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Yorumi

Yorumi

Male, 30, United States

Joined:
Fri 7th June, 2013

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Yorumi

#1

Yorumi commented on Miiverse Update Imposes Restrictions on Postin...:

@gatorboi352 that's why I say they should focus some effort on making it easier to find people or posts worth following. With mario kart adding replays they could really turn miiverse into something extremely cool. You could have people posting challenges, tournament replays, tips, things like that.

I wouldn't mind following a few hundred people who regularly do interesting things but how do you find them? Popular posts in any community are all just drawings. On top of that since posts move off the top so fast many interesting topics never get started because the right people don't see them in the 5 minutes they're visible. To make it worse new people usually won't find the topic even if it gets going once it's off the top.

Yorumi

#2

Yorumi commented on Miiverse Update Imposes Restrictions on Postin...:

@brandonbwii posting new topics has been limited for a while but this affects commenting on posts. So for example if someone posts for help and it takes 4 posts to explain it because of character limit, it'll take you 10 minutes to post it, whereas before it would be as fast as you could type it.

This can quickly spiral out of control if you're trying to go back and forth. 10 minutes to respond, then the person responds back with say 2 comments explaining where they are and why they're still lost and your comments didn't fix the problem. There's another 3 minutes. Then 3 more comments for a new explanation, 6 more minutes. You're approaching 20 minutes to explain something that could have been done in 2 minutes.

A topic like "offering tips, ask me anything." is essentially impossible. It doesn't affect everything but it's awful restrictive.

Yorumi

#3

Yorumi commented on Miiverse Update Imposes Restrictions on Postin...:

@kereke12 I'm trying to out that you have absolutely no idea whatsoever how the system works specially when you say something like they're still in the DS era. You are saying nintendo needs to scrap a superior system for an inferior one all because you're completely ignorant of how it works and havn't bothered to spend a few moments doing some research.

On the wiiU I don't even know how to see my friend code, and yes I've added people to my friend's list. The system is using it as a unique user identifier for the network. This allows you to use your login name as your display name. All people ever see is your display name and use that for friend requests. This means the name is not required to be unique and thus do not need to add a bunch of numbers and symbols to any name to finally find some combination that works.

The 3ds is only slightly different, the code is used when making a friend request but is unique to the system not the game. Once the request is made the user is displayed by their name, not their code and you never need to see it again. This means it acts almost identically to a phone number. This also gives the same effect as the wiiU, allowing you to display any name you want.

When you have a worldwide community of potentially hundreds of millions of users, asking each to come up with a completely unique name means most people arn't going to get a name they want. Most of the time people with identical names won't come in contact but on a different system they'd be required to have different names despite never seeing each other.

If you have some real reason why you think getting rid of a completely hidden unique identifier in place of a visible one is a good idea I'd sure like to see it.

Yorumi

#4

Yorumi commented on Miiverse Update Imposes Restrictions on Postin...:

@kereke12 read my post again, they provide a solid benefit and you don't see them. They're hidden behind a character's username and allow you to get the name you want which would quickly become impossible without them. If you want to say they need to go, thus eliminating major benefits to the people using it then you need to provide a real reason why.

You're arguing the system should be made worse and not even providing any reason for it. That's insane.

Yorumi

#5

Yorumi commented on Miiverse Update Imposes Restrictions on Postin...:

@kereke12 no friend codes need to stay in the current system because they allow for username recycling. As it is right now you don't even see the codes, they act as a unique identifier. In a community as big as nintendo, getting a unique username, even when it's fairly original, among potentially a hundred million users would be an exercise in futility. It allows for clean usernames that don't have a million numbers and symbols in them in a desperate attempt to find some combination of characters that will be accepted.

The people complaining about friend codes might as well be complaining about phone numbers.

