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Yorumi

Yorumi

Male, 31, United States

Joined:
Fri 7th June, 2013

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Yorumi

#1

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@WaLzgi other than graphically I doubt it would have required any real sacrifices unless the 3ds' cpu is WAY weaker than anyone thought. Keep in mind even though this is a new game the gameplay of smash works just fine on something as weak as the n64. I mean would anyone have been upset if smash 3ds was graphically melee with an updated roster?

Yorumi

#2

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@wayward a $30 expansion piece is a tad different from a $200 system.

@IceClimbers I don't even think I've heard of those games. As for the price remember nintendo said they sold it at $250 cause of the positive reaction it got. They've lost my trust that they'll support a console for an entire generation. They've just been making a lot of terrible decisions, they didn't really put their full effort into the wiiU, they practically ignored the gamepad, they let an unrelated game gimp a wiiU game, and now they want us to buy new hardware for 3ds games half way through a generation.

Yorumi

#3

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@IceClimbers what retail ds games could only be played on the dsi?

Also no the current hardware wouldn't have been $300 because the $250 was a jacked up price. I mean perhaps they were undercutting but I remind you the psvita was $250 and it's far more powerful than even this revision.

Yorumi

#4

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@IceClimbers the gbc was a full 9 years after the gb, nearly two whole console generations. Gameboy color games were also specifically labeled as gameboy color and no one at the time thought it was just an improved gameboy. The dsi exclusives were labeled as dsi games, not ds games. You didn't got to a retail store, see a DS and have a warning on it, oh btw this can only be played on a dsi. Nintendo is admitting they made bad decisions with the 3ds and now they want us to pay for it.

Yorumi

#5

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Mega719 name for me one game labeled as for any of the systems I listed that cannot be played on original hardware, ONE? We're not talking about crossing a generation here, we're talking about games advertised as 3ds games not playable on 3ds systems. Hey while they're at it, they wiiU isn't yet 2 years old why not release a hardware revision and say all future wiiU games will only be playable on that, I'm sure everyone who owns a wiiU will be just jumping for joy. You think sony screwed their customers with vita memory cards? That pales in comparison. This has absolutely convinced me that there is not even the slightest chance I'll buy the next portable on launch day if at all. Why trust them if they're just going to abandon the system half way into it's life.

Yorumi

#6

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Mega719 I understand that, but they don't have to make those game, that's what hardware generations are for. NIntendo is now expecting me to upgrade my console more than I do my pc for god's sake. The original version of a console has always been able to play all games advertised for it, this was true of the nes, snes, n64,gc, wii, ps1, ps2, ps3, psp, psvita, gb, gba, ds and more.

I paid a jacked up price on launch day and now they want even more money out of me to keep playing 3ds games. No nintendo I won't. You stuck with the wii for an entire generation you can stick with the 3ds too. Build hardware you plan to use for a full console generation or don't expect me to keep buying it.

Yorumi

#7

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Mega719 I should be happy they're screwing me for being an early adopter? Are you kidding me? I've been playing games since the nes and I've never once had a system where going into a store and looking at the games on the shelf and not all of them advertised for the system could be played on it. No I am absolutely not going to be happy that nintendo is going to screw early adopters and hold certain 3ds games behind an additional pay wall.

Yorumi

#8

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Mega719 I can afford it just fine, but I shouldn't have to pay for when nintendo made a weak system, jacked up the price, and then decided they didn't like that. Console generations are 5-6 years and then survive a bit into the start up period of the new one. It's one thing to make optional hardware revisions like the XL because there arn't exclusive XL games, it's another thing to essentially hold games hostage to get people to buy a revision. It's not a new system in the sense of a new generation, they're still marketing the games as 3ds games, but my 3ds won't play them.

Why do I ever want to be an early adopter of a nintendo system again when now I know they're perfectly willing to screw me for the support?

@Ernest_The_Crab well ok fine I still thought sakurai worked for nintendo. Still I'm trying to pass the blame but you'd think someone would have said to him, "hey this game is scalable to the n64, these cuts arn't really necessary."

