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Varoennauraa

Varoennauraa

Finland

Joined:
Thu 31st January, 2008

Recent Comments

Varoennauraa

#1

Varoennauraa commented on Miyamoto Talks Up Star Fox Wii U's "Fun And Un...:

Taking the view distance into consideration, my 42" is actually smaller, than the GamePad, and even when the resolution isn't as high as some popular 500$ tablets, its pixel density is still also higher than on my Full HD TV. I know people, who prefer to look at the GamePad, as they can focus their eyes easier on objects that are closer.

Varoennauraa

#2

Varoennauraa commented on Miyamoto Talks Up Star Fox Wii U's "Fun And Un...:

The cockpit in the touchscreen makes my Tie Fighter panties all wet. In addition to expanding the functions you typically control in a console 'simulation', it could give more varied experience, when controlling different vehicles.

Varoennauraa

#4

Varoennauraa commented on Review: Lode Runner (Wii U eShop / NES):

I want a new Lode Runner for Wii U. Either use GamePad for the bad guys and Wiimote Players play Lode Runners, or GamePad player playes the Lode Runner and Wiimote Players play split screen on the TV, and have reduced view of the level and need to communicate for being able to catch the Runner.

I also NEED a new Bomber Man.

Varoennauraa

#5

Varoennauraa commented on Video: Shigeru Miyamoto Outlines Online Sharin...:

I am very excited of the Mario Maker, but I would have been much more interested on a less specific game maker on Wii U. In addition of using pieces from Mario games, it would have been fun to mix and match other classic games as well. DLC potential here would be IMMENSE! Especially if you take 3rd parties into account as well. Contra levels with Mario characters and played with Mega Man.

And most of all, use one of the greates features of The Wii U;
The stylus, and let me draw my own poopoodoodoocacapoopledoople.

It would be HUGE system seller, and I hope that they are already making a sequel for it.

I hope there is multiplayer in there as well.

And the Star Fox teasing makes me wish that the Christmas would be over already! I like the idea of the cockpit in the touch screen;
X-Wing/Tie Fighter fans might share the painful levels of excitement, that are killing me just now.

Varoennauraa

#8

Varoennauraa commented on Developer of Retro City Rampage Explains, Agai...:

I was going to buy the Wii version, but I heard that the other versions had some filter or some other graphics options, so I decided to wait a bit. I would prefer to play it on Wii U(like almost any game really) but might go for a pc version if/as the Wii U version doesn't happen. The 3DS version doesn't sound that great for me, as the view diatance is so short and it doesn't use the 3D.

Varoennauraa

#11

Varoennauraa commented on Nintendo Reveals New Wii U Footage and Details...:

No Wiimote sword makes me sad, but gyro aiming makes me happy again!

And the world, navigation, Epona AI, bullet time etc etc makes me uncomfortably happy. I want to freeze my self for a year, as the wait is surely going to kill me.

I wish you could adjust the gyro sensitivity. Now there seems to be a filter for making things look less shaky, but I want that immediacy from the controls.

Varoennauraa

#12

Varoennauraa commented on New Mario Maker Footage Shows Off Multi-Genera...:

I like how Miyamoto pondered about a possibility of the Maker being a series of its own.

I actually wish it would take the place of the 2d 'New' series.

In addition to the level editor, it could have a co op adventure, where Mario would need a help from a new friend, the Maker, who could make alterations to the levels, and help 1-4 players to get through each level.

The editor should be able to mix and match different Mario generations, and even allow to draw your own pieces.

Varoennauraa

#20

Varoennauraa commented on Video: How Does Watch Dogs Wii U Compare To Th...:

I would like to see more attention to lighting and shading effects. To me they are the most important part of the impression that the developers are trying to create.

But the lack of gyro controls made this no buy for me anyway. Last gen controls makes it even look bad (@0:33), let alone how clumsy it feels.

Varoennauraa

#21

Varoennauraa commented on Weirdness: April Fools Comes Early As Amazon F...:

I would even settle for an expanded Zombi U eShop multiplayer.

GamePad player would play a proper Zombi RTS, instead of pulling zombis out of thin air. Perhaps even controlling a boss zombi directly, and others via map.

I would love, if the zombis would have faces of real players, but zombified, which would help "generating" endless amount of faces.

