User Profile

Sean_Aaron

Sean_Aaron

Male, 44, United Kingdom

Joined:
Fri 30th January, 2009
Website:
http://www.seanswiiworld.co.uk/

Recent Comments

Sean_Aaron

#1

Sean_Aaron commented on Ninterview: We Talk Bits and Beats With Mega Ran:

His indie debut The Call is still my favourite, but hearing Splash Woman on the late, great NLife Podcast introduced me to his music. I was very happy to contribute to the kickstarter for the Language Arts concept albums (getting the personal shout-out was fab), but I'm a bit over the "nerdcore" thing and I like more real life stories in my Hip-Hop. I'm very keen to hear more about this new record he's working on if he's trying to reach out to both audiences as he says.

Sean_Aaron

#3

Sean_Aaron commented on Immediate DLC Reinforcements Arriving Soon On ...:

Discounting for people pre-ordering definitely makes this and MK8 DLC more palatable. I don't care about the costume packs for Warriors Orochi 3, but the extra level packs are less than £2 each which seems pretty good to me!

Sean_Aaron

#17

Sean_Aaron commented on Miyamoto States That Nintendo Is Sticking With...:

I don't understand why the insistence by some people that the Gamepad needs to be used. It should be used where it has a role. If you like games where it has little primary purpose, then from your perspective it's under-utilised; I have loads of games that use it so I don't see a problem that needs fixing.

I'd also rather see Nintendo go private and reduce their output sharply but stay true to their craft rather than become a software-only house. Investors care about profit only and generally have no regard for the company they're investing in; people who want to play specific games by third parties are also not the audience that Nintendo should be catering to: the only people they really need to focus on are people who like or are open to the possibilities of Nintendo games and the proposition they're pitching to them.

Sean_Aaron

#18

Sean_Aaron commented on Talking Point: Mario Kart 8's Diverse DLC Sets...:

This is great news and I'm stoked. I think a battle arena pack is a must, but there's no reason why Mario Kart 8 could be earning revenue for Nintendo forever so I wouldn't worry about never seeing this or that come to it.

It will continue to be played in my house as long as I have a Wii U!

Sean_Aaron

#19

Sean_Aaron commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

I don't think there's a clear either-or choice here, nor would I assume that Nintendo "abandoning" the casual market means that suddenly it's going to be crowded with the same kind of content as PSBONE - after all those games are not big sellers on Wii U.

The fact is that even if everyone who owned a Wii doesn't end up having a Wii U the Wii U will still have broader appeal to non-gamers thanks to the Gamepad which is arguably even more user friendly than the Wii Remote for people who don't normally play games.

Anecdotally my partner isn't a "gamer" and she loves the Gamepad and specifically games like Game & Wario which use it in clever and intuitive ways and are definitely not aimed at "core gamers."

Broadly-speaking I think Nintendo's Wii U lineup will likely more closely resemble that of the GameCube or the SNES in time, but you're still going to see them taking a more family-friendly approach as they did with the Wii.

Sean_Aaron

#23

Sean_Aaron commented on Mario Kart 8 Update, Mercedes Karts and DLC Pr...:

I had a flashing blue light and downloaded the update yesterday, but I didn't fire up the game so I didn't see this exciting news about future DLC until I came here today. Wow! £11 is VERY generous given how much content you're getting. I expect this is only the beginning and hopefully future updates will give people who like Battle Mode the arenas they've been missing in this version. Can't wait to get these!

Sean_Aaron

#24

Sean_Aaron commented on Mario Kart 8 DLC Coming In November, Features ...:

My daughter and I were speculating about this the other day and she wondered if they'd use the cat suits, but I doubted it because they're just power-up suits. Given the presence of Metal Mario, however, I couldn't completely discount it, but I did think characters from previous entries like Bowser Jr. we're more likely.

So we were both right! I did think the idea of having other franchise characters only made sense - there's no real reason to make this a Mario Only game and not doing extra tracks given how many they can choose from of previous releases seemed like a no-brainer. I find this offering quite generous given they could have decided to charge on a per-track/cup/vehicle/character basis.

Mario Kart 8 will have legs farrrrr beyond previous entries and I'm very pleased with that!

