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sillygostly

sillygostly

Australia

Joined:
Wed 21st April, 2010

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sillygostly

#1

sillygostly commented on Review: Meme Run (Wii U eShop):

I only read this review as I was hoping that this would have received Nintendo Life's very first 0/10 as the game doesn't seem to have any redeeming qualities whatsoever.

sillygostly

#2

sillygostly commented on Level-5 Confirms Some Handsome 3DS eShop Festi...:

I'll probably get Attack of the Friday Monsters and give the others a miss as they don't particularly interest me. I don't doubt that they're all quality games though. If Aero Porter was a full featured airport simulator, I would have bought it on day 1, but it appears to be little more than an endless, repetitive high score chase, and I have other games to fulfil that itch.

sillygostly

#4

sillygostly commented on Artist Reimagines Nintendo Characters Through ...:

A classic Nintendo brand with a pulp aesthetic/theme would be incredible. Imagine a gritty detective novel re-imagining of the Mushroom Kingdom as Mario investigates and interrogates his way to finding Princess Peach. Of course, for this sort of concept to work, it would have to be subtly tongue-in-cheek. This could very well be one of the most hysterically funny games of all times if Nintendo played their cards right.

But... the masses would prefer a new New Super Mario Bros., so Nintendo would be reluctant to take a gamble on doing something radically different with their tried-and-true franchises. -.-

A pulp Metroid would be great too.

sillygostly

#5

sillygostly commented on One Of The Most Successful Nintendo Games Of 2...:

While I'm not a fan of Disney movies, their games tend to be quite good. Are they unremarkable? Yes. Short? Yes. Forgettable? Probably; but in terms of quality, they generally tend to be a cut above most IP cash-grab games.

sillygostly

#6

sillygostly commented on Pokémon Omega Ruby and Alpha Sapphire Set Sal...:

That's a tad surprising as I was under the impression that the launch of X & Y was more hyped than this. I know of several people who have bought a 3DS just to play X & Y despite not being Nintendo gamers by any stretch.

Frankly, I wasn't particularly excited about the remakes as I wasn't a huge fan of the GBA games. In fact, I played Alpha Sapphire for about an hour and I was reminded of why I didn't particularly care for the GBA generation (even though I finished it quite a number of times). Maybe it'll grow on me once I get past the first couple of gyms, but the game is just so tedious.

sillygostly

#9

sillygostly commented on Rosalina & Luma amiibo Exclusive to Target in ...:

I've been quite lucky with the amiibos so far. With the first wave, I bought what I thought would be the rarest ones (Wii Fit Trainer, Marth, Villager, Fox and Samus) and the next day I went crazy and bought the rest of first wave after levelling them all up to Lv50.

With the second wave, I bought them on release day (one store happened to have them all, sans Little Mac). I had to travel to another nearby shopping centre to hunt down Little Mac. Zelda was the only second wave amiibo that appeared to be available in abundance.

I've noticed that there are plenty of Marios, Peaches and especially Pikachus, with the other popular characters such as Yoshi and Donkey Kong being slightly rarer, with the remainder being quite difficult to find.

sillygostly

#13

sillygostly commented on Review: Tested With Robots! (Wii U eShop):

Long loading times?! For that?! Wow. Really… just… wow.

This is one of the worst looking games I've ever seen. I've played DOS games from the 80s that were made entirely with ASCII characters that look better than this. Heck, I've made my share of games in the early 2000s (when I was about 13) that had really poor graphics, all drawn with MS Paint, and even they look better than this paid release.

sillygostly

#20

sillygostly commented on Rumour: Super Smash Bros. Wii U Basic Bundle H...:

It would have been even smarter to give shoppers time to buy it as a gift at least a week or two BEFORE Christmas.

Between this, the amiibo/GameCube adapter shortages and the bizarre undersupplying of Bayonetta 2 (which has almost no retail presence whatsoever in Australia; I had to ask someone to check their storeroom for a copy), you'd think that Nintendo really hated their monies.

