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TheRealThanos

TheRealThanos

American/Dutch halfblood

Male, 45, Netherlands

Nothing wrong with your eyes: I'm a 45yo gaming dinosaur. Started gaming at 5yo (Atari2600). Used to play NES/SNES at a cousins', but never owned any. Had an Amiga500 & GBC, after that my 1st console: N64. Besides Dreamcast & Xbox360 I own most Nintendo systems, because of the 'Nintendo difference'.

Joined:
Fri 19th October, 2012

Recent Comments

TheRealThanos

#3

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

@JaguarWong I'm agreeing with you to a point, but I don't see the benefits of "reinventing" old games for smart platforms, because in my humble opinion it does not introduce a whole new audience to these games, (or at least not in the right way) because even these subtle changes in how the game is portrayed (and as I mentioned before I also have an issue with the controls) can actually weaken the IP.
It's not that these games can't be fun as a standalone experience, but that's another story...
Say your kid plays this new Pac-man game or the Crossy Road game and you take it upon yourself to let them get acquainted with the original games they're based upon. That would be as different for them as these smart versions of these games are to us. It's a bit like I described in comment #14.
It's not that all smart games are bad, and there's certainly some fun to be had from them. They can also have a purpose, even for people like me, to give me a quick game on the way to work or whatever, but only specific types of games (which is why I mentioned to you what games are on my phone)
Other than that, I'm just no fan of smart games and I find it sad that so many kids will never get to know a real console or handheld because they're practically introduced to a tablet as soon as they pop out of the womb, so all they learn is swipe, tap and touch games...

TheRealThanos

#4

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

@indienapolis The original Pac-man is (for so many people/old skool gamers) more than enough and doesn't need to be re-imagined in a 3D style with fake 8 bit graphics such as this mobile version. I like the original, but if I HAD to choose a 3D Pac-man game, then this would probably be it: https://www.youtube.com/watch?v=hkFcQJ4pDdc This because that still retains the "feel" of the original and feels like a more solid experience.
@JaguarWong I'm 45 and the only games still left on my Galaxy S5 are card games (UNO, Poker), puzzlers (Cogs, Bejeweled), backgammon, a slot machine, Toki Tori, Worms and a golf game. All because they can offer me short bursts of gameplay and don't need to take up too much of my time and the controls are good enough for that type of game. I've tried quite a few other games, also the more serious ones story and graphics-wise, but they just don't pull me in like handhelds or consoles do.
No matter how good the graphics and game are (and they really do look good sometimes), the controls always feel flakey to me, and like I said in a previous comment you can pair a Bluetooth controller, but it's just not the same. I have also looked at these controllers that you attach to your phone, but that's just a makeshift handheld and I already have one (several actually), so other than different games it hardly offers me any new experiences.

TheRealThanos

#5

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@fredtoy True, but in all honesty, that almost never happens. I had 1 red ring of death experience with my first Xbox 360 and after that I never had any additional problems. You can always keep a spare hard drive or make a backup and keep that in a safe place.
In any case, it is a whole lot less fragile than being at the mercy of whatever companies want to do with your games once you go online...

TheRealThanos

#6

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

@Ristar42 Yeah, well the thing is that back then, games were simple for a reason, namely hardware limits. Current smart devices have far surpassed these limits so it's almost lazy that they have to make so many of these games look like pixelated blockworlds, so now it's more a case of convenience, making a simple and quick game to earn some easy money. The exact reason why I call these games snack bites; they can be entertaining and fun, but almost never as fulfilling as a real console game, which can be seen as a three course meal in comparison...
And the controls... of course you can use Bluetooth to pair your device with a controller, but it's just not the same. It's McDonald's vs a five star restaurant...

TheRealThanos

#7

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

@World Maybe I should have rephrased that. I don't mean people getting dumber as in losing their intellect, but they are becoming much and much weaker as a gamer, because these simpler smart platform games pose next to no challenge or variation in controls, so they are more like little snacks, and that can't compare to gaining skills from playing games on a dedicated console.
What you already see now in children raised on smart devices when you give them an older game to play (I've tested it myself with some kids in my family and there is more than enough info to find online) is that they don't know how to control what they see on screen, they think it's too difficult and/or they just don't have the patience to finish a level or world, so they get frustrated or even angry and the game is deemed "stupid" because it's obviously not their own incapability to play an actual game...
This is what I find so depressing about it all. Luckily I see a comment every now and then, like here on NLife from a dad playing video games with his kid on an actual console, and that makes me smile. Maybe there's still a little hope left... ;)
@FLUX_CAPACITOR Well said... +1