Yorumi

#9

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Guitardude7 well the power issues are kind of nintendo's fault though in the game design. Smash has worked on the n64 and gamecube which are both weaker systems by a good margin, specially in the case of the n64. Now obviously I'm not saying this is smash 64, but it illustrates how scalable the game actually is. So they basically engineered a game the 3ds couldn't handle(as evidenced by the cuts and such) and then sit there are blame the 3ds instead of their own engineering. Essentially this is nintendo saying graphics are more important than gameplay.

Yorumi

#10

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

Nintendo did design the 3ds as is so I mean complaining about it's power is a tad silly.

@Mega719 here's my problem with the new 3ds. I was an early adopter of the 3ds, I bought it on day one, full price. Now I'm not complaining about making that decision, I knew the price would come down if I waited long enough(every system ever gets a price drop at some point even if it's years after launch). The thing is they jacked up the price above what it should have been on launch. So after that, nintendo comes along half way through the life of the 3ds and says "you know, we really should have put better hardware in the 3ds and a second stick, and we know we jacked up the price for hardware we're not happy with, but forget you early adopters, pay us more money for a new 3ds ahead of the new generation or you won't get to play some of the new games coming out for the 3ds."

Yorumi

#11

Yorumi commented on Nintendo Confirms Development of Games That Wi...:

So basically nintendo is going to a 3 year hardware cycle and screwing early adopters. The priced the original 3ds high, and then come back a few years later and ask us to pay for what should have been included in the price at the very beginning. Between this, the gimping of the wiiU version of smash, and the general ignoring of the wiiU that's gone on for 2 years now I'm starting to get really fed up with nintendo.

Yorumi

#12

Yorumi commented on Review: SPIKEY WALLS (Wii U eShop):

@Kaze_Memaryu I do think the ethics of this game are a bit dubious. Considering you can just use google and plug in a few images and you have this game there's no effort made, and it could be argued that it's plagiarism. I mean you can't exactly go take harry potter, change the character names and sell it saying "well people bought it." There's plenty of blame to go around but just because you can get away with something doesn't necessarily make it right.

It's only a little comforting to know that the terrible and abusive devs with the ones to suffer the most when the bubble does finally burst.

Yorumi

#13

Yorumi commented on Review: SPIKEY WALLS (Wii U eShop):

@Quorthon you're going off on some tangent against a group of people you have some sort of prejudice against that in no way relates to the discussion at all. A nonsensical rant against some completely unrelated group of people has nothing to do with the discussion about the game.

Yorumi

#14

Yorumi commented on Review: SPIKEY WALLS (Wii U eShop):

@Quorthon "This is as bad as me trying to explain evolution to a creationist. I explain my points, and you respond with gobble-de-gook,"

It's worth pointing out that's also an ad hominem fallacy. You're attacking the person, not the argument. It's not a great idea to complain about logical fallacies and then immediately launch into one.

Yorumi

#15

Yorumi commented on Review: SPIKEY WALLS (Wii U eShop):

Personally I hope people take a stand and not only don't buy this game but don't buy any game from a developer like. The arrogance, disdain, and disrespect of gamers he shows is appalling. Comparing it to shovelware is an insult to shovelware, at least that took a modicum of effort to make even if it is still crap. The developer is actually insulting wiiU owners and people are still buying the game. My god have some self respect and don't accept being treated like trash.

Yorumi

#16

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@FlaygletheBagel the point you're missing about the clones is that the ice climbers were already working on the wiiU, they just needed to figure out how to get them working on the 3ds. A feat that should not have been terribly difficult given they work on the gamecube. It's not that they had to make the whole character it's that they had to work out a few problems. They clearly had time to make clones so the question is asked would that time have made a difference. It's unknown cause without having fixed the problem we don't know how long it would have taken. When someone is complaining about spending time on something, and then turns around and says oh but hey you get some clones that we spent time on it makes them upset.

