User Profile



The Bit Trippin' Retro/JRPG Guy

Male, 16, United States

Nintendolife's nutty and jocular, yet fairly cynical theologian. An joker with an obsession with JRPGs, although a fan of many other genres of games. He's the all-in-one worker at Backway Games, but will anything ever come out its doors.

Fri 13th January, 2012

Recent Comments



SomeBitTripFan commented on Video: Using amiibo With Captain Toad: Treasur...:

@A01: True. I was specifically referring to the ability to transport data between games, which is covered by memory cards, USB drives, etc. NFC Figures are essentially a limited form of such things, but the functionality in Skylanders is admittedly neat. It's technology used in a novel, but imaginative way. Taking what looks like a toy, placing it on a stand, and watching the character depicted by that toy appear, moving, talking, etc. on screen is a magical experience for a child. Is this aspect of the argument purely emotional, yes. Skylanders function, that emotional element, cannot be replicated with a USB Drive or Memory card. Are there issues with the sheer number of Skylanders, steady annual releases, and other methods to make children bleed money into the franchise? Yes, but those games are using the "Toys to Life" concept in a fun way. Let's not attack something for what it's doing right, but certainly some of the issues arising from it. Let's instead focus on the real issue, amiibo, the "Toys to Life" series that's screwing up in every way possible.



SomeBitTripFan commented on Video: Using amiibo With Captain Toad: Treasur...:

@A01: Actually, they do serve a purpose in Skylanders. All of the levels/stat progression and whatnot are saved to the figures, if I understand correctly. I also doubt that Skylanders would have such a large character roster if not for the figures, the budget is no doubt based on people purchasing them. All of these "Tap-to-unlock" amiibo figures are doing nothing more than restricting content. Would such content have been produced without amiibo? There is no definitive answer. As it stands though, excluding their use in Smash, amiibo are barely serving any functional purpose



SomeBitTripFan commented on Opinion: Splatoon Is to Shooters what Mario Ka...:

@Quorthlon: You post had basically no relevance to the point of my post. My statement, "Splatoon is still built on the fundamentals of other team/squad-based objective based shooters. The ink itself in unique, but otherwise, it's building up on set foundations.", was meant to counter the statement in the article, "Splatoon is to shooting games what Mario Kart is to racing games; it's something that fits in the genre while also managing to be drastically different, and that's exactly what shooters need right now". Plenty of Nintendo games are based on old formulas, formulas which they introduced or polished immensely and that come from an early period in gaming. Splatoon is new, but based on foundations which Nintendo and the game Splatoon itself are not establishing. Splatoon is not the Mario Kart of shooters. Mario Kart took a genre with established ideas and put great emphasis on items. The game is balanced in a way to benefit the people loosing and hinder/slow down the people winning, keeping the group in a relatively tight group, so that weapons/items can remain an important aspect. Mario Kart is considered a separate genre from both Arcade Racers and Simulation Racers, it's called a Kart Racer. Splatoon is still fundamentally a squad-based/objective based shooter. The design of Splatoon makes it an interpretation of the genre, and one which chooses to indicate territorial control in a different manner, conferring certain advantages in the controlled territory. Is it a great design choice and a fantastic addition to the genre? Yes. Is it a revolution for all shooters? No. Heck, this game shouldn't even be compared to deathmatch-based shooters, as people seem to want to do.



SomeBitTripFan commented on The Happy Mask Salesman is Teased for a Reappe...:

...please no Majora's Mask 2... Majora's Mask benefits greatly from its sense of mystery. Leave questions up to speculation. I wouldn't mind seeing the mechanics of Majora's Mask experimented with, but significant differences would be necessary. Just copying the most unique Zelda game would cheapen the original...



SomeBitTripFan commented on Review: Code Name: S.T.E.A.M. (3DS):

I'll try to grab this a soon as I can, I had a lot of fun with the demo and this scratched my turn-based-strategy itch much better than Awakening. Hopefully there's a good future for this game.



SomeBitTripFan commented on Feature: Five Remastered Games We'd Love to Pl...:

I had to say The Last Story. It isn't a long game, the controls could ranslate fairly well, and it just seems like it would still work on a portable. F-Zero GX, as good as it is, would be terrible on the 3DS. A big screen and high framerate are both important for competent play. Twilight Princess has absolutely no need for a remake/port. Pikmin sounds like a disaster on 3DS, considering the size of the Pikmin relative to the screen alongside the 3DS's low resolution. I haven't played Eternal Darkness, and no basically nothing about it, so I can't make a call there.



SomeBitTripFan commented on Eiji Aonuma Explains Several Design Choices in...:

@EvisceratorX: It's actually pretty simple. The money that you withdraw from the bank is not the money that you put in. It isn't resisting time at all. The invisible stamp on Link's hand simply says how much money he put in. The stamp is not altered when traveling through time, since it is on Link's body, so when he goes to the bank, he sees that Link put in however many Rupees according to the stamp, and gives Link the requested amount. I hope this makes since to you.



SomeBitTripFan commented on Reaction: Pokémon Shuffle Isn't Quite Microtr...:

What would be neat is a model like this where the timer had a set maximum and minimum. You could pay money to permanently decrease the waiting period by a certain amount. Once you had payed the full price of the game, no more waiting times.



