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TheRealThanos

TheRealThanos

American/Dutch halfblood

Male, 44,

Nothing wrong with your eyes: I'm a 44yo gaming dinosaur. Started gaming at 5yo (Atari2600). Used to play Nintendo at a cousins', but never owned one. Had an Amiga500 & GBC, after that my 1st console: N64. Besides Dreamcast & Xbox360 I own most Nintendo systems, because of the 'Nintendo difference'.

Joined:
Fri 19th October, 2012

Recent Comments

TheRealThanos

#1

TheRealThanos commented on SEGA Announces Sand-Based Arcade Game, Probabl...:

@scamander comparing the two videos I'd have to say that you hit the nail on the head perfectly. This seems to be EXACTLY the same as the material that Sega uses, both in appearance and characteristics.
A̶s̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶q̶u̶e̶s̶t̶i̶o̶n̶ ̶y̶o̶u̶ ̶a̶n̶s̶w̶e̶r̶e̶d̶,̶ ̶t̶h̶a̶t̶ ̶w̶a̶s̶ ̶o̶n̶l̶y̶ ̶p̶a̶r̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶a̶n̶s̶w̶e̶r̶,̶ ̶c̶a̶u̶s̶e̶ ̶i̶t̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶e̶x̶p̶l̶a̶i̶n̶ ̶H̶O̶W̶ ̶t̶h̶e̶ ̶v̶a̶r̶i̶o̶u̶s̶ ̶s̶u̶r̶f̶a̶c̶e̶s̶ ̶a̶n̶d̶ ̶a̶n̶i̶m̶a̶l̶s̶ ̶i̶n̶t̶e̶r̶a̶c̶t̶ ̶w̶i̶t̶h̶ ̶i̶t̶.̶

EDIT: Sorry, that last part wasn't for you, because the question was from @Artwark and you responded to @FubumblR.

How it works, however, is probably more simple than it seems in case you want to know:
The container holding the sand is more than likely surrounded by projectors and sensors at certain positions and heights and they measure height of structures built, thereby "knowing" what the cameras/projectors must display in terms of terrain and animals. This can be done by programming (for example to let the fishes only appear in water and not on land) The effect of this measuring and appropriate displaying of terrains can be seen in the part of the video where the kids make higher structures that end up like mountains where only the bottom is green, purple is in the middle and grey from the rocky surface is displayed only on the top. Same goes for sculpting the sand into rivers and lakes. The programming tells the projectors to display blue/water and fishes once the sand is sculpted into depths lower than where grass and similar layers should be.

@Rafie and @ejvirzi If the sand is indeed the same sort of solution that is shown in the clip that @scamander linked to, then it is coated in polymers, and it automatically repels all dirt and bacteria, so the only thing that will need some serious cleaning from time to time is the container holding the sand; a quick rinse in water will suffice to clean the synthetic sand itself. This could all be done in a few minutes when the arcade is closed for the public. And @ejvirzi the sand is not wet: if you study the video carefully you'll see that it doesn't stick on any surface (or hands) other than itself.

ON TOPIC:

Of course this will never come to Wii U (or any other console for that matter).
This is an arcade exclusive and will never work in any other environment. The whole point of the game is that you sculpt with real tactile matter and in heights (and depths) which is something that no console could ever emulate, unless you'd use the same sand and an add on that mimics the arcade cabinet's sand container. Displaying the sand on a touch screen and manipulating it with a stylus or your index finger totally defeats the purpose and intent of this game.

TheRealThanos

#3

TheRealThanos commented on Project CARS Wii U Delay Was To Ensure It's As...:

@Action51 the funny thing is that they aren't exactly small fry themselves. They've made quite a few well known racing sims already and they are responsible for the two Need for Speed Shift games. Pretty good racers in their own right. Even if they themselves don't f**** up things, there is of course a chance that Capcom does screw us, but for some reason I don't think so and I also like to believe that. Not totally devoid of reason though, so maybe I will mail them to see if they're still as forthcoming with information at this stage of development...

I wouldn't deign to put them on the same heap as EA and Ubisoft though, both their company structure and way of publishing is totally different and they've always come across as very committed.

P.S.

They're not MY contacts, anyone can just get in touch with them in general. I wasn't in contact with the same person every time and my colleague the beta tester has also had some contact with them because of him having to give feedback and I sort of used him to put a question from me in between his feedback every now and then.

TheRealThanos

#4

TheRealThanos commented on Project CARS Wii U Delay Was To Ensure It's As...:

Wow, what a huge load of utterly thoughtless and unfounded comments here. I read them all and will in no particular order comment on what I know. Before I get a lot of flak from people let me explain that one of my colleagues was a beta tester (so he actually paid for the PC beta) and that it is actually very easy to get in touch with Slightly Mad via Twitter or email, and the guys are almost always willing to answer any questions you might have, so I'd say go ahead and find out for yourselves.

Now, as for all the criticism:
The Xbox 360/PS3 versions were dropped simply because they couldn't get the result that they wanted out of it and because it was pretty likely that most owners of those consoles were going to buy the next model anyway so instead of saying versions got entirely cancelled, it would be better and more appropriate to say that the Xbox 360/PS3 versions got moved to their newer siblings in order to make the most out of the game.

Now, as we all know those other two consoles are quite similar to PC's on the inside so people wondering why an Xbox One or PS4 version would be ready sooner than the Wii U version: there's your answer. Porting from the already finished PC version to those two consoles is fairly simple and little optimization is required.