My point about the wiiU is up until just now they've not been taking the console seriously at all. For two years almost every gameplay experience on the wiiU except pikmin could be experienced on the 3ds, and now they've come out and punched us in the gut with smash to show us just how much they really care about the wiiU. Even hyrule warriors, it's a warriors game and there's one on the 3ds. It's not that I won't be buying it it's just we'll be 3 years into the wiiU's life and almost nothing has been released that is truly unique to the wiiU. Lets look at the list and match them up:
wiiU 3ds
nsmbu nsmb2
3d world 3d land
dkctf dkcr
wwHD oot3d
mk8 mk7
mh3 mh3/mh4
smash smash

It's not that these games are bad it's just I didn't exactly buy a wiiU for upscaled 3ds games. When the gamecube and n64 underperformed they still had amazing and unique games right from launch. We're in 2014 and we're just now getting games that should have been launch day titles. They're not even taking the virtual console seriously at all. I've defended the wiiU for a long time, but my god nintendo, it's making me think they're trying to sabotage the system. I didn't buy a home console so that 5 years later I can have maybe 7 unique games that make it worth it.

Yorumi

#17

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@FlaygletheBagel Sakurai still works for nintendo. As for time constraints as I pointed out earlier that's an unknown, he had time to add a bunch of clones. Also from his comments he says ice climbers was never really a priority so did he even attempt to get them working or did he just give up after a short time?

DLC doesn't help either unless it's free on both systems. If they charge for it on the wiiU everyone is going to say "what you cut working content and now you're selling it back to us." Could they honestly charge for it on the 3ds and not the wiiU? Nope.

While you might say I'm being overly critical I think they deserve it. This decision is beyond idiotic, it's completely indefensible and unjustifiable. And this all comes on the heels of nintendo not caring about wiiU owners for 2 years and this is just kicking them while they're down. They use their powerful home console to make a bunch of 2d platformers and little else, they're doing little to be creative or push any of their games forward, and now their cutting content from their games. I know it's years off still but if you were to ask me today if I would buy the next nintendo home console the answer, for the first time in my life going all the way back to the nes, would unquestionably be no.

Yorumi

#18

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@FlaygletheBagel I think you're missing the point, hcfwesker, said it best, it's not so much that a character was cut but why. They have flat out told us they removed running content from this version of the game because of another completely unrelated version. Understand here smash has always been a console game, and at this point it's like mario kart, they don't need to say anything we just know a new game is coming for a new console. Now here we sit, after waiting 2 years since the cosole's release and nintendo comes out an says "haha we cut features from your game cause we decided to make a portable version and we don't care about you anymore."

As I said before does that mean pokemon trainer was cut because of the 3ds as well? What other design decisions were made not for the good of the game but because of system limitations? And what about the future of game development. Nintendo has merged their console and portable divisions, it's cheaper and easier to build two versions at the same time and just kind of up port the console version(this isn't exactly a port but it's not exactly it's own game either). Does that mean we can expect gimped console versions going forward?

I'm not ready to abandon nintendo just yet, but this kind of screwing their customers isn't something you typically expect out of them. It just doesn't sit well with me at all when they're saying the let the far inferior hardware completely dictate the design and development of the console version when the two versions don't even have any kind of cross play.

Yorumi

#19

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@midnafanboy well the thing you have to understand is when this was announced for both systems the biggest fear anyone had was that the game would be held back by the 3ds. Now as the game launches nintendo has come out and said, "yes in fact this game was held back by the 3ds, we withheld content because of the 3ds and we care so little about wiiU owners they're not getting the game they should have because of another unrelated version of the game." You can see how that's going to hit a sore spot, and while this individual thing isn't the end of the world it makes people ask what else was cut. Did we lose squirtle, ivysaur, wolf and others because of the 3ds?

I just think people are justifiably saying what was the point? There's no reason the 3ds roster had to be the same. Even if the roster was originally planned to be the same, since they were working on the wiiU couldn't they have said "we couldn't get them working on the 3ds so we cut them from that version but kept them in the wiiU version." A portable smash is a good thing but why should it come at the expense of the console version when they're completely unrelated games?

