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Senario

Senario

Male, United States

Joined:
Thu 4th July, 2013

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Senario

#1

Senario commented on Super Smash Bros. for Wii U Announcement Revea...:

@ikki5 lol exactly, Sakurai worship is too real since Brawl. Back in my day we didnt have the internet or cared which individual made our games. We just played.

Probably going to be some single player modes or something for party game smashers and 4 player ffa. Wouldn't be surprising but unless the wii U version differs in gameplay I don't see the need for it.

Senario

#3

Senario commented on Video: Catch Up With Nintendo's Super Smash Br...:

@BLPs Well that was uncalled for. A lot of ppl in the competitive community simply didnt care for the tournament because not only was the initial rounds ffa with items on but the prelims started with rulesets that were wholelly anti competitive. Limited entry first come first serve, the above problems, also taking place on the same weekend as The Big House 4 which is a huge smash tournament wasnt the best of choices.

There is also an issue about the game and it's own mechanics with how they work for competitive play but if you see that as bashing rather than criticism there is no helping you. Nintendo can do what they want, but their rulesets will not likely be taken seriously just like in the pokemon community.

I would like to add I think Nintendo wants go make it competitive but they do not know how and Sakurai's design philosophy holds the game back from being truly deep and competitive.

Senario

#4

Senario commented on Turns Out The GameCube Controller Adapter Won'...:

@BLPs There is nothing wrong with non for profit mods to a game. If you had something against mods to a game you better start up writing a long list of games that "didnt need to be fixed" like dota, team fortress, ect ect.

There was a group of passionate fans who loved a gameplay style and set out to make a mod for it, i dont see how this is bad for anybody because they did it with their own free time and money plus gave it out for free. You are exactly part of the reason there is such a divide in the community due to your hate of the competitive community no matter how nice they actually are.

Also, 10th doctor was way better than the 11th. You dont always have to like newer better. Or are we going to pretend the original star wars trilogy was worse than the prequels? Not even nostalgia here, I watched the whole new who series last summer and have continued to watch to the 12th doctor.

Also, it is a combination of rage, VI, and acting out of tumble that makes combos very hard to do. Improvement over brawl isn't really hard to do, bit the game still is missing some things a lot of players consider important. Like good movement options and a reasonable ability to edgeguard. As it stands the person off the edge has a free recovery due to new ledge and how far their up b goes. Gimping them doesn't do much and chasing them off the stage is likely met with airdodges or throwing out a hitbox so it is hard to finish them off.

Senario

#5

Senario commented on Turns Out The GameCube Controller Adapter Won'...:

@BLPs lol wavedashing is easy. You jump then you airdodge into the ground. Just because you can do it doesnt mean you are automatically better. It is a little slide that means nothing unless you know how to use it. Then L cancelling is also super easy press a shoulder button right before landing.

It baffles me to think that people understand the competitive community so little as to think that what Sakurai and co. Are doing is in our best interest when it really isn't. Rubber banding mechanics like Rage, low amounts of hitstun and ability to act out of tumble, VI to avoid all combos and eliminate them at any percent above 50...so on and so forth.

The game, like it always has been, is a good casual experience but in terms of competitive play it certainly has been designed against that in mind or with a severe lack of research about why people like melee competitively. Nobody who is knowledgeable in the competitive community will tell you a FD only mode is good for competitive play.

And furthermore, citing your degree which has nothing to do with the topic is lol.

Senario

#8

Senario commented on Exclusive: Masahiro Sakurai on Planned Acciden...:

@AJWolfTill Thing is, adding competitive mechanics do not come at the expense of the rest of the players. Do you really think small details will change the game so much that the difference in rulesets would be invalidated? A competitive player doesnt use some stages and items for a very good reason. Competitive play and casual play are so far apart that the inclusion of competitive mechanics wouldnt adversely affect most players.