TheRealThanos

#8

TheRealThanos commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

If this is the future of gaming, then it's hugely depressing. Gamers getting weened on smart platforms are getting dumber and dumber, save for the ones that play the small percentage of games on there that still have some depth, but games like Flappy Whatever and Endless Runner #2047 create a whole breed of "gamers" that will probably pee their pants and cry in frustration when you put them in front of a television to play an ACTUAL video game, one with a difficulty degree that translates to having more to do than tapping your little screen faster and faster... :(
I think that if this continues, then retro gaming is probably going to be the hottest thing for us real gamers.
The other thing that baffles me, or rather: makes my head explode, is that teens/kids nowadays point at almost everything that I used to play/like to play and call it ugly because everything must be as HD as possible, but blocky games like this "Crossy Road" (bloody childish title by the way, too) and what not are hugely popular amongst them, same goes for the popularity of all the Minecraft-type of games. I'm pretty sure they can be fun to play, so that's not my point, but the difference in graphics to what I play does not explain why one is great in their eyes and the other is not. No, you have to understand: they are stylized. Whatever, I'm probably getting old... ;)

TheRealThanos

#10

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin You're welcome. And yes I think it is a financial issue too. (I already agreed with you on that earlier) Too small of an audience on Wii U, architecture needs more work to tweak the game and profits are very uncertain.
And that is also why I'm kind of suspicious of this turn of events since Bandai Namco came into play, because before Slightly Mad Studios still seemed fully committed, especially because they were so pleased with the Wii U owners' support. Oh, well...
As for the transition from PC only to console: If you're interested to know what the exact differences and downgrades in this game are since having been ported from PC, this video will show you nearly all the differences (except the frame rate issues) between the PC, Xbox One and PS4 versions:
https://www.youtube.com/watch?v=mZfCkRvhkg0

TheRealThanos

#11

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin Well, thanks for actually doing that: you never know on an internet forum, and I'm somewhat old-fashioned sometimes because of my age. Believe it or not, but in this latest comment, you're actually making more sense than before.
Funny thing is that you might have missed that I totally agree with you that gameplay is the most important factor, ESPECIALLY in sims.
The problem with this game is that it was first and foremost a PC game, so it was never specifically made with the Wii U (or any of the other consoles) in mind, which somewhat negates the "make it for the Wii U first" comment. The PC beta has been running since late 2011/early 2012 and only after success with funding of early adopters/beta testers did they lay out a plan to do consoles as well, so they did a poll to see on which platform you would most like to see the game, and the Wii U came out on top.
So what they did is not drive the graphics up to go past the XO/PS4's limits, the graphics were already there, so they actually downgraded the graphics to make them capable of running on consoles. (which was actually what the second video I linked to was intended to show you) That was also the reason for dropping support for the older generation: they needed to downgrade so much and remove so many core things of what would make this game different, that the end product would never come out the way they intended it to.
I feel like it's a classical case of "bit off more than they could chew" like somebody else has already said. They have made several racing sims, or rather simcades like the Need for Speed Shift games, but they have never developed for a Nintendo console before.
At first it seemed like things were going fine and I was very enthusiastic from having played the PC beta, so when they announced the Wii U version I started to email them some questions and have done so several times.
Obviously they weren't about to give me any specific details but other than that they were always very polite and straight forward and they seemed genuinely pleased with how the Wii U version was coming along and how much support they got from Wii U fans/owners, and that is one of the reasons that I agree with your comment on when there's money to be made, the game would have been developed for Nintendo as well.
Nowadays it's so much more about money and profits, instead of putting customer satisfaction first, which should be a key focus if you're in the entertainment business.
But big companies and big executives is what drives the business now, so even if the responsible developers/programmers would like to take the time to tweak their game to a different architecture, the publisher says no because time is money, a point to which we largely agree, as mentioned earlier. And of course that means that they just don't have that time anymore. (or rather: it's not given to them)
I do find it very typical that all this started from the point when the whole deal with Bandai Namco was made; my last email to them wasn't answered and since then all the negative information started to pour out: delays, difficulties and now ultimately the cancellation.
Just taking into account how many years they tinkered away on the PC version makes me think that if they had kept to themselves instead of going to Bandai Namco, then they might have still made the Wii U version, but that's guesstimating, obviously. We'll never know for sure, since most of the time these companies never come out with the entire story...

