User Profile

Steviis_Father

Steviis_Father

Philippines

Joined:
Sun 20th January, 2008
Website:
http://francochan.1up.com

Recent Comments

Steviis_Father

#7

Steviis_Father commented on Yumi's Odd Odyssey:

Please drop the price... $30? C'mon. Or at least release it at retail.. :(

*I know you guys aren't Nintendo. But... :(

Steviis_Father

#10

Steviis_Father commented on Review: Dungeons & Dragons: Chronicles of Myst...:

- WII REMOTE CONTROL ISSUE —

I just felt I ought to post about this issue since I haven't found anything on the Internet about this yet...

For those of us opting to play this game on Wii Remotes only, the default control scheme is this:
2 - ATTACK,
1 - JUMP,
A - INVENTORY,
B - USE.

However, if you look in the controls options screen, it shows a completely different button layout:
A - ATTACK,
B - JUMP,
2 - INVENTORY,
1 - USE

The problem lies in the fact that CAPCOM mixed up the button assignments for the Wii Remotes. Gamepad, Classic controller & Pro seem just fine. It's only the Wii Remote buttons CAPCOM messed up.

So for everyone's benefit, I am here to inform you that you CAN design your own button layout for Wii Remotes. You just have to use this legend below to figure out which button corresponds to the remote buttons:
A on screen is 2 on remote [A=2]
B on screen is 1 on remote [B=1]
1 on screen is B on remote [1=B]
2 on screen is A on remote [2=A]

It really hurts the head to have to think of a button but mean another button, but for some reason CAPCOM testers missed this mistake. (*it's most likely that testers just used the default and learned it, not diving into control options to customize.)

Hope this helps!

Steviis_Father

#11

Steviis_Father commented on Guide: 3DS XL System Transfer:

Hope this wasn't brought up yet...

What if we have this scenario:

  • 3DS (2GB SD card, with eShop apps, eShop games, game saves)
  • 3DS XL (4GB SD card, with preloaded Animal Crossing, game saves)

If I wanna transfer everything from the 3DS to the 3DS XL, how do I go about copying and pasting stuff from the 2GB SD card without messing up the preloaded stuff (saves, etc.) on the 4GB?

Steviis_Father

#15

Steviis_Father commented on Soul Blazer:

Are the chances of seeing this game on Wii VC becoming slimmer and slimmer as games are beginning to be pulled from the Wii Store..? :(

Steviis_Father

#16

Steviis_Father commented on The Famicom's Biggest Rival Is 25 Years Old:

I love this little guy so so so so so so so so so so much. ;)

Anyone who mourns the disappearance of Hudson Soft should either track down and obtain a unit for themselves, or download some VC games on Wii. It's a good chance that these two options may be the only places left to experience Hudson at its finest... And whether you're a fan of the system or not, simply because Akumajo Dracula X: Chi No Rondo (Castlevania: Rondo of Blood) was released for this system, and Nintendo decided to release it on VC, Wii owners SHOULD download this gem before it gets pulled off the Wii Shop permanently.... then the game goes back to being extremely expensive and rare.

Steviis_Father

#18

Steviis_Father commented on Guide: 3DS XL System Transfer:

Sorry if this may seem obvious, but since it hasn't been brought up yet in this thread, can someone please confirm and guarantee that this transfer process ALSO ensures that the Mii & StreetPass Data (acquired puzzle pieces, completed puzzle boards, acquired hats, Find Mii achievements, acquired StreetPass Miis, Friends in the Friends List, Swapnote messages, etc.) are all transferred to the new system? I'm seriously on the fence about buying a new 3DS XL. Being an Ambassador & having my 3DS this long has already earned me a WHOLE LOT of data, accomplishments & saves that I'm not prepared to lose...

