User Profile



Self-loathing amiibo collector

26, Australia

I'm a bit late to the party (DS era) as I couldn't afford Nintendo merch in my childhood, but now I'm a pretty ardent (and timid) fan of all things Nintendo. I'm a graduate of film but I'm more interested in television production.

Wed 21st Apr 2010

Recent Comments



sillygostly commented on 8 Bit Music Power is a New Famicom Release, Du...:

@Not_Soos : Nintendo certainly wouldn't waste their time and resources licensing new software for such old consoles. The last Nintendo DS game was probably released in 2014 and there have been very few Wii games released this past year (Rodea and the Sky Warrior being perhaps the most recent, though it's a bonus disc with a Wii U game; and some support from third parties in the form of the latest Skylanders and Just Dance games).

The developers of these NES games would probably make more money releasing them via the Wii U eShop as faux VC games.



sillygostly commented on Review: Animal Crossing: Amiibo Festival (Wii U):

I just hate the arbitrary scanning of figures when really, there is no need to. Scanning once each at the beginning and end of the game should be sufficient. While I didn't completely hate Amiibo Party mode in Mario Party 10, I HATED having to scan amiibo every few seconds when it essentially served no other purpose than to arbitrarily incorporate the amiibo into the game. Unless data is being read/written to the amiibo, just leave it out of the game.

The amiibo cards are also far too expensive and fragile for me to even entertain the idea of using them with others. =/



sillygostly commented on Pokémon Picross Launches on 3rd December in t...:

You've neglected to mention that this is a free-to-start game. No cost of entry; however, more of the game can be unlocked using an in-game currency called "Picrites", that can also be bought with real money. I believe there is a cap on how may Picrites can be bought a la Pokémon Rumble World, but the cost is something ridiculous like $40 compared to the AU$6.50 asking price of all of the other Picross e games (and this particular Picross game simply recycles that same years-old engine).



sillygostly commented on Poll: Nintendo's Free-to-Play Experiments - Ar...:

Still playing Pokémon Shuffle very regularly. Unfortunately, I succumbed and bought some Jewels during the 5 bonus jewels promotion, and once more after that (which I instantly regretted, and I am so, so, so stupid for doing so).

Nintendo Badge Arcade is in a whole other league of being abhorrently expensive. Anybody even entertaining the idea of collecting all of the badges would have to spend a FORTUNE and just's just to give oneself the CHANCE to win some stupid virtual badges comprised of existing artwork. I would have been more than happy to spend say $20 upfront for the app for unlimited pays, but I won't be spending a cent on this given the current pricing structure. I wish people would stop throwing a dollar here or there for this crappy game so that Nintendo would just cease to continue churning out this sort of thing. There was a time when stuff like this would be free as a means of promoting their brands.

A year ago, Nintendo pulling this sort of crap was thought to be unthinkable. It will only go downhill from here.



sillygostly commented on Editorial: It's Not Fun to Criticise Nintendo ...:

@Xenocity : City Folk was panned because there was almost nothing new introduced in the game. It was basically just a "big screen" version of Wild World. The city was just a hub not unlike the shopping district in "New Leaf" (and the new additions weren't exactly revolutionary additions by any stretch). That was it. I was expecting an expansion of the village that would add a fresh coat of paint to the tried-and-true Animal Crossing experience. City Folk added absolutely nothing to the franchise. Nothing. Don't get me wrong. I still enjoyed the game (I bought it along with the Wii) and it's probably my most played Wii game, but it is deserving of criticism.



sillygostly commented on Review: Mario Tennis: Ultra Smash (Wii U):

DLC is inexcusable for this game. DLC should complement a full experience and not compensate for a lack of one (especially if the DLC is PAID). The game is freakin' expensive enough as it is considering the absolute dearth of content. If they want us to pay in excess of $100 for what should have been in the game in the first place, then they can stick it where the sun don't shine.

It's absolutely pathetic that the Wii Sports Club retail package is AU$25 cheaper at retail (at its full retail price, mind) and offers so, so much more.

Ultra Smash should have been an eShop title if not a budget retail release. Nintendo saw fit to charge a lower price for Kirby and the Rainbow Paintbrush and Captain Toad: Treasure Tracker (both of which are great), but they thought THIS should warrant a full retail price? -.-



sillygostly commented on Video: Get Creeped Out By the Final Pre-Launch...:

That was by no means a jab at you, Thomas. I appreciate the comprehensiveness of the article.

