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SCAR392

SCAR392

What, when, where, why, how?

Male, 23, United States

I think I'm smart. I think you're smart.

Joined:
Fri 19th October, 2012

Recent Comments

SCAR392

#1

SCAR392 commented on We Have Shigeru Miyamoto To Thank For The Supe...:

I'm fine with the 3D on 3DS, but I do realize the stable 3D feature is better. It gives more reason to buy the system, and it shows Nintendo actually cares about 3D by doing something others aren't.

@gatorboi352
Actually, we could just as easily blame Unity for not supporting 3DS by default, and that's besides that Unity games can run on 3DS as long as they port it.

It's actually Unity's job to make sure Unity works on 3DS; not Nintendo's. Nintendo can collaborate on making 3DS more Unity friendly, but Unity ultimately has to make it happen, because it's their engine.

SCAR392

#4

SCAR392 commented on Weirdness: The Mail on Sunday Still Thinks We'...:

My brother calls his 3DS a Game Boy all the time, and he knows it's a 3DS. DS has always kind of been a Game Boy with 2 screens. It even played GBA games, and you can buy Game Boy on 3DS VC, so it's not that hard to make the connection. This publication obviously called the 3DS a Game Boy, without all of this mind, which would make it pretty unprofessional, otherwise, I actually agree 3DS is just a way more advanced Game Boy with 3D and 2 screens. It's all in the name, and that's basically it, because they could have easily called it a Game Boy DS or something.

All this means is that Game Boy is still the name some people think of for Nintendo's portables.

SCAR392

#6

SCAR392 commented on Two Tribes Co-Founder Doesn't Think He Would H...:

It's a decent game. I feel like it's about as good as Mighty Switch Force, albeit a bit longer and more of a different genre. I bought it on sale for like $6 or something.
I feel like the game could have benefited from not having puzzles almost everywhere you go.

I like the visuals, soundtrack, and it's a decent game, but Toki Tori and EDGE were far more worth my time, and I only paid $4 for both of those, which isn't even as much money as this game.

SCAR392

#7

SCAR392 commented on Game Freak’s Director Explains Why TEMBO THE...:

@Kaze_Memaryu - Exactly. That's why I'm saying Nintendo and 3rd parties probably knew these development challenges would happen, so it's not really worth worrying about it.

@Quarthon - Actually, Wii U has next generation PowerPC parts and architecture that Xbox 360 doesn't have, so it's already better on a technical side by default. That's besides that porting from ×86 is an entirely different process than porting from PowerPC. All the games are made to work on last generation, first, THEN 8th generation. 3rd parties haven't even tried to port Xbox One games to Wii U, because they are still busy porting Xbox 360 games to Xbox One and whatever other tasks are easiest.

Also, Epic already said you could get Unreal Engine 4 running on basically anything. The only thing that could possibly be different is graphics, and that's not the only thing going on in games. It's kind of like how Capcom said Resident Evil 4 was only possible on GameCube. The GameCube version had better graphics, but PS2 could still run the game. That's a worse case scenario, but the game itself can still run with less graphics. That's how it always has been. Or how Glover looked better on N64, but PS1 ran the game with less graphics. The same applied to almost every game(games looking better on Xbox/GCN compared to PS2, or games looking better on N64 compared to PS1/Sega)

SCAR392

#8

SCAR392 commented on Video: What If Super Mario World Was A 3D Clas...:

I thought you were going to show how Super Mario World would look as a 3D polygon game. Just like how some people say there should be a 3D Kirby game, and there actually was one that was cancelled.

Just think if you could explore Yoshi Island with Wii U graphics and fly with the cape and stuff, Mario 64 style.

SCAR392

#9

SCAR392 commented on Game Freak’s Director Explains Why TEMBO THE...:

@Kaze_Memaryu - The people that thought Wii U development was "smooth" were developers that focused specifically on Wii U. The only reason they have to work on ×86, is because it is the majority. In real life, ×86 isn't better or worse than PowerPC, and vice versa.

We are still back in 2012-2013, as far as 3rd party support goes on Wii U. The only thing that has changed, is that Xbox One and PS4 came out and they just can't currently focus on both next generation iterations of architectures. That really is the core reason of it all.