TheRealThanos

#12

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin I've just re-read my previous comments and I honestly can't see how I "made an appeal to graphics" in any of them, so if you would be so kind as to show me where I did that, cause all I see is me mentioning graphics as being the other important thing in games like these, but all the other things are WAY more important if you want to offer a "real" driving experience.
So, in fact, it is exactly the other way around from what you said: I mainly referred to the other elements and I mentioned graphics as well, because that adds to the realism, but it isn't the most important for sims.

P.S.

Cherry picking isn't quoting or putting words in someone's mouth; it's taking things out of context... ;)

TheRealThanos

#14

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin I didn't deny the sales issue, I stated it was obvious that they have to prove themselves in sales. But besides that I wonder how a company wanting to make the most realistic driving sim on the planet translates to mainly focussing on graphics in your mind.

"The developers of Project Cars want to be at the cutting-edge of graphics in racing sims"

No they don't, they want to be at the cutting edge of racing sim realism, aka handling, car tuning and so on. Graphics are just the cherry on the pie that make it complete. Them wanting to achieve that comes from statements that Andy Tudor made, it's not me making that up.
Nearly every article and definitely every review on this game, while certainly acknowledging that this game is looking very good, especially on the highest settings, explains how good the handling is, how extensive the options are and how it boasts a host of other options for car sim aficionados that other games simply don't offer.
Yes uglier games have been released with good handling on older systems, but nowadays the looks and handling can (and will, for the most part) go hand in hand. Forza and Gran Turismo are also two good looking games, but does that make it their main selling point? No, it doesn't. Same goes for Project CARS, because it offers console owners all that the other two do and more (except for official licensing, which might put off some purists)
If there is going to be a new console generation then racing sims are going to look even better, but that certainly doesn't have to take anything away from how these games perform (play) or the options to make them realistic are concerned.

TheRealThanos

#16

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin Wow, I've been known to be hard-headed amongst my friends and family, but you bring it to another level. I specifically stated that the whole graphics thing is only at first glance, NOT that it's their "shtick" because it isn't. And definitely not "above the gameplay elements".
Obviously, if you want to make a game such as this and you set yourself such a high goal, then of course the cars are going to look gorgeous, but everything else must be at top levels too. Beautiful cars that handle like bricks or float over the tracks like a soap bar certainly won't get any racing sim fan excited, but both things go hand in hand.
Some hints to that should have been me saying:
"but if you're a true sim racer and you really want a true racing sim and you've tried this, you will want this."
and
"and once you start playing, you'll also find the minute and extensive details in the races and car handling that is just so interesting and exciting to real sim racing fans that I'd wager that most fans of the genre would definitely buy this game on whichever console they own."
So please don't cherry pick my comments to support your own or try to read between the lines because there's nothing there... ;)
Their aim was to bring out THE most extensive and realistic racing sim, and they have, plain and simple.
And yes, of course it will have to prove itself on consoles through sales; that's obviously a given, but that was also never my point. My point is which of these games is the better racing sim: Forza/Gran Turismo or Project CARS, and as a sim racing fan my vote goes to Project CARS. And so do the votes of many if not most professional reviewers, so if anything that should at the very least contain a kernel of truth. Guess you didn't watch those videos, huh... ? ;)

TheRealThanos

#17

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin Actually, it does take away from your comment that said that "it will take a backseat to Gran Turismo" because it won't. It may perhaps be different on consoles, but if you're a true sim racer and you really want a true racing sim and you've tried this, you will want this. Heck I was a Forza fan before and even though I still enjoy that series, they don't feel as much like a console sim racer as they did before. I say it like that because compared to PC sim racers, both Forza and Gran Turismo aren't true sim racers.
They do come close, but they don't go all the way yet.
So, here you have a game that at first glance trumps every other console (and PC) sim racer in looks and once you start playing, you'll also find the minute and extensive details in the races and car handling that is just so interesting and exciting to real sim racing fans that I'd wager that most fans of the genre would definitely buy this game on whichever console they own.
But don't take my word for it: I'd invite you to watch the two YouTube videos I linked to.
The first one is done by professional reviewers and the second one by a racing sim fan like me, so you get opinions from both sides.

