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United States

Sun 13th May, 2012

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Ronoh commented on Mario Maker to Include Additional Graphical St...:

I sometimes wonder whether only levels that can be completed by the creator from start to finish should be eligible for sharing. This way the hub for shared levels isn't drowned by impossible to complete levels.



Ronoh commented on Download Sales On Nintendo Formats Have Treble...:

I stopped downloading games from the eshop entirely in the last 6 or 7 months. There are some titles that I'm interested in but I'm generally not going to download anything else until Nintendo makes some strides towards improving their account system. When that happens, I'll have no problem spending lots of money again.



Ronoh commented on Nintendo Quashes Rumours Of New Hardware At E3...:

It's ridiculous rumors like this from the press that make me realize how much older I've become since I first started playing games in 1990. If there's a new hardware announcement, fine. If not, fine. But stop the silly, rabid speculation and act like civilized human beings.



Ronoh commented on Miiverse Gets a Fresh Update for Wii U and 3DS:

I stopped using it after the first week or so. My main issue is the time it takes to switch between Miiverse on a 3DS and the game I'm currently playing if, for instance, I'm trying to post in-game screenshots of a particular scene. Miiverse itself feels very, very slow. And even when I am switching between the app and a game, when I close the app and re-enter it, I have to go back to the main screen and find my way back to what I was looking at before which takes ages.



Ronoh commented on Soapbox: Nintendo Soundtracks - Where Are They?:

To be honest, I found my copy of the Fire Emblem Awakening OST on the internet and just downloaded it. That music is too good to be confined to just the game. I don't care if Nintendo thinks that people should experience the music through replaying the game - that's not always convenient for the consumer. I like listening to music at work where I obviously can't be playing on my 3DS. Nintendo is leaving lots of money on the table by not making their OST's available via download.



Ronoh commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

@djcaetano As a programmer myself, I don't buy the story that Nintendo can't program one emulation system that is slightly modified to run on both the 3DS and the Wii-U. This situation is not so much a hardware issue as it is a software issue. And you can make a software program do almost anything you want if hardware-related components (Video, RAM, etc.) are not an issue, which they are not in this case.

This is simply about looking at what both systems can do and writing a core program that mimics older consoles that only differs in how it translates button mapping, video resolutions, and storage functions. There should be no reason to touch the original code on any virtual console game. The system should be designed to essentially plug and play any game code stored on the system. (The eShop should allow you to re-download any game you purchased on either the 3DS or the Wii-U to get the code on the system.) That's all they need to do. The problem is, Nintendo needs programmers who think system-level and not software-level because we end up in situations like what we have now where each game is being modified one-by-one per platform. At this rate, when the next Nintendo systems comes out, we'll be back to 0 VC games available that we have to purchase all over again with no save file access.



Ronoh commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

@lacaras4 "For those of you wondering why GBA games are coming to Wii U and not 3DS, they need to sell the Wii U. More compelling software = more hardware sales."

^ Except that GameBoy Advance games from 10+ years ago are not compelling software to anyone who doesn't already have a Wii-U (and arguably those who do as well).

In any event, putting aside the absurdity of GBA games being made available on the Wii-U instead of, or in addition to, the 3DS or why there can't just be one emulation system that runs on both AND future systems — another point that's getting missed here is how frequently GBA games will actually get released.

Look at the content currently available in the Wii-U Virtual Console. How long did it take to even get what we have for NES, SNES, and other games? How many great games are still missing, some of which weren't even released on the Wii's Virtual Console? What evidence is there to show that the GBA games will be released much more frequently than in the past when this program starts to roll out? It just feels like this is going to be another frustrating sore spot amongst core Nintendo fans who are ready and willing to spend money in the Nintendo ecosystem but can't for either a lack of good content or a lack of a flexible system that makes us feel good about spending the money that we do have a chance to spend.



Ronoh commented on Game Boy Advance Titles To Hit Wii U Virtual C...:

I'll support this when Nintendo unifies their virtual console software with both the Wii-U and the 3DS. Until then, I'm not spending a dime on any GBA games on the Wii-U. They need to address this at some point.



Ronoh commented on Nintendo Share Price Drops In Reaction to Inve...:

Stocks go up and down every week. If you're not going to report on both the ups and downs, then you should probably not bother reporting on it at all. Drops like this are erased within a day or two all the time. In other words: this is normal in both directions.



Ronoh commented on Nintendo Has "Great Games" But Is Facing A "St...:

@dumedum "When you think about it, if Nintendo ported NSMB SM3DWorld to Xbox and Sony,it could have outsold GTA and COD combined. The same idea on a smaller scale is true for all these unsold Halo and Uncharted and TLOU copies that could have been sold on rival consoles."

