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SomeBitTripFan

SomeBitTripFan

The Best Fan is the Best Critic

Male, 17, United States

Joined:
Fri 13th Jan 2012

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SomeBitTripFan

#1

SomeBitTripFan commented on Here's Exactly What Has Changed With Fire Embl...:

I just want to know how much of the game budget went into those models/animations. For such a minor, side thing, it seems like they paid a pretty penny for those. I'm glad to see some of the weird-fanservice junk getting removed from the game, not that that will improve the core gameplay mechanics. Awakening was definitely a case of a series, more or less, selling its soul for popularity, but now it seems like the series is just going off the deep end. I'll remain cautiously optimistic, about the series, but I get the feeling I'll be stepping off.

SomeBitTripFan

#2

SomeBitTripFan commented on Rumour: Details of amiibo Features in The Lege...:

@TingLz: I doubt this will do anything to change your mind, but complacency or just not caring about something you are, as part of a larger group, affecting is pretty reckless. Keep in mind that your choices do have, at least to a degree, an effect on where the game industry, and Nintendo in particular, goes and just not caring could take the game industry in a direction you despise. At least, while waiting in line at the register, or while being harassed about getting a Gamestop subscription and shaking your head, briefly consider what business practices your purchases may be supporting.

What amiibo is for someone depends on why they're buying it. Some people buy them simply because they want a figurine of some video game character, and couldn't care less about the microchip inside the figure (I'd imagine there are even some who own the figures without a Wii U or New 3DS), and for others, they only want the chip in the figure (and could even see the figure itself as unnecessary clutter). So, for some, amiibo is quite literally $13+ DLC, while also, for others, being "a freaking figure".

SomeBitTripFan

#3

SomeBitTripFan commented on Fire Emblem Fates New Nintendo 3DS XL Model Co...:

If I was going to pick up a copy of this game, I'd pick of the SE version, but I plan on waiting to see fan reactions to the game (because Awakening completely shattered my trust in the series). If opinions were favorable enough, I'd pick up the SE version. Doesn't seem like I'll be picking this game up unless Nintendo gets the idea that not everyone intermittently checks for the ability to pre-order something every 30 minutes or so, and may want to buy a product at a later date. I hope it's a good game, I hope y'all enjoy it, but I'm doubting Nintendo will get any of my money from it.

SomeBitTripFan

#4

SomeBitTripFan commented on Eiji Aonuma's First Game Recieves A Fresh Engl...:

@Socar: It's not like the game is available anywhere outside of Japan. Even if you bought a copy secondhand, that money would not be going to Nintendo. If you absolutely want to play the game legally (although laws may be different in your country), your best bet would be to buy a secondhand copy from Japan, use a device to copy the ROM data, patch the ROM data, and play the games on an emulator. As long as you don't distribute the ROM files with friends or something, at least in the US, it's legal.

SomeBitTripFan

#5

SomeBitTripFan commented on Xenoblade Chronicles X Voice Actress Is In Fav...:

@YorkshireNed: That would not have been the case, at all. Lin could have been somewhat problematic (and to be honest, I'm not bothered by the censorship at all, except that it looks stupid/ridiculous when she's wearing a bikini over a bikini/bra) but, this game isn't a high profile release so few people would have actually noticed as long as Nintendo didn't advertise a bikini-donning 13 year old as a main feature (and it isn't). I can get Nintendo trying to completely avoid stirring up anything about it, but no store is going to refuse to stock the game unless they feared they would lose profit by stocking it (which would require a MASSIVE controversy). They probably got more attention along with a few attaboys from a handful of people by censoring her. The breast slider was a non-issue. Plenty of games have them, said games aren't currently being boycotted, and all it did was draw more attention to it. If you go to Google and type in "boob slider", your first page of results is almost entirely about how it was removed from this game, not about the other games which do feature one.

SomeBitTripFan

#6

SomeBitTripFan commented on Art: Here's Another Western Take On The Legend...:

I've found these Western interpretations of Link to be interesting. I liked the one previously shown (343 Studios) one for it's distict "Hobbit-esqe" take on Link. This one, I'm not the biggest fan of the face, but otherwise an interesting interpretation. I can't say I'd want this Link in a game (I'd need a full pitch in this artstyle), but as an individual image, I like it.

