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Yorumi

Yorumi

Male, 31, United States

Joined:
Fri 7th June, 2013

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Yorumi

#1

Yorumi commented on Link amiibo Compatibility Confirmed for Hyrule...:

Now that makes me want all the playable characters in the game made into figures. I definitely want some more details, but then again I'm sure link and zelda will work with zeldaU so probably not a bad idea to just go ahead and buy them.

Yorumi

#2

Yorumi commented on Mega Steelix and Mega Glalie Confirmed for Pok...:

@IceClimbers my main problem with the megas is the one per team thing. If you're relying on megas to balance other pokemon then that alone negates any gains you get. What I mean is lets say hypothetically they did achieve perfect balance by giving every pokemon that needs it a mega. Well that's not really any better cause I can now use one pokemon I want to and 5 others that are forced.

Personally I would have much preferred megas be a change in behavior for the pokemon not a balancing measure. Perhaps the mega fits better on one type of team while the regular pokemon fits on another. That adds more to the strategy of the game, and possibly even ups the usefulness of abilities that detect items so you know which pokemon is the mega.

As far as the battle side goes, oh custom rooms all the way. Smogon for example should be able to create a room for battling in in which they can set every one of their custom rules from banning pokemon, moves, abilities, or any combination thereof(ie blaziken only allowed if it doesn't have speed boost). Could turn level syncing off or other such things. I'd even love to see some of stadium's custom rules like "all pokemon must be less than level X and the sum total of all levels on the team must be less than Y."

Let us set up the room's custom rules, invite people the room and anyone battling in the room plays by those rules. Heck allow the game to track a room specific leaderboard.

Yorumi

#3

Yorumi commented on Mega Steelix and Mega Glalie Confirmed for Pok...:

@BLPs something that comes to mind is a game like myst. You're in a forest with mostly still shots, finding clues to unlock various devices to solve a mystery. I think the best thing would be to think of games you like that involve one or the other themes and then see where that takes you. Well suppose I've strayed off topic enough, you'll figure it out though.

Yorumi

#4

Yorumi commented on Mega Steelix and Mega Glalie Confirmed for Pok...:

@BLPs you know it's funny I'm actually pretty good at big picture kind of ideas for design but not good at fine details and implementation. Which I suppose makes me a terrible designer cause the fine details are where all the hard things are.

Yorumi

#5

Yorumi commented on Mega Steelix and Mega Glalie Confirmed for Pok...:

@BLPs taking vs giving is a complicated thing. What's really been souring me on pokemon lately was the couple months I spent trying to design teams in x/y. I either ran into roadblocks and scrapped a design or tried it out but it got stomped cause I was using too many less than top tier pokemon. I've known the balance has been trending pretty lopsided for a while but x/y has hit the point where the overlap between the pokemon that I want to use and the pokemon that are useful is near zero.

So my opinion is forget the megas, even in the most idealized state they don't solve the problem they claim to, and make a sweep through the game and try to balance things out some. Add moves, stats, evolutions, or take away some things from the most ludicrously overpowered pokemon. They shouldn't have let it get this bad in the first place but now they have and it's really making me not want to play pokemon anymore. I want to battle through the challenges with a team I love, not one that was forced on me just to stand a chance.

ugh i said I wasn't going to rant anymore, well so much for that.

Yorumi

#6

Yorumi commented on Mega Steelix and Mega Glalie Confirmed for Pok...:

@BLPs I just wish so much they would go through and balance the game. It doesn't have to be perfect balance but I thought the whole point of the way pokemon teams worked was so you could make your pokemon team with the pokemon you wanted. Sadly the balance is so lopsided that if you want to do anything that you can't outlevel you're massively restricted in your choices.

Yorumi

#8

Yorumi commented on Oddworld: New 'n' Tasty Wii U Delay Seems to b...:

I think more amazing than the excuse is that from reading the comments people actually thought the 8GB was for full games and not just save files. Also amazing that people still think you arn't paying a premium for the internal storage in the xbox or ps4. How in the world people can still criticize nintendo for not charging a premium for storage and instead allowing customers to choose how much they need.

Yorumi

#9

Yorumi commented on Game Freak Confirms That The Pokémon Stadium ...:

@Bolt_Strike yeah they're probably figuring it's not cost effective. Though to some degree I do question the cost. HD is more expensive but they still had to make x/y and now oras that they sell for $40. Cell shading is also not as expensive to do as realistic models. Oh well what's done is done.

