User Profile

shams

shams

Australia

Joined:
Wed 9th December, 2009

Recent Comments

shams

#2

shams commented on Interviews: Nocturnal Entertainment's Flowerworks:

Bring it on guys, our HQ is available for some attacking!

And I hope the difficulty doesn't stress people out too much - 2 stars is a good result for a lot of levels, especially at the start. Once you get a couple of powerups... you go back, and start ace-ing those levels with more stars.

shams

#3

shams commented on Review: Flowerworks (WiiWare):

@sean: Towards the end of the game you'll be doing nothing other than teleporting - and using the level summary screen to work out which level to attack next.

If you are averaging 3-stars around the swamp, you are doing great. Just push ahead - you'll cross the swamp, go past the entrance to the village and head towards the desert (top-right of the map). You'll pick up your next power-up there, and things will start getting easier.

BTW - you can change the difficulty setting in the middle of a game - so if you get stuck, drop it down to easy for a while until you get a new powerup - then switch it back. I only play on hard of course ;)

shams

#4

shams commented on Review: Flowerworks (WiiWare):

Oh yeah - one more comment:

Something neither review has touched on yet (and you don't really get to until you reach the swamp or later), is the real challenge is getting all 5 stars on each level. Every level has been balanced to make the 5-stars a real challenge (even the first!), and many have unique strategies to learn.

To finish the game you need a 4-star average, but to really finish the game you'll need to get every one of those stars... again it can be a lot of fun, and will take a while (it takes me over 20hrs to do that).

Enjoy!

shams

#5

shams commented on Review: Flowerworks (WiiWare):

Nice review (I'm one of the devs), seems pretty accurate to me :)

A comment on the movement: the game uses square based movement, so we didn't see any point of adding nunchuck support (which is normally used for true analog movement) - it wouldn't work that well. I normally use the Wiimote / pointer to move around (and its very helpful in the maze region, as it actually auto-routes and can show you where you can move). Some people prefer the dpad movement, so I'm glad we added both.

Anyway, I hope people enjoy the game - I think its a lot of fun :)