Yorumi

#7

Yorumi commented on Miiverse Update Imposes Restrictions on Postin...:

Other than when you need more than 200 characters the 3 minutes isn't too bad. Wish they hadn't done it but there are worse things they could have done. I'd rather they do more to help people find interesting posts, or to prevent some of the overall spam of new posts. So many posts are just "yeah" "this game is fun" "here's my stick figure drawing."

If you don't see a post almost the exact moment it's posted you'll likely never going to see it. This has the effect of shutting down discussions before they even get started. There are interesting discussions out there but like all things maybe 10% of the population has anything interesting to say. With the speed communities move that just further restricts your likelihood of seeing them.

Yorumi

#8

Yorumi commented on Nintendo Confirms Mario Golf: World Tour DLC, ...:

@Doma I do find a tad bit of irony in the fact that with nnid and club nintendo there's at least a decent chance of getting things back when they're lost, or stolen if their digital. With physical games there's no chance if they break, get lost, get stolen etc that you'll get them back.

I'm not saying their current setup is ideal or that they shouldn't make a proper account system. It just seems like those who rage so much against the eshop havn't put a whole lot of thought into it.

Yorumi

#10

Yorumi commented on Nintendo Confirms Mario Golf: World Tour DLC, ...:

@Unca_Lz yeah we'd have really heard about it if they were doing on disc dlc. That would be a true violation of Iwata's comments since it means the dlc was done before the disc went to print and thus was pulled out of the finished game. I'll be mad if they start doing that. The only slack I'll give nintendo with on disc dlc is the differences in regional releases. So if a game is released in japan, gets non-on disc dlc, and then later when it's released in the west the put the dlc on disc to save a little bandwidth I'm ok with that since it wasn't originally on disc.

Yorumi

#11

Yorumi commented on Nintendo Confirms Mario Golf: World Tour DLC, ...:

Complaining about day one dlc is barking up the wrong tree. The bad dlc practices are on disc dlc not day one. In game development there comes a point in time when the game must be finalized for extensive bug testing and then must go to the factory for printing and distribution. This is typically months before the release date of the game.

Due to the way production pipelines work it also means even while the game is still in development other members of the team can work on new things that won't make it to the game. For example the art team can make new courses while the program team is building the courses and bug fixing.

Point is because a game is finalized months before release the team can then work on dlc. Since the engine is built a new course can be produced much faster than the game. The end result is dlc can be ready by launch day and not have been withheld from the game or have the company doing any dishonest practices. There's little reason for the team to sit around doing nothing while the game is printing and shipping.

Yorumi

#12

Yorumi commented on Nintendo Involved In Patent Dispute Over Wii U...:

@rylo151 these patents rarely if ever stand up in court. The problem is all the risk is assumed by the company they're targeting. First of all there's the legal fees which almost always are more than any settlement that would be paid. Then there's the risk that you get some rogue judge(there are some insane lunatics on the bench around the country) who won't care and just rule against nintendo.

The risk should be on the accuser but it's not. So for a company like nintendo paying a few million dollars is pocket change and they won't notice it to make the case go away. But for a company that's a 10 people and a few lawyers that's a fortune. They organize the company into a bunch of shell organizations so it's hard if not impossible to inflict real damage on them, and they have virtually no risk in the case. When they lose nothing really happens, and they don't have to win more than about once ever few years to make a ton of money.

I hate getting the government more involved but the law really should be changed to say you need to be actively marketing the product in your patent. The patent also needs to be highly specific(this part is the law now but the patent office doesn't check very well). Finally they really need a loser pays law, if you sue someone and lose you should pay to ensure cases are only brought when the person feels they have a solid case.

Yorumi

#13

Yorumi commented on Nintendo Involved In Patent Dispute Over Wii U...:

The problem is that it's just cheaper to settle so it just breeds more patent trolls. They're exactly like forum trolls you give them what they want and they'll just be right back the next day. Someday I'd love to see a big company like nintendo just go after one of these and so absolutely crush them their grandchildren feel the pain.

