User Profile

SahashraLA

SahashraLA

Canada

Joined:
Sun 8th December, 2013

Recent Comments

SahashraLA

#1

SahashraLA commented on Talking Point: Wii U Gamers Have Been Treated ...:

@Zack777
I'm not sure you're old enough to remember gaming history, so I'll let you in on a little bit of the most important stuff.
2-bit (single plane, no movement, the 'light slider', no gaming applications), 4-bit (dual plane, no perceived depth), 8-bit (dual plane, simulated depth), 16-bit (appropriated depth, larger, more complex pixels), 32-bit (increased polygon usage, greater sense of depth). From 32-bit on, the system has simply further complicated the pixels, expanded resolutions, increased efficacy and expounded computational prowess.
A sample tree could be Pong - NES / Megadrive - SNES / Genesis - PS1 / Saturn - N64 / Jaguar - PS2 / Dreamcast - Xbox / GCN / Wii - PS3 / 360 - Wii U - PS4 / XB1.
The difference between systems is always so much more complicated than it appears on the surface. In example, the Jaguar. A terrible system, no doubt, but not because it was weak. The Dreamcast had comparable architecture to the PS2 (which did not measure to the Xbox the way people remember it matching up) but the PS2 had backwards compatibility, Square Enix's support and a built in DVD player (something that was sensible to do, but only in that exact window).
More than any other system, Sony found the exact mix of technical capability and practical sensibility and it is a milestone console that, in my humble opinion, will never be outsold. The Wii U followed the same exact trend that consoles had followed for 26 years. 2, 4, 8, 16, 32, 64, 128, 256, 512 (the PS3 / 360) and finally, 1024. The Gigabyte console. The next step in the line.
What separates Sony and Microsoft in this junction is they no longer pine for system exclusive games (though their press conferences, ads, marketing trees and promotional deals suggest otherwise). Sony and Microsoft realize Nintendo isn't competition anymore. So the focus shifts to winning the hundred million strong PC gaming army. Fortunately for everyone, this creates a unified front, one that makes it easier than ever to port from PCs and vice versa.
This is the sole reason the Wii U fell following it's release. Like with motion controls, Sony and Microsoft jumped Nintendo's push forward by abdicating the console market entirely. A game that requires a 2 GB patch to prevent it from corrupting your system, at launch, is a degradation of the 'console' market as we know it.
A game that is simply unplayable due to programmers oversights is an area of expertise and great frustration for many a PC gamer, but one somehow foreign to console gamers. Until the PC-fication of home gaming that is.
It is no longer about creating a machine that games and provides entertainment, it is about creating a machine that looks like a PC, acts like a PC and sounds like a PC, without having to deal with the nuances of PC gaming. That nuance is simply flooding new systems and the days of mandatory installs, multi-GB updates, OS reworks and hardware incompatibility is now here to stay.
If what you want from gaming is what the PS4 and XB1 provide, you are simply admitting that you're simply too poor to buy a proper PC gaming rig. But that is what is in the box you're desiring and that is all you will find there. Nintendo spurs the notion that PC gaming is the only 'true way to play'. They push the envelope, and often the system spurs their advances. Because, like you, the people are the industry fed and controlled. No new thing can suffice when the well-trodden path is so much simpler. I blame Nintendo for not being ready to push. Their ideas and devices were incomplete. But I'd rather run the deck of a sinking ship that doesn't believe the earth is flat than stay docked and swab it.

SahashraLA

#2

SahashraLA commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

Nintendo's chief says it's learned from the mistakes of the Wii U and the 3DS and now a usually reliable source says the next console won't be as powerful as the PS4.
4K - unnecessary. Adoption rates are abysmal and it doesn't integrate gaming.
Blu-ray - unnecessary. Nintendo has their own high capacity option.
Having 8GB of GDDR5 RAM is also unnecessary, when you only allocate 256MB of DDR3 for background apps. Oh and the fact that 90% of devs who USE more than 4GB are working on PCs and so consoles really don't need that amount of RAM. It's to ensure the PS4 lasts, and yet, even 8 is considerably lacking now (16, 32, even 64 is on the market).
The point is, Sony is a tech company. They make the 20k dollar TVs, the 50K dollar projectors and the 5k dollar PCs that console gamers either don't care about, can't afford or just can't utilize fully.
The point in this comment is, Nintendo doesn't NEED to make a console as powerful as the PS4, which tried to be the living room PC gaming machine with less piracy. Nintendo makes consoles. They're the only one that still does make genuine consoles. Specs work differently when you don't have all the garbage Sony crammed into their big black box. The Gamecube tried playing the power game and to this day, is one of the best reasons for Nintendo to stay as far away from Sony's example as possible. People are buying the core Nintendo titles and they're buying Wii Us and 3DSs to do so.
No one buys a Nintendo system for their superior 3rd party experiences, their PC like experiences or their media / set top box experiences. They buy Nintendo systems for the games. As long as Nintendo keeps the 'innovation' to smart and practical, intelligent and affordable, they're in good shape.
Once they go too far with something (the Gamepad is far too bulky to be taken seriously by average consumers, the dual screen gaming fad of the portable line-up got old in 2010 and mandatory motion controls have aggravated gamers to no end) that's when they start losing interest.

