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Yorumi

Yorumi

Male, 31, United States

Joined:
Fri 7th June, 2013

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Yorumi

#5

Yorumi commented on Players Reached Splatoon's Level Cap So Fast T...:

@Aromaiden yeah the game has a lot of potential. For example with chargers they really needed to add a lot more places to hide and snipe from. The biggest problem the weapon had was that you always knew exactly where they were, and leaving the sniping perch was suicide and better done with something like a squelcher or splatter pro.

If I could really sneak around, pick someone off and disappear, offering cover fire from a lot of different angles it would balance the weapon a lot.

That's just one example, another is there should have been less choke points. Things like that would have added a lot more depth to the game.

Yorumi

#7

Yorumi commented on Players Reached Splatoon's Level Cap So Fast T...:

@Aromaiden the aerospray is OP enough to make up for all of them. But likewise because of the design of the levels chargers tend to be fairly underpowered. They kind of work in splat zones but once people actually know the levels it's stupidly easy to shut down chargers there and make them totally ineffective. I know because the better players did it to me when I was playing charger, and I did it to other charger users.

So aerospray users practically take a nap and top charts, charger users work their butts the maybe do better than bad aerospray users. Blasters are also fairly bad, and the ink drain on a lot of weapons is generally out of whack.

I'm not saying you can't have fun in the game, I did enjoy my time playing, but once you begin to take the game remotely seriously the flaws start to become very apparent and very obstructive.

Yorumi

#8

Yorumi commented on Players Reached Splatoon's Level Cap So Fast T...:

@30mm most of us got bored when the unranked mode became mostly worthless, and the ranked mode is largely random. Sorry I don't find it fun being judged on my luck with an rng matchmaking system. I got to B rank btw before getting sick of it. Then there's the weapon imbalance, the general straight forward nature of the maps, the lag because it's p2p connecting to japan etc. Look I'm happy you're enjoying yourself but there's no need to attack people just because they have different preference from yourself.

Yorumi

#10

Yorumi commented on Reminder: Summer Games Done Quick Kicks Off on...:

@pikminfan22 it's really fun to watch. It streams 24 hours a day for the whole week. I keep it running on a second monitor the whole week any time I'm awake. You'll see highly skilled gamers(you think you're good till you watch them, lol) doing things you never thought possible and it's all incredibly entertaining.

Yorumi

#11

Yorumi commented on Players Reached Splatoon's Level Cap So Fast T...:

Nintendo really needs to get more in touch with gaming. Their idea clearly was that people would be playing splatoon for about 20-30minutes a day.

I have a full time job, pay all my bills, and am not on any kind of assistance. Video games are what I do. After work I usually put in 4 to 5 hours each night if I'm into the game a lot. Without even counting weekends that alone would account for 20-25 hours a week. I still spend time with my family, go out and do things, and all that. There's nothing unhealthy about what I do.

Now clearly I don't think everyone plays like me, I'm just using it as an example of how you can get a very large amount of gaming in even with all the responsibilities of an adult. It's all a matter of how you choose to spend you time. They don't need to design every game around a person like me, but being shocked that people like that exist is a good bit out of touch.

Yorumi

#14

Yorumi commented on Talking Point: Competitive Gaming With Super S...:

@Faruko that probably has more to do with racing than anything else. Consider how with real racing the two things people say(they're not true but it doesn't matter it's perception) is "all they do is make left turns," and "people only watch for crashes." In this case video game racing, from a spectator point of view ends up a poor substitute for real racing, and yet real racing struggles to attract an audience.

Yorumi

#15

Yorumi commented on Talking Point: Competitive Gaming With Super S...:

@ACK those random elements arn't anything like the item randomness in MK. Items would be more like if the losing team in hockey could just send people to the penalty box at will. There's always some luck involved in just being at the right place at the right time and all, but that's just general competitiveness. That's quite different from "click this button to punish a player without no effort at all on your party."

Yorumi

#16

Yorumi commented on Talking Point: Competitive Gaming With Super S...:

@ACK the problem is you're comparing to people with wildly different skill levels. As a comparison, a competitive smash player will always beat a casual one even with items turned on. But there's a reason items are turned off during competitive tournaments. It's not that you can't make a competitive game out of mk but that kind of randomness is generally frowned upon in competitive gaming.

