User Profile

SahashraLA

SahashraLA

Canada

Joined:
Sun 8th December, 2013

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SahashraLA

#1

SahashraLA commented on The Smaller New Nintendo 3DS Model is Coming t...:

System transfers.
Again, beating a dead horse, but when I wanted to upgrade from a PSP 1000 to a 3000, I had to deactivate the system first.
Sounds easy, when you have the system, yeah?
PSP actually IS easy that way. It's even pretty easy if you DON'T have the original. But you still can't have 2 PSPs active on one PSN account.
PS3 owners! Hey!
How easy is it to activate a new PS3 if you DON'T have the original?
Anyone?
Impossible?
Congratulations!
4 days spent with a CS rep was the last straw with my last Sony product.
Your system breaks:
'Hey, this is Sony.'
'My PS3 broke and I want to activate a new PS3 and play all my old games.'
'That's easy enough, just log into the old system and deactivate it first.'
'I can't, it's broken.'
'.......................................I can't help you, let me transfer you.'
-3 transfers, 11 different agents, 4 days and close to 7 hours wasted on the phone with CS later-
My original 3DS broke when a drop damaged the video connection. I bought a New 3DS XL to replace it. Do you know how long it took to get the new system up and running for Nintendo's CS??
Anyone?
16 minutes from the first dial. 2 calls, 14 minutes spent on the phone.
Every game accessible.
Now, I get that the PS3 is a console, but that's ridiculous.
It's the sole reason I haven't gone with a PS4 yet.
That and the fact that consoles are so PC and fragile, it's disheartening.
'It's new and it's fun, it'll last and endure, you'll see!'
And they never last, because everything is made to be a cheaply efficient PC without any of the truly valuable features.
handhelds are the path forward. True portability is worth so much more than 100'', 4K deathmatches in dank, dark dungeon like basements with fat slobs who live and breathe gaming, with even the slightest 'injustice' turning their world upside down in such a depressing fashion that you'd overlook the stained pants, the sweat streaked shirt and the protruding gut and want to feel sorry for them. Before you remember that they called your mother every disgusting name under the sun because 2 weeks ago they got shot in the face playing a benign and inconsequential online shooter with a dozen people they've never met, will never meet and yet still find some reason to act like the most despicably homophobic, racist, sexist and bigot in human history.

SahashraLA

#2

SahashraLA commented on Poll: The Battle of the Nindies and Questions ...:

Officially, I no longer own a Wii U.
It took almost 2 and a half years to finally get rid of it (which is longer than I had either the PS3 or 360) but I'm down to just a New 3DS XL (I'm not 12, sorry bargain bin, faceplate junkies).
I might look at an NX if they can shape up with their hardware / games / release schedules / online strategy, but I've all but separated myself from console gaming.
On the other side, looking at the Nindies line-up here, I'm confident I've made the right decision to abandon the Wii U.
It's clear Nintendo will postpone Zelda to the NX, Xenoblade isn't much of a step beyond the droning first game and Devil's Third is DOA.
Fatal Frame deserved so much better than Koei Tecmo hyper-sexualizing their best property and Yoshi's just another insipid platformer.
I mean, I guess I've seen Nintendo do so much better, even when beating their dead horses. There's no real passion to move things forward, so I've moved on while things are still remotely entertaining.
Thanks for the memories Wii U.
I will hereby remember you as the Dreamcast 2.0.

SahashraLA

#3

SahashraLA commented on Poll: The Battle of the Nindies and Questions ...:

Not surprising Nintendo's been making (not the biggest, but still considerable) headlines at PAX. I mean, it's basically NOA's backyard and as we know, gas isn't free. Reggie could even have driven himself. He didn't, because 6 years ago, the Wii was still printing money. I'm just saying, he could have.

SahashraLA

#4

SahashraLA commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

If not clear, I'm calling out the review system of NL more than Alex himself. He's entitled to his opinion, but a review (a professional review that will be seen by potentially thousands of people) needs to stand in the middle of the pack. That's what objectivity means. As soon as you're off to one side, the scale becomes meaningless. Which is why the old school gaming mags were so great, providing 3-5 reviews from a diverse range of editors and contributors. This is one person's opinion. It's not an accurate representation of how the average gamer is going to view the game. My previous comments chiding Alex focusing on the fan service is directly related to this post. The previous game does have its audience. It sold enough to warrant 3 different physical editions of the title and how often is it that a Nintendo product can say that? The audience is clearly there. So why go out of the way to have Alex review the game?
Why go out of your way to say the game 'adds nothing new' Damo, when the original came out in Japan a considerable time before releasing in the West and the sequel released less than 6 months after the Japanese launch? It's clear there's some burn-out, but clearer that the reviews are considerably skewed in a singular direction. Perhaps, there is the intention in NL itself, to ensure games of this nature do not find release on the 3DS.
I've got a news flash for you Damo: Nintendo is LOSING. Every single day, more and more, Nintendo is losing badly to both of their competitors. Even with the X1 flopping in Japan, Nintendo is still losing BADLY. It isn't time to pick a fight with a game whose premise you don't agree with but is solidly made. RCMADIAX, let's just say it now. There are a lot more games out there that don't deserve an audience. Just because one doesn't like the content of a game, doesn't make it a bad game.
Oh if only Western peoples weren't so entirely caught up in their own sexual, physical and emotional insecurities to see the forest for the trees.

SahashraLA

#5

SahashraLA commented on Review: SENRAN KAGURA 2: Deep Crimson (3DS):

It is HILARIOUS that a game like Code of Princess featured a character so risqué that Nintendo felt obligated to place the title over her outfit in order to censor the game. And got a 9 out of 10 from this site (despite horribly inconsistent frame rates, tiny characters, sluggish animations and a half hearted homage to the brilliant in comparison Guardian Heroes.
It is HILARIOUS that the original Senran Kagura featured just as much sexual content, just as many ridiculous visual novel scenes (not nearly as well done) and just as much overt fan service. And it got an 8 out of 10.
I know you're like 22, 23 Alex, but your decision to deride a game for something other Japanese games do so much worse (something that only exists to break the 'monotony' of fast paced, side scrolling, beat-em-up combat the series actually does better than most of its contemporaries) is rather prudish.
I'm not writing this to defend the game, but to point out the glaring inconsistency in having you review a game of this nature when now 2 of your contemporaries have seen such content light heartedly and refused to let those elements affect the game's score.
It reads like an 8 out of 10, but due to your personal preference, it scores a 6. The fact of this point is what I just read isn't objective, critical journalism. In fact, it reads very personally and very subjectively. Should your views continue to be skewed in such a manner as evidenced by this review, you can count me as a former subscriber and fan of this website as a whole.