And the whole crowd funding thing is nothing to be angry about if you're a Wii U owner, @Action51, since all funding has been done on PC, NOT on any console. There wasn't any kickstarter or something. Funding was done solely through their "World of Mass Development" website. And besides that, EVERY funder got a beta in return to download to PC, because that was/is also the whole idea behind this game: not only play the beta but also give feedback on what is good, bad and what is missing or what you would like to see in it, both car and track-wise.

As most of you will know the "CARS" in the name of the game is an acronym for "Community Assisted Racing Simulator" so community ASSISTED, not just funded. And the assisting couldn't have been done on consoles so that's why there are only beta testers on PC.

Andy Tudor is a VERY respectable person. Not only is he genuinely forthcoming with information when asked, there also isn't a single bad thing on his resume, in fact he's got quite the reputation in the field of racing sims so why should he be putting himself in a negative light right now over a single version of his current game?

And as for Capcom bombing the Wii U release: if you like to think only negative things, then that could be true to you, but according to me Capcom is hardly in a position to cancel ANY game, let alone a game that can make them some extra money, although seeing the comments here and estimating that NLife isn't the only site that has readers all outraged over this news, the number of sales of the Wii U version will probably be fairly minimal and to me that would be a huge disappointment, because Slightly Mad is a different kind of studio, so they don't deserve all this kind of anti-third party BS.

And for people wondering what the GamePad will be used for: in all applicable race types, the GamePad is your steering wheel with all wheel buttons displayed on the Pad. Just think Formula One detachable steering wheel, which happens to have a similar shape so putting these buttons and dials on the Pad was a given according to Tudor. Other proposed uses were (obviously) a map screen and rear view mirror and there has been talk of a pit crew communication system.

I do agree however that at least some images or footage of the Wii U version could have been shown, but it is what it is so we'll just have to wait and see. I for one am still quite confident that it will be released on Wii U and it will be a day one buy for me.

Maybe I'll try and get some answers again, it's been quite a while since I've emailed them but if I do then I'll promise you all that I will forward the information to NLife for it to be posted here. Should at the very least silence some of the negative Nancy's...

TheRealThanos

#7

TheRealThanos commented on Guide: New Nintendo 3DS - Everything We Know S...:

@Ralek85 Maybe we should look at it more in ways of Nintendo trying things out, testing the waters with some changes before going all the way. If I'm not mistaken, the eShop introduced in the DSi was by and large looked at as a positive addition. Had it not, they probably wouldn't have used it in the 3DS.

My point is that of course, you can always look at things from a negative point of view, as so many seem to do, but I just see the additions as a plus, and like with the previous handhelds as far as I'm concerned, it was to be expected. In general, Nintendo is always busy with improving the overall experience of the customers' use of their hardware and in that respect this new 3DS may very well convince some new buyers that haven't previously bought a 3DS and will also interest a lot of current users.

I can understand the feeling you get, but I don't think that there are going to be that many special titles released. Like you already said: just a couple and all the other titles will simply benefit from the additions and better hardware.
A final point on the Xbox 360 redesign: you'll have to trust me on that. I used to work for HP and have witnessed several case redesigns for workstations and servers, and I just know that costs go into that design: the alteration of a motherboard to fit into that new casing and the rearranging of components and addition of improvements. Even if you subsequently make a profit off of it, that still does not mean you're cutting costs. And in this case, in relation to the whole fiasco of the RROD (had one myself) it is more a case of minimizing any further losses aka damage control.

The only way to cut costs is to use less components like in the redesigns of the Wii to the one without GameCube ports or the Wii Mini with even less features, that sort of leveled out the cost of the change in casing. (and also because similar components get cheaper as years go by)

TheRealThanos

#8

TheRealThanos commented on Guide: New Nintendo 3DS - Everything We Know S...:

@Ralek85 Well, we both made some good points I think, and our opinions overlap for the most part. However, I just don't see the issue or rather refuse to MAKE it an issue. Most games will be compatible in my opinion because they will more than likely take into account the many users worldwide that will not upgrade and they would be REALLY ignorant if they alienate them by releasing titles exclusively for the New 3DS once this device is released over here, so for the most part it will be titles playable on ALL 3DS/2DS systems. This is also quite obvious because we know that quite a few titles are still coming or are still in development and are targeted at the regular 3DS. (unless they are all going to start adding features that only the New 3DS is capable of)

Also, I don't think it's a stop gap system, but rather a fully expected redesign since Nintendo always does this. Same as with Game Boy to Game Boy Pocket to Game Boy Color and DS Phat to DS Lite to DSi steps. If we go by that route, then some of those would also be stop gap systems, but they are not.

So, all that is needed from the customer, or SOME customers, is to consider what games they will want to play on it. If Xenoblade and other Wii conversions possibly to follow aren't their thing, then they can just keep their regular 3DS. I also saw quite a few people in the comments already saying that they need a replacement for various reasons, so they will for the most part be buying the new one and have all the benefits of backwards compatibility and the new features.

I do understand the people with an average every day salary that don't have the money to just keep on buying every new gaming device that is released and if you just spent 200 bucks or more on a new device, then you're probably not looking to replace that any time soon. I've been there myself and I still have to save money for all the extra things I want in life (gaming devices included), because we also have to pay the rent and what not, so I know and understand where some of the objections are coming from.