Any thoughts and clarifications about the StreetPass Puzzle/Find Mii/Mii Plaza/Swapnote data would be a big help. ;)

Steviis_Father

#23

Steviis_Father commented on Metal Slug 3:

If you can find Metal Slug Anthology for cheap (bargain bin, eBay, thru a friend, etc.) that collection has this game and all the others. :) Great deal!

Steviis_Father

#25

Steviis_Father commented on Chronos Twins:

Is this game exactly the same as the US DSiWare release? Do any of the DS versions (not Wii) have any differences?

Steviis_Father

#26

Steviis_Father commented on VVVVVV Update Released on eShop:

OT: When I went to update my VVVVVV, I noticed that there was an update for the copy of METROID (NES) I got from the Ambassador program. Anyone know what is new with this update?

Steviis_Father

#28

Steviis_Father commented on Three Turbografx-16 Games Dropped from VC:

And so it begins...

I will seriously shed a tear once Rondo of Blood gets pulled from the VC lineup. :(
Seems like only yesterday that such wonderful games were being offered on the service. I pity anyone who might have wanted to play these games, but missed an opportunity to buy them.

I recently picked up MUSHA Aleste (MD) on the VC, just for my own peace to know I have this wonderful game (albeit expensive in physical form). I also was happy to have picked up Zombies Ate My Neighbors (SNES), Gunstar Heroes (MD), Battle Load Runner (PCE) & Lords of Thunder (PCE SCD).

As we approach the Wii U launch later this year, I urge EVERYONE to scan the VC library (alongside the very, very helpful nintendolife VC reviews section) and pickup all the games you always wanted to get, but passed on to do on a later date. While classic VC games begin to disappear, you never know if WiiPoints cards may begin to become harder to find in stores...

Steviis_Father

#30

Steviis_Father commented on Review: Pyramids (3DSWare):

I was thinking the exact same thing! :) Solomon's Key! Hahaha!

But I loved that game, (Both Key for the NES & Quest for the Gameboy), so this game should be good. ;)

Steviis_Father

#33

Steviis_Father commented on Review: 3D Classics: TwinBee (3DSWare):

Great game! Music in this particular TwinBee (NES) offers some of the better offerings - if not the best in the series - with a perfect mix of upbeat tunes to match the hectic gameplay, as well as particularly melodic anthems to get your head bopping along. The sprite work here, though simplistic to the later games in the franchise, is still very well designed. The palette doesn't become too "cotton-candylike" to the point of being overly childish, and the variety of bell-power ups gives it as much depth as its side-scrolling cousins, Gradius & Life Force/Salamander. In fact, much like how Super Mario Bros. still plays well when compared to SMB 2 & 3, this NES port of the arcade original offers many of the series' distinct staples, so much so that it's easy to see this game on many "Top Games of All Time" lists, simply because of how well it holds up. ;) Hope a whole new generation gives it a try, because it's a wonderful little game with a lot to offer.

Steviis_Father

#34

Steviis_Father commented on Capcom Refused Inafune's MML3 Contract Proposal:

If Satoru Iwata is listening... I say Nintendo should hire him.

Then create a new character & game called Nama Gem (Mega Man backwards) about a similar character, who uses the weapons of bosses to advance. He gets instant support from Nintendo failthful. He gets an automatic inclusion in Smash Bros & Mario Kart games to come. And Inafune still gets to draw, create & envision a character. :) He can even be blue-colored. :)

We all win. Except Capcom.

Make it happen Iwata-San! The world is in your hands. ;)

Steviis_Father

#39

Steviis_Father commented on First Impressions: DOT MAN:

Oh my god! It's basically an update* on Dodge 'Em, one of my all-time favorite ATARI 2600 games!

http://www.youtube.com/watch?v=D4OYMGUGeA0

It was simplistic, yes, but so was Kaboom!, and other twitch games of the era. That's what made these games so addicting.

*except now you can make u-turns, which is pretty cool. But if this plays like Dodge 'Em, this game is a great game! In fact, Super Mario Kart (SNES) had a multiplayer stage that mimic'd the original Dodge 'Em set up of 4 quadrants with lane shifts between them.