Yorumi

#10

Yorumi commented on Game Freak Confirms That The Pokémon Stadium ...:

@Bolt_Strike well the games also don't necessarily have to be $60. The stadium games did tend to have a fair bit of challenges and stuff too. It could be a $10-20 download only thing that just allows storing a team to battle in hd against AI's or online. You could even have a few custom AIs and then a random generated AI of various difficulties that would just randomly build a pokemon team based on some parameters, that would keep people busy. The could of course build in challenges like the various endgame challenges in the pokemon games themselves.

You could have a pokemon simulator that lets you just make a pokemon without going through the breeding, and EV training process so you can test out different teams in real battles. There's nothing quite like spending days breeding a team only to realize there's a fatal flaw. For that matter if it was download only you could even have the game require a pokemon bank subscription. The game would get automatic updates even continuing across console generations so it's kind of your one stop pokemon battling game.

There's a lot of ways they could go with it and I think nintendo and it's partners tend to dismiss ideas far to quickly. Kind of like how they dogmatically refuse to put a proper pokemon adventure on home console. Why are you afraid it will actually sell?

Yorumi

#11

Yorumi commented on Game Freak Confirms That The Pokémon Stadium ...:

@Jahir you know that actually brings up an interesting point. The reasons are irrelevant but gen 1 pokemon holds a special place in a lot of people's hearts. I forgot if stadium 2 had it but the first stadium for sure how the controller plug in for the n64 that allowed you to play your GB pokemon game on the tv. It would be quite cool if they emulated all of that. Put stadium 1 up on the VC with a full version of the original GB pokemon red and blue and statdium 2 up with gold/silver(pretty sure stadium 2 was gen 2 been a while).

That allows you to catch and train all your own pokemon and move them into the stadium games so you can get the full experience. I get the feeling people would be jumping all over that.

Yorumi

#12

Yorumi commented on Game Freak Confirms That The Pokémon Stadium ...:

I get that it would probably be a good bit of work but barring that the increased power of the wiiU could make a huge difference. You could have beautiful effects for the attacks, make physical attacks look like they're actually making contact, have the pokemon running around the stadium instead of standing still. You could have an announcer that could to some degree react to the battle itself. Sorry gamefreak but no we have not reached the absolute ultimate perfect iteration of pokemon with nothing left to achieve. Just tell us the truth you don't want to make the game.

Yorumi

#13

Yorumi commented on Super Smash Bros. for Wii U Announcement Revea...:

@ChessboardMan there's quite a bit wrong with that actually. Yes crunch time exists but it's not something that happens throughout the entire development process as sakurai likes to imply.

Also discs arn't burned, a disc is just a means of storing the program. The program is merely recompiled(hopefully with proper makefiles so it doesn't take hours to compile) and executed on the native hardware.

Actual debugging is first done by the programer writing the code. Depending on when this is happening with depend on the exact debugging process involved. If it's a newly written program he'll make sure it works and try a few things to break it. If it's in response to a specific bug he'll follow the methods to reproduce the bug and make sure it doesn't work anymore.

The bug testing team is a team of people who serve two purposes, one it's having many eyes on the program. Everyone brings their own unique perspective and it increases your chances of accidentally stumbling across something. The second is they've developed skills to come up with things to try that no one would ever think to do. When writing code programers mostly write code assuming people will be using it properly, combined with intimate knowledge of the program makes them poor bug testers. The bug testers are able to think far differently than the programer and expose flaws in the code.

Yorumi

#14

Yorumi commented on Super Smash Bros. for Wii U Announcement Revea...:

@ikki5 it doesn't have to suffer any more than anywhere else, and like anywhere else it's entirely defendant on the person. Some companies put ridiculous deadlines on their workers and push them well beyond limits. However, that's true anywhere. The sakurai worship is quite extreme honestly as the people in the game industry that usually suffer the most are the lower level employees not the head. They're the ones being told by the boss they have to meet an extreme deadline and working all nighters to get it done.