TheRealThanos

#18

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@Project_Dolphin Have you even played this game? To make a conclusive judgment like that, you should have at the very least had a go on it. I don't know about the console versions, but I was lucky enough to play the PC beta a couple of times. I'm a racing sim fan, and although I might have missed some of the lesser known games, I've either played and/or own most of them.
I can tell you from experience that Project CARS is so much more complete in every way that matters, that it leaves Gran Turismo, Forza and any other console racing sim in the dust. Full damage models and correct sounds on ALL cars, realistic handling for each car, the most extensive car setup/tweaking options, the most types of races, the largest nr. of simultaneous opponents in any console racer, real time weather effects, and so on. The list is almost endless. They aimed for the position of most extensive, realistic driving sim ever and at least on PC they largely succeeded.
The only thing they lack to make it the ultimate sim is all the licenses but other than that it is really, REALLY good. Not to pose as a PC elitist here, but making this game playable on any console without losing too much in the translation was always going to be a tall order, since you already need quite a hefty setup to get the most out of it, but at first it looked like they were going to pull it off.
And now we are left with yet another cancelled platform and two "okayish" versions on Xbox One and PS4 that can't even handle all the effects that the slightly above average game PC could do with its eyes closed.
Having said that, it still could have been a good addition to the Wii U's library and the two versions that remain are still worth considering for a console racing sim.
If you're interested, here's the most recent Xbox One review, highlighting all the good things of the console version:
https://www.youtube.com/watch?v=VdQfLbDm5g0
And here a comparison between the console and the PC version:
https://www.youtube.com/watch?v=7P6VmseVihs

TheRealThanos

#19

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@fredtoy As long as the DLC is offline/single player game content and the patches are downloaded to your hard drive you can use them perfectly fine. And as soon as any company is starting to implement the draconian practices of disowning people's purchases or making games unplayable when online, just unplug your console from the internet and enjoy a whole world of idiot-free offline gaming. Just like in the good old days... ;)

TheRealThanos

#20

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@YANDMAN trying to make things simple and clear cut can be good, but in this case it's not simply solved by saying "well, it's not A, and it's definitely not B, so it MUST be C" The alphabet holds quite a few more letters...
The whole being different Iwata was talking about has NOTHING to do with mobile. Remember: this is Nintendo: they don't look at things the same way we do or (in the case of whiners) at how people demand or expect them to do.
For Nintendo, being different is both inventing entirely new ways to play but also doing things they've never done before. To me, when I read articles about these quotes and interviews with Iwata, it points more to the whole region lock issue and having a unified system with several systems/platforms connecting, especially since the NX is not going to replace the Wii U. This article is a good one in my view, directing attention to where it's needed in it's commentary:
http://www.gamesradar.com/nintendo-nX-details-rejoin-lock/
If you say "going mobile" that for me just translates to smart devices and they've already say that they will only release a maximum of 5 - 6 games in total on smart devices within the period of 2015 - 2016, so that's hardly going all-out mobile. If you meant to imply something like a docking station and a newer kind of handheld, then maybe, but I don't know how that would be a third platform thing, since the same happened when the GBA got replaced by the DS, even though that was also meant to be a third pillar. Let's just wait and see what info we get from this coming E3.
Maybe there will be some interesting stories to tell from the behind closed doors sessions that are also going to be held around that time, although present game media will probably be under some sort of NDA that will forbid them to publish anything that is shown or told them there, otherwise it could have been an all access meeting...
@k8sMum comparing a corrupt president with two business men, hardly equal, but we'll see this E3. My bet is that nothing is going to come dropping out of the sky any time soon.
@MARIO Depending on what size TV, viewing distance and especially the viewer it's not all that clear as to what is 1080p or not.
A friend of mine works in a audio/video store where they once performed a test: two 42" Panasonic Viera TV's side by side. Same type of TV, same Bluray playing on them, same settings (so no color, brightness or contrast differences) except one was an HD Ready TV, and the other was Full HD. They removed any stickers/labels so you couldn't tell the difference by simply reading specs.
After one month of gathering data from small questionnaires that they let customers do, the test results pointed out that a massive 81% of the people thought that the HD Ready TV was the superior one. Either all of these people are blind or the small group of people like yourself that apparently know where to look and is somewhat of an audio/videophile overestimates the capacity of the general populace to "clearly" see the difference.
If we're talking frame rate, then that is something we can agree on, because that is WAY more visible than a small step up in resolution.