Yorumi

#17

Yorumi commented on Talking Point: Competitive Gaming With Super S...:

I think a good example to show Kaze_Memaryu's point is the arcsys fighting games. I've been getting heavily into blazblue and the tutorial is pretty insane. The tutorial goes on for about 3 hours and covers absolutely everything in the game. It even gets into behind the scenes things like hit stun and how attacking your opponent in different ways affects hit stun to allow for different combos depending on the situation.

After that they have character specific tutorials, and character specific challenges that show you combos, the inputs needed to do it, and will show you each time exactly where you're dropping the combo. Mastering a character is a whole new beast, but the game doesn't hide anything from you, it gives you all the knowledge you need and it's up to you to apply that knowledge.

Yorumi

#20

Yorumi commented on The Famicom is 32 Years Old Today:

A few months older than me. Still I can't help think every time I see a famicom just how ugly the system is. The color choice is just awful and ugh everything about it.

Yorumi

#23

Yorumi commented on Animal Crossing Series Director Explains the a...:

@scamander your post amounts to mostly a straw man and then passive aggressive insults based on that straw man. No one is saying nintendo should never ever try anything new and should only does exactly what ever single fan says. Nintendo has this issue where they tell us all they know best no matter what and when things arn't selling it's all the customer's fault.

Listening to fans and giving fans what they want does not mean giving up all creative control to fans.

Oh Btw if you think dkc:tf is one of the best 2d platformes ever made you might want to try some non-nintendo games. It's not a bad game but seriously lets stop pretending like every safe sequel on the wiiU is some mind blowing masterpiece.

Yorumi

#24

Yorumi commented on Say Hello To What Could Be The Most Obscure Pi...:

@sonicmeerkat actually yamauchi is pretty known for that. He once said supply of games for the NES were intentionally short because customers would be more interested in getting a game than a price. He made the n64 complicated to develop for saying it would weed out the bad devs, and there are other such things. When it comes to nintendo and business, to put it charitably they arn't the nicest people around.

Yorumi

#26

Yorumi commented on Animal Crossing Series Director Explains the a...:

"I see these as spin-offs, and by focusing on one aspect of the game, we are able to expand the freedom you have in that."

Here's what annoys me to death about this. NIntendo is basically saying they don't want to expand a series and instead every new idea gets cut out and thrown into a spin-off. Why exactly couldn't either of these games be put into, you know, an animal crossing game? AC desperately needs more to do in a day doing designs for your neighbors, or such seems to fit perfectly.

It's like nintendo just draws a line for all their games and says "this is the final amount of content that will ever exist in this game series and ever new idea will be a spin-off."

Yorumi

#28

Yorumi commented on Editorial: Nintendo's Strategy Needs to be Glo...:

@FLUX_CAPACITOR you clearly didn't read them because I included starfox, wave race, f-zero, and metroid.

Everything about the wiiU was designed for japan. Low power consumption was the number one goal in the system. Off tv play a thing for japan where there are typically less tv's in a household than the west. It's clear you're just blinding defending nintendo without actually knowing what you're talking about. Just saying "it's a console therefore western" is utterly ignorant.

@DreamOn I don't think it would require a huge restructuring. There's really nothing wrong with NCL being japanese and appealing to japan. If they simply gave more freedom to their western devs and extended some trust to them in decision making it would go a long way.

As an example, I know they were second party but look at Rare, there is so much to be learned there. They made their own, highly successful IPs, that are some of the most beloved games on the n64. Trust western devs and they will deliver. They don't need to lose all control but the point is they already have people in positions to understand the west. Another thing with Rare is when the gamecube didn't take off NCL blamed Rare. No it couldn't have been the 1 year delay, the mini-discs or anything else, it must have been one of the best game studios to ever exists cause they wern't japanese.

I really think a big reason sony is successful is because they trust their western guys to deliver and they do. Like I said I think the problem isn't so much a lack of western ideas on NCL's board, as it seems like they actively fight against almost anything western.

@IceClimbers that's the only real anomaly. They crush just about any other "western" game but zelda survives. If I had to guess I would suspect it's because of OOT. The game has been declared one of the greatest games of all time, routinely makes to 10 cross platform and cross gen lists etc, not to mention selling like mad. With the exception of SMB I don't think anything else nintendo has ever made has received the level of praise OOT has. Given that I think they just feel like they can't ignore it.

Yorumi

#29

Yorumi commented on Editorial: Nintendo's Strategy Needs to be Glo...:

@FLUX_CAPACITOR if you actually bothered to read my posts you'd see I was citing other things like how certain games that sell well, but have much more western appeal than japanese are routinely ignored. If you want to take it further there's also the fact that the wiiU was designed specifically designed to appeal to only japanese and not anyone else despite the console market being bigger in the west than japan by a lot.

