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Yorumi

Yorumi

Male, 31, United States

Joined:
Fri 7th June, 2013

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Yorumi

#1

Yorumi commented on Deep Silver Parent Company Koch Media Trademar...:

@Einherjar well you can at least generally tell the real indies from the celebs like this. Of course the "always a maybe" doesn't help crowdfunding. It's ultimately a risk but you can find some projects worth helping from time to time. I've given a few dollars to some campaigns, one of them is really small but looks like it will deliver.

It's always a risk but the way I look at is is if I really believe in a project and the team looks good I'll give $10-15, if they don't deliver it's not money I'm going to miss. I'll just not eat out one extra night.

Yorumi

#2

Yorumi commented on Deep Silver Parent Company Koch Media Trademar...:

@Neko_Rukiafan it gets annoying seeing the same groups brought up and mocked(he essentially slandered a company) all the time over and over on places they have no business being. The slander could have been left out, the question could have also easily been answered with a quick google search but once again politics must be injected into a video game discussion. It just gets annoying when people feel the need to shove their politics in everyone's face all the time. I like games to escape the world, not have it constantly shoved in my face.

Yorumi

#3

Yorumi commented on Star Wars: Battle Pod Now Available For Home U...:

@KodyDawg even if you ignore the easily solvable plot holes with the existing story(we're not talking about the entire EU here, we're talking about 3 moives and minimal tie ins between them) but the over all plot of the movie is just poorly executed. The characters don't make sense within their own character. I'm not trying to convince you not to like them, I'm just saying people don't like these movies for a reason. There are huge core problems with the storytelling.

Yorumi

#4

Yorumi commented on Deep Silver Parent Company Koch Media Trademar...:

@hiptanaka well kickstarter the organization isn't to blame but I think the publisher and dev share the blame. The publisher for reasons you mentioned, the dev is a little tougher. I don't entirely blame a dev for doing whatever necessary to get funding, but it should be pretty obvious what the publisher is doing is kind of shady.

It's at the point where we're starting to see the same people doing the same thing over and over. Looking over the list aside form deep silver, oh look there's inti creates again. It's like you have the same people peddling on nostalgia to get people to give them money as just a pure bonus.

The worst part is these unnecessary kickstarters tend to crowd out the ones that really need the money. It just becomes that much harder to get your own project funded on kickstarter when you have Inafune and Igarashi and such stealing all the spotlight. They come in with publishers in tow and a marketing firm to promote the kickstarter and crowd out everyone else who's desperately trying to catch a break. And then their marketing firms constantly push all the other side projects of their own little inner circle.

Yorumi

#5

Yorumi commented on Deep Silver Parent Company Koch Media Trademar...:

@hiptanaka well I'm not up in arm or anything I'm just saying it seems more like they're abusing the system. Whatever anyone said let's apply a little critical thinking here. We'll use your 4.5mil number, so that plus kickstarter would be a $5mil investment. They probably got to $500k with 10k backers. Now we're really to believe after seeing MN9, shantae, yookalaylee etc that no publisher beleived castlevania, a game who's name is literally part of a genre, could reach a $500k kickstarter goal?

Basically we're to believe publishers wern't willing to risk a $5mil investment in a game unless someone with massive star power, banking on nostalgia in a period that is extremely popular, could prove there were a few thousand people interested in the game? It doesn't take an investing genius to figure out that was a given. There was virtually zero chance the kickstarter wouldn't meet it's goal.

Now I know this didn't happen I'm just illustrating the absurdity of it. The creators of this project probably have the funds available to literally pay a bunch of people to back the project so they could get the investment from the publisher. Again I'm certain that didn't happen, it just illustrates what a sure thing the publisher was.

The basic point is just that this doesn't tell a publisher anything they don't already know, they have access to FAR better market data than we do. So publicly this is what they're saying, privately the reason for the kickstarter is something else.

