User Profile

StarDust4Ever

StarDust4Ever

Male, 34, United States

Joined:
Sun 20th January, 2008

Recent Comments

StarDust4Ever

#2

StarDust4Ever commented on amiibo tap: Nintendo's Greatest Bits Bringing ...:

@G0dlike I agree. Nintendo needs to come up with a Disney Infinity / Skylanders type game. Call it Nintendo Land 2. It would be a completely free to play game that can be downloaded for free. Scan an Amiibo to play as that character in adventure mode and unlock a themed minigame in party mode. Game doesn't have to be deep; just give us an excuse to play with our Amiibo.

I've got loads of Amiibo sitting on my shelf already, so a real interactive adventure game would be welcome; just please don't tamper with my Smash data!

Forget the silly VC demos. I already own most of those games anyway, both on VC and in cartridge form, and it feels like NES Remix all over again.

StarDust4Ever

#3

StarDust4Ever commented on Video: So, How Fast Is 200cc In Mario Kart 8?:

Been playing a bit of 200cc lately. I got lucky and winged a Gold trophy in the first retro cup (no stars though). Got Bronze in the Mushroom. Haven't placed in any other cups yet but Baby park and Exite Bike are fun as heck. My low "saved by Likatu" rating sure has taken a beating from playing 200cc modes. :p

I placed 3rd in an online 200cc 8-cup tourney which isn't saying much as there weren't that many participants. My last three races were 2nd place so I'm definitely imporoving. The key to turns is to tap the brake as you enter the drift, while holding accelerator the entire time. I'm getting better at it. Don't release the accelerator while braking or you will lose all momentum.

Don't bother with right analog for acceleration. It feels too confusing IMO as I'll try to steer with the right stick or accelerate/brake with the left. I'm ambidextrous when it comes to gaming but I tend to get dislexic with any kind of dual stick control scheme (Probably why I suck at modern FPS - I am by no means dislexic, but I just struggle with dual stick games because I get the stick functions confused).

Also light/middleweight characters rule in 200cc class because you will want to optimize your cart combo for high acceleration and tight handling rather than good top speed.

StarDust4Ever

#6

StarDust4Ever commented on Natsume Suggests That Nintendo's Moving Away F...:

@Ristar42 PS3 did not emulate PS2; it had PS2 hardware built in. Well the PS3 slim does emulate the PS1. It works well enough for me to play a handful of PS1 games on it.

Wii has native B/C with Game Cube (well the original model) and emulates NES, SNES, N64, and 3rd party consoles officially. Wii-U lacks the proper hardware for Game Cube much like 3DS lacks the proper hardware for GBA. But Nintendo kludged in support for GBA VC on 3DS and homebrew exploits have revealed that a similar mode is possible to run Game Cube code on Wii-U, albeit without controllers.

FX chip is a thorn in the side of Nintendo. They've done DSP1, SA-1, the Megaman X2/3 chip, so the FX is a mystery. If they can handle N64, they can do FX. N64 is vastly more complex and higher clocked than FX2.

There may or may not be legal/patent issues; I don't know.

StarDust4Ever

#7

StarDust4Ever commented on Natsume Suggests That Nintendo's Moving Away F...:

@JaxonH Wii games look fine upscaled in 480p through HDMI using the Wii-U. Game Cube I just plug up the CRT since B/C is dead.

@Stuffgamer1 Have you even launched a VC game from within the Wii-U's Wii mode? All my Wii VC games are now properly pillarboxed on my HDMI monitor wheb run from the Wii-U. Only with the original Wii's component cables, was it necessary to bumble around with the aspect button. I'm using an ASUS monitor in DVI mode with the sound routed to my stereo. There is no aspect button on my monitor and Wii mode VC is perfectly pillarboxed.

What's a PITA with Wii mode is using classic controllers (which some gamers no don't have or got rid of) and the lack of off-screen Gamepad play. Sure you can display the game on the Gamepad screen, but the Gamepad is useless as a control method without a Wiimote and CC.

StarDust4Ever

#9

StarDust4Ever commented on Editorial: Nintendo's Problems With Trends and...:

@Kirk Just look at how NEC botched the NA TurboGrafx. The PC Engine in Japan was a neat little white square and North America got the Jon Snowized ginormous version. I actually opened mine and the PCB plus shielding actually fills up the whole case! I don't see the point as all that wasted space only served to increase the bill of materials.

And because it was such a flop here in North America despite being awesome, the games are stupid expensive and unobtainable now... :p

StarDust4Ever

#13

StarDust4Ever commented on Editorial: Nintendo's Problems With Trends and...:

@OMC79 LOL I knew exactly what Quorthon meant. I know he's got more consoles than me, but so what? In addition to the afformentioned Nintendo branded hardware, I also have an Atari 2600, 7800, Genesis Model 1, a few SMS games (played on the Genny through an adapter), a base model TG-16, PS3, and Ouya.