It would have made even more sense to throw in a Mario amiibo with the Smash bundle as well, and maybe even a Mario Wii Remote (for multiplayer fun), but… Nintendo probably aren't taking their Spanish market very seriously.

sillygostly

#22

sillygostly commented on Nintendo Reportedly States That No First Wave ...:

I didn't believe that they would have been discontinued ONE WEEK after release. Amiibo have the potential to have a considerably longer shelf life than the Skylanders and Disney Infinity series due to the basic fact that Super Smash Bros. will still have market presence, along with a growing library of other compatible titles right until the end of the Wii U's lifespan, as opposed to the likes of Skylanders and Disney Infinity that will inevitably be bested by a sequel or discontinued altogether by this time next year.

Inevitably, the less popular figures, I'm guessing Marth, Wii Fit Trainer, Captain Falcon, Shulk and the like will be discontinued sooner than the other figurines, but with new entries in the Fire Emblem and Xenoblades series still being in production for release over the next couple of years, demand will inevitably arise again once new entries in these franchises are released, so I have a feeling that they will be available for sometime yet.

sillygostly

#23

sillygostly commented on New Mario Maker Footage Shows Off Multi-Genera...:

I hope that this serves as the swansong to the New/Super Mario Bros. series as we know it. All five games (DS/Wii/2/U/Luigi U) offered extremely similar experiences. I only wish that Nintendo had made a 3DS Super Mario game that looked as beautiful and alive as the 3D diorama for New Super Mario Bros. U in puzzle swap on 3DS.

And please, please, please allow us to create entire "worlds" of levels so that our levels aren't just isolated, standalone entities.

sillygostly

#29

sillygostly commented on Dear Nintendo, Please Let The Next Wario Land ...:

@Extremist: Relative to the Wii install base, the figures weren't that great, and we can't expect Nintendo to sell anywhere near as many if they decided to release a Wario Land game now, particularly for Wii U. I'd wager that Game & Wario sold atrociously (I'd estimate around 200,000 copies worldwide, if that). Even WarioWare: Smooth Moves, one of Nintendo's very best games (and I felt it was absolutely essential for Wii owners to showcase all of the ridiculous things that the Wii Remote is capable of), sold less than 2 million copies.

I understand that the majority of video games aren't going to be multi-million sellers, but when established franchises aren't pulling in the big numbers, it's no wonder that Nintendo have continued to play it safe by releasing instalment-after-instalment of their more established and popular franchises.

sillygostly

#30

sillygostly commented on Two Tetris Downloads to be Removed from the 3D...:

The first Tetris game for 3DS is $13 in Australia while Ubisoft's revolutionary new take on the franchise is over double the price at $30. However, the first game retailed for $50 (and there was no way in hell I was paying that much for one of the simplest game designs in the business).

Sure, it's a fine game and all, but it's worth $5 or less. Other companies actually put some effort into their games. The fact that a "Tetris Company" exists at all feels like an elaborate joke.

There are currently at least 6 Tetris games that are playable on the 3DS. Let that one sink in. 6 bloody versions of Tetris.

sillygostly

#31

sillygostly commented on Review: PAC-MAN and the Ghostly Adventures 2 (...:

It's crazy, isn't it?

Nintendo has done Namco and Sega a huge favour (and an enormous service to their franchises) by including their iconic characters in Super Smash Bros. and they squander their golden gooses by releasing crappy games that will only serve to further detract from the reputation of these two brands.

sillygostly

#33

sillygostly commented on Video: How Does Watch Dogs Wii U Compare To Th...:

@Will-75 : It's worth noting that all of the games that you have mentioned were developed from the ground up specifically for the Wii U, so they would have been optimised to take full advantage of the Wii U's strengths.

The downside of multi platform titles is that ALL versions (with the possible exception of PC, but even multiplats occasionally suffer performance issues on high-end PCs) will need to make compromises so that the experience is relatively identical between the different platforms, and considering that a large portion of currently available PS4/One games are multi platform titles, it is no wonder that relatively few games are showcasing what these systems are capable of. Perhaps it would be best to judge the strengths of any console by the games that are exclusive to those systems.

sillygostly

#34

sillygostly commented on Video: How Does Watch Dogs Wii U Compare To Th...:

I bought mine for AU$69, however, the DeadSec edition on other platforms was around AU$44 or so, if not less. The standard edition (the ANZ version) is still around AU$50 or so, but in terms of pricing (and DLC), we're definitely getting the short end of the stick here.

sillygostly

#35

sillygostly commented on Video: How Does Watch Dogs Wii U Compare To Th...:

I've bought the game at launch and I have nothing to compare it to. I know the price will drop rapidly very soon, but I didn't really have the patience to wait any longer (I predict that it will drop by at least 50% after the holiday season) and I don't have a PC fit for playing contemporary games (and I don't plan on getting one any time soon as I am swamped with 3DS and Wii U games as it is).

