User Profile

theBluntKnight

theBluntKnight

kaizokuou ni orewa naru!!!!!!!!!!!!

Australia

The blunt knight isn't the otaku this city deserves, he is the otaku this city needs right now.

Joined:
Sat 14th December, 2013

Recent Comments

theBluntKnight

#1

theBluntKnight commented on Devil's Third is Being Published by Nintendo o...:

well if Nintendo helped to fund it's development and had the exclusive publishing rights then they may have agreed a deal with Valhalla that to give up that exclusivity Nintendo would receive a percentage from in game content sold on PC. Without Nintendo's intervention Devils Third would be the sort of cold case to be documented by unseen 64 so they do deserve some remuneration for that loss. Announcing the PC release after E3 may have been a condition of the deal. That might be why there was zero mention of the game at E3.

theBluntKnight

#3

theBluntKnight commented on Speculation Grows That AMD Will Provide the Ni...:

If the AMD APU rumor is true then it would be bad news for the fusion speculation. Because x86 can't compete with ARM for battery life in portable devices. Not unless AMD has enough technical wizardry to get maximum performance at minimal power usage that it could be feasible for a battery powered device. I suppose they could put solar panels on there so that energy from a light source compensates, which now that I think about it would be pretty cool.

theBluntKnight

#6

theBluntKnight commented on Rumour: Nintendo Isn't Bringing Devil's Third ...:

While it is unfortunate if true that NoA has lost faith in this game all hope is not lost. Firstly NoA has a more independent remit when it comes to games published compared to NoE which NoJ has on a tighter leash. So unless it's cancelled completely then it should at least see a Japanese and (maybe) European/PAL territory release. And a publisher like XSEED games could publish it in yankeeland if there's enough demand. So to all the disgruntled american wii U owners my advice is to brace for the worst but remain calm. If it gets good reviews and positive word of mouth start a petition or multiple petitions and get organised and get vocal to let publishers know that there is money to be made. NoA is really risk averse when it comes to localising games for some reason. But if it does eventually get localised like Xenoblade Chronicles did on the wii then snap up a copy poste haste as the print run will likely be very limited. Play the game and then wait and watch as it's value due to being rare goes up.

theBluntKnight

#7

theBluntKnight commented on Prototype SNES PlayStation Found In The Wild, ...:

@StarDust4Ever Amen to that. Sticking with cartridges helped to motivate once loyal third parties to switch allegiances to playstation paticularly Squaresoft with FFVII. However the flipside as you've noted are way faster load times and N64 games are more collectable than playstation games (overall). In fact Nintendo's games seem to be generally more collectable than playstation games across all generations. I believe this has something to do with Nintendo's efforts to thwart software pirates - just a theory.

theBluntKnight

#9

theBluntKnight commented on Ubisoft's Former Wii U Exclusive ZombiU Confir...:

I'll be interested to see if the PS4/xbone ports are just sloppy or if they decide to put some effort into it. And to see how well it sells when it's been available on wii U for nearly 3 years.

Also worth noting Ubisoft didn't make this game for wii U from scratch. They were originally making it as a PS360 game and decided to repurpose it as a wii U game. Albeit a game that made good use of the gamepad and deserved to sell well, even if it was a fairly average game. At least it wasn't more than just a lazy 360 port with wii U specific bugs and missing features - the wii U's early library sure had enough of those.

theBluntKnight

#10

theBluntKnight commented on Prototype SNES PlayStation Found In The Wild, ...:

Guys don't forget there was an important twist in the SNES CD story. around 1993 developers started to get fed up with the whole fiasco as it was starting to seem that there would be too many different CD game formats to make games for and they got Nintendo, Sony and Phillips to work out a new agreement that would make life easier for third parties. And they came to an agreement that would give Nintendo the licensing fees for games, Sony would get the licensing for educational software and Phillips would still get to make their $#itty CDi mario and zelda games and the three of them would work together to make the SNES CD and SNES CD games were to be compatible on CDi. However by this point Nintendo had lost interest in CD games after the poor sales of the Mega CD and CDi as well as other expensive CD consoles at the time and their Super FX chip delayed the SNES CD further because Sony and Phillips had to revise the SNES CD to make it able to work with the Super FX chip.

I think that with the benefit of hindsight Nintendo's mistake here was to prevent the SNES CD from seeing the light of day. If anything they should have allowed Sony and Philips to get the SNES into the market ASAP. If it succeeded it could have meant extra revenue as Nintendo had wrestled back their control of licensing fees from games. However if it had failed it would have likely scared Sony out of wanting to get into the home console business. Achieving that would have been hugely beneficial for Nintendo as it would have prevented the creation of their fiercest rival. And without the original playstation to disrupt the market Nintendo's banner men would not have betrayed them as they would have feared paying the iron price.

theBluntKnight

#11

theBluntKnight commented on Project H.A.M.M.E.R. Exposé Reveals Torrid St...:

It is a grim expose and it's sad to hear about people quitting their job en masse. However as someone previously said there are two sides to every story and if the higher ups in Japan didn't think the game was fun enough they may have been right. It's logical that they wouldn't want to claim an inferior product as something they had made for fear of it diluting their brand's value. The wii had enough shovelware games in it's library, the last thing it needed was a shovelware game made by Nintendo.

theBluntKnight

#12

theBluntKnight commented on We Can't Release Virtual Console Games Any Fas...:

And this is why I have only ever bought one VC game ever. It was a SNES fire emblem game that I got on the cheap and I still haven't got around to playing it. It's great for NIntendo that people buy VC games and I am happy for them but if I wanna play retro games I'll play them on the original hardware if I can or I'll play em on an emulator. That way I can play any NES or SNES game I want and Nintendo can release as many VC games as their human resources will allow without it impacting too much on development of new games. And with the money I save on VC games I can put that toward buying new games, everyone wins.

theBluntKnight

#14

theBluntKnight commented on First Impressions: Digging Up Details on Harve...:

However the graphics look like they're from a mobile game. Those trees look like they're made of plastic. They gotta use the wii U's textures and other graphical capabilities more. Am gonna wait and see if they do something about that before committing to buy, ignore the comment I made 4 mins ago that I can't edit for some reason.

theBluntKnight

#18

theBluntKnight commented on Splatoon is Still Number One in Japan as Wii U...:

Great to see Splatoon doing so well. It's great to see a new nintendo IP be such a hit. I remember the week leading up to it's release there were douchebag trolls in a FB wii U owners group that were talking about Witcher 3. Naturally they got torn a new one for breaking the rules but to do that when a new Nintendo IP was around the corner and is more worth talking about just defies belief

theBluntKnight

#22

theBluntKnight commented on No FIFA For Nintendo Fans This Year, States EA:

@kobashi100
Seeing as you care so much for those other sports sim games that had ports that had sales that didn't meet the lofty expectations of their publishers, what is your theory on why they bombed as you put it?
Lets not forget they were all launch games, The wii U's install base at launch was only around 2 million, did they expect each game to sell 2 million copies on the first day? Has the size of the wii U's install base been a concern for them? Do they believe that a Nintendo console has to have an install base of over one hundred million units for their Nintendo ports to sell a million units? Could it be that because those games were already available on PS360 and PC that the majority of people who bought a wii U when it launched already owned a 360 or a PS3 didn't buy a wii U to play games they had previous versions of on other consoles?

theBluntKnight

#24

theBluntKnight commented on No FIFA For Nintendo Fans This Year, States EA:

Oh EA why do you do this to yourself? FIFA 13 underperformed commercially on wii U because EA took FIFA 12 tacked on a few gamepad features and called it a day. I'm sure their justification went something along the lines of "those nintendorks will never know the difference." Turns out it doesn't matter who you are if you try to charge full price for an inferior product people wont buy it. It just makes me glad that the one non spectacular round moose EA game I own is one that I didn't even pay for (a hand me down copy of FIFA 15 on PS3). If EA put the time and effort into making a good FIFA game for wii U that took was opitmised to take full advantage of what the wii U can do I would seriously consider buying a copy but I guess EA doesn't want my money, too bad for them I guess.

theBluntKnight

#25

theBluntKnight commented on Review: Splatoon (Wii U):

I spent 55 dollars on Splatoon and I'm loving it. I haven't even got stuck into the single player campaign. Online turf battles are lots of fun. I look forward to exploring the game further. I also got the amiibo triple pack at the same time so that will add to the gameplay. So far so good.

theBluntKnight

#29

theBluntKnight commented on Talking Point: Mario Kart 8 DLC is a Winning F...:

I can totally see more cross overs happening in future DLC Starfox would seem the best choice. with Fox being a new character and an arwing kart. Pikmin or Splatoon would also be good choices for cross overs. But something I'd like to see Nintendo put in a free update more than a classic battle mode (I was never hugely into battle mode to begin with) I'd wanna be able to set the game pad screen as a rear view mirror so that I can quickly glance down at it to see what is behind me rather than press x which I find hard to do while holding down A as I end up having to slide my thumb across the A button while holding it down so that the tip of my thum can reach the X button. Meanwhile the gamepad screen goes to waste when I'm using a TV screen to view. It seems like a wasted opportunity to me as that would be a really useful utilization of the wii U's dual screen design. I mean they already give racers the option of having a map screen either on the TV screen or the gamepad screen so why not offer the same with the rear view?

theBluntKnight

#30

theBluntKnight commented on Mario Kart 8 DLC Pack 2 Available to Download ...:

Fan-freaking-tastic DLC. I've been playing non-stop since yesterday. It's been a blast playing these new courses online. I've barely scratched the surface of 200cc but it really has a big impact. I'll have to revise how I attack each course in this new class but that just adds more replayability. The only downside to all this extra content to Mario Kart 8 is that it keeps me coming back to play Mario Kart 8 over and over again which is not great for the stack of unfinished wii U games that I have as MK8 is just too good to pass up and it's almost always the game I wanna play first. Aaaaarrrrrgggghhhh first world problems.