No offense to either of you guys, but the way he worded it came across with that "Nah-nah, I've got more stuff than you" kind of self ego-stroking. So I replied with a "literal" comeback.

I could care less that other people have more consoles than I do or even multiples of the same system, since I try to collect within my means. I stick with consoles that have great libraries and have a fairly good track record for reliability. Only recently, ie within the last year or so, I've branched into collecting for "underdog" systems such as 7800, SMS, and TG-16. Some people can only afford or have space for one or two systems, and I'm fine with that too.

StarDust4Ever

#15

StarDust4Ever commented on Editorial: Nintendo's Problems With Trends and...:

The youtube phenomenon actually annoys me to an extent. I go on Game Faqs or somewhere to get help with a particular game, find hidden secrets, etc. If I view a text or print based write up, ie

"to find the hidden 1UP mushroom in Super Mario Bros World 1-1, stand in front of the bush preceding the first pit, and jump up into the air..."

I still have to play it and find the item for myself. If a cut scene is involved, it is still fresh. But video spoils stuff far too much. Nowadays most people would rather upload an LP of the entire game, with or without commentary, than create a thoughtful guide for other players to reference when they get stuck.

StarDust4Ever

#24

StarDust4Ever commented on Poll: Would You Like Mario Kart 8 and Super Sm...:

So far the Mario Kart 8 DLC has been above and beyond the usual nickle-and-dime stuff Smash Bros gave us. Counting Kart tracks, the Mario Kart 8 DLC gives us 50% more game for a 20% price hike. That is good value, plus free-for-all 200cc mode! :D

StarDust4Ever

#28

StarDust4Ever commented on Nintendo Submits Trademark for NES Controller:

"The color(s) red, black and gray is/are claimed as a feature of the mark."

Those words are stern, almost Biblical in context. This passage needs to be carved onto a stone tablet and locked away in a wooden box covered with gold leaf inlay, preferably modeled after a Zelda chest and adorned with a 24 karat gold triforce! B-)

StarDust4Ever

#30

StarDust4Ever commented on Review: Yoshi Touch & Go (Wii U eShop / DS):

I got this game when it first launched, and all it ever felt like was a glorified tech demo. In fact, I sincerely believe at it's core was the exact same tech demo they showed off at e3 2004, with a couple extra modes thrown in which did little but remix the same repetitive fameplay. I got 100x more gameplay out of Sega's XX/XY Feel the Magic, which was a giant touch screen gimmick in and of itself.

Later DS games came up with much more creative uses for the touch screen, while others primarily made use of the classic SNES inspired buttons, outside of basic navigation and menu selection. Many games offered dual controls with multiple ways to play.

If you want a good Yoshi game, get Yoshi's Island DS. It is the true sequel to Yoshi's Island debut on SNES (and the subsequent GBA remake which is also on VC), and is infinitely better than Touch and Go in terms or replay value. Also play as Baby Peach, Wario, and Bowser in addition to Baby Mario. Plus you get replays this time being a VC title, which may be helpful for clearing each level with 100% as it generally requires collecting everything and not dropping the baby even for a second.

StarDust4Ever

#32

StarDust4Ever commented on Here's Why The StreetPass Bunny Couldn't Care ...:

Fun story: I made the bunny sad twice because I wanted the "bundle" instead of paying $4.99 a piece. Ultimately, I gave up and decided to just agree to buy the frigging Zombie game, then bunny informed me of the bundle, plus the "thank you" discount which takes an additional dollar off if you bought all four bonus streetpass games.

So, how many people are there who might have been willing to pay $6.99 or $7.99 for both games, but not at $4.99 a piece? Great job Nintendo; by not being "upfront" about sales, you may have inadvertantly turned away frugal shoppers who only wanted the discount bundle. It almost "worked" on me, but as always, Nintendo gets my money in the end! ;)

Maybe the bunny should only offer the bundle discount after the consumer refuses to buy instead of agrees? And if the consumer agrees to buy at $4.99 first, why not offer the second at the same price? Because this is how salesmen in the real world operate. When I went to Italy in 2005, haggling with the street vendors was downright ruthless. But one tactic always works: if they refuse your final offer, pretend to walk away, and they will practically get on their hands and knees and grovel at your feet begging to accept your terms. :D

And because I gotta ask? Did Europe get the micro-transaction filled Pokenon Shuffle? I haven't spent a red cent on that game, but damn, it's so addicting... :p

StarDust4Ever

#33

StarDust4Ever commented on First Impressions: The Addictive Futility of t...:

I got the VIP room. The enhancements are a bit blandish but I haven't gotten any streetpasses yet since the update. One thing that bugs the heck out of me is all the hundreds of Miis in my Plaza have birthdays and VIP lounge does not retroactively apply them to the calendar. I was hoping to see extra birthdays already filled but nothing. I may set up my "old" 3DS with a Feb 29th Mii just for kicks as I think that day holds a special prize.