SomeBitTripFan

#9

SomeBitTripFan commented on Video: See the Differences Between Star Fox Ze...:

I can't say this game looks great, but no this game looks much better than a PS2 game. The sharp angles have produced a kind of low-poly appearance, and some areas are visually anemic, almost disturbingly uneventful and clean, but that desert landmaster scene looks great. Hit and miss so far, but to call them PS2 graphics, you should get an express ticket to an acting class.

SomeBitTripFan

#10

SomeBitTripFan commented on The Legend of Zelda: Twilight Princess Is Rece...:

They are using sharper textures, but this is much more of a port than a complete remaster/remake. I'll wait on reviews to see if they've made any worthwhile changes, but I still doubt I'll buy it. Seems to be the least of this generation's Zelda remakes.

SomeBitTripFan

#11

SomeBitTripFan commented on Nintendo Is Making Female Characters Cover Up ...:

Considering her age, that outfit, and the fact that they are pursuing a T rating for this game, I can understand the reasoning behind this fairly well. I wouldn't call this a case of censorship for the sake of censorship, as we saw with Fatal Frame.

SomeBitTripFan

#13

SomeBitTripFan commented on Nintendo of America Distributes The Legend of ...:

Just a recommendation to all of the commenters; If you are going to drop your email, don't put the address down directly, chances are a spambot, phisher, etc. will start sending emails. Formatting it like so:

thisismyemail[at]someemailprovidingwebsite[dot]com

Good luck to you all, stay safe, and enjoy your codes.

SomeBitTripFan

#14

SomeBitTripFan commented on The Pokémon Company Sues Fan for Copyright In...:

I can't say I completely understand the entire situation (or copyright laws for that matter), but good grief, seems pretty harsh. I get that the Pokemon Company has to protect its IP, but going straight to court and denying a payment plan, absolutely harsh. I'm predisposed to support a single individual over a large business, but even then, I just can't follow the motivations here, except "Let's screw this guy over." Heck, people were paying for a party, and it was simply themed around Pokemon. Seems pretty murky to me. I can get a company protecting itself, but how they responded seems unnecessary. I'd definitely like to see this murky area of copyright/IP defined, giving support to people creating content based around or events themed around certain IP, while still protecting company IP at higher levels, but I can't say I understand much of law at all.

SomeBitTripFan

#15

SomeBitTripFan commented on Disney Infinity 3.0's Toy Box Mode Offers Blat...:

Eh, I can't say I like this. User generated content for a free game doesn't really bother me, but when developers are doing it without any known consent and plastering if up on their Twitter falls a bit past "fun little homage" into "hey look uninformed consumer, Disney Infinity 3.0 also comes with Splatoon" territory. I wouldn't call this sue-worthy (especially considering Disney's lawyers), but Nintendo should at least give a strong "suggestion" for Disney to not promote the game with it.

SomeBitTripFan

#16

SomeBitTripFan commented on Potential Massacre Averted At Pokémon World C...:

I'm glad law enforcement was able to prevent anything from happening. Hopefully these idiots will receive a more than adequate punishment. I hate it, but I'm sure the media will drum up some controversy following this. I imagine Hatred will get the blame this time around. At least there was no opportunity for anyone to be hurt though.

SomeBitTripFan

#18

SomeBitTripFan commented on Masahiro Sakurai Tackles Criticisms of Bonus F...:

I'm not going to agree with Sakurai here. This may seem like a minor aspect to the gameplay (and if I actually ever get this game, I plan to avoid it) but I can imagine a hefty amount of resources were required to put it in the game. High quality models and animation, seemingly unique voice clips (writing and voice actors), and at least a bit of separate programming (although I can't imagine it being too much) for however many characters are in this game. I'm sure the money and resources used could have been put to better uses.