SahashraLA

#6

SahashraLA commented on Rumour: XSEED Less Than Happy With Nintendo's ...:

When Devil's Third tanks horribly in North America, I'll be waiting with a bag of popcorn, a Lay-Z-Boy recliner and a bottle of Boylan soda, watching people try and justify being so critical of Damien's reporting on what was obviously a big issue.
For reference though, I've been on the other side. I've seen the press e-mails that any member of the press can see, the personal e-mails detailing release dates and rescheduling and the truly personal e-mails where people are putting their careers on the line.
The fact of the matter is this: to get the news, Damien needs to be trusted. Revealing certain pieces of information, regardless of how unnecessarily upset readers get when they don't get their way, breaks that trust. Breaking that trust means that source (and other sources) will no longer confide in this and other websites' staff. It's not a convenient thing for entitled users who feel like some piece of gaming news could shape their lives dramatically, but it is a professional code of conduct that I trust Damien more for abiding in than by running wild without courtesy towards those who share these details.

SahashraLA

#7

SahashraLA commented on Nintendo Download: 27th August (North America):

With Gunstar Heroes 3D on 3DS (I'm now convinced it is not only the best 3D Classic, but the definitive version of the game) and both S&P titles easily accessible on the Wii U (yes, there is still a discount for Wii purchasers) the only Treasure classic yet to hit a Nintendo system is (wait for it, because it will NEVER happen) Radiant Silvergun, my favorite game of all-time. The 360 version was pretty good, but there was just something special about the original Saturn copy. 14 years after first picking it up, I'm more convinced than ever that Treasure will never top it, no matter what.
For anyone interested in Treasure's other releases, Dynamite Headdy, Ikaruga, Bangai-O (not Spirits) and Astro Boy: Omega Factor top the list. Guardian Heroes is kind of like the spiritual precursor to Code of Princess, but MUCH better done. If you played the latter and didn't like it, try the former and let me know what you think.
I'm more a fan of Treasure's shooters, but for any 360 owners with a side scrolling itch to scratch, definitely check it out. The multiplayer is a blast and the HD revision looks gorgeous.

SahashraLA

#8

SahashraLA commented on Capcom's North American eShop Sale Has Some Te...:

Getting Dual Destinies for such a great price (it's getting ridiculous on Amazon now) was enough to convince me to pick up the DLC chapter. It's honestly one of the best in the series, as the conclusion is so wonderfully written. I never thought that Capcom could produce anything so emotionally affecting in their Ace Attorney series and yet, I was wrong.

SahashraLA

#9

SahashraLA commented on Mario History: Wario Land: Super Mario Land 3 ...:

Kirk, I'm not sure you're considering how much the poor quality of the Nintendo licensed titles truly affected the CDi's chances. Keep in mind, the CDi released less than 10 years after the crash. It was new technology that wasn't ready for consumers. It was rushed, and Philips lost millions. Not tens of millions, but hundreds of millions. The company was near bankrupted as a result of the CDi's complete and utter failure. They have barely touched the market since and only in a support role. To suggest they dragged Nintendo through the mud, not knowing what that would do to their own reputation, it's more than a bit ridiculous.

SahashraLA

#10

SahashraLA commented on Video: Mario is Unreal in This New Take on The...:

Over use of engines has created an artistic vacuum where every Tom, Dick and Harry can make a 'pretty' game without any real design know how. THAT is what seperates Nintendo from so many contemporaries: the fact that they are expert designers and rely solely on their own in-house engines to produce the most immersive art style.
Assuming that everything needs to be photo realistic is far too limiting a prospect and one that drives only technology, not creativity and not innovation. The gaming industry has changed so very little in these last 15 years. It is time for real steps forward to be taken.
That goes for Nintendo and everyone else (though touch, motion, gyro and depth have all progressed nicely).

SahashraLA

#11

SahashraLA commented on New Patent Sparks Talk of Potential NX Details:

