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Senario

Senario

Male, United States

Joined:
Thu 4th July, 2013

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Senario

#1

Senario commented on ​Feature: The Poor Career Choice of Super Sm...:

@PK_Wonder Good thing the Melee userbase is stronger than ever and pretty well defined. Sponsors may not pay as much as a bigger game but the community is dedicated and pretty well defined.

The only one that doesn't show support is Nintendo. And I honestly think that if somebody else was making the game, the game may have more chance to be competitive in the way this large part of the fanbase likes. Much like 64, Melee, and PM. It needs somebody who isn't as stubborn as Sakurai and is open to new ideas. No problems with how hard he works, just with his stance concerning competitive play. He says he supports it leading up to the game's release and then goes back to his usual "I think you play the game wrong and this needs to be played this way regardless of what you think."

That kind of mentality may have worked with gamers before the internet. But now it is really kind of backwards. And when you are against the most dedicated fans of the game then it is just disappointing. Fans who prefer the older games can easily get organized then go play with others now.

Senario

#2

Senario commented on ​Feature: The Poor Career Choice of Super Sm...:

@PK_Wonder It isn't on the players to play the newest game in the series because it is new. When the new smash bros game has a similar amount of depth in mobility and combos as melee or Pm does then maybe if the game is fun and balanced ppl will play the new game.

The main issue being...a lot of those games have stayed true to what fans have loved in the previous games. Pokemon strangely has a history of promoting breeding and EV training which is the complete opposite of Smash's stance on advanced techniques.

That said, lots of ppl still play older games in most of those series. 3rd Strike from Street Fighter is a game I know some people still favor. Some people still play older versions of pokemon. And I definitely do prefer older versions as opposed to their remakes. I only buy a new pokemon game if it is a new generation. As far as I remember, lots of ppl stay behind between CoD games as some fans like certain games more than others due to developers and such. CoD4 is still a favorite among many though I've long since stopped playing often (stopped in CoD2 but tried later games at a friend's). Soul Calibur fans recognize that the last good soul calibur game was 2.

There are a lot of games where fans stay behind. Smash is just the most prominent because of how passionate it's playerbase is and how they are willing to put a lot of time, effort, and money into furthering their own scene.

In general I think the community is fractured because unlike Pokemon, smash does not reinforce previous game strategies and tactics to foster competitive play. It has continuously tried to fix what isn't broken and often ignored balance and the massive amount of detail and thought players have put into the game as to why some things are good or effective. It has a future for now, and as long as people keep supporting the game they love it'll keep going.

That said, there is one competitive game that has absolutely zero future. The Marvel vs Capcom series. Disney/Marvel took away the rights to that game from capcom so they can't even sell dlc anymore. The game is effectively dead with no future. In its place you have a cheap beat em up mobile game called "Marvel Conquest of Champions". It is bad.

Senario

#3

Senario commented on ​Feature: The Poor Career Choice of Super Sm...:

Skeptical of the Title but it did do a good job highlighting the dedication of the competitive community and the lack of acknowledgment by Nintendo.

I like Nintendo stuff, but on the front of competitive gaming and online policy concerning streaming and video making they are quite literally 10 years behind. It is really sad because they could do so much better but they stick to their guns.

And yeah, Smash Competitive players do not earn a lot of money in a year. We all play the game to have fun and often lose a lot of money before earning even a little bit.

All that said, I am very disappointed in other smash fans hating on those who specifically play melee or even project m. People still play those games because the games are fun, they have stood the test of time and have infinite amounts of replay value with what they offer. Smash 4 and Brawl do not offer the same thing and Nintendo has made zero effort into offering a good environment for competition with the lack of even simple things that the competitive community has asked for. This includes simple patch notes.
(Side note, They didn't solve Diddy's problems. Nintendo's understanding of balance is -> If they are too good they do too much damage. Lowering his damage only makes him kill you slower but keeps pretty much everything that makes him better than the rest of the cast. Same thing happened with PAL Melee's Fox.)
And as for best overall player of all smash games? That probably would have to go to M2k. Zer0 is good in Brawl and Smash 4 but his melee and PM gameplay is lacking. M2k is fairly consistent over all the games. His weirdness aside.

Senario

#5

Senario commented on Masahiro Sakurai Shares His Positive Feelings ...:

He does good work concerning characters. However concerning balance I would generally not consider many of the things he does for the game balanced. And it seems to come from a lack of understanding of how people have turned smash into a competitive game and why certain characters are better than others.

It isn't simply a damage problem. If it were true then hard hitting characters would be unbeatable.