SomeBitTripFan

#19

SomeBitTripFan commented on Nintendo Wraps Up Another Patent Win in Defenc...:

Can someone please get a patent on patent trolling and take all of these patent trolls to court for infringing on that patent?

Joking aside, I'm so sick of hearing about these things. Good on Nintendo's legal team for making another patent troll waste their money.

SomeBitTripFan

#22

SomeBitTripFan commented on Super Mario Maker Producer Tells Fans Not To E...:

@Yorumi: It wouldn't be as simple as you are making it sound. Zelda Maker is possible, but the difficulty of it is in making a tool that is easy to use and understand. The challenge of developing the game would be in making a UI that would be simple enough for anyone to understand it, yet still offer robust enough capabilities to build a fun Zelda... something. It would be the process of simplifying this into something as simple as this. It's possible, as Valve changed to process of making a Source map from this to this (although at the cost of many of the capabilities of the Hammer editor). That's the challenge of making a Zelda Maker (although I still consider it completely possible).

The other concern is why Nintendo would create Zelda Maker. Would it be a viable product to sell like Mario Maker? Would it allow for Nintendo to expand the content available in their current games through user generated content like Bethesda's Creation Kit (which just looks like a released version of their own development software)? Why does it need to exist?

SomeBitTripFan

#23

SomeBitTripFan commented on Super Mario Maker Producer Tells Fans Not To E...:

@Yorumi: I'm assuming Bethesda's Creation Kit is the tools used to make their games and so people can create Fallout 4 mods. I may be completely wrong about this, but I'm not in the mood to do research. I doubt they simplified the tools into a simple, easy to use UI. With tools like Portal 2's level creation tool (not-Hammer), Zelda Maker should be completely possible to make, but would require far more dedication from the user to get anything out of it than something like Mario Maker or Portal 2's level creator. I doubt it would be a viable product for Nintendo.

SomeBitTripFan

#25

SomeBitTripFan commented on Interview: Warren Spector Discusses Game Choic...:

Well, I'm playing the original Thief right now (and will be following it up with the rest of the original trilogy) and bought System Shock 2 and Deus Ex along with them this Steam Summer Sale (without realizing that they all basically came from the same group of people). It's nice to hear from one of the influences behind the games I am and will be playing. The insight from Specter was very interesting and meaty. I'd be happy to see another interview of him. He has certainly earned some of my respect.

SomeBitTripFan

#26

SomeBitTripFan commented on The Current State Of Virtual Reality Just Isn'...:

@DESS-M-8: Reggie's statement, that VR isn't fun, isn't a fact and is about as far from being a fact as something can be. It's an opinion. Many other individuals clearly enjoy using VR, their opinion. Contrary to your statement, Reggie is insulting current pursuits of VR. He says "but at least based on what I've seen to date, it's not fun, and it's not social. It's just tech". The key here is the last sentence, "It's just tech". He's stating that current VR pursuits are nothing more than a display of technology. He's belittling and simplifying them through that word, "just". There's no reason for one of the head representatives of a company to subtly attack other companies for trying something. VR isn't very suitable for Nintendo. It's costly to develop, still has some issues to iron out, and appears to have limited potential outside of First Person games. I won't fault Nintendo for not pursuing it, but I will fault Reggie's unprofessional behavior for trying to put others down for pursuing it.

SomeBitTripFan

#27

SomeBitTripFan commented on The Current State Of Virtual Reality Just Isn'...:

Sony, Microsoft, Facebook (by buying Occulus ), and Valve (in partnership with another company) are all investing in VR. Those are some big names and wallets all investing in the technology. If Nintendo doesn't find it to be a financially viable pursuit, then they can say that, but to insult it is childish.

SomeBitTripFan

#29

SomeBitTripFan commented on Capcom Reveals E3 Plans and Mega Man Legacy Co...:

I don't necessarily understand why 9 and 10 aren't being included, but it at least makes since for 7 and 8. They're rebuilding the games on a new engine, not just emulating the ROMs. I'll probably grab this during a Steam sale. By "HD Graphics" I think that they are talking about various graphical oddities in the Mega Man games, such as the flickering/invisible sprites and the effect near the edge of the screen on scrolling levels. While there is some charm in those glitches, the games will be much more playable without them.