It's just like you say, how everyone is acting all like they just can't do it, when we know it is false, but the point is that they would rather not spend that EXTRA money and do things when they are most convenient. They COULD throw down $3 million or however much it would cost for a Wii U port, for every game, but the cost eventually isn't as high by default, and they would rather go for that.

Most of the games coming out on Xbox One and PS4 could be on Wii U, but they would have to spend about as much on Wii U as they would for Xbox One, PS4, and PC, combined. Nintendo and 3rd parties already knew this(even before Xbox One and PS4 came out), going into 8th generation, which means they planned on working through these types of situations to begin with, so it's not that big of a deal.

SCAR392

#10

SCAR392 commented on Game Freak’s Director Explains Why TEMBO THE...:

It's pretty much the same reasoning why Wii U hasn't gotten many of the games PS4 and Xbox One have, so it's not that surprising. The fact that Game Freak is involved and Nintendo systems won't be getting it for now, should actually emphasise how different of a situation Wii U is in, compared to Xbox and PS.

They just can't currently work on an ×86 AND PowerPC build at the same time, and that's basically what it comes down to.

SCAR392

#11

SCAR392 commented on Nintendo to Host Super Smash Bros. for Wii U T...:

I figured something like this might happen. If you know how to train the amiibo well, they will be more challenging than the default CPU, so they do add some variety to the game that otherwise wouldn't be there.

SCAR392

#12

SCAR392 commented on Hardware Classics: Sega Mega CD:

@Damo - http://www.gamepilgrimage.com/SATPScompare.htm

Most of the reasoning behind why Sega Saturn had worse versions of games, was because they were developed for PS and ported to Sega, and lack of games from dominance of PS. The reason Sega Saturn failed was financial reasons, complicated hardware, and poor management, and that's basically it.

In the very end, the graphics debate between Sega and Sony in 5th generation is subsided by the fact that N64 beat them both completely in 3D and processing power, but I would argue that Sega Saturn would have beat Nintendo both and Sony at texturing, as well as PS1 probably wouldn't be able to handle Nights into Dreams, for example.

It's always a mix of reasons like this; kind of like how everyone thinks Wii U is weak, but it's already runs games like Mario Kart 8, Smash Bros, Xenoblade, etc. that Sony probably can't even afford to make one of, even with more advanced graphic technology in their hands. The Order has some of the best graphics out there, but the game itself is mediocre.

SCAR392

#13

SCAR392 commented on Hardware Classics: Sega Mega CD:

@Damo
I've read otherwise, but it's not that big of a deal. I've read that the polygon performance was the same on both, but PS was more immediately stable, and Saturn could technically push out more resolution and better textures. The hardware was just too hard to come to terms with, for the extra performance it did have over PS.

Like I said, that's the information I've found about it. This is actually the first time I've ever seen anyone say otherwise on the subject, TBH.

SCAR392

#14

SCAR392 commented on Hardware Classics: Sega Mega CD:

I actually had one of these. My dad just brought it home from a garage sale one day, with Sewer Shark. The only other game I had was Sonic CD, which I bought myself, and I was thinking of buying Snatcher and Mortal Kombat CD, but never did. I had it in 2008 or something, but I just gave it away as a Christmas gift.

I can definitely understand the appeal. From my experience, everyone loved the Super Nintendo and Sega Genesis, and the really hardcore fans had these.

Also, the Sega Saturn was more powerful than the PS1.

SCAR392

#17

SCAR392 commented on Rumour: Rayman Could be Planned as DLC in Supe...:

I vote for Rayman in Smash. They work with what they have, so it kind of misses the point that anyone would say they would rather have another character, when Rayman is possibly the one they can get in the game. I still think Konami should get a character in Smash, too. It's more characters, so there's no way to complain.

SCAR392

#18

SCAR392 commented on Rumour: Rayman Could be Planned as DLC in Supe...:

I was actually thinking this the other day, after I bought Rayman Legends, because it made me think about Rayman 2 on N64, Rayman's trophy in Super Smash Bros, and how Nintendo published Rayman in Japan. There's just as much reason to put him in Smash Bros. for Ubisoft, as it is for Capcom, Sega, and Namco to put Mega Man, Sonic, and Pac-Man in the game.