As for the cutting costs part in consoles:
Like I said in my previous comment I do not know that much about the PS3, but there DEFINITELY weren't any costs cut in the new Xbox 360. The improved dvd drive, better fan and motherboard alterations in combination with the redesign of the outer casing actually cost them. They did manage to sell quite a few of them, but still...

P.S.

You bringing up the CPP hardly going to be used seems to imply that you think that I said otherwise, but I actually agree with you as you will be able to see in my previous comment. I just look at it from a positive angle: don't need it? Don't use it. Either way, it is good to have the extra controls included because not all of us bought (or want to buy) the original bulky CPP that you have to attach and remove every time. Think of the Wii U and all it's possible control schemes: they are also not in use all of the time. We either select one ourselves or a game only gives us certain options. Same could work for The New 3DS.

TheRealThanos

#9

TheRealThanos commented on Guide: New Nintendo 3DS - Everything We Know S...:

@InnerSpirit The being forced to upgrade is only of concern to those that want to play Xenoblade and/or whatever other game that is not able to run on the standard 3DS will come out. If those games are of no interest to you, then you have nothing to worry or be mad about.
As for the trade-in value: I am always very careful with my video game hardware, ESPECIALLY handhelds (never understood how the hell so many people manage to break/scratch theirs, even though they claim to be careful with them) so I would always be able to get a decent refund from any independent game shop. (in general around 50-60% of the original price) Seeing as quite a few of these shops still buy and sell original Game Boys and such, I would suspect that a 3DS won't be a problem because there are also more than enough second hand buyers that have no interest in these NEW 3DS games, so the standard model would be just fine for them.
Young children come to mind: I can't imagine many of them being interested in playing the likes of Xenoblade...

TheRealThanos

#10

TheRealThanos commented on Guide: New Nintendo 3DS - Everything We Know S...:

@Ralek85 Well, I think I will have to respectfully suggest that we may have to agree to disagree. First off, the screen is an important thing, but more than that it is the combination of all the incremental improvements that will make this a success, you'll see.
They have certainly made some mistakes with the Wii U, but as far as handhelds are concerned, Nintendo definitely knows what they're doing.

As for changes not having happened in consoles: PS3 slim, Xbox 360 slim, Wii model 2, Wii Mini. The Wii only took functionality away and changed almost nothing to the hardware, but the Xbox did have a modified motherboard, a better drive, a quieter fan and so on. Most people probably didn't bother looking into it any further since the new 360 was fully compatible with all games. Don't know about the PS3 slim since I never had one, but I can imagine it has undergone some optimization as well.

And DSi titles? Maybe not many but there were some interesting eShop titles that certainly rivaled commercial releases and there were titles that took advantage of the better hardware, they were the so called "DSi enhanced" titles. I don't know exactly how many of those there were, but some examples are Pokemon Black & White, De Blob 2 and I believe one of the later professor Layton titles was also enhanced when played in a DSi.

As for the CPP: not a fan. I have a 3DS XL which is big enough by itself, so adding to that is far from convenient. And I have the Monster Hunter Edition with the game included as download. I could well imagine it being a better experience on The New 3DS with the c-stick and extra shoulder buttons, as well as the slightly upgraded hardware. And having the controls integrated into the system IS a better option, ESPECIALLY if you don't need them all the time. Don't need them? Just don't use them, simple. No attaching/removing needed. And what if you're on holiday and forgot your CPP? Just to name but a few examples. And this way it will also fit into your pocket or carry case, just like a "normal" 3DS.

I would like to think that no sane person would say no to games running more smoothly, and there are indeed some games on 3DS that suffer some hiccups/slow down on the current 3DS. Maybe or even probably the frame rate will get a boost too, so its only positive in my opinion.

Sure, it sucks if you've just bought your 3DS(XL). Hell, I've just had mine for a little over 4,5 months but we have to remember that by the time this arrives on European and American shores, we'll be well into 2015 so there's some time to wait and some time to enjoy your current 3DS. I will get this either way and will not trade in or sell my current 3DS because I collect Nintendo handhelds, but people that do exchange there current one for the new one will have nothing to complain about and everything to be happy about since they will be able to play all their old games AND the new ones, with better viewing angles, better graphics (not certain yet, but probably otherwise they wouldn't be making all the fuss about Xenoblade), better frame rate and so on.

Only good times ahead, my friend. Only good times...

TheRealThanos

#11

TheRealThanos commented on Guide: New Nintendo 3DS - Everything We Know S...:

@Ralek85 But it's so much more than the better viewing angles. Even if you don't like or need the extra buttons, the improved hardware (CPU/RAM) mean that existing games will more than likely also run smoother, and if you look at previous handhelds (or even at consoles in general) you could easily argue that this minor update was to be expected, just as much as the various DS models and for example the changes in the Xbox360/PS3 and even the Wii.
Larger changes and even bigger steps in better hardware/screens and so on will come when Nintendo will release the true successor of the 3DS, but that time isn't here yet.
@InnerSpirit That is not entirely true. Depending on you trading in or selling your old handheld but keeping all or some of your games, the "you can't play these games" thing started with the newer DS models dropping GBA support, so if you still had some of these games, you'd have nothing to play them on, UNLESS you kept your old GBA or had a GBA player connected to your GameCube. As for the NEW 3DS, if you trade in your current 3DS you can play ALL 3DS games, including the newer ones and the older ones will more than likely run smoother because of the better CPU and larger RAM, and all the other benefits (better viewing angle, better lighting, better camera, more buttons) seem more like an "everybody wins" situation to me than another reason to criticize Nintendo...

