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Feature: Xenoblade Chronicles X - One Year Later
6 days ago
Guide: Getting To Grips With EV Training In Pokémon...
Wed 30th Nov 2016
Feature: 10 Essential Wii U And 3DS Platformers
Talking Point: The Nintendo Switch Pitch - A Jack of...
3 days ago
Poll: The Legend of Zelda: Breath of the Wild - Shar...
Fri 2nd Dec 2016
Preview: Running Wild in Super Mario Run
2 days ago
Wii U eShop
Resident Evil: The Umbrella Chronicles
Super Mario Bros. 3
Super Mario Bros.
The Legend of Zelda
Five Ways FAST Racing NEO Isn't F-Zero
6,567 views | Wed 9th Dec 2015
F-Zero Reborn in Hero Mode | FAST Racing NEO
21,516 views | Fri 4th Dec 2015
FAST Racing NEO Speed Comparison
18,718 views | Thu 3rd Dec 2015
Splatoon Luna Blaster Neo Gameplay Showcase 60fps
2,183 views | Fri 30th Oct 2015
mayamada GamePad Christmas 2016
10th Dec, 2016
Citadale seems to plagiarise Castlevania? [Wii U eShop]
41 replies | Fri 25th Nov 2016
bloodstained: ritual of the night [Wii U eShop]
147 replies | Thu 24th Nov 2016
Yooka-Laylee [Wii U eShop]
862 replies | Mon 14th Nov 2016
Twisted Fusion: A little rough but highly ambitious and fun. [Wii U eShop]
1 replies | Mon 14th Nov 2016
Is there a master list of Wii U eShop games? [Wii U eShop]
7 replies | Sat 12th Nov 2016
NA Virtual Console Update 10/20/16 [Wii U eShop]
7 replies | Thu 10th Nov 2016
Little Devil Inside [Wii U eShop]
22 replies | Tue 8th Nov 2016
Let's buy eShop games 2015-2016 thread! [Wii U eShop]
88 replies | Thu 3rd Nov 2016
Does anyone know if Kerbal Space Program is canceled? [Wii U eShop]
3 replies | Sat 29th Oct 2016
Interview James Hoag on Aiming High With Wii U Platformer Mekazoo
"Our goal is to make the best platformer ever. We want to aim for that."
Interview Brainseed Factory Discusses Typoman's Origins, Wordy Development and Making Use of the GamePad
"We're very fortunate that Typoman's concept has been well received so far"
Interview Simogo and Dakko Dakko Explain Why Year Walk is "Coming Home" on Wii U
"The GamePad becomes the link between the player and the game."
Interview 13AM Games on Getting Up to Speed With Runbow
"When we go to parties it's always the Wii U out entertaining everyone"
Video We Tackle Crazy 9-Player Wii U Fun in Chompy Chomp Chomp Party
We ask about the plot too, because why not?
Exclusive Behind The Scenes On Playtonic's Yooka-Laylee
Meeting with a Rare breed of developers
Interview Choice Provisions on the Nindie Scene, Future Plans and Why CommanderVideo Should Be in Smash Bros.
"Shovel Knight, Meat Boy, and CommanderVideo would hold their own"
Community Interview Affordable Space Adventures - The Developers Answer Your Questions
"All types of game making are risky"
Interview Dan Marshall on The Swindle, Cancellation and Its Rebirth
"Here we are thirteen months later and it's expanded"
Interview Dan Marshall Discusses His Development History, The Expanding Indie Boundaries and His Route to Consoles
"There's always something exciting about games on a console"
Interview Yacht Club Games Talk Drawing in 8-bit and Aspirations for Shovel Knight 64
Game's "success is due to the brilliant designs of the 8-bit generation"
Interview Nintendo's Damon Baker on the eShop Team, Reaching Out to Indies and Finding Games That Matter
Talks self-publishing, New Nintendo 3DS XL and more at Indiecade East
Interview Wales Interactive on its Wii U Breakthrough Year and 2015's Soul Axiom
"Why be limited by what's perceived to be real?"
Interview Grendel Games Discusses Underground's Blend of Entertainment and Medical Training
No need to provide surgery afterwards
News Year in Development: Nyamyam
Phil Tossell discusses the challenges turning the page with Tengami
Developer Interview Aurelien Regard Talks About Mixing F-Zero, Star Fox And Micro Machines In The Next Penelope
Re-telling Greek legends on the Wii U eShop
Interview Shin'en Multimedia on FAST Racing NEO and its Development Approach
"We hope we can deliver the best eShop title"
Interview Curve Studios on the Unique Charm of Thomas Was Alone
"The more eShop titles there are, the better it is for everyone"
Interview Still Games Discusses Kickstarting a Legendary Tale With Animal Gods
"You are called upon to save the Gods"
Interview Mobot Studios Discusses Paper Monsters Recut and its Commitment to Wii U
Not papering over the cracks
Interview Six Miles Under Developer Discusses Bringing Post-Apocalytic Brawling to Wii U
"We believe there is great potential for Nintendo's Wii U"
Interview Zen Studios Outlines Its Ongoing Support for Wii U
"We are aiming for Wii U parity in the future with updates and new tables"
Interview Two Tribes Discusses RIVE, Starting Again and eShop Support
Currently earning more from the eShop than "any other digital shop"