I'd keep in in court as long as possible and counter sue for all lawyer fees, court fees, travel expenses, slander, damage to sales the cost of electricity for sending emails to japan, bandwidth costs, breakfast, lunch, and dinner during the case, and any other thing the lawyers can come up with in our convoluted legal code.

If they come back with something else under some other shell company destroy them as well. Pretty soon they'll figure out it doesn't make financial sense to patent troll.

Yorumi

#15

Yorumi commented on Weirdness: Game Consoles and More X-rayed for Art:

As I said it's half in jest. It just sounds like the first idea that popped into someone's head, "uh lets see if they'll pay us to shove things through an xray machine." It wouldn't take a whole lot of skill with a photo editor to reproduce the effect in an image. And as Mk_II said it's already been done, hundreds of images on google.

Which brings up another problem, you would only need to rotate and scale the google images to make them indistinguishable. They could quite literally pocket the money and do a little photoshop work on google images.

Yorumi

#16

Yorumi commented on Weirdness: Game Consoles and More X-rayed for Art:

@MusicLov3r if you just filtered it to pure black/white it'd probably look close. It's half in jest and I don't particularly have a problem with art projects. It's just wierd "hey give us $8000 to shove a bunch of stuff through an x-ray machine, nevermind you could buy a clear controller or uncsrew i and snap a picture yourself."

Yorumi

#17

Yorumi commented on Microsoft's Ken Lobb: Metroid Prime Wouldn't H...:

@SkywardLink98 the main difference, and what is being said in this article, is when you ignore your fans to do something you think they will actually enjoy. When they remove things like offline from a single player game they arn't thinking about the fans they're thinking about themselves. In the case of creative new game ideas they're considering what might be fun not how they can squeeze their fans more.

Yorumi

#19

Yorumi commented on Microsoft's Ken Lobb: Metroid Prime Wouldn't H...:

@Doma it's rather easy to make broad generalizations about a phantom group to attack and insult them without any real specifications. It really just doesn't advance any discussion anywhere to go around attacking some group that probably doesn't exist.

Yorumi

#20

Yorumi commented on Microsoft's Ken Lobb: Metroid Prime Wouldn't H...:

@minotaurgamer aside from the lack of games which would affect any console design at this point what exactly is so wrong with it?

As for everyone else there's a tad bit of irony in most of the comments. In the interview Ken says "understand that if you do focus testing what you're going to hear is, "'I want that thing you did last time, because that was awesome.'" Which is funny cause the comments are doing exactly that, "don't listen to the fans and do what you did in the past, do this other thing you did in the past."

What he's saying, and there are a few comments pointing this out is that the fans don't always know what they want. Now you can't make a habit of always ignoring everything your fans say they want, but always listening to your fans leads to the kind of risk averse business model almost everyone is doing even nintendo to a large extent. It's a very difficult prospect because you have to essentially know what your fans want more than they themselves do and be able to sell that to the fans who think it's not what they want.

Making safe games isn't in an of itself a problem, what's been annoying me is nintendo doesn't seem to have any risky potential game changer in the works at all right now. X is pretty for example but it's just an upgraded xenoblade which again while pretty and containing a creative story gameplay wise is largely just an evolution of combat systems like crono trigger/cross. Mario kart was played perfectly safe, 3d world is safe, dkctf was safe, pikmin was safe, etc.

Yorumi

#21

Yorumi commented on Nendoroid Toon Link Figure Slated for August R...:

Wow that's kind of scary expensive. I got some madoka nendoroids and they were $5 each. I usually spend $40-50 on the 8-10 inch figures. If it was one of those I'd buy it for sure. Shipping is probably going to run you another $15-20+ depending on where you're having it sent.

Yorumi

#24

Yorumi commented on You Can Now Pre-Order eShop Games Via Nintendo...:

I don't get it either, usually pre-orders on other services come with an encrypted version of the game so you can download it. Then at midnight on launch day they release the decryption key so all you have on launch day is a tiny download and the decryption time. Without that I don't see any point.