Yorumi

#6

Yorumi commented on Deep Silver Parent Company Koch Media Trademar...:

@Peach64 in general people are fine with making a project happen. It's when the project already has investments that it makes it feel more like they're just trying to get free money. The original goal was $500k. If you were to go out with a startup and seek a $500k investment to get your product to market, even if you can point to the success of castlevania, an investor is going to ask for significant equity in the company or a major royalty.

Kickstarter is good for true indies that don't have connections, and in that way it works a little like angel investing. But it's rubs people the wrong way when you already have investments lined up and it appears kickstarter is being used to get more investment without giving anything in return. Essentially free money.

35k backers doesn't tell an investor anything they don't already know, so it just makes it feel more like an abuse.

Yorumi

#8

Yorumi commented on Deep Silver Parent Company Koch Media Trademar...:

@ElkinFencer10 because it's annoying, it's a video game, and people are always bringing politics into it. And it's always completely one sided. If you want to talk about unethical things you better practically be off the grid. One side in american politics is constantly insulted, constantly brought up in areas it absolutely should not be.

You don't hear people whining about msnbc, or george soros, or media matters, or any other left wing organization on video game forums. Oh but you'll sure all hell constantly hear about fox news, or the koch brothres, or the tea party ad nauseam.

Btw nintendo is using money to influence american politics, just saying.

Yorumi

#9

Yorumi commented on Deep Silver Parent Company Koch Media Trademar...:

@ElkinFencer10 is it not possible to leave politics out of video games? It really gets annoying when the same few things everyone has to constantly show up and insult and attack when it's completely out of place. I have a feeling you couldn't name one thing the company has actually done and yet it's just blindly insulted.

Yorumi

#10

Yorumi commented on Deep Silver Parent Company Koch Media Trademar...:

@hiptanaka the complaint isn't so much that kickstarters arn't investments but that they already have investors that are expecting a return and then use kickstarter to get more investment capital without offering anything in return. It feels more like an abuse of kickstarter when they have the means to get capital but just want to get free money instead.

Yorumi

#11

Yorumi commented on Deep Silver Parent Company Koch Media Trademar...:

I get that they're proving the market but it just never sits well with me when a kickstarter or any other crowd funded project gets a publisher. The publisher is making an investment and expects a return on that investment, but backers in a crowd funding campaign arn't investors and will get no return on it. The publisher is basically coming in and saying "hey guys thanks for all the free money to make this a less risky investment, now we'll reap all the rewards from your efforts."

Just seems like if you're going to get a publisher you should then pay something to the backers based on sales or something, kind of like a small royalty. Where else can you honestly go to get millions in investment dollars in exchange for nothing, no equity, no royalty nothing, and then still make your own investment expecting a return?

Yorumi

#12

Yorumi commented on Star Wars: Battle Pod Now Available For Home U...:

@KodyDawg the hate for the prequel trilogy isn't for lack of an open mind about it. There's some pretty objectively bad things in it. The writing is terrible, some of the actors have admitted they wern't taking it seriously after a while. The effects are pretty obvious and look out of place.

On top of that there are fairly large contradictions within the movies themselves as well as major, impossible to have missed this, contradictions with the original trilogy. Some major ones, Leia has memories of her mother and says she died when Leia was fairly young(not a newborn as portrayed in the prequels). Obi-wan was trained by yoda, yet never happened in prequels. Anakin was a freighter pilot, Obi-wan says he already was when he met him, thus couldn't have met him when he was 10.

Even the timeline itself is kind of wrong. Han solo says in EP 4, essentially that he's never heard of jedi. He grew up on a core world and would have been about 9 or 10 when the jedi were accused of treason and purged. And yet 20 years later he has no idea what a jedi is?

Others have done far more in depth analysis of the movies but that's just an idea of why people tend to have so many problems with them.

Yorumi

#14

Yorumi commented on Feature: The Full Story Behind Star Fox 2, Nin...:

"I think that caught Nintendo off-guard. The decision was made because they didn't want the old-gen 3D going up against the much better 3D of the next generation, side-by-side. "

That's the part I really don't understand. Perhaps they didn't want to pay for the carts but what it's better to show sprite games against the ps and saturn? Just seems like it's finished, release it, show mario 64 afterward.