Yorumi

#15

Yorumi commented on Super Smash Bros. for Wii U Announcement Revea...:

It actually concerns me the game is being rushed. Games are usually in final testing months before release. Maybe they're planning a day 1 patch but they've got to get the discs printed and shipped all over the world. You don't just wave a wand and magically the games appear is stores.

Yorumi

#16

Yorumi commented on Trailer Shows Off Today's First Batch of Hyrul...:

If it helps anyone's purchasing decisions this single dlc pack alone is almost worth $20. A full adventure map is a ton of missions, I think it's like 120 or something. If the other dlc packs contain an equal amount of content you're getting roughly tripple the original game's content for $20.

Yorumi

#17

Yorumi commented on Trailer Shows Off Today's First Batch of Hyrul...:

This game delivered way more than I was ever expecting. Not even 100% finished with the main game and now the dlc. Have the season pass already.

@AJWolfTill they might still do it in the other dlc packs. The original zelda for nes had a master quest so it does make sense to use the same map.

Yorumi

#18

Yorumi commented on Super Smash Bros. Fans Teased Further by New M...:

@PieEater163 but like I say that's showing the don't care about wiiU owners. The 3ds version doesn't need any help selling, they could have literally dropped that on store shelves without any hype and it would have sold just as well. Yet they've been hyping that game all year. Meanwhile with the wiiU version it's like "oh yeah that's supposed to launch in a few weeks, I guess we should remind them it exists and maybe one or two people will buy it."

If the wiiU sales were going to take away from 3ds sales it would only be for the better of everyone involved. The wiiU version gets a larger number of sales so online isn't dead, console sales would be going up, which is good for nintendo, and maybe just maybe it would convince a few devs, including nintendo themselves to take the console seriously. How in the world do you have a console that is failing so spectacularly and you don't spend everything you've got hyping the one game coming out for a while that has any chance of selling consoles? Their next chance to sell consoles is zelda U, and given what we saw at e3 there's decent odds it doesn't make it by the end of 2015.

Yorumi

#19

Yorumi commented on Super Smash Bros. Fans Teased Further by New M...:

I'm sure they'll do ND sometime but do they not realize they need to actually sell the wiiU version? Seriously we're less than 5 weeks from launch and they've said essentially nothing about the game. They spent more time hyping MK8 than this and that game is a much easier sell than smash. Is it really too much to ask of nintendo to pretend like they care just a little bit about wiiU owners?

Yorumi

#21

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@BLPs it's a straw man because I never said that, I said the gamepad's button layout is inferior to the gc controller. On top of that nintendo isn't using the gamepad. They're reinventing the wheel for the sake of reinventing the wheel, they're hoping the gimmick of it will sell without any input from nintendo themselves.

Beyond that the wiiU so far kind of is a port fest. Oh they're not true ports but look at how many nintendo first party wiiU games can be found on the 3ds. What game from nintendo has shown off unique gameplay that can't be found on the 3ds? At this point it's pretty much only pikmin. I can get nsmb, dkc, 3dland, mario kart, and smash on the 3ds.

The problem isn't the wiiU, it's not even the gamepad, it's nintendo's utterly incomprehensible stupidity with the system. The system has amazing potential and the gamepad should be a quite literal paradigm shift in gaming, I can think of lots of good uses for it. But no one is using it, not even nintendo. They've released mostly upscaled 3ds games, and now they release a gamecube adapter that only works on one game when I can right now go buy a gamecube shaped classic controller and it will work on all games. They've ignored the wealth of games they have in their library for the VC with I and many others would buy in a heartbeat. No one played ever game ever gen so the VC is great for game droughts.

That's why the wiiU isn't selling, nintendo isn't putting their heart into it and doing all kinds of stupid things and I'm not going to withhold criticism because some adult can't handle that other adults don't like a particular gaming system. Hyrule warriors is the first game in a long time for the wiiU I've rated excellent and surpassing my expectations. Most of the other games have been a disappointment, I didn't buy a next gen system to get a bunch of 2d platformers. They should have GC and n64 vc at this point. I should be able to launch wii games from the wiiU menu and play those games with a gamecube controller with the adapter. Simply put nintendo needs to stop pretending the system will sell in the hundreds of millions just because it has wii in the name.