theBluntKnight

#32

theBluntKnight commented on Sony Hardware Takes Charge of Japanese Charts ...:

@Quorthon you may feel that it would be better if Nintendo goes third party, you may even feel that it's inevitable. However I will respectfully disagree as I neither think it's inevitable or a step in the right direction. With all the cash that they have in the bank and the absence of debt their hand won't be suddenly forced like Sega's was and Sega hasn't been the same since they went third party. At first they released dreamcast-like games on sixth gen consoles but by the end of the seventh gen most of the games they were publishing were games that they got other studios to develop. And for every Bayonetta or Madworld there was a Sonic Boom or an Alien: Colonial Marines to muddy the water. You might like the idea of Nintendo games on playstation or xbox but I certainly don't if there's a risk of standards dropping the way Sega's did.

theBluntKnight

#33

theBluntKnight commented on Talking Point: The Legend of Zelda on Wii U Ma...:

I am truly crestfallen. I was looking forward to paying full price to play an unfinished game that was rushed out the door to meet an arbitrary deadline. I guess now I'll have to wait a little longer to play a polished masterpiece that is the best it can possibly be. What do they expect me to do in the meantime, carry on with life and tackle the backlog of unfinished games I have? Totally outrageous, this flies in the face of my sense of entitlement.

theBluntKnight

#34

theBluntKnight commented on Sony Hardware Takes Charge of Japanese Charts ...:

@Quorthon you may feel that it would be better if Nintendo goes third party, you may even feel that it's inevitable. However I will respectfully disagree as I neither think it's inevitable or a step in the right direction. With all the cash that they have in the bank and the absence of debt their hand won't be suddenly forced like Sega's was and Sega hasn't been the same since they went third party. At first they released dreamcast-like games on sixth gen consoles but by the end of the seventh gen most of the games they were publishing were games that they got other studios to develop. And for every Bayonetta or Madworld there was a Sonic Boom or an Alien: Colonial Marines to muddy the water. You might like the idea of Nintendo games on playstation or xbox but I certainly don't if there's a risk of standards dropping the way Sega's did. The way I see it Nintendo's console games are meant to be played Nintendo's consoles or not at all.

theBluntKnight

#35

theBluntKnight commented on Nintendo Set To License All IP to Mobile Publi...:

damn I wish I was the first to comment so I could say to all the folks that had trouble taking that article in.

TL;DR
Nintendo is partnering with a mobile games company called DeNa (I hadn't heard of them previously either) to make content specific for smart devices that will use Nintendo IP. In other words Nintendo themed games made for skrubs who are too tight to splash out on a 3DS or a wiiU to give them a taste of what they're missing out on. If it works it'll be genius.

theBluntKnight

#40

theBluntKnight commented on Site News: A New Readership Survey Has Appeared:

Done diddily done. That question about paying a subscription fee was a little alarming, Cripes, I'd rather not have to look elsewhere for nintendo news.
Bit of a shame there wasn't a sound off box at the end as I would have liked to share my thoughts about why I dislike using the word game as a verb or adverb.

theBluntKnight

#43

theBluntKnight commented on Satoru Iwata Highlights Growth of Wii U Sales ...:

wow sales in Australia have really improved. I come from a land down under and I'm glad I wasn't the only one contributing to those improved numbers. Honestly I thought their strongest improvements would be in the US with PAL territories marginally improved. Aussie Aussie, Oi Oi Oi !!!

theBluntKnight

#44

theBluntKnight commented on Yusuke Hashimoto Outlines His Desire to Contin...:

If the next Bayonetta game gets made for a nintendo console then I hope it will be the next console, the "fusion". If they start making it now then in 2 or so years time it could be ready for a wiiU/"fusion" launch release like Twilight Princess was with the gamecube/wii.

theBluntKnight

#49

theBluntKnight commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

the coming together of home and portable consoles seems inevitable with all the hints NIntendo has dropped. Also the new 3DS and wiiU do seem like precursors for such a machine minus the unified development platform.

It has me wondering tho, to achieve the unified development environment that both the home console half and the portable console half would have to share would it require compatible or at least similar hardware? I don't have a degree in computer science so I can't definitively say that both halves would need to run the same type of CPU. However I am willing to speculate that they do need to be the same type and if that's true then I think ARM is the direction they'll go. X86 and power PC are plenty powerful but neither can match the battery life of ARM and it's not as if ARM stuff runs like poopitypoop off of mains power. One possible way around the graphical limitations of ARM could be to have the system be able to use the chipsets of the home half and the portable half process data in parallel and getting improved textures and resolution that way and making do with a bit less when playing games on either half alone. And perhaps it could achieve best performance by physically connecting together on a dock. With good, clever programming such a thing is theoretically possible.

theBluntKnight

#50

theBluntKnight commented on Talking Point: Limitations on Stock and Advert...:

but but but didn't the armchair experts claim that NIntendo was doomed? that low sales of the wiiU would see Nintendo never make a profit? Didn't they say that Iwata had to be fired? Because if what I read is true then Nintendo are making profits despite lower sales than they'd like, which is due to the way these difficult times are being managed.