Yorumi

#25

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@Zombie_Barioth that does seem to be what their current strategy is. We'll see how things play out, and hopefully 2015 is when we'll see zelda U and X.

The ethernet port is funny to me for two reasons. I never cared about it being wireless only but it was funny seeing them promoting the usb ethernet port to wire the connection. And also with my personal setup my desktop pc is across the room from my router but it's wired(didn't have a wireless card and I didn't want to buy one). My wiiU though is sitting inches from the router and on a wireless connection. Just kind of weird.

Yorumi

#26

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@GreatPlayer It's difficult to say with the fanbases of the other systems. The 3rd parties arn't wrong when they say their games don't sell on nintendo systems so clearly the nintendo fanbase isn't that into their games. At the same time the nintendo type games don't really sell on the sony/ms systems. So the fanbases are definitely different. I mean to give you an idea I've got a ps3, but I have I think 7 games for it. As much as I've been raging here I've got more wiiU games than that. So there's definitely different fanbases(for the record I bought it for tales of graces which is easily the most fun tales game I've ever played).

There's also the problem that nitnendo's fanbase tends to be a bit closed minded. Sonic all-stars racing transformed is better than mario kart wii, and yet it didn't sell all that well on the wiiU. Even when it comes to nintendo's own IPs it's really unpredictable what will and won't sell. Pokemon(an rpg) can't stay on the shelves, xenoblade didn't even really justify the localization(not that i'm not greatful for it). Why does animal crossing sell but not harvest moon?

Personally I see their best chances coming in a few areas they should persue. Metroid offers a pretty mature universe that they could do a lot with. No more whinny samus with daddy issues. You're not going to pull in the fps crowd with that but if promoted and done right you'd offer something more for that type of gamer.

They really need to build up monolith, promote the heck out of X, and give them funding to start pumping out more RPGs. The idea is to fracture off the SE fanbase. There are impossible die-hards, but there are a lot of SE fans upset with what they've been doing to FF. If they also helped pay for ports of tales games from namco they could get a decent rpg offering.

As crazy as it sounds I think they're relying too much on the nintendo fanbase and not really doing anything to grow that fanbase. Anyway it's easy for me to sit here and say this when I'm risking nothing, it's quite another to be in Iwata's position and be making these decisions when they affect the lives of thousands of people.

Yorumi

#27

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@GalacticMario28 well what you're mainly seeing is the straw that's breaking the camel's back. I for sure, and I'd say most people commenting, don't think this is some horrendous decision that's going to ruin nintendo. People were saying enough when 3d world was announced, and now we're just one more game down the line so you're seeing the backlash growing even more.

I don't want to play armchair ceo exactly but these things don't "slip" they're intentional. It's certainly not all negative but there's a decent bit of anger over this. The do need to start paying attention to this or they risk driving even more of their fanbase away.

Yorumi

#28

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@GalacticMario28 There havn't been 5 zelda games in 2 years. There's multiple mario games on the wiiU and 3ds. I said earlier I'd have the same complain about any other IP if there had been so many back to back. It's not just those 4 specific ones it's just examples of other games they're completely ignoring. It's also kind of a meaningless response cause would you really like it if I responded to you by saying "well I'm sorry that the only thing you want on a nintendo console is mario." It just puts words in people's mouths and doesn't advance the discussion at all.

I get it it's popular, but I've been over this already, nintendo doesn't even it's other IPs a chance. They only promote mario and pokemon. The other IPs got years adn decades between releases, and when they are they arn't advetised at all. Then when they predictably don't sell nintendo uses that to say they need more mario. And again they could make a lot of these games fairly inexpensively on the 3ds and work on building fanbases by promoting them well and not giving up after one single game.

We'll see what they deliver, and e3 is right around the corner, but enough with mario for a while that's all I'm saying.

