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StarDust4Ever

StarDust4Ever

Male, 34, United States

Joined:
Sun 20th January, 2008

Recent Comments

StarDust4Ever

#2

StarDust4Ever commented on Collector Cases for amiibo Secure Kickstarter ...:

It's not even hard shell acrylic. Just plastic that's IMO flimsier than the original blister pack. Although I can see the usefullness of soft shell protectors for vintage CIB games, this is just stupid. The soft shell NES, SNES, Atari protectors also sell online for like $1 a piece in bulk.

StarDust4Ever

#5

StarDust4Ever commented on Standard-Sized New Nintendo 3DS Photos Emerge ...:

My Pink 3DS xL (with Peach vanity cover) actually fits in my pants just fine. I carry my 3DS xL in one pocket, my wallet + keys + cellphone in the other and it all fits. In fact my wallet is actually fatter than my 3DS xL with cover. Maybe that's because I wear relaxed fit jeans, IDK. I've also been able to fit my 3DS xL in Khaki slacks without difficulty, and those don't come in relaxed fit. N3DS xL is almost the exact same size (within a couple mm) so it should fit accordingly when I get one.

StarDust4Ever

#9

StarDust4Ever commented on Super Stable 3DS Update Adds HOME Menu Layouts...:

Well, that dispells the myth that the NFC reader was abandoned by Nintendo. My "New" 3DS is currently in limbo as my mom is holding it as an Easter Basket stuffer. I imagine the NFC reader might become a rare accessory in the future since Amiibo support was only implemented after the arrival of the new 3DS.

Another thing about the NFC reader... Maybe people could hack it to interface with a PC and use it to read/write/backup and otherwise tamper with Amiibo data. B-)

StarDust4Ever

#12

StarDust4Ever commented on Planning On Downloading Xenoblade Chronicles 3...:

How big is the actual download? Fat32 file system caps out at 4Gb max filesize, and 3DS does not support ExFAT so a game larger than 4Gb would have to be split into smaller files. That said, I believe a 4Gb SD card actually holds around 3.5-3.7 binary gigabytes.

StarDust4Ever

#13

StarDust4Ever commented on Masahiro Sakurai Reportedly Promises That Mewt...:

I only own Smash Bros Wii-U. Not proud of this, but I whipped out my 3DS and snapped a photo of the registration code in an empty smash Bros case at my local used game shop. It worked. I missed the deadline for the CD soundtrack (still didn't stop me from ordering one on eBay) but will be getting the MewTwo content for Wii-U so it looks like I'll be giving away my unused 3DS code. I'll probably do a contest on NintendoAge since NintendoLife doesn't seem to have a working PM system.

StarDust4Ever

#14

StarDust4Ever commented on New Nintendo 3DS Exploit Makes Japanese System...:

This is old news. The Cubic Ninja trick worked on 3DS and "New" 3DS prior to patch and wayy prior to release in the states. If you're hardcore enough to import, you might as well save yourself the headache and buy two systems. :p

On the other hand, breaking the tabs on my SNES to play Super Famicom games was easy as pie. No soldering or soft-modding required, and Nintendo can't patch it either. B-)

StarDust4Ever

#16

StarDust4Ever commented on Sega Producer Explains Exactly What Went Wron...:

I played through a couple demo levels. By the time I finished that gigantauran factory level in the demo, I was already sick of it so no buy.

I'm not gonna say that Sonic can't be done well in 3D. Sonic Adventure DX (Game Cube) was great. Sonic Lost World was okay.

Sega needs to take a hard look at what made the classic Sonics great. Sonic 2 had Co-Op and it was brilliant.

StarDust4Ever

#18

StarDust4Ever commented on Nintendo Download: 19th March (North America):

Nothing for me this week. Is the Toad's Treasure Tracker update live yet?

Downloaded. Freakking sweet; I totally didn't just max out my life counter on all the free Amiibo shrooms... Can't wait until Gamestop opens so I can claim my Toad preorder.

StarDust4Ever

#21

StarDust4Ever commented on Nintendo Working On New 'Dedicated Game Platfo...:

Why do I get the sinking feeling that the "new" console will be ARM based and be even more underpowered than Wii-U?

PowerPC architecture is dead from a consumer standpoint. Nintendo Wii-U is literally the last consumer device on the market that uses PowerPC. And it's not doing well.

x86-64 is powerful but generates a ton of heat and would require massively large battery packs (compare the battery pack in an x86 laptop to the 3DS, gram for gram) for portable use.

That leaves ARM to power the NX device. It's cost effective and efficient, but overall weaker than x86. This would enable backwards compatability with DS/3DS (they probably remove the legacy port in future cost-reduced version, forcing consumers to repurchase their 3DS games via digital download). Wii rev. 2 and DSi both cut backwards compatability so it's in the cards.

Lastly, ARM has taken great strides in recent years. Ouya is HD and has better performance than Wii. It's not unfathomable that an ARM platform could meet or exceed PS3/360/Wii-U in a few more years. Also if the portable is standard definition screen, a custom graphics chipset could disable extra processing cores, memory, underclock, and run in 480p with passive cooling, then run in a "turbo" mode when functioning as the home console with 1080p outputs and a power brick.