Varoennauraa

#24

Varoennauraa commented on Review: Tetris Ultimate (3DS):

@crzysortagamer I just bought the Axis a couple of days ago, as I loved the Party and the Axis seems to build upon that. (the eShop version might not be named Axis though).

It is excellent, fully loaded,, affordable and there are enough players for not having to wait for too long...usually. On two occasions I have had to wait for a couple of minutes, but usually there is at least someone waiting, and I have found 4-6 player matches at least daily. (At least with items on. I have not yet played with items off).

I welcome new players with open arms though, just in case.

Varoennauraa

#27

Varoennauraa commented on Video: How Does Watch Dogs Use The Wii U GamePad?:

I would have paid 60€ for gyro controls alone. I cannot even stand how cluncy the shooting with last gen controllers look, let alone how they feel.

Gyro controls together with this interactive map would have been easy to implement, and would have made meaningful additions compared to version not having them.

Varoennauraa

#29

Varoennauraa commented on Resolution Doesn't Matter With 2D Games, Says ...:

It doesn't matter even in 3d games either(That much, to me). I find shaders and lighting effects much more important aspects in creating the game world. I also would exchange resolution into better frame rate and also rather use all the available time and processing power into more convinsing animation and AI.

Varoennauraa

#31

Varoennauraa commented on Hands On: Wii U GameCube Controller Adapter:

Does anyone have one of those "GameCube-style" -controllers, that are made by PDP? I wonder how tight they are.

I have a problem. I cannot play Smash withh Pro controller, and I am digital only kind of guy, so I need USB for a hard disk.

Varoennauraa

#32

Varoennauraa commented on Sonic Boom Exploit Allows Players to Skip Larg...:

I never use exploits, so it doesn't concern me.

The fps, on other hand, does even more so.

I would have bought it for the co op, but it seems, that it was an after thought, that they came up with on half way during the development. The co op with own screen for each player is such a big forte of the hardware, that it is such a big bummer, when it is done half heartedly, that I am skipping this all together.

If they started with the idea of co op(with private screens), they could have designed levels, that work without coughing blood. Now it looks as if they down graded the graphics and it still judders.

Varoennauraa

#34

Varoennauraa commented on Review: Castlevania: Aria of Sorrow (Wii U eSh...:

The best GBA Castlevania by such margin, that it redeemed the GBA for me after the first two, more simplistic adventures. The soul system makes it one of my favorite Castlevanias, perhaps second only to Dawn of Sorrow(never played Ecclesia.

Varoennauraa

#36

Varoennauraa commented on Review: Falling Skies: The Game (Wii U eShop):

@rylo151 it's more about fulfilling genre needs, than copying a particular game though. I was so excited to see XCom like game on Wii U, that I didn't care about the graphics or voice acting at all. Actually, SO excited, that I thought it quite looked good. But sleeping AI, that has to be 'triggered' awake might break the game for me, so I don't dare place a full game price anymore.

Are the environments destroyable?

Varoennauraa

#41

Varoennauraa commented on The Original NES Duck Hunt Is Coming Soon To T...:

Very Nice character.

And it also highlights another Wii U's forgotten hardware speciality, the Wiimote. I couldn't play Smash with a Wiimote, but now that it's using the controllers special strength, the pointer, I could give it another try.

Varoennauraa

#43

Varoennauraa commented on I'll Take Zelda And Mario Over Sharing Call Of...:

Me too, but;
You could arrange at least ONE FPS for the system.

The diversity on the Wii U is just breath taking, but lack of FPS makes it look emptier than it is. On the other hand, the other systems are filled with FPSs, but I wouldn't touch them without Wiimote(or at least gyro aiming).

Varoennauraa

#48

Varoennauraa commented on Former President Of Silicon Knights Announces ...:

There is money on the Wii U table. Six million consoles before Mario Kart 8, starving for quality games. There are whole genres waiting for someone taking the monopoly. Not horror so much, as there is the Fatal Frame, but you could make pretty attractive horror game on Wii U. Just imitate the Siren series gimmick, and you already have so tempting game, that people are buying system for it.

Varoennauraa

#50

Varoennauraa commented on Review: Castlevania: Circle of the Moon (Wii U...:

I didn't like this one so much. It was ok, but a huge let down compared to my expectations. The next one was only a mild let down, and the last one in the GBA trilogy even exceeded my expectations. And the DS Castlevanias continued exceeding my heightening expectations. I hope they will continue releasing DS Castlevanias shortly after the GBA vanias.