EDIT: After watching the trailer, it seems like they will be adding some HD effects to the game. I'm not entirely sure.

SomeBitTripFan

#31

SomeBitTripFan commented on Fire Emblem If Changes The Traditional Weapons...:

@Yorumi: The way that weapons act is a bit more unusual and different. This is, according to Serenes Forest, how it's going to work:

Bronze Sword: Cannot critical, but boosts Critical Evade by 10
Iron Sword: Nothing special
Steel Sword: Avoid -5, double attack threshold -3
Silver Sword: Critical Evade -5; after using, Strength and Skill -2 until next turn
Brave Sword: Allows 2 consecutive attacks, Defence and Resistance -4

But yeah. I'm still giving it the benefit of the doubt for now, but I'm very cautious toward it.

SomeBitTripFan

#32

SomeBitTripFan commented on Fire Emblem If Changes The Traditional Weapons...:

I'm interested in this change, but I don't think Magic should be superior to bows. Mages are a far more versatile and powerful ranged unit anyway, so giving them superiority in ranged combat is going to make archers useless, unless their stats are changed to give them a very different purpose.

SomeBitTripFan

#33

SomeBitTripFan commented on ​Famitsu Reveals Some Fresh Details on Fire ...:

Ummm... what now? Phoenix mode isn't going to ease any player into the game or teach them anything. Good level design and a smooth difficulty curve will. All that's going to do is encourage a player new to the series is not learn anything and develop some bad habits, since they aren't going to be punished for anything. I can understand infinite weapon uses to a degree. They hardly matter in an nonlinear Fire Emblem game, since you can just grind money and buy better weapons between maps, but it still balanced out weaker and stronger weapons. The entire weapon system is going to need some MAJOR restructuring in this game. I'm interested to see what happens, but rather scared. It seems like IS is loading down the new games with systems and trying to make each game different, but abandoning some of the fundamental aspects that made the previous games fun, well designed experiences.

SomeBitTripFan

#36

SomeBitTripFan commented on Nintendo Outlines Splatoon's Free Post-Launch ...:

Eh, that's just one less map than TF2 had at launch, but I don't know how similar each map will be (the launch maps of TF2 spanned 4 different game modes, and some are massive, multi-staged, etc) but if they are unique enough, I'm sure they'll be fine for a few weeks. Nintendo will need to get that content out quickly and consistently, but they aren't charging for it, so I'm not going to complain.

SomeBitTripFan

#37

SomeBitTripFan commented on Nintendo Classics in the Running for Inaugural...:

I can understand why most of these games are here, other than a handful that I have very limited knowledge about (both the game itself and the genre it represents). Eventually I hope that just about every one of these games makes it into the Hall of Fame at some point. We need to remember that this Hall of Fame, at least to my understanding, isn't (or shouldn't) be choosing games purely on popularity, nor on the absolute first game to do X or get X right. This is meant to display influential games, consoles, etc. I doubt there will be any mention of the Microvision, the first handheld to use interchangeable cartridges, releasing almost a decade before the Game Boy, simply because the Game Boy popularized this idea (and the idea of portable game consoles in general). Heck, Pong isn't even original, it was a copy of the Magnavox Odyssey's Table Tennis/Ping-Pong game, but Pong became the popular one (and popularized the arcade game format/video games in general). Popularity is vital for a game to be influential, it has to be the game that widely introduced an idea. This isn't meant to be a video game history museum, but a collection of the important/impactful ones. [End Mini-Rant]

I'll be rooting for Pong for this year, due to its importance in popularizing video games (and not being the first video game) in general. I feel like it's a massive oversight to not have Wii Sports on this list though.

SomeBitTripFan

#38

SomeBitTripFan commented on Fire Emblem's Two Versions Will Offer Very Dif...:

@Lz: $40 for an abundance of half-baked content and the remaining one third of the content costing $13 more than what you paid for the other two thirds. Drop the total price of the DLC into the ~$20 territory to get it all, and I wouldn't be too bothered by the DLC, excluding the Pay-to-Win content.