TheRealThanos

#21

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@BinaryFragger Exactly. And if you take an average person and do the math it's even more ridiculous. Let's say the average console owner (not the hardcore gamer or collector) buys around 10 - 15 games a year, at an average price of $45, then You're literally throwing away hundreds of dollars/euros on games if they're going to be digital-only from now on. In my case, the total amount could go up to a thousand... (depending on how many good games there are available in a year and how many I can afford to buy)
Might as well stop collecting and start renting then...

TheRealThanos

#22

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

@NTELLIGENTMAN Let's not get lost in semantics. What most people mean with owning games is not what is written in the small print of EULA's that may or may not be in the disc's/cartridges' box as well.
The whole point is being able to play these games at your own leisure, NOT at the company's, and the physical copy that is not dependent on any online service is therefore for all intents and purposes yours to play, take along to a friend or sell/trade in a second-hand game shop. I may not own any game legally but if I want to play my old N64 games, I can easily get the box out of the closet, hook up my console and browse through MY collection of game cartridges that I own. And I can still do that 30 years from now, if I'd wish to do so. It's not like Nintendo is ever going to come to my house to get them back... ;)
@maths You only own ONE physical game? Don't you have any older systems? Other than that I think you're kind of missing the point on "the fragility of buying download games" looking at your statement concerning digital lending.
Also, I NEVER lend out games. I once did in the past and I also never saw it returned and had to buy a new copy.

TheRealThanos

#23

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@YANDMAN That memo was a bit different than that. Yes, it is not a replacement, but it IS a new dedicated gaming platform and NOTHING was said about it being mobile. Just because they've partnered with DeNA doesn't mean that Nintendo's future is going to be mobile. This has been explained ad nauseam not only by Iwata but also by Reggie Fils-Aime.

TheRealThanos

#24

TheRealThanos commented on Talking Point: The Fragility of Buying Downloa...:

" ..perhaps it'd be wise to bear in mind and make peace with the fact that we live in a time where nearly any game can be altered or revoked at just about any time, and for any reason."

NEVER. If I pay for a game with my hard earned money, then I will bloody well own that game and I will be able to pull it out of a closet, dust it off and play it even in 30 years time, if I'd wish to do so.
I'm always so baffled by the amount of people accepting this kind of cr@p as being normal, just "because it's 2015 and we need to get with the times".
People need to stop and realize that WE are the ones buying this entertainment so WE are the ones in control. If nobody buys, there will be no customer base. But that's obviously not a realistic view.
All I do want to say is to not just lay down and accept this like a bunch of sheep being herded in whatever direction companies think is good for us. Take note, take heed and protect your hard earned money. Life is expensive enough as it is without all these shenanigans of "well, you may have bought it, but we're pulling support anyway, so good luck trying to get it to work".
Next thing you know they will be remotely cancelling your car, since that is also more and more a digitally controlled item... ;)
On a side note: this may very well also give a huge boost to piracy and pirate servers were these games WILL still be supported long after official support has died, provided that they are popular titles, obviously.

TheRealThanos

#25

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@hYdeks Define "we".
No sensible person would expect a new platform next year with no mention of it whatsoever at this year's E3. The time scale and time to market would be WAY too short for any company to achieve that. Consoles don't just appear out of thin air...
@Goomba The trouble with that is when Nintendo's next machine matches or slightly overpowers the current competition, then the other two will simply release even more powerful ones and with the generation that follows (if there will even be one) they can do that all over again. One has to be the first and that will in the end always be the least powerful. The Wii U was also the most powerful when it was released, no matter how modest; it was more powerful. But coupled with the bad marketing, lack of actively seeking out third party support and ultimately, sticking with what is mostly legacy hardware, is what is killing the Wii U. It is not that it is difficult to develop for, since Power PC architecture is known and developers having made games on it before should still be able to do that now, it's more that x86 is far easier to develop for. And so down-scaling and what not would also be more easy. Having to re-modify multiple assets to translate them from x86 (since most games start their development on PC anyways) to Power architecture can definitely be a lot of work.

TheRealThanos

#27

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@KillScottKill Ah yes, the trigger-issue. Almost forgot about that one. It was one of the very few things that troubled me too.
I've asked about this once in an email to the team, and they said they were confident that the various options that they could offer for the Wii U version (all controls are customizable in every version) would satisfy even the die hard sim racer. They didn't give any details though. Sad that we will never find out what that would have been like.

