User Profile

WaxxyOne

WaxxyOne

United States

Joined:
Sat 25th June, 2011

Recent Comments

WaxxyOne

#1

WaxxyOne commented on Nintendo 64x64: Wetrix:

I'd forgotten about this gem. I would LOVE to see an updated "HD" version of this game come out on the Wii U or PC.

WaxxyOne

#2

WaxxyOne commented on Video: How Much Faster Is The New Nintendo 3DS?:

Definitely a good speed bump, but the biggest improvement seems to be with loading Home menu resources, which is probably an improvement in RAM more than CPU. It looks to me like it's able to store the menu graphics etc. in a separate area of memory thus making it quick and easy to bring up the home menu even when software is running. It's great to see the download speed improved, though.

WaxxyOne

#3

WaxxyOne commented on Oddworld: New 'n' Tasty Wii U Delay Seems to b...:

@NavySpheal It was a great idea if they wanted to keep the price of the system under $450, which they did. Regardless of the type or size of the drive they put in the system, they would have had to charge more per GB than the consumer would pay by buying an external drive of their own choosing. Ex: You can get a 1TB external HDD on Amazon for under $80. If Nintendo had chosen to include an HDD, they would have had to increase the price of the console by a minimum of $100, and the hard drive would have been at most a quarter the size of the one I could get myself for less.

Also, 32GB is enough for people who are planning on buying most of their games in disc form but want to purchase a few smaller games off the eShop from time to time. I have both a brother and sister in that situation and neither had problems until my brother decided (a year after purchasing the system) that he wanted to start getting digital versions of retail games. At which point he spent $50 on a 500GB external drive. Problem solved. Your statement might sound good on paper, but it's not true in the real world.

WaxxyOne

#4

WaxxyOne commented on Oddworld: New 'n' Tasty Wii U Delay Seems to b...:

If they want to include people who bought an 8GB model and don't own an external drive, release it on disc. 99% of those people wouldn't consider buying a large retail download anyway. If they were the type of people that would consider that, they would have either bought the 32GB model or (more likely) an external hard drive!

WaxxyOne

#5

WaxxyOne commented on Wii U Owner Proves That Rejecting The End-User...:

OK, he's a huge nerd, but he does have a point. It's a point that should have been made over a decade ago when companies like Microsoft and Sony started "licensing" their products to customers rather than selling them, but it's still a valid point nonetheless.

Nintendo is entering an online world that has been well-defined by much shadier companies. Based on EULAs, and barring any local laws to the contrary, online companies would have us believe:

1. We are selling you a license, not a product.
2. Even after you spend a ton of money to license our product, we can take it away from you at any time for any reason whatsoever.
3. You can't resell your product because you don't own it; therefore, you have no recourse to receive any kind of return on your investment.
4. If you don't like any of this, too bad. Your one option is to not use the system you paid for but don't own, and you won't be receiving a refund.
5. We still expect you to fork over money like the sheep you are despite these draconian terms.

The sad thing is, for the vast majority of people, they are absolutely correct. Companies like Apple, Microsoft, Sony, Electronic Arts, Ubisoft, Blizzard (the list goes on) have shown repeatedly that this is the case. And they will continue to push it further and further into absurdity (um, anyone still remember the original plan for game licenses on the Xbox One?); unless and until the consumers start using their purchasing power and legal resources to show them that it doesn't work, there is no deterrent for them from finding more ways to screw consumers.

Now all that said, while every company is playing in the same arena and most or all of them will have BS like this buried in their EULA for that reason, not all companies are equal. I firmly believe the current leadership of Nintendo would not dream of trying to pull some of the crap that Microsoft and EA have tried in recent times (or in EAs case, not-so-recent... seriously, WHY do they still have customers??). I think in Nintendo's case they are following the standards set by companies before them and at the same time trying to protect their systems from becoming havens for hackers and thieves. While I don't necessarily agree with being forced to accept terms you might not like to use their system, I do trust that they aren't looking for ways to abuse it and upset the loyal fan base that they have right now.

WaxxyOne

#7

WaxxyOne commented on Nintendo Confirms GameCube Controller Adapter ...:

@HopeNForever Oh BS. Skyward Sword uses the MotionPlus to do one thing well — directional sword swinging. Well, you move sword swinging to the right analog stick or simplify it or something and you've got that solved. Literally everything else that uses motion control in that game could have been done (usually BETTER) with an analog stick.