There are also TV shows for some of these characters, so that connects those who watch those shows into the games.

SCAR392

#19

SCAR392 commented on Video: Watch A Bunch Of Teenagers Use The Lege...:

I didn't think it was that bad. The only issue for me was holding up my arm for extensive periods of time to get the pointer to work. I thought it worked well with Punch-Out!!(using the code in the instructions), and Super Glove Ball worked, but I didn't even know how to play it.

SCAR392

#20

SCAR392 commented on Xenoblade Chronicles X eShop Page Points to On...:

@Darknyht
I understand. I used to install discs on Xbox 360, too, but once games started going to "on demand", I made the jump to digital instead of messing with disc installs. Disc installation is what made it easy for me to understand that files coming straight off the hard drive just run better.

I get that you want disc installs on Wii U, but those games on disc didn't run well, because the 3rd party companies like WB failed at even optimizing the game to run off of disc for Wii U. An installation would have solved the problem, but it technically doesn't need it, which means they poorly optimized it. CoD Ghosts requires installation on everything except Wii U, and it runs basically the same as everything else, which means Activision did a good job in that area, but the game's graphics were still last generation, which is where they failed.

SCAR392

#21

SCAR392 commented on Xenoblade Chronicles X eShop Page Points to On...:

Ya, 22GB isn't even that much anymore. That's more than 1% of a 2TB drive, and people are saying you don't need that much space. If more games were this size or even a bit bigger, 2TB would be filled easily.

It's not that much, because HDDs have gotten cheaper and have more space than even 6-7 years ago.

500GB disappears pretty fast on Xbox One, but it handles memory differently and they are pushing that console a bit harder, as far I can tell. The disc copies still needs installation, too, so it's basically a mirror running in your disc drive, but now I'm just rambling.

SCAR392

#23

SCAR392 commented on Editorial: Nintendo's YouTube Creators Program...:

@Knux - The funny part about your post on this topic, is that these are people making money from Nintendo's IPs. This doesn't have anything to do with consumers, except the people making Nintendo videos on YouTube.

Angry Joe got a Wii U, Mario Kart 8, Super Mario 3D World, and I think Super Smash Smash Bros; FOR FREE, from his followers, and he's still b****ing about making reviews for Wii U games. It's pretty childish, honestly.

SCAR392

#24

SCAR392 commented on Editorial: Nintendo's YouTube Creators Program...:

@Williaint
That's kind of what I'm saying. These YouTube people that are posting Nintendo videos are making weak sauce videos and want to get paid. I've seen some PewDiePie videos and they're more boring than IGN. Nintendo steps in and takes their cash. Sites like Nintendo Life and IGN are probably doing fine with all this YouTube stuff, because they are already basically internet partners, as far as I can tell.

SCAR392

#25

SCAR392 commented on Editorial: Nintendo's YouTube Creators Program...:

They are basically telling people to be as popular as IGN, otherwise your videos aren't good enough. A single website dedicated to video games blows a entire flock of YouTube channels out of the water.

All of this is probably in the mix, as well.

SCAR392

#27

SCAR392 commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

@64supermario
YouTube wasn't even around when these laws were created. You can't call the law outdated, only because it is applying to newer media sites like YouTube, on the internet.

Nintendo is treating their games like something you can watch on YouTube and be done with, and they are entitled to that by ContentID.

They've been dealing with this sort of thing since YouTube first came out in 2005. There used to be a bunch of videos of whatever content that ignored copyright laws or was questionable, and they've worked through all of that throughout the years.

SCAR392

#29

SCAR392 commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

@64supermario - This IS the actual law. YouTube created ContentID specifically for companies that want to control their copyrighted material in anyway they want. That has ALWAYS been the law on licensed physical media, but now it has made it's way to YouTube. We've already been over this.

If you think Nintendo is dumb for taking advantage of the policies, then you are entitled to your opinion, but the fact of the matter is that YouTube made ContentID to save their own rears from copyright infringement.