What would it look like? Probably a scaled down version of the gamepad. 3DS games would run like they do on a 2DS, with both "screens" displayed together.

Also, I've seen the writing on the wall. All generation 8 consoles support retail downloads, and I imagine physical media will go the way of the dodo in generation 9. Consoles will initially have disc drives for "legacy" support, but these will be removed as a cost reduction later in the life cycle. Wii-U backwards compatability cannot be maintained without sticking to PowerPC architecture, so it's safe to assume Wii-U B/C will be broken on the new platform, but not 3DS... :)

Of course this also means 3rd party multiplatform developers will scoff the NX for being underpowered, but don't see x86 as a viable solution for a unified portable.

StarDust4Ever

#23

StarDust4Ever commented on Mario Runs From Left To Right Because Our Brai...:

People have brought up some convincing arguments. Many ancient Roman and Egyptian relief stories are recorded from left to right. Also keep in mind Super Mario only scrolls one direction, wheras all future Mario titles scroll both ways. But I do think there is precedance. The CRT beam scans left-to-right and top row to bottom row, too! ;)

StarDust4Ever

#27

StarDust4Ever commented on Reggie Fils-Aime Highlights Nintendo's Strengt...:

@Quorthon Cherry picking games doesn't disproove my point. There are still a lot of FPS games out there with bland color pallets.

I bought a PS3 just for Little Big Planet, so I know that First party exclusives on the Sony/MS consoles can look and feel amazing. I just wish the editor in Super Smash Bros was half as intuitive as Little Big Planet. 3D Dot Heroes was also an amazing game and a great homage to the Ledgend of Zelda.

Thing is, I could care less about the majority of EA, Activision, Ubisoft, etc titles. They are either crappy sports or shovelware, and the only real AAA titles are FPS (I just can't get used to the dual stick mechanic in most first person games, yet I can play platformers with the 3rd person dolly cam all day long) or some on rails RPG that is either an FMV fest or requires either 80+ hours of grinding or tons of DLC add-ons in order to play competitively.

StarDust4Ever

#28

StarDust4Ever commented on Video: Mario Party 10's Bowser Party & amiibo ...:

@rjejr I have tested SSBU with two Mario Amiibo and it works. It took two 99-stock matches (at 2.0x launch rate) to level up the new Amiibo to level 50 by playing against my old level 50 Amiibo. And the new student could easily beat it's master after reaching level 50, so Amiibo trained Amiibo are apparently stronger than human/CPU trained Amiibo. Also, if you decide to play duplicate Amiibo characters against each other in Smash, it's a good idea to use alternate outfits/colors on the Amiibo characters so you can tell them apart. I'm not getting MP10 so I have no idea if duplicate Amiibo work or not.

StarDust4Ever

#29

StarDust4Ever commented on Video: Mario Party 10's Bowser Party & amiibo ...:

Don't forget people, there is actually a "party" mode hidden in Smash Bros under "Games and More". I'll be sure to try it out next time my friend comes over (which is rarely btw). Regardless, as an adult gamer who rarely has friends over to play with, and the total lack of online in MP10, I have little reason to get it.

From a single player perspective, Amiibo have added so much depth and replay value to Smash Bros U. Also I don't know about Mario Party, but I bought a spare Mario Amiibo, and confirmed you can use multiples of the same Amiibo character in Smash Bros U. I believe you can scan up to 8 Amiibo at a time, in any combination of supported characters.

Also I can't help but notice Waluigi and Daisy are playable in Mario Party but have nothing announced yet. There are two [?] blocks on the Amiibo screen. Possible future inclusion, perhaps? B-)

StarDust4Ever

#30

StarDust4Ever commented on Reggie Fils-Aime Highlights Nintendo's Strengt...:

@Caryslan SNES had plenty of good 3rd party titles, yes, but starting in the 5th generation and throughout the Game-Cube years, Nintendo got a "kiddie" reputation. Regardless, many of the kids from my generation, who grew up on NES/SNES, ditched Nintendo for PS/Xbox.

Personally, I feel the landscape has changed. All games were colorful on SNES/Genesis because bright colors displayed better. Regardless, the market has been saturated with FPS type games for an entire decade now, a genre which I particularly loathe. The 1st Party Nintendo games have more to do aesthetically with the good old games found on the 4th and 5th gen consoles. Frankly, the grays and browns of modern FPS games just look bland as hell.

Regardless, I think the rift between Nintendo fans and MS/Sony fans has more to do with personal aesthetics. If you love cute, colorful platformers, you'll buy a Nintendo. If you like blandish gray/brown FPS, you'll buy a Sony or Microsoft console. Hence, if Nintendo fans don't like what 3rd party companies are putting out, because they don't share the same preferences as MS/Sony console gamers, then the games simply won't sell. Which tells me that the companies that cater to the MS/Sony fanbase don't know how to cater to Nintendo's fanbase, because those fans expect a different experience. Those few who demand both will undoubtedly buy both consoles. Case in point: just look at the smashing success of indie platformers such as Shantea and Shovel Knight on the Wii-U eShop.