Discs are bulky and difficult to store without eventually damaging them. Blu-ray like mediums (think primarily the additional scratch protection, not the expanded storage and improved dual layer function) are nice for little ones, but tend to break without the flex offered to thinner and more adaptable DVDs.
My initial take on this is 3 pronged. 1) The controller has it's own processor. The option to go truly wireless with a smaller Gamepad (maybe PS Vita sized) would be fantastic. 2) Digital distribution is GOING to change. Not might change, it's going to. And it's probably going to change sooner than we think. Imagine going to the store with your portable. The clerk processes your transaction and you either get a physical card OR the download goes directly onto your portable. The eShop is always integrated, so it adds the purchase to your account, so you can redownload it at any time. This way, you can still get the physical perks and goodies, without having to worry about the physical game becoming damaged and unusable. The perk for Nintendo is obvious, it guarantees a purchase and with no resell, it ensures that every person that buys a game buys a game from Nintendo.
The perk for fans is, without used games bogging down the retail market and little overhead to worry about, prices for games may actually normalize or plateau. They could even drop from current price points (without worrying about physical game manufacturing and distribution, companies would save considerable amounts of money) or ensure faster distribution of new games and content.
And finally, most or least importantly (depending on how much you read into the posting), 3) it seems Nintendo is finally separating the RAM into system functions and gaming WHILE keeping the GPGPU infrastructure. Really, 2GB for system would be fine (4 would be ideal) and 4GB for games (8 would be ideal) would technically work as few developers properly utilize any more than 4 as is. The PS4 uses 8GB of DDR5 and it's a bit of overkill (the games utilize around 3-3.5GB of RAM) due to the fact Sony still has close to 4GB locked to system functions.
Let's say Nintendo used a similar system. By keeping the GPGPU and increasing the speed (2.1GHz, triple core doubled is only 3.4GHz on a triple core processor and 2.8GHz on a quad core, while a 2.4GHz, 6 core processor is close to 3x as fast), Nintendo could effectively match low end outputs from the PS4 as it currently performs. Think 720p as opposed to proposed 4K.
Getting everything to run at 1080p, 60fps is the tricky part, but Nintendo may be eyeing 1440p by then and the widely accepted 120hz broadcast speed for visual processing. It may seem like a pipe dream at current, but Nintendo knows that in another 18 months, 4K won't be some fad anymore. iPhones (whose small screens are made ridiculous with their ultra HD resolution) have already adapted this tech. Other tablets and laptops are getting there.
The big issue is, should this not be over-analyzed nonsense, how does backward compatibility factor in? The answer is already apparent, should the information and Nintendo (or rather, Microsoft's) current strategies be further examined. Physical discs are archaic and the medium is in need of expansion. It's just a fact. As things look better, they grow. As things expand, they grow. So it is with media. Discs are needlessly expensive and fuel isn't getting cheaper. Nor is the oil required to produce these discs. The eShop, when the NX releases, is set to expand considerably. EVERY game Nintendo recognizes as backward compatible, Wii U, Wii, GC, N64, SNES, NES and portable as well, will be a part of this new digital landscape.
The sacrifice is physicality, a sacrifice remedied by memory cards and 'cartridges' no different than current 3DS / Vita cards. The benefit is portability. A system universally accessible, a system that truly necessitates Nintendo breaking region locks and opening its platform to new developers and the return of tried and true monoliths. The only real boon to gamers would be a Nintendo hybrid that mimics Steam's PC universe and abandons the predication that consoles have to work a certain way. While also going everywhere you want to go.

SahashraLA

#12

SahashraLA commented on Review: 3D Gunstar Heroes (3DS eShop):

Gunstar Heroes is the shooter genres Ocarina of Time. I'm sure that purchasing a 3rd copy isn't going too far, though I would LOVE for it to become the best selling VC game ever.
Let's face it, there are so many more fantastic Treasure games out there that would work wonderfully on current Nintendo systems.
Like Sin and Punishment for the Wii U / 3DS where shooting and movement is done using the sticks and shooting / melee is done by swiping the screen.
I would almost kill for new Treasure or remastered or remixed or rereleased Treasure!
I'm kind of obsessed with their games..

SahashraLA

#13

SahashraLA commented on Review: LBX: Little Battlers eXperience (3DS):

The fact that this reads like a 9 but you scored it a 7 due to the lack of online almost solidifies this as must buy for me.
Smash Wii U (unlike the 3DS version) forewent a solid single player experience for stronger multiplayer and I never got into it.
The Smash 3DS single player experience is far superior to the online focused Wii U version.
If that's the case here as it was there (as it seems to be, minus a Wii U version) then all the better.

SahashraLA

#14

SahashraLA commented on Nintendo Download: 20th August (Europe):

@davidevoid
But you know WHY Steam sales basically give games away, right?
I could EASILY pirate any game on Steam today. ANY game.
It's rewarding those who pick them up legitimately.
Humble Bundles are pretty much exactly the same way. Rewarding players who game legitimately.
Humble Bundles have come to consoles, yes, but they're always more expensive.
That and the cost for a machine that can play every Steam game is 2-4x as expensive as a console.
You need to reward PC gamers for their honesty now a days, if you don't, they just get mad and steal everything.

SahashraLA

#15

SahashraLA commented on Nintendo Removes Ironfall Invasion From 3DS eS...:

'The Vita already has plenty of localised games' is a ridiculous statement to make.
Why not?
The Vita is actually doing well in Japan.
If ANY games were being made Stateside, the number of import games would diminish. But there aren't any.
EA is treating a Sony system like a Nintendo system, it's that bad.
Even Ubisoft is looking at it like a portable Wii U (which is kind of what it is, if you think about it).

SahashraLA

#16

SahashraLA commented on Talking Point: Nintendo's Dismissal of Chris P...:

A talking head speaks from his own script.
That's what it all comes down to.
He's not Miyamoto.
He's not even Sakurai.
He's a cog or a spring that helps the mechanism work.
But the gaming industry isn't composed of irreplaceable pieces.
Everyone is expendable.
Look at Nintendo's business structure, their profit margins and their financial forecasts. As a member of such a massive and publicly viewed company, you always keep tabs on what you say and what your individual proponents say. The fact is, Nintendo releases public statements about the issues he was discussing and what Pranger said not only flew in the face of 'non-issue' or 'no comment' that Nintendo has issued, it also contradicted specific details Nintendo themselves have given.
I used to paint at my old job. We made our own paint. Our paint was so good, we gave 25 year, no questions asked warranty on the efficacy of the paint. Now let's assume that at some point, someone mixed the paint incorrectly and this could cut the paint's lifespan to a third of that. The proper thing to do would be to a) destroy that batch of paint b) recall any items previously painted with that particular batch and c) to retrain the mixer as to the correct proportions.
Let's say the manager was particularly upset and employees felt that the mixer was under an undue amount of stress. In that exact case, those interpersonal details would not need to be publicly shared. Comparing that situation to Pranger's, he basically blamed the mixer's failings on not only the paint being hard to mix but also on the manager for stressing the worker out. And he didn't do it internally, as pretty much every single company ever requires be done. No. He did so publicly and emotionally, compromising both his company and his own personal merit as a member of the industry.

SahashraLA

#17

SahashraLA commented on Nintendo Download: 13th August (North America):

Excave 2 for 5$.
At 10$, I passed.
At 5$, I'll play.
I'm not scrounging for pennies or worried about making rent.
Anyone who can't find anything to play should save that unused money and buy a PS4 or X1. That way, there's at least something for them every week and then maybe some positivity will come back to the Nintendo communities.