TheRealThanos

#12

TheRealThanos commented on Ubisoft's Latest UK Release Schedule Still Sho...:

@TreonsRealm #11 Good comment, I completely agree. Third parties keep feeding us BS and gimped ports, release them later but maintain full price point and somehow still expect them to be successful on Wii U. Being an experienced sales & marketing professional myself, I can smell the BS all the way up to the moon and back.
@BLPs #27 #35 Well said and pretty much on target. Also interesting info on the demographic.
IN GENERAL:
My interest in Watch_Dogs has dwindled so far that it is next to none, so it will at the most be a bargain bin buy for me, about two years after release, when it will have reached its just deserved price of about 10 bucks.
The first trailers did not completely blow me away, but I was impressed and I liked the idea of the game's mechanics, but Ubisoft has ruined everything now so it is now on the bottom of my list.

TheRealThanos

#13

TheRealThanos commented on Review: Jett Tailfin (Wii U eShop):

@Jahir @Drawdler Yeah, it's bad, isn't it? I played the free, ad supported version on Android, which was mildly entertaining for an Android game that you'll play about one or two times, but the strange thing is that this version looks worse and the voices are totally different in some parts. They could have just ported it as is.

Then again: this shouldn't have come to the eShop in the first place...

TheRealThanos

#15

TheRealThanos commented on New Nintendo 3DS Models Announced:

@Kaze_Memaryu I don't know how it is over where you live, but here there are some decent game shops that offer good money for handhelds that are still in good condition, so a new one would probably only cost me between 80 - 100 euros. But I personally will not be trading in because I collect Nintendo handhelds, so I will keep my "old" 3DS XL as well.

TheRealThanos

#17

TheRealThanos commented on New Nintendo 3DS Models Announced:

@unrandomsam I think the difference between the 3DS C-stick, as I will call it from now on, and the Circle Pad Pro is negligible, but there will probably be a difference in playability between the standard setup and either of these two "second analog control" options. I can also appreciate you wanting to have a fair competition, so I can understand your point. Although it's not only about HAVING the better control setup: you also need to be a master in using it, and there are people good enough that they don't even need all these added benefits and they still win. Makes me think of the old programmable controllers for Sega and Nintendo's 16 bit consoles, which were also supposed to offer you an advantage, but in my experience that wasn't always the case. It very much depends upon the user and the type of game. And as far as the New 3DS is concerned: come to think of it, maybe the extra shoulder buttons are more of an unfair advantage than the c-stick: who knows what extra moves you could perform with those babies...
@TheAdrock Yep, and most smart phones are also WAY more expensive, especially the ones that have some quality and durability to them. The only reason I own a Galaxy S5 now is because I renewed my contract for another two years. There's no way in hell that I would pay around $600 for a mobile phone, let alone a handheld...
@Kaze_Memaryu Indeed, but the DSi did give us DSi ware as exclusives and a couple of "DSi enhanced" games, such as Pokemon Black/White and De Blob 2. Admittedly a better option then saying: you can't play this game on your current 3DS(XL) AT ALL, but still. It is backwards compatible so just trade the old one in and use the new one with your old games. Because of the better hardware it will more than likely give you the benefit of smoother gameplay of the older games as well, so you can still play your current games AND get exclusive ones as well. Everybody wins...
@CanisWolfred Yep, gonna buy it too. I own almost every Nintendo handheld except for the GB Micro and the original Game Boy.

TheRealThanos

#19

TheRealThanos commented on New Nintendo 3DS Models Announced:

@foobarbaz There will be zero confusion if the kid asks his mom for THE new 3DS, not A new 3DS to replace the old/broken one...
@invictus4000 I think you need to take a chill pill. Nothing catastrophic is happening, and for now it's ONLY in Japan, so no reason to cry wolf just yet. And alienating? Really? Just because of it having some extra buttons and being a little more powerful? Apparently it doesn't take much to upset you. No offense but it really isn't that big of a deal as I already stated in the beginning. And as far as it being unnecessary goes: apparently it is if they want to bring bigger franchises to the handheld that it is unable to run now. And you know what? The good thing is that it will also run all your current 3DS games, and probably even smoother, so why should that be a reason to complain?
When the 3DS came out, we already knew that a replacement would be introduced around 4 to 5 years later, so no surprise there. I do agree with some of the other commenters that it is a bit sour if you have just recently purchased your 3DS or only a few months ago. Mine is also just 4,5 months old, so yeah... But I wanted to have it and play the games NOW, so I bought it, even though I knew I was a late adopter so the reveal of a new model could be close.
@IxnayontheCK I agree it's pretty small, but it did make me think of the GameCube controller's C stick, which was also smaller, so it seems to be the same recipe...

TheRealThanos

#20

TheRealThanos commented on Monolith Soft's X Combat is Shown Off, Based o...:

@Eric_Breaux Well my friend, talk about being late to the game. ;)
But seriously: I had to re-read some of the comments that I responded to as well as my own to get a quick reminder of what it was all about.
And I'm afraid it's not as black and white as you suggest. Monolith Soft IS very much so a first party, so there's no option for debate there, I'm sorry.
Admittedly, maybe Wikipedia wasn't the best choice for a link to support my claim, but the information is readily available for all to find, so anyone with even moderate search engine skills should be able to find what I already know.
And in this case it happens to be more or less the same across the several sources that I looked up myself:

"As of May 6, 2007, Nintendo owned controlling interest in the company after Bandai Namco Holdings sold 80% of its 96% stake in Monolith Soft to Nintendo. This went into effect May 1, 2007. Later Namco sold the remaining 16%, making Monolith Soft a first-party developer for Nintendo."