You know, this assumption has no basis in reality. There's literally zero evidence to suggest that if Super Mario 3D World had released on Xbox 360 and/or PlayStation 3 that it would have sold anywhere near as much as Grand Theft Auto 5 or even Call of Duty. These are billion dollar revenue sources in just 24 hours of release. No Nintendo game has ever sold that well in that time period. EVER.

If that many people cared about Super Mario 3D World, at least some of them would've bought a Wii-U to play the game. But sales of Mario games in general have dropped off significantly since New Super Mario Bros was released back on the Wii. The casual crowd who helped sell some 30 million copies of that game has long since left and they aren't biding their time on Xbox or PlayStation.

I think we need to be real about one thing as Nintendo fans: higher quality games do not mean the higher sales.



Ronoh commented on Nintendo Has "Great Games" But Is Facing A "St...:

@WingedSnagret "The second Nintendo's IPs officially go on other systems is the second they'll be doomed for real."

THIS. so. much.

The moment Nintendo moves its IP's to mobile is the moment I stop supporting them entirely. People just assume that all the current fans of Nintendo's games won't mind at all if we have to play those same games on a mobile device. That's the biggest myth in gaming right now.



Ronoh commented on This Design For A "Game Boy Evolution" Sure Is...:

@Haywired I'm a bit confused. I never suggested that Nintendo wasn't designing increasingly more powerful systems with each release (GameBoy -> GameBoy Advance -> DS -> 3DS). Everyone does that and always has. I'm certainly not arguing that.

I think perhaps where's there's confusion is in the subjective term "considerably" because the degree of improvement between the original GameBoy and then the GameBoy Advance and then the Nintendo DS and finally the Nintendo 3DS is fairly consistent. Whether you consider the improvements to be "considerable" or not over time, that's up to you. If anything, they are consistent. There's small improvements, small improvements, and small improvements - not small, small, huge as would be the case if we went from the 3DS to the Evolution.The hardware gap between the 3DS and this GameBoy Evolution is significantly larger than any improvements Nintendo has ever made before between hardware generations. This Evolution concept is really powerful when you compare it to the 3DS.

I'm simply saying this degree of an increase in specs isn't necessary and in fact, it's more similar to the PlayStation Vita than anything Nintendo has done before. Both the Vita and the Evolution have high screen resolutions, have touch screens, have dual analog sticks and buttons, have 3G/4G support, and have the specs to allow console quality like graphics. In fact, we should be asking what's different between the Evolution and the Vita rather than how similar it is to any Nintendo product.

In any event, hope this clears up some confusion around what I posted earlier.



Ronoh commented on This Design For A "Game Boy Evolution" Sure Is...:

@ricklongo Agreed. The DS could technically do anything the GameBoy did - it just added more. I'm not sure where all this desire to go back to the GameBoy days is coming from as imo that's a step backwards.

It's amazing how many people don't understand basic game development. Higher specs are positively correlated with higher production costs, mainly because many game developers believe that they must make use of as much as the hardware as possible. This leads to longer game development schedules which leads to higher game development costs which is then passed on to the consumer. Not to mention the risk averse nature of high cost development, especially on a handheld console. The PlayStation Vita is literally living proof of this and yet people still want Nintendo to follow their lead.



Ronoh commented on This Design For A "Game Boy Evolution" Sure Is...:


So in other words, you want a PlayStation Vita? Because that's what that is.

When will people realize that software sells a system no matter what the hardware specs say. Hate on the 3DS hardware all you want - the 3DS currently has the best software lineup.

Also, there are different types of touchscreens. The 3DS touchscreen is pressure sensitive which is entirely different than the type of touchscreens cell phones and tablets use.



Ronoh commented on Nintendo Boasts of "Record-Setting" 3DS Sales ...:

@Goginho I hope you're right regarding Star Fox and Metroid! Especially Metroid (one of my favorite franchises). :) The 3DS and Metroid seem like a perfect fit but we keep waiting and nothing's happened yet. fingers crossed

The problem I see with Mario and to a lesser extent Zelda is that - for multiple reasons - they aren't generating the type of buzz around Nintendo hardware that they used to. Buzz that would help convince gamers who are trying to find something worth buying Nintendo hardware for. Mario and Zelda still are amazing and nearly unrivaled experiences and yada yada yada but to the masses, they are starting to be met with apathy and a feeling of "more of the same." Whenever I read comments on articles relating to these two franchises these days on gaming websites, there's a lot of people out there that are on the fence about the 3DS or Wii-U but are not interested in getting the hardware to "play another Mario" game.