WaxxyOne

#8

WaxxyOne commented on Nintendo Confirms GameCube Controller Adapter ...:

@SCAR392 Not sure how they'll address the missing buttons for WPC. The GC-to-Wii 3rd-party adapter I have solves it by making the Start button do triple duty as + (Start), - (Select) and Home all in one. A single-press does select (for some reason), while a double-click does Start and pressing-and-holding for a few seconds is Home. They also just ignore the existence of a ZL button completely.

For 95% of the uses people will put it to, though, I don't think it really matters.

WaxxyOne

#9

WaxxyOne commented on Nintendo Confirms GameCube Controller Adapter ...:

I was pretty concerned about this when I saw the adapter announced. It's great to hear they've thought of everything, even going so far as to include Wii U Pro Controller support.

Next to an authentic N64 replica controller, the GC controller is hands-down the best way to play N64 games, so I'll be glad to be able to do so once again on my N64 VC titles. This also paves the way for GC VC games to come to the Wii U, and I'm all about that!

Good work, Ninty.

WaxxyOne

#10

WaxxyOne commented on Square Enix's Latest 3DS RPG Final Fantasy Exp...:

If I were Nintendo I'd refuse to let them publish it without 3D support. It'd be like somebody releasing a title that doesn't support Achievements or Xbox Live on the 360 or Xbone, which Microsoft would never allow to happen. There is no valid reason for them to not support a staple feature of the console, and it could get Nintendo in trouble for false advertising, to boot.

WaxxyOne

#13

WaxxyOne commented on Weirdness: Modder Recreates Donkey Kong Countr...:

As somebody who has modded (G)ZDoom in the past, I know how tough it is to rework Doom's FPS-based engine into a fully functional side-scrolling game. I'm impressed that it runs as well as it does. Most of the "jerky" movement cannot be helped, it's just how the Doom engine was designed to work.

WaxxyOne

#14

WaxxyOne commented on From the Forum: To Buy or Not to Buy? SPIKEY W...:

I think it's funny that the OP and the developer said exactly the same thing. We shouldn't buy crappy games because it will encourage developers to put more crappy games on the console. I'm in agreement with that because I happened to be alive during the video game crash in the 70s and 80s when so much garbage was coming out for the home systems at the time that everybody stopped buying the good games for fear they might be another lemon. Nintendo essentially saved the gaming industry in the US by bringing the NES over here and imposing harsh guidelines on the kind of content 3rd parties could release on their system. They would never have allowed crap like Flappy Bird, The Letter, etc. at the time. They would not put their seal of quality on such turds, because it directly reflected on them and ran the risk of crashing the industry once again.

Fast forward to today, and we have the Internet which largely helps us avoid wasting money on crappy games; however, if people continue to buy them anyway, more and more developers will throw more garbage onto the service. Is that really what we want? An eShop with a million games where 90% of them aren't worth the time of day? Think before you spend your cash, folks.

WaxxyOne

#15

WaxxyOne commented on Super Smash Bros. for Nintendo 3DS Will Suppor...:

That seems underhanded.... Why would Nintendo screw some of their most loyal fans and first adopters? I really don't see how it's difficult to add support for an existing peripheral which provides the exact same buttons as the New 3DS. Bad move, Nintendo, you have some explaining to do.

(Maybe it was a bad translation? We can always hope...)

WaxxyOne

#16

WaxxyOne commented on Capcom Is Suing Koei Tecmo For Patent Infringe...:

"A function that lets you acquire new content by combining an existing game with another piece of software."

Um. Didn't Sonic and Knuckles do that first? Does Capcom have an example that came before then?

Seriously, what is wrong with these companies? If you start suing for every tiny feature of gameplay, it will stifle creativity and ruin the games industry. Do they WANT another video game crash?