That said, there are a lot of misconceptions of what a competitive player wants. A gamecube controller is nice but it is nowhere near a dealbreaker. What matters is the gameplay and as of right now there are a good amount of fair criticisms to be said about the new game. Lots of people misinterpret criticism as a direct attack on them or the game and thus consider almost anything that is not positive as the person being a "hater". Even if they provide points to back up their claims rationally.

And lol, all the competitive hate. You guys can make strawman arguments of how competitive players all you like. All you are doing is splitting the community for your petty anti competitive hate.

Senario

#10

Senario commented on Hyrule Warriors Limited Edition Sparks Huge Nu...:

Their loss I suppose. I would have gotten the limited edition if I had access to it. I live on the west coast of the United states though. There is no Nintendo world store here ): They really should start offering limited or collectors editions at gamestop or any other retailer like pretty much every other game nowadays. People like getting more stuff if they pay more when it comes to games they like or are excited about. Seems like a missed opportunity to make more money off people who would have gladly spent that money (like me)

Senario

#11

Senario commented on Super Smash Bros. for Nintendo 3DS National Op...:

@Luigifan141 yeahhh!!! Big house hype! This ruleset is completely terrible for competitive smash in general. Trying to have this on the same day as one of the biggest smash tournaments this year with that ruleset is just ensuring all the pro players really aren't going to attend.

Wish I could go to the big house, got school and classes.

Senario

#14

Senario commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Turbo857 it is all the little details really. Brawl had few true combos as you could cancel hitstun after a few frames by airdodging. Air momentum is also capped and does not fully carry over from run to jump like it did in melee and 64 and pretty much every platformer in existence.

Falcon is easy to play in melee actually but a little hard to do well with since he is better the better you can predict the opponent. But fox and falco are fairly difficult. Fox being the best theoretical character if people played like a computer playing frame by frame.

Senario

#15

Senario commented on Nintendo Unleashes Wacky Super Smash Bros. For...:

Lol these commercials are silly. Also, i can already settle it in smash. I have a setup for smash melee in my car lol.

Or if you want to be old school about it for settling things through competing....

Moneymatch me.

Senario

#17

Senario commented on Guide: How To Beat Everyone At Super Smash Bro...:

@WYLD-WOO Go look at vg boot camp videos on twitch or clash tournaments stuff on youtube. And vice versa. They show a lot of stuff you can and cannot do in this game. Also, the one thing this guide did kinda explain is spacing but not really. Lots of tilts or smashes are very punishable so throwing them out even at max range may not work. Know your combos, pick one char to get good at, and for the love of smash do not play with items on. Items are never allowed in tournaments and damaging or random stage hazards are also similarly not used. Platforms and moving platforms are ok, walk offs (where you can walk into the blast zone) are not allowed.

Senario

#19

Senario commented on Developer Profile: Masahiro Sakurai:

@ModestFan93 lol wow. You need to explain why these mechanics are bad. Momentum carrying over from run and jump was in every platforming game ever. Though I see there is no reasoning with you if you feel the need to insult a free fan project that you dont have to play. How is explaining points being toxic compared to insulting a whole group of fans who have done nothing but play a game they love to play competitively? And wish future games had more of a basis to do so as well,

Senario

#21

Senario commented on Developer Profile: Masahiro Sakurai:

People also don't like him because he flat out denounces the competitive community despite their showing of huge support for one of his most successful games. Creating a community out of nothing full of really cool people who all just love to play the game. There are tournaments weekly for both Project M and Melee.

I personally don't hold too much interest in who he puts in the game but I do care about the mechanics of the game.

Momentum still doesn't carry over fully from run to jump, the new ledge mechanics are unnecessary with how good everybody's recovery is, there is still a glaring lack of movement options in the game, combos are either limited or hard to pull off plus people aren't even using the game's version of DI properly yet, blast zones are so far out that there are really only two options to actually get a kill(run off the stage and hit them which isn't risky anymore due to the recovery boost and thus not exciting, and star KO'ing).

