User Profile

Stargazer

Stargazer

United States

Joined:
Wed 29th July, 2009

Recent Comments

Stargazer

#3

Stargazer commented on Review: Scram Kitty and his Buddy on Rails (Wi...:

@BertoFlyingFox

I haven't gotten super far but I assume some levels have a power up that fits that description.

I don't know what control options you need. Movement is on analog or d-pad, B jumps, Y shoots, L button changes weapons, minus button changes views, right analog moves the camera a bit for the zoomed in view.

The 'needless tips' try to take advantage of the dual screen set-up. You can use the zoomed in view exclusively if you like.

If you can show me a flash game with gameplay mechanics this good and level design this clever then please let me know. Everything seems to be designed with the utmost care to me.

Stargazer

#6

Stargazer commented on Review: Abyss (Wii U eShop):

This game is very simple yet can be very addictive and mesmerizing. I think it's worth the $2, and the 2-player mode is fun.

I agree the jdarrell that the framerate could stand to be smoothed out a bit but it's not that bad.

Stargazer

#12

Stargazer commented on Review: Flowerworks HD: Follie's Adventure (Wi...:

I got this because I really liked the Wii version and wanted to support the dev. I am baffled that you can't use Wii remote controls in single player. Maybe they will patch it, but with the no-doubt low sales I don't see it happening.

Stargazer

#21

Stargazer commented on Remake Request: ActRaiser:

Loved this game. I still love this game.

I enjoyed the sequel as well (so pretty) but I never beat it. It was too damn hard, and I missed the world-building aspects.

Stargazer

#30

Stargazer commented on Nintendo Confirms "Super Indie Connection Sale...:

Giana is pretty cool. Be warned that although it's beautiful, the framerate isn't terribly smooth. Could definitely be more pretty in motion, a la Rayman.

And they haven't patched in the fact that there's no gamepad audio. Supposedly they were working on this last September but it never got done.

Stargazer

#32

Stargazer commented on Talking Point: Is There A Future For The Wii U...:

The Wii took off because kids could go to their friends' house and use the Wii remote as a tennis racket or a baseball bat or a sword or a steering wheel. Then they would bug their parents to buy it for them.

The Gamepad holds no such allure.

Stargazer

#34

Stargazer commented on Review: Unepic (Wii U eShop):

Really liking this game so far. The jumping bothered me at first (I like to be able to control the height of my jumps) but I got over it. Kinda gives it a Super Ghouls and Ghosts vibe.

Stargazer

#37

Stargazer commented on Talking Point: The Wii U's 'Relevance' Is Abou...:

@ XFsWorld

On what planet is it cool to own a Vita? Sony's failures with Vita are similar to Nintendo's with the Wii U (poor name, poor advertising and marketing, caught in an awkward position where current efforts can't be easily ported to it, lack of compelling exclusives)

Stargazer

#43

Stargazer commented on Review: Turok: Dinosaur Hunter (Nintendo 64):

Turok 2 was garbage compared to the first one. The first one was smooth (thanks to the fog, but still), played great, had inspired enemy and level design, and was fun to play. The sequel was a choppy mess.

Stargazer

#47

Stargazer commented on Feature: The Big Nintendo E3 Survey:

Pretty much a failure in my eyes. The only thing I see on Wii U that interests me enough to want to buy the system is Super Mario 3D World, and the 3DS didn't have any E3 announcements that I cared about.