SahashraLA

#3

SahashraLA commented on Review: Art Academy: Atelier (Wii U):

Atelier, for those who question (or questioned) Nintendo's choice of resistive over capacitive, is a shining example of why resistive will always be superior in drawing applications. Bamboo is all resistive, a fact that fails to escape design students considering iPads. The fact is, if you've got the cash to spend, go with a powerful laptop and a high end Bamboo pad. iPad's works don't tend to translate well with a) PC apps and b) higher end design software. Just for reference.

SahashraLA

#4

SahashraLA commented on Nintendo Isn't Talking About NX Because It Doe...:

@TwilightAngel Now, or over a dozen times in the past (analog control stick, shoulder buttons, motion controls, copyright protection, D-pad (which few have managed to get right to this day), second screen gaming, dual screen gaming, touchpad controller input, VR, the ABXY button tree and force feedback, not to mention creating the action RPG genre, refining and perfecting the platformer genre and giving companies like Squaresoft, Enix, Konami, Capcom and others exclusive venues to create and re-envision their works for a home audience, before companies began to buy other companies' allegiances).
The fact of the matter is this: Sony is an entertainment company. They've sold their PS systems for over a decade as a set-top box for the rest of us (aka, Joe Blow and family, who don't have 3k sitting around, waiting to be thrown away on what is still an underutilized system). Microsoft is a PC company. Since the beginning, they've advertised the XB as a living room PC for the rest of us (Joe Blow and family, who don't have the 2k initiation fee and the 2k upgrade fee, and thereby don't get caught up in an industry racked with piracy. Piracy which has driven the cost of PC games in general to near dirt status, numbers clearly represented in the cost of Steam titles, GOG and mobile gaming's subsequent rise to prominence. Quality is tanking and quantity is skyrocketing, but that's another issue altogether).
There is no pure gaming experience out there, so perhaps a return to form is necessary, say the advent of 3D console gaming, when games like Tomb Raider and Ocarina of Time were revolutionary pieces of software that existed regardless of whatever hardware supported them.
Whatever negative, slanderous, pessimistic thing one can possibly say about Nintendo, I can't imagine either of the other two bringing about that (incredibly necessary) change any better of more capably.
What has Sony done worth copying?
What has Microsoft done worth copying?
Legitimate question, I genuinely want to know.

SahashraLA

#5

SahashraLA commented on Nintendo Isn't Talking About NX Because It Doe...:

@DarkKirby Totally missed the boat there. He's comparing the PS4 AND the XBOne to PCs, not the Wii U or each other.
As a 'superior' PC gamer, I expect a better reading proficiency, but that is beside the point.
On topic, the Wii U wasn't hurt by a resistive, 480p screened Gamepad. Look at people's reaction to the Gamepad and read the Internet boards. It's the SIZE that hurt it's chances. Very similar to the Vita's open faced design, expensive memory cards and general lack of 3rd party games (Japanese support is there, but not much else).
The NX, in my humble opinion, needs to perfect the Wii's still lacking motion controls, retain some element of the Wii U's touch input, launch with everything from Day 1 (no Day 312 patches for TVii, no waiting for media apps, and definitely no holding out on digital media), fix the accounts system, support existing architecture, push sales with unique and exciting games, be open and user friendly, open up Miiverse (which was a cool idea, it just hasn't done anything) and, last but certainly not least, come packed with a more committed, more willing, more aggressive 3rd party plan of attack.
EA, more than anyone, dammed the Wii U, with it's sudden and rather dramatic withdrawal. Yes, Nintendo hasn't helped themselves much, but EA was there, in 2011, on stage, flying the Wii U's colors proudly. And then, in a measure of pride, pulled a complete 180, going so far as employees slandering the unit on social media.
I personally think, if Nintendo really wants the hardcore crowds back, they should get 2K to make their 2K sports series system exclusive, to get some other 3rd party exclusives and to push back against the grain, giving both something different and something powerful. And that starts where all the best things come from: collaborations.
I'm calling it now: teaser images at this year's TGS, controller reveal at E3 next year, Xmas release next year. And while they're at it, launch enhanced versions of XBCX and Zelda U with the system and remake Metroid Prime Trilogy in HD, as a single adventure, with BOTH standard and motion control options.

SahashraLA

#6

SahashraLA commented on Poll: What Did You Think of Nintendo's E3 Digi...:

Contrary to popular opinion, I didn't think Nintendo did horribly, only when compared to Sony and Microsoft.
Then again, EVERYONE showed next to nothing. Nothing this year (not a Halo fan, Tomb Raider is just an Uncharted rip-off now and Star Fox seems like a poor man's Mass Effect, but with vehicles instead of personable characters) of any interest, aside from 2 Wii U games already out in Japan.
Microsoft did next to nothing. Pseudo BC (sounds like what they were originally going to do to prevent used games, to be honest), overpriced, overcomplicated PC controller (obviously pandering to the PC gaming crowd) and a bunch of useless talk about VR tech which, let's face it, makes about Sony dropped 5 minutes of a game that has been in development for over 6 years (and it honestly didn't look game changing the way the first two in the series did), a remake that fans have been asking for for over 10 years (and both SE and Sony ignored for at least 9) and barely showed any new content from No Man's Sky (which is still the most vague title in their 'arsenal').
Nintendo showed a few games announced last year and dropped a few shovelware 3DS games to try and fatten the pot. Unfortunately, it's now 1st party titles that are turning to shovelware. Nothing on the NX front (which they confirmed before the show), no new Metroid Prime, Kid Icarus, Pokémon, DK (not a platformer, but an open world game) or any info regarding the New 3DS and whether or not any other games will be released exclusively for it (though I suspect Hyrule Warriors may take advantage of it's specs in a significant way).
Even 3rd parties were lacking.
Ubisoft did what was predicted, with nothing breaking really happening. EA was typical EA. And Bethesda dropped 3 sequels, one overhyped with a rehashed plotline, surprisingly shoddy character models and cutscenes and a recycled combat system. Another was excessively violent and a bit boring, complete with banal AI and simply teeming with old hat gameplay and repetitive gunplay. And the last, a true bright spot, but one so entirely overshadowed by its copy and paste brethren that it was conveniently pushed aside once the brief 'demo' was completed.
Like the E3 before this one and the 15 before that one, this was another year of speeches, multi-million dollar cutscenes and adverts and little substance in the midst. I'm beginning to think that companies like Pixar sponsor E3, just to see who they would like to add to their team of 3D animation movie makers because (like usual) E3 was overly cinematic, under informative, excessively vague and incredibly overhyped. 2015 has been a wash and doesn't look like it'll get much better.
Here's to 2016 friends (considering that's when every game worth anything seems to be releasing)!

SahashraLA

#7

SahashraLA commented on Nintendo Download: 13th November (Europe):

Pardon, @NL
but as my final comment can't technically be one of personal affluence, I simply must point out: the Lost Age does NOT take place during the first game. It is a direct sequel which overlaps with just the final battle and end game content. For reference, the brief write up here also contains a slight grammatical error.
Again, thanks for your time.

SahashraLA

#8

SahashraLA commented on Review: Rock Zombie (Wii U eShop):

Funny how the game is demerited by some commenters, based on a decidedly skewed review. I like how IGN and Gamespot get bashed constantly by disgruntled gamers, but it seems that biased reviewers are everywhere.
To be honest, I haven't enjoyed a singly one of Jowi's reviews enough to sit through the entirety of his forced diatribe and subsequently resign from this site.
Combining these sorts of reviews with European gamers' attitudes, views and opinions (in general, there have been exceptions), I can no longer frequent these pages.
Providing a realistic, if negative and harrowing, view of professional gaming and sharing the opinions and comments I receive from my subscribers has provided me with little enjoyment on this site.
I just feel that alot of gamers are treading water and can't help our group with any relevant information.
This has been Nathan M C, Canadian gaming correspondent.
Thank you for your time and conversation.

SahashraLA

#9

SahashraLA commented on Pikmin Art Academy Contest Announced on Miiverse:

It's sad they limit comments to 1000.
If they had Miiverse working the way it should, EVERY submission could actually be received, instead of the 1000 fastest.
With a month, I know some artists with Sketchpad that could craft masterpieces not even Nintendo would shy away from using.

SahashraLA

#10

SahashraLA commented on The Man Behind Sega's Wonder Boy Series Hates ...:

'It inspired me to make my own game, subsequently realizing that it's really hard to make a game that controls well.'
Is how this SHOULD have read.
Due to terrible controls, I've never found reason to play through any Wonder Boy games (a series milked early that died after about a decade) versus finishing Mario and Mario 3 a combined 11 times (a series going on 30+ years in the west).

SahashraLA

#11

SahashraLA commented on Pikmin Short Movies Available to Buy Now on Wi...:

@minotaurgamer
Trolls other 'gamers' because he lives in North America's toilet and acts like he's the king of excrement mountain.
Every. Single. Post.
Without the language skills, experience, foresight, insight or general intelligence to debate it, please crawl back to your cave.
Your stench is bringing tears to my eyes.

SahashraLA

#12

SahashraLA commented on Pikmin Short Movies Available to Buy Now on Wi...:

The films have experienced slight interruptions while playing on the Wii U, suggesting the film may not even be a full download but some sort of linked stream.
Which is, in and of itself, garbage.
I don't mind paying for FULL content, but for this?
What a joke.
I can't even watch some 20 minute trailer without Nintendo's terrible hardware ruining the experience.
Honestly, this may be the last straw.

SahashraLA

#13

SahashraLA commented on Pokémon X & Y Won't Be Patched to Accommodate...:

The funny thing to me: this is a European site. European preorders are higher for the new games than X/Y. So a bunch of the 'super attached' X/Y battlers will complain but it's obviously making money. More than the last ones.
Make money vs spend a bunch of time patching an older game that no one is willing to spend money on (Pokemon and DLC, get serious, you wouldn't buy it). It's a BUSINESS.
Is this not obvious through the financial reports, sales figures and quarterly projections?

SahashraLA

#14

SahashraLA commented on Pokémon X & Y Won't Be Patched to Accommodate...:

This is upsetting but EA charging full price to shuffle their rosters and change up some logos is worth 60$..?
Sad.
Gamers are becoming penny pinching pantywaists.
Everything is soooo terrible.
How can we even live??
My. God.
The fact Nintendo supports X / Y for months with content updates and new stuff is near genre breaking in and of itself.
You guys do realize there are two versions of MH4 and 3 versions of Yokai Watch 2 out, right??
EVERY COMPANY DOES THIS.
Get with the times?
They ARE with the times.
The times are this: new version to invalidate the old. Retailer exclusive content and DLC. Abandoning an old game to support a new one.
Sonic the Lost World is cheaper on the eShop.
Why? Sonic Boom.
Get with the times people. Nintendo and Gamefreak are on to the next one. That's where money is. Because (repeat after me) new games sell systems.