SCAR392

#31

SCAR392 commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

These YouTube people crying about the ContentID are pathetic. If I play a game and people hear it from my house, I'm not getting payed, and that's the one thing they specifically make you leave out of their YouTube videos, AFAIK.

So basically, these people are getting payed for being online at all. Last time I checked, it costs money to support the internet, and apparently these fools don't understand that from them taking a cut, if they so please.

SCAR392

#33

SCAR392 commented on Weirdness: According To McDonald's, Mario And ...:

For all the people arguing whether that is Mario and Bowser, I'm pretty sure Nintendo let them use the characters in their commercial. Nintendo and McDonald's have always done deals with each other on toys and promoting free WiFi.

SCAR392

#36

SCAR392 commented on New Pokkén Tournament Controller and Gameplay...:

The controller is simple, because it's at the arcade. It doesn't make sense why they would put a controller that has a lot of buttons at the arcade, then only some of them are used. I guess there won't be a joy stick and buttons on the actual unit, and it looks like the controller will still have the Nintendo logo on it. I'm pretty sure we'll see this game on Wii U eventually.

SCAR392

#37

SCAR392 commented on Former Nintendo Indie Champion Discusses the C...:

@Yorumi - I agree. It's because 3rd parties really don't want to give up the security they have in last generation, so we've been jumbled up into a generation with new hardware, but older games, and vice versa(older machines with new games). They've supported older machines with newer games before. There are countless examples from Master System, NES, GameBoy, PS games, Wii, and now Xbox 360/PS3 having games that are also on next generation, but I think they've done this more in this generation than any of those ones.

SCAR392

#38

SCAR392 commented on Former Nintendo Indie Champion Discusses the C...:

@Yorumi
I agree that the ports aren't all that bad. My point was that 3rd parties don't really have as much reason to support Wii U, as long as Xbox 360 and PS3 are around. That's the reason why we are/were getting slightly gimped ports in the first place, because those games aren't designed for new hardware. Even the games that are cross-gen on Xbox One and PS4 are gimped, in comparison to what those machines can potentially do, because the games were designed and made to run on Xbox 360 and PS3, besides graphics.

SCAR392

#39

SCAR392 commented on Former Nintendo Indie Champion Discusses the C...:

@Darknyht - We'd probably be getting gimped ports on Wii U, if it did get those games. Wii U can run the games better, but then they'd have to make 2 PowerPC versions for Wii U, then Xbox 360/PS3. They have to only make one ×86 version for Xbox One, PS4, PC/Steam, so that's already taken care of, AND there isn't a last to current generation split within ×86.

We are very much still, in a transition from last to current generation, even after Wii U has been out for 2 years already. If it was fully 8th generation, we wouldn't be getting games on Xbox 360 and PS3 at all, because they would be unable to run the games. Wii U can run newer games than Xbox 360 and PS3, but they haven't been left behind yet, and ×86 is an easy thing to support right now, especially with a lot of platforms.

SCAR392

#40

SCAR392 commented on Former Nintendo Indie Champion Discusses the C...:

@Quorthon
I understand. My point is that Nintendo's situation isn't as simple as "they just can't keep up", or something of the like. If people are going to be seriously cut and dry about how Nintendo handles things, then go ahead.

What @Darknyht says, "All of the console makers have made mistakes over the years" is basically all that needs to be said, from my perspective, because if we focus only on Nintendo's mistakes as if they are the only ones who have made a mistake, ever, then we really are playing favorites. They may be the ones falling short with 3rd parties and online, but we can also say the same thing about PS Move, PS Camera, cross-gen games, paying for Xbox Live and PSN, PS Now being a rip-off, etc.

We can look at it at plenty of different angles, and with all things considered, I'd say Sony and Microsoft need to work on those other areas as much as Nintendo does on their own goals. That's as fair as it can be.

