User Profile

Sean_Aaron

Sean_Aaron

Male, 45, United Kingdom

Joined:
Fri 30th January, 2009
Website:
http://www.seanswiiworld.co.uk/

Recent Comments

Sean_Aaron

#2

Sean_Aaron commented on Art Academy: Atelier Sketched In For 26th June...:

My daughter has been wanting the lessons for ages; she still uses the Sketchpad regularly. The addition of YouTube sharing is great so she can see how others achieve their results (assuming people share). Discount for having Sketchpad is nice - this and Wooly World are day one for me.

Sean_Aaron

#5

Sean_Aaron commented on The Latest Miiverse Update Has Users In An Uproar:

Yeah seems like a tempest in a teacup. Facebook is a pain even with the limited number of friends I have because I'm constantly having to filter when people who like sports are constantly linking their team stuff. Less is more people!

Sean_Aaron

#6

Sean_Aaron commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Darknyht Sorry I don't get your rule of thumb there - how much is a cinema ticket in America now? $10-15 for a single experience of 90-120min in length? Are you seriously telling me that an interactive experience that is often far longer simply because you can revisit it with no additional outlay is less valuable? Even the DVD or digital film download costs more than what you're suggesting.

Now we get to the crux of it: what determines the value of the media in question and how is the price set. I agree with RCMADIAX: unless you're getting some special treatment from a platform-holder, being platform-exclusive is a risk that might not be worthwhile, given we seem to be into a culture of games not only being as disposable as Hollywood movies, but actually perceived as being less valuable (obviously it's possible to have an idea that only works well with Nintendo's controllers, but that's still a risk).

Here's a radical idea that might not work, but the only reason I go to the cinema as much as I do is a large cinema chain in the UK offers unlimited attendance and a small discount on concessions in exchange for a monthly membership fee that's equivalent to two tickets in price. If indies were to form a collective, guild, union, whatever and go to platform-holders with a similar idea in exchange for a negotiated cut could that satisfy people?

Obviously the content has to be good enough to have a strong negotiating position, so you'd need members with proven quality in the ranks, but I think pushing this kind of revenue-sharing model might end up being a better way than having multiple platforms that are effectively the same with devs on their own just chucking their stuff out there and crossing their fingers. The questions whether enough of them would risk that strategy to make it a viable option.

Sean_Aaron

#7

Sean_Aaron commented on Editorial: The eShop's Pricing Dilemma is the ...:

Good article, I think that people don't really consider the capital outlay required to produce some of these games, but the sales in order to get eyeballs does a disservice. I tend to buy what appeals during the first month because I know that's key. Otherwise it probably will take a sale to get my attention and even then, the game has to have something going on for me to care; frankly most don't.

I've bought a lot of games for my Wii U so I don't regard myself as part of the problem - hell I even buy downloads exclusively just because of convenience and because getting more money to the publisher seems okay to me. Over saturation of the market with low-quality goods may be the real issue here...seems like the 80s all over again!

Sean_Aaron

#8

Sean_Aaron commented on This Is The Ultimate Way To Display Your Treas...:

I suspect they say six because it looks like the bases are recessed into some kind of depression to me, meaning they won't just fall off. There is room to put one next to the flagpole, but no slot, so you know, it could fall off...it does look cool!

Sean_Aaron

#9

Sean_Aaron commented on Exclusive: eShop Publishers Are Dropping Relea...:

@jakysnakydx Absolutely. Though I am an older gamer and enjoy older games, a game that's basically a prettier or slightly enhanced version of something I've seen before doesn't interest me. If I want to play a game like Zelda or Mega Man, I'll play Zelda or Mega Man.

I think a lot of developers are coming out with too much "me too" and not enough original (and good) ideas or they're lacking in the design department - no amount of Nintendo promotion is going to help you with that.

Sean_Aaron

#10

Sean_Aaron commented on Exclusive: eShop Publishers Are Dropping Relea...:

That's a shame. I think Nintendo is doing what it can, but maybe releases just need to be spaced out more. I mean Swords and Soldiers II has a rather serious price point (for some) and is coming out a week before Splatoon - not great timing, though a different target market - and at the same time as Paper Mario and Kirby's Epic Yarn. Maybe Nintendo can help space out releases better (assuming they don't already) and that could improve sales?

A single ratings board is also long overdue, but the main issue is that different places have different restrictions on violent content. In the UK a head butt in a film can make a 12 into a 15 rating, just ask George Lucas; I rather doubt countries will give up their right to enforce stricter controls on content to suit local mores. Having said that I don't understand why PEGI isn't good enough to cover the EU - I mean why does it exist if everyone isn't using it?

