User Profile

Sean_Aaron

Sean_Aaron

Male, 44, United Kingdom

Joined:
Fri 30th January, 2009
Website:
http://www.seanswiiworld.co.uk/

Recent Comments

Sean_Aaron

#1

Sean_Aaron commented on Talking Point: A History of the Sexualisation ...:

The fact is that not much has changed in the depiction of women in video games since Metroid: the same tropes are in effect and arguably things have only gotten worse with the possibilities provided by more realistic graphics engines.

I'm not going to boycott Smash Bros on the Wii U any more than I boycotted Ninja Gaiden 3, but I do wish game developers would grow up already.

Sean_Aaron

#3

Sean_Aaron commented on Cubemen 2 Hits the Wii U eShop on 4th September:

I can't quite understand what this game is about, but strategy combined with a nice price and great aesthics make this a pretty easy sale.

Love to see EscapeVektor make the transition from Wii Shop to eShop as well guys, that game is aces!

Sean_Aaron

#5

Sean_Aaron commented on Fire Emblem Bringing The Battle to the Wii U i...:

Awesome. Here's hoping we'll see more of this series. I've only played the Wii one through all the way (I picked up the GameCube version later, but found some of the options too limiting compared to Wii). Shame I sold it - HD remake candidate?

Sean_Aaron

#6

Sean_Aaron commented on "Mystery Travelers" Are Waiting to be Found in...:

My partner and I used it to show each other places where we grew up - quite the nostalgia trip and exciting to see that my favourite San Francisco taqueria is still there, though I got worried until I found it had moved across the street from the original location!

Sean_Aaron

#7

Sean_Aaron commented on Check Out Project Colour Park - Heading to Wii...:

I think it's an interesting idea and seems like a good compromise. I see what you're saying about the mechanics, but ultimately it comes down to how rewarding the gameplay is generally and whether or not the appeal will be completely lost without the same degree of challenge.

There was a recent PBS Game Show on YouTube that dealt with this kind of issue. I think too often game designers look at things from the "purist" point of view when it comes to difficulty and accessibility of their games. You really have to look at it from the perspective of: is my game still fun if it's easier when made more accessible by colour-blind people or would they be better off simply not playing it at all?

Good example is the remote-only mode in Tatsunoko vs. Capcom. I played that game with my partner and she's crap at games, but likes them. She couldn't pull off the moves as precisely as I could with a Classic Controller, but she could play the game and enjoyed it, whereas without that easy control method she wouldn't have been able to play it at all and would have been bored and frustrated.

Not saying you don't understand that point, but I think it's something that often gets overlooked and given these kinds of easier control methods and options can widen a game audience it seems like it only makes sense from a business perspective too.

Sean_Aaron

#8

Sean_Aaron commented on Check Out Project Colour Park - Heading to Wii...:

@JamesCoote from what I've seen of other games like Flower Works that are built for colour blind people out of the box the easiest way to address this (and hopefully someone like @sinalefa can confirm) is use of shape or patterns.

In your case you might want to keep the smooth ring aesthetic, in which case maybe having an option which uses a transition of bumps or patterns on the ring as you switch colours might be an idea?

Just a thought.

Sean_Aaron

#14

Sean_Aaron commented on Talking Point: Nintendo's Ambitious amiibo Pla...:

I can't see buying a ton of them, but I have to think I'd end up with a few - it all comes down to what functionality they have in different games. The Smash Bros. "sidekick" thing seems okay for the kids or less-skilled players, but I can't say that I see much use for it personally, unless there's a compelling "team mode" for solo players that leverages it.

I'm sure the hype train will roll out closer to release, just a bit more patience is required!

Sean_Aaron

#15

Sean_Aaron commented on Zen Studios States That Wii U Pinball News is ...:

I'm not a huge fan of their tables, but I have bought a few and I'm definitely buying Dr. Strange when it comes.

To those asking about Pinball Arcade, I think they're trying to get back into Xbox 360 as a priority, but they do still say they're planning a Wii U release.

Sean_Aaron

#22

Sean_Aaron commented on Captain Toad: Treasure Tracker Delay in Europe...:

I don't know that my daughter will be into Smash Bros. She's tried Warriors Orochi, which wasn't for her (but good on her for finishing the opening mission) and she likes Zelda (Nintendo Land led her to Four Swords on the DS and into Wind Waker HD) so she might play Hyrule Warriors with me (I hope).

Captain Toad would definitely have been welcome, but we can wait another month.