WaxxyOne

#17

WaxxyOne commented on Mario Kart 8 DLC Coming In November, Features ...:

@IxC Everyone's free to their own opinion, but I really do believe that Nintendo is doing everything they can to do right by their fan base. They have not thus far pulled content that was obviously meant to be part of the base game out and charged extra for it. They're not pulling any funny business with multiplayer unlock keys or garbage like that. Mario Kart 8 was released as a complete game, with the standard 32 tracks and plenty of characters. What is wrong them adding additional content for people who want to pay extra for it? I think it's a really smart move for them financially and so long as they continue to operate in good faith I will continue to support them. EA, on the other hand, can go to hell.......

WaxxyOne

#18

WaxxyOne commented on Mario Kart 8 DLC Coming In November, Features ...:

Sweet! I don't mind paying for extra DLC if it's truly extra. Mario Kart 8 gave us the standard 32 courses and plenty of character selection and kart customization. The only thing that was lacking was the battle mode, which I'm still hoping they will release a free patch for at some point.

WaxxyOne

#19

WaxxyOne commented on Night Trap ReVamped Developer May Flip-Flop on...:

This is still an incredibly stupid game that should remain buried deep in the past with the likes of ET on the Atari and Big Rig Racing on the PC. The early days of CD-ROM gaming was embarrassing for the entire industry, and Night Trap is a prime example of that. Why in the hell would anyone want to see it rereleased?

WaxxyOne

#23

WaxxyOne commented on Legendary Actor and Comedian Robin Williams Ha...:

There are no words to express how sad I am at hearing this news. Not only was he one of the most brilliant and talented actors the world has ever known, he was a Nintendo fan and just an all-around great guy. It is terrible that depression has taken another wonderful person from us, and we're going to be feeling his loss for quite some time.

WaxxyOne

#27

WaxxyOne commented on A Fresh Super Mario Bros. Infinite Lives Trick...:

It sure looks like a neat bug, but I can't confirm it's even possible because getting the hammer bro. to jump and throw a hammer that will hit you while you're on the vine seems to be virtually impossible. When he first appears on the screen, he always does a high jump. After that, he seems to only do so while the screen is scrolling. Executing the perfect run that gets the vine out of the block and then causes the screen to scroll while you're on it doesn't seem likely without at least a tool-assisted run or some other hackery.

WaxxyOne

#28

WaxxyOne commented on FIFA 15 Is Lacing Its Boots For A Wii And 3DS ...:

I know it would never happen, but the more articles I see like this, the more I wish for the day when Nintendo returns to the forefront of sales with a console (Wii U or otherwise) that boasts the sales figures of the Wii... and then denies EA any right to release games on it.

WaxxyOne

#31

WaxxyOne commented on Poll: Should Nintendo Patch The Controversial ...:

This should probably be patched out, the way snaking in Mario Kart DS should have been. While getting sparks to get boosts is an intended feature of the game, hopping to maintain boost speed is not an advertised feature and also doesn't make physical sense. Your kart should lose speed more quickly, not more slowly, when having to expend energy to push itself off the ground.

I'm betting Nintendo will decide to patch this if all the Nintendo TV videos start showing off all the racers hopping around like idiots.

WaxxyOne

#33

WaxxyOne commented on Nintendo Announces The GameCube Controller Ada...:

@Funny_Moblin The Wii U Pro Controller comes with a built in rechargeable battery, but it does have a clearly removable cover secured with a standard (if smallish) Phillips screw, so I would imagine it could be replaced with relative ease. The cover's appearance is very close to the cover on the back of the Wii U gamepad but is obviously much smaller as I'm sure the battery is as well since it doesn't need the capacity to drive a large screen and speakers.

I have not so far noticed any degradation in battery life, and I seriously doubt you could use standard batteries even if you wanted to, but I haven't opened my controller up to check exactly what's in there.

WaxxyOne

#34

WaxxyOne commented on Nintendo Announces The GameCube Controller Ada...:

OMG Nintendo just made me a fan boy all over again. I LOVE the Gamecube controller, it's really the only way I've ever been comfortable playing Smash Bros. so this is perfect that the new game is being released will full support right off the bat. I would also assume that other games, notably Gamecube VC titles (whenever Nintendo gets around to releasing those) would support the adapter as well. Can't wait!

WaxxyOne

#36

WaxxyOne commented on Don't Touch Anything Red announced for Wii U e...:

Played demo for 3 minutes. Exited demo. I now have no need to pay any money for this "game" as I have experienced literally everything I want to (and more) out of it.