SahashraLA

#18

SahashraLA commented on Video: Get Into The Rhythm With the Stella Glo...:

The character art reminds me of Etrian's portfolios, the battles remind me of FE and the sprites remind me a little bit of Hatsune Miku (though I've never played any games of that series).
It's interesting, with some fun character designs (Atlus does do a nice job of coming up with funky characters) but still a bit odd seeing the Sega logo on the 'credits' screen.
As much as I've moved away from the more outlandish Manga Entertainment animes, I still enjoy seeing those crazy costumes and outlandish hairstyles. Here's hoping for a demo, cause I'm about done with all my RPGs and it'd be nice to find some fresh blood.

SahashraLA

#19

SahashraLA commented on Nintendo Not Looking To Churn Out Yearly Seque...:

@ikki5
So, you're saying that charging 60$ for the game without DLC, and 100$ with a season pass (which is what Ghosts sold for here) is a better option than picking and choosing what you want?
Maybe BOTH should be made available, but don't you dare pretend that 4 extra maps and a handful of weapons is even close to fair for the extra 40-60$ season passes cost now.
While we're at it, let's just call out Destiny. Season passes and full scale DLC packs on top of having to pay Gold or Plus memberships just to play the game.
Console gamers still have no idea. When we're paying retail price for the game AND 10-20$ a month just to log-in (and your connection isn't even helped by overloaded servers) then we can complain that gaming is ridiculously priced.
Splatoon, Smash and MK8's best features and updates aren't paid, let's just remember that. One day that may change and then we'll want to go back to days like today, when complaining about not getting a Kazuya costume for free will seem redundant.
For those who may read this, who want to rail against the structure, ask yourself one thing: have you supported DLC in any way or purchased an amiibo like figure? If so, you're in the same camp as me. You might want it to change, but you're a hypocrite just for buying into the system.

SahashraLA

#20

SahashraLA commented on Review: Legend of Kay Anniversary (Wii U):

You know, to be fair @-Godot , Alex was what, 13 when this game came out?
Which made him 8 when the PS2 came out and just 14 when the PS3 came out.
I know it's probably hard to believe, but working as a writer and going to school don't afford a person a ton of expendable income.
Until quitting my job, taking hiatus for 3 years to finish my bachelor's and finally finishing Law school, I was pretty much broke.
Part-time jobs during Law school only pay for living expenses, so it's tough to game properly.
Now that I'm 'out there', making real money, it's fun gaming again. But man, when you're scraping the barrel (particularly in your teens when you just want to buy a car and get your own laptop, or whatever) gaming is only as good as whatever you can afford.
Hence the reason 3rd party games really boomed as multi-plat releases during the PS2 / GC / Xbox / DC era. The fact the DC actually got non-Sega games is still pretty unbelievable..

SahashraLA

#21

SahashraLA commented on Talking Point: Wii U Gamers Have Been Treated ...:

@Zack777
I'm not sure you're old enough to remember gaming history, so I'll let you in on a little bit of the most important stuff.
2-bit (single plane, no movement, the 'light slider', no gaming applications), 4-bit (dual plane, no perceived depth), 8-bit (dual plane, simulated depth), 16-bit (appropriated depth, larger, more complex pixels), 32-bit (increased polygon usage, greater sense of depth). From 32-bit on, the system has simply further complicated the pixels, expanded resolutions, increased efficacy and expounded computational prowess.
A sample tree could be Pong - NES / Megadrive - SNES / Genesis - PS1 / Saturn - N64 / Jaguar - PS2 / Dreamcast - Xbox / GCN / Wii - PS3 / 360 - Wii U - PS4 / XB1.
The difference between systems is always so much more complicated than it appears on the surface. In example, the Jaguar. A terrible system, no doubt, but not because it was weak. The Dreamcast had comparable architecture to the PS2 (which did not measure to the Xbox the way people remember it matching up) but the PS2 had backwards compatibility, Square Enix's support and a built in DVD player (something that was sensible to do, but only in that exact window).
More than any other system, Sony found the exact mix of technical capability and practical sensibility and it is a milestone console that, in my humble opinion, will never be outsold. The Wii U followed the same exact trend that consoles had followed for 26 years. 2, 4, 8, 16, 32, 64, 128, 256, 512 (the PS3 / 360) and finally, 1024. The Gigabyte console. The next step in the line.
What separates Sony and Microsoft in this junction is they no longer pine for system exclusive games (though their press conferences, ads, marketing trees and promotional deals suggest otherwise). Sony and Microsoft realize Nintendo isn't competition anymore. So the focus shifts to winning the hundred million strong PC gaming army. Fortunately for everyone, this creates a unified front, one that makes it easier than ever to port from PCs and vice versa.
This is the sole reason the Wii U fell following it's release. Like with motion controls, Sony and Microsoft jumped Nintendo's push forward by abdicating the console market entirely. A game that requires a 2 GB patch to prevent it from corrupting your system, at launch, is a degradation of the 'console' market as we know it.
A game that is simply unplayable due to programmers oversights is an area of expertise and great frustration for many a PC gamer, but one somehow foreign to console gamers. Until the PC-fication of home gaming that is.
It is no longer about creating a machine that games and provides entertainment, it is about creating a machine that looks like a PC, acts like a PC and sounds like a PC, without having to deal with the nuances of PC gaming. That nuance is simply flooding new systems and the days of mandatory installs, multi-GB updates, OS reworks and hardware incompatibility is now here to stay.
If what you want from gaming is what the PS4 and XB1 provide, you are simply admitting that you're simply too poor to buy a proper PC gaming rig. But that is what is in the box you're desiring and that is all you will find there. Nintendo spurs the notion that PC gaming is the only 'true way to play'. They push the envelope, and often the system spurs their advances. Because, like you, the people are the industry fed and controlled. No new thing can suffice when the well-trodden path is so much simpler. I blame Nintendo for not being ready to push. Their ideas and devices were incomplete. But I'd rather run the deck of a sinking ship that doesn't believe the earth is flat than stay docked and swab it.