Senario

#6

Senario commented on Diddy Kong Nerfed In Latest Super Smash Bros. ...:

The nerfs didn't exactly solve any of his problems which lie in the combos he can pull off to get a kill. How many options are available to him as well.

All this does is make him kill you slower because it takes a longer time to rack up damage.

This is very similar to Fox in Melee NTSC and PAL. He got damage nerfs but it really didn't change how good he was much.

Senario

#7

Senario commented on Shin Megami Tensei and Fire Emblem Wii U Cross...:

@Nimious All the classes/fighting styles are directly fire emblem. At the end you can clearly see the girl is a pegasus knight >.>. Tiki appears several times in the trailer and you see a sniper and quite possibly this game's version of a paladin with the red haired guy. If we are to assume mounts like Pegasi or Horses are replaced with machines shaped like them.

They never said they would be taking characters directly. They just said they would be blending the two into one. Which is what they did, this trailer is a little bit upbeat for the regular audience but it is clear at the beginning that the ESRB plans to rate it Mature. Not that I particularly care, game is intriguing and I can't wait for more info.

Senario

#8

Senario commented on Shin Megami Tensei and Fire Emblem Wii U Cross...:

@ALEC_EIFFEL But you're judging the game for not being Fire Emblem enough when really it is it's own thing based on BOTH Fire Emblem and Shin Megami Tensei.

You really can't compare the 3ds game to this because they really won't be the same type of game. One is a SMT style/Persona Style RPG and another is a very traditional Fire emblem Strategy RPG.

Senario

#9

Senario commented on Shin Megami Tensei and Fire Emblem Wii U Cross...:

This looks amazing. I'm glad it is its own game. I really would find it boring if it was simply SMT or FE.

Lots of haters though, I personally think it'll be a pretty good game. It doesn't have to strictly adhere to one or the other series and it is better that way as you can make much better stories.

Also, considering SMT's history I hope it is an M rated RPG with deeper tones much like the Persona or SMT series.

If the length of your argument against the game is "Weeb" or "anime ****" then why would you be interested in FE? FE has always had roots in the Anime style and SMT and Atlus has worked in this style for a while. It is just a visual style and not an indicator of how good the game will be. That said, I trust Atlus with development of an RPG as much as I possibly can as they have made terrific games much like Nintendo has.

Senario

#10

Senario commented on Capcom's Gearing Up For a Major Monster Hunter...:

Eh, Sony royally pissed off the devs of monster hunter and capcom by not supporting them in the slightest with localization sooooo I wouldn't be too surprised if it was on 3ds still for newer installments.

That said, Monster hunter 4 Ultimate is by far the best in the series and the entire vertical movement concept is really fun.

Senario

#11

Senario commented on Reminder: The Free Monster Hunter 4 Ultimate D...:

@Code-X Well you could be just hopping into a room and posting a quest. That is considered rude unless the people who were already in the room give you the go ahead.

Try making your own room and waiting or joining a group of players who all want to rank up. I went through HR 6 and 7 all the way through urgents and all one day because I met a group of players who all had the same goal. Did the Urgent for Rank 7 to 8 4 times that day. 6 to 7 about 2 times.

Senario

#12

Senario commented on Guide: Getting The Most Out of Monster Hunter ...:

Quick rule that might be important.

In japan (and consequently anywhere in the west) it has been found that it is much more efficient to let a team heal up/sharpen while somebody is doing a mount. Hitting the monster may cause it to get in rage and knock the person mounting off. Which is overall bad for the team because a successful mount = monster is downed for a good amount of time taking the max damage from the party.

Senario

#13

Senario commented on Super Smash Bros. for Wii U Apex Champion Call...:

Counter argument to this is that Melee top 9 was delayed for approx 4 hours longer than it needed to be because Smash Wii U took so long to run.

The Tournament Organizers and players made some very questionable decisions that contributed to this. 1) delaying matches instead of having the Wii U tournament on the secondary stream like it was for most of the weekend. 2) Top 8 for Smash wii U was 3/5 games WITH coaching (which is an extra 5 ish min between each of those games) 3) there were some really campy players in the top 8 for wii U.

To put this in perspective. Melee top 9 did not even start until 12:00 Midnight Local time for the tournament. The venue was supposed to close an hour before that time/at that time and many fans thought that the most popular game at APEX was going to have to be played in some hotel room or random place. Many fans of melee who honestly just love their game were extremely tired. They had been there since 9 AM and just didn't want to wait anymore when they had been sitting on top 9 for melee for several hours. The tournament ended at 3:00 AM. Absolutely unacceptable for any big tournament series since many people had flights to catch and jobs to go to.