There is also no one in their right mind that would think nintendo's advertising plans would have vast western appeal. And finally we combine that with the extreme xenophobia of japan itself and we see a pattern. Project HAMMER isn't the only instance of something, it's just yet another piece of evidence to add to the pile to demonstrate that nintendo at best doesn't care much about the west and like actively fights against it.

Yorumi

#30

Yorumi commented on Editorial: Nintendo's Strategy Needs to be Glo...:

@DreamOn the problem isn't really nintendo's size but that seem to actively fight western views. Like with the project HAMMER situation, and Iwata running NOA, they have the resources to appeal more to the west, but the japanese management actively fights against it. If they would just place trust in their western counterparts and not shut them down when they make something that's not japanese it would go a long way.

Yorumi

#31

Yorumi commented on Editorial: Nintendo's Strategy Needs to be Glo...:

@Dr_Lugae no, not the way they're treating it. I'm talking more a historic thing. When starfox was a new IP on the snes it sold over 3mil. That's quite good. Starfox 64, which was released one year after the n64(so install base was small) sold almost the same, just under 3mil. Adventures broke 2mil, and assault 1mil despite unfavorable reviews. Assault has it's positives but nintendo was definitely not treating the IP the same way they treated the original and 64. How often though do you hear nobody cares about starfox, or it's just some niche IP. Sure it's no mario but for god's sake what is?

Wave race is another example, over 2mil on the n64 as a new IP. Nobody cares about wave race. Metroid prime was over 2 mil on the GC, and nintendo doesn't seem to care. Even games like f-zero did pretty well despite terrible marketing. I didn't even know the game existed on n64 and GC until club nintendo was offering the n64 version as a reward several years ago.

To answer you question in a way, had they made starfox zero a true evolution of the series. Strong robust multiplayer with a lot of modes(think a bit in terms of splatoon but with starfox), a great single player campaign(how about each of the 4 pilots has their own route to play in each level and include 4 player co-op as well as just selecting your pilot in single player?) and graphics that look like they are at least from this gen, and a decent marketing campaign. Had that happened I think starfox zero could have done 1-2 mil and maybe even more.

Yorumi

#32

Yorumi commented on Editorial: Nintendo's Strategy Needs to be Glo...:

@gatorboi352 I agree. They've made games in the past that had more western appeal and they sold well. A lot of nintendo IP's that "nobody cares about" are actually multi-million sellers. But they tend to do better in the west than japan, and nintendo just forgets about them or treats them like crap. Combine it with the project H.A.M.M.E.R. stuff and to me it's evident that nintendo isn't failing to understand the west, they're actively against it.

Yorumi

#36

Yorumi commented on Talking Point: Raw Power Isn't Vital to Ninten...:

@STAGGLY chasing fads isn't a good idea though. It's like basing your company's future on winning the lottery. If nintendo catches a fad every few gens it won't help cause 3rd parties wouldn't throw their support behind a system when they have no idea if it will crash and burn.

Yorumi

#39

Yorumi commented on Talking Point: Raw Power Isn't Vital to Ninten...:

@Einherjar other than last gen, the problem with past power comparisons is they weaker console was still similar in power to the other consoles in the gen. Even the weaker ps1 made up a lot of ground on the n64 by using discs. It had that wow factor that kept it in line with the n64.

Now though we're talking about a console that is essentially an entire gen behind in power(the wiiU). And if the NX is also going to be similarly weak then why? Why not just price cut the wiiU? If it's honestly supposed to replace the wiiU then the only thing that justifies it's existence is if it's significantly more powerful than a ps4. If it's not going to replace the wiiU then stretching themselves even thinner is going to be a disaster.

It just seems doomed to obscurity. If it's a replacement for the wiiU it needs power and a premium price, but with no 3rd party support and the memory of the wiiU it's in a bad place. If it's weaker there's no reason for it to exist. If it doesn't replace then nintendo's development is stretched even thinner resulting in more droughts and an even more barren release schedule. If it's a mobile box does anyone really want that?

Yorumi

#40

Yorumi commented on Project H.A.M.M.E.R. Exposé Reveals Torrid St...:

NL you really shouldn't post these over a long weekend. Late to the party as I am I have to say I'm kind of not surprised about this. Recently I looked up the sales of more western appeal games like wave race, f-zero, and metroid prime only to learn that they actually sold quite well. It made me wonder why nintendo seems to forget about these more western focused games despite doing well.