SahashraLA

#15

SahashraLA commented on Pikmin Short Movies Available to Buy Now on Wi...:

'I want Zelda anime.'
'The Mario movie could have been great.'
'Don't buy original Nintendo movies.'
Seems hypocritical.
It's like, I know I could cheat a studio like IG, Ghibli or Kodansha and just stream shows online or even rip them from Pirate Bay (or ther similar site) with a bit torrent client.
I guess I'm still of that mentality where if you really like something, you support it. Giving this a view on YouTube isn't supporting it, for the record.
It's kinda weird to me.. people want Nintendo to be more cinematic, to be more like Microsoft and Sony, to be an entertainment company. They have all these ideas then Nintendo does something like this and it's a waste.
Because Mr. Random NOBODY on the Internet thinks he knows what a company that's been in business for over 100 years needs to do to survive.

SahashraLA

#16

SahashraLA commented on Nintendo Highlights Huge Indie Line-up for Win...:

I'm counting 9 I'd be down for, with A.N.NE., RIVE, Chromophore and Nihilumbra topping that list.
Obviously, Pier Solar HD, Hyper Light Drifter, Mighty No. 9 and Assault Android Cactus are still very much on my purchase list too.
It'll be interesting to see how titles like Runbow, ASA and Xeodrifter play out, but there's a ton of quality stuff here. And if you don't think so, you've spoiled yourself on retail releases.

SahashraLA

#17

SahashraLA commented on Review: Pier Solar and the Great Architects (W...:

Like Game Informer, I expect this of EVERY review.
Which is why I don't trust them.
I like long grinds.
I just hate 4500 enemy encounters in an area the size of the Happy Mask Shop.
I like a minimal amount of enemies. It gives me a chance to prepare and strategize.
But most of all, I love a traditional experience. Costume Quest 2 was RUINED by the QTE style battles. Breath of Fire 2 seemed like the battles were an afterthought.
Combat centred RPG, beautiful visuals and generic yet catchy music.
The catch? I KNOW I'll enjoy Pier Solar HD. I'm holding a MD cart in my hand. I've been there and back and know that, while modern gamers seek modern advancements, I am not a modern gamer. I'm still looking back and anything entertaining along the way is just icing on the cake.
It's why a game like Ocarina will be the best game ever for some and an afterthought for others. Why Call of Duty of GTA 8 (I've been counting too, Rockstar) will never really appeal to some people. And why gaming corporations can spend billions on technology and still fail without that one pivotal experience.

SahashraLA

#18

SahashraLA commented on Nintendo 64x64: The Legend of Zelda: Ocarina o...:

Bettered by the 3DS version, but still the most playable 3D Zelda available.
Maybe Majora has the best story and Wind Waker the more timeless art atyle, but OoT has the pick up and play style and a real sense of folklore about it.
Regardless of the age or experience of the gamer, I find the simplistic story to be the most endearing.
Outside of Link's Awakening or a Link to the Past, Zelda games were practically devoid of story, something Ocarina not only directed but perfected in it's time.
As a game, later entries refined the format, but never managed to do for their console nor their genre what OoT accomplished.

SahashraLA

#19

SahashraLA commented on Review: Ultimate NES Remix (3DS):

'Getting overcharged for everything'..?
Really?
You assume we North American gamers don't remember how Bayonetta 2, SM3D World and MK8 were available from select online retailers for less than full price, from day 1.
And yet, here we are, talking about how a handful of those companies are 'screwing you over' with inflated prices.
Or how Smash's later release date in the EU region is unfair, despite getting Hyrule Warriors early.

SahashraLA

#20

SahashraLA commented on Bayonetta 2 Falls From UK Charts After One Week:

If Nintendo spent as much on ads as Sony and MS, they'd be losing alot more.
True story: European and particularily UK gamers don't buy Nintendo console games. The MK8 numbers are mostly from bundles, the only bundle that's selling and the only game anyone cares about.
Japan SEEMS like the worst market, but only due to a much smaller population.
Then again, it's due to the greater population density that handhelds are so popular.
Bayonetta 2, as I've said before, is just the next Nintendo game to fail to move Wii Us. Without FIFA, the Evil Within, Destiny or Middle Earth, the Wii U isn't even an option, as far as European gamers are concerned, regardless of how poorly these games may play.

SahashraLA

#21

SahashraLA commented on Review: Zombie Panic in Wonderland DX (3DS eShop):

Reading the last paragraph over, it comes across as a bit of an oxymoron.
Brutal difficulty, best asset.
Incredibly frustrating, overly difficult.
And yet, no mention of how rewarding the experience can be.
So it's nearly unfair but not quite, yet still not enough to warrant a recommendation.
A clearly muddied review, if I've ever seen one.