Yorumi

#23

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@BLPs You're moving things all around I was talking about your hatred of competitive players you expressed the GC controller has little to do with that. But here we go. People arn't against new things but for a lot of people there hasn't been an improvement to the GC controller or they'd be using it. Notice how no one is demanding n64 controllers. How often do you see the button layout on a keyboard completely rearranged? Notice how sony hasn't radically changed their controller design in 15 years, it's because it doesn't need it.

When the GC was designed I was around then, I've been playing since the NES days. When they showed the controller nearly everyone instantly "whoa, what the heck is this it looks awful." But nintendo said "no we specifically designed the shape and layout to be comfortable and allow easy access to all buttons." People got their hands on it and magizines reviewed it and said yeah it looks weird but once you try you realize it's an amazing design. The point of all that is to say it was actually designed with purpose and function in mind. Yes the d-pad sucks on it and the c-stick should just be a copy of the main stick, nothing is perfect.

Now lets look at the gamepad. Well first off R/L and ZR/ZL are too far apart so you can't switch between then easily. ABXY are also fairly wide making it somewhat more difficult to access all 4 at the same time. Is this minor? yes, but it shows the overall design is inferior.

It used to be a new controller was designed to be superior. Going from nes > snes > n64 > gc the controller design was always superior to the previous design. But then with the wii they largely decided to reinvent the wheel just for the sake of it. The remote didn't have enough buttons on it but they had to make it for motion controls which they didn't make a whole lot of use for beyond waggle controls and half the games just used standard controllers anyway. Then we have the gamepad which had potential but even nintendo refuses to use, and considering they sold the pro controller along side it is kind of an admission that people would rather use regular controllers and now this adapter.

They should use a standard design for a controller for all systems and only make a new one when they have a superior design, not when some mad scientist in the R&D department has an idea but no clue how to actually make use of it.

Yorumi

#24

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@BLPs but they arn't saying that, they're saying this is the way we have fun, and everyone else can have fun they way they want to. No one has ever given an answer as to why melee was so anti-casual and so not fun, because they can't. Melee was fun for casuals and fun for competitive players. But here's the interesting part you actually are saying to a group of people "don't have fun." You'd said you're against them modding the game to be more fun for them, you're against them requesting changes that make the game more fun for casuals and competitive alike.

You're trying to create a division among fans for absolutely no good reason at all. You said yourself you disdain a group of players because they don't enjoy the game the same way you do. That makes no sense other than "must dislike people who are different." I've seen so many casual players launching an all out assault on the competitive community with insults, attacks, and cheers of joy whenever something hurts the competitive community. Yet they want to act like it's the competitive community that has horrible people in it?

It's quite interesting that this is the 4th article I've seen where usually more than one casual player is attacking the competitive community and yet I believe I have not seen one single competitive player attack casual players. Maybe the casual players could just enjoy the game instead of attacking other players and trying to dictate how everyone else is allowed to have fun?

Yorumi

#26

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@Darknyht well like I said death by a thousand cuts. They seem to constantly surprised by things as though they have little idea what people actually want. The GC controllers that plug into wii remotes is the perfect example. They have to know these exist, and that they work with any game that allows for a classic controller. Yet they show up with this thing that only works on one game and wonder why people might be upset about that. I mean it would have literally been easier to put a transmitter and battery in a GC controller and been done with it.

It's not unlike the situation with the gamepad, yeah I like off tv play but they engineered and promoted this thing and seem to have no idea how to actually use it. Or the VC, hey we have this great library of games from gc, n64, snes, nes, ds, gba, gbc, gb, etc. Oh hey here urban champion, seriously that game was voted one of the worst games in history we don't care about it.

Yorumi

#27

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@Kaze_Memaryu the main point I was making is an input mapper is a really simple program. All the have to do in the OS is map the usb input to gamepad buttons and the games wouldn't know the difference. Of course it's missing buttons but there are solutions to that. If they're going to make this they might as well do it right.

@Discostew yeah I know it has to be running at some level. I'm mostly giving as much of the benefit of the doubt as possible. The thing with the number of icons more annoying than anything else. It basically means they just didn't build a good GUI. For whatever reason all the console manufactures seem to be having trouble with the idea that people might actually go all digital now and have a large library of games specially with the low cost of indie and VC type games.