TheRealThanos

#28

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@ikki5 Well, as a sales & marketing professional (14+ years of experience) I can definitely speak from experience as far as damage due to a bad campaign is concerned; there's almost no coming back from that, so I think you grossly underestimate the ramifications. I do agree with you on the whole region locking thing, though. That needs to be left behind in the stone age and Nintendo needs to get with the times there. And the same goes for their strict publishing rules. I've always liked the "Nintendo seal of Quality" thing, but in recent years it hasn't stopped a whole lot of shovelware ending up on Nintendo's consoles. And it scares off the indies...
But @Quickman does have a very good point as well and it has already been proven several times in the past: Nintendo making stronger hardware isn't the be all and end all solution for the problems that they are now facing. It never has, and it never will. Nintendo attracts a certain kind of crowd and they need to adapt their focus to that. Hardware wise being on par or slightly stronger would do the trick, and they obviously need to start using a similar architecture to the competition, because if a game would need to be down-scaled then, it wouldn't take multiple months to fix the problem. And ease of development will once again attract third party developers, because they would have to invest less time = less money, so the risks involved publishing a game on the NX or whatever it's going to be called, will be greatly reduced.

TheRealThanos

#29

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@C-Olimar I'm kind of in the middle on that: I don't want more cancellations, as it's very damaging (and frustrating for the supporters) but I also hate (and that's an understatement) gimped versions of games.
With Project CARS it would have been a struggle anyway since the Wii U already has a smaller user base and car racing sims don't speak to a very large audience, so the smaller the group, the smaller the profits (dòh).
I was kind of taken aback by this news, since Andy Tudor has always been nothing but supportive and positive, also in the Slightly Mad forums. I've also emailed the team a couple of times and until recently, nothing pointed to this annoying news. To me it feels very strongly like the sh** started to hit the fan after they teamed up with Bandai Namco. My last correspondence with them was from before that period and everything was still sunny back then.

TheRealThanos

#30

TheRealThanos commented on Project CARS Studio Boss Admits to Problems Wi...:

@ikki5 Did you really look up the numbers? I don't know how you pulled this out of your hat, but the actual gap has grown a lot smaller: in the previous gen, the Wii was about 8 - 10 times weaker than the Xbox 360/PS3 and with the current gen the difference has shrunk to 2-3 times weaker. The only thing that has become worse is Nintendo's relations with third party developers. That and their marketing campaigns...

TheRealThanos

#34

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk Agreed again on artistic/aesthetic views.
As for Star Fox Assault; The Dolphin emulator works just fine on any average PC nowadays. Try mondemul or emuparadise (Google it) for decent iso's. And if you have a Wii/Wii u that is softmodded, or if you are willing to do that, try Nintendont.

P.S..

You forgot the 64 in the comparison between the two Star Foxes... ;)

TheRealThanos

#35

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk You definitely do seem to have a knack for posting images and videos with the lowest brightness setting... ;)
I understand the point you're trying to get across to Shani but Turok was a great game back then. And the sequels were even better. The fact that they haven't aged very well is definitely there, but it's like I said before: I always try to see games through the mirror of the age they came from and that also adds to the enjoyment of those games.
So in that aspect they are still impressive, considering the hardware they were running on. You just can't look at it through 2015's glasses if you want to give it anything even closely resembling an objective review...
As for Dragon's Lair (and it's sequel and Space Ace): besides being an interactive cartoon you could arguably state that it is one of the very first games to use quick time events. Come to think of it, it's actually somewhat puzzling (if we assume that it's true) that it took so long for this type of interaction to return in digital entertainment...
I'm not quite sure what point you're trying to make with the three retro reviews though; all three great games, although the reviewers are (and rightfully so) a bit critical of Thunderforce IV.
I thought the whole point of the discussion was aesthetics in 3D games (because Star Fox), since a comparison with 2D games is hardly fair, since it is far easier for 2D games to retain their (for lack of a better word) "greatness", especially compared to (early) 3D games.
If this don't make any sense, blame the Cuba Libres; it's 1:08am over here and I'm anything but sober... ;)
And thanks for the targeting tip in Star Fox 64; I didn't know that either...

P.S.
If you ever get to play Star Fox Assault, let me know what you thought of it. Always curious to see games through other people's eyes...