People cheered because melee was starting but also because the person who came from loser's side in Wii U grand finals was extremely campy, Zer0 made quick work of him and people were thankful he did. The other player made a few matches go to time and used his coach's advice to get farther in the bracket instead of adapting to his opponent himself(as a reference, coaching is banned in competitive melee because it simply takes too long).

I'm not going to spend time reading the inevitable hate on the Melee community. We get it, you guys don't understand or want to understand. But there was a good reason why some people were disappointed. The melee community as a whole is definitely one of the friendlier communities out there, and if you would disagree generally the trend is that people base that opinion off of random idiots on the internet. And as we know Internet + anonymity + People = train wreck.

For many people, melee has the best mechanics (and by extention PM) for all forms of play. And that is why it is still so popular. It is hypocritical to criticize these people for wanting to see the game they play but at the same time condemn them for not playing the newest version. Would you condemn people for playing Mario 64 over sunshine? Or preferring Older RPG series to their newer iterations?

One criticism I think I will address is that Melee top 8 only had 3 fox players, the rest of the people played other characters. With 5th place being Yoshi. 1st place went to PPMD's MARTH. So no, we don't only play fox.

Senario

#14

Senario commented on Super Smash Bros. Melee and Wii U Confirmed fo...:

@Jahir Well that is because pichu is bottom tier lol. You wouldn't see a smash 4 bottom tier character in a Smash 4 final either.

That said, being in the low/mid skill range I have seen a Kirby in grand finals in melee. And Kirby is the worst character in the game. The person playing him is one of the top 10 in my region.

So your point is kinda invalid. You won't see any character in smash 4. You'll see the top half of the cast approx AT BEST. You definitely won't see a character who isn't as good in the top 8 for Smash 4.

Senario

#15

Senario commented on New Pokkén Tournament Controller and Gameplay...:

Ugh, I never play with a controller for traditional fighting games because the D pad makes my thumb hurt. I much prefer the fightstick controls because my hands don't get as tired since I'm using my whole arm rather than a single finger.

I don't think I like that controller. Just give me a fightstick. It'll be easier on my hands.

Senario

#16

Senario commented on Super Smash Bros. Melee and Wii U Confirmed fo...:

@Jahir You're right, it'll just be Diddy Kong instead! Oh JOY.
Fox is extremely hard to use, don't complain. If you are even slightly off in your play you will get destroyed. And his downside is that he is easily combo'ed.

Also, depends on what country you are in. I highly doubt you would know the best roy player in the world lol. That likely would be Mew2King simply because he plays roy for fun and is one of the best players of the game. You see him here in socal sometimes at big tournaments. He is an odd guy.

You are free to think that smash 4 will be more interesting. I just don't exactly believe that you've been in many good tournaments or seen a lot.

Senario

#17

Senario commented on Super Smash Bros. for Wii U Announcement Revea...:

@ikki5 lol exactly, Sakurai worship is too real since Brawl. Back in my day we didnt have the internet or cared which individual made our games. We just played.

Probably going to be some single player modes or something for party game smashers and 4 player ffa. Wouldn't be surprising but unless the wii U version differs in gameplay I don't see the need for it.

Senario

#19

Senario commented on Video: Catch Up With Nintendo's Super Smash Br...:

@BLPs Well that was uncalled for. A lot of ppl in the competitive community simply didnt care for the tournament because not only was the initial rounds ffa with items on but the prelims started with rulesets that were wholelly anti competitive. Limited entry first come first serve, the above problems, also taking place on the same weekend as The Big House 4 which is a huge smash tournament wasnt the best of choices.

There is also an issue about the game and it's own mechanics with how they work for competitive play but if you see that as bashing rather than criticism there is no helping you. Nintendo can do what they want, but their rulesets will not likely be taken seriously just like in the pokemon community.

I would like to add I think Nintendo wants go make it competitive but they do not know how and Sakurai's design philosophy holds the game back from being truly deep and competitive.

Senario

#20

Senario commented on Turns Out The GameCube Controller Adapter Won'...:

@BLPs There is nothing wrong with non for profit mods to a game. If you had something against mods to a game you better start up writing a long list of games that "didnt need to be fixed" like dota, team fortress, ect ect.

There was a group of passionate fans who loved a gameplay style and set out to make a mod for it, i dont see how this is bad for anybody because they did it with their own free time and money plus gave it out for free. You are exactly part of the reason there is such a divide in the community due to your hate of the competitive community no matter how nice they actually are.

Also, 10th doctor was way better than the 11th. You dont always have to like newer better. Or are we going to pretend the original star wars trilogy was worse than the prequels? Not even nostalgia here, I watched the whole new who series last summer and have continued to watch to the 12th doctor.

