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Yorumi

Yorumi

Male, 31, United States

Joined:
Fri 7th June, 2013

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Yorumi

#2

Yorumi commented on The Mechs of Xenoblade Chronicles X Are Named ...:

@ningeek185 Personally I think it sounds worse, though doll isn't much better, not for the meaning just cause it doesn't really seem like a mech suit. But really almost anything would have been better, mech, armor, combat suit, tank, heck I even think Exo(short for exo-suit) would have been cooler. For that matter Fighter, like the aircraft, it's pretty obvious those have replaced planes. Doesn't matter much to me, just kind of an odd choice for a name.

Yorumi

#3

Yorumi commented on The Mechs of Xenoblade Chronicles X Are Named ...:

@Ryno wow, that just makes it bad.

@rjejr when I was watching the stream I was constantly thinking who exactly is this directed at? They were treating the audience as though they had never played a video game before. However, xenoblade is not some causal game, the people buying are going to be experienced gamers. "Lets talk about the fuel gauge, when you use actions it depletes fuel and you need fuel to power your skell." Thanks, I wouldn't have known how fuel worked in a vehicle if you didn't explain it to me so clearly.

Yorumi

#4

Yorumi commented on Natsume Suggests That Nintendo's Moving Away F...:

@Einherjar I'm actually a computer program, I've got a degree in engineering. The fact that you think hacking a system is even remotely comparable to using an official compiler with system libraries is laughable to anyone with any knowledge about computers. I don't need to know anything about you, I'm directly responding to your very own comments.

Yorumi

#5

Yorumi commented on The Mechs of Xenoblade Chronicles X Are Named ...:

@Tsurii897 well i Know, and it's not uncommon for japanese games to have english text. It's just weird that nintendo would decide to change it when the english text is already there. And it's just a weird change too, the name of the mechs for a game like this isn't going to have even the tiniest bit of effect on sales.

I mean I get when terms are changed cause it's something that doesn't make any sense at all in the culture, but I don't know it's just kind of weird.

Yorumi

#7

Yorumi commented on Natsume Suggests That Nintendo's Moving Away F...:

@Einherjar someone hacking a system is not in any way shape or form anything at all like a person with an official compiler and system documentation. The fact you would even bring up that as a comparison shows how little you know. You just have no idea what you're talking about when it comes to writing code and in general how computers operate.

Yorumi

#8

Yorumi commented on Masahiro Sakurai Shares His Positive Feelings ...:

@NandN3ds they announced mewtwo dlc before the game even launched. They're literally selling back old characters cut from the game. So it's a scam when these other companies release new maps and content but when sakurai does it it's good? And amiibo was before launch too, they chopped a trainable fighter out of the game and sold it back as dlc in the form of amiibo. So when anyone else does on disc dlc, and chopping modes out of games to sell back as dlc it's a scam but when nintendo does the same exactly thing it's good? Give me a break this is getting ridiculous.

And none of this even gets into the other things nintendo is doing, already announcing dlc for splatoon and xenoblade. Yeah sakurai isn't nintendo but it's calling nintendo scammers.

Yorumi

#11

Yorumi commented on Natsume Suggests That Nintendo's Moving Away F...:

@NandN3ds um this is a 3rd party dev literally saying they want to put a game on VC and nintendo won't. I think it's a bit scary how willfully blind you are to nintendo's practices and how you'll clearly deflect and defend absolutely anything nintendo does.

Yorumi

#12

Yorumi commented on Masahiro Sakurai Shares His Positive Feelings ...:

"After all, a game should be 100% at the time of release, and I would be livid if it were split up and sold in pieces."

I kind of see these comments as a bit delusional. Didn't they just sell mewtwo as dlc? And now they're selling characters from previous games as dlc. Not to mention the games lack modes present in previous versions. And what was amiibo exactly if not day one dlc removed from the game and sold back in pieces? Lets not forget the bigger picture here where nintendo already has dlc planned for it's upcoming titles, tied a mode in MP to amiibo, and is selling a choice in the new FE for a large amount of money.

Really pot meet kettle here.

Yorumi

#13

Yorumi commented on Natsume Suggests That Nintendo's Moving Away F...:

So nintendo doesn't care about the VC, doesn't care about securing 3rd party support, doesn't care to provide modern features to the system like voice chat, and doesn't care to release much beyond tired old rehashes. Remind me why did I buy this system?

