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Varoennauraa

Varoennauraa

Finland

Joined:
Thu 31st January, 2008

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Varoennauraa

#1

Varoennauraa commented on Weirdness: April Fools Comes Early As Amazon F...:

I would even settle for an expanded Zombi U eShop multiplayer.

GamePad player would play a proper Zombi RTS, instead of pulling zombis out of thin air. Perhaps even controlling a boss zombi directly, and others via map.

I would love, if the zombis would have faces of real players, but zombified, which would help "generating" endless amount of faces.

Varoennauraa

#4

Varoennauraa commented on Review: Tetris Ultimate (3DS):

@crzysortagamer I just bought the Axis a couple of days ago, as I loved the Party and the Axis seems to build upon that. (the eShop version might not be named Axis though).

It is excellent, fully loaded,, affordable and there are enough players for not having to wait for too long...usually. On two occasions I have had to wait for a couple of minutes, but usually there is at least someone waiting, and I have found 4-6 player matches at least daily. (At least with items on. I have not yet played with items off).

I welcome new players with open arms though, just in case.

Varoennauraa

#7

Varoennauraa commented on Video: How Does Watch Dogs Use The Wii U GamePad?:

I would have paid 60€ for gyro controls alone. I cannot even stand how cluncy the shooting with last gen controllers look, let alone how they feel.

Gyro controls together with this interactive map would have been easy to implement, and would have made meaningful additions compared to version not having them.

Varoennauraa

#9

Varoennauraa commented on Resolution Doesn't Matter With 2D Games, Says ...:

It doesn't matter even in 3d games either(That much, to me). I find shaders and lighting effects much more important aspects in creating the game world. I also would exchange resolution into better frame rate and also rather use all the available time and processing power into more convinsing animation and AI.

Varoennauraa

#11

Varoennauraa commented on Hands On: Wii U GameCube Controller Adapter:

Does anyone have one of those "GameCube-style" -controllers, that are made by PDP? I wonder how tight they are.

I have a problem. I cannot play Smash withh Pro controller, and I am digital only kind of guy, so I need USB for a hard disk.

Varoennauraa

#12

Varoennauraa commented on Sonic Boom Exploit Allows Players to Skip Larg...:

I never use exploits, so it doesn't concern me.

The fps, on other hand, does even more so.

I would have bought it for the co op, but it seems, that it was an after thought, that they came up with on half way during the development. The co op with own screen for each player is such a big forte of the hardware, that it is such a big bummer, when it is done half heartedly, that I am skipping this all together.

If they started with the idea of co op(with private screens), they could have designed levels, that work without coughing blood. Now it looks as if they down graded the graphics and it still judders.

Varoennauraa

#14

Varoennauraa commented on Review: Castlevania: Aria of Sorrow (Wii U eSh...:

The best GBA Castlevania by such margin, that it redeemed the GBA for me after the first two, more simplistic adventures. The soul system makes it one of my favorite Castlevanias, perhaps second only to Dawn of Sorrow(never played Ecclesia.

Varoennauraa

#16

Varoennauraa commented on Review: Falling Skies: The Game (Wii U eShop):

@rylo151 it's more about fulfilling genre needs, than copying a particular game though. I was so excited to see XCom like game on Wii U, that I didn't care about the graphics or voice acting at all. Actually, SO excited, that I thought it quite looked good. But sleeping AI, that has to be 'triggered' awake might break the game for me, so I don't dare place a full game price anymore.

Are the environments destroyable?

Varoennauraa

#21

Varoennauraa commented on The Original NES Duck Hunt Is Coming Soon To T...:

Very Nice character.

And it also highlights another Wii U's forgotten hardware speciality, the Wiimote. I couldn't play Smash with a Wiimote, but now that it's using the controllers special strength, the pointer, I could give it another try.

Varoennauraa

#23

Varoennauraa commented on I'll Take Zelda And Mario Over Sharing Call Of...:

Me too, but;
You could arrange at least ONE FPS for the system.

The diversity on the Wii U is just breath taking, but lack of FPS makes it look emptier than it is. On the other hand, the other systems are filled with FPSs, but I wouldn't touch them without Wiimote(or at least gyro aiming).

Varoennauraa

#28

Varoennauraa commented on Former President Of Silicon Knights Announces ...:

There is money on the Wii U table. Six million consoles before Mario Kart 8, starving for quality games. There are whole genres waiting for someone taking the monopoly. Not horror so much, as there is the Fatal Frame, but you could make pretty attractive horror game on Wii U. Just imitate the Siren series gimmick, and you already have so tempting game, that people are buying system for it.

Varoennauraa

#30

Varoennauraa commented on Review: Castlevania: Circle of the Moon (Wii U...:

I didn't like this one so much. It was ok, but a huge let down compared to my expectations. The next one was only a mild let down, and the last one in the GBA trilogy even exceeded my expectations. And the DS Castlevanias continued exceeding my heightening expectations. I hope they will continue releasing DS Castlevanias shortly after the GBA vanias.

Varoennauraa

#35

Varoennauraa commented on Feature: Breaking Down Over 50 Must-See Things...:

LEVEL EDITOR!!!! HAHAHAHAHHAAAA!!!! I AM SO HAPPY, THAT I AM LAUGHING AND CRYING AT THE SAME TIME!!!!