SCAR392

#41

SCAR392 commented on Former Nintendo Indie Champion Discusses the C...:

@Quorthon - You say that I'm not talking about reality, but then you basically support everything I said about Sony making poor decisions with Playstation(or their company as a whole, so thanks for backing up my point). Ok, and it IS about money. Nintendo has known about online gaming since before PlayStation or Xbox even existed, but they still decide against supporting it as heavily as Microsoft or Sony, because of money and execution, with execution probably coming out ahead.

SCAR392

#42

SCAR392 commented on Former Nintendo Indie Champion Discusses the C...:

He forgets to mention that a most of their reasoning lies behind money. It costs a truckload of money to fully support an online service like Xbox Live and PSN, so they never fully invested into things like that, especially with GCN failing to meet expectations and Wii taking a more simple approach. There is basically no way they could have even thought of supporting an online system, even as it is on Wii U, until Wii U came out. The other hardware they made was never even built to really do that, and that all falls back on money reasons.

That's the whole entire reason why Sony started charging for PSN. They misunderstood that it took money to support a user heavy online system and have gotten screwed over with it in multiple ways that basically forced them to pay out of pocket. Or like how PS3 was with being extremely expensive for basically no reason. On the consumer end, the types of decisions Sony is made look "awesome" and "cool", but it really does take a toll on their business, which is why Nintendo does the best they can to steer clear from those types of situations.

So ya, most, if not all of it has to do with money. If Nintendo really wanted to, they could have a very reliable and feature packed online system by throwing money at it, and that's basically it, but it's also not very difficult to understand why they refrain from doing so. Online has actually gotten cheaper over the years, but apparently not cheap enough for them to support it any better for now, because otherwise they would, and that's beside that it is still free.

I believe what Dan is saying, as far as execution, but I think his reasoning on how or why they do things falls fairly flat. I don't really care to comment on any gender difference.

SCAR392

#43

SCAR392 commented on YouTube Update Spruces Up Wii U App:

@unrandomsam
That probably means that, whichever company makes your HDTV paid off Google to get rid of ads. That's usually how it works.
Sony paid Netflix and Google for better versions of their apps, but it's just poor support on Netflix and Googles' end, in the first place. YouTube on PS4 has 5.1 surround sound, but Wii U and Xbox One don't. Sony paid for that.

SCAR392

#45

SCAR392 commented on YouTube Update Spruces Up Wii U App:

@DarkKirby
It never reached 1080p in the browser. I've had a Wii U since launch, and I always waych YouTube videos. I never have any problems with the YouTube app. I get 1080p in the app, but not the browser, and neither of them has surround sound, but the browser is more convenient.

The only benefit I've ever had, watching videos online, is 60FPS at 720p, but that's not even YouTube anymore.

SCAR392

#48

SCAR392 commented on Retrospective: The Legend of Zelda: The Minish...:

This game is awesome. I got it the month it came out. The kinstone pieces and shrinking made the over world feel more connected and open. The animations and controls felt a lot smoother than previous GB Zeldas, as well, which is more akin to how Four Sword Adventures is.

SCAR392

#50

SCAR392 commented on Poll: Which is the Best Super Smash Bros. Game?:

@KeithTheGeek - The physics are improved, and the controls can vary more, with more precision. Timing also matters more in Smash 4, because of said improved physics and precision, with the controls obviously being left to the player.

Even something as simple as air dodging being limited to one per air time, in Melee, can be extremely limiting to people who can dodge multiple attacks in one assualt.

You can be just as defensive as you can offensive, and that goes for any of the Smash games, even Brawl. Smash 4 just has more stuff going on, and that can't even be represented by the type of speed Melee has, so you can either choose the speed of Melee, or enhanced mechanics at a slower speed. The same mechanics were in Brawl, but they were sped up for Smash 4, and Melee doesn't even have those mechanics at all. Characters like Zero Suit Samus or Olimar would have taken years to program for GCN, which is why we finally got them on new consoles like Wii and Wii U. People didn't know how to program as well, back then, so you are literally missing out on new stuff like mechanics, physics, content(characters, modes, etc), graphics, amiibo, etc. if you decide to stay back with Melee, because that stuff was impossible for GCN, at the time. This is all taking hardware, development time/effectiveness, and gaming concept into consideration that GCN just didn't have, period.