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SCAR392

SCAR392

What, when, where, why, how?

Male, 22, United States

I think I'm smart. I think you're smart.

Joined:
Fri 19th October, 2012

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SCAR392

#1

SCAR392 commented on Exclusive: Masahiro Sakurai on Planned Acciden...:

@SamirMalik
It's where characters get KO'd at the edge of the screen. I'm guessing the complaint is that characters have to be knocked further in order to get KO'd. I thought the same thing, as well, but I didn't really think of it as being an issue.

I think character % has to be higher than past games before being more easily KO'd, too, which is probably part of balancing 49 characters.

SCAR392

#3

SCAR392 commented on Nintendo Region Locks Consoles To Get More Har...:

@Zombie_Barioth
I didn't say that they mixed anything up. I said that they tried to pass off 1 reason into 2 by wording in differently, 2 times. I get the reason that they would buy the imports for the original dialogue, language, etc. My point was that that reasoning probably puts them into a smaller niche than most importers to begin with, which are already part of a smaller niche to begin with. Most people aren't willing to buy a game unless it's in their language and they can buy it at their own store.

Nintendo isn't region-locking 3DS to get more hardware sales. That was just some BS this guy made, because he didn't think about how the market plays out in favor of localization above importing.

It is a form of control, but if it works better for them, then I don't see what the big deal is. I don't think 3DS being region-free would benefit Nintendo as much as being region-locked, otherwise they wouldn't do it in the first place.
The only other console specifically in 3DS' market is PS Vita, and it's not doing nearly as well, so it's a non-issue, really. That's what it comes down to, pretty much.

SCAR392

#4

SCAR392 commented on Nintendo Region Locks Consoles To Get More Har...:

@Ryu_Niiyama
I know importing and localization are not entirely tied together, and you mixed up 2 of your reasons that are basically identical, as being to separate points. The point is that if there was enough demand to localize a game, it probably would already be there, and I have never seen a import game being cheaper than a localized one, unless it was around for years by randomness, and people are just trying to get rid of it for whatever price they can, and it's always older games.

They aren't going to waste their time localizing a game that probably won't sell in said region. Like I said in an earlier post, allowing imported cartridges would basically mean every region's eShop would have to be available on every console, and they are willing to support multiple eShops across 2 regions. The biggest difference between DS being region-free and 3DS being region-locked, is that 3DS has the eShop, as mentioned.

Being region-locked benefits their business the most, otherwise they wouldn't do it, Just think if people started importing New 3DS from Japan or Australia before it comes out in other places. They don't want that to happen, specifically because they intend for only those regions to get the system for whatever reasons they may have; the eShop being the most obvious reason.

SCAR392

#6

SCAR392 commented on Nintendo Region Locks Consoles To Get More Har...:

@Ryu_Niiyama
That doesn't make any sense. If you want to import so badly, that you will do it even if the game is localized, then you should have an imported console by now.

Most of the reasoning behind why people import games, is because it's not available in their region. If you are buying even localized games as imports, then you are part of an even smaller niche than most importers to begin with. The games are still how they were originally. They are just translated with possible changes for you region, which are usually minor to non-existent.

The majority of people who could even buy the game are not part of the importing crowd, which is why localization is ultimately more important than allowing people to import.

SCAR392

#8

SCAR392 commented on Nintendo Region Locks Consoles To Get More Har...:

That doesn't really make any sense. I'm pretty certain they do it to control certain parts of the market, specifically. If 3DS allowed region-free game cards to be ran, people would start asking for eShop support. Nintendo figures that if people are willing to buy import games, the games will ultimately do better if they are translated and actually have presence in the country.

A game that has been translated to whatever language, and has made the the appropriate moves to be localized is the best option there is, so that is the only option. Media that has gone through the localization process is basically guaranteed to do much better than just allowing imports and hoping some people import it. By the time they want the U.S, U.K, or any other places to buy their game, it will go through localization.

People should be hoping for the games to be localized; not import ability.