Yorumi

#29

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@JaxonH vines impart momentum in 2d platformers, it's pretty common when you're swinging and let go you fly farther. When I let go of a vine it shouldn't feel like I jumped from a standing position on a flat platform. If that's by design then it's bad design.

I never said the snes dkc games allowed button binding I said the snes did, it's a very trivial task and they should have included it. You're the one calling this game perfect. Even if we ignore that though there is absolutely no reason to be binding things to the same button when there are plenty of buttons on the controller. Again bad design.

My friends and family enjoy watching each other play games. I, and some others here prefer playing on the gamepad, but when we're doing that no one can watch. Sure that one is truly minor but it is an issue in a "perfect" game as you say.

Creative? hmm like how every bonus game is the same thing? Creative mechanics like say the animal buddies? The most creative amount of terrain they have is ice. You can try to say I'm alone in this, and attack me but I can assure you I am not. The players seem to be roughly split on this on forums and clearly there's quite a lot of players who don't think it's a "perfect" game.

The game has technical flaws, and lacks creatively the most glaring example of which is the bonus games. It doesn't make it a terrible game but it's far from "perfect".

Yorumi

#31

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@JaxonH I'm really sick of the notion that bad physics is by design. A swinging vine should impart momentum, end of debate. That's essentially just a different wording of the classic "it's not a bug it's a feature." While the controls are usable that doesn't mean they're good. The wiiU has more than enough buttons to accommodate this, and you should be able to bind any action to any button. You know snes games allowed you to bind any action to any button, and yet this game which doesn't even mirror the sceen onto the gamepad is "perfectly flawless"?

This is exactly what I mean about giving nintendo a pass for being nintendo. If it is so perfectly flawless why can't it even be equally creative as the original dkc games on the snes? If it wasn't nintendo people would be pointing these things out and marking down review scores because of it. Instead because it's nintendo it's called perfect and flawless.

Oh and the only reason I didn't mention returns is because I didn't play it. But if returns is even less creative than this, then that's really sad and rather destroys my faith in retro.

Yorumi

#32

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@JaxonH I see the quality stagnating and even going down. DKCTF is one of those getting a pass just because it's nintendo. The physics in that arn't done right, for example a swinging vine imparts no momentum. There's problems with the controls, like roll and pound being the same button despite the system having plenty of buttons. It's annoying that nintendo and those they contract with look at a 10 button controller and assume none of us are smart enough to realize it has more than 2. The bonus games were a joke, and the over all level design can't hold a candle to snes dkc. That game was a huge letdown because I know what real dkc games were like.

They so far have had a pretty strong aversion of using their own technology in the game pad. Then there's animal crossing where they barely change anything, and remain miles behind the sims and I'd even argue harvest moon all while it's devs pat themselves on the back for what a good job they're doing innovating. The VC is a joke at this point. They think we're too stupid to build mario kart tracks.

Sure there are plenty of worse companies out there but they are going in the wrong direction and I certainly don't want them to aspire to be just better than garbage.

Yorumi

#33

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@JaxonH I laid out all the games they've done. We've got 3 mario games on the wiiU right now. They have IPs we havn't heard anything about in years of decades how about giving mario a rest and develop one of those since both the 3ds and wiiU have plenty of mario to choose from. For that matter we don't even know it's a 3d mario game. For all we know it's nsmb3.

I'm also not buying this arbitrary 3 year thing. 3d world was announced mere months before it was released. Ok sure this isn't the official announcement but there's a limit to when 3d world could have gone into development. Luigi U certainly wasn't in development for 3 years, and don't pull the "oh they already had the engine." It doesn't take 3 years to build that engine. Nintendo games tend toward the more simplistic side and thus tend to be somewhat easier to develop than some of the other games we typically see.

I'm just not giving nintendo a pass just because they're nintendo. The quality and diversity of nintendo games is going down. They ignore IPs for years of decades, then don't promote them at all and use that self-fullfilling prophesy to say that's why they need to make more mario.