Yorumi

#15

Yorumi commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Kogorn733 the problem this editorial is about is how indies want to price some games higher but basically can't because the market is so flooded with cheap games. It gets lost in a sea of other games, "oh look here's 200 indie games, what this one is $20? why bother, this one over here looks just as interesting and it's $2."

There's kind of this wide chasm, where you're either an indie and virtually free, or AAA and $60. There's not really a middle ground.

Yorumi

#16

Yorumi commented on Editorial: The eShop's Pricing Dilemma is the ...:

@ThomasBW84 I actually think the creative people have been screwed by the ease of entry into the market in the digital age. Needing to pass a product through several levels of executives in and of itself enforced some level of quality control. For most of these digital stores the level of quality control amounts to, does it run? And can I get past the start screen?

You get a lot of people who arn't really that talented getting their "creative" product to market who would otherwise have been blocked in the past. This results in a lot of people buying games and getting really burned on the purchase. This results in the need to price games in such a way that people won't care if they get burned.

Even though I know the nintendo seal of quality was a marketing gimmick, I kind of wonder if we're going to see a return to things like that. A sort of upper level, I guess more noble, market with a much higher degree of quality control to allow for better pricing schemes. I mean right now how do I differentiate swords and soldiers from the hundreds of other indie games hitting the market this week?

Yorumi

#17

Yorumi commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Wolfgabe the only real problem with the whole "they buy 3rd party games on other systems" is it's still a problem. This goes back 20 years when nintendo still had competitive hardware. For whatever reason people don't buy 3rd party games on nintendo consoles by and large. That's a problem nintendo should address. If they're buying the games elsewhere that should be a red flag to nintendo that somehow the product is less valuable on their system and should work to fix that. Course I suppose it's somewhat ironic saying that after just talking about how there's too many game devs.

@dkxcalibur directs arn't really the best thing. They're good for people like us who follow news, but not so great for reaching the broader customer. Tv comercials are better but I never saw any. I watch a lot of tv and I think I've seen like 1 commercial for a wiiU related things. For people who don't religiously follow gaming news like we do they're probably not even aware of the vast majority of wiiU games.

Yorumi

#18

Yorumi commented on Editorial: The eShop's Pricing Dilemma is the ...:

"When did we stop valuing our gaming experiences?"

I actually think a big problem is market saturation. Between the AAAs doing about a game a week, and the indies dropping multiple games every week across all systems our attention is just so divided. It's a bit less of a problem on wiiU, but when you have a other consoles and a pc you see a market just absolutely flooded with games. I barely have time to finish a game before something new arrives.

Just at this point, I just got sao:ls, splatoon is coming soon, blazblue:cp extend is close, ff14 heavensward, and I've not even scratched the surface. I've basically had to just stop paying attention and only buy the games I really want and then put a lot of time into those.

It sounds weird to say this but I think we're at a point where we have too many game developers. So to answer the question, you see a $20 game and think eh maybe it's good but there will be a dozen $2 games out next week.

Yorumi

#19

Yorumi commented on Nintendo of America's Newest Recruit Is Bowser:

Funny name but have to say like others I'm a bit concerned about the EA part. Would this include the time EA was twice voted worst company in america? The whole ME3 vs ME trilogy debacle? The constant whining about the wiiU?

Yorumi

#20

Yorumi commented on Fire Emblem If Changes The Traditional Weapons...:

@Dr_Lugae a challenge mode doesn't fundamentally mean a game was designed around it. I also question what game you had unlimited supply of all the most powerful weapons in the game from the moment you first get the weapon.

If I was honestly interested in this game I might care, but nintendo being all anti-consumer is more than enough to get me to say no way to this game.

Yorumi

#21

Yorumi commented on Fire Emblem If Changes The Traditional Weapons...:

@BulbasaurusRex can you list all the weapons in the game and exactly all the balancing choices they've added? Sure sounds like this is all pure speculation and wishful thinking because:

"It's like deciding which of a Pokémon attacks are best to fill out its four moveslot options."