SomeBitTripFan commented on Video: Xenoblade Chronicles 3D Visuals Stand U...:

Differences I've Found:

-Trees are present at the top of the cliffs surrounding Colony 9. These trees/bushes are missing in the 3ds version.
-Shoreline in the 3ds version has a dark line going through it, the Wii version does not.
-The water appears far more detailed in the Wii version. (1:15)
-Less detailed textures in the 3ds version. (0:54 shows a clear contrast, but ground textures in general are much less detailed)
-Better smoke and fire effects in the Wii version.
-Some kind of blur in explosions, much less present in the 3ds version (0:57).
-More dust on Metal Face lift off in the Wii version.

The differences are very clearly there and the visuals of the Wii version are stronger, but it's good to see this game release again.



SomeBitTripFan commented on Feature: A Summary of the Xenoblade Chronicles...:

@RadicalYoseph: From my understanding, our universe is destroyed/rewritten and becomes the universe of Xenoblade, which is then changed an becomes a new world.

It's actually hard to determine, or even unlikely that Xenoblade and X are connected. There is an "Earth" in both games. In Xenoblade, I don't recall Earth being directly named, but the game heavily implies that the planet near the end is our Earth. The planet destroyed in X is also our Earth. The presence of the United States and Los Angeles is enough proof. How could the Earth have been destroyed twice?

The acronym BLADE: Beyond the Logos Artificial Destiny Emancipator does seem interesting me though. If only there was a way to know what that was meant to actually stand for...



SomeBitTripFan commented on Rumour: Cave Story 2 Teased at PAX South and C...:

Cave Story is an incredibly special game to me. I'd love to see a follow up, but it would need to be natural. Pixel doesn't need to create a sequel just because fans are requesting it. The thing that made Cave Story so great was the fact that Pixel belabored over every detail. He doesn't need to do anything but make the game he wants to make, down to the smallest detail. It needs to be a natural progression of ideas, refined and tempered under intense judgement. That's what turned the Cave Story Beta in the Cave Story we played, and it needs to happen again.



SomeBitTripFan commented on GameCube Controller Adapter for Wii U Stock on...:

Nintendo seems to be having an issue with supply and demand right now. I've been struggling to find some 3DS games anywhere. Make sure you have some copies of the games on your current handheld in Walmart, otherwise you're losing a sale and the customer has to go pay more to get what they want from some scalper.



SomeBitTripFan commented on The Man Behind Sega's Wonder Boy Series Hates ...:

I see exactly what this guy is saying. I can't stand Mario's jump physics, primarily for the horizontal inertia. Did the game introduce some important control mechanics? Yes it did. Is the inertia out of whack? Completely. SMB was a big step in the right direction for platformers, but that doesn't mean that it holds up by today's standards. Just as Donkey Kong Country is no longer the pinnacle of game graphics, Super Mario Bros isn't the pinnacle of controls. We've learned and progressed, so there's no need to get uptight or attack someone when they point out that a game released over 25 years ago has aged.



SomeBitTripFan commented on Eiji Aonuma Wants Mario Kart 8's DLC Master Cy...:

Eh, it looks nice, but I'd only want it in a game if it were a natural progression ideas. If they built a game world just around fitting that bike in, I'd be sick. Also, how the heck does the front wheel turn?

@AJ_Lethal: Either you're observing two separate vocal groups or taking that phrase out of its intended context. The Zelda fanbase is incredibly diverse and will want different things from the franchise. One group of people may be wanting change to the formula and a completely separate group may want for the games to remain the same. People are more likely to make a comment about why they like something that why they do. What you see is one group being vocal about an issue they see and then another group being vocal about something they find to be an issue. You're also taking the definition of "formula" out of it's typical context. Typically in formula discussions, people are discussing that the gameplay is too similar. People can want the gameplay of Zelda to undergo a noticeable change, but to keep the roots of the series more intact.



SomeBitTripFan commented on Nintendo's At It Again With Another Majora's M...:

Heck, even if Link had been wearing another mask, it would have sparked the "OMGOGMHELLVALLEYSKYTREEMAJORASMASKREMAKECONFIRMED1!11!!" reaction. Lighthearted speculation can be fun, but at this point if you can find the letters to spell out "Majora" on one of Nintendo's webpages, then an "OMGMAJORASMASKR3MAKARCONFIRMED!!!1!1!" reaction is bound to happen.



SomeBitTripFan commented on QOL Trademark Filings Point to Quality of Life...:

After reading @AdmiralThrawn's post, I just realized that the most hyped moment of E3 and most disappointing E3 had only one difference. One involved a game with a fighting robot, the other involved a game with a "SUPER FIGHTING ROBOT!!!" :P

As for the QoL platform, it doesn't sound appealing at the current moment, but I'm interested to learn what it is. My opinion may change upon the thing's release.



SomeBitTripFan commented on Iwata's Approval Rating Rises While Miyamoto's...:

While I don't necessarily agree with Miyamoto on a number of matters in creating games, he can create a great game with his philosophies. I can see why people might have a problem with his projects, but they're going to continue to evolve. Anyone here think that Super Mario 128 would have made a good game? Probably not, but the concepts it presented evolved into two awesome games, Pikmin and Super Mario Galaxy.