to find out how large of a game..

Interviews: Gamelion Studios - Furry Legends

Gamelion Studios - Furry Legends

We get answers from the Producer and Game Designer

We've already told you what we thought based on our playtime with WiiWare rollerball adventure Furry Legends, but we still had plenty of questions, so we sat down with Game Designer Adam Kramarzewski, Producer Lukasz Szczepanski and Gamelion VP Sebastian Szczygiel to get some answers. Nintendo Life: Why the decision to use a furry ball instead of a..

Interviews: Farbs and Christophe Kohler - Fishie Fishie

Farbs and Christophe Kohler - Fishie Fishie

We chat with the original creator and WiiWare developer about the recently released title

Not too long ago we had the chance to have a chat with Farbs, original creator of Fishie Fishie, and Christophe Kohler, the developer who picked the title up and made adjustments for its WiiWare release. We asked them a few questions about the title and they were more than happy to answer anything we had to..

Interviews: Pixel Talks Cave Story

Pixel Talks Cave Story

Cave Story creator answers a few of our questions.

With the upcoming release of Cave Story from Nicalis on Monday, we thought we'd take a minute to speak to the creator of the game to find out what it was like to bring his much-loved PC classic to the WiiWare service. Pixel was kind enough to take a few moments to answer a couple of our questions...

Interviews: Akaoni - Zombie Panic in Wonderland

Akaoni - Zombie Panic in Wonderland

They'll huff and they'll puff and they'll eat your brains

Spanish developers Akaoni Studio are hard at work on their WiiWare debut Zombie Panic in Wonderland, a promising shooter that couldn't possibly have a more self-explanatory name. We caught up with Jose Manuel of Akaoni to see how the game is shaping up, if zombies can love and whether fast zombies are just a load of shenanigans, among other..

Interviews: Dreambox Games - Robox

Dreambox Games - Robox

New details and screens on this gorgeous WiiWare platformer

Spanish developer Dreambox's first release, Robox, was revealed just last week and has already captured our attention with its lush visual style and interesting concept. We tracked down Dreambox art director Julio Romon to learn a little more about their upcoming platformer, and he was...

Interviews: EnjoyUp Games - Chronos Twins

EnjoyUp Games - Chronos Twins

EnjoyUp Games talk Chronos Twins.

With the recent release of Chronos Twins on both the DSiWare and WiiWare services, we thought it might be a good time to try to get some more information out of EnjoyUp Games about the titles they've created during their years in the gaming industry. Julio Moruno, Lead Game Designer on Chronos Twins, was kind enough to take time out of his busy schedule to take..