Yorumi

#34

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@JaxonH I also don't much care about those other companies and don't want to see nintendo become like them which they're fast doing. They've been milking mario more than CoD over the last few years and it needs a rest. As I said we havn't even seen a screenshot of zelda U but thank god we know that the potentially 4 mario game is in the works for the wiiU.

Yorumi

#35

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@GreatPlayer they really do seem to have nothing but mario lately. We havn't even seen a screenshot of zelda U oh but good news there's potentially a 4th mario game in works. What's worse is the mario games arn't even really creative, nothing like galaxy was.

It's just starting to really annoy me that there are so many great directions they could take starfox in, or advance wars, or f-zero, or metroid, or even animal crossing. AC is the only one on that list they're even regularly releasing and they're not bothering to make any real advances in the series. Oh but it's ok we're getting mario games at a rate of one ever 8 moths right now.

Yorumi

#36

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@kuribo4 you know you can edit posts and put multiple @'s in the same one right?

@smikey no worse than what this information is showing. Sure you can't please everyone but 5 mario games in 2 years(nov '11 - nov '13, 3dland, nsmb2, nsmbu, nslu, 3dworld), it's just getting excessive and they're hardly trying to promote their other series.

I know we don't know this is a wiiU game but if my choice is between more support for the wiiU in the form of endless mario games, or metroid, starfox, advanced wars, and f-zero on 3ds I'll take the latter. I really hope they are planning some absolutely explosive announcements at e3.

Oh and just to be clear I don't mind the use of mario in other games like mario kart, golf, strikers, smash bros. etc. You could argue mario himself is over used, but I'd be just as upset if we had gone 10 years without a mario platformer but had like 8 f-zero games in the same time.

Yorumi

#37

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@smikey I think a big part of the problem with games that arn't mario is nintendo doesn't promote them at all. I mentioned before it wasn't until recently I even knew there was f-zero games on the n64 and gamecube. I didn't follow every last bit of news at the time but I also wasn't exactly out of touch.

Mario is relentlessly promoted, and their other games receive no promotion at all. Then they come back and say "well mario sells better than those games." Gee I wonder why.

The other problem is this argument of sales to some extent only applies to the home console. The home console has better graphics and so costs more to make a game, thus it needs more sales. So if we assume these are the best those game's sales will ever be. Ok fine maybe that doesn't make enough to justify a home console game. Um it's a lot cheaper to make a portable game. A 2d metroid game wouldn't be as expensive as a 3d one.

By virtue of the lower graphics a starfox or f-zero would be far cheaper to make. Advance wars still uses sprite graphics and no one cares, that's really cheap to make.

They could build up a fanbase for the games by releasing cheaper versions on the 3ds, promoting them really well, and they that would start justifying home console releases and more investment into them. And stop dumping them when one single game doesn't become a phenomenon. The first etrian odyssey didn't set the world on fire and neither did the second, but atlus kept at it and EO4 and millennium girl were highly anticipated releases.

Yorumi

#38

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@Yoshis_VGM the interesting thing is looking recently the rate of release of mario games is actually higher than CoD. By november the rate of release will only be a tiny bit lower than CoD. Even going as far as 2016 we're still not a whole lot behind the CoD rate.

That's kind of sad for a company with so many IPs needs to restrict their releases to roughly the rate of CoD.

Yorumi

#39

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@DimetriWarrior I think you're not seeing my point exactly. Yes we know for certain they are working on other things. We know about X, we know about smash bros. zelda U.

The point is with dozens of other IPs, give mario a rest. There doesn't need to be a new mario game every 8 months. The joke about it become Call of mario yearly release isn't a joke anymore. It's one thing to take 3 years to make a mario game and so one is always being worked on. It's another thing when there have been 3 reelased within a year of each other and still be working on another.

We havn't seen a f-zero game in over 10 years and yet in a two year time period we got 5 mario games. It's so much overkill.