I am so happy, that even if I didn't get anything else for the whole generation, I would still be in ecstasy.

The level editor here is JUST what I was praying for. I would have settled for a block based editor, but being able to draw levels with a "pencil" is one of the best features on the system. And thank god for sharing as well.

Creativity and content sharing is one of the mega trends in this generation and this is one aspect, where Wii U shines.

Varoennauraa

#36

Varoennauraa commented on Feature: Five 'New Things' We Want in Super Sm...:

All nice things. I especially like the idea of catatonic stupor after having a single match of 8 player Smash.

BUT

They all pale next to The Touch Screen Level Editor. Hand drawn levels with sharing. Creativity is the next gen thing and this is where Wii U shines.

Varoennauraa

#43

Varoennauraa commented on Review: KORG DSN-12 (3DS eShop):

I hope they will continue developing 3DS synths. If they made MS-20 next, perhaps even with the MS-50 on top of it, I would be so happy, that I might buy a new 3DS just for accompanying it with these 12 MS-10s! I would obviously settle for less voices, but man, it would be beautiful.

And I would pay 100€ for a Wii U synth.

Varoennauraa

#46

Varoennauraa commented on Video: Début Footage of UCraft Aims to Show M...:

A little rough around the edges at the moment, but the Paint integration was REALLY nice surprise! You can make it as nice looking as you want, and this highlights the joys of the GamePad even further. The Minecraft would have been perfect fit for Wii U because of the combination of the touchscreen and game controls, but being able to paint with the stylus is awesome and I hope more games used this feature!

The GamePad just makes all kinds of creative games at home in the Wii U. I hope the developers are not taking this opportunity lightly, and I wish that they would continue to develop this after the launch. Online co op would be great, but if there was shared user created content like textures, this could really evolve into a massive, long going hit.

Varoennauraa

#47

Varoennauraa commented on Review: Cubemen 2 (Wii U eShop):

I am not the greatest fan of the genres this game represents, but I play both, tower defence and RTS, on occasion. Still, because of the stylus, I have been especially anxiously waiting for an RTS game for Wii U, and this is why I welcome Cube Men with open arms! I have also desired a multiplayer tower defense game and thus Cube Men 2 answers two of my prayers at once.

It has slight annoyances in controls, but nothing one couldn't learn to overcome and the working stuff made me enjoy the game specifically because of controls, and the speed with what you can control numerous characters with a stylus at once has strengthened my day dreams about my dream game;

A Cannon Fodder -like game. As action packed as ever, but this time with much increased tactical possibilities. Player would control a squad of handful of soldiers with stylus by drawing routes for them and perhaps still have direct control for the main character on the TV.

Varoennauraa

#48

Varoennauraa commented on Wii U Version of Watch Dogs to Miss Out on DLC:

Good ports have pretty much always sold very nicely on Nintendo platforms. Of course, people became alert after sticking their fingers on couple of Wii turds, and after sticking fingers into poopoopoo a couple of times, one tends to remember what companies to trust. And these companies have not advertised anything, but negative aspects of their ports for Nintendo platforms.

And the way how Ubisoft has treated the Wii U version of the Watch Dogs tells you, that it is obvious that they are not even trying to sell the game, they are just fulfilling some kind of contract as barely as possible.

Even, when I have had serious desire to play this game, I have abstained my self from playing it until I see the Wii U version, because you would think, that the game is practically made for GamePad (well, I am STILL going to check how it turns out). After hearing only bad news after this long wait, I have started to lost my appetite for the game...in fact, I'm losing my appetite for Ubisoft in general.

Same goes to Beyond Good and Evil 2;
when a camera game does not come to Wii U, you know that games are not art. (it is an art form obviously, but the products in general are so business oriented, that they are not even trying to get the most out of the most defining aspect of the medium, the gameplay. And I am bitter about it.)

Varoennauraa

#49

Varoennauraa commented on Renegade Kid Now In A Position To Produce More...:

Oh man! Now to think of it...

You could make such a good FPS for the Wii U. Take the High Voltage's unreleased Grinder for an example! The GamePad player could be an Over Lord for the monsters and command them in RTS fashion against the FPS team on the TV!

Varoennauraa

#50

Varoennauraa commented on Renegade Kid Now In A Position To Produce More...:

@Danrenfroe2016
I have the first one and I have been stalking for a good deal of the second. I loved the controls of the first one so much, that even when the game was mediocre out side of the controls, the feeling of shooting made it my favorite FPS of the gen. I wish you could buy Wii games from eShop.

But now. No one's making Wiimote FPS's anymore. Not even a Cod. Poopoopoopoopoopoopoopoo!

Hey High Voltage!!! There's money on the table! It is supposed to be small table, but it's low risk and high potential. There was 6 million Wii U's even before Mario Kart 8 made it some what more popular. Tweak that Quantum engine of yours just a bit and make HD -remake of the Conduit 2 and release it via eShop! Easy money! And with that money, tighten the Quantum bolts a bit more and make the Conduit 3! GamePad is natural born ASE etc etc etc!