SahashraLA

#22

SahashraLA commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

Nintendo's chief says it's learned from the mistakes of the Wii U and the 3DS and now a usually reliable source says the next console won't be as powerful as the PS4.
4K - unnecessary. Adoption rates are abysmal and it doesn't integrate gaming.
Blu-ray - unnecessary. Nintendo has their own high capacity option.
Having 8GB of GDDR5 RAM is also unnecessary, when you only allocate 256MB of DDR3 for background apps. Oh and the fact that 90% of devs who USE more than 4GB are working on PCs and so consoles really don't need that amount of RAM. It's to ensure the PS4 lasts, and yet, even 8 is considerably lacking now (16, 32, even 64 is on the market).
The point is, Sony is a tech company. They make the 20k dollar TVs, the 50K dollar projectors and the 5k dollar PCs that console gamers either don't care about, can't afford or just can't utilize fully.
The point in this comment is, Nintendo doesn't NEED to make a console as powerful as the PS4, which tried to be the living room PC gaming machine with less piracy. Nintendo makes consoles. They're the only one that still does make genuine consoles. Specs work differently when you don't have all the garbage Sony crammed into their big black box. The Gamecube tried playing the power game and to this day, is one of the best reasons for Nintendo to stay as far away from Sony's example as possible. People are buying the core Nintendo titles and they're buying Wii Us and 3DSs to do so.
No one buys a Nintendo system for their superior 3rd party experiences, their PC like experiences or their media / set top box experiences. They buy Nintendo systems for the games. As long as Nintendo keeps the 'innovation' to smart and practical, intelligent and affordable, they're in good shape.
Once they go too far with something (the Gamepad is far too bulky to be taken seriously by average consumers, the dual screen gaming fad of the portable line-up got old in 2010 and mandatory motion controls have aggravated gamers to no end) that's when they start losing interest.

SahashraLA

#23

SahashraLA commented on Review: Art Academy: Atelier (Wii U):

Atelier, for those who question (or questioned) Nintendo's choice of resistive over capacitive, is a shining example of why resistive will always be superior in drawing applications. Bamboo is all resistive, a fact that fails to escape design students considering iPads. The fact is, if you've got the cash to spend, go with a powerful laptop and a high end Bamboo pad. iPad's works don't tend to translate well with a) PC apps and b) higher end design software. Just for reference.

SahashraLA

#24

SahashraLA commented on Nintendo Isn't Talking About NX Because It Doe...:

@TwilightAngel Now, or over a dozen times in the past (analog control stick, shoulder buttons, motion controls, copyright protection, D-pad (which few have managed to get right to this day), second screen gaming, dual screen gaming, touchpad controller input, VR, the ABXY button tree and force feedback, not to mention creating the action RPG genre, refining and perfecting the platformer genre and giving companies like Squaresoft, Enix, Konami, Capcom and others exclusive venues to create and re-envision their works for a home audience, before companies began to buy other companies' allegiances).
The fact of the matter is this: Sony is an entertainment company. They've sold their PS systems for over a decade as a set-top box for the rest of us (aka, Joe Blow and family, who don't have 3k sitting around, waiting to be thrown away on what is still an underutilized system). Microsoft is a PC company. Since the beginning, they've advertised the XB as a living room PC for the rest of us (Joe Blow and family, who don't have the 2k initiation fee and the 2k upgrade fee, and thereby don't get caught up in an industry racked with piracy. Piracy which has driven the cost of PC games in general to near dirt status, numbers clearly represented in the cost of Steam titles, GOG and mobile gaming's subsequent rise to prominence. Quality is tanking and quantity is skyrocketing, but that's another issue altogether).
There is no pure gaming experience out there, so perhaps a return to form is necessary, say the advent of 3D console gaming, when games like Tomb Raider and Ocarina of Time were revolutionary pieces of software that existed regardless of whatever hardware supported them.
Whatever negative, slanderous, pessimistic thing one can possibly say about Nintendo, I can't imagine either of the other two bringing about that (incredibly necessary) change any better of more capably.
What has Sony done worth copying?
What has Microsoft done worth copying?
Legitimate question, I genuinely want to know.

SahashraLA

#25

SahashraLA commented on Nintendo Isn't Talking About NX Because It Doe...:

@DarkKirby Totally missed the boat there. He's comparing the PS4 AND the XBOne to PCs, not the Wii U or each other.
As a 'superior' PC gamer, I expect a better reading proficiency, but that is beside the point.
On topic, the Wii U wasn't hurt by a resistive, 480p screened Gamepad. Look at people's reaction to the Gamepad and read the Internet boards. It's the SIZE that hurt it's chances. Very similar to the Vita's open faced design, expensive memory cards and general lack of 3rd party games (Japanese support is there, but not much else).
The NX, in my humble opinion, needs to perfect the Wii's still lacking motion controls, retain some element of the Wii U's touch input, launch with everything from Day 1 (no Day 312 patches for TVii, no waiting for media apps, and definitely no holding out on digital media), fix the accounts system, support existing architecture, push sales with unique and exciting games, be open and user friendly, open up Miiverse (which was a cool idea, it just hasn't done anything) and, last but certainly not least, come packed with a more committed, more willing, more aggressive 3rd party plan of attack.
EA, more than anyone, dammed the Wii U, with it's sudden and rather dramatic withdrawal. Yes, Nintendo hasn't helped themselves much, but EA was there, in 2011, on stage, flying the Wii U's colors proudly. And then, in a measure of pride, pulled a complete 180, going so far as employees slandering the unit on social media.
I personally think, if Nintendo really wants the hardcore crowds back, they should get 2K to make their 2K sports series system exclusive, to get some other 3rd party exclusives and to push back against the grain, giving both something different and something powerful. And that starts where all the best things come from: collaborations.
I'm calling it now: teaser images at this year's TGS, controller reveal at E3 next year, Xmas release next year. And while they're at it, launch enhanced versions of XBCX and Zelda U with the system and remake Metroid Prime Trilogy in HD, as a single adventure, with BOTH standard and motion control options.