Yorumi

#40

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

@GalacticMario28 even if it comes out next year it's still a lot of overload. We could say we can always assume they're "working" on a mario game but they have dozens of IPs, how many of them are being "worked" on.

I know it's popular but they really shouldn't always be "working" on a mario game cause they don't need to release one every 8 months.

Yorumi

#41

Yorumi commented on Nintendo Is Working On The Next Mario Game, Bu...:

I'll join those who say I'm sick of mario. There's already multiple mario games on wiiU and 3ds. Heck if you count luigiU as it's own game you have 3 mario games on the wiiU already. That's more than 1 per year.

Maybe if they actually tried promoting their other IPs a bit they'd get people to buy them. Heck until recently I never even knew there were f-zero games one the n64 and gamecube, and I had subscriptions to gaming magazines at the time those systems were out. Promote some starfox, metroid, f-zero, etc. and get some diversity on the systems.

Yorumi

#42

Yorumi commented on Video: Silicon Studios Shows Off Tech Demo of ...:

@WhiteTrashGuy oh I know you wern't, I was saying I was annoyed at all the lazy devs whining about having to use a standard pipeline. They're using people's ignorance of computer hardware to try to pretend like something that's the norm(the wiiU) is actually some abnormality. And as I said it's even worse cause these same clowns can somehow figure out the nightmarish cell processor of the ps3 but a standard gpu pipeline is too much for them.

Yorumi

#43

Yorumi commented on Video: Silicon Studios Shows Off Tech Demo of ...:

@kdognumba1 it's actually not a full blown engine. It's essentially a set of shaders designed to to plugged into an engine. In modern 3d programing shaders are everything. They're little mini programs that run on the gpu, they take an objects vertex data as inputs and then execute their program on each vertex, pixel, or primitive shape, depending on what shader stage it's at.

@element187 I agree it's often about money, and I'm sure it's always at least some consideration. And like you say they should just come out and say it. Where I see a kind of bias, and maybe I'm just not plugged into ps4 news as nintendo news, is that I failed to notice a bunch of devs whining about having to program for the gpu on the ps4.

There was a ton of whining about the wiiU's cpu, and how they actually had to program properly for the gpu as though that was some kind of horrible abnormality. Then the ps4 comes along which they have to do exactly the same thing and I didn't see a bunch of them complaining about that. It's worse when you consider the ps3 and the cell processor. These devs had no problem figuring out the horribly complicated cell processor but couldn't use a standard gpu pipeline? I just feel there are factors other than money involved in that.

Yorumi

#44

Yorumi commented on The Club Nintendo Rewards Are Confirmed for April:

I'm actually kind of tempted by art academy. I've never had any real artistic ability but a few months ago I started learning blender(3d modeling) and enjoyed it. Figure it's free I might be able to learn to draw a little bit.

Yorumi

#45

Yorumi commented on Video: Silicon Studios Shows Off Tech Demo of ...:

@Kroisos One of the main downsides to the wii was that is still had a fixed function pipeline whereas the 360/ps3 has programmable shaders. The hardware probably could have handled it with some work but at least in that instance there was a pretty serious barrier.

That said the wiiU has the same shader pipeline as the ps4. It has all the shaders including compute and tessellation. So all the graphics processing and massive parallel processes should be done in the gpu which is true of the wiiU and the ps4.

It's kind of funny though cause the bone is running a version of directX, but the ps4 and wiiU are running a version of openGL. Given that it's actually probably harder to port between the bone and ps4 than between the ps4 and wiiU.

More power does let people be lazy, cause optimization takes effort. It pains me every time I'm looking up implementations of algorithms to decide which is faster and I see "this is easier to write so just use this optimization doesn't matter." It just annoys me so much when I see people taking advantage of someone's ignorance of a particular topic(everyone can't be an expert in everything).