SCAR392

#10

SCAR392 commented on Nintendo Unleashes Wacky Super Smash Bros. For...:

@Gerbwmu - I just thought the comment was kind of out of place. The boy that says no is probably supposed to be related to the girl. A better "joke" would be if their dog took the pizza while they were playing, then the girl runs after the dog for the pizza. That's what I think, anyway.

SCAR392

#14

SCAR392 commented on Giana Sisters 2 In Development, Could Be Comin...:

Yup. They definitely need to patch the first game. It was still decent, but it needed a bit more polish, like the off-TV fix and maybe a performance patch. With that said, I would keep an eye out for the sequel.

I got the first one when it was 40% off for owning at least one of the other indie games part of the deal.

SCAR392

#18

SCAR392 commented on From the Forum: To Buy or Not to Buy? SPIKEY W...:

I think the developer can create whatever games they want. Nintendo says it's ok, people are downloading this stuff like crazy on iOS and Android. The Letter is opening up these opportunities just like they say. Alot of people are enjoying IQ Test, too. I don't see what the problem is.

SCAR392

#20

SCAR392 commented on Project CARS Wii U Delay Was To Ensure It's As...:

@electrolite77 - That's the point. It's easier to compare 1 year to 2 years than it is 9 months to 21 months, because the numbers are simpler that way. Regardless of how many months it has been, Xbox One and PS4 will meet that 1 year mark while Wii U meets its 2 year mark. Compare 12 months to 24 months and 9 months to 21 months. That's why comparing 1 year to 2 years is simpler. I can't make it any more clear than that.

The Wii U is technically behind by 3-4 months of software sales at Xbox One and PS4's rate, as of now, but there is still 2 months until the 2 year mark. That still puts ahead the Wii U ahead by 9-10 months at the current rate, in which they will reach that 1 and 2 year period.

That's not even considering the hardware. PS4 should have twice as many game sales as Xbox One, because it has 2x more consoles. Xbox One gamers are 100%, without a doubt, buying more games than PS4 people. Wii U has 7 million consoles with 6 million games. Even if you halve that amount, Wii U would have 3.5 million consoles sold with a 3 million softeare attach ratio. This is all going off of that 1 and 2 year mark they will all inevitably reach.

SCAR392

#21

SCAR392 commented on Project CARS Wii U Delay Was To Ensure It's As...:

@electrolite77
The Wii U has been out for a year earlier, and based on it's figures, PS4 and Xbox One will meet the same figures in another 9 months or so. That's only if they keep the same rate as of now. That isn't likely, and tons of other factors could change.. No matter which way you put it, Wii U is at least 9 months ahead in software sales. Once the Wii U has been out for 2 years, the PS4 and Xbox One will have been out for 1 year. You need to compare 1 year to 2 years, not 9 months to 21 months, That is why I said Wii U's software attach rate is double right now, because Wii U will be out twice as long during this November. This reaches back to as far back as last November.

SCAR392

#25

SCAR392 commented on Project CARS Wii U Delay Was To Ensure It's As...:

I'll still be keeping an eye out for it. Forza 5 is pretty fun. I'm not gonna get the Xbox One version, just because it comes out first. Like Watch Dogs, I'll see the differences between the Xbox One and Wii U versions, THEN I'll make my decision on whether I will buy it, and for which platform.

SCAR392

#26

SCAR392 commented on Resident Evil Revelations 2 Confirmed By Capco...:

The reasoning is because of Xbox One and PS4. If this game was only coming to last gen, we might have seen it happen. The same thing goes for remake. They don't know how to put the 8th gen version onto Wii U. Activision had this exact problem with CoD Ghosts. If Wii U doesn't get the 8th gen version like it's supposed to, they might as well not even bother, because the game is already technically gimped at that point,

SCAR392

#28

SCAR392 commented on Talking Point: Nintendo Brings Life to the 3DS...:

I'm kind of excited. The better 3D viewing, better internet browser, etc. enhanced features definitely make me want it over the XL I already have, which is expected, but I don't really have the money readily available to buy this.

I might be able to get it fairly easily, considering my b-day is early in the year. I probably won't get it immediately, but having a b-day around the same time always helps with big purchases like this.

