Wii Features - Page 3

Feature: Wii Controllers - What Could Have Been

Wii Controllers - What Could Have Been

Wii never knew...

Part of our mission at Nintendo Life is to highlight parts of the gaming world that were previously unknown. To that end, our experienced researchers have been rooting around the archives of Wii history and discovered the original patent application for the Wii Remote. Reading patent documentation isn’t the most stimulating of activities, but we’ve completed this arduous task..

Feature: Samus Aran, Gaming's Leading Lady

Samus Aran, Gaming's Leading Lady

We take a look at that famous female and her effect on the virtual playing field

Historically, just about every form of media has seen itself dominated by men, and gaming is as guilty as the rest. You could chalk it up to the playing population remaining largely scant of females for reasons too complex and debatable to delve into here, but that's...

Feature: The Future of Nintendo Gaming - 2D or Not 2D?

The Future of Nintendo Gaming - 2D or Not 2D?

That is the question

It’s been a busy year for Nintendo as it seeks to move onto a new generation of consoles. The 3DS is already here and, despite a sluggish start, has some big releases ahead. Then of course there is the Wii U, boasting a unique touch screen controller and the promise of much greater processing power than the Wii. Both devices are showing a lot of potential for new and..

First Impressions: Rayman Origins (Wii)

Rayman Origins (Wii)

Back to his best?

Rayman Origins is the long awaited return to 2D platforming for Ubisoft's chopper-haired hero. While the version we played at a recent preview event was running on Xbox 360, we were told the team is aiming to make the Wii version as similar as possible. Running on Ubisoft's new UbiArt framework, the game is extremely beautiful — detailed, colourful and exceptionally animated,..

Preview: The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword

Hands-on once more with the Hero of Time

In all the Wii U commotion at E3 this year, Link's next and final outing on Wii was rather lost, but we were able to reconnect with the Hero of Time at a recent preview event in the UK. Three levels in total were playable: an aerial bird race, a dungeon and a face-off against Lord Ghirahim. With Wii Remote...

First Impressions: Rhythm Heaven (Wii)

Rhythm Heaven (Wii)

Tapping never felt so good

At last week's Nintendo press event in the Netherlands, we played several games, but one which has oddly not seen much coverage around the web yet is the latest entry in the Rhythm Heaven series. Scheduled for release in Japan next week, the demo Nintendo had on offer was completely untouched by translators, and was thus completely in Japanese. However, this is Rhythm..

Talking Point: Wii U - Revolution or Evolution?

Wii U - Revolution or Evolution?

Is the Wii U innovative enough, or just a big DS?

When looked at logically, perhaps there is a valid point to be made about the Wii U. Admittedly, launch is a while away, and further details on the console and its capabilities will no doubt flow in the coming months, but the focus of this article is simple: will Wii U ‘disrupt’ the industry and...

Talking Point: The Growing Storm of Operation Rainfall

The Growing Storm of Operation Rainfall

Is gaming's biggest consumer advocacy movement a noble cause, or does NoA know best?

What you see to the right of this text is a poster for Operation Rainfall. It features screen shots and information on Xenoblade Chronicles, The Last Story and Pandora's Tower, all of which Nintendo has published in Japan to positive reviews and sales, and none of which the company plans to release in North..

Features: The Game Modes of MotoHeroz

The Game Modes of MotoHeroz

Wrapping it up

Over the past months we've brought you exclusive articles from Finnish developer RedLynx, detailing the world, characters, power-ups and vehicles on offer in the WiiWare game. Now we have the most important and final part in the series, explaining exactly how you can play MotoHeroz when it launches

Talking Point: Should Nintendo Try to Recapture 'Hardcore' Gamers?

Should Nintendo Try to Recapture 'Hardcore' Gamers?

What is hardcore anyway?

In recent weeks the internet has been overloaded with rumours about Nintendo’s next home console, the successor to the phenomenally successful Wii. The rumours followed the usual pattern; anonymous sources said it was coming, speculation raged, ideas about the console started to find a level of consistency, and finally...

Features: Re-Examining Zelda: Twilight Princess

Re-Examining Zelda: Twilight Princess

Playing it safe, or changing the game?

You can tell a lot about a game from its opening scene. In the first few minutes of Legend of Zelda: Ocarina of Time we're shown a sweeping, first-person view of the Kokiri Forest, as Navi flies frantically to awake a hero-to-be. In Zelda: The Wind Waker we're shown, in a beautifully minimalist art style, an...

Interviews: High Voltage Software - Conduit 2

High Voltage Software - Conduit 2

We go deep inside the Wii's newest FPS

A little under a week ago saw the release of the first person shooter Conduit 2, the highly anticipated sequel from High Voltage Software. To take a closer look at the development of the game (as well as a possible hint at future 3DS outings), we went behind the scenes with Kevin Sheller, a senior producer at...

Feature: Retrofitting Your Console for the HD Age

Retrofitting Your Console for the HD Age

How to give your Wii and classic hardware a new lease of life

While the relentless march of progress ensures that modern gaming consoles — and the televisions upon which they are played — are able to offer pin-sharp HD picture quality, it's worth sparing a moment to consider where this leaves older machines, as well as the humble Wii — which has yet to break through the 480p barrier, much to..