SomeBitTripFan

#40

SomeBitTripFan commented on Fire Emblem's Two Versions Will Offer Very Dif...:

I'm planning to get Black, but I'm holding off on getting the game until I have confirmation that it's good and that there aren't any terrible DLC practices. I'm extremely concerned about this game and if it's anything near what Awakening was (both gameplay and business model-wise), then Fire Emblem is dead to me.

SomeBitTripFan

#42

SomeBitTripFan commented on Video: Traveller's Tales Animator Proposes To ...:

I get the feeling that the game was designed for an Xbox controller, that would explain the button placement. It is weird that the colors follow the European SNES controller though, not the Xbox. It could also be that he was making sure she was paying attention to what she was doing, so she didn't accidentally choose "Yes". I can't say for sure.

It's great to see a game that is mean to be completely personal. You never see anything like this, but it's a good display of what games can be. And congratulations to the couple, I wish them a happy marriage.

SomeBitTripFan

#44

SomeBitTripFan commented on Video: Xenoblade Chronicles X May Have Been Su...:

The thing the bothers me is how the cinematography basically throws the downgrades in your face. Why would you ever make that foot shot is the floor has that low of a texture. I'm sure from a normal perspective in game, everything will look fine, but what made many of those shots so good (the Doll activating and walking off) are gone, and your left with a longer-than-necessary cutscene of someone walking, no diversions. The scene inside the Doll was particularly rough to see, looks like fullbright.

SomeBitTripFan

#45

SomeBitTripFan commented on New Fire Emblem on 3DS Takes Shape as Two Sepa...:

@MoonKnight7: I understand your point, but you are missing a key element. In some regards, as selfish as it is, I'd rather see Fire Emblem die off than it continue along a path comparable to Awakening, just as some shambling corpse, possessed by a different spirit. If every following Fire Emblem game is designed to be like Awakening, since that's what will sell, then the series is already dead. If you don't understand what I'm trying to portray, think of the difference between the N64 Banjo-Kazooie games, then Nuts & Bolts. That's a more exaggerated example, a complete shift in genre, but expresses this idea clearly. I would rather see something completely die, be sad at its death, and move on, rather than watch it personally die to me, but hope that it might spring back to life with every subsequent entry. Treat the following as an expression of an idea, not an equivocation. In no way are the two equivalent. Watching every following Fire Emblem be comparable to Awakening is like watching a relative die from Alzheimer's. Despite being alive, the person is no longer the same person you knew. In a way, you accept that that person is gone, but every time that you see some kind of glimmer of their past self, there's this spark of hope. Maybe, despite all odds, they are getting better; maybe, tomorrow, a cure will be discovered. It doesn't happen. The cycle continues, maybe for days, or years, but has a conclusion. With Fire Emblem, an idea, it does not reach a conclusion. Ideas can rise up from the dead. So I ask, would you rather see something you love die, while still fully intact, fully dignified, or atrophy away, living on, but a mere shell of the figure in your memory?

@FireEmblem: So, I am unable to express my opinion? Even the biggest idiot can state his or her opinion, well founded or not, and I will not ever tell him or her to shut up. My opinion is well founded; my rights allow for the expression of my opinion, both in my country and yours (http://www.denederlandsegrondwet.nl/9353000/1/j9vvihlf299q0sr/vgrnbj1z0qzw); and I have clearly indicated that I was is my opinion. If you want to try to prove to others why my opinion is wrong, feel free to, but indirectly telling me to simply "shut up" is not going to support your argument or convince anyone of anything.