Says it all, methinks...

As stated in the first part of that quote, Monolith was a second party, because although it was tied to Nintendo and it's console (part of the definition of being a second party) it wasn't completely OWNED by Nintendo (partial ownership and/or contract agreements being the other part of the definition of being second party). Now that they are 100% owned by Nintendo they ARE first party, since they operate as a division of Nintendo and are not allowed to make games for other systems, let alone be completely autonomous in what they do. Nintendo directs them, so they work in collaboration with the internal studios. The only free reigns they have are in the creation of the idea and the deployment/building of the final product once it is approved by the internal overseers of Nintendo. So all is strictly monitored by them. Same goes for most of the other companies you mentioned, even though I only made my original point based on Monolith Soft.
Some more info for your perusal:
http://nintendoenthusiast.com/article/analyzing-nintendos-studios-first-party-teams/
http://www.gonintendo.com/?mode=viewstory&id=232113
http://www.nintendocosmos.com/nintendo_developers.htm
http://www.sensiblegaming.com/2013/06/nintendo-developer-profiles-first-parties.html
http://nintendo.wikia.com/wiki/Category:First_party_developers

TheRealThanos

#23

TheRealThanos commented on Feature: HD Remasters That Would Be Perfect fo...:

@Abziwabzi Well, @Ralek85 is also from Europe, and although I'm not from Europe, I've been living here for over 30 years now, so I have a PAL GameCube with only the first Baten Kaitos game, but I know of the sequel, which is why I mentioned it.
As for Eternal Darkness and the GamePad: man, so many cool things I could think of. Besides the things you mentioned, there could be interference, false battery warnings, screen going black, upside down, mirror image (or thumb stick controls reversed) and @JudgeMethos's creepy messages through the speakers of the GamePad are also interesting in my opinion. More and more examples keep popping into my head. I should call Nintendo, this is a necessary remake, F**** Mario Galaxy... ;)

TheRealThanos

#24

TheRealThanos commented on Nintendo Offers Condolences to Robin Williams'...:

@shaneoh Although I do agree with you that other people passing away deserve equal respect and grieving, or at the least some moment of reflection, such as with great disasters or accidents, you must surely understand why it is slightly different in Robin Williams' case. It's quite simple: he has done commercials for Nintendo, has a deeper connection to them that even Nintendo themselves acknowledge and he was an avid supporter of the Legend of Zelda series. To top it all off, he named his daughter Zelda because he was so into the game.
Bob Hoskins was a great actor, but he hasn't done a damn thing for Nintendo other than making that horrible Mario movie that even he himself didn't like, so that was hardly a good example of you, unless it was sarcasm...
Anyways, Robin Williams was a great actor, a great comedian and an all round great human being, even taking the time to talk to the average joe in the streets when they happened upon him, without all the usual star behavior that so many actors and famous people put on display. He was very down to earth and always kind.
Putting him or references to him in a game could even inspire people in some ways, once they get to learn more about him and what kind of person he really was.

TheRealThanos

#26

TheRealThanos commented on New Project CARS Screenshots Race Into View:

@midnafanboy Well, they did. You are free to think what you want, but the truth is in the facts. You can even get this info from the guys themselves if you email or tweet them. They are really nice. And as for them not having shown anything: just think of the new Zelda, which was already well over 2 years in development and was supposed to be ready to have been shown off at last year's E3 and a full year later we only got a snippet of 1 minute of so called gameplay... (and yeah, I know an adventure isn't the same as a racing sim, but still. You're smart so you'll get the point)
And the game should be worth Nintendo gamers' time because this is at least a developer that is still prepared to give the Wii U some love & attention and not just make it a sloppy port with missing components and truly wants to go the extra mile to give us a memorable experience.
@electrolite77 I re-read my own comment and it came across as a bit harsh. Sorry about that, it was late here and I was a bit grumpy from being on several forums and all I came across was negativity. But I do think that the problem lies in the comparatively small amount of Wii U's sold and it's online structure, which is still well behind that of the other two. The reason why this is not coming to Xbox 360 or PS3 is because of owners of those consoles largely moving to the new versions of their favorite platform, and because more can be done with the newer hardware. That is totally unrelated to the whole Wii U "debacle" so it is no simple equation of Project CARS = not coming to Xbox 360/PS3 = Wii U version will also be cancelled. A Wii U version will be released, trust me.
The only thing that worries me is that people aren't going to buy it, or that it's not going to sell enough to make it profitable for Slightly Mad Studios and so they may very well pull the plug on any other game they will make after Project CARS has failed to sell on Wii U.
And THAT is why people need to give them some love and support in return. Efforts like these must be rewarded, even if it's not truly your kind of game. Heck, give it to someone else as a present but support them and let them know that we DO want games like these on Wii U. The poll on their site showed as much, so let's put our money where our mouth is...