Yorumi

#46

Yorumi commented on Video: Silicon Studios Shows Off Tech Demo of ...:

@WhiteTrashGuy the complaint from devs about having to use the gpu to render games(imagine that) is actually one designed to fool people who don't understand how computer hardware works. When you hear devs complaining about it they're implying the wiiU is some sort of oddity in regards to needing to put more on the gpu. In fact it's just the opposite, the idea of brute forcing things through the cpu is the oddity and not the way graphics pipelines work. The wiiU is the norm in this regard.

That's just always annoyed me because it's such a clear example of a bias against nintendo. Games don't sell, fine say so, but don't whine about having to implement a proper graphical pipeline as though that's some sort of horribly new strange concept.

Yorumi

#47

Yorumi commented on Video: Silicon Studios Shows Off Tech Demo of ...:

Interestingly since they said they're looking to support mobile devices that means it's probably not horrifically taxing on the system. That's an important point because these kinds of effects have mostly been possible for a while but the processing requirements were too prohibitive in a real time environment when other calculations had to be made on top of it.

These appear to be some very good shader programs. At this point the advances in graphics are going to come more from better shader programs than brute force polygons like before. There have been some good alogrithmic break throughs in the last few years.

Yorumi

#48

Yorumi commented on Mario Kart 8 Producer Explains The Absence of ...:

@Action51 it's mostly about using an extrusion tool, it's really simple when designed for it. Think something like roller coaster sims that allow you to drag track pieces in various directions. There are all kinds of games that let you build anything from a roller coaster to a city, to a trasport network and beyond by just dragging things around. You're not actually seeing the raw vertext data like a real 3d modeling program because that's far too complex for what's needed, I was just pointing out the storage requirements and what the real back end would look like.

If people can figure out how to recreate helm's deep in minecraft and write complex scripts and dungeons for skyrim I think they can figure out a simple track editor.

Yorumi

#49

Yorumi commented on Mario Kart 8 Producer Explains The Absence of ...:

@Action51 it wouldn't necessarily have to be restricted to single player only. They could easily add an optional multiplay mode to allow for racing on custom tracks. You could give the individual players the option to select one or two tracks they've downloaded as being available for selecting online. Then in a match if one of the custom tracks is selected everyone else automatically downloads it.

It wouldn't be that big of a file because all the main assets are on the system already it only needs the vertex data. A single MB can store 83k vertices. Using good file compression techniques you could likely cram even more into that. Given how simple the vertex layout of a track is I doubt you'd need much more than that ever even for the most complex track designs. If someone can't download a MB in a reasonable amount of time they probably don't have a fast enough connection to be playing online in the first place.

Framerate is a none issue cause you'd be using the existing game assets. You're just plotting out the vertex data for the track, selecting a skybox, a track texture, and possibly a terrain. It wouldn't be hard to figure out how much track vertex data the system can handle and restrict the editor to that(remember we're working with a known static system, not a pc with unknown specs and configuration). Physics is a non-issue because the physics engine for collision is just looking for meshes that are flagged as solid which the system would automatically do.

Furthermore you could easily make a requirement that before a track can be offered up for download the creator must complete a normal race on it with ai characters. How does the ai know how to navigate the track? Easy it just treats the track as a nav mesh. The ai would know which way is forward and would just simply keep trying to go in that direction.

Oh and with all the talk of vertices, you wouldn't need actual 3d modeling knowledge to do this. You would simple need an editor that allows the pulling of the track, or setting of curves, in any of the 3 axises, and probably a few other built in props like item boxes, traffic, speed boosters, ramps etc.

It's not a trivial process to make a track editor, but it's also not as hard as people think.

Yorumi

#50

Yorumi commented on Hideki Konno Emphasizes That Mario Kart 8 Bala...:

@Bolt_Strike it's actually about striking a proper balance. When any items exist at all you automatically introduce a luck factor. So luck will always play some role, but player skill should play a much bigger role.

Items should bridge the gap between players who are not necessarily equally skilled, but at least somewhat close in skill and keep things somewhat interesting. Unfortunately at this point skill is almost actively punished in MK games so hopefully that'll change with this version.