SahashraLA

#22

SahashraLA commented on Review: Zombie Panic in Wonderland DX (3DS eShop):

Honestly, the fact that Tim Burton has done an Alice film, the fact Todd McFarlane created his Twisted toy line based on Alice, and let's not forget American McGee's existing video games.
Adult?
Maybe a tad juvenile, but then again, the 3DS also plays home to Senran Kagura and the Conception series.
Maybe Nintendo gamers need to get out more, as I found these games to be incredibly tame, B-movie spins on a rather open license.
Looking at Carrol's other works (The Jabberwocky and some of his photography) I'm not surprised he's inspired such pieces.
And no, I don't think it is entirely logical to compare a Wiiware release (less than 10% of all Wii gamers purchased this) to a 3DS shop release.
Anyone remember Muramasa's release 'controversy'?
As it was already out on a console, the company wanted it's HD (pseudo HD) release to take advantage of a different environment (aka, portable).
Though many gamers had issues with the title not being on their PS3 / PS4, it gave the title a new home and a new dynamic (portability) to take advantage of. While also giving the Vita another must have experience (the game needs to be experienced on the OLED model to truly shine).

SahashraLA

#23

SahashraLA commented on Review: Demon's Crest (Wii U eShop / Super Nin...:

After waiting months for Costume Quest 2, I decided to buy and download this first.
After 2 hours of enjoyment, I made the mistake of switching to the freshly installed CQ2. What a massive disappointment. I thought the first game could and would have been improved by the sequel and walk away, gravely mistaken.
Bayonetta 2 may be the season's most wanted title, but CQ2 is definitely the 'best to avoid'. Lazy all around. Sloppy. Unfunny. Just a sad offering from a company taking a bit too much of it's own press.
Enjoy Demon's Crest. Kill yourself to finish it and go back.
There are FAR worse options out there.

SahashraLA

#25

SahashraLA commented on Review: Donkey Kong Country 3: Dixie Kong's Do...:

I thought it was strange.. fight the same enemies for two games (a sense which builds a continuous world within the games, rather than disconnecting them) then throw new enemies in. Enemies that, over 80 or so levels, had never been seen.
In a game overview, it creates variety.
But maybe remember, alot of those NSMB enemies are enemies from over 20 years ago.
Nintendo's Mario games sell, not for a surplus of variety, but for a similar experience from a different viewpoint. Like with many Nintendo franchises, a primary tale is told and new stories are told by approaching that tale from a different perspective.
Take Metroid.
Metroid. Super Metroid. Zero Mission. Other M. Prime.
Same tale, completely different perspectives.
Zelda may be the only series that doesn't follow that exact mantra and it's cutscenes and fanaticism is evident of a much grander story.
DKC trilogy was, at it's most basic, a modernizing of Mario and Kirby with some Metroidvania foreshadowing.
It 'told a story' but really, it was Rare's attempt at turning DK to a hero after his early villainy, a move that completely reimagined the character.
The thing is, they couldn't make their vision fit DK's history and thus, the transformation.
Mario's history doesn't necessitate such a transformation.
His is a legacy that has spun off more successful franchises than any other could dare dream.
While the core games may have a certain feel to them, only one NSMB game has appeared per console / handheld. Versus two Galaxy games.
3 incredibly similar DKC games, 3 slightly different experiences.
Nintendo themselves have never created 3 such experiences for the same system in their history.
Nintendo creates a franchise and brings it to each new machine, as each new machine has significant differences over previous hardware.
Versus 3rd parties.
Capcom, Square, Naughty Dog, EA, Sony, Rare, Microsoft, Tecmo, Namco, Valve, Konami and so many others have ridden multiple sequels on multiple platforms.
How many gamers have owned a DS, a Wii, a 3DS AND a Wii U?
3D, motion control, touch capabilities. Each new hardware offers new things.
To be honest, I love this trilogy.
But Rare was a one trick pony on SNES to a fault. One game series.
And then, aside from Goldeneye and Banjo Kazooie, they didn't really do anything significant on the N64, before they sank further into mediocrity with Microsoft.
I'd play this series again, I just don't enjoy giving money to Microsoft just because they own the burned out husk of a long dead, briefly great developer.

SahashraLA

#26

SahashraLA commented on Nintendo Download: 30th October (North America):

To all the DKC detractors, consider this: Castlevania: Harmony of Dissonance, Aria of Sorrow and Circle of the Moon are NOT available on the eShop in Europe yet and hey, maybe you've already played DKC 30 times before.
Pathetic how some VC games make people go to emulators (GBA) and some make them grab the pitchforks, wondering why they can't buy the games NOW (DKC).

SahashraLA

#27

SahashraLA commented on Nintendo Download: 30th October (North America):

7 new indie games (a few high profile titles).
3 new VC games (all pretty good games).
And still.. Not having Devil World, or DKC is apparently a big deal.
NoA with the BEST update week in months and there's still this many people complaining.
Seems like Nintendo's target audience still wears diapers, cause all I ever hear Nintendo 'gamers' talking, all I smell, rhymes with fit.
Seems Nintendo 'gamers' throw both around alot.
If this is what Iwata has to look forward to each day, dealing with spoiled children, I'm surprised he hasn't quit.

SahashraLA

#28

SahashraLA commented on Tengami is Coming to the Wii U eShop in November:

9.99$ huh?
I'm kinda torn.
I withheld a version on the iPad and now..
The 7.99$ price they tossed around was manageable (if not a tad inflated).
At 9.99 (and likely more in Canada) there's almost too much competition to care.
It makes me kind of sad, but after all the waiting, I think I'll pass.
Maybe if it comes on sale, but not at 10$.