@fortuneandlame but he is ignorant of programing, exhibit A being him thinking it requires a patch to every single game for the system and not just a simple input mapper which is a common thing for PC's. With modern consoles the hardware only determines when to send a signal, the OS determines what to do with that signal. The game's themselves are only looking for the return value of a getButtonState() type function which is a call to the OS to get that info. It's up to the OS to decide what it returns to that function. The game itself doesn't care where in the hardware that signal originated from it only cares care what the OS told it had happened.

Yorumi

#28

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@Darknyht whether it's worth it depends on a lot of factors that simply cannot be known by someone writing a wiki article. Even when they say virtualized, that really isn't true. That generally implies some form of emulation which is not at all what is happening in wii mode. The wiiU has wii hardware, or if not specifically wii hardware it has an architecture that's unchanged at that level(ie things could be added but nothing removed). Having the same architecture would allow it to execute wii code in the exact same way a wii does. For lack of a better term it's an actual wii.

That said as long as the hardware can execute native code you can do anything extra you want to it then. Clearly some more hooks into the hardware were added, you can't hack hardware. Nintendo doesn't really think forward like this which is rather annoying but what they should have done is keep the bare essentials of the wiiU's OS(the OS in a computer system is actually tiny, it's the GUI that's huge and what people who don't know think is what's actually an OS) running while in wii mode, keeping it on the extra hardware. They then should had added a few extra hooks in the wii mode hardware to get back into the wiiU's OS which would have allowed a lot more flexibility with wii Mode.

Yorumi

#31

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@Kaze_Memaryu it's just one of those things that like I said begs the question why usb support wasn't just designed in to begin with. I could understand if the system had only one or two ports and they said it was just for hard drives and nothing else, fine. It has 4 ports, if they wern't planning on plugging controllers into those then what exactly were they planning on doing with them?

The reason this is getting to me is because with nintendo it's just death by a thousand cuts. Everything they do is relatively minor but it's quickly adding up to a much bigger problem. Cut ice climbers(and probably pokemon trainer too) for no good reason. Our new controller adapter only works on one game. Hey we're making you buy the 3ds all over again cause screw you early adopters. The gamepad? Yeah we have no idea what we were thinking there nor any idea how to really make use of it. Games on the wiiU, eh here's some 2d platformers that's what you wanted a next gen system for right? The VC, yeah exactly. Cross buy for VC games? Nope, it's already a ripoff to get nes games for $5, but they want us to buy them twice to have them on both systems(btw ps1 classics are $5). This isn't the scare mongering people do but when it comes to the account system, seriously nintendo this isn't complicated join the 21st century.

Yorumi

#32

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@Kaze_Memaryu that makes absolutely no sense whatsoever. Nintendo controls every single update to the system. The size of the OS and the resources it uses are 100% completely in control of the updates. Of course it is nintendo and never do things the correct way(like how there's no circuit to just switch output between tv and gamepad) so I guess maybe they did do something so crazy.

@Darknyht wii mode is more complicated for sure but the mapper could be run on part of the wiiU. Since they can output the wii games to the gamepad there are hooks into the wiiU while in wii mode. Of course I know most would say the buttons don't work. It just really feels like they didn't think much of this through.

Ultimately I wish they'd just standardize a controller and be done with it, stop reinventing the wheel.

Yorumi

#33

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@Einherjar consoles are far more like computers now. The OS is always running right now as is, adding another process to that is a trivial task. Button input is already going through the OS, the game is making a system call to the OS which returns what the state of a given button is. Alternatively they could be listening for an interrupt signal from the OS to indicate a change in the state of a button. Whichever method is actually used is irrelevant because they're all going through the OS.

They merely need to alter the signaling of the wiiU to account for usb devices. And as I already said, why in hell wasn't the system built to usb controllers in the first place, what the heck else did they think the usb ports would be used for.

Yorumi

#34

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@SavoirFaire believe it or not GC games should actually be easier. The wiiU isn't emulating the wii, it's got the same architecture, so it's native hardware. The only reason it can't load GC discs is because the disc tray doesn't have the hardware to handle the physical discs. Because it has wii hardware though it in theory can just run GC disc images natively. An n64 emulator at least takes some time to get up and running.

That said nintendo has failed on such a colossal level with the VC it's hardly even worth mentioning anymore.