TheRealThanos

#27

TheRealThanos commented on New Project CARS Screenshots Race Into View:

@Videogamer123 could you link to where it says that on the site? I've browsed my butt off but I couldn't find any info on there being less tracks in the Wii U version.
Here's where I looked:
http://www.slightlymadstudios.com
http://www.projectcarsgame.com/faq.html
@Laxeybobby there are indeed no screenshots or videos of a Wii U version, but to say that it hasn't even gotten from the ground yet is way off: they have been working on the Wii U version for well over 1,5 years now and they are just using these final months to tweak it to what they want it to be. The guys that made this can be considered veterans in the racing sim business as they have made more titles then the people behind Gran Turismo and Forza combined. Their last titles were the Need for Speed Shift games and these were on PC, Xbox 360 and PS3. Therefore you could expect the Wii U version of a newer game from the same developers to look even better than that, even if only by a margin.
So, as for what to realistically expect for the Wii U: keep NFS Most Wanted in mind because that already looked pretty good and then think upgrade from that, so somewhat better graphics wise.
There are already videos of the PS4 and Xbox One versions, so just put the Wii U version smack dab in the middle of these and Need for Speed Shift, because that is well within reach of the Wii U's hardware.
Here are some videos so you can compare for yourself:
Shift 2 on Xbox 360:

Project CARS on PS4:

@electrolite77 Ehm no, that's bull: the XB1 and the PS4 are NOT similar in architecture to the Xbox 360. The Xbox 360 is based on PowerPC architecture, and the two new consoles are x86 based, so a HUGE difference. Which is what makes the whole "The Crew is not coming to Wii U" story a big load of BS, that is UNLESS they were talking about the online infrastructure, because that is the word they used, not architecture. If it was, then the Wii U would actually be closer since it is also PowerPC based but with a newer and more capable chipset compared to the Xbox 360.
@Rafie Thumbs up for keeping it cool once again, friend. All this panicking and negativity for nothing...

TheRealThanos

#28

TheRealThanos commented on Feature: HD Remasters That Would Be Perfect fo...:

@Cyberbotv2 That is what the original tweet seems to point to, but keep in mind that it is only a rumor for now, although the guy who came up with it does have a knack for getting these things right, so who knows. It might tie in to the change in headquarters and connecting departments/taking on new employees a couple of months ago. If it is true, they may very well already be working on several titles to be able to publish them next year. Remember: the Wind Waker remake took them about 6 months...

TheRealThanos

#30

TheRealThanos commented on Feature: HD Remasters That Would Be Perfect fo...:

I have to agree with @Ralek85 that the two racing games should rather have a new game instead of a remake (and while you're at it Nintendo: throw in another 1080 as well. It's about friggin' time) but Eternal Darkness with sanity effects incorporating the Game Pad would be awesome in my opinion. So much could be done with that, like some of the examples that @JudgeMethos gave.
As for my own GameCube choices: I would like to see HD versions of Geist, the Star Wars Rogue Squadron games, R Racing, Time Splitters, Viewtiful Joe, Skies of Arcadia, Second Sight and I really liked the platformer I-Ninja.
It would also be nice to see a Pokemon game in full HD and as a full fledged open world adventure too, NOT just a battle game or a game with a very thin story line. Also wouldn't mind something like Beach Spikers and I'm kinda partial to Beyond Good & Evil too.
Yeah, it has to be GameCube remakes all the way in my opinion, although because of it being so scarce and being a great title, Metroid Prime trilogy could be given another chance as well, and as a fan of Xenoblade I can't help but wonder how much better that would look in HD...
Other than that I am absolutely stupefied by so many people wanting to see Mario Galaxy AGAIN, that makes no sense whatsoever. Besides the title already being re-released as a budget title, it already looks quite nice on Wii U or on a Wii with a 1080p upscaling module, so not that much will be gained in the graphics department as far as that game is concerned, as @Montegarde already said. And I agree with him choosing Sunshine instead.
@Abziwabzi I'd second that, that was a great game. Maybe if they would indeed remaster it, they could also throw in the sequel Baten Kaitos Origins...
EDIT:
@ThomasBW84 I've translated the original tweet and it is not speaking of "a" remastered title in 2015, but a remastered title EVERY month in 2015.
The translation is something like this:

"It'll be fun but it's #remastered! But it's perfect for filling up the release list.Truly, in 2015 it's a game a month for the Big N"

TheRealThanos

#32

TheRealThanos commented on Shin'en Multimedia to Finally Show Off Fast Ra...:

@Gerbwmu I wouldn't be too worried about Shin'en delivering the goods. I don't know how many of their games you have seen or played, but they ALWAYS deliver and they seem to be able to always squeeze just that little extra bit more out of the hardware. They use some clever tricks on low end hardware, but the way they subsequently code it is amazing. Just in case you don't know any of their older games, here are some examples of their shooter series called Iridion on Gameboy Advance, just to show what they were able to do with that hardware limit: http://www.youtube.com/watch?v=_14_kTNMD2s - http://www.youtube.com/watch?v=0jPxhwqc5gE - http://www.youtube.com/watch?v=olLerQdtl0I
And as far as I'm concerned all of their Wiiware games are worth a purchase as well. And for the 40MB limit, the graphics are truly amazing in all 4 of them.
@Kirk Couldn't agree more. They said earlier that they would be showing off some images or footage at the E3, but kept very quiet after that. That somehow tells me that they weren't satisfied with it yet, so now I expect quite a bit more of them. Curious doesn't even begin to describe it, but not yet (completely) hyped...
@rjejr change these: < > to these: [ ] and the picture posting will work... ;)

TheRealThanos

#33

TheRealThanos commented on Orders Open For Xbox One in China as Nintendo ...:

@Dogpigfish "Microsoft already manufactures everything in China"
Ehm, no they don't. Certainly not concerning the Xbox One: around 90% of the hardware is manufactured in Manaus, Brazil. Same place as the 360 Slim and PS3, by the way:
http://translate.google.com/translate?hl=en&prev=/search%3Fq%3Dhttp://jogos.uol.com.br/ultimas-noticias/2013/10/23/xbox-one-sera-fabricado-no-brasil-segundo-anatel.htm%26newwindow%3D1%26safe%3Doff&sl=pt-BR&u=http://jogos.uol.com.br/ultimas-noticias/2013/10/23/xbox-one-sera-fabricado-no-brasil-segundo-anatel.htm%3Ffb_action_types%3Dog.recommends&sandbox=0&usg=ALkJrhh_KzFLLtA46F7_IhMWWTiRPGQJ2w
The orders are mostly shipped to Singapore, which is in Asia but isn't a part of China as it is a republic and sovereign state:
http://www.digitimes.com/news/a20130904PD219.html

TheRealThanos

#34

TheRealThanos commented on Orders Open For Xbox One in China as Nintendo ...:

Nag, nag, nag. A lot of pseudo marketing analysts at work here again. A lot of people seem to forget the ridiculously stringent rules coming from China's Municipal Administration of Culture, Radio, Film, and TV, to which all parties must abide.
For example: consoles that are being sold in China may ONLY be produced in the China (Shanghai) Pilot Free Trade Zone. The Municipal Administration of Culture, Radio, Film, and TV must give it's approval on each and every game and ANY further developments concerning the consoles themselves.
Even something as simple as changing a button or firmware will result in a renewed investigation and subsequent verdict. All these measures result in having to make quite a few extra expenses, which is what Nintendo can't afford to do as easily as Microsoft or Sony. But still, Nintendo has indeed already had some experience with that because of the iQue range, so they know all this.
Microsoft and Sony do not, so there is definitely a method behind Nintendo's "apparent" madness.
The other two may have to invest quite a bit of money with no guarantee whatsoever that they'll be successful and the iQue range is already selling so Nintendo is actually ahead of the other two. And Microsoft's track record in Asian countries is hardly anything to write home about, so no need to worry just yet...

TheRealThanos

#35

TheRealThanos commented on Video: The Trailer For E.T. Documentary Atari:...:

@OneeUpp You say amusing, I read/hear tiresome. And the thing about the blame for the crash is that opening the landfill has (at least partially) proven that it wasn't just E.T. because a lot more Atari games and hardware were buried with the E.T. cartridges. I'm interested to know what you think is the saving grace of this video, besides all the BS being spouted. I'll probably watch it anyway though, since the Atari 2600 is one of the systems that started my gaming life, so I still want to know what new info or insights (if any) can be had from this.

TheRealThanos

#36

TheRealThanos commented on Video: The Trailer For E.T. Documentary Atari:...:

E.T. the Game did NOT single-handedly cause the crash of the games industry, that BS needs to go, it was more like a visualization of the symptom. There where many more reasons why the crash happened. .
@OneeUpp The comparison didn't surprise me one bit. So, apparently Nintendo has downgraded from being the Sega Dreamcast to being Atari...

TheRealThanos

#37

TheRealThanos commented on Donkey Kong, Pac-Man And Q*Bert Cast Alongside...:

I don't get all the hate either. Admittedly, Adam Sandler's movies are somewhat of an acquired taste, but he has made some funny movies and like some have already said, he CAN actually act, although it isn't always evident in the kind of movies he is usually in. The latest movie with Drew Barrymore isn't supposed to be that awful either, from what I've heard from people.

ON TOPIC:

Interesting and well made short, haven't seen it before. Could be interesting but one has to wonder what kind of a plot you could attach to it. Classic (8 bit and older) video games exacting revenge on humankind because of us abandoning them for newer and shinier HD ones?

TheRealThanos

#38

TheRealThanos commented on Hardware Classics: Sega Master System:

@Damo I can well imagine that the tune stays with you. Should have added a smiley to my "should have been banned" comment but, needles to say, I do think it was quite bad.
But now that I know a bit more about it thanks to some YouTubin' I do think that there are quite a few nice games on there. They even had their own version of some Genesis titles such as Street Fighter 2 and Mortal Kombat 1, 2 and 3.

TheRealThanos

#39

TheRealThanos commented on Hardware Classics: Sega Master System:

@Damo "Rapid fire units, bo, bo, bo?" Oh my...
That "rap" was absolutely and totally horrible. It should have been banned before it was ever published.
I think a lot of us Americans had no idea about the Master System at the time and for people that nowadays know a bit or people that still don't know anything about it, that video adds nothing. I had the same sentiment (calling it an issue seems a bit too heavy) so I looked up a review from Game Sack that is quite comprehensive in showing why you should take the time to investigate this system if you're into retro gaming.
It does also show in some cases that there were actually quite a few arcade conversions that were far from perfect, which shows that (as we all know) more powerful isn't always better (as evident in Sega vs Nintendo handhelds) because having more colors and (arguably) better sound doesn't necessarily equate to better games. There's some slowdown to be seen and some animation seems quite choppy, something that I hardly ever experienced on the NES, but that may be due to optimization. In any case, there were definitely some good games to play on the Master System and they certainly looked good too. Some of the best can be seen in this video:

By the way: living in the Netherlands from an early age I also never saw much of the Master System, so I think the UK and Brazil were probably the two top territories for that console. Most of us had a NES or a home computer and I knew only one friend that had one, but he has (up to the very last console) collected everything from Sega, so that was to be expected.