So on and so forth. It didn't need to be melee 2.0 but a lot of these things could be balance points for any smash game.

Senario

#22

Senario commented on Developer Profile: Masahiro Sakurai:

"So-called expert players" What? These people are legitimately good at the game lol. And it is easy to explain why certain mechanics have a good benefit to the game.

I do dislike it when people are condescending towards the competitive community for smash. Just makes no sense, the only time when a competitive community is shamed in any game series.

That said, the mechanics have no bearing on casual play. I still meet many casual smash melee players who do not know anything about competitive play and the existence of such hasn't affected them at all. Same goes for Project M.

Senario

#23

Senario commented on Review: Hyrule Warriors (Wii U):

I am glad we have a game like this. Not every game has to be a AAA game or big name game to be fun. It is a sad thing seeing secondary games go away while we get yearly sequels because of money.

I will be getting this mostly because I enjoyed dynasty warriors a while ago. And likely still enjoy it for what it is.

Senario

#31

Senario commented on Feature: The History of Super Smash Bros.:

@shinokami uh what? In any of the smash bros you had to think about how you executed moves. Even in wavedashing you had to determine which way to go and wavelanding in a way to continue your combo.

I could bet you my life savings that even if you had really good wavedashing skill if you do jot think about what you are doing and why you will utterly fail.

Also lol. More competitive than melee? Besides that being highly improbable due to Sakurai's design choices and philosophy....melee is in a situation where the game was such an instant classic that no matter how many later games come out itll be hard to match melee. Sort of like how marvel vs capcom 2 is still considered the best marvel by many. And best in the series. The new game is played because it is newer and it is good enough but I don't think anybody is under the illusion that all of the loops and touch of death combos in umvc3 are healthy.

Senario

#32

Senario commented on Feature: The History of Super Smash Bros.:

There aren't that many actual glitches in melee though. Moonwalking is one but not many people do that because it has uses that are more flashy than practical. Wavedashing is a useful exploit that comes with a lot of interesting gameplay decisions. It isn't simply a matter of wavedashing to win, good and smart play will always beat out any technical skill as I'm sure many players found out.

L cancelling is fully intended as it was in 64 called smooth landing or z cancelling. It is also completely separate files in melees code and you really cant mess up coding so much that if you press a button it'll halve your landing lag for ALL moves.

Incoming competitive play hate.

Senario

#33

Senario commented on That Shocking Pokémon Announcement Was Arcade...:

Takes out fightstick hopefully it is a 2d fighter and not a 3d one. All the standard fighting game inputs hopefully, shoryukens hadoukens ect ect. Im partial to anime fighter vutton layout but if it ends up something else I wouldnt be surprised because tekken team

Senario

#34

Senario commented on Masahiro Sakurai Outlines the Challenges of De...:

@erv Lol I laughed because that is how Sakurai seems to be designing smash bros from brawl onward. The game isn't really inclusive of competitive players and nor does he make a decent effort. And don't give me crap about "For glory" That is not what the competitive community wants, they want depth to play in a competitive setting.

Delay the game as much as you can to remove bugs. Just remember that sometimes not all bugs are bad. Combos in street fighter were a bug, but they were by far some of the best things to happen to the fighting game genre. As it stands there are a few things I could argue that were an exploit in smash but the overall benefits outweigh the cons for some, right now decent amounts of depth is most important so better get that first.

Senario

#36

Senario commented on The Hyrule Warriors Artbook Catches The Eye Wi...:

@HandheldGuru97 Thats the problem, What does it add to the series or do to "freshen it up" besides the five minutes you will be saying "Oh link is a girl now" then move on with your life. It wouldn't matter to the casual fan but very big fans of zelda might be a little angry. It literally adds nothing besides five minutes of shock value.

There is more at hand here than people being discriminatory, they aren't They are used to a character and would like that character to remain the same because to them that is who the character is established as. Regardless of the intent of the makers of the game.