SCAR392

#29

SCAR392 commented on New Nintendo 3DS Models Announced:

On one hand, I think it's cool, but on another, I already have the XL. There's a few features I really want, but being mostly the same is what kills me with these upgrades. I'll probably cough up the cash, somehow. I have no attachment to a console, so if I get one, my old XL will be gone immediately afterwards.

SCAR392

#31

SCAR392 commented on Talking Point: The Wii U May be Best as One of...:

@Rafie
Also, I read the article you posted. These are the highlights I found:
1. "RISC however (because of less space taken up for instructions on-die) requires less space, and can fill this with say more general purpose registers. CISC places an emphasis on the hardware, while software is the focus of RISC."

2. "RISC based processors have the advantage of often offering better theoretical performance than CISC, but at the cost of ease of development time."

3. "The PS3′s Cell runs at 3.2GHZ (which is clearly higher than say the AMD’s Jaguar – which even on the Xbox One runs only at 1.75GHZ – about half the speed)."

So point one basically explains why Wii U doesn't need need as much RAM to run programs, because the code itself is doing most of the work as mentioned that RISC has emphasis on code, rather than hardware. If the code is also less memory intensive, that also means that there doesn't have to be as many resources to draw from, which is why Wii U's parts look significantly less on paper.

Point 2 is emphasised, because that is exactly why Xbox One and PS4 have gotten a jump in graphics over Wii U. Not only is CISC programming on their side by default, but alot of the path has already been laid by PC which made alot of these graphic enhancements years ago.

Point 3 is about GHZ. Alot of people thought Wii U having a slower GHZ rate was a bad sign, but now we see Jaguar running just a bit faster and all them are running slower than 7th gen. This can vary from machine to machine, but it does emphasise the point that lots of people didn't know what the GHZ rate meant, so they automatically thought slower/smaller wasn't good, which is obviously false.

In conclusion, none of these consoles are technically better or worse than each other. PS4 has more specs for graphics in comparison, while Xbox One focuses its resources on things like heavier Kinect integration, more voice commands, etc. Wii U is PowerPC, and uses it's GPGPU to run the screen by default, as long as code is running through it. I'm guessing you meant that Wii U wasn't as technically impressive, because of the hardware itself, but the hardware can handle heavier code in a smaller space, which is what puts it in line with modern machines. I'm talking 2010, forward.

SCAR392

#32

SCAR392 commented on Talking Point: The Wii U May be Best as One of...:

@Rafie - x86 and PowerPC IS NOT another argument in itself. IT IS the argument. It depends on what you think a good technical aspect is. Xbox One and PS4 aren't technically better on the fact that they are different architectures. Comparing them is useless. We'll see how well Wii U holds up once it starts getting more titles to show what it can do. The only reason why Xbox One and PS4 have better graphics right now, is because PC laid the foundation those consoles are now occupying.

EDIT: Also, yes, this site isn't nearly as ridiculous as the others. Zelda and Smash Bros. will show some power of the console, so we have those to look forward to.

@electrolite77 - I don't think you understood what I said. Wii U is the most powerful PowerPC available to consumers, to date. It's not 8th generation by only frameframe.

SCAR392

#35

SCAR392 commented on Talking Point: The Wii U May be Best as One of...:

@Jazzer94 - Well, Nintendo got similar graphics from Wii U that took Sony 7 years to get on PS3, so it really depends on how long it took them to develop Pikmin 3, Smash Bros, Mario Kart, and Super Mario 3D World.

PS4 and Xbox One aren't as strong as Wii U, either, because they are not PowerPC, and PowerPC is generally used for entirely different tasks than x86. The problem with these discussions, is that none of them are as powerful as each other in one way or another, but everybody keeps wanting to compare them.

The fact that it was brought up; needs to be disputed. In terms of software comparison, you would be correct, but according to the specs of PowerPC, those 1st party games aren't Wii U running at 100%. The same goes for Xbox One and PS4, too, but it has been easier to get better graphics from x86, thus far, so those consoles have debatably reached a higher point based purely on x86, alone.