@Einherjar I don't think you know how computers work. This whole open platform stuff is mostly nonsense. A console dev kit among other things is just a compiler that will compile code into the consoles native bytecode. All you have to do to get an emulator working on a console is get the program compiled into native bytecode. There's nothing magic about the wiiU that makes it any more complicated than any other platform, nintendo just doesn't want to do it. And hell the existing emulators on the system should be able to run about 90% of all roms without any tweaks.

Yorumi

#14

Yorumi commented on Editorial: Nintendo's Problems With Trends and...:

@Cyberbotv2 "I get the feeling Nintendo figures they could put a mustache on a potato bag and trot it out there and sell millions."

Sadly looking at sales data, that's kind of what's happening. Mario party 10 is charting? Really? Most of their games don't sell much, slap mario on a game and it flies off the shelf. The wiiU owners especially seem to not give anything a chance unless it has mario on it.

Yorumi

#15

Yorumi commented on Editorial: Nintendo's Problems With Trends and...:

@Kevlar44 "What non console manufacturer has had success developing controller peripherals? Are you telling me a WiiMote, DS, Gamepad, ect.. didn't create new design possibilities?"

So new controllers that are dropped is innovation? You might not know this but the vita has a touch screen, and like the ds it's not really all that utilized. How'd the gamepad work out? They used it for a few gimmicks and dropped it. The wii remote? Oh good they shoehorned in waggle controls. That's innovation? I mean hell they're not even using their own hardware gimmick on their own console. They actually shut the thing off for one entire game.

How about they innovate gameplay, make creative new games instead of rehashes with some new gimmick shoehorned in? Of the games nintendo has so far released on wiiU, all of one of them couldn't be done on a ps4.

There's a game being make for ps4 that's 4d, no man's sky is using procedural content generation on a massive scale, kick and fennick have a new take on platforming etc. What's nintendo doing? Oh here's the same mario game you've played for 30 years.

I just don't get why people bring up all these things that nintendo isn't doing now as things they'd stop doing if they didn't own the hardware. What major innovation to gameplay have the brought to the wiiU? I'll wait.

Yorumi

#16

Yorumi commented on Editorial: Nintendo's Problems With Trends and...:

@MajinSoul "I always wonder why people pay so much attention to this stuff instead of playing actual games."

Mostly because we can't play games 24/7. For me you'll only find me posting when I don't have access to a game console. Work gives me the freedom to use forums a bit since it only takes a minute or two to make a post, as long as I get all my stuff done on time. You need to get your head out of a project every so often, it actually makes me work better. So when people can't play games they talk about them.

Yorumi

#17

Yorumi commented on Editorial: Nintendo's Problems With Trends and...:

@Hy8ogen beyond that the only reason nintendo even can include reviews in their policy is because youtube allows them too. In terms of the law it is absolutely on the side of the reviewers and against nintendo there. Review and critique is explicitly stated in the terms of fair use in the US copyright law.

Yorumi

#18

Yorumi commented on Editorial: Nintendo's Problems With Trends and...:

@Discostew oh yeah I know it's youtube as the private entity enforcing it's own rules. I was just addressing the faulty notions of what the law says.

As far as taking nintendo or some other company to court I'm not sure they actually have standing to sue in this case. Even if the law explicitly said somehow all the lets plays and everything else is legal and not a violation of copyright law, youtube could still enforce their own policy. So they can't file a legal challenge against youtube, and can't against nintendo because they're just making the request to youtube. I think the only way it could happen is if either youtube began to refuse to take down videos or someone had their own server so they could refuse. At that point the only option for any of these companies would be a legal challenge.

As for #146, that's a bit of a weak argument cause would anyone pay attention to a movie critic, for example, if it wasn't for the movie he was reviewing?

Yorumi

#19

Yorumi commented on Editorial: Nintendo's Problems With Trends and...:

@OMC79 and this really goes for others saying you can't make money off another person's work is not accurate and provably wrong. Copyright law does not mean a copyrighted work cannot be shown anywhere any time in anything monetized as people like to say. There are legal ways to use a copyrighted work without any permission and make money.

Legally youtube content involving games is in a grey area and legal scholarship on it is mixed. Some say it's a violation some say not. Until a court makes a ruling it's unknown whether a lets play, commentary, or other such things are legal or not.