Ever notice how most competitive pokemon have a very limited moveset? Most attacks arn't viable, and any choice is usually more like a class choice that an individual skill choice. When it is an individual skill choice it's mostly just "hmm does my team need more fire or more ground attacks?"

Yorumi

#22

Yorumi commented on Fire Emblem If Changes The Traditional Weapons...:

@BulbasaurusRex you always had to chose which weapons from a huge variety to fill your inventory with. The powerful items were rare and had limited uses, the weaker weapons where plentiful and you didn't have to worry about using them. The system is overall removing choice from the player, period.

Weapon durability was a major balancing tool, to the point that items that could repair weapons were extremely valuable. As I said a rare weapon used wisely could turn the tide of battle, used frivolously and you won't have it when you truly need it. Those types of strategic decisions have now been taken away from the player in order to casualize the game.

Yorumi

#24

Yorumi commented on 3DS Hack Removes the Need for Flashcards to Pl...:

All they have to do is dump gba roms to the eshop and people will buy them. Sony did it with psp images. The 3ds as far as I'm aware runs the games natively so there's not even any testing required, just dump the gba roms to the eshop that's it.

Yorumi

#25

Yorumi commented on Nintendo Hoping That Splatoon Will Tempt Lapse...:

@Quorthon "Nintendo is clearly not selling the system to new customers anymore, and they know it--or they would've included a charging cable with the New 3DS."

It's impossible to even track but I've always wished we could get real 3ds sales numbers. I know a sale is a sale so it doesn't matter to the company but while 50mil is nice I bet you could honestly knock off 10mil in resales to the same customer(ie. someone who already owned a 3ds and bought another).

Yorumi

#26

Yorumi commented on Fire Emblem If Changes The Traditional Weapons...:

@AVahne oh I know that's why they like to argue that. It's why I get upset when casual options are added to a game. On the surface I have no problem with giving people options, but almost all the time casual options in one game become casual design in the next.

Companies quickly figure out it's a lot easier to design a game for casuals because when a game is easy design flaws and balance issues are less apparent and less devastating to the game. So screw the people that want a difficult game with real choices, we'll just put less effort into a casual game and get more money in the process.

Yorumi

#27

Yorumi commented on Fire Emblem If Changes The Traditional Weapons...:

@SomeBitTripFan that helps for the individual weapon but the overall inventory management it out the window. Remember every weapon requires a slot in a limited inventory. If a weapon has 4 uses, even if you have an unlimited supply of that weapon there's only so many you can realistically carry into a battle.

It also eliminates any possibility to doing the super weapons where it's crazy powerful but has 2 or 3 uses and only one or two of them in the entire game.

It even over all affects other areas of the game. For example a steel weapon early in game can be a rare treat worth finding to use in those levels before it because commonly available at a shop.

Yorumi

#28

Yorumi commented on Fire Emblem If Changes The Traditional Weapons...:

Hasn't the weakness of bows always been can't use at melee range? Kind of seems like they just destroyed any use bows as, specially since magic beats them now.

Also no durability? WTF. That was a major balancing mechanic in FE games. Make a weapon super powerful? Yeah but it's only got 2 uses. That presented real choices about how to use your items. Powerful weapons could turn the tide of battle if used wisely, but if wasted you wouldn't have them when you truly needed them.

The anit-consumer way they're chopping the game up already turned me off to it but this confirms it, not touching this game at all.

Yorumi

#29

Yorumi commented on Nintendo Hoping That Splatoon Will Tempt Lapse...:

Yeah I enjoyed the testfire and am getting the game but if smash and kart can't sell systems there's no way this will.

@rjejr It's kind of sad cause in almost every way the vita is superior to the 3ds. The main failing is it's library is mostly very niche very japanese games. It's got a much better touch screen, way better hardware at the same price as the 3ds, better screen, better speakers, benefits from psn's great flash sales, gets ports of ps3 games, hd collections provide access to some great ps2 games, and has the ps1 classics and psp library.

