User Profile

RCMADIAX

RCMADIAX

Male, 29, United States

Joined:
Sat 6th October, 2012
Website:
http://www.rcmadiax.com

Recent Comments

RCMADIAX

#10

RCMADIAX commented on GameStop Cancels European Rosalina amiibo Pre-...:

This is getting out of hand. The amiibo supply situation is a complete disaster. It's to the point where scalpers in Europe and Japan and now buying common figures in their areas to sell to Americans where we can't get the figures we want. I had to order a PIT from Japan that cost me $40, because I can't find it in store and Target lists it as discontinued now. After just a few weeks of sale. Why does Nintendo not stock these in their online store for everyone to get a fair chance to get?

RCMADIAX

#17

RCMADIAX commented on Ninja Pig Studios Accused Of Stealing Pixel Ar...:

Oh my... This is... Interesting...

The name Photon Storm is familiar. Did they make a game for the Wii U?

EDIT: Looks like they helped create an HTML5 engine, that developers of Nintendo Web Framework use. Wonder how this will all pan out.

RCMADIAX

#18

RCMADIAX commented on Video: TreeFall Studios Releases Its First Eve...:

All this arguing about quality and stuff is getting ridiculous. Do you really have nothing better to do with your time than to tell people how they should be making THEIR games? Let them do what they want, you don't like it than don't buy it and move along. Getting upset and carrying on pointless conversation that gets brought up in basically every article from an individual developer is getting old.

Everyone has their own method of making games. Time to move on people, cause the "Nintendo eShop has quality issues" record is getting overplayed. This is the new normal, get used to it.

Now to actually type something on topic. I enjoyed Maze and even The Letter to a degree, so I look forward to seeing the rest of these games, except maybe the novel because it's not my type of game.

RCMADIAX

#26

RCMADIAX commented on Review: BLOK DROP X TWISTED FUSION (Wii U eShop):

@Discipledoctor @Aneira These started out as additional content for Blok Drop U, but we couldn't narrow it down to just a small amount of levels. The developer, Leuvsion, and myself thought it would serve its purpose better as a standalone title. Additional content is still in the works for the original Blok Drop U.

@sinalefa We both thought it would serve its purpose best as an additional marketing tool for Twisted Fusion, since Blok Drop has an established audience. Which is why it was released before Twisted Fusion, to build excitement.

RCMADIAX

#27

RCMADIAX commented on Toys "R" Us amiibo Pre-Orders Cancelled Again:

I just don't understand how you can take a preorder in the first place when you can't guarantee inventory. This whole mess has me looking at just importing all my amiibo from now on. Best Buy is guilty of this too. I pre-ordered a Little Mac a while ago and then suddenly got an email that it was ready to pick up. When I went to get it, they sold it to someone else. WTF?

RCMADIAX

#29

RCMADIAX commented on Year in Development: Nyamyam:

@ricklongo I think maybe my response came across wrong. I fully understand that Shovel Knight is NOT a first party title, I am simply saying it was PROMOTED like one. I'm not dismissing that it wasn't a good game because it was, I'm simply saying that had Nintendo not gotten behind it like it did, it's possible the sales story might not AS bright as it is now.

Just seems like Shovel Knight is sometimes used as a "Make a good game and it will sell, look at Shovel Knight" study. There are SOO many other factors than just that. There are many great indie games on the eShop, yet they don't get the same type of promotion and visibility.

Looking back at 2014, or even the entire Wii U's lifespan, I don't recall Nintendo pushing any other game as hard as they did Shovel Knight.

I hope that makes my thoughts a little easier to understand.

RCMADIAX

#30

RCMADIAX commented on Year in Development: Nyamyam:

@jariw I can't remember which company it was, but I remember someone saying "Nintendo owners ONLY buy Nintendo games". If you look at the charts its very clear that Wii U owners are just sitting around playing OLD VC games and Nintendo 1st Party Titles. I actually consider Shovel Knight to be sorta first party. It was promoted as much, if not more than some of Nintendo's own games.