@ Everyone: This is not directed to any user in particular. This is a general qualification for my opinion of Fire Emblem: Awakening. I do not hate Fire Emblem: Awakening. The game does concern me however. In many regards, it is, to me, an abandonment of many core elements of the design of previous games. My assumption is that this was to appeal to a broader audience, since the series was going to potentially end. My fear is that the series will continue to do this. There is speculation that the game That is my reason for concern. I'll also be honest, I'm still bitter about the game. I bought it expecting the best Fire Emblem game yet. They presented the game as the Fire Emblem that would have everything I could want from a Fire Emblem game. Branching Promotions, Pair Up, Marriage, the ability to make a team out of previous game's characters, etc. The game genuinely seemed like the ultimate game in the series, a culmination of the entire series' past. The game did not meet these expectations. It may have been that the game was rushed, there is speculation and discussion on that topic, or it could be that the teams was trying to save the series. Whatever happened, the game failed meet my expectations, not only based on how it had been presented, but in terms of what I expect from a Fire Emblem game in general. That is why I call the game a "failure".

SomeBitTripFan

#47

SomeBitTripFan commented on New Fire Emblem on 3DS Takes Shape as Two Sepa...:

@Cainenghis: A large majority did enjoy it, but a good number of previous fans of the game seriously dislike it. I didn't say the majority, I said many, since there is a clearly present group of people sharing very similar opinions on the game. If you go to the Serenes Forest forums, Fire Emblem subreddit, or ask any group of Fire Emblem fans who did not start with Awakening, or at least play it before they had played many others, you'll probably find a few of such people.

SomeBitTripFan

#48

SomeBitTripFan commented on New Fire Emblem on 3DS Takes Shape as Two Sepa...:

There's so little we know about the game right now, so I'm going to hold out on a conclusion. I'm certainly concerned for it. The biggest concern for me though is the actual quality of these games. Awakening was an overall disappointment/failure and even if both games have a comparable amount of content, if the content is just as lacking as it was in Awakening, or even more-so, then this game will be a true disaster. I would like to remind everyone that Awakening wasn't much better with it's DLC though. If you wanted all of the DLC in the game, you'd have to pay $53 at least, after playing $40 for the game, an overall cost of $93 for the actual full experience. The price to content ratio is the real issue though. Those 25 maps (many of which that are based heavily on previous game's maps) are more expensive than the game itself, which has 50 maps. I like what this game is doing by comparison. I don't like that we're being forced to buy one difficulty, nor that the big plot choice isn't really based on the story as much as it is what kind of game you want to play, but I guess this is the best option for the series. A large number of people were disappointed in Awakening, so it looks like they are splitting the series to try and appeal to both groups. I don't know to what degree the differences are, but if each game is designed to be a single, balanced, coherent experience, then I'm happy with this handling of the series.

SomeBitTripFan

#49

SomeBitTripFan commented on Head Teachers in the UK Issue Warning to Paren...:

I'd recommend that some people read this article: http://venturebeat.com/community/2010/06/05/my-four-year-old-son-plays-grand-theft-auto/

I don't think it's inherently wrong for a kid to play some M-rated games, as long as the game does not force that content at the child and that a parent is present, monitoring and constantly considering what the child is doing. I'm not a parent. I'm far from being a parent, but I don't doubt that M-rated games and R-rated movies, among other types of media can't be used in a way to help raise children. Overprotective parenting isn't a better alternative to neglectful parenting and both are selfish. Moderate what your kid reads hears, sees, and plays, but don't just leave him or her clueless. Expose them, but explain.

SomeBitTripFan

#50

SomeBitTripFan commented on Video: Using amiibo With Captain Toad: Treasur...:

@A01: True. I was specifically referring to the ability to transport data between games, which is covered by memory cards, USB drives, etc. NFC Figures are essentially a limited form of such things, but the functionality in Skylanders is admittedly neat. It's technology used in a novel, but imaginative way. Taking what looks like a toy, placing it on a stand, and watching the character depicted by that toy appear, moving, talking, etc. on screen is a magical experience for a child. Is this aspect of the argument purely emotional, yes. Skylanders function, that emotional element, cannot be replicated with a USB Drive or Memory card. Are there issues with the sheer number of Skylanders, steady annual releases, and other methods to make children bleed money into the franchise? Yes, but those games are using the "Toys to Life" concept in a fun way. Let's not attack something for what it's doing right, but certainly some of the issues arising from it. Let's instead focus on the real issue, amiibo, the "Toys to Life" series that's screwing up in every way possible.