Again, if it plays anything like Dodge 'Em, and feels like a spiritual successor, this should be good.

Steviis_Father

#40

Steviis_Father commented on DotMan:

Oh my god! It's basically an update* on Dodge 'Em, one of my all-time favorite ATARI 2600 games!

http://www.youtube.com/watch?v=D4OYMGUGeA0

*except now you can make u-turns, which is pretty cool. :) But if this plays like Dodge 'Em, this game is a great game! In fact, Super Mario Kart (SNES) had a multiplayer stage that mimic'd the original Dodge 'Em set up of 4 quadrants with lane shifts between them.

Again, if it plays anything like Dodge 'Em, and feels like a spiritual successor, this should be good. ;)

Steviis_Father

#42

Steviis_Father commented on Review: Gargoyle's Quest (3DS Virtual Console ...:

Seriously, this is a really incredible experience. Stick through the first 2 stages. It starts you out weak, and pretty slow. But once you get into the rhythm of the game's progression, you'll see the brilliance in platforming level design and how this little devil kicks !

Steviis_Father

#43

Steviis_Father commented on Gargoyle's Quest:

This is an incredible game! I just finished it this year, with my original cart, and it's an awesomely satisfying adventure. ;) It's a lot like Bionic Commando, Blaster Master & Metroid in the sense that you feel incredibly weak and stunted at the beginning, but stick with it; as you progress the game opens up with it's RPG elements & great platforming bits, too. Mastering the "delayed flutter" & ways to extend your jump really helps make you feel like a master by the end of the game. Plus you stick it to Lucifer, which is cool, too. :)

Steviis_Father

#46

Steviis_Father commented on 3D Classics: Xevious:

The IGN review is a good one that takes into account the 30-years, whilst praising this new update on its own improved merit. Read it & decide for yourself, while we wait for Nintendolife to review the game...

Steviis_Father

#47

Steviis_Father commented on 3D Classics: Xevious:

There was a review made by Nintendolife's Darren Calvert (back in 2007 for the VC release), and it's pretty in-depth on the game's strengths & (albeit, despite its more abundant) weaknesses. Having had so many shooters come out after it doesn't help it age any better.

http://vc.nintendolife.com/reviews/2007/01/xevious_virtual_console

Still, though this 3D update will be adding a little more visual "pizazz" to the already dated Solvalou adventure (with the bomb-dropping & environments below your ship undoubtedly popping up impressively), I can't help thinking that a game like Twinbee (which shares bomb-dropping anyway) would be better served in 3D than Xevious.

What do you guys think?

Steviis_Father

#48

Steviis_Father commented on Review: Tennis (Game Boy):

tsk. I wish (wirelessly) it did work. I guess that scratches off my dreams of wireless classic duels of Tetris, Dr. Mario, Double Dragon, Faceball... Twin-bee... :(

Steviis_Father

#50

Steviis_Father commented on Review: Bonk 3: Bonk's Big Adventure (Virtual ...:

I own both Bonk 1 & 2 on Turbografx-16, and while I own a PC-Engine, I was really bent on saving up (a lot) to afford a Turbochip version of Bonk 3 to add to my collection.

But perhaps some of you can help me. As I said I have a PC-Engine as well, so I can instead buy PC Genjin 3 (the JAP version of the game, which contains minor differences like a more feminine persona as one of bonk's transformations), however, given that I don't read Japanese and own the other two Bonks in English, is there much story to be had that makes the US version worth spending for? Or would you guys recommend picking up PC Genjin 3, coz it's just as playable and there aren't any story elements I'll need to understand to play the game?

*The Virtual Console version is the 3rd choice in the decision, in case I decide against getting the US Turbochip, US CD, or JAP Hucard version.

Any recommendations and help would be appreciated.