@Kirk Not sure what they are referring to. We (developers) do get the majority of the revenue. Perhaps because they have 3 team members and might split everything 3 ways is how they feel they are getting little.

RCMADIAX

#31

RCMADIAX commented on Year in Development: Nyamyam:

I didn't know they were Ex-Rare staffers, thats interesting. In my opinion, 3 years is too long to spend working on a single title. I really hope they can get their next game out in 12-18 months, which is I believe the sweet spot for development time. I'll be picking up Tengami after reading this article.

RCMADIAX

#34

RCMADIAX commented on Feature: A Year in Development - RCMADIAX:

@ThomasBW84 @BurgersKing

I've come to find out, the NintendoNugget.com site was created and managed by a member of a fellow Nintendo indie developer. The story is NOT true.

The true story is, we are finishing our current projects and restructuring the company to relaunch with something new in 2016/2017. The core focus on this new form of RCMADIAX will be on developing bigger, more polished experiences across a range of consoles using the Unity game engine.

The following projects are still in development using Web Framework and are scheduled to release before June 30, 2015:

TableTop Gallery (EU Only)
Color Bombs
Pentapuzzle
Super Robo Mouse
Blok Drop X Ping Plus

These are in addition to launching our back catalog of titles in Europe.

@DiscoGentleman

This is something we have realized with our frequent price drops and is something that is going to change with the new RCMADIAX relaunch in 2016/2017. Those future projects will not get the same type of frequent sales that you currently see with our Web Framework games. The focus will be on delivering polished unique concepts at a premium price.

RCMADIAX

#43

RCMADIAX commented on Review: Tested With Robots! (Wii U eShop):

@Quorthon

No one is taking "pride" in low review scores buddy. But to get a 5 or higher when you have ZERO experience building games is good in my book. You will find that 90% of developers in our little indie program have never made a game before and are using this opportunity to break into the industry to get some experience. Some will die off and feel their efforts are not worth or it is something they no longer have interest in. Some, like myself, will take every release as a learning experience for something bigger in the future, which could be 1, 5, or even 10 years from now. The point is, everyone has to start somewhere. Very rarely do you see a developer make a hit product their first time around. Whether you think that charging $1 or $2 is devaluing something, well that's an opinion that you share with many on sites like NLife. I see it as a way to gather experience and feedback while offering a fair price for the content offered.

Opinions are just that. I only responded because I don't like getting thrown into the discussion every time an indie gets a 1 and Nintendo's quality control is called into question.

Thanks for listening :)

RCMADIAX

#44

RCMADIAX commented on Review: Tested With Robots! (Wii U eShop):

@Quorthon Not really sure why my name is being thrown in there. None of my titles suffer from control issues nor do they cost anywhere near as much. In fact, you can purchase all 6 of my games for less than this one. So IMO I don't see the comparison, especially since none of my titles have scored less than a 4 from NLife.

As for the game itself, I can't comment because I haven't played it.

EDIT: Forgot to add in that my titles also don't have loading times, another reason the comparison doesn't make sense.

RCMADIAX

#46

RCMADIAX commented on Review: Arrow Time U (Wii U eShop):

@Morph What does NWF have to do with it? Games made with Unity are receiving the same, if not lower scores from NLife than this one. The technology it's built upon has nothing to do with it. Nintendo made NWF as a way to make it easier to build games, and for that they are successful.

RCMADIAX

#50

RCMADIAX commented on Review: SPIKEY WALLS (Wii U eShop):

@Spoony_Tech I understand. I know exactly who you are talking about but just wanted to say that I don't get all worked up over reviews like some people do. To be honest I went into this project expecting worse. This is not the type of game that the NLife audience is drawn to and I respect that. Most people on Miiverse are having a good time with the title and enjoy it for what it is. Those are the types of gamers this was made for. Something like Super Robo Mouse is more suited to the audience of these fan sites and I look forward to its release early next year. :)