It's unfortunate really. But in any event, I am looking forward to (hopefully) some surprises this year - something new instead of familiar landscapes with iterative gameplay improvements. 2014 so far may not be as high quality as 2013 (Fire Emblem, Luigi's Mansion, Monster Hunter, Animal Crossing, Pokemon, Mario & Luigi, Etrian Odyssey, Ace Attorney, Zelda), but we'll still get a bunch of cool games to play. Maybe we'll hear something about Advance Wars or Fantasy Life or Yokai Watch too.



Ronoh commented on Nintendo Boasts of "Record-Setting" 3DS Sales ...:

@rjejr Dual thumbsticks on the 3DS isn't happening. That would be considered a new system entirely due to developers not knowing if their users have the capability to play their games when 2 thumbsticks are required. Not that it's out of the realm of possibility but it's far more trouble than it's worth. That change should be discussed when the true successor to the 3DS emerges, not for simple hardware iterations like going from 3DS to 3DSXL.

@Goginho I think there's a growing consensus that Mario (in 2D or 3D) needs to take an extended break. And we just got a new Zelda game; 2014 doesn't need another one, no? Nintendo's reluctance to even talk about Star Fox or Metroid seriously leaves me wondering why 2014 will be any different than 2013, or 2012, or 2011.

@readyletsgo I'm with you on Donkey Kong. Platformers have dominated between the 3DS and Wii-U and I'm more interested in playing something different these days. Donkey Kong will no doubt be amazing but I'm just not excited for that style of game right now.



Ronoh commented on Nintendo Boasts of "Record-Setting" 3DS Sales ...:

I'm leaning more and more towards a pass on Yoshi's New Island, partially because the term "New" is in the title. And I'm.. not a fan of the "New" series in the least (New Super Mario Bros). Nothing about this game really stands out so far.

I doubt we're getting a Nintendo Direct in January. Nothing new is happening between the December direct and Bravely Default which was already covered.



Ronoh commented on Level 5 Is Hard At Work On A New Game That Wil...:

I wouldn't be surprised if it's for mobile judging by their recent track record. And if that turns out to be the case, I'm not interested - no matter what they present. As much as I love Level 5, from Dark Cloud to Professor Layton, I'm not interested in gaming on my phone.



Ronoh commented on Nintendo Network Services Now Starting to "Ope...:

This does seem to reflect poorly on Nintendo, especially to new owners who may not have had similar experiences like this before and who may think what they just shelled out money for doesn't work properly.

At some point, you have to call a spade a spade... and Nintendo dropped the ball here whether we like it or not. The bottom line is that the network issues shouldn't have happened in the first place. It shouldn't have happened on Steam or the PlayStation Network either for that matter — but that does NOT absolve Nintendo of their responsibility to maintain their services. This was the busiest time of the year and Nintendo failed to adequately prepare their server capacity.

That may not be a big deal to some, but for developers, they absolutely cannot get back the eyeball impressions they lost during Christmas and the day after for their games in the eShop, some of which are only available in the eShop.That level of traffic doesn't just happen everyday.

So Nintendo messed up. Let's hope everything is fixed so we can move forward.



Ronoh commented on Get Mythical Time Travel Pokémon Celebi When ...:

@WingedSnagret @SirQuincealot I would be cautious about how easily you can access Pokemon from the Bank within Pokemon X/Y.

Like every previous Pokemon game in the main series, I wouldn't be surprised if you didn't have access to download Pokemon from the Bank until you reached a certain point in the story. This has historically prevented players from moving Lv.100 Pokemon into a new file (from the Bank this time) and then rampaging through the game uncontested.

In Blank and White, you couldn't transfer up Pokemon from gen. 4 until after you beat the game.



Ronoh commented on Nintendo of America Keen to Boost StreetPass P...:

@WingedSnagret @Cartographer @RetroRider From what I've read from others, here are some ideas that I think would make StreetPass more popular outside of Japan and taking into account smaller towns:

1) Make National StreetPass Weekend once a month at the beginning of every month. This helps get people thinking about taking their 3DS with them when they leave the house on a regular basis and gets people to talk about Nintendo on a regular basis.

2) During National StreetPass weekend, send random Mii's via SpotPass to each 3DS owner every 8 hours (so 6 Mii's over 2 days). This will help out those who can't travel to a Nintendo Zone during the event as much as the players in larger cities can.

3) Add GameStop as a Nintendo Zone instead of only Home Depot, McDonald's, Starbucks, B&N, etc (places gamers don't necessarily go).

4) Increase the daily coin limit from 10 to 20 so folks in smaller towns have more time per session to interact with StreetPass games; the idea being that with more coins per day, the player can hire more Mii's in the games if they don't meet real people as frequently as some players do in larger cities.

5) And lastly, add one new game to the current collection of StreetPass games that's free. 9 out of 10 people I StreetPass have NOT played the newer games, presumably in part because of the cost of entry. If you exclude the 4 new games, that means the 2 free games are almost 3 years old now.