Yorumi

#21

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@IceClimbers actually the part about the clones is hard to know for sure. Programing is difficult to estimate, I've actually at times told my manager that I would need 2 or 3 days to do a project, and then it's done and in testing by the end of the day. I was truthful about the estimate it just somehow worked out really quick. I've had the opposite at other times too.

It's an unknown but what is know is that sakurai decided to dedicate time and resources to a project that people don't really want, which makes them wonder if those resources wouldn't have made a difference for what they did want. It's just going to rub people the wrong way when they say "wait a minute, they were working on the gamecube, the 3ds is more power but a good margin than the gamecube, you dedicated time to making clones and crap, why exactly did they need to be cut?" Personally I'd even take it a step farther and argue smash run, considering the main game of smash is the battles I think it'd be a pretty interesting poll "would you rather have ice climbers in both versions or smash run?"

Yorumi

#22

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@rp17 the thing about the clones is that it does take development time to put them in even if they are easier than a new character. Since sakurai mentions he didn't want to spend the time to get ice climbers working it then begs the question, ok so why all the clones if time was a factor?

Yorumi

#23

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@IceClimbers "Why should Sakurai be forced to make the 3DS version inferior just to improve Wii U sales?"

It's a portable version on FAR inferior hardware. That's like saying why should the wiiU version have better graphics, it screws over 3ds owners if that happens. The better question is why should the wiiU version be held back because of the 3ds version when there's not even cross play?

Yorumi

#24

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Capt_N the thing with the GC argument is that it's not like the 3ds is just a little more powerful than the GC, it's quite a lot more powerful. Do we really believe the 3ds is functionally weaker than a gamecube? That's hard to justify.

It's just really hard to imagine what they were possibly thinking, "well let's see the wiiU version shares essentially nothing with the 3ds version, it doesn't even have cross play, but you know what let's gimp the wiiU version just cause of the 3ds version." For me if nintendo's philosophy is gimp the home console cause of an unrelated portable version, then they need to just stop making home consoles now.

Yorumi

#25

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@FlaygletheBagel the problem is given the wiiU's sales, and the fact that most smash fans likely already own a 3ds system, you're essentially saying do you want a few things we don't even know about for an extra $310. The thing even in a scenario where they own neither a 3ds or wiiU, you're still asking them to pay an extra $150 for the wiiU version.

If I didn't already own a wiiU, smash for wiiU would be looking quite unappealing by comparison to the 3ds version. It just almost looks like they're specifically not trying to sell wiiU consoles. "Hey we need to push consoles, let's release a cheaper more accessible version of smash so we can guarantee it doesn't push console sales."

Yorumi

#26

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@FlaygletheBagel I don't know that people would focus on the wiiU version but if anything that's the version they absolutely need to sell. Are a lot of people really going to go out and buy a wiiU when they could just as easily get it on the 3ds, specially since a large number of them probably already own the 3ds? If anything I kind of feel like they should have almost completely ignored the 3ds version and let the wiiU version overshadow it in desperate hope it would push consoles.

Right now it's looking like the next game with any console selling power is zelda U, likely not before holiday 2015. I think it's going to be pretty bad to let the console be 3 years old and possibly not even make the 10mil mark. And it's really going to be bad if zelda gets delayed, imagine going to march/april 2016 before the next potential system seller is released.

Yorumi

#27

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@DTFaux "Additionally, if we had to sacrifice one character for a PORTABLE SMASH "

That's the problem though, it wasn't needed. Why did the roster need to be equal? There is absolutely no reason at all in any way the roster needed to be equal. The only reason it would need to be equal is if you could play matches cross-platform but you can't. If the 3ds version was the only version then yeah that would be true, but the wiiU version is in every way a different game. That's why people are upset over it. Like I said before it's basically a slap in the face to wiiU owners.

Yorumi

#28

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Retr_acro well that's why I said it's a question of whether or not the problem is due to displaying the other character. If that's the case then yeah it wouldn't work. The thing is because olimar and rosilina and such exist it makes me think the problem is the AI, not the display(and the fact that the game cube didn't have a problem doing ice climbers).