I hadn't even read any reviews of past versions (aside from taking a brief look at the scores) prior to buying the game and I'm having quite a lot of fun with it (even though I'm absolutely terrible at it). Just the other day, I played for nearly 4 hours straight, which is a rarity as very few games can hold my attention for so long. I was stuck on the Two For One side mission, and despite the sheer number of times that I had failed, I was having a ball figuring out how to beat it, and I think that this mission alone has changed the way that I feel about stealth shooters (which I have never been interested in before).

Concerning the frame rate, yes, it is inconsistent, particularly while driving; and while driving, and this could just be my imagination, the textures take a turn for the worst to compensate (and I was reminded of the visuals of The Godfather: Blackhand Edition on Wii) and the draw distance is a bit of a joke as you can discern precisely when the cars are entering the frame. I would not have judged the draw distance as harshly if the game looked amazing, but Need For Speed: Most Wanted U this ain't. In fact, Most Wanted U felt more like a "current" gen game than Watch_Dogs, which both runs and looks like a last gen 360/PS3 game.

On the plus side, unlike the other consoles, the game doesn't require a hefty installation to play (PS4/One require a mandatory 20GB installation, while the last-gen systems require an installation of around 8GB, with the 360 version shipping on two discs). On the other hand, the Wii U version requires about 64MB of data by default, plus another 64MB or so for each player, so it can even be played on the Basic Wii U.

Up close, the character models do not appear to be all that detailed (the lip-syncing is just embarrassing IMO), though from a distance, the environments, and especially the lighting, look really nice (the mornings and night look particularly beautiful). I couldn't help but feel underwhelmed by the visuals as I constantly felt as if I were playing a port of a 360/PS3 game as opposed to a game that has been adequately optimised for the Wii U. But… I'm hardly a graphics junkie here. The game looks fine for the most part, and while the frame rate fluctuates, it has never dipped to the point of affecting gameplay, plus, to date I haven't experienced any crashes (though Most Wanted U has crashed many, many times on me).

I'm disappointed by the lack of Gamepad functionality, but Ubisoft have made up for that somewhat by implementing smartphone and Uplay connectivity (though I wish that they had instead programmed the smartphone app for the Gamepad so that we can enjoy the full experience "out of the box" instead of having to download a separate app from the App Store/Android marketplace, which may not be available in the future). While it would have been preferable to see the likes of GTAV on Wii U, sadly, I feel that Watch_Dogs will probably be the meatiest realistic open-world experience that we will ever have on Wii U.

All things considered, I'm happy with the game. Those seeking a GTA-style experience on Wii U may however, find the game to be a tad stifling as the game places a greater emphasis on serving the path of good (though I'm still very early in the game so I don't know if the game takes a different direction later on), and it certainly does not feel as anarchistic as the former franchise. Police are considerably less forgiving, and civilians will report almost any crime that you commit (firing weapons, even if you do not harm, or even intend to harm anybody, constitutes an offence). Just something to think about if you intend to buy this game purely to wreak havoc in a real-world setting.

In short, yes, I would recommend it, and despite the price disparity between the Wii U and other versions, I feel as if I've gotten my money's worth. Whether you choose to support or boycott Ubisoft as a matter of principle is ultimately in your hands, and I respect that. For those who are still uncertain, it wouldn't hurt to wait a couple of months for the price to plummet (which is common practice with Ubisoft titles). It's just a shame that we probably won't see another game like this on Wii U unless it becomes a runaway success like the original Wii was (and I strongly doubt that at this point).

sillygostly

#36

sillygostly commented on Review: Picross e5 (3DS eShop):

I've already completed it, being the Picross junkie that I am. It's basically Picross e4 with new puzzles. Nothing more, nothing less.