Sean_Aaron

#28

Sean_Aaron commented on Interview: Nifflas Takes Us On An Affordable S...:

Wow I didn't know multiplayer was going to be in there and the way you can delegate functions makes it sound like it will be a blast regardless of skill level.

Given how creatively KnapNok used the Remotes in Spin the Bottle I'm not surprised to see this kind of thought being put into another one of their games. That's a studio I can see having a continuing Wii U presence.

Sean_Aaron

#29

Sean_Aaron commented on First Impressions: Throwing Down in Shigeru Mi...:

This sounds like a brilliant idea to me: building your own robot and the spectacle of trying to walk it around - what kid isn't going to want to have a go at that. Seems like a likely eShop title, but who knows how they could develop it further?

Sean_Aaron

#30

Sean_Aaron commented on Talking Point: Nintendo Rewrote the E3 Ruleboo...:

@sinalefa I quite agree. There are different games for different people, but ultimately it is about play and I can't see why Nintendo needs to change what they do when they grew on the back of a userbase of pre-teens - surely the key to long term success is to keep that focus rather than walk away from it?

And if they do have a long view, that continued pursuit of young players might well have a larger impact on the platform choices Nintendo makes than anything else. I cannot see Nintendo throwing in the towel on game development for younger gamers just because they cannot sell them a successor to 3DS - that would be a foolish decision.

@Alucard83 I don't think MrGawain was complaining as much as making an observation that MS and Sony seem to be putting all their effort into a niche marketplace. If that works for them, great, but they're not going to be getting the attention of people who might otherwise be buying their machines fifteen to twenty years from now, so from a medium to long-term view it doesn't make a lot of sense. Ultimately that's the problem with the large publishers right now: they only make games for a short term return - there is no indication these companies look beyond their next quarterly results. For the publishers this isn't necessarily the end of the world if they can absorb some flops because if Xbox or PS4 fails they can publish other things elsewhere, but being dependent upon these publishers for continues sales doesn't indicate a business that can survive in the long term if trends change.

Sean_Aaron

#32

Sean_Aaron commented on First Impressions: Hyrule Warriors Is Zelda, B...:

This is going to be great, much better than Warriors Orochi, which is a frankly bizarre concept to start with (doesn't stop me playing the third iteration on my Wii U, though!).

Yes it's a brawler and yes, the basic controls tend to be pretty simple, but there is some depth around learning which specific attacks to use when: a stronger, limited focus attack against a general, versus big sweeping attacks to clear loads of enemies before they overwhelm you. There's also the feeling of being on a battlefield and influencing events - other characters calling out for assistance and new developments changing your objectives.

I just find it very satisfying to play in short bouts. It doesn't give me the visceral release of something like Ninja Gaiden 3 or Street Fighter and it's not a deep strategy title, but it straddles an enjoyable middle ground. I hope people will be open-minded and give it a chance.

Sean_Aaron

#33

Sean_Aaron commented on Tomonubu Itagaki Thinks Gamers Will Buy A Wii ...:

If the dynamic online world described is as brilliant as it sounds: clans fighting for defined territory which they can build fortresses on rather than the usual static maps and achievements, then yes, I can see people buying a Wii U just to play this game. The question, as Gerbmwu said is how many?

Sean_Aaron

#34

Sean_Aaron commented on Independent Retailers in the UK Will Be Able t...:

Hopefully those eShop card placeholders in Amazon will finally have something to buy! I find using Amazon gift certificates far more useful for buying cards for buying download content elsewhere than buying stuff from Amazon itself.

Sean_Aaron

#36

Sean_Aaron commented on Vblank Entertainment Provides Sales Threshold ...:

I was originally going to give it a pass because I was firmly focused on Wii U when it released, but I ended up making a day one purchase anyway. I'd definitely buy it again on the Wii U so I do hope he'll consider a port on the friendlier eShop.

Sean_Aaron

#38

Sean_Aaron commented on Review: Wii Sports Club: Baseball + Boxing (Wi...:

I think the boxing could use a patch for sure: it's not possible to do the speedy one-two punches you could in the Wii version, so despite being more "accurate" you have the same issues with gestures being mis-interpreted of the original without feeling like you're actually boxing due to the length of time required to deliver a simple jab accurately.

If they were sold separately I'd have totally skipped boxing, though I do enjoy the workout I get from it. I miss the old motion-controlled pitching, though the extra precision and immersion of catching fly balls compensates. I'm thinking it would be cool to play a single player game with two players: one batting and one pitching - just to avoid taking off the remote strap.

