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Talking Point: The New Nintendo 3DS is Yet to Have a...
7 days ago
Feature: A Pokémon Retrospective: Generation 6 - 20...
3 days ago
Soapbox: A Nintendo Fan's Hopes and Dreams for the NX
2 days ago
Review: Super Mario 64 DS (Wii U eShop / DS)
Tue 2nd Feb 2016
Preview: Looking for the Light in The Legend of Zeld...
5 days ago
Talking Point: My Nintendo Can Be a Tipping Point in...
6 days ago
Minecraft: Wii U Edition
Wii U eShop
Super Mario Advance 4: Super Mario Bros. 3
Final Fantasy Tactics Advance
Five Ways FAST Racing NEO Isn't F-Zero
6,311 views | Wed 9th Dec 2015
F-Zero Reborn in Hero Mode | FAST Racing NEO
21,398 views | Fri 4th Dec 2015
FAST Racing NEO Speed Comparison
18,592 views | Thu 3rd Dec 2015
Splatoon Luna Blaster Neo Gameplay Showcase 60fps
2,092 views | Fri 30th Oct 2015
The Legend of Zelda: Symphony of the Goddesses
23rd Feb - 12th Nov, 2016
1st - 31st Mar, 2016
EGX Rezzed 2016
7th - 9th Apr, 2016
British Academy Games Awards
7th Apr, 2016
14th - 16th Jun, 2016
15th - 17th Jul, 2016
FreezeME - A 3D platformer in the style of the N64-era [Wii U eShop]
52 replies | 6 hours ago
Platinum Games 10 year anniversary sale? [Wii U eShop]
3 replies | 1 day ago
FAST Racing Neo General Discussion OUT NOW! [Wii U eShop]
233 replies | 1 day ago
Cube Life: Island Survival [Wii U eShop]
49 replies | 3 days ago
Space Hulk Impressions [Wii U eShop]
9 replies | 5 days ago
Tadpole Treble [Wii U eShop]
11 replies | 6 days ago
Oddworld New 'n' Tasty Discussion! [Wii U eShop]
0 replies | Tue 2nd Feb 2016
3Souls [Wii U eShop]
7 replies | Tue 2nd Feb 2016
Worst eShop Game You Bought? [Wii U eShop]
86 replies | Mon 1st Feb 2016
Interview Learning More About FreezeME, a Surprising 3D Platformer for Wii U
"I think FreezeME is a perfect fit for the Wii U"
Developer Interview Causal Bit Games On Scratching That Hardcore Itch With Insanity's Blade
"This is how I want to feel while I split my enemies in half"
Interview BNC Design Studios on Gemology, the Wii U eShop and Utilising the System's Capabilities
"There is no other platform that could support our games"
Interview HullBreach Studios Outlines Its Ambitions for a Wii U Space Epic
Wants to "give reason to go back to the console day after day"
Interview Ripstone and Zoink on Prioritising Fun in Stick It To The Man
"I just did something I thought looked cool"
News Stick It To The Man on Wii U "Feels Funnier" Thanks to GamePad Functionality
Klaus Lyngeled tells us "it's like you get the gold version"
Developer Interview PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters
The HTML5 revolution begins
News HTML5 Impact Engine Developer Talks Up The Value of the Nintendo Web Framework
"The NWF can provide a lot of features that a typical Web Browser can't"
Interview We Chat to BNC Design Studios, A New Wii U Developer With An Eye on Licensed Products
"Mario is still the greatest name in entertainment"
Interview Shin'en Multimedia on the Wii U Difference for Art of Balance
We break down what's new, including numerous multiplayer modes
Interview Rainy Frog Talks About eShop Publishing in Japan
"The Wii U in Japan is more family orientated"
Interview Wales Interactive on its Upcoming Wii U eShop Games and Working With Nintendo
"We love the GamePad concept and being able to connect to another display"
Interview Codemasters - F1 Race Stars: Powered Up Edition
Interview RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework
"At $1.99, that's about the cost of a pack of gum!"
News BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U
Also outlines level release plans
Interview Child of Light Team Tells Us About Storytelling, UbiArt And Stepping Back From Blockbusters
"Child of Light has many unique and distinctive features"
Developer Session We Chat to Nifflas About His Knytt Underground Vision
"I would say it’s a beautiful, slow-paced experience, very ambient."
Interview Dakko Dakko on Scram Kitty and his Buddy on Rails, Clever Cats and Utilising the Wii U
"We’re making an interesting hybrid of some of our favourite games"
Interview Rain Games Tells Us About Teslagrad, Envisioning a Series and the Excitement of Working with Nintendo
Working on Nintendo hardware "makes you feel legit"
Interview KinifiGames on Bringing Imagine Me to Wii U, Small Studio Challenges and Getting the Call From Nintendo
"Think of Spelunky mixed with Zelda"
Interview BetaDwarf On Humble Beginnings, Bringing FORCED to the Wii U eShop and Working with Nintendo
The game where co-op is the way to play
Interview Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop
Critical reaction, the Wii U eShop and picking 3DS over smartphones
News Xander Davis Explains Sources of Inspiration for Project CIDER
Nintendo also "deserves a lot of credit" for pushing forward Indie support
Developer Interview WayForward on Shantae: Half-Genie Hero, Going to HD and Expanding the Franchise
Moving onto bigger screens