Sean_Aaron

#11

Sean_Aaron commented on Review: Ultratron (Wii U eShop):

@Spoony_Tech Well everyone has their opinions, though I will say that Smash TV was the 90s re-hash of Robotron which is a much tighter and more challenging game than Smash TV or this. I do enjoy Ultratron's retro charms which a lot of people get wrong and until Time Warner gets their finger out and treats the old Williams and Bally-Midway games with the respect they deserve I'll have fun playing it.

I'll set it alongside XTYPE as king of the indie shooters on Wii U thus far and I didn't need to wait for a review either, it just looked quality from the outset.

Sean_Aaron

#12

Sean_Aaron commented on Ronimo Games Explains Pricing for Swords & Sol...:

Well I remember a time when all games were $40-50 a shot. Paying less than £20 for a console exclusive of some depth is okay by me. Honestly if you get buyer's remorse from buying something that goes on sale, you might as well stop buying anything because life will be an endless series of disappointments.

Sean_Aaron

#15

Sean_Aaron commented on More Club Nintendo Goodies Coming To The Europ...:

550 stars have u after thinking I'd registered everything. I doubt I'll be able to afford any of that cool merch, but I'll wait to get a Toad Home theme for my daughter's 3DS (I'm assuming I can do that despite her having her own Club Nintendo account linked to her own NNID) and Luigi ringtones.

Sean_Aaron

#17

Sean_Aaron commented on Video: We Tackle The Dual-Stick vs. Motion Con...:

@Nintendo-64 Agreed. Gamepad in a stand would address the map/jump function whilst giving you superior camera control using the IR sensor on the remote. Gamepad tilt for up/down is great, but having to take your thumb off buttons to tweak left-right isn't as intuitive.

There's not too many buttons so remote+nunchuk is possible; hopefully we'll see that as an option by launch or in a future update. If there was a Miiverse group for the demo I'd already be asking for it!

Sean_Aaron

#18

Sean_Aaron commented on Capcom Hoping For "Aggressive Digital Download...:

If they're not on Wii U I don't care. Seems a bit odd given the Monster Hunter franchise has a home on 3DS; I was under the impression that 3G on Wii U performed better than expected as well. If anything these remasters would sell better, so I don't get why they're skipping.

Sean_Aaron

#19

Sean_Aaron commented on Rumour: Customisable Mii Fighter amiibo Could ...:

It's a good idea if Nintendo could get it off the ground. I think the main thing for them would be how to get the player's Mii Fighter data in order to encode the chip, so some kind of update would be needed - maybe a special "amiibo shop" feature?

Sean_Aaron

#20

Sean_Aaron commented on Nintendo Download: 21st May (Europe):

I never did try Epic Yarn, but it seems like a nice neighbour for Wooly World so I have to take advantage of the sale. Paper Mario and Swords and Soldiers II are also on the list. And then there's Splatoon next week! Too many games!

Sean_Aaron

#23

Sean_Aaron commented on Nintendo Download: 14th May (Europe):

By the time I get back from holiday we should hopefully have reviews up, but from what I've seen thus far Ultratron is looking like a must and possibly Nihilumbra as well.

Sean_Aaron

#25

Sean_Aaron commented on Updated Documents Point to Multiple amiibo Res...:

Yeah I'd like a Shulk, I had it pre-ordered from Amazon.co.uk and BAM! Cancelled. Pac-Man I'm getting from Japan; in fact if you check Amazon in the UK most of the marketplace amiibo offerings are people selling from Japan!

Sean_Aaron

#28

Sean_Aaron commented on Nintendo Download: 30th April (Europe):

Sin and Punishment I'll have as well as the amiibo Tap game. I never did finish the former - something about having them as downloads makes a lot of these old Wii games more appealing. I do hope we'll end up with the full first-party catalogue in the end.

Sean_Aaron

#30

Sean_Aaron commented on Video: So, How Fast Is 200cc In Mario Kart 8?:

I have three stars in all cups and all classes, but 200cc is on another level. I stopped using sponge tyres ages ago, but they looked really good on the P-Wing so...wow, car could barely hold a straight line!

I'll try the advice of starting the drift early and maybe switch to off-road tyres. It was a lot of fun in mushroom cup, but I was luck to finish in the top six - when I managed it!

Sean_Aaron

#31

Sean_Aaron commented on Nintendo Marketing Boss Says amiibo Expectatio...:

Shulk would be nice, but yeah to echo others, having Mario Party 10 which is a game that primarily appeals to children and yet having ZERO amiibo available for it is really lame. If any figures should be readily available I'd think it was that series. We also haven't had announcements about the balance of the figures, but we're told Smash equivalents will work - those being as hard to find as the Super Mario series ones!

Sean_Aaron

#32

Sean_Aaron commented on Natsume Suggests That Nintendo's Moving Away F...:

If they would allow Wii shop content to have its own channels, leverage more internal memory to use the Wii VC side-by-side with Wii U VC then a lot of grousing would go away. I'd like to see Wii U versions with the added bells and whistles, but in the meantime better access to Wii content would be nice!