The VIP lounge is cool but rather useless IMO. I put three gold pants Reggies in there, LOL, one Miamoto, along with a couple Game-X-Change managers from stores I patronize a lot, and a few other old Miis that I knew from college or around the neighborhood that I don't see anymore but previously got a lot of hits from.

I may try to drive around town and make the most of international streetpass week. Most McDonalds are bust now, and Target / Walmart rarely work either. Besides Best Buy somebody mentioned Home Depot. Any other businesses to recommend? Also has anyone ever streetpassed a Japanese Mii during an International Streetpass event? I've never gotten one, except from wifi racers in Mario Kart 7.

StarDust4Ever

#35

StarDust4Ever commented on Nintendo Download: 16th April (North America):

@MagicEmperor Judging by the votes, the "nothing for me" option got 19% votes, which is unusually low. Normally on an "average" week it's closer to 50%.

I voted the DK64 of course, been waiting since forever, but I also got the Streetpass Mii Plaza updates, free Mewtwo DLC, and I purchased both Zelda-related costumes and the cat suits in Smash Bros. And free MK8 DLC/Updates next week (because I prepaid months ago). My only gripe about the VIP room in the Mii Plaza is it doesn't retroactively apply the birthdays if you've already got hundreds of tagged Streetpass Miis in your plaza.

StarDust4Ever

#37

StarDust4Ever commented on Nintendo Download: 16th April (North America):

Here, Here, Here we go...

So they're finally here,
Performing for you,
If you know the words,
You can join in to...

Put your hands together,
If you want to clap,
As we take you through,
This Monkey Rap...

D.K... Donkey Kong!

He's the leader of the Bunch,
You know him well,
He's finally back,
To kick some tail!

His Coconut Gun,
Will fire in spurts,
If he shoots ya,
It's gonna hurt!

He's bigger, faster,
And stronger too,
He's the first member,
Of the DK Crew...

D.K... Donkey Kong!

StarDust4Ever

#39

StarDust4Ever commented on Nintendo of Japan Confirms the Tracks in the U...:

So cool they did Cheesee Land (GBA). It was one of my favorite tracks from GBA Super Circuit. Ribbon Land is excellent too. I'm super stoked right now. I wonder if Animal Crossing track will handle different whenever the winter/snow version comes up.

StarDust4Ever

#40

StarDust4Ever commented on Video: Shovel Knight, Scram Kitty, CommanderVi...:

@ohako If that's truly how the controller scheme works, thems some short cables on the CC controllers, just saying. Since Smash supports up to 7 Wii-motes / Pro controllers in any combination (Wiimote and Pro controllers use the same BT protocol for connection to the console, even though the inputs themselves are incompatible), I would assume the same could be done with indie games. Six Pro controllers and/or Wiimotes could go to 6 players and one Wiimote + CC combo could go to two players and the ninth player gets the Gamepad, for 9 total players with only one tether.

If Smash 4 supports 7 unique Wii/Wii-U CC/Pro controllers, there's no reason an indie game can't use the same setup. Ditto for the Game Cube adapter. Still, that's a lot of controllers though...

StarDust4Ever

#45

StarDust4Ever commented on Those Yoshi's Woolly World Yarn amiibo Are Up ...:

@Lions I don't trust it. I tried to preorder Pink Yoshi. It needs a CC number just to register and won't let me add additional items to my cart. I always use paypal when ordering from foreign websites. Most places let you create a shopping cart before signing up, some lets you check out as guest, and you don't need a CC just to sign up.

I'm sure these will be available in quantity in the US and as bundles. I was going to try to preorder the pink and blue Yoshi and get the green Yoshi bundle when it releases in the states.

StarDust4Ever

#47

StarDust4Ever commented on Poll: Is Splatoon a Blockbuster That'll Help R...:

@Dr_Corndog LOL on the "pants" bit. I think it's simply a more polite term than using slang for one's derriere. I voted the "pants" option for the Splatoon Amiibo. I collect Nintendo Amiibo from my favorite franchises and leave most of the obscure stuff. They are fun diversion in Smash Bros (and Toad for Treasure Tracker) as well as bonus unlockables in various games, but at $30 for the 3-pack, the Splatoon Amiibo figurines really look like an uninspired cash grab and IMO would look dumb on an adult collector's shelf. But if Splatoon takes off, the 3-pack will sell like hot cakes adding an extra $30 of DLC to the game. I wish them well regardless but the game doesn't interest me, and the locking away of content is "pants" as you say. :p

StarDust4Ever

#50

StarDust4Ever commented on Xenoblade Chronicles X Will Use Downloadable D...:

Good grief. Kinda glad Xenoblade isn't my thing. Nearly everything these days is bloated. The art of game compression is a dying art. Just look what the N64 could do with 32 or 64 Mb. I'm sure they could reduce the game to 10 Gigs using rudementary compression techniques. Cut back on loading times too by inflating the data as it's loaded into RAM.