Yorumi

#20

Yorumi commented on Editorial: Nintendo's Problems With Trends and...:

@Kevlar44 this is my point though, everyone wants to have it both ways. On the one hand the nintendo fans want to say nintendo games are so great, so much better than everything else out there, but then as soon as it's said to have nintendo focus on games suddenly it's oh well they can't compete, and can't innovate and can't make quality games.

So which is it? Is nintendo a competent company that knows how to make games or a bunch of amateurs who can't put out a quality competitive game?

Yorumi

#22

Yorumi commented on Editorial: Nintendo's Problems With Trends and...:

@Kevlar44 "Going 3rd party will reduce profits, it's not free to publish games on a console you don't own."

That's far to simplistic, answer this question: Which is bigger 100% of 100 or 70% of 200?

@OMC79 maybe I like more than one type of game? And I always find it funny that the biggest nintendo fans think they couldn't make money selling games. So wait are the games good or not? People rave about how great the games are, then when it's suggested they focus on making games suddenly it's oh well they arn't good enough to make money.

Yorumi

#23

Yorumi commented on Editorial: Nintendo's Problems With Trends and...:

@OMC79

The wanting nintendo to go 3rd party is not because we don't own nintendo consoles but because it's becoming increasingly difficult to justify the purchase of one. At this point the wiiU has so little 3rd party support the console is basically just expensive DRM. Half the game industry is making 2d platformers, there's about 3 released a month. Why do I need to buy a $350 console to play 2d platformers?

Asking people to buy an expensive console to get a handful of releases in a year and has little variety in it's games is asking a lot. Sure I'd be happy to see them capable of selling consoles but being forced to prop up a failing console isn't helping them. They've had 20 years to sell home consoles and 3 out of 4 of them did horribly and they've mostly been getting worse each gen.

That's why people want to see nintendo go 3rd party, they're great at making games but terrible at making consoles.

@sonicmeerkat I'd argue minecraft is proof of it. You could very easily argue the reverse though, is there any proof that lets plays result in less sales?

Yorumi

#26

Yorumi commented on Nintendo Highlights Increased US Hardware Sale...:

@Kimite it's always said to just wait until insert x event here. The problem is we're not in the launch year anymore, the wiiU is two and a half years old. Mario 64 and luigi's mansion were launch titles. Starfox 64 arrived in the first year of the n64 and OOT was two years in. Yeah I'm not selling my wiiU or anything but at some point the goal post has been moved so far it's not even in the stadium anymore.

Yorumi

#27

Yorumi commented on Nintendo Highlights Increased US Hardware Sale...:

@Darknyht I'm was just pointing out how the sales of the console show it's not doing well, it's just an easily identifiable figure. Otherwise people just go around in circles saying yeah huh, nuh uh. It's like with the games lacking creativity and ambition, I won't be surprised when 5 people show up to talk about how the games changed their lives.

As for #109 that's just excusing bad behavior by pointing to more bad behavior. Every last dev in the entire game industry could lack creativity and ambition and it still wouldn't change the fact that it's bad. The wiiU is a disappointment even as a nintendo fan.

Yorumi

#29

Yorumi commented on Nintendo Highlights Increased US Hardware Sale...:

@sweetiepiejonus Part of the reason so many people are so down on the wiiU is because we don't think it's a brilliant system. The games on it are mostly unimaginative and lack creativity. They're mostly all safe sequels and rehashes. Most of them are 3ds games anyway. Where's the games that push boundaries and tend to be new and creative like mario 64, OOT, starfox 64, jet force gemini, rogue leader, luigi's mansion, animal crossing, mario galaxy etc?

Yeah I get it there were rehashes on the snes, n64, gc, and wii but they were mixed in with new and unique games. Two and half years into the wiiU and splatoon looks like the first fairly unique game on the system, and xenoblade is the first game showing some real ambition behind it.

The sales are mostly just easily identifiable proof that the console is just a failure. It's not that there's zero fun to be had on the system but if you have a 3ds you're not really missing much. Many will tell you their console sits idle for months waiting for a new game to play. That's a pretty big failure to me.

Yorumi

#30

Yorumi commented on Nintendo Highlights Increased US Hardware Sale...:

@rennandovale The wiiU is selling less than the GC, a console nintendo called a failure. The console has tanked horribly, it might not even make a 15mil mark, and has soured a lot of nintendo fans on buying more nintendo hardware. It's destroyed consumer confidence in nintendo at least as far as the home market is concerned.