SahashraLA

#26

SahashraLA commented on Poll: What Did You Think of Nintendo's E3 Digi...:

Contrary to popular opinion, I didn't think Nintendo did horribly, only when compared to Sony and Microsoft.
Then again, EVERYONE showed next to nothing. Nothing this year (not a Halo fan, Tomb Raider is just an Uncharted rip-off now and Star Fox seems like a poor man's Mass Effect, but with vehicles instead of personable characters) of any interest, aside from 2 Wii U games already out in Japan.
Microsoft did next to nothing. Pseudo BC (sounds like what they were originally going to do to prevent used games, to be honest), overpriced, overcomplicated PC controller (obviously pandering to the PC gaming crowd) and a bunch of useless talk about VR tech which, let's face it, makes about Sony dropped 5 minutes of a game that has been in development for over 6 years (and it honestly didn't look game changing the way the first two in the series did), a remake that fans have been asking for for over 10 years (and both SE and Sony ignored for at least 9) and barely showed any new content from No Man's Sky (which is still the most vague title in their 'arsenal').
Nintendo showed a few games announced last year and dropped a few shovelware 3DS games to try and fatten the pot. Unfortunately, it's now 1st party titles that are turning to shovelware. Nothing on the NX front (which they confirmed before the show), no new Metroid Prime, Kid Icarus, Pokémon, DK (not a platformer, but an open world game) or any info regarding the New 3DS and whether or not any other games will be released exclusively for it (though I suspect Hyrule Warriors may take advantage of it's specs in a significant way).
Even 3rd parties were lacking.
Ubisoft did what was predicted, with nothing breaking really happening. EA was typical EA. And Bethesda dropped 3 sequels, one overhyped with a rehashed plotline, surprisingly shoddy character models and cutscenes and a recycled combat system. Another was excessively violent and a bit boring, complete with banal AI and simply teeming with old hat gameplay and repetitive gunplay. And the last, a true bright spot, but one so entirely overshadowed by its copy and paste brethren that it was conveniently pushed aside once the brief 'demo' was completed.
Like the E3 before this one and the 15 before that one, this was another year of speeches, multi-million dollar cutscenes and adverts and little substance in the midst. I'm beginning to think that companies like Pixar sponsor E3, just to see who they would like to add to their team of 3D animation movie makers because (like usual) E3 was overly cinematic, under informative, excessively vague and incredibly overhyped. 2015 has been a wash and doesn't look like it'll get much better.
Here's to 2016 friends (considering that's when every game worth anything seems to be releasing)!

SahashraLA

#27

SahashraLA commented on Nintendo Download: 13th November (Europe):

Pardon, @NL
but as my final comment can't technically be one of personal affluence, I simply must point out: the Lost Age does NOT take place during the first game. It is a direct sequel which overlaps with just the final battle and end game content. For reference, the brief write up here also contains a slight grammatical error.
Again, thanks for your time.

SahashraLA

#28

SahashraLA commented on Review: Rock Zombie (Wii U eShop):

Funny how the game is demerited by some commenters, based on a decidedly skewed review. I like how IGN and Gamespot get bashed constantly by disgruntled gamers, but it seems that biased reviewers are everywhere.
To be honest, I haven't enjoyed a singly one of Jowi's reviews enough to sit through the entirety of his forced diatribe and subsequently resign from this site.
Combining these sorts of reviews with European gamers' attitudes, views and opinions (in general, there have been exceptions), I can no longer frequent these pages.
Providing a realistic, if negative and harrowing, view of professional gaming and sharing the opinions and comments I receive from my subscribers has provided me with little enjoyment on this site.
I just feel that alot of gamers are treading water and can't help our group with any relevant information.
This has been Nathan M C, Canadian gaming correspondent.
Thank you for your time and conversation.

SahashraLA

#29

SahashraLA commented on Pikmin Art Academy Contest Announced on Miiverse:

It's sad they limit comments to 1000.
If they had Miiverse working the way it should, EVERY submission could actually be received, instead of the 1000 fastest.
With a month, I know some artists with Sketchpad that could craft masterpieces not even Nintendo would shy away from using.

SahashraLA

#30

SahashraLA commented on The Man Behind Sega's Wonder Boy Series Hates ...:

'It inspired me to make my own game, subsequently realizing that it's really hard to make a game that controls well.'
Is how this SHOULD have read.
Due to terrible controls, I've never found reason to play through any Wonder Boy games (a series milked early that died after about a decade) versus finishing Mario and Mario 3 a combined 11 times (a series going on 30+ years in the west).

SahashraLA

#31

SahashraLA commented on Pikmin Short Movies Available to Buy Now on Wi...:

@minotaurgamer
Trolls other 'gamers' because he lives in North America's toilet and acts like he's the king of excrement mountain.
Every. Single. Post.
Without the language skills, experience, foresight, insight or general intelligence to debate it, please crawl back to your cave.
Your stench is bringing tears to my eyes.

SahashraLA

#32

SahashraLA commented on Pikmin Short Movies Available to Buy Now on Wi...:

The films have experienced slight interruptions while playing on the Wii U, suggesting the film may not even be a full download but some sort of linked stream.
Which is, in and of itself, garbage.
I don't mind paying for FULL content, but for this?
What a joke.
I can't even watch some 20 minute trailer without Nintendo's terrible hardware ruining the experience.
Honestly, this may be the last straw.

SahashraLA

#33

SahashraLA commented on Pokémon X & Y Won't Be Patched to Accommodate...:

The funny thing to me: this is a European site. European preorders are higher for the new games than X/Y. So a bunch of the 'super attached' X/Y battlers will complain but it's obviously making money. More than the last ones.
Make money vs spend a bunch of time patching an older game that no one is willing to spend money on (Pokemon and DLC, get serious, you wouldn't buy it). It's a BUSINESS.
Is this not obvious through the financial reports, sales figures and quarterly projections?

