User Profile

ThomasBW84Admin

ThomasBW84

Editor, gamer and bookworm

Male, 30, United Kingdom

Features editor of Nintendo Life since August 2011, editor since March 2014; love video games and Nintendo. I've previously completed two degrees in Literature and the History of the Book, which haven't been helpful at all...

Joined:
Fri 28th August, 2009

Recent Comments

ThomasBW84Admin

#13

ThomasBW84 commented on Hands On: Logging More Flight Time With Star F...:

@MoonKnight7 Yeah, there's certainly something in that. It's certainly logical that, when the system's being pushed, generating a second stream on the GamePad with a different view or player's perspective does naturally increase the demands on the console. That was probably part of the call made with MK8.

As I think I've said in other threads (maybe this one?) I would personally trade simpler visuals for 60fps every time. Whether the dual screen setup in Star Fox Zero is worth it? I think we all need to decide on that for ourselves when we play it :)

ThomasBW84Admin

#14

ThomasBW84 commented on Hands On: Logging More Flight Time With Star F...:

@ekreig Thanks! It was awesome having both Alan and Morgan in LA, but because they had such differing experiences it seemed to be the way to go.

This seems a bit like a Splatoon scenario, or maybe more like Kid Icarus: Uprising - the controls either 'click' or they don't, it seems. Maybe we'll all need to spend a good hour mastering controls before we're getting those 'Mission Accomplished' results.

ThomasBW84Admin

#15

ThomasBW84 commented on Hands On: Logging More Flight Time With Star F...:

@MikeW It's hard to tell. It seemed to me during Treehouse demos that it's a bit patchwork, as if PlatinumGames took over after a certain point - early levels look meh, but a Landmaster stage that Treehouse showed off looked pretty nice.

How much visuals can be improved in about 4 months (bear in mind they have to go 'gold' at least a month or so before release) depends on how far development has gotten. If the campaign and features are practically done they can focus on squeezing better visuals, but I doubt that'll be the case personally.

Given the choice I'd rather have 60fps than stunning visuals, but I know not everyone necessarily feels the same way.

ThomasBW84Admin

#22

ThomasBW84 commented on Editorial: Cheer Up, There Are Some Exciting G...:

@Oaf7724 Yeah, as I say in the article there'll be plenty of analysis and consideration on various things when the show finishes. Topics like the Wii U upcoming library and some implications, amiibo etc, and they will be more critical. I only wrote this as an attempt to be positive on the last day of E3 :)

ThomasBW84Admin

#26

ThomasBW84 commented on Talking Point: Super Mario Maker Stole the Sho...:

@technotaylor98 "It was a lengthy event that actually started rather poorly: Splatoon was the first game up, but a combination of the commentary team - 9-year-old MiniWheat was a divisive presence - and the fact we couldn't really follow who was in each team made it a damn squib (or damp squid?)."

I'm not trying to be awkward, and maybe I'm over-tired, but I'm not seeing it?

ThomasBW84Admin

#29

ThomasBW84 commented on Video: UCraft's CraftyKart PowerPack Mod Gets ...:

@NexisGames I'd appreciate it if you didn't spread mis-information citing 'sources'. Last I checked I was the editor, Damien is the editorial director and Jon Wahlgren is the Editor at Large and based in the US. That's the entire editorial team and has been for quite some time. We have a sizeable team of writers, reviewers and contributors beyond that core of three editorial staff.

What I know is the case is that your post is definitively incorrect, that was why I was asking about where the story had come from. I think I would know if one of the three editors had been 'let go'.

Hope that clarifies the matter for you.

ThomasBW84Admin

#32

ThomasBW84 commented on Official Nintendo UK Store Flogs Rare amiibo i...:

@CamWFC91 Nice one :)

The individual figures were all gone by the time I read an email from the store this afternoon, my fault for dealing with some grown up tasks that meant I read the email 20-30 minutes after it had arrived.

When I checked again a bit later, I wrote this snarky article as the presence of bundle stock with sold out individual units grinds my gears.

ThomasBW84Admin

#40

ThomasBW84 commented on Capcom Reveals E3 Plans and Mega Man Legacy Co...:

@Warruz I suspect it's because a third-party is using some a tool-set / engine to 'remaster' them, and it was perhaps deemed too expensive / time consuming and therefore not worth the potential return on the Wii U eShop.

I actually think the Wii U eShop audience is surely particularly keen on retro Mega Man, more so than equivalent shoppers on PS4 and Xbox One, but never mind!

ThomasBW84Admin

#42

ThomasBW84 commented on Review: Art Academy: Atelier (Wii U):

@bro2dragons I can't talk to this one (yet, I plan to buy it) but I did review the main 3DS release. I went in with absolute zero drawing ability and I learnt a huge amount, I found it really satisfying.

I imagine the lessons here will be just as good or perhaps better.