Yorumi

#35

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@AVahne while wii mode is the most questionable for the wiiU itself there's nothing questionable. They don't have to patch each individual game, just the OS itself and include a button mapper. There's nothing complicated about making it work with every wiiU game. Barring that, all they needed to do was make the adapter work wirelessly on the same signal as the gamepad and it wouldn't even need a patch.

I know things can be overlooked but why was the console not designed to allow for usb input in the first place. There's 4 usb ports on it did they think we were going to have 4 hard drives plugged in at once? The two most common things plugged into usb ports are storage and input devices. It's the whole one step forward 10 steps back again. Good news we have usb ports, bad news they're virtually useless.

Yorumi

#36

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@AVahne consoles have a full OS now, they have for a while. All signals go through the OS, it's what determines how to react to signals and what interrupts are priority. They just need to add a program to the OS which maps USB signals to gamepad signals. Remapping inputs is a very very lightweight process.

Yorumi

#37

Yorumi commented on Turns Out The GameCube Controller Adapter Won'...:

@Einherjar actually it wouldn't require a massive patch. The OS should be handling button inputs. As a perfect example they have controller mappers for PC's. You plug a controlling into a usb port on a PC, open up a mapper which will take the inputs from the controller and map them to keyboard and mouse inputs. It's also how 20+ button gaming mice work, they map the extra buttons to keyboard keys. You then just open up a game with that simple program running and it plays just fine even if it never supported controllers. I can play 30 year old dos games with a ps3 controller on my pc.

All they need to do for the wiiU is an update to the OS to map inputs from the usb port to regular controller buttons. They could even make a simple mapping program to let you change what buttons map to what. They could even allow you to set a mod button kind of like a shift, ctrl, or alt key so that when pressed the mapping changes. That would solve the problem of not enough buttons.

Beyond an update like that, there's no reason it has to be usb, they could have just as easily made the adapter work just like the gamepad or pro controllers.

Nintendo needs to start thinking about these things, they keep trying to force new controllers on us with each console and then going back to gamecube controllers. Much like the 3ds where half way through the generation they decided they didn't like the hardware they made. At least this isn't required but come on if you're going to sell me a $20 accessory at least patch the system and make it work with the VC if nothing else.

Yorumi

#38

Yorumi commented on Video: Take a Look at All of the 3DS HOME Menu...:

Kind of wish the link between worlds theme just had the shot over the lake at the castle and no the stupid brick wall. The colors on that part are nice and what I'd want to look at but you have to scroll to see it. The audio on all but the basic ones is pretty strong though.

Yorumi

#39

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@WaLzgi other than graphically I doubt it would have required any real sacrifices unless the 3ds' cpu is WAY weaker than anyone thought. Keep in mind even though this is a new game the gameplay of smash works just fine on something as weak as the n64. I mean would anyone have been upset if smash 3ds was graphically melee with an updated roster?

Yorumi

#40

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@wayward a $30 expansion piece is a tad different from a $200 system.

@IceClimbers I don't even think I've heard of those games. As for the price remember nintendo said they sold it at $250 cause of the positive reaction it got. They've lost my trust that they'll support a console for an entire generation. They've just been making a lot of terrible decisions, they didn't really put their full effort into the wiiU, they practically ignored the gamepad, they let an unrelated game gimp a wiiU game, and now they want us to buy new hardware for 3ds games half way through a generation.

Yorumi

#41

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@IceClimbers what retail ds games could only be played on the dsi?

Also no the current hardware wouldn't have been $300 because the $250 was a jacked up price. I mean perhaps they were undercutting but I remind you the psvita was $250 and it's far more powerful than even this revision.

Yorumi

#42

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@IceClimbers the gbc was a full 9 years after the gb, nearly two whole console generations. Gameboy color games were also specifically labeled as gameboy color and no one at the time thought it was just an improved gameboy. The dsi exclusives were labeled as dsi games, not ds games. You didn't got to a retail store, see a DS and have a warning on it, oh btw this can only be played on a dsi. Nintendo is admitting they made bad decisions with the 3ds and now they want us to pay for it.

Yorumi

#43

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Mega719 name for me one game labeled as for any of the systems I listed that cannot be played on original hardware, ONE? We're not talking about crossing a generation here, we're talking about games advertised as 3ds games not playable on 3ds systems. Hey while they're at it, they wiiU isn't yet 2 years old why not release a hardware revision and say all future wiiU games will only be playable on that, I'm sure everyone who owns a wiiU will be just jumping for joy. You think sony screwed their customers with vita memory cards? That pales in comparison. This has absolutely convinced me that there is not even the slightest chance I'll buy the next portable on launch day if at all. Why trust them if they're just going to abandon the system half way into it's life.