Well you've got mario spikers, and this, I think it's basically showing that nintendo doesn't really want to be a global company and instead just wants to be a japanese one. They seem to think over there that to appeal to the west they have to completely get rid of all their other games. They can exist in harmony and appeal to different games to bring more variety to the systems.

Yorumi

#41

Yorumi commented on Nintendo Aims to Avoid 'Notorious' Smart Devic...:

@TheRealThanos I have no problem with locking things behind gameplay, it's always been that way. There's no game I've ever owned that I could access everything right away without playing the game. I have no problem with splatoon locking weapons behind levels, I have no problem with the game locking weapons behind single player completion. Although I have my own problems with the way a lot of dlc is handled(some is good) I don't have an ethical problem with locking things behind paywalls. I DO have a problem with buying something, having it delivered, and then being told "oh you're not allowed to play this until we say so."

Yorumi

#42

Yorumi commented on Nintendo Aims to Avoid 'Notorious' Smart Devic...:

@TheRealThanos "Also still curious if you also hack into Microsoft and Sony for the same reason"

If they locked content on a disc, yes I would, but frankly the topic is about nintendo. Just because I criticize nintendo for something doens't mean I wouldn't criticize someone else just because I havn't gone to every single last corner of the internet to put up a post complaining about some similar practice I may have never know about.

Yorumi

#43

Yorumi commented on Nintendo Aims to Avoid 'Notorious' Smart Devic...:

@TheRealThanos you paid for the content in splatoon, nintendo is just locking it, not behind any kind of game play but completely at their whim.

@shani you have several things wrong. First of all dlc is a catch all term that has gone beyond it's literal meaning, much like how "computer virus" has a literal definition that doesn't cover 99.9% of what people call a virus.

Second courts have ruled the license crap just that, crap. Software is a good that you own once purchased. I really people would go out and educate themselves on these subject instead of just blinding following what some company tells you.

As far as drip feeding behind a good thing I supposed you'll jump for joy the next time nintendo releases nsmb and you get world 1 for 4 months before they let you play world 2 that's already on the disc.

@Sir_JBizzle it's on disc so they wern't tweaking anything. When an "update" happen in splatoon nothing is downloaded it just unlocks what was already there. I was originally under the impression that the game was rushed and the content was actual updated which implies it's delivered through a patch. NIntendo even called it updates in their direct. I was downright pissed when I learned the content was all on disc and nintendo is locking it just because they can.

No other game does this. I just bought blazblue yesterday, I don't have 90% of the characters locked until arcsys decides I'm allowed to play them. FF14's heavensward doesn't lock stuff on disc until SE decided I'm allowed to play it etc. If content is going to be locked through any other means than gameplay or paywalls then I'm not going to be happy when I find a company hasn't been honest with me.

Yorumi

#44

Yorumi commented on Nintendo Aims to Avoid 'Notorious' Smart Devic...:

@Sir_JBizzle the map rotation has nothing at all to do with server stress. All that stresses a server is the number of people connected to it. Splatoon is P2P btw so people are only connected for matchmaking. Randomly selecting a number takes just as many cycles if you're selecting between 1 and 2 or 1 and max int.

As far as disc locked content goes, they decided they're going to restrict you from accessing something you legally own. I actually think you could make a case that what they did with splatoon is illegal but I'm not a lawyer. As far as I'm aware there is no warning that content will be delivered at nintendo's discretion, nor was it ever clearly stated that nintendo would be arbitrarily locking you out of content you own.

Is this really the future we want for the game industry? One in which we pay companies only to have them dictate to us when and where we can play our games?

Yorumi

#45

Yorumi commented on Nintendo NX Will Avoid The Launch Issues Which...:

@Quorthon also to note the gamecube was a year behind the ps2, by that point it was already huge thanks in part to being a very affordable dvd player. The GC might have done a little better had it launched in 2000, cause rogue leader was huge and melee followed a few months behind it. But by 2001 the war was over before nintendo even fired their first shot.

Yorumi

#47

Yorumi commented on Nintendo NX Will Avoid The Launch Issues Which...:

@LztheQuack I don't have the quotes in front of my but Iwata has said this about the wii. The system took off on a fad but generally didn't keep up a steady supply of quality games. Basically every system has had production problems resulting in droughts and Iwata has come out to say he learned his lesson and will improve.

Basically when you look back on Iwata's comments about just about anything you realize he talks a lot but never actually acts.