Don't get me wrong I enjoy my 3ds but sony really did make the better portable this gen. I would actually want a vita 2 because it's great having a ton of ps games all on a portable and a vita 2 would be powerful enough to play ps2 classics. Nintendo should have done the same, if I could build an account linked library of VC games on their portable going forward and have everything from nes, snes, n64, gb, gbc, gba, etc it would be great. Add new systems as the new portable becomes powerful enough to emulate them.

Yorumi

#30

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@AJ_Lethal now that's interesting, I didn't know rovio crashed that hard. I kind of think we can trace this back to facebook, we all remember farmville. Well they crashed and burned, looks like rovio is doing the same now, king is probably next. That gives me more confidence than ever that the mobile market is a bubble that will burst pretty soon.

Yorumi

#31

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Caryslan the question I think is worth asking is why are so many of these companies out of touch? Japan has always been a smaller market, and the game industry has been driven largely by the west. Until, lets say last gen, japanese devs have had no major problems thriving in the west. All the sudden almost over night they're woefully out of touch and can't figure out how to make games that sell well enough in the west to make money? To me that's strange.

I know budgets have affect things, but companies have adapted. It's interesting too that in a time that we're getting some of the most bland unoriginal games we're seeing all these companies saying "well we can't do it anymore, we're going mobile." I should study up a bit more on the japanese mobile market but if it's anything like the west. As much as I do criticize nintendo, the day there's no longer a dedicated gaming portable I think I'd die a little inside.

Yorumi

#32

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Ootfan98 because I was responding to a comment responding to one of mine? I was initially just saying I'd like to see a more niche console market as the fad chasers rush off to mobile when it was stated that nintendo isn't doing a bunch of things that they are. As a result I corrected the comment.

Yorumi

#34

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Nintendian just post something that actually supports your argument. That's all I'm asking. I and others have pointed to examples of counter points that contradict what you're saying. What evidence do you have that the mobile market is just on the verge of revolution and not one of the huge publishers in that market has managed to figure it out?

Yorumi

#35

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Nintendian listen to yourself, you're basically none of the countless counterexamples count because they don't support my position. So they won't buy need for speed or any other console game if it's a tiny bit similar to a console game, but if a zelda is exclusive to mobile it will be a revolution and the entire free to play idea will be gone and everyone will just be buying quality mobile games by the hundreds of millions. They tried making original games, they've tried console ports, they've tried popular indie games that sell well on pc, they've all bombed. But oh mobile is just so hungry for quality console games.

Yorumi

#37

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Nintendian THEY HAVE MADE ORIGINAL GAMES. They all bombed. Go talk to the gunman clive devs. The mobile market didn't start the way it is today with a bunch of free exploitation games. It went in that direction because that's what was discovered to sell. For a long time mobile devs were stumped by the market because concepts that works on consoles were bombing on mobile. It was then discovered the free trash is what made fortunes and that's where we are today.

Yorumi

#38

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Nintendian what will magically make it different? What's going to magically make ubisoft say "we should port our 3ds games to phones?" What's magically going to make people start buying mobile games in droves when everysingle company that has tried to put a one time purchase on their games(remember indie games sell on pc) has failed to sell them?

Yorumi

#39

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Nintendian console games have been possible for years on mobile devices, they tried making some in the early days, that's how people figured out you can't sell anything on mobile. There are original, high quality games on mobile, that fact that you don't know that speaks volumes about the market.

Yorumi

#40

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Nintendian Console games in the 70's and 80's were simple because they were literally pushing hardware to the breaking point. Your average calculator has more processing power than an nes.

You really think despite SE, capcom, and others all making mobile games for years none of them have managed to figured out they should just make console games on phones?

Yorumi

#41

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Nintendian Indies have no problem at all selling a game for $5 on steam, set the same price on mobile and everyone says it's too expensive. We've had articles on this site about various devs that port a mobile game to 3ds and make huge profits cause no one would touch their game on mobile even at a $2 price point.

There have been many big publishers making mobile games, and lets be honest here is King some tiny indie company? Everyone expects games to be free on mobile, you can't sell them. Plenty of research has been done about the mobile market and all the data shows you can't put a price on a game or it's doomed. It's fundamentally different people playing mobile games vs console games. If you think otherwise you're living in a fantasy world.