If it's the AI for the character then that's completely 100% eliminated in my scenario. It's the other system(the one with the dlc) that's doing the AI, the system without the dlc is just reading the instructions coming over the connection telling it play some animation, or move to position (x,y) etc.

It's not exactly the same but a crude comparison would be like how the wiiU does off tv play even though the controller has no processing power at all.

Yorumi

#29

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@Retr_acro it would depend on what the specific issue is. I doubt the problem has to do with displaying the extra character. If it is the problem then it wouldn't really be solvable. Since characters like olimar exist I'll assume the problem is with the AI. In the case of an online match against someone with the character the player without just needs the model and animation data which can be downloaded to the game. Once it has that all the game is doing at that point is interpreting the data coming in from the other system and playing the proper animations. If that's the case then it should work for someone without the dlc. It's basically the way MMOs do it, they patch in the data files necessary to display the new content even though the players without the expansion can't access it.

Yorumi

#31

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@edgedino well that's just trading one mode for another. The wiiU version will have it's own exclusive mode, but loses the 3ds exclusive mode so value wise it's a wash. In general I don't mind so much paying the extra money for the better graphics, it costs more to make and all that, but oh btw we're not only charging you more but cutting content. Wait what?

Also just cause I know it won't take long for someone to accuse me of being in some sort of rage over this. I'm not smashing my wiiU and burning all my nintendo products, but this is still pretty low, and doesn't sit well with me. If they're going to treat their home console as a mere after thought then they've been wasting an awful lot of time trying to figure out why it's not selling.

Yorumi

#32

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@jariw it's not really helping you at all. If they held back features from the wiiU version just so I can use a painful device as a controller that's just as insane. You can't play a match where one player is using the 3ds game and one person is use the wiiU game so they're separate versions and there's absolutely no reason for them to have the same rosters.

They've basically gone and slapped every wiiU owner in the face and said "we've made your more expensive version worse because of the 3ds, so you're going to pay $20 more for HD graphics." They can get away with it cause no one is going to refuse to buy the game because of this, but that does really piss me off and not something you expect from nintendo.

Yorumi

#33

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

@jariw actually no i just looked it up to confirm you can't play an online match across both systems. You can use the 3ds as a controller(who the heck would?) for the wiiU version and transfer some data but that's it. So yes they are two complete different versions except the wiiU version is being held back because of some insane notion that the roster in two completely different games must be identical.

Yorumi

#34

Yorumi commented on Sakurai Explains Reasoning Behind Removal Of I...:

This is a load of BS from nintendo. Ice climbers are in smash melee for the gamecube. You could debate the 3ds's power in relation to the wii, though since it can run monster hunter and dkr it's known to at least be close, but compared to the gamecube it's easily more powerful.

The second thing that annoys me about this is the only thing shared between the wiiU and 3ds version is the roster. The game modes, release dates, all that is different. They can't even fight against each other to my knowledge(even if they can it actually don't change this point). So why can't the wiiU version have a different roster when it's essentially a completely different game?

If nintendo is going to hold back console versions of games for the 3ds then their home consoles are never going to sell again.

Yorumi

#36

Yorumi commented on Feature: Ahead Of Hyrule Warriors, We Take A L...:

I've actually not played anything in this series before so I'm looking forward to hyrule warriors. Part of what prevented me was all the western reviews saying it's a mindless button masher. However, with hyrule warriors I've been able to see more opinions from players who mention how it's only a button mash on lower difficulties and seeing the gameplay at e3 looked pretty fun.

Normally I don't put that kind of trust in reviewers but when it's a game you're peripherally interested in and it's being attacked by reviewers you don't tend to go looking for more info.

Yorumi

#37

Yorumi commented on Carbon Fire Studio Launching Frenchy Bird On W...:

Oh no the wiiU eshop is never going to be flooded with a bunch of low quality crap like the app store. It was just one guy failing miserably to make fun of the game.

We've gone from nintendo exercising too much control to far far too little now.