SahashraLA

#29

SahashraLA commented on Review: Lone Survivor: The Director's Cut (Wii...:

The price, according to those I've talked with, is by far the most off-putting part of the game. It's more expensive than a Shovel Knight or a Steamworld Dig and that seems to be hurting sales.
1001 Spikes sold WAY more copies at 10.01$ than at 15$, in example.
This game is even more expensive than that. In fact, it's got the same price as NEW Remix 2. The competition undersold Lone Survivor, and provided more enjoyable experiences.

SahashraLA

#30

SahashraLA commented on Review: Lone Survivor: The Director's Cut (Wii...:

@Whia1967
great SPAM, @NL
Anyways.. the game scored 3 points higher here than I had it on PC.
I find the game looks tired and the experience tends to shamble.
It's unnecessarily confusing, convoluted and even a bit pretentious.
It tries to be so much more than it ends up becoming. Another pixel fest of uninspired proportions.

SahashraLA

#32

SahashraLA commented on Monster Hunter 4 Ultimate Rushes Towards 2 Mil...:

So yet another week of 'why aren't console games stronger in Japan' when Japan IS showing sales, just not for Nintendo titles.
Which makes perfect sense. Zero new Wii U games since Bayonetta 2.
9 brand new games in the top 20.
The initial sales push is the strongest.
It's just how it happens.
The fact that Yokai Watch, YW2, Smash, MK8 and DQ Online are in this list at all speaks volumes of their lasting appeal.
A pity because no one bought Bayonetta 2 or Hyrule Warriors or that companies like Namco, Konami, Square Enix and Capcom don't support the Wii U and Japanese gamers are simply following suit?

SahashraLA

#33

SahashraLA commented on Nintendo Returns to Profit as Wii U Sales Show...:

People are 'waiting for Smash'..?
Nintendo fans and a handful of gamers on the Internet are waiting for Smash.
People don't care.
Mainstream media doesn't care.
Sakurai thinks this will do a third of the 3DS' numbers? He's smoking something funky, if he thinks the Wii U version sells anywhere near a million units this year. It'll bomb in Japan where they don't care, bomb in Europe where Smash already fell short of expectations and bomb in the US where the Wii U is seen as a blackmark on Nintendo's reputation.
It's not the salvation for this dying console. It's nowhere near enough to satiate gamers, heading into a 'stacked' 2015, a year that looks promising but will likely signal Nintendo's final year in the home console market.
Like the Wii, the Wii U dies with Zelda.

SahashraLA

#34

SahashraLA commented on Nintendo Returns to Profit as Wii U Sales Show...:

Pathetic.
3DS is losing momentum outside of Japan and Wii U is basically dead in Japan.
Sure, yeah, great numbers.
After comparing directly to some of the worst months for hardware sales Nintendo has ever experienced.
Wii U is still nothing if not on life support.
It's in critical condition and will NEVER be 'good'.
I can see it, it's obvious.
PS3 and 360 are still competition.
Specs wise, they're comparable.
And developers are phasing them out.
Without the Japanese developers' support (the last holdouts from the current gen systems), the old guard will at last fall by the wayside.
The Wii U will not get a renewed 3rd party with more hardware sales.
That ship was never an option.
No one will 'dumb down' their precious software for the Wii U and Nintendo's budget console will be relegated to niche machine.
It's not pessimism. It's being able to see and hear how things really are.
Nintendo's time in the sun has long passed.
So now, they need to release the games they're pushing to release and go back to the drawing board. Forget Japan as far as consoles are concerned and do it properly this time.

SahashraLA

#35

SahashraLA commented on Developers Reflect on F-Zero As It Passes Ten ...:

I've got some solid reasoning behind my claims that F Zero is dead to Nintendo.
1) Handheld decline.
While the first KILLED (334k in Japan, 273k in the US), the second did just 79k in Japan while Climax moved less than 10k units.
2) Install base.
The SNES version was 1 in 49, the N64 was 1 in 68, the GC was 1 in 36 and the first GBA game was (using just the US and Japanese numbers) 1 in 96.
So aside from the GC version doing respectably, the series has been in constant decline since it's debut.
3) Cost effectiveness.
Without even delving into the other versions, let's look at GX.
3rd party development, arcade machine development, arcade / GC integration.
Due to Nintendo subletting the project and Sega developing the title for the arcades, Nintendo's gains per sale is less than 60% vs 100% for every other incarnation.
The Gamecube's low install base is another figure that negatively impacts the relevance of GX as a sequel worthy entry.
Mario Kart 8 stands with a 1 in 10 install, while NSMBU is over 1 in 2 (closer to 1.1 in 2).
Both titles, despite the 7-8 million Wii Us sold, have exceeded GX's lifetime numbers (on a system that sold over 21 million units).
The reality of a 1 in 36 install base is less than 200k games. Worldwide.
Even a 1 in 20 install base is less than 350k units.
Estimations put an HD F Zero at 12 million dollars to properly develop, market and distribute.
Which means, just to break even, Nintendo would have to price the title at 50-60$ and sell 400-600k copies to break even.
The point is, while the title COULD happen on a console, say, 5-10 million sales from now, it isn't happening anytime soon and it isn't happening on a portable. A port of GX COULD hit the New 3DS, but the likelihood of Nintendo putting such a fast moving game is as good as Sega making a new home console.