Yorumi

#43

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Darknyht yep it's always bad until nintendo does it then it's good. Look they've been releasing annual pokemon games for the last 16 years, not to mention the endless spinoffs. Again one company being worse doesn't suddenly make nintendo good in this regard. If we're going to criticize someone for milking a franchise then the same criticism applies to nintendo.

Yorumi

#44

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Darknyht I know full well why nintendo makes the business decisions it does. But the thing is all the other 3rd parties are milking their franchises for the same reason, it sells. People will tell you ubisoft and activision are the scum of the earth for constantly releasing assassin's creed and CoD, but my point is nintendo does the exact same thing. People want to give nintendo so special pass with everything and my point is they're acting just like the rest of the industry that everyone criticizes.

Yorumi

#45

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Einherjar do you not see how you've gone from "nintendo is doing none of this" to "yeah well it's ok cause nintendo."? Other companies being worse doesn't make nintendo good in this regard. In line with what Windy said, we all make a decision whether we will buy something or not but that doesn't mean it's not a bad practice to do it.

Yorumi

#46

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@sonicmeerkat the west is a bigger market in the global game industry so it's hard to know where things will eventually fall. The appeal of mobile to businesses is that it takes the least amount of resources for the highest potential gain. Specially when you get into the categories of exploitation. I think there's always going to be a console/pc market so someone will keep making better games, even if there's fewer of them.

Yorumi

#47

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Einherjar "On Disc / Day one DLC / chopping games apart ? When did that happen ?"

Amiibos are on disc dlc, they unlocked disc locked content in MP10 and splatoon, arguably smash as well. Xenoblade x has day one dlc, well technically like 2 days after release but it's the same thing. And FE:IF it cut up into 3 pieces for the complete story. Though a bit of a different category lets not forget they're cutting characters from smash and selling them back as dlc. Nintendo has been getting progressively worse each year with these things.

Who would have thought a year ago nintendo would be making mobile games, have on disc dlc, day one dlc, and selling incomplete games. For that matter, at least it's patches but splatoon is releasing missing tons of content that they're going to later patch in. That's not nearly as bad as the other things but whatever happened to the company that said they pride themselves on releasing complete games?

Yorumi

#48

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

@Einherjar Nintnedo isn't as bad as ubisoft but we got like 4 nsbm's games in 5 years, and just got one on VC. In the same time frame we got 3dworld, and 3dland which don't really play all that much differently from a nsmb game. Pokemon has been almost an annual release for like 16 years. OOT has been rereleased on like 5 consoles.

Most of their franchises go completely ignored. They have on disc dlc, day one dlc, the chopping up of a complete game to sell the full story in expensive pieces. Games designed to target and exploit serious addictive behavior and such, and still fail to provide good services. Nintendo isn't all evil, and ubisoft, activision, EA are all worse, but lets be real here, nintendo is no saint.

Yorumi

#49

Yorumi commented on Mobile Is Konami's Future, According To Presid...:

And again I have to ask, how long before we see a similar headline from nintendo?

Interestingly I think console(lump pc in with console, it's basically console vs mobile) gaming could become more niche in the coming years but I actually don't see that as a bad thing. Despite nintendo's problems supplying games the overall console market is too saturated. Sure mobile is even more saturated but we don't care about that market. Have a bunch of console gamers jump ship to mobile and let those devs fight like starved wolves over scraps. We might see the console devs that remain focus more on how to appeal to their niche market more like it was back in the 80's and early 90's, rather than overly marketed watered down games(even nintendo is doing those).

Yorumi

#50

Yorumi commented on Hardware Review: REVO K101 Plus:

I recent bought a gba sp from amazon, it's in flawless condition, not a single mark on the system. I kind of wonder if it had ever been turned on. Was $40 in that condition. Seems like these guys are pricing themselves way above market.

@Cesco Usually with retro systems most games are reasonably priced but there's a few that were limited print and high demand so the price is higher. Square games tend to always be in the category but most other games are cheap.