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shams
Australia
- Joined:
- Wed 9th December, 2009










#1
shams commented on Review: Flowerworks (WiiWare):
Hope cross-linking isn't against the rules... there is another interview up, this time at VGChartz. Another good read I would say...
http://news.vgchartz.com/news.php?id=6199
#2
shams commented on Interviews: Nocturnal Entertainment's Flowerworks:
Bring it on guys, our HQ is available for some attacking!
And I hope the difficulty doesn't stress people out too much - 2 stars is a good result for a lot of levels, especially at the start. Once you get a couple of powerups... you go back, and start ace-ing those levels with more stars.
#3
shams commented on Review: Flowerworks (WiiWare):
@sean: Towards the end of the game you'll be doing nothing other than teleporting - and using the level summary screen to work out which level to attack next.
If you are averaging 3-stars around the swamp, you are doing great. Just push ahead - you'll cross the swamp, go past the entrance to the village and head towards the desert (top-right of the map). You'll pick up your next power-up there, and things will start getting easier.
BTW - you can change the difficulty setting in the middle of a game - so if you get stuck, drop it down to easy for a while until you get a new powerup - then switch it back. I only play on hard of course
#4
shams commented on Review: Flowerworks (WiiWare):
Oh yeah - one more comment:
Something neither review has touched on yet (and you don't really get to until you reach the swamp or later), is the real challenge is getting all 5 stars on each level. Every level has been balanced to make the 5-stars a real challenge (even the first!), and many have unique strategies to learn.
To finish the game you need a 4-star average, but to really finish the game you'll need to get every one of those stars... again it can be a lot of fun, and will take a while (it takes me over 20hrs to do that).
Enjoy!
#5
shams commented on Review: Flowerworks (WiiWare):
Nice review (I'm one of the devs), seems pretty accurate to me
A comment on the movement: the game uses square based movement, so we didn't see any point of adding nunchuck support (which is normally used for true analog movement) - it wouldn't work that well. I normally use the Wiimote / pointer to move around (and its very helpful in the maze region, as it actually auto-routes and can show you where you can move). Some people prefer the dpad movement, so I'm glad we added both.
Anyway, I hope people enjoy the game - I think its a lot of fun