I'd much rather prefer a different character altogether rather than slapping the name "Link" on a girl and calling it a day. There needs to be a good reason to change up any iconic character. What if Mario was a girl? Would people be fine with that? no not really =/ And it isn't like a different universe or anything so there is that idea out the window.

Senario

#38

Senario commented on The Hyrule Warriors Artbook Catches The Eye Wi...:

@hiptanaka I would rather have Zelda be the protagonist of her own game without characters like Link making an appearance in the game. Similar to Majora's mask, you NEVER see Zelda except for a flashback cutscene but the rest of the game takes place in Termina. And it was an EXCELLENT game.

The problem is Link has a straightforward way of fighting. With swords and shields. Zelda has light arrows and magic, though if they gave her Sheik stuff I can see things working out.

Either way, we are getting Hyrule warriors what more do you want? It seems like half the characters in that game are female and they are their own character. I particularly am looking forward to it because they are their own character and not a different person with the name slapped on. Lana with the summoning gate looks hilarious, I always wanted to rain chickens down on my enemies.

Senario

#39

Senario commented on The Hyrule Warriors Artbook Catches The Eye Wi...:

@Yorumi I would've been fine with it had it been a feature in an earlier zelda game. But this far into the series I think people are kinda invested and want to see characters they've known for most of the series represented in a true to their roots kinda way. It could be easily broken. Doesn't mean it should.

I should cite Spiderman again. For the longest time among all different marvel universes Spiderman was usually Peter Parker. So when the Ultimate universe (one of the major ones) literally KILLED peter parker and replaced him with Miles Morales then called him "spiderman" people were naturally adverse to it. And some fans like myself don't really consider him spiderman and would rather he get his own name. To longtime fans it feels like slapping an established name on a now "diverse" character rather than creating a new character that could be just every bit as interesting with a diff name. I mean, it is case dependent especially in comics since some characters don't really make sense in the modern day. (example being Iron fist being white yet his name is Daniel Rand'Kai and has no real connection to where he got his powers lol.) but that is more of my opinion, I'm sure when we get Iron fist Live action stuff that he'll be the character we see in the comics.

Senario

#40

Senario commented on The Hyrule Warriors Artbook Catches The Eye Wi...:

Reminds me of changing Spiderman to Miles Morales instead of Peter Parker. Sure, they made a very valiant effort to make Miles the new Spiderman in the Ultimate Universe. But due to how long Parker has been in the role and the attachments some fans have to that character it is understandable if you don't see Miles as the new spiderman. Personally, Parker has always and always will be spiderman to me. Fanbases take a while to establish and changing characters just on a dime isn't all that great as it is divisive to the fanbase.

If you want a character that is female in terms of zelda just make a different character or have Zelda be the protagonist of a spinoff game (though arguably I would say while you play Link Zelda is as much a main character in every zelda game. Particularly in the later ones where she is doing something useful).

Usually I wouldn't agree with a change in character unless there is a VERY good logical reason why a character can completely change. One example (though I know it won't happen) is if The Doctor in Doctor Who Regenerated into a different race. I live in America but I love watching the series and am looking forward to Peter Capaldi's doctor...but there are clear examples of this happening (River Song) and time lords don't have a concept of "race" per say. Plus the character and personality is entirely changed so that eliminates the whole "make it a different character" problem.

Thing is, Link and spiderman are pretty set in who they are. Link is the Hero of Hyrule usually from humble beginnings and Spiderman is a guy bitten by a radioactive spider who then decides to save the city of New York for free. They really have no precedent for changing the design or character all that much.

Senario

#41

Senario commented on The Hyrule Warriors Artbook Catches The Eye Wi...:

Link will always be a guy to me. If they really want a zelda game with a female char either create a new character or use an existing one in a spinoff. Maybe sheik's travels in the many years between escape and link waking up?