Yorumi

#44

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Mega719 I understand that, but they don't have to make those game, that's what hardware generations are for. NIntendo is now expecting me to upgrade my console more than I do my pc for god's sake. The original version of a console has always been able to play all games advertised for it, this was true of the nes, snes, n64,gc, wii, ps1, ps2, ps3, psp, psvita, gb, gba, ds and more.

I paid a jacked up price on launch day and now they want even more money out of me to keep playing 3ds games. No nintendo I won't. You stuck with the wii for an entire generation you can stick with the 3ds too. Build hardware you plan to use for a full console generation or don't expect me to keep buying it.

Yorumi

#45

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Mega719 I should be happy they're screwing me for being an early adopter? Are you kidding me? I've been playing games since the nes and I've never once had a system where going into a store and looking at the games on the shelf and not all of them advertised for the system could be played on it. No I am absolutely not going to be happy that nintendo is going to screw early adopters and hold certain 3ds games behind an additional pay wall.

Yorumi

#46

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Mega719 I can afford it just fine, but I shouldn't have to pay for when nintendo made a weak system, jacked up the price, and then decided they didn't like that. Console generations are 5-6 years and then survive a bit into the start up period of the new one. It's one thing to make optional hardware revisions like the XL because there arn't exclusive XL games, it's another thing to essentially hold games hostage to get people to buy a revision. It's not a new system in the sense of a new generation, they're still marketing the games as 3ds games, but my 3ds won't play them.

Why do I ever want to be an early adopter of a nintendo system again when now I know they're perfectly willing to screw me for the support?

@Ernest_The_Crab well ok fine I still thought sakurai worked for nintendo. Still I'm trying to pass the blame but you'd think someone would have said to him, "hey this game is scalable to the n64, these cuts arn't really necessary."

Yorumi

#47

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

@Guitardude7 well the power issues are kind of nintendo's fault though in the game design. Smash has worked on the n64 and gamecube which are both weaker systems by a good margin, specially in the case of the n64. Now obviously I'm not saying this is smash 64, but it illustrates how scalable the game actually is. So they basically engineered a game the 3ds couldn't handle(as evidenced by the cuts and such) and then sit there are blame the 3ds instead of their own engineering. Essentially this is nintendo saying graphics are more important than gameplay.

Yorumi

#48

Yorumi commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

Nintendo did design the 3ds as is so I mean complaining about it's power is a tad silly.

@Mega719 here's my problem with the new 3ds. I was an early adopter of the 3ds, I bought it on day one, full price. Now I'm not complaining about making that decision, I knew the price would come down if I waited long enough(every system ever gets a price drop at some point even if it's years after launch). The thing is they jacked up the price above what it should have been on launch. So after that, nintendo comes along half way through the life of the 3ds and says "you know, we really should have put better hardware in the 3ds and a second stick, and we know we jacked up the price for hardware we're not happy with, but forget you early adopters, pay us more money for a new 3ds ahead of the new generation or you won't get to play some of the new games coming out for the 3ds."

Yorumi

#49

Yorumi commented on Nintendo Confirms Development of Games That Wi...:

So basically nintendo is going to a 3 year hardware cycle and screwing early adopters. The priced the original 3ds high, and then come back a few years later and ask us to pay for what should have been included in the price at the very beginning. Between this, the gimping of the wiiU version of smash, and the general ignoring of the wiiU that's gone on for 2 years now I'm starting to get really fed up with nintendo.

Yorumi

#50

Yorumi commented on Review: SPIKEY WALLS (Wii U eShop):

@Kaze_Memaryu I do think the ethics of this game are a bit dubious. Considering you can just use google and plug in a few images and you have this game there's no effort made, and it could be argued that it's plagiarism. I mean you can't exactly go take harry potter, change the character names and sell it saying "well people bought it." There's plenty of blame to go around but just because you can get away with something doesn't necessarily make it right.

It's only a little comforting to know that the terrible and abusive devs with the ones to suffer the most when the bubble does finally burst.