Yorumi

#32

Yorumi commented on Video: Xenoblade Chronicles X May Have Been Su...:

@Quorthon you can obviously look up youtube videos of star ocean battles, or tales games but it's action based so it's not menus and turn based(FF's ATB it still basically turn based). It's actually faster than xenoblade's battle system. If you don't like the slower battles of FF games you should try a tales or star ocean game. I highly recommend tales of graces for ps3 if you have one, other wise star ocean is a bit harder to get, 4 has it's problems as I mentioned and 3 is a ps2 game.

Yorumi

#33

Yorumi commented on Video: Xenoblade Chronicles X May Have Been Su...:

@Quorthon if you like rpgs you might like star ocean. They're action rpgs like tales games. Like everything it's a mixed bag, I like SO3 a lot, SO4 had good gameplay but the story, and the main two characters especially were just terrible. They say 5 is going to be more like 3, basically the press release could have been translated "we screwed up with 4, sorry" filtered through PR speak.

Yorumi

#35

Yorumi commented on Video: Xenoblade Chronicles X May Have Been Su...:

Ok first of all anyone saying the 2013 trailer was obviously pre-rendered has no idea what they're talking about. Modern hardware is fully capable of rendering that scene in real time. Even this downgrade isn't proof that it was pre-rendered, it could have very well been rendered on more powerful hardware than the wiiU has. An actual cutscene with higher graphical quality than a game plays at is also not necessarily pre-rendered either because shutting off a lot of the game engine can free up more power for advanced rendering.

Simply put not one of you knew it was pre-rendered or rendered on more powerful hardware in 2013 because that's an unknowable unless you had access to the game or the developers.

That aside on to the article, I don't like when companies use bullshots which is what this is. It's not going to stop me from buying the game cause gameplay is what I care about. Still it would be nice if they rendered early trailers below or at what they're absolutely certain they can achieve. Then later if they can do better we get a pleasant surprise as the game looks better than we thought.

Yorumi

#36

Yorumi commented on Zelda-Style Adventure Midora Runs Out Of Kicks...:

@RoomB31 the only reason the kickstarter amount doesn't necessarily match the total budget is sometimes developers will already have their own funds but need a little extra. Of course in this case the amount was so small the game would have needed to be nearing completion for it to have made any difference.

Yorumi

#37

Yorumi commented on Zelda-Style Adventure Midora Runs Out Of Kicks...:

@Quorthon well it has nothing really to do with being indie, but you get the impression from the updates this was more of a hobby project than a serious business. What you're describing for your personal project right now is a hobby, it's not your job, nothing wrong with that. However, the idea of getting a project funded is it becomes a job, you become a company and everyone else becomes an employee. The funding pays for salaries and other such things to develop the project as a full time job.

Every indication from the dev's own comments are that this is being managed more like a hobby than a project with a deadline. Forget management for a moment, nothing even really indicates he's ever done anything with a deadline. I mean heck there's an endless list of awesome features I'd love to implement into the game I work on. But I have deadlines, I have to decide what gets built and how long it will take and I have to deliver. I've gone over estimate before, but my boss expects when that happens I better damn well have something that looks like serious work has been done on it and it just needs a bit more time to finish.

That's where I'm seeing this as more amateurish. He doesn't seem to have any idea how to work with a deadline and work within a limited budget.

Yorumi

#38

Yorumi commented on Zelda-Style Adventure Midora Runs Out Of Kicks...:

@Quorthon well that's largely why it's said to double or triple any estimate. In the years I've been building features for the game I work on I've learned that what would seem like outrageous time estimates are all to often accurate. Even something small that should only take me two or three hours I still give an estimate of a full day just because stuff happens. When I'm estimating a large project it usually goes in continually refined steps. Basically a wildly long estimate and then as features are completed the estimate is updated.

Now it's unknown how much money the dev brought to the project but it's pretty obvious $70k is a shockingly low estimate of funds needed. That amount likely couldn't fund development for more than a few months. The salaries of 4 people alone would eat that in 6 months.

Given the feature creep mentioned it's pretty obvious the money was mismanaged. He knew he was on a limited budget, and he knew the money could run out, that's not the time to be continually rebuilding the game and adding more and more features. Although kickstarter backers arn't investors in the sense they're planning to make their money back, it's still a business with investors and should be treated the same way.