At the start, I really hoped for the best for Renegade Kid, I really did, but most of their troubles are of their own doing. They've released how many games now, and yet they had the nerve to request crowd funding for Cult County? (which may have ceased production as we've heard nothing of it for over a year) If they hadn't managed their finances effectively enough to be able to afford to develop a new game, then that is their problem. They've had plenty of avenues to generate an income. If they can't afford to finance a particular type of project, then they should opt for a smaller scale project (or projects) until they can. It isn't rocket science.



sillygostly commented on Amazon Lists Pokémon Red, Yellow And Blue At ...:

It would be amazing if Nintendo finally brought Pokémon Stadium to the Wii U eShop and allowed communication between that and the GB VC releases somehow. Of course, it's unlikely to happen but with Pokémon being the monster franchise that it is (no pun intended), I can see Game Freak/Nintendo putting in the extra work to make it happen.



sillygostly commented on Amazon Lists Pokémon Red, Yellow And Blue At ...:

@Moon : So would I. In fact, I'd buy ALL VC games if the pricing was more sensible, but I can't justify spending over $10 each for SNES games that I'm only going to play a couple of times, or $6 each for Game Boy games. Super Mario Land for $6? No problem. Great game. Happy to pay. The same price for some of the crappier games in the Game Boy library? No thanks.

@skarmachild : There are HUNDREDS of thousands of them. And yes, the overwhelming majority will be crap, because most of those games will have been made cheaply in order to gouge a few bucks from undiscerning customers. And if I recall correctly, the GTA games were never $1 (and are cheaply produced ports of more successful games; NO developer will make a fresh GTA game exclusively for mobile platforms).

@ikki5 : My comment was aimed at whoever suggested that Game Boy games should cost $1, which is ludicrous. Yes, these games may be ancient, but they're certainly worth a lot more than the average smartphone game. I have never denied that there are quality games available on the platform (the overwhelming majority of the best mobile games appear to be console ports anyway, like the Final Fantasy game you've mentioned), but the classic Pokémon games, as old and primitive as they are today, are still leaps and bounds ahead of the crap that is being churned out for mobile devices, and I would argue is worth a little more than $1.



sillygostly commented on Amazon Lists Pokémon Red, Yellow And Blue At ...:

This comes as no surprise as the fans will lap it up regardless. I hope this doesn't mean that the games will cost $15 each in Australia, because that may be a deal breaker.

Due to the fact that the three games are virtually identical, Nintendo really should offer a discount for those who buy all three with the same Nintendo Network ID.



sillygostly commented on Brunswick Pro Bowling Is Aiming For A Strike O...:

@Gridatttack : It's due to explicit shenanigans as mentioned in ESRB's reasoning for the rating above…

"If players score strikes or spares, "cartoony" animations are displayed on-screen: pins wagging their tongues at a female bowler; a female bowler blowing kisses to knock down pins."



sillygostly commented on Hover: Revolt of Gamers Will Be "Properly" Rec...:

Yeah, we've heard that before. I'd expect them to pull a Project C.A.R.S. and announce its cancellation citing that they couldn't get it running "to the standard that fans deserve" on Wii U. Devs/pubs should stop announcing games unless a release is certain.



sillygostly commented on Review: Nintendo Presents: New Style Boutique ...:

I don't know why so many are dismissing men's fashion as being incidental to the New Style Boutique experience. As a male player, it was one of the aspects that I had enjoyed most (and I particularly loved the Japanese-style clothes for the ladies).

I was hoping that this sequel would finally allow players to create a male avatar (fat chance considering that "Style Boutique" is known as "Girls Mode" in Japan) and expand on men's fashion even further but instead, they've gone ahead and removed men's fashion completely. As much as I'm still looking forward to this, I just feel that it is such a huge step backward for a Nintendo brand that had all the potential in the world to further expand and surpass its terrific predecessor.

It's ironic that a game titled "Fashion Forward" would take such a huge step back. Basically, this game sounds like it's just more of the same, minus the dudes. =/



sillygostly commented on Nintendo Download: 19th November (Europe):

Need…. job….

I'm keen on New Style Boutique 2 (my GOTY =P), Mario Tennis: Ultra Smash and Animal Crossing: Amiibo Festival. I'm going to have to wait on some of these though, especially since the amiibo figurines AND the cards will cost a fortune.



sillygostly commented on Brunswick Pro Bowling Is Aiming For A Strike O...:

I suspect that this will be a NA exclusive release, along with Jeopard, Wheel of Fortune and the like.

It will be hard to justify charging full price for a release like this when Wii Sports Club offers bowling at a budget price (or as a separate AU$13 purchase on the eShop).



sillygostly commented on Nintendo Download: 19th November (Europe):

Stupid, stupid, stupid, stupid, stupid, stupid, stupid move to release Wild World on the eShop, when City Folk/Let's Go To The City would have fared much better on a home console (and is essentially the SAME GAME!).



sillygostly commented on Video: Here's How Much Those Data Packs for Xe...:

My only complaint is that the data packs haven't been made available on a separate "installation" disc, rather than having to download several gigs of data manually (which is a pain if you're living in out in the sticks, or in a country with appalling internet, like Oztopia).



sillygostly commented on Hands On: Getting Pinned Down By Nintendo Badg...:

Not paying real money for the CHANCE to win something that isn't even tangible or worthwhile in away. I scored 12 bogus badges yesterday and I didn't get a single free play out of them (yet the 20 I had accumulated at that point entitled me to 1 or 2 free plays).