SahashraLA

#34

SahashraLA commented on Pokémon X & Y Won't Be Patched to Accommodate...:

This is upsetting but EA charging full price to shuffle their rosters and change up some logos is worth 60$..?
Sad.
Gamers are becoming penny pinching pantywaists.
Everything is soooo terrible.
How can we even live??
My. God.
The fact Nintendo supports X / Y for months with content updates and new stuff is near genre breaking in and of itself.
You guys do realize there are two versions of MH4 and 3 versions of Yokai Watch 2 out, right??
EVERY COMPANY DOES THIS.
Get with the times?
They ARE with the times.
The times are this: new version to invalidate the old. Retailer exclusive content and DLC. Abandoning an old game to support a new one.
Sonic the Lost World is cheaper on the eShop.
Why? Sonic Boom.
Get with the times people. Nintendo and Gamefreak are on to the next one. That's where money is. Because (repeat after me) new games sell systems.

SahashraLA

#35

SahashraLA commented on Pikmin Short Movies Available to Buy Now on Wi...:

'I want Zelda anime.'
'The Mario movie could have been great.'
'Don't buy original Nintendo movies.'
Seems hypocritical.
It's like, I know I could cheat a studio like IG, Ghibli or Kodansha and just stream shows online or even rip them from Pirate Bay (or ther similar site) with a bit torrent client.
I guess I'm still of that mentality where if you really like something, you support it. Giving this a view on YouTube isn't supporting it, for the record.
It's kinda weird to me.. people want Nintendo to be more cinematic, to be more like Microsoft and Sony, to be an entertainment company. They have all these ideas then Nintendo does something like this and it's a waste.
Because Mr. Random NOBODY on the Internet thinks he knows what a company that's been in business for over 100 years needs to do to survive.

SahashraLA

#36

SahashraLA commented on Nintendo Highlights Huge Indie Line-up for Win...:

I'm counting 9 I'd be down for, with A.N.NE., RIVE, Chromophore and Nihilumbra topping that list.
Obviously, Pier Solar HD, Hyper Light Drifter, Mighty No. 9 and Assault Android Cactus are still very much on my purchase list too.
It'll be interesting to see how titles like Runbow, ASA and Xeodrifter play out, but there's a ton of quality stuff here. And if you don't think so, you've spoiled yourself on retail releases.

SahashraLA

#37

SahashraLA commented on Review: Pier Solar and the Great Architects (W...:

Like Game Informer, I expect this of EVERY review.
Which is why I don't trust them.
I like long grinds.
I just hate 4500 enemy encounters in an area the size of the Happy Mask Shop.
I like a minimal amount of enemies. It gives me a chance to prepare and strategize.
But most of all, I love a traditional experience. Costume Quest 2 was RUINED by the QTE style battles. Breath of Fire 2 seemed like the battles were an afterthought.
Combat centred RPG, beautiful visuals and generic yet catchy music.
The catch? I KNOW I'll enjoy Pier Solar HD. I'm holding a MD cart in my hand. I've been there and back and know that, while modern gamers seek modern advancements, I am not a modern gamer. I'm still looking back and anything entertaining along the way is just icing on the cake.
It's why a game like Ocarina will be the best game ever for some and an afterthought for others. Why Call of Duty of GTA 8 (I've been counting too, Rockstar) will never really appeal to some people. And why gaming corporations can spend billions on technology and still fail without that one pivotal experience.

SahashraLA

#38

SahashraLA commented on Nintendo 64x64: The Legend of Zelda: Ocarina o...:

Bettered by the 3DS version, but still the most playable 3D Zelda available.
Maybe Majora has the best story and Wind Waker the more timeless art atyle, but OoT has the pick up and play style and a real sense of folklore about it.
Regardless of the age or experience of the gamer, I find the simplistic story to be the most endearing.
Outside of Link's Awakening or a Link to the Past, Zelda games were practically devoid of story, something Ocarina not only directed but perfected in it's time.
As a game, later entries refined the format, but never managed to do for their console nor their genre what OoT accomplished.

SahashraLA

#39

SahashraLA commented on Review: Ultimate NES Remix (3DS):

'Getting overcharged for everything'..?
Really?
You assume we North American gamers don't remember how Bayonetta 2, SM3D World and MK8 were available from select online retailers for less than full price, from day 1.
And yet, here we are, talking about how a handful of those companies are 'screwing you over' with inflated prices.
Or how Smash's later release date in the EU region is unfair, despite getting Hyrule Warriors early.

SahashraLA

#40

SahashraLA commented on Bayonetta 2 Falls From UK Charts After One Week:

If Nintendo spent as much on ads as Sony and MS, they'd be losing alot more.
True story: European and particularily UK gamers don't buy Nintendo console games. The MK8 numbers are mostly from bundles, the only bundle that's selling and the only game anyone cares about.
Japan SEEMS like the worst market, but only due to a much smaller population.
Then again, it's due to the greater population density that handhelds are so popular.
Bayonetta 2, as I've said before, is just the next Nintendo game to fail to move Wii Us. Without FIFA, the Evil Within, Destiny or Middle Earth, the Wii U isn't even an option, as far as European gamers are concerned, regardless of how poorly these games may play.

SahashraLA

#41

SahashraLA commented on Review: Zombie Panic in Wonderland DX (3DS eShop):

Reading the last paragraph over, it comes across as a bit of an oxymoron.
Brutal difficulty, best asset.
Incredibly frustrating, overly difficult.
And yet, no mention of how rewarding the experience can be.
So it's nearly unfair but not quite, yet still not enough to warrant a recommendation.
A clearly muddied review, if I've ever seen one.

