In addition to drastically reducing the already-easy difficulty, the multiplayer component of Dreamland carries with it some odd quirks. All players share one pool of lives. Death, however, is not equal in this game. If supporting players die, they simply pull a life from the remainder. If that number hits zero, they're basically given infinite lives. If the primary player dies, however, all players get pulled back to the start of the area just entered or, if no lives remain, the game shoots the team back to restart the level with a continue. As a result of this strange design choice, the lead player gets forced into hiding, particularly in instances when players drain all of the lives out of the pool. Dreamland developer HAL should have looked to New Super Mario Bros. Wii, where every player has a life count, for a more effective system.
#1
SuperToad commented on Wii Motion Gaming Won't Guarantee Better Fitness:
lol
#2
SuperToad commented on Can You Complete Super Mario Bros. In Under Fi...:
This is easy to do. I might try it one of these days.
#3
SuperToad commented on Review: Flipper 2: Flush the Goldfish (DSiWare):
Earthworm Jim ripoff.
#4
SuperToad commented on Review: Academy: Checkers (DSiWare):
Clubhouse Games kthxbai.
#5
SuperToad commented on Review: Kirby's Return to Dream Land (Wii):
Some people are underestimating the GC. ;(
#6
SuperToad commented on You'll Be Tickled Pink with New 3DS Deal, Europe:
I'd get this.
#7
SuperToad commented on Review: Kirby's Return to Dream Land (Wii):
IGN's take on multiplayer:
In addition to drastically reducing the already-easy difficulty, the multiplayer component of Dreamland carries with it some odd quirks. All players share one pool of lives. Death, however, is not equal in this game. If supporting players die, they simply pull a life from the remainder. If that number hits zero, they're basically given infinite lives. If the primary player dies, however, all players get pulled back to the start of the area just entered or, if no lives remain, the game shoots the team back to restart the level with a continue. As a result of this strange design choice, the lead player gets forced into hiding, particularly in instances when players drain all of the lives out of the pool. Dreamland developer HAL should have looked to New Super Mario Bros. Wii, where every player has a life count, for a more effective system.
#8
SuperToad commented on Interview: The Wizard's Luke Edwards:
I can't agree with the sex offender question but other than that, cool.
#9
SuperToad commented on Review: Fish Tank (WiiWare):
yawn... another colour-matching puzzler.
#10
SuperToad commented on Tetris 3DS Drops Into Europe on 21st October:
Tetris DS is good enough for me.
#11
SuperToad commented on Review: Exed Exes (Virtual Console / Virtual C...:
When will we ever get a grand VC arcade game?