A stupid waste of time and an absolute rip-off. I fear that Nintendo is going down the crapper with these badly priced F2P games. These sorts of in-app purchases were unthinkable just one year ago. Ah, what a difference a year makes. It will only get worse from here, and believe me, I would love to be proven wrong on this topic.



sillygostly commented on Review: Just Dance 2016 (Wii U):

@XenoRiki : That's not particularly true as there is only one main series Just Dance game released annually, and given the nature of the genre, this is one of few franchises that lends itself well to frequent releases (unlike say, Assassin's Creed).

Come to think of it, there have been quite a few Just Dance spin-offs that may not have necessarily carried the "Just Dance" branding (such as the ABBA game on Wii, The Smurfs: Dance Party etc.) and occasionally, there'll be a child-oriented version released alongside the main series game such as "Just Dance Kids" or in the case of this year's release: "Just Dance: Disney Party 2"; but fans of the main series who are over the age of 12 would most likely avoid these releases.

As you've pointed out, it would be nice if there was an even distribution of quality music as well as perhaps the better mainstream offerings in these sorts of games, but the unfortunate reality is that they don't call it "mainstream" for nothing. If the paying public had better taste (or in fact, ANY taste) in music then this would not be an issue.



sillygostly commented on The Legend of Zelda: Twilight Princess Is Rece...:

@JedRock : I wasn't disparaging the NES Zelda games because they're old. Some of my favourite games ever are old and visually unappealing; however, the first two Zelda games I feel are quite poor compared to what would come after (Link's Awakening, A Link to the Past, Ocarina of Time, Oracle of Ages/Seasons etc.). Yes, the first Zelda game set a strong foundation, but I don't think that it holds up to what the franchise has achieved today.

There are many who will disagree, and hey, who am I to stop you from enjoying these games, but all I'm saying is that I've tried and have failed to get any enjoyment out of the very first Zelda games.



sillygostly commented on Video: Check Out a Graphical Comparison for Th...:

Ugh… it's just an HD port. No new bells or whistles (other than amiibo support).

Most games, even DS ones (as evidenced by pre-release screenshots of many games), are usually produced with higher resolution textures initially and then downscaled during production in order to optimise the game for the hardware it is being designed for. My guess is that Tantalus has been given higher quality textures from the original development of the game.

The textures are certainly an improvement, but the animations appear to be quite poor by contemporary standards (cough last-last-gen).

I'll still get it as I'm yet to play Twilight Princess, but I ain't impressed.



sillygostly commented on Pokémon Red, Blue & Yellow Are Coming To The ...:

@KTT : I'm hoping that they will iron out the glitches (and I imagine that it's one of the reasons why the Pokémon classics have taken a while longer to be rereleased) at least for the sake of fairness when it comes to trading Pokémon, and to prevent jerks from sending over Missingno. to the uninformed.

I shall assume that due to the inclusion of wireless trading that save states will not be included in the VC release of the game, and we will be bound by either the in-game save system and/or a suspension point similar to that of Wii VC titles.



sillygostly commented on The Legend of Zelda: Twilight Princess Is Rece...:

@JedRock : I have almost every Zelda game in some form and I haven't completed a single one. The most I've played was Phantom Hourglass, and I stopped playing that some time ago.

Here's one to add to the bucket list...
[ ] Complete at least one Zelda game

I won't bother with the NES Zelda games though. They haven't aged well and I don't particularly like them. I appreciate the franchise for what it has become, but I harbour no particular nostalgia for NES games seeing as I haven't grown up with them.



sillygostly commented on Fire Emblem Fates Releases In North America On...:

@JaxonH : I'm actually really chuffed about the dual release. I'll need all the save files I can get and I know that 1 save file per path will just not do considering how incompetent I can be. I'd describe myself as a beginner as I've only played Fire Emblem: Awakening, and I enjoyed it so much (200+ hours), I had sought Fire Emblem: Radiant Dawn as well, which was okay, but I wish that it had the polish and (dare I say it) accessibility of Awakening. I'm just no good at these sorts of games, but Awakening made it really, really enjoyable and fair difficulty-wise without being overly frustrating or insultingly easy.

I'm just happy that we're getting a new Fire Emblem game so soon let alone what is essentially three!