Sean_Aaron

#33

Sean_Aaron commented on Tales of More Super Smash Bros. amiibo Pre-Ord...:

ShopTo has a pretty dodgy looking website, though I've ordered from them years ago. With these pre-orders I'll believe it when it's in my hands. I was surprised I got my Jigglypuff pre-order in and that my GAME pre-order of Toad was fulfilled after I had what I thought was a safe pre-order of Pac-Man cancelled by Amazon, leaving me to pursue a pricier eBay pre-order from Japan which will supposedly post next Wednesday.

Yarn Yoshi seems like an impossible dream at this point!

Sean_Aaron

#38

Sean_Aaron commented on Talking Point: Mario Kart 8 and Super Smash Br...:

Mario Kart 8 is in my mind the perfect entry to the franchise and the reason on top of the obvious stuff like HD making four player games playable in a way that I didn't find the Wii version, is DLC keeping the games fresh and meaning that nearly a year on my daughter and I are guaranteed to give it a go every time the Wii U is turned on - I can't say that about any other game on the system.

In fact if they keep the DLC train running I could see a Mario Kart-only Wii U as a perfectly sensible purchase.

Sean_Aaron

#40

Sean_Aaron commented on Poll: Would You Like Mario Kart 8 and Super Sm...:

Given these two games have been responsible for selling many systems by themselves, I think it would be foolish of Nintendo not to keep supporting them through the life of the Wii U. They have proven that Mario Kart certainly can be expanded and I doubt there's anyone who's spent serious time with that game that wouldn't buy more content for it if the quality is there, so why not?

Sean_Aaron

#41

Sean_Aaron commented on Guide: Improve Your Wii U's External Hard Driv...:

@audiobrainiac that's really not the case, you just need to ensure your portable drive has adequate power either via a y-cable or a powered hub (I used to do the former; now I do the latter). The key with a hub is to make sure it's rated for hard drives - even many powered hubs are not (generally the cheaper ones).

And yes, you can hook up a second hard drive, but only for backup purposes and only after you've gone into data management section of the settings menu. I also wish the just supported two drive mirroring or least prompted you to connect the other drive rather than guessing. I'm going to put something in my blog for future reference I think.

Sean_Aaron

#42

Sean_Aaron commented on Guide: Improve Your Wii U's External Hard Driv...:

@diastelo I moved the Crunchy Roll app to internal storage because I could only watch a couple of episodes before it would happen. Playing Earthbound was definitely a challenge - I got into the habit of creating new save points every 15-30 min. No issues since moving to the laptop drive (guess it doesn't sleep as quickly), but yeah, gotta turn this off, totally.

Sean_Aaron

#43

Sean_Aaron commented on Guide: Improve Your Wii U's External Hard Driv...:

What the hell Nintendo, why is this hidden? I've had issues in the past with my old desktop Seagate that I'm sure are directly related to this: long VC game sessions and Crunchy Roll video watching resulting in an error stating the hard drive was disconnected (when it wasn't), presumably because the Wii U gave up waiting for the drive to wake up again.

I've since switched to using a desktop drive via a powered hub, the hub seems to keep the drive active, so no problems seen thus far, but I'm definitely getting another one for backup purposes, so I'm not fussed about a shorter lifespan (Seagate and Toshiba 1TB drives are like £45-50).

Sean_Aaron

#44

Sean_Aaron commented on Interview: Choice Provisions on the Nindie Sce...:

Referring to developers as "pretentious hipsters" and ranting in a comments section because they suggest voting for their character in a write-in poll is probably taking the whole write-in poll thing more seriously than the developers by a mile. Lighten up!

Sean_Aaron

#46

Sean_Aaron commented on Games Consultant Believes Nintendo NX Could Be...:

That's an interesting idea. To the people dismissing it because it's not a console, I would argue that a unique peripheral which is supported by Nintendo software (along with the possibility of a licensed API for third party support) would still fit the definition of "dedicated games platform." Nintendo would still control the interface via their own hardware for games sold on someone else's platform.

I would agree it's unlikely, but it's not impossible. Nintendo would certainly have the brand power to pull it off unlike an indepdent studio. It certainly couldn't be any worse than the majority of gamepads for mobile devices which are generally poor build quality and overpriced.

Sean_Aaron

#48

Sean_Aaron commented on GAME Launches UK Pre-Orders for Splatoon amiib...:

Id say no to that price, but I just dropped £20 for a Japanese Pac-Man.

I'm looking at Olimar and Jigglypuff, but I'll wait for the Official UK Store offering before going to GAME. Not bothering with Amazon after having my pre-orders for Pac-Man and Shulk cancelled.