TheRealThanos

#37

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Donjwolf Having "the gift of gab" (talk and think fast) and being able to aesthetically form sentences is an added bonus I get from being a sales & marketing professional, I guess... ;)
@Kirk Ha, you already convinced me with the video of the Star Wars game that you posted earlier. If they could add such a version of the original Star Fox to the new Wii U game as an added bonus, I would be all for it. Hell, I'd probably pay for it if it was a standalone. Star Fox Arcade! Sounds good to me. I already knew Star Blade and that still looks nice too.
I also agree with you on the point of putting the tech that was available to good use and making the right design choices: in that aspect, the 16 bit version probably did squeeze every ounce out of it and the N64 version, while to me definitely a good game, could have been better. Then again; I'm no programmer and given that it was an early game and the N64 wasn't all that easy to develop for I guess they might have made a better one later in it's lifetime, because N64 games certainly did start to look better over time. Just look at the difference between Mario 64 and Banjo Kazooie...
As for the thin lines, at the risk of applying for the position of Captain Obvious: I meant walking them...
Blame written text and having to interpret the meaning of it... ;)

TheRealThanos

#38

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk And as an artist you are of course familiar with thin lines and all... :p
But seriously; this just goes to show that you can have a difference of opinion and still have a normal conversation about it without pushing each other's point of view down one's throat, well at least not completely... ;)

TheRealThanos

#39

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Damo Totally off topic, but could you tell me what is going on with the NLife site not accepting shorthand code for YouTube videos anymore? I've even browsed through my older comments and all videos in them have disappeared. Should we use a different code now?
Also, why is it that NLife still hasn't implemented additional options in the comment box, such as text editing, smileys and so on? Would make life so much easier instead of having to do all that manually...

TheRealThanos

#40

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk As for running Star Fox 64 on an emulator, have you tried the uprezzed versions or texture packs? Makes it look a whole lot better.
Totally agree with you on the aesthetics of Virtua Racing Arcade and the Star Wars video game you linked to looks pretty good too. But even though it's ultimately a taste issue, these look so much better than the SNES Star Fox game, I almost regret that there isn't an arcade version of that (maybe an idea for Nintendo to put an uprezzed version in the new game as a bonus) so we could really compare.
But if I'd care about graphics in older games, then jaggies and dotted/striped textures are just as bad as the graphics in some early 3D games (jaggies certainly being something they have in common) but I can still look past the graphics in all my games (and I have quite a few, on various systems) and simply enjoy the game for what it is. In general, I would perceive "aesthetically pleasing" as something that flows: smooth both in color and design, and something that fits together like a glove. Jagged edges and harsh/striped color transfers don't really convey that feeling.
Although I do have this opinion, I mostly try to see games through the mirror of their time, and not compare them with games from other era's or otherwise everything below GameCube/PS2/Original Xbox would be "ugly" by definition. For some people these consoles should probably be added to the list, to make it so that EVERYTHING produced before the HD era is considered ugly...
As for Star Fox Assault: you should really give it a try. It isn't as bad as some people would like to make you believe, although the on foot sections' controls are a bit iffy and the ground vehicle can feel a bit too floaty, making steering needlessly annoying at times.
Other than that, the game offers some fun gameplay moments for Star Fox fans, so I hope you are able to find a copy. (or use Dolphin).

TheRealThanos

#41

TheRealThanos commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@Kirk True, but that is due in large parts to the flat texturing. Like someone else already mentioned, the "muddiness" is mostly because of not having the right cables. I've hooked it up through a VGA box and the picture is very crisp and bright on a 42" HD TV.
But all in all, the fact is that older 3D games simply don't age that well, and this is just another example of that.
I do still like the gameplay of the N64 version though, so besides the flat textures there's not much to complain about in that aspect, as far as I'm concerned.

TheRealThanos

#42

TheRealThanos commented on Video: Sonic Boom: Rise of Lyric Blame Could L...:

The subtitle of the article should be changed to "Say-gah" because gah! is what most people would say about this latest Sonic outing.
Besides that, Seg-ah is the wrong way to pronounce SEGA:
[youtube:0y6hIABR-nU]
https://www.youtube.com/watch?v=0y6hIABR-nU (posted the link because for some stupid reason posting videos isn't working)
ON TOPIC:

Interesting video. CryEngine 3 is a VERY capable engine IF put to good use, and a 3D platformer is not something that falls into that category.
Both are to blame, even though I myself certainly laid a lot of blame at BRB's feet once the game was out.
After the numerous monstrosities that we have witnessed I was itching to see another good Sonic game, because the character really deserves it.
To this day, my personal favorites are the 16 bit games (Sonic 1 to 3, Knuckles & Sonic CD), Sonic 3D Blast, Sonic Adventure 1 & 2, Sonic Generations and Sonic Colors on the Wii. All the other games in the main series are a pile of steaming excrement.
The only other games that I like are the All-Stars racing games and there is also some fun to be had from the Sonic Riders games. (PC, GameCube)

TheRealThanos

#43

TheRealThanos commented on RymdResa Looks Like an Intriguing Pixelated Sp...:

@NicolausCamp Good thing you explained that. I speak Danish and can understand Swedish to some extent, so I kinda figured out what it meant, but especially for some English speaking people in both the US and the UK it reads and/or sounds more like "Rimmed Racer" and that opens up an entirely different box of ideas concerning the content of this game... ;)

TheRealThanos

#46

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@Volmun Yeah, I've misjudged you a bit on that myself in the past, catching myself being slightly annoyed by your comments, until you explained it to someone, and that made me feel quite guilty of having done that. As for the rest of it: what is it that they always say about that? Ah yes: welcome to the internet, the world's biggest open sewage canal... ;)

TheRealThanos

#47

TheRealThanos commented on Feature: A Nintendo Fan's Guide to E3 2015:

@CreativeWelshman #15 That would be impossible to do: the guy who's job you'd want is called Michael Pachter.
But seriously: some interesting predictions there. Would love to see a new Wave Race, and I'm also still waiting for a new 1080, but I don't see either of them coming any time soon, much like F-Zero, unfortunately.
And Eternal Darkness? Another favorite of mine, but equally unlikely, I'm afraid. Still, we can hope, right? Nintendo may still throw some surprises our way... ;)

TheRealThanos

#48

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@BinaryFragger Yep. I'm afraid that you've hit the nail right on the head. Why see a glass half full when you can dissect everything until all that is left is something negative?
I can understand that this guy not being able to make up his mind (first Wii U exclusive, then multi-platform and now back again to Wii U exclusive) is something that can at the very least make you question some things about the whole project, but still...
Oh well, to each his own, I guess.

TheRealThanos

#49

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@DiscoGentleman That's your opinion and you're welcome to it, but it certainly isn't my intention; from my perspective it is simply trying to be social (I am a very social and easy-going person) and to be respectful and not base things on assumptions or my own interpretations, and actually trying to see things with a broader perspective than just my own. And what I saw here is a programmer being nailed to the cross based on some teeny tiny things he said and did "wrong", so the punishment isn't at all equal to the crime.
I'd say the same thing if someone on here was attacked for equally petty reasons, so it's not like I'm this guy's biggest fan or supporter, it's just based on my own morals and values.
And as for me: I'm 45, I don't do whiney... ;)

TheRealThanos

#50

TheRealThanos commented on UCraft is a Wii U Exclusive Once Again:

@Jenraux I honestly don't know if we should see this game (or any indie game) as high profile, but don't get me wrong: I also see where all the negativity is coming from, I just don't understand it. I agree that his planning is far from perfect, and he probably overestimated some aspects of the whole trajectory.

As for the how or why of his actions or ways of communicating; I can tell you from my own experience from not only living in the Netherlands, but also having worked in other countries and with people from other countries, that every country has different values and morals and the people coming from it have their own ways that do not always correspond with our views, but that doesn't make them wrong. As an American abroad I have had to explain away quite a few misconceptions that they had about me simply based on the fact that I came from "that" part of the world and all Americans are of course either fat and lazy, or entitled, crazy and gun toting idiots with an inherent view that they are the world's greatest country in pretty much every category that counts.
Eastern Europeans, as well as people from the south of Europe can be very passionate and temperamental and often times let their heads follow their hearts instead of the other way around, but of course these are general categorizations and don't apply to all people. (I'm not fat, and I'm certainly not carrying a gun, which is actually quite easy since that's not even allowed here) Anyways, hope you see where I'm trying to go here. It could simply be a case of "lost in translation" because certain values and intentions simply can't be brought across well enough in another language and will therefore run the risk as being perceived as wrong or bad, even when they aren't.
Make of that what you will, I'll reserve my personal judgment on this game when it's done and ready.
@foodmetaphors You're most welcome.