Also, it is a combination of rage, VI, and acting out of tumble that makes combos very hard to do. Improvement over brawl isn't really hard to do, bit the game still is missing some things a lot of players consider important. Like good movement options and a reasonable ability to edgeguard. As it stands the person off the edge has a free recovery due to new ledge and how far their up b goes. Gimping them doesn't do much and chasing them off the stage is likely met with airdodges or throwing out a hitbox so it is hard to finish them off.

Senario

#21

Senario commented on Turns Out The GameCube Controller Adapter Won'...:

@BLPs lol wavedashing is easy. You jump then you airdodge into the ground. Just because you can do it doesnt mean you are automatically better. It is a little slide that means nothing unless you know how to use it. Then L cancelling is also super easy press a shoulder button right before landing.

It baffles me to think that people understand the competitive community so little as to think that what Sakurai and co. Are doing is in our best interest when it really isn't. Rubber banding mechanics like Rage, low amounts of hitstun and ability to act out of tumble, VI to avoid all combos and eliminate them at any percent above 50...so on and so forth.

The game, like it always has been, is a good casual experience but in terms of competitive play it certainly has been designed against that in mind or with a severe lack of research about why people like melee competitively. Nobody who is knowledgeable in the competitive community will tell you a FD only mode is good for competitive play.

And furthermore, citing your degree which has nothing to do with the topic is lol.

Senario

#24

Senario commented on Exclusive: Masahiro Sakurai on Planned Acciden...:

@AJWolfTill Thing is, adding competitive mechanics do not come at the expense of the rest of the players. Do you really think small details will change the game so much that the difference in rulesets would be invalidated? A competitive player doesnt use some stages and items for a very good reason. Competitive play and casual play are so far apart that the inclusion of competitive mechanics wouldnt adversely affect most players.

That said, there are a lot of misconceptions of what a competitive player wants. A gamecube controller is nice but it is nowhere near a dealbreaker. What matters is the gameplay and as of right now there are a good amount of fair criticisms to be said about the new game. Lots of people misinterpret criticism as a direct attack on them or the game and thus consider almost anything that is not positive as the person being a "hater". Even if they provide points to back up their claims rationally.

And lol, all the competitive hate. You guys can make strawman arguments of how competitive players all you like. All you are doing is splitting the community for your petty anti competitive hate.

Senario

#26

Senario commented on Hyrule Warriors Limited Edition Sparks Huge Nu...:

Their loss I suppose. I would have gotten the limited edition if I had access to it. I live on the west coast of the United states though. There is no Nintendo world store here ): They really should start offering limited or collectors editions at gamestop or any other retailer like pretty much every other game nowadays. People like getting more stuff if they pay more when it comes to games they like or are excited about. Seems like a missed opportunity to make more money off people who would have gladly spent that money (like me)

Senario

#27

Senario commented on Super Smash Bros. for Nintendo 3DS National Op...:

@Luigifan141 yeahhh!!! Big house hype! This ruleset is completely terrible for competitive smash in general. Trying to have this on the same day as one of the biggest smash tournaments this year with that ruleset is just ensuring all the pro players really aren't going to attend.

Wish I could go to the big house, got school and classes.

Senario

#30

Senario commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Turbo857 it is all the little details really. Brawl had few true combos as you could cancel hitstun after a few frames by airdodging. Air momentum is also capped and does not fully carry over from run to jump like it did in melee and 64 and pretty much every platformer in existence.

Falcon is easy to play in melee actually but a little hard to do well with since he is better the better you can predict the opponent. But fox and falco are fairly difficult. Fox being the best theoretical character if people played like a computer playing frame by frame.

Senario

#31

Senario commented on Nintendo Unleashes Wacky Super Smash Bros. For...:

Lol these commercials are silly. Also, i can already settle it in smash. I have a setup for smash melee in my car lol.

Or if you want to be old school about it for settling things through competing....

Moneymatch me.

Senario

#33

Senario commented on Guide: How To Beat Everyone At Super Smash Bro...:

@WYLD-WOO Go look at vg boot camp videos on twitch or clash tournaments stuff on youtube. And vice versa. They show a lot of stuff you can and cannot do in this game. Also, the one thing this guide did kinda explain is spacing but not really. Lots of tilts or smashes are very punishable so throwing them out even at max range may not work. Know your combos, pick one char to get good at, and for the love of smash do not play with items on. Items are never allowed in tournaments and damaging or random stage hazards are also similarly not used. Platforms and moving platforms are ok, walk offs (where you can walk into the blast zone) are not allowed.