Senario

#42

Senario commented on PDP GameCube-Styled Wired Fight Pad For Wii U ...:

I like the sticks, they are the ones used on the Wii nunchucks and if you use one of those sticks to replace the one on your regular gamecube controller it feels amazing and definitely more accurate since the stick is longer. I hope the triggers are up to stuff, some of the newer (white) GC controllers are slightly more sticky than their older counterparts. Some players often opt to just replace them all together because of this as it affects how they play mostly smash Melee. If one of your buttons you use a ton sticks it is a problem in such a fast paced game.

That said I am not too much of a fan of character specific ones. Tbh Yoshi's looks the best so far (and I'd definitely love to See Amsa use it for kicks). If it was for every character in smash though(not gonna happen) I'd just get one for Robin lol. Fire Emblem is possibly my favorite series from Nintendo right up there with Zelda.

Smash is...well...got harder to support with brawl, not sure how the new game is competitively or what they might have taken away from the feedback they got. I want to support the game but me and my friends take fun in competing with each other based on skill. But I've probably gone on long enough, as a competitive smash player I care about GC controllers and the game's future.
Edit: I need a Star fox themed one with a reflector(shine) logo on the controller like right now lol, and I don't even play fox or falco.

Senario

#48

Senario commented on First impressions: HD Brawling with Super Smas...:

@NINTENCHIP no because the weakness in his air game is not coming from the landing lag..it is due to his air moves being pretty bad. Add to that his recovery is crap makes it a much more fair comparison. What use is a good ground game in a game where every hit sends the opponent flying?

As for skilled players being light years ahead. This is something that you cannot fix properly through the game without matchmaking done properly. But stopping competitive players from being able to achieve all they can sounds flawed because if the game is still somewhat skillful the better player will stomp all over a casual player. I don't expect to win at a basketball game vs a pro player as I understand they are more skillful. Even if the game hindered him and benefited me I would still lose. There is nothing wrong with the more skilled player being able to shut out the less skilled one assuming the difference in skill is that great. The answer is to pair people up based on skill level not to hinder players for being good at the game. People only get angry and quit if they are facing somebody massively better. And there is nothing wrong with that. Everybody can be a little salty after they lose but they should realize they lost because the opponent is a better player.

Edit: and now we see. You just hate the melee community and don't even know what many even in that community have been saying. The mechanics being there is necessary but being accessible is fine. There is no inaccessibility in short hopping and fast falling you press a button then you press down. Wavedashing is replaced by good dash mechanics and l cancelling is replaced by lower landing lag across the board. And no, it doesn't make little mac OP. Although I wouldn't expect you to know since you despise the competitive community.

Senario

#49

Senario commented on First impressions: HD Brawling with Super Smas...:

@Yorumi I do get tired with trying to deal with people who are against the competitive community so I agree with what you said here. Competitive play in no way hurts casual play due to the very nature of items, stage hazards, and four player free for all. Low landing lag does nothing for any character, much less little mac, when their air game is already pretty bad (and not for the reasons of speed). Kirby in melee was like this. Fast ish character with not so good air moves in general where lower landing lag didn't make him godlike.

Oh, and I despise auto cancelling from brawl because it is an even worse mechanic than l cancelling. It punishes you for not knowing and forces you into ending your air attack only on certain frames. Decrease landing lag across the board to compensate for no L cancel like mechanic.

Senario

#50

Senario commented on Video: Watch Samus, Mario And Link Duke It Out...:

@Pika2346 So far, no. Skill cap isn't nearly as high as smash bros melee. A bit concerning since the game currently looks closer to brawl than it is to melee.

@TromboneGamer No, you didn't. Mainly because we already know it is mechanically impossible to do so. Wavedashing is jump+Airdodge direction to the ground at an angle. Takes the momentum from the airdodge and that is why you slide (because in smash melee you actually retained momentum when you were moving then jumping.)