SahashraLA

#42

SahashraLA commented on Review: Zombie Panic in Wonderland DX (3DS eShop):

Honestly, the fact that Tim Burton has done an Alice film, the fact Todd McFarlane created his Twisted toy line based on Alice, and let's not forget American McGee's existing video games.
Adult?
Maybe a tad juvenile, but then again, the 3DS also plays home to Senran Kagura and the Conception series.
Maybe Nintendo gamers need to get out more, as I found these games to be incredibly tame, B-movie spins on a rather open license.
Looking at Carrol's other works (The Jabberwocky and some of his photography) I'm not surprised he's inspired such pieces.
And no, I don't think it is entirely logical to compare a Wiiware release (less than 10% of all Wii gamers purchased this) to a 3DS shop release.
Anyone remember Muramasa's release 'controversy'?
As it was already out on a console, the company wanted it's HD (pseudo HD) release to take advantage of a different environment (aka, portable).
Though many gamers had issues with the title not being on their PS3 / PS4, it gave the title a new home and a new dynamic (portability) to take advantage of. While also giving the Vita another must have experience (the game needs to be experienced on the OLED model to truly shine).

SahashraLA

#43

SahashraLA commented on Review: Demon's Crest (Wii U eShop / Super Nin...:

After waiting months for Costume Quest 2, I decided to buy and download this first.
After 2 hours of enjoyment, I made the mistake of switching to the freshly installed CQ2. What a massive disappointment. I thought the first game could and would have been improved by the sequel and walk away, gravely mistaken.
Bayonetta 2 may be the season's most wanted title, but CQ2 is definitely the 'best to avoid'. Lazy all around. Sloppy. Unfunny. Just a sad offering from a company taking a bit too much of it's own press.
Enjoy Demon's Crest. Kill yourself to finish it and go back.
There are FAR worse options out there.

SahashraLA

#45

SahashraLA commented on Review: Donkey Kong Country 3: Dixie Kong's Do...:

I thought it was strange.. fight the same enemies for two games (a sense which builds a continuous world within the games, rather than disconnecting them) then throw new enemies in. Enemies that, over 80 or so levels, had never been seen.
In a game overview, it creates variety.
But maybe remember, alot of those NSMB enemies are enemies from over 20 years ago.
Nintendo's Mario games sell, not for a surplus of variety, but for a similar experience from a different viewpoint. Like with many Nintendo franchises, a primary tale is told and new stories are told by approaching that tale from a different perspective.
Take Metroid.
Metroid. Super Metroid. Zero Mission. Other M. Prime.
Same tale, completely different perspectives.
Zelda may be the only series that doesn't follow that exact mantra and it's cutscenes and fanaticism is evident of a much grander story.
DKC trilogy was, at it's most basic, a modernizing of Mario and Kirby with some Metroidvania foreshadowing.
It 'told a story' but really, it was Rare's attempt at turning DK to a hero after his early villainy, a move that completely reimagined the character.
The thing is, they couldn't make their vision fit DK's history and thus, the transformation.
Mario's history doesn't necessitate such a transformation.
His is a legacy that has spun off more successful franchises than any other could dare dream.
While the core games may have a certain feel to them, only one NSMB game has appeared per console / handheld. Versus two Galaxy games.
3 incredibly similar DKC games, 3 slightly different experiences.
Nintendo themselves have never created 3 such experiences for the same system in their history.
Nintendo creates a franchise and brings it to each new machine, as each new machine has significant differences over previous hardware.
Versus 3rd parties.
Capcom, Square, Naughty Dog, EA, Sony, Rare, Microsoft, Tecmo, Namco, Valve, Konami and so many others have ridden multiple sequels on multiple platforms.
How many gamers have owned a DS, a Wii, a 3DS AND a Wii U?
3D, motion control, touch capabilities. Each new hardware offers new things.
To be honest, I love this trilogy.
But Rare was a one trick pony on SNES to a fault. One game series.
And then, aside from Goldeneye and Banjo Kazooie, they didn't really do anything significant on the N64, before they sank further into mediocrity with Microsoft.
I'd play this series again, I just don't enjoy giving money to Microsoft just because they own the burned out husk of a long dead, briefly great developer.

SahashraLA

#46

SahashraLA commented on Nintendo Download: 30th October (North America):

To all the DKC detractors, consider this: Castlevania: Harmony of Dissonance, Aria of Sorrow and Circle of the Moon are NOT available on the eShop in Europe yet and hey, maybe you've already played DKC 30 times before.
Pathetic how some VC games make people go to emulators (GBA) and some make them grab the pitchforks, wondering why they can't buy the games NOW (DKC).

SahashraLA

#47

SahashraLA commented on Nintendo Download: 30th October (North America):

7 new indie games (a few high profile titles).
3 new VC games (all pretty good games).
And still.. Not having Devil World, or DKC is apparently a big deal.
NoA with the BEST update week in months and there's still this many people complaining.
Seems like Nintendo's target audience still wears diapers, cause all I ever hear Nintendo 'gamers' talking, all I smell, rhymes with fit.
Seems Nintendo 'gamers' throw both around alot.
If this is what Iwata has to look forward to each day, dealing with spoiled children, I'm surprised he hasn't quit.

SahashraLA

#48

SahashraLA commented on Tengami is Coming to the Wii U eShop in November:

9.99$ huh?
I'm kinda torn.
I withheld a version on the iPad and now..
The 7.99$ price they tossed around was manageable (if not a tad inflated).
At 9.99 (and likely more in Canada) there's almost too much competition to care.
It makes me kind of sad, but after all the waiting, I think I'll pass.
Maybe if it comes on sale, but not at 10$.

SahashraLA

#49

SahashraLA commented on Review: Lone Survivor: The Director's Cut (Wii...:

The price, according to those I've talked with, is by far the most off-putting part of the game. It's more expensive than a Shovel Knight or a Steamworld Dig and that seems to be hurting sales.
1001 Spikes sold WAY more copies at 10.01$ than at 15$, in example.
This game is even more expensive than that. In fact, it's got the same price as NEW Remix 2. The competition undersold Lone Survivor, and provided more enjoyable experiences.

SahashraLA

#50

SahashraLA commented on Review: Lone Survivor: The Director's Cut (Wii...:

@Whia1967
great SPAM, @NL
Anyways.. the game scored 3 points higher here than I had it on PC.
I find the game looks tired and the experience tends to shamble.
It's unnecessarily confusing, convoluted and even a bit pretentious.
It tries to be so much more than it ends up becoming. Another pixel fest of uninspired proportions.