SCAR392

#36

SCAR392 commented on Talking Point: The Wii U May be Best as One of...:

@Jazzer94 - You don't know that for sure. Even Crytek doesn't know that, because they haven't tried, since Microsoft paid for it to be exclusive. They haven't even tried to get it running on PS4, because of the exclusiveness.

The point is that a "next-gen" engine would get a game onto Wii U that wouldn't be possible on 7th gen. Anyone that has looked into it would have known this before Wii U even launched, but then we keep having to discuss it for whatever reason; almost 2 years after the console was launched.

SCAR392

#37

SCAR392 commented on Talking Point: The Wii U May be Best as One of...:

@Jazzer94 - It depends on what you mean by argue. I haven't seen anything the Wii U can't do, in terms of 3rd party games, which is what alot of this discussion is about. Wii U is on the compatibility list of the engine that runs Ryse on Xbox One and PC, so guess what that means.

Even DX11 which essential confirms DX12, as well, can run on Wii U, as long as it is optimized for the platform. Alot of this whole blundering has been going on, because people can't even read a simple engine compatibility sheet, apparently.

SCAR392

#38

SCAR392 commented on Talking Point: The Wii U May be Best as One of...:

I have Wii U, 3DS, and Xbox One. The only other machine I need is a decent smartphone, probably. PS4 has the best graphics, but alot of the time it doesn't even matter. If you want good graphics, you should just go with PC.

I agree that everyone should have a second console, and at least one handheld; maybe 2.

SCAR392

#41

SCAR392 commented on Retro Studios Ramps Up Recruitment for a Varie...:

I don't think it's Metroid. The entire reason why Other M and Donkey Kong Returns exist, is because Retro isn't working on Metroid anymore. Their goals may have changed since then, but I highly doubt it.

It could be anything, really.

SCAR392

#45

SCAR392 commented on Ubisoft Clarifies Reasoning For The Crew Skipp...:

@CaptainToad
I understand. I'm just saying that Ubisoft probably can't even get the game running properly on PS3. PS3 has like 80 million consoles, and their games still sell fairly well on there. They even specifically said that Xbox 360's hardware more easily supports the game than either. So yes, profitability is the key aspect, but said profitability doesn't exist here because of the hardware misunderstandings of BOTH the PS3 and Wii U.

Sony is the only company that pushed PS3, and now we've gotten to a point where Ubisoft doesn't even know enough about PS3's hardware, because they gave it Xbox 360 ports all generation and called it a day.

SCAR392

#47

SCAR392 commented on Ubisoft Clarifies Reasoning For The Crew Skipp...:

@midnafanboy - It depends on what you think poor sales are. The PS3 isn't getting the game, and sometimes games sold even more on that than Xbox 360. This is only a matter of that Xbox 360 can run the game for what it is; easier than properly running the game on PS3 or Wii U, which would take more time and money.

@SilentHunter382 - I can almost guarantee it was the other way around. They probably have it running as well as they can on Xbox One and PS4, then decided to go back to see if the 7th gen consoles could run it, and found out they could still get it to run on Xbox 360 fairly easily.

They wouldn't be doing it if it was seriously time consuming, difficult, and cost more.

SCAR392

#48

SCAR392 commented on Ubisoft Clarifies Reasoning For The Crew Skipp...:

@Faruko - False. If the Xbox 360 is powerful enough to run the game, then Wii U could technically get an immediate port. They just don't want to do that, and Xbox One currently has less consoles than Wii U. We've been over this like a million times. If they aren't even bothered to put it on PS3, that should tell you enough.

There isn't really any blame to be had.

SCAR392

#49

SCAR392 commented on Ubisoft Clarifies Reasoning For The Crew Skipp...:

All this shows is that Ubisoft knows more about Xbox 360 than they do PS3 and Wii U. The fact that it is skipping PS3, means they never fully learned the hardware at all. Only Sony knew how to max out the graphics, but that's not even what this is about, because it's the gameplay elements that they lack understanding of to implement on PS3 and Wii U.