SahashraLA

#36

SahashraLA commented on Developers Reflect on F-Zero As It Passes Ten ...:

Point is: you don't get games by asking.
Nintendo isn't a charitable organization.
They're here to make money.
By selling games.
And making games that make money.
Gamers want with their mouths and pinch their pennies, waiting for deals.
They don't vote with money, they just expect.
It's like paying for a dollar burger and expecting half a kilo of prime rib.

SahashraLA

#37

SahashraLA commented on Developers Reflect on F-Zero As It Passes Ten ...:

@electrolite77
Electrolite77 ''Yeah, spend millions of dollars making games for a system 'old' Nintendo gamers won't buy because of a lack of 3rd party software, forgetting the last game any of us purchased legally from Nintendo was probably GX.''
Just some friendly banter.
For reference, if the game had actually, I dunno, sold systems and moved a decent amount of copies, maybe GX would have a sequel.
As Koei Tecmo how likely it'll be to give Wii U another Fatal Frame before shoving your fist in your mouth.

SahashraLA

#38

SahashraLA commented on Developers Reflect on F-Zero As It Passes Ten ...:

As racing games are one of my least favorite genres, I honestly couldn't care less.
I find them one dimensional, shallow experiences.
My brother and I played the first Top Gear on the SNES and enjoyed it for the most part, though it's not a game we enjoyed going back to it recently.
Nor am I an overly competitive gamer, a fact that lands me firmly in Nintendo's platform, RPG, puzzle heavy camp.
F Zero, to be blunt, is a faster, less whimsical Mario Kart. Created by a poorer studio than Sony's veritable GT powerhouse. To satiate the drones of 'old school' gamers who claim their love for the game (and genre) isn't fueled entirely by youthful nostalgia when really, the game never advanced beyond the 64's jump to 3D.
Unfortunately, when you're talking F Zero and other mindless racers, you also have to consider that 3D is in and of itself, a rather loose term.
Like Star Fox on the GC, the series and it's creators hit a wall well over a decade ago and one not worth wasting money overcoming.
So many better offerings available.

SahashraLA

#39

SahashraLA commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

I'll conclude my argument saying this:
while every single system is in a push for great, original content, Nintendo's landscape will look VERY different with another (predictably) lacking holiday season.
Iwata likely won't be with the company this time next year.
Nintendo will drop the Wii U sometime before it's fifth anniversary and that will stand as their last stationary games console. Portable is Nintendo's only bright future.

SahashraLA

#40

SahashraLA commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

I don't want to seem entirely pessimistic, but aside from a (still, much smaller than the other two) nice selection of indie games, Nintendo has been relying on glorified remakes this generation.
Pikmin 3 (Pikmin), Mario 3D (3D Land), Rayman Legends (Origins), MH3U (Tri), NSMBU (NSMB Wii), MK8 (64. Double Dash), Smash (Melee), Wind Waker HD.
And late or substandard ports.
Deus Ex, ME3, Darksiders 2, Arkham City, Tekken, NG3: Razor's Edge, Lego Batman 2, Bayonetta.NFS: MWU, FIFA 13, Madden 13.
Replete with underwhelming Gamepad titles.
Nintendoland, ZombiU, Game & Wario, Scribblenauts.
And little to no 3rd party support.
Despite the reviews, there's no Destiny, Evil Within, Tomb Raider, Aliens, EA Sports, CoD, Battlefield, Minecraft, 2K, Bethesda, Dragon Age and others.
And the rare new game .
Bayonetta 2, Wonderful 101, Lego City Undercover.
It's not much different.. yet.
Give it 2 months and both of the other two current gen systems' libraries will dwarf the Wii U's.
It's about quality, not quantity and I'm aware of that.
It's not like every Wii U game is a quality title though.
There's also only so much of Mario, Zelda and DK the average gamer can take. I'm pretty done with Mario for the next two to three years myself.

SahashraLA

#41

SahashraLA commented on Poll: Should Nintendo Follow Microsoft's Lead ...:

3 million systems to hit their year end mark.
Aka, they fall VERY short.
Like going for a homerun and having to settle for a single
Nintendo has (to continue the metaphor) stranded alot of runners on base and this holiday will be no different.
Aside from Smash (which will hit the 500k mark but fall 200-300k units shy of a million) there's nothing to move systems and none of the Wii U's games has any sort of considerable, long term push.
MK8's DLC isn't Nintendo catching up. It's a sign they're falling further behind. The game's legs are about done, which is a terrible sign for Wii U's chances. It's on pace to be yet another Gamecube, just without the specs to compete.
A ways back, I remember reading an article regarding Sony's many financial struggles and Microsoft's anxiety towards succeeding the 360.
While Microsoft hasn't been doing great either, at least they still have enough games to warrant a purchase.
2 years in and the Wii U still isn't worth it.
Some great games, yes, but it's like buying your first big screen TV. Eventually, it's just there.
It's not the revolution you were hoping it would be and for the money, it's just a TV.
No media support, handcuffed online experience, abysmal app support, barebones browser and streaming options, pathetic HDD size, idiotic handling of VC, gimped CPU, GPU and RAM and a hackneyed peripheral for a controller.
Nintendo was content to follow the atypical console trend with their head in the sand and if they don't pull their heads up now, they might as well suffocate.
Japan has spoken. It's only a matter of time before everyone else does too.
$269 (basic) and $299 (deluxe) is what they should have debuted at. Both with games, one at 32GB, one at 64GB. One with stands and a dock and DDP and the other without.
2 years in and that price should be 249$. With 2 games.
3D Mario & Nintendoland, Bayonetta 1 & 2 w/ the Wonderful 101 and a MH3 / Rayman Legends bundle. Each with a traditional release and each with a game to show off the Gamepad.
A revision with more power to the USB ports is essential as is a new update to speed up the system (like they've only talked about for 14 months now).
Where are the N64 VC games? Cross-buy to encourage people buy VC titles (instead of emulating them, like 80% of gamers seem to do).
Nintendo popularizes motion control gaming.
Then they mastered the art of dropping the ball.