TheRealThanos

#40

TheRealThanos commented on Talking Point: Should Nintendo Be Promoting Th...:

@Damo okay, well then it was both our and your bad for apparently more than one member reacted more or less in a similar manner as I did. Like some before me have already said: maybe the title of the article should have been slightly different, and then there's the poll, again with the tablet reference. Consider this: just by referencing tablets to the GamePad's functions it might confuse the general public and probably disappoint more than one kid because they have already been spoiled with "real" tablets and wouldn't want to trade in their iPad for something with less functionality. All of us here know the what's what of the Wii U but for newcomers I just don't think this is a good idea. I want to reiterate that I did get your point and my previous comment wasn't to slam you or anything like that, but there must be some truth to it or otherwise there wouldn't be so many people reacting to it in the way they did and then I would have been the only misguided soul... ;)

TheRealThanos

#41

TheRealThanos commented on Talking Point: Should Nintendo Be Promoting Th...:

@rjejr You're most welcome.
@Damo I got your point very clearly (if I am one of the persons you adressed with the being stunned comment) but I just don't think that the GamePad should be labeled a tablet. It creates misconception and in my humble opinion would do Nintendo more damage than good, even though there are indeed a lot of things that "double-up" functions that a tablet also offers when in the home. So that was just my two cents, now and earlier, but no offense intended.

TheRealThanos

#43

TheRealThanos commented on Talking Point: Should Nintendo Be Promoting Th...:

@Dohv 60? How about almost half that? I buy all my points and subscriptions online, where much cheaper options can be found and you get the code in your mail account straight away. Same goes for PS Network, so you could probably save quite a bit of money. And with all the free games to be had, it is still worth it even if you don't game online. A lot of the games are the so called Arcade games, but there are quite a few full blown games as well. Just take a peek:
http://www.xbox.com/en-US/live/games-with-gold
EDIT :
Here are some links to cheap shops that I trust because I've already bought codes there.
The codes are valid worldwide, so the region you're in doesn't matter:
http://www.pcgamesupply.com/buy/12-Month-Xbox-Live-Gold-Membership-US/
http://www.cheapxboxlivecodes.com/xbox-live-gold-subscription-codes/cheap-12-month-xbox-live-gold-membership-subscription/
http://translate.google.nl/translate?hl=en&sl=nl&u=http://www.livecodes.nl/12-maanden-xbox-live-gold.php&prev=/search%3Fq%3Dhttp://www.livecodes.nl/12-maanden-xbox-live-gold.php%26newwindow%3D1%26safe%3Doff

TheRealThanos

#44

TheRealThanos commented on Talking Point: Should Nintendo Be Promoting Th...:

@ferthepoet Exactly. I would secretly be having some fun at the cost of little kids rubbing both their index fingers over the screen trying to enlarge the picture, though... ;)
But seriously, the absolute misnomer that is "the tablet controller" has to go, because it has almost become a stigma and besides it not being correct, it is also not helping Nintendo because most people actually do know the difference. It isn't and will never be a tablet.
@Dohv Do you have an Xbox Live Gold Account? In that case you can get 2 to 4 free games every month, both for Xbox 360 and Xbox One with "Games with Gold". I haven't even got an Xbox One yet, but I can still reserve the games for later on the Xbox website because of my Live subscription, so once I'll have the new console, I will have a ton of games on it already without having to buy them first.
IN GENERAL:
People complaining about it not being a tablet by comparing it's screen to an actual tablet are a bit off course: since it is NOT a tablet, but simply a touch screen, it cannot be compared to a tablet and can therefore not be judged to be inferior to one. It is a giant DS touch screen and as such, the quality of the screen is more than adequate. I've never heard anyone complain about the quality of the DS touch screen or call it a "tablet handheld" so why should we treat the GamePad any different? Everything it does is displayed with more than enough clarity for anyone to be able to see and use it, which is it's intended purpose, NOT to be a full HD tablet/second screen.
And that is also why it absolutely baffles me that up til now, the majority of the people has voted "yes".

TheRealThanos

#45

TheRealThanos commented on First Impressions: Breaking Out With Siesta Fi...:

@cyrus_zuo Having once started my gaming life with a Pong console, I can totally get where you're coming from. This is probably why they selected the touch screen; because of it's "looseness" if you get what I'm trying to say. For lack of a better term I should probably rename that to "freedom of movement" of the touchscreen. But the option of the thumb stick doesn't scare me away from this title either since that is also quite loose in it's movement. Maybe games like this should also have the option to remap to L and R as a semi-replacement for a paddle...
All that being said, I'm still quite confident that this title will work out just fine, since by their own admission they didn't add stylus/touch screen controls as an afterthought but have built the game around it to optimize said controls and I don't think that's a standard method of operation so they did take extra care to make it as user friendly as possible. Well, for the price it's offered at, I'll probably pick it up anyway and then I will find out for myself how the controls feel.

TheRealThanos

#48

TheRealThanos commented on The Wii U Version Of Tengami Is Complete, Age ...:

Love the art style. This has been on my radar since day one. Being my age it reminds me a lot of the collection of pop up books that I had when I was a kid. And the whole Asian setting makes it even more interesting to me and it's something different altogether from every other puzzle adventure that you see out there so as far as I am concerned this is one title to look out for.