I just snooped around the Jupiter website and noticed a game titled Club Nintendo Picross Plus (the icon features a pixelated Yoshi). Apparently, it contains Super Mario, The Legend of Zelda and Animal Crossing themed puzzles. I hope they'll release it outside of Japan. I'm assuming that it's a Club Nintendo reward, but I'd be happy to pay for it (if given the option).

sillygostly

#39

sillygostly commented on Sonic Boom Wii U And 3DS Both Stall Outside Of...:

The last Sonic games I had played were Sonic Rush and Sonic Rush Adventure. I completed Rush but not Rush Adventure. I bought Colors on release day (due to the Sonic hat pre-order bonus) and it's still in its original shrink wrap, and I doubt that I will ever get around to playing it.

Say what you want about Nintendo's "samey" experiences, because after I've played the Sonic Boom 3DS demo, it occurred to me just why Sonic has never captured my imagination the way that Nintendo (particularly Super Mario) games do. Sonic games tend to have monotonous levels where you often feel cheated because you cannot perceive forthcoming obstacles in advance; plus, almost every level feels the same, even though, superficially, each level may only appear to be slightly different from the last. With Mario platformers, at least there is some mechanic or device that differentiates it from other levels. This is seldom the case with Sonic platformers (hence why I couldn't even bring myself to finish Rush Adventure, and I doubt that I ever will).

The demo for Sonic Lost World on Wii U was also garbage. I considered it as my free game download when I purchased Mario Kart 8 (so I could take advantage of the free Yoshi and Zelda DLC), but I settled for Mario and Sonic at the Olympics, which was also really poor. Sega has been awfully complacent with their flagship franchise by consistently releasing substandard games with their iconic mascot. It's no wonder they're in the position that they are in.

Sega can no longer afford to be complacent. They need to be bold and try their hand at fresh experiences/franchises or sequels that support, rather than hinder, their rich legacy.

sillygostly

#43

sillygostly commented on Take A Look At The Super Mario And Pokémon HO...:

A Pikachu theme would go nicely with my Pikachu 3DS XL, but once I inevitably upgrade to a limited edition New 3DS XL and transfer all my data to that system, I have no option of keeping the Pikachu theme on the Pikachu 3DS XL. =/

sillygostly

#45

sillygostly commented on Pokémon Star Pikachu Is Getting His Own GameC...:

This sucks. Considering that I'll need at least 3 GameCube controllers for eight player smash, there's little point in me getting this (unless it is compatible with the GC Adapter) as I already have four classic controllers that hardly ever get used.

sillygostly

#46

sillygostly commented on Travel Companion App ''Talking Phrasebook'' Ma...:

I'm just generally disappointed with the present lack of "apps" on 3DS. There were plenty on DS (though most of them ware full-priced; i.e. AU$50-$70). The only problem with their presence on DS is that they were much too expensive for what they offered, especially as smartphones and tablets were establishing themselves in the marketplace, offering similar, if not superior applications for only a small fraction of the cost of a similar app on DS. And like smartphone devices, apps such as this will not require age certification (though some publishers are still stupid enough to go through the process rather than apply for a [FREE] classification exemption).

This app wouldn't be of much use to me, but I think Ubisoft are crazy for not rereleasing some of their older "edutainment" titles (such as the My [Language] Coach games) on 3DS. Apps such as these would be perfect as budget-priced eShop titles.

sillygostly

#48

sillygostly commented on Bandai Namco Announces Ace Combat: Assault Hor...:

I strongly doubt that this game will be exclusive to the New 3DS. Of course you'll need the N3DS for the added buttons and amiibo support, but I doubt that Bandai would favour a negligible user base over the 45 million+ user base of the original 3DS.

sillygostly

#49

sillygostly commented on Bandai Namco Announces Ace Combat: Assault Hor...:

If third party titles are going to implement amiibo support, then they should at least accommodate ALL currently released amiibo figurines (including the more obscure characters).

I'm not at all interested in these sorts of games, so the novelty of amiibo won't sway me otherwise.