Sean_Aaron

#40

Sean_Aaron commented on Exclusive: Getting Into Sync With Dead Pixel E...:

I think the Gamepad can work very well for first-person games - just use the motion control aspect rather than twin sticks. That way Wii Remote fans like me will be happy!

Looks like an interesting game and they seem like an excited bunch with the right attitude.

Sean_Aaron

#42

Sean_Aaron commented on Nintendo Download: 3rd July (Europe):

Armillo and Flowerworks are for me given the special offer. Need to check out that Kung Fu Rabbit review again as well. Guacamelee is on my radar for sure, but I've just cleared the slate of story-driven games so I can revisit Xenoblade.

Sean_Aaron

#44

Sean_Aaron commented on Stats Suggest That UK Kids Are More Likely To ...:

@Kaze_Memaryu You don't know how they're being used in my school, so I won't get into a serious discussion about it, but you do know that state schools in the UK routinely ask for school reports in primary school in the form of PowerPoint presentations, right? It's expected that kids have access to a computer at home.

Which leads me to my second point. Apparently you've missed the fact that tablets aren't status items: they're becoming the computer for many people and they're directly responsible for the ongoing collapse of the laptop.

To the people writing off every game on mobile: you've clearly not taken a good look. I mainly play pinball, but X-COM is really good on iOS and there are other "real" games to be had if you look. I don't do much mobile gaming at all, but I don't think it's impossible to game on an iPad exclusively.

I certainly have no desire to own a 3DS because my iPad does just fine for on the go; when I'm at home I can pick up the Gamepad for a quick game of Colour Zen or Donkey Kong.

Sean_Aaron

#45

Sean_Aaron commented on Stats Suggest That UK Kids Are More Likely To ...:

There are games I like with a touchscreen, but a lot of what I play doesn't work well with that scheme. But the fact is the kids don't buy these things their parents do, so if they're already getting them a device for school which plays popular games like Minecraft and Stupid Ways to Die and whatever the kids see on youtube, then there's no reason to get them anything else. And that is the problem Nintendo is facing. Yes, kids may want Pokemon, but they're also good at making do with what they have, unless they're totally spoiled brats!

Sean_Aaron

#46

Sean_Aaron commented on Stats Suggest That UK Kids Are More Likely To ...:

@DilMan33 no, it's reality. If a child never uses a joypad how would they make a judgement otherwise? Try thinking outside of your own experience and preference. The only thing that will matter to kids growing up with touch controls is whether a game is fun to play.

Hell d-pads and buttons aren't the best controls for all kinds of games either - I used to think the Nintendo NES pad was crap compared to a proper joystick!

Sean_Aaron

#47

Sean_Aaron commented on Stats Suggest That UK Kids Are More Likely To ...:

@Kaze_Memaryu I don't understand how handheld computers are a "scam," but here's how it works: she attends a private school where most of the parents can afford these devices. The school has a contract with a company that makes the educational (and free) Frog application. Rather than having a dedicated computer lab which classrooms might share and kids access a few days a week they have access to a tool that provides better research opportunities than most school libraries as required.

It's not a substitute for learning maths and writing by hand, but a useful adjunct. I personally have never felt a need for computers in education, however what I've seen here makes sense. As far as other purchases go, she's too young for an iTunes account so she cannot install anything herself, something I definitely appreciate over giving her a general purpose computer which would only mean more work for me.

The fact is this is the future in modern industrialised nations: children will be growing up with handheld computers of one kind or another. I cannot see how a dedicated gaming device will be able to compete with that. A child that doesn't grow up using a joypad isn't going to miss it. It will be interesting to see how Nintendo continues to be relevant in this space.

Sean_Aaron

#48

Sean_Aaron commented on Stats Suggest That UK Kids Are More Likely To ...:

My daughter's school has successfully introduced a byod policy, so I gave her my old iPad when the iPad Air was released. She has a 3DS and she does play on it, but if she didn't already have it before I gave her my old iPad there's no way I'd buy her one just to play Pokemon and Animal Crossing.

The fact is that the iPad is something she needs for school; the only thing the 3DS really does is play games. I'm more likely to buy her a new iPad before I'd consider buying her another dedicated gaming machine, it's just about priorities.

Sean_Aaron

#50

Sean_Aaron commented on Devil's Third Developer Discusses Its Unique A...:

@brandonbwii I enjoy Ninja Gaiden 3. The story gets lame when they attempt to inject some emotional turmoil into our hero following on from some ludicrous game events, but the action sequences are quite satisfying, even if the skill tree and extra moves are largely a waste of time.