Features: Nintendo Life Reader's Choice Awards 2010

Nintendo Life Reader's Choice Awards 2010

The top Wii and DS games of the year, as voted by you

We showed you ours, now it's time for you to show your favorite games of 2010. The categories may have been limited, but your response wasn't. Here are the Wii (including WiiWare), DS (including DSiWare) and overall Reader Games of the Year. Reader Wii Game of the Year: Winner: Super Mario Galaxy...

Features: Vote For Nintendo Life Reader's Choice Award 2010

Vote For Nintendo Life Reader's Choice Award 2010

Make sure your favorite game of the year gets the acclaim you feel it deserves

It wouldn't be too much of an understatement to say that Nintendo platforms had a mammoth year in 2010 with regards to excellent software. But we play by Thunderdome rules here at Nintendo Life around award season, and we're handing over a cache of weapons to you. Which is deserving of your Wii or DS Game of the Year?..

Features: NES Characters, Then and Now: Part One

NES Characters, Then and Now: Part One

See how some of your favourite characters have evolved over the past 25 years

The Nintendo Entertainment System was a system that stimulated the imaginations of designers and gamers alike. Whether it was the smiling, dream-like wonderland of the Mushroom Kingdom, the sprawling fantasy world of Hyrule or the atmospheric depths of planet Zebes, the NES gave birth to some of the most brilliant and..

Features: Don't Touch My Samus: Metroid's Controversial Turn

Don't Touch My Samus: Metroid's Controversial Turn

Why the latest Metroid game's depiction of Samus isn't a complete departure for the series

Metroid isn't a franchise that is known to rest upon its laurels. While each entry maintains the same basic elements that made the first game successful, one could hardly say that the series has gotten comfortable over the years. Whether it's adding a...

Interviews: Epicenter Studios - Rock of the Dead

Epicenter Studios - Rock of the Dead

House of the Dead meets Rock Band meets Neil Patrick Harris. Thoughts and new screenshots revealed

Sometimes, a game comes along that makes you say "Why didn't I think of that?" – right after you marvel at how cool it is, of course. Rock of the Dead, the upcoming title from independent studio Epicenter, is just one such game. Imagine, if you will, an experience that combines the..

Interviews: Hudson - Oops! Prank Party

Hudson - Oops! Prank Party

We talk with producer Yukihiro Kobayashi about the new Wii title

While party games are relatively common today, the one that put the genre on the map is undeniably Hudson's Mario Party, released a little over a decade ago on the Nintendo 64. Now the company's making another foray into the party business with the devious Oops! Prank Party, set for release in the United States on October 5th. We had..

Interviews: Ryozo Tsujimoto - Monster Hunter Tri

Ryozo Tsujimoto - Monster Hunter Tri

We chat monsters, quests and gamers clocking 8,000 hours

Initially scheduled for the week of the game's launch in April, ongoing issues with the Icelandic volcano dust cloud situation meant we had to postpone our interview with Monster Hunter Tri producer Ryozo Tsujimoto, but we're now able to bring you the interview in full. Nintendo Life: Why do you think Monster Hunter been such a massive..

Interviews: NBA Jam Producer Pete Trenouth

NBA Jam Producer Pete Trenouth

Yes, the announcer is back

The upcoming NBA Jam revival for the Wii has been music to the ears of gamers wanting to taste that nostalgic goodness that will see them slam dunking like beasts as if it's easier than breathing, all to the enthusiastic commentary of the in-game announcer. The NBA Jam series is long overdue for a return and with the game's release planned for later in the year, we..

Interviews: High Voltage Software - Conduit 2

High Voltage Software - Conduit 2

The sequel's producer talks new multiplayer features, weapons and more

When it comes to Conduit 2, High Voltage Software's sequel to their debut Wii first-person shooter from 2009, we know a couple of things: that stuff is going to blow up and it will feature a whole host of new multiplayer bells and whistles, including a new co-operative mode. Inquisitive minds that we are, we got a few queries in..

Interviews: Namco Bandai Games - Fragile Dreams

Namco Bandai Games - Fragile Dreams

Some interesting insights into the unique Wii release.

With Fragile Dreams: Farewell Ruins of the Moon recently released in North America and hitting Europe today, we thought it would be a good time to get in touch with some of the guys at Namco Bandai in order to find out a little more information about this rather unique Wii title. Kentaro Kawashima, Producer at Namco Bandai Games and Tomoni..

Interviews: Steve Lycett - Sonic & Sega All-Stars Racing

Steve Lycett - Sonic & Sega All-Stars Racing

Sumo Digital's executive producer talks karts and characters

Since the release of OutRun 2 back in 2004, Sumo Digital has gone on to become somewhat of a bedfellow with SEGA, having produced several games based on key IP. Following on from the release on Sonic & Sega All-Stars Racing, we caught up with Steve Lycett, Sumo Digital's executive producer, to chat about the latest game developed for..