Mindless cell phone games like this are terrible, and Nintendo has no need of such garbage on their system.

WaxxyOne

#37

WaxxyOne commented on Handle Stand Adds Steering Wheelosity to Your ...:

@unrandomsam From the instruction manual snapshot they posted, it seems the mount is making use of the threaded bolt hole on the back of the gamepad (inserted in step 1, tightened in step 2). I seriously doubt the gamepad is going to detach from that mount while that is screwed in fully.

$50 is a little steep, but if the build quality is good enough it might be worth it. I will wait until it comes out and there are actual reviews of it before considering a purchase.

WaxxyOne

#38

WaxxyOne commented on Talking Point: It's Not Too Late for Nintendo ...:

I'd love to see Minecraft ported to the Wii U because the system badly needs the added support, and it'd be good to show off a game that would actually make good use of the Wii U gamepad instead of just using it for off-screen play.

That said, I'd be unlikely to buy it or any console version of Minecraft, because the PC version will always be way more up to date and infinitely more expansive than the limited console versions.

WaxxyOne

#41

WaxxyOne commented on Video: Musician Lindsey Stirling Dresses Up As...:

As far as I'm concerned, she can dress up however she likes as long as she continues sharing such amazing music with us.

I get why some people might not be impressed with her unique combination of violin and interpretive dance, and I know there are other violinists that are as good and maybe even better. I don't care. She dared to combine two things she loved in a truly unique way, and most people agree that it works to one degree or another. She's also a great person, which is way more than I can say for most artists these days.

WaxxyOne

#43

WaxxyOne commented on Video: Nintendo Shows Off The Wii U's Forthcom...:

@gohanrage Assuming that demonstration is even running on real hardware and is not just a pre-stitched video being streamed to a Wii U gamepad, they still need to do testing, localization, etc.

They're showing a prototype version in Japanese that works with a single first-party game. Before they can release the feature to the wild, they need to translate the appropriate text for all the different countries and languages they support, and also test a wide variety of games to ensure the titles and icons appear correctly and whatever magic they're doing on the back-end to reduce load times doesn't cause those games to become unstable. Once that's done, they need to push the various region-specific versions to their patch servers, test that the patch downloads and installs correctly under real-world conditions, and then flip the flag that lets consumer systems know there's a new update ready to go.

WaxxyOne

#44

WaxxyOne commented on Video: Nintendo Shows Off The Wii U's Forthcom...:

Very cool addition. Younger gamers might not even remember what it was like to put in a cartridge/disc, turn on the power and have the title screen appear, but this is pretty dang close to that experience. Well done, Nintendo!

WaxxyOne

#46

WaxxyOne commented on Review: NES Remix 2 (Wii U eShop):

Is the difficulty of the challenges actually lower or is it just that you're more familiar with the games on offer? I know the challenges I had the toughest time with on the first NES Remix were for games that I never played or only briefly touched as a kid — Games like Clu Clu Land (which I'd never heard of before Super Smash Bros. Melee), Golf and Ice Climbers gave me the most trouble, and it's probably not because of the challenges actually being that hard but more that I just didn't know what I was doing most of the time.

WaxxyOne

#47

WaxxyOne commented on Nintendo Involved In Patent Dispute Over Wii U...:

From reading some of that patent, it appears to be for a device that can intercept and store video data being sent to a monitor so that the stored data can be displayed on a second screen and optionally zoomed, scaled, etc. It also specifically mentions being used with PCs and connected by physical wires. It does not mention using any kind of compression/decompression technology, cannot accept realtime video data except that already being sent to the primary monitor and not directly intended to be displayed on a second screen by the PC, and is touted as working independent of the operating system software running on the computer.

So, the ONLY similarity to the Wii U gamepad you are basing this suit on is that there are two screens which can show different data at once? Cause, here's the thing. To successfully demonstrate patent infringement, you have to prove that you were first to come up with the concept and use it in a real-world scenario.

I'm pretty freaking sure computers have been able to have 2+ monitors connected concurrently showing different content for quite some time, certainly prior to 2000 when this patent was filed. Now, I'm no lawyer, but I think I could have saved you a bunch of trouble....