Yorumi

#38

Yorumi commented on Mega Man 7 Storms onto North American Wii U eShop:

@SparkOfSpirit I think those games are actually ported and not emulated. For night's they're saying it's a port of the ps2 version and I'm pretty sure the ps2 doesn't have the power to emulate a saturn. They could have packaged an emulator on the disc but like I say I'm doubtful it has the power to do that. I do know the saturn is one of the more notoriously difficult systems to emulate.

Course if nintendo would just let us download gamecube games it would solve a lot of the problems there.

Yorumi

#39

Yorumi commented on Mega Man 7 Storms onto North American Wii U eShop:

The real problem with x4-6 is that nintendo hasn't done any kind of GC compatibility. They arn't going to build a ps1 emulator so it would need to run off the GC x collection. Since the wiiU is backwards compatible with the wii it should be able to play GC games it's just the disc tray can't handle the discs. However, that shouldn't stop the system from playing GC image files.

With modern digital distribution it would be nice if nintendo would hurry up and join the future. I'd love to have a hard drive full of previous games on nintendo consoles up through GC. And there's no reason not to the next console should be powerful enough to software emulate a GC if it doesn't have the hardware to play them natively.

Yorumi

#42

Yorumi commented on Game Schedule Outlined for Nintendo Treehouse ...:

They are way overhyping smash. I get it it's a big release, but from the media already released does anyone who cares not already know everything there is to know about the game? Then there's hyrule warriors, nes remix and fantasy life which are already released somewhere in the world so you can find full gameplay videos of them.

Just seems like an awful lot of effort is being put into this. The people who watch this kind of stuff are the very same people who would already know about these and be able to find all the information about the games.

Yorumi

#44

Yorumi commented on From the Forum: To Buy or Not to Buy? SPIKEY W...:

@Darknyht You're again still equivocating. We're not talking about the basic concept we're talking about the game itself. Zynga didn't take EA's game and reskin it, they made a game similar to but not the same as one of EA's games. That's getting into the genre level.

if you and rjejr cannot see how this is the same game with just different art then it's nothing more than willful blindness bordering on trolling at this point. Seriously you honestly think you could reskin NSMBU and sell it with identical levels just different art on the wiiU? By making this game the creator has shown that clearly he lacks integrity and is unethical.

Yorumi

#45

Yorumi commented on Mega Camerupt, Mega Gallade, and Mega Sharpedo...:

@Kaze_Memaryu well that's kind of what I mean by it being such a missed opportunity. There's obvious demand for more competitive play, but they're just deciding to only make a token showing of it. I don't know why nintendo and all of it's partners are so against balance when it wouldn't have any effect on the regular gameplay. Sadly that philosophy is pushing me away from some of their games.

Yorumi

#46

Yorumi commented on Mega Camerupt, Mega Gallade, and Mega Sharpedo...:

@Kaze_Memaryu "Pokémon wasn't designed with competitive balance in mind, so shoehorning it in this late in the series would be more irritating than beneficial."

I think that's debatable but I'll grant it for the pure sake of discussion. Right now what they have is a kind of schizophrenic development. On the one hand you have story mode that's as easy as ever and if all else fails just outlevel it. But then ever since the original ruby/sapphire they've been putting in level locked endgame content which essentially plays by competitive rules(battle tower, maison etc). Also with pokemon global link they're trying to bring the competitive scene forward with leader boards, special match formats, and even challenges for competitive players, not to mention pokemon world championships.

So on the one hand they're highlighting the competitive scene, and then turn around and treat competitive players like second class citizens. What kills me about that is pokemon is what 15, 16, years old(don't feel like looking up the original release date), so even children who began with red/blue are now at least in their 20's. Sure not everyone becomes competitive upon becoming an adult but quite a lot do and still love the games. It just seems like such a missed opportunity when balance wouldn't have any negative impact on the easier modes.

Yorumi

#49

Yorumi commented on From the Forum: To Buy or Not to Buy? SPIKEY W...:

@rjejr ok so I guess you're fine with IP theft then. BTW I would highly recommend you not make anything that would involve copyright law because I can assure the law does not share your view on IP theft.

I'm a little shocked at how many people seem to find no problem at all with stealing another person's work. At what point did stealing, copying, and cheating become acceptable?