Sean_Aaron

#26

Sean_Aaron commented on Talking Point: A History of the Sexualisation ...:

The fact is that not much has changed in the depiction of women in video games since Metroid: the same tropes are in effect and arguably things have only gotten worse with the possibilities provided by more realistic graphics engines.

I'm not going to boycott Smash Bros on the Wii U any more than I boycotted Ninja Gaiden 3, but I do wish game developers would grow up already.

Sean_Aaron

#28

Sean_Aaron commented on Cubemen 2 Hits the Wii U eShop on 4th September:

I can't quite understand what this game is about, but strategy combined with a nice price and great aesthics make this a pretty easy sale.

Love to see EscapeVektor make the transition from Wii Shop to eShop as well guys, that game is aces!

Sean_Aaron

#30

Sean_Aaron commented on Fire Emblem Bringing The Battle to the Wii U i...:

Awesome. Here's hoping we'll see more of this series. I've only played the Wii one through all the way (I picked up the GameCube version later, but found some of the options too limiting compared to Wii). Shame I sold it - HD remake candidate?

Sean_Aaron

#31

Sean_Aaron commented on "Mystery Travelers" Are Waiting to be Found in...:

My partner and I used it to show each other places where we grew up - quite the nostalgia trip and exciting to see that my favourite San Francisco taqueria is still there, though I got worried until I found it had moved across the street from the original location!

Sean_Aaron

#32

Sean_Aaron commented on Check Out Project Colour Park - Heading to Wii...:

I think it's an interesting idea and seems like a good compromise. I see what you're saying about the mechanics, but ultimately it comes down to how rewarding the gameplay is generally and whether or not the appeal will be completely lost without the same degree of challenge.

There was a recent PBS Game Show on YouTube that dealt with this kind of issue. I think too often game designers look at things from the "purist" point of view when it comes to difficulty and accessibility of their games. You really have to look at it from the perspective of: is my game still fun if it's easier when made more accessible by colour-blind people or would they be better off simply not playing it at all?

Good example is the remote-only mode in Tatsunoko vs. Capcom. I played that game with my partner and she's crap at games, but likes them. She couldn't pull off the moves as precisely as I could with a Classic Controller, but she could play the game and enjoyed it, whereas without that easy control method she wouldn't have been able to play it at all and would have been bored and frustrated.

Not saying you don't understand that point, but I think it's something that often gets overlooked and given these kinds of easier control methods and options can widen a game audience it seems like it only makes sense from a business perspective too.

Sean_Aaron

#33

Sean_Aaron commented on Check Out Project Colour Park - Heading to Wii...:

@JamesCoote from what I've seen of other games like Flower Works that are built for colour blind people out of the box the easiest way to address this (and hopefully someone like @sinalefa can confirm) is use of shape or patterns.

In your case you might want to keep the smooth ring aesthetic, in which case maybe having an option which uses a transition of bumps or patterns on the ring as you switch colours might be an idea?

Just a thought.

Sean_Aaron

#39

Sean_Aaron commented on Talking Point: Nintendo's Ambitious amiibo Pla...:

I can't see buying a ton of them, but I have to think I'd end up with a few - it all comes down to what functionality they have in different games. The Smash Bros. "sidekick" thing seems okay for the kids or less-skilled players, but I can't say that I see much use for it personally, unless there's a compelling "team mode" for solo players that leverages it.

I'm sure the hype train will roll out closer to release, just a bit more patience is required!

Sean_Aaron

#40

Sean_Aaron commented on Zen Studios States That Wii U Pinball News is ...:

I'm not a huge fan of their tables, but I have bought a few and I'm definitely buying Dr. Strange when it comes.

To those asking about Pinball Arcade, I think they're trying to get back into Xbox 360 as a priority, but they do still say they're planning a Wii U release.

Sean_Aaron

#47

Sean_Aaron commented on Captain Toad: Treasure Tracker Delay in Europe...:

I don't know that my daughter will be into Smash Bros. She's tried Warriors Orochi, which wasn't for her (but good on her for finishing the opening mission) and she likes Zelda (Nintendo Land led her to Four Swords on the DS and into Wind Waker HD) so she might play Hyrule Warriors with me (I hope).

Captain Toad would definitely have been welcome, but we can wait another month.