SahashraLA

#42

SahashraLA commented on Nintendo Download: 30th October (Europe):

Confirmed discount on the Walking Dead table. Already have access to Gargoyle's Quest 2. Access to original DKC trilogy. Should be fine BUT..
It's Europe, so not having access to Demon's Crest is Nintendo 'dropping the ball'.
I'd be profane if I could.
ONE GAME.
In exchange for the ENTIRE DKC TRILOGY.

SahashraLA

#43

SahashraLA commented on Nintendo Outlines Generous eShop Publication P...:

After shedding light on Nintendo's eShop policies, I thought I'd bring to mind the Wii U vs Gamecube sales data.
In six years, the GC pushed 21 million systems.
In a third of that time (less than a third), Nintendo has sold around 7 million Wii Us.
So very comparable.
Though, this time next year, it may be more favorable to compare the Wii U to the N64. With Mario Party's HD debut, Splatoon, the beautifully crafted Yoshi's Wooly World, Smash Bros., Zelda, Star Fox and highly anticipated Xenoblade Chronicles X (which has the original's fans buzzing, Zone of the Enders fans buzzing and Xenogears / Xenosaga fans buzzing) the Wii U may yet turn the corner.
May being the key term.
Bayonetta 2 has sold systems. How many? Likely not as much as Platinum would have liked. But it's a sign that a game like Smash U could have a significant impact.
At both Amazon Canada and Best Buy Canada, video game sales have been strong for the brawler and enthusiasm for Amiibo is optimistic. In fact, on Amazon.ca, the title has now lead more days this month than all other titles combined (22 days at number 1). Currently, number 2 is Smash 3DS.

SahashraLA

#44

SahashraLA commented on Nintendo 64x64: Jet Force Gemini:

It would still be a nice addition to the eShop, whenever Nintendo pulls it's head out of the sand and puts N64 VC games on the Wii U.
A new Rare shooter for the 3DS / New 3DS would be nice, were Rare even remotely as good as they were during their heyday.
Perfect Dark, for those wondering, ranks as my 34th highest N64 games and the 12 titles I listed were not in order, though I do have a great fondness for Goemon.

SahashraLA

#45

SahashraLA commented on Nintendo 64x64: Jet Force Gemini:

Ah Jet Force Gemini.. Also known as my second favorite Rare N64 game.
Behind the original Banjo.
For me though, that's not saying much. OoT, Goemon 64, Paper Mario, Ogre Battle 64, Pokemon Coliseum, Mario 64, Smash Bros., Yoshi's Story, Evangelion, Sin and Punishment, RE2 and 1080 Snowboarding all hold a fonder place than any of Rare's outings. But hey, one top 20 game and 3 top 30 games isn't bad (JFG @ 26, DK64 @ 29).
Just could have been way better.
For reference, due to my lack of appreciation for Goldeneye being a FPS, it sits at number 43. And only sits in the top 50 due to the N64's lack of games.
Which, you can argue, but in NA, it launched with 2 games.

SahashraLA

#46

SahashraLA commented on Poll: Buying Bayonetta 2 - eShop Convenience o...:

My local (even though it's over an hour away) Walmart didn't have Pikmin 3, Sonic TLW or even ME3 at launch. So I went to EB Games. And I'm sick of upsell upsell upsell. Do you want insurance? Do you want to pay to get discounts? Do you want additional warranty? Any preorders?
Amazon has sent 3 seperate orders over the last year with cracked or broken cases. Future Shop's shipping to my area is over 10$. The Source by Circuit City is a fun little shop I go to for cables and adapters, but because of them, I had to cancel my Wii U preorder and wait in line six hours at Walmart to get a Wii U (or wait a month and lose interest).
Digital is just so much more convenient. No lines. No waking up early. No extra clutter (single people, people without children take note). DDP eShop money back. And I will NEVER have to worry about disc read error. True story: I got 8 hours into Skyward Sword and then a disc read error forced me to restart. From the beginning. So yeah. Digital will NEVER fail to play and if it does, it's not the game's fault.
I literally have hundreds of dollars worth of music and movies I can't enjoy because of this exact thing.
You say 'take better care of things' and I reply with 'life happens'.

SahashraLA

#48

SahashraLA commented on Nintendo Download: 23rd October (North America):

On the Shantae pricing 'issue', keep in mind, Wayforward isn't some brand new company. They know EXACTLY how much a game like this cost to make and long before they started. As this is their own title, they're the ones who bought the dev kit, made the game and published it for the eShop.
And yes, you still need a publisher to deal with digital.
Alot of people assume you upload the code and you're done and that's not even close.

SahashraLA

#50

SahashraLA commented on Nintendo 64x64: Super Smash Bros:

When Smash stood for just mayhem and fun.
Before the super competitive, customed online scene.
When a single player gamer could still enjoy the experience.
And anyone could pick up and play easily.