StarDust4Ever

#32

StarDust4Ever commented on Video: This Harmless Exploit Will Help You Gra...:

I'll just keep playing the games as intended, bleck!

I've beaten Find Mii twice and almost finished my second playthrough of Find Mii 2. I've also completed Mii Force, got master gardener in the plant game, and just today conquered the world in the battle minigame. I've still got a ways to go for the Monster Manor thingy.

StarDust4Ever

#33

StarDust4Ever commented on Talking Point: It's Time for a Nintendo Direct...:

Announces new lines of Amiibos (in addition to wave 2 SM and wave 5 SB), online preorders sell out in 15 minutes, and everybody gets butthurt all over again... :p

Also, forgive me for saying so, but the Amiibo accessory for standard 3DS is vaporware. Nintendo wants you to buy the "New" one.

StarDust4Ever

#40

StarDust4Ever commented on Nintendo to Host Super Smash Bros. for Wii U T...:

Sure, why not? My "Whip Boy" Toon Link (raised entirely on cruel 1 vs 7 team matches with fellow Amiibo and level 9 CPU) bested my Mario☆USA☆ (raised to about level 28 with only my friend and I trying and failing to beat the crap out of it — then leveled up to 50 at the hands of fellow Amiibo). The rest of my Amiibo got leveled up to 50 tag teaming each other in 8 player 99-stock team matches (2 vs 2 vs 2 vs 2). I'm beginning to think Amiibos can train each other better than average players can. :p

Be sure to scan in Amiibo on the tweaking page periodically. They earn tons of loot when you sick them on each other in battle! ;)

StarDust4Ever

#42

StarDust4Ever commented on New Nintendo 3DS XL Charging Cradle Goes Up fo...:

@rjejr Apple only lasts 18 hours? I have an Armitron that lasts about 2 weeks off the wrist, indefinitely while wearing it due to an ingenious kinetic auto-winding mechanism. The bezel is clear and you can see the gears moving inside, also hear the soothing ticking sound when you place it against your ear. A watch that never needs winding? Now that's a "smart" watch! :D

StarDust4Ever

#43

StarDust4Ever commented on Video: Even the Glitches in Super Mario Galaxy...:

Some of those, like where you have to jump off of walls, look hard to pull off.

I found a glitch in Super Mario Galaxy 2 with the Throwback Galaxy: You can get to the bonus platform using the Cloud suit by long jumping off the main level, but you will be stuck their and cannot get back without suicide.

You'll need two clouds to get to the Platform without using the warp. Then you can long jump off the platform, use a cloud, and long jump off the cloud platform, and you will float through space for a while before you time out and die.

If you grab the cloud suit, warp to the bonus platform, and long jump - spin - long jump off the platform, you will again float through space for a while, but the timer expires and warps you back to the main island before you die.

Kinda pointless but funny that you can jump into empty space and not die.

= = = = = = = =

Also not really a glitch per say, but sometimes you can escape the gravity of a small planetoid in either game by triple jumping + spin jump. If you do this off the trials galaxy in the comet observatory from SMG1, you will free-fall then warp back to the green sling star. I don't believe it is possible to die in the observatory.

StarDust4Ever

#44

StarDust4Ever commented on Review: Grill-Off with Ultra Hand! (WiiWare):

I had 110 coins sitting in my Club Nintendo Account from registering both Smash Bros titles for the Mewtwo DLC. I was already 7x Platinum and am pretty much done with Club Nintendo at this point. Got my code for 80 points as the last hurrah because there's literally nothing else I could buy with it. Came to check the review after I redeemed it. :p

StarDust4Ever

#45

StarDust4Ever commented on Review: Mario vs. Donkey Kong: Tipping Stars (...:

I've got both consoles so I won't be sharing codes, sorry. I just checked the release dates and this review is for the PAL version which don't release until the 20th. It's out now in North America. Any chance we get a score up before then? I'm interested in the online component of this and cross play.

StarDust4Ever

#46

StarDust4Ever commented on Fan Discovers StarTropics Music Tracks that We...:

Like any good dog, 3DS can get dirty and you need to bathe it ever so often so it don't stink so much. Maybe I'll give my MM Edition New 3DS a bath sometime. Fill up the sink and squirt some Ajax in it for a scrub down with an SOS pad to buff that shine out of the finish. And forget the hair dryer, microwave is the only proper way to dry off your freshly soaked console... B-)

StarDust4Ever

#47

StarDust4Ever commented on Free-To-Play Puzzler Pokémon Shuffle Gets Upd...:

Good riddens. I have a huge library of eshop indie titles and don't think for one minute that I'll buy into the micro-transactions scam. I'm looking forward to that new Puzzles and Dragons game, though. Match-3 style games can be fun. Even my mom got hooked on Bejeweled 3.