Senario

#35

Senario commented on Developer Profile: Masahiro Sakurai:

@ModestFan93 lol wow. You need to explain why these mechanics are bad. Momentum carrying over from run and jump was in every platforming game ever. Though I see there is no reasoning with you if you feel the need to insult a free fan project that you dont have to play. How is explaining points being toxic compared to insulting a whole group of fans who have done nothing but play a game they love to play competitively? And wish future games had more of a basis to do so as well,

Senario

#37

Senario commented on Developer Profile: Masahiro Sakurai:

People also don't like him because he flat out denounces the competitive community despite their showing of huge support for one of his most successful games. Creating a community out of nothing full of really cool people who all just love to play the game. There are tournaments weekly for both Project M and Melee.

I personally don't hold too much interest in who he puts in the game but I do care about the mechanics of the game.

Momentum still doesn't carry over fully from run to jump, the new ledge mechanics are unnecessary with how good everybody's recovery is, there is still a glaring lack of movement options in the game, combos are either limited or hard to pull off plus people aren't even using the game's version of DI properly yet, blast zones are so far out that there are really only two options to actually get a kill(run off the stage and hit them which isn't risky anymore due to the recovery boost and thus not exciting, and star KO'ing).

So on and so forth. It didn't need to be melee 2.0 but a lot of these things could be balance points for any smash game.

Senario

#38

Senario commented on Developer Profile: Masahiro Sakurai:

"So-called expert players" What? These people are legitimately good at the game lol. And it is easy to explain why certain mechanics have a good benefit to the game.

I do dislike it when people are condescending towards the competitive community for smash. Just makes no sense, the only time when a competitive community is shamed in any game series.

That said, the mechanics have no bearing on casual play. I still meet many casual smash melee players who do not know anything about competitive play and the existence of such hasn't affected them at all. Same goes for Project M.

Senario

#39

Senario commented on Review: Hyrule Warriors (Wii U):

I am glad we have a game like this. Not every game has to be a AAA game or big name game to be fun. It is a sad thing seeing secondary games go away while we get yearly sequels because of money.

I will be getting this mostly because I enjoyed dynasty warriors a while ago. And likely still enjoy it for what it is.

Senario

#47

Senario commented on Feature: The History of Super Smash Bros.:

@shinokami uh what? In any of the smash bros you had to think about how you executed moves. Even in wavedashing you had to determine which way to go and wavelanding in a way to continue your combo.

I could bet you my life savings that even if you had really good wavedashing skill if you do jot think about what you are doing and why you will utterly fail.

Also lol. More competitive than melee? Besides that being highly improbable due to Sakurai's design choices and philosophy....melee is in a situation where the game was such an instant classic that no matter how many later games come out itll be hard to match melee. Sort of like how marvel vs capcom 2 is still considered the best marvel by many. And best in the series. The new game is played because it is newer and it is good enough but I don't think anybody is under the illusion that all of the loops and touch of death combos in umvc3 are healthy.

Senario

#48

Senario commented on Feature: The History of Super Smash Bros.:

There aren't that many actual glitches in melee though. Moonwalking is one but not many people do that because it has uses that are more flashy than practical. Wavedashing is a useful exploit that comes with a lot of interesting gameplay decisions. It isn't simply a matter of wavedashing to win, good and smart play will always beat out any technical skill as I'm sure many players found out.

L cancelling is fully intended as it was in 64 called smooth landing or z cancelling. It is also completely separate files in melees code and you really cant mess up coding so much that if you press a button it'll halve your landing lag for ALL moves.

Incoming competitive play hate.

Senario

#49

Senario commented on That Shocking Pokémon Announcement Was Arcade...:

Takes out fightstick hopefully it is a 2d fighter and not a 3d one. All the standard fighting game inputs hopefully, shoryukens hadoukens ect ect. Im partial to anime fighter vutton layout but if it ends up something else I wouldnt be surprised because tekken team

Senario

#50

Senario commented on Masahiro Sakurai Outlines the Challenges of De...:

@erv Lol I laughed because that is how Sakurai seems to be designing smash bros from brawl onward. The game isn't really inclusive of competitive players and nor does he make a decent effort. And don't give me crap about "For glory" That is not what the competitive community wants, they want depth to play in a competitive setting.

Delay the game as much as you can to remove bugs. Just remember that sometimes not all bugs are bad. Combos in street fighter were a bug, but they were by far some of the best things to happen to the fighting game genre. As it stands there are a few things I could argue that were an exploit in smash but the overall benefits outweigh the cons for some, right now decent amounts of depth is most important so better get that first.