I was more frugal during the Wii and DS era, because Wii games were in standard definition and often lacked basic functionality that was included on rival platforms, and I didn't think that they were worth paying all that much for. I've been feeling far more generous these days because the standard has been raised so high and I feel as if I'm really getting my money's worth this generation. The maximum I've paid for any Wii game last generation was AU$60. This generation, the most I've paid for a standalone game is AU$80 (excluding the Smash + GameCube adapter box which cost me AU$89).



sillygostly commented on Final Fantasy's Cloud Is Set To Cause Some Str...:

@faint: Smash should be a "Who's Who" showcase of Nintendo franchises. It would make more sense to include franchises that are known for their inclusion on Nintendo platforms. Both Theatrhythm and Kingdom Hearts are spin-offs that complement the main series Final Fantasy series on PlayStation systems, but do not count as part of its canon. I'm sure Cloud's appearance is relatively insignificant as Theatrhythm is basically a musical showcase for die-hard fans. Players who are only exposed to Cloud via Theatrhythm are unlikely to gain any significant understanding of his character or lore, plus the GBA game you've mentioned was released over 11 years ago, and he has made no other appearances in any games with a storyline since. Including him in PlayStation All Stars would have made sense considering that the Final Fantasy series is more or less available in its entirety on Sony's systems, but in Smash? I had never even heard of the guy until today.

So unless Square Enix intend to support Nintendo platforms with future (or even past) instalments of main series Final Fantasy games, I do not see why Cloud should be included given the nature of the Super Smash Bros. roster. Including him makes about as much sense as including say, Crash Bandicoot or Lara Croft. Sure, they've made sporadic appearances on Nintendo hardware, but very few (if any) main series games from these franchises have been released on Nintendo hardware to this day, and they are not particularly known for doing so.

I'm guessing that this may be a calculated tactic by Nintendo to lure PlayStation fanboys to Nintendo platforms (though I doubt that a single DLC character in a brawling game is going to necessarily help). If not, I hope that Square Enix made it more than worth their while to include him in it.

I'd make the same argument against including Snake in Smash, as he had not appeared in ANY new games on a Nintendo platform since the GameCube back in 2004. Sure, there was a port of one of the games on 3DS, but unlike the rival consoles (including the PSP), the 3DS version was not issued a "collection", but rather, a single port for the same price as the other systems. A poor value proposition akin to EA's idiotic decision to release Mass Effect 3 on Wii U, a platform without any other Mass Effect games whatsoever, while EA saw fit to release the complete trilogy on every rival platform. It's no wonder these games fail commercially on Nintendo platforms when publishers keep screwing Nintendo over by releasing inferior products.

And as for Ryu, I had forgotten about his appearance in Project X Zone, but that game in itself is a "who's who" of other franchises and is not a game that Ryu would be particularly well known for. Inclusion of third party characters shouldn't just be a courtesy on Nintendo's end. These characters should be making their main series entries on Nintendo platforms as well.

It seems silly to include third party characters who have had virtually no presence on Nintendo systems in Smash, given its popularity and the fact that it has helped boost the popularity of franchises that may not have received as much exposure otherwise (such as the Fire Emblem and Earthbound series).

As little as I care for them, Sonic and Pac-Man made sense because new entries in their respective franchises are being released on both 3DS and Wii U to this day. Mega Man? Well, Capcom's not exactly supporting him on ANY platform at the moment (apart from ports of old games). In short, I'm saying that if third party support from major publishers has been reduced to just DLC of characters who are known more so for appearing on rival platforms, then I'd rather do without. Hell, I wouldn't mind a Dead or Alive character or two appearing on the roster, but I'd rather that their main series games come to Nintendo systems first (and as much as I loved Dead or Alive: Dimensions, I wouldn't see that lone release as significant enough to justify including any of their characters in Smash, even though I'd really, really want them to).



sillygostly commented on USK Lists "Replay: VHS Is Not Dead" For Wii U:

@TheRealThanos: Slow down there, friend. I didn't mention anything about keeping a VCR to view old material. I just don't understand people who to this day STILL record on VHS because it will only make it all the harder to archive and move on to superior formats later, especially when the alternatives are so much more affordable, user-friendly and ultimately, cheaper and easier to back-up and/or duplicate for futureproofing.

I don't have much of a VHS collection myself (mostly videos containing public domain cartoons [some with rather unflattering depictions of persons of African descent] and some old family videos). Last year, I digitised all of our and my uncle's tapes (there were somewhere between 70 to 90 tapes) and burned them to Blu-ray discs for my parents' and my uncle's upcoming 30th wedding anniversaries. I haven't put all of the tapes onto Blu-rays yet, but the first set, comprised of 5 discs, contains 46 VHS tapes comprised of over 80 hours of footage, complete with menus etc. A HELL of a lot more convenient considering that my 5 disc box set takes up as much space as just ONE of those 46 VHS tapes. Converting them all isn't so much a matter of money, but patience.