You can't go to investors and say "yeah I totally mismanaged the project and blew all the money without any deliverable project, sorry these things happen you know."

Yorumi

#39

Yorumi commented on Zelda-Style Adventure Midora Runs Out Of Kicks...:

Definitely sounds like someone who hasn't made a game before, or even really read about game design. A common thing I've heard said about software, and as a programer I agree, "whatever you think it's going to take to finish the project, double it, and maybe even triple it, then you'll have a good estimate." Another person in the industry says paraphrasing "a game is in pre-production until you have two complete deliverable levels with all gameplay features included. That Usually requires 30% of the budget and you can make proper estimates from there." Now this isn't some hard rule but applying it to this project it sounds like this game still hasn't left pre-production. Sounds like they need more money to finish pre-production, and then a little more than double whatever that amount is to finish the game.

Another good rule to live by, plan your game so that if 50% of your budget were removed you can still finish it. That forces you to focus on core elements and avoid feature creep(like this game). It also means if you actually do lose some of your budget you're already prepared for it, and if you don't you have more money for development.

Yorumi

#40

Yorumi commented on Reaction: Confirmation of Unity on the New Nin...:

@Kirk it depends a lot on how far you really want to take it. It has a lot of built in scripts for things like camera control and such, so you might be able to get something working but I doubt you could create anything that is realistically marketable. That said a friend of mine who worked with me for a few years, and is in no way trained in programing, left the company to start his own game and he's managed to hack his way through unity and learn stuff about programing in the process.

You'd be amazed what you can learn if you just sit down and do it with proper instruction. But yeah unity is defnitely no gamemaker, it's more like unreal or cryengine.

Yorumi

#41

Yorumi commented on Reaction: Confirmation of Unity on the New Nin...:

@Kirk Unity is a graphical engine and scripting engine. For all the scripting of making a game engine(the physics and all the rules of the game) you'd need to know how to program, C# is the most common language people use for unity. If you want to use your own models for characters and such you'd have to either build them yourself or get someone who can do 3d modeling, likewise for animation, sound etc.

What unity handles is the low level stuff like how to actually display a 3d model on screen and set up shaders, and transformation and all that is quite complicated just to get a basic 3d graphics engine working.

Yorumi

#42

Yorumi commented on Reaction: Confirmation of Unity on the New Nin...:

@Nintendian and yet you have no actual experience with a sony console. There's a huge diversity of games on sony systems that fill all kinds of genres. Heck the second best selling ps3 game for march was pac-man. I'm not trying to sell sony consoles here, and you can like nintendo all you want but you're hating and bashing something you know essentially nothing about. You're cherry picking whatever confirms your bias and based on that confirmation bias bashing a system that has a lot of great games from all different genres. You're denying yourself the enjoyment of these games just to adhere to some silly console war.

meh console wars(ps3 game btw) https://www.youtube.com/watch?v=KQ9Km7WW2aE

Yorumi

#43

Yorumi commented on Reaction: Confirmation of Unity on the New Nin...:

@Darknyht I don't even particularly care about the order cause that's essentially the cherry picking I was talking about. I kind of figured the lowest hanging fruit would be the order or AC:unity. When people are talking about how bad all non-nintendo games are they're usually talking about 2 or 3 popular flops they've heard about on the internet, with no real experience with a non-nintendo system.

Yorumi

#45

Yorumi commented on Reaction: Confirmation of Unity on the New Nin...:

@Nintendian "Most of the PS4 games are only next gen in graphics but it's still the same game design."

This could describe essentially every wiiU game released by nintendo up to this point. Nothing they've released so far has strayed, really at all, from an established formula. That's the special pleading, you're excusing the very thing you're criticizing ps4 games just because it's nintendo doing it. You're argument is essentially "ps4 games are bad because they rehash ideas, but nintendo games are ok when they rehash because nintendo."

That's not grounds at all for saying they have the best games, and makes me question how much you've even played the games you're criticizing.

Yorumi

#50

Yorumi commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@Jetset actually you could do those on other systems. You could certainly use the internet to show different things on different screens. Any portable can do ad hoc connections, so 5 people with a 3ds/vita. I'm not trying to deny what the gamepad does in a game link nintendoland but at the same time it's mostly for couch multiplayer that requires two different screens.