User Profile

RCMADIAX

RCMADIAX

Male, 28, United States

Joined:
Sat 6th October, 2012
Website:
http://www.rcmadiax.com

Recent Comments

RCMADIAX

#9

RCMADIAX commented on Review: Tested With Robots! (Wii U eShop):

@Quorthon

No one is taking "pride" in low review scores buddy. But to get a 5 or higher when you have ZERO experience building games is good in my book. You will find that 90% of developers in our little indie program have never made a game before and are using this opportunity to break into the industry to get some experience. Some will die off and feel their efforts are not worth or it is something they no longer have interest in. Some, like myself, will take every release as a learning experience for something bigger in the future, which could be 1, 5, or even 10 years from now. The point is, everyone has to start somewhere. Very rarely do you see a developer make a hit product their first time around. Whether you think that charging $1 or $2 is devaluing something, well that's an opinion that you share with many on sites like NLife. I see it as a way to gather experience and feedback while offering a fair price for the content offered.

Opinions are just that. I only responded because I don't like getting thrown into the discussion every time an indie gets a 1 and Nintendo's quality control is called into question.

Thanks for listening :)

RCMADIAX

#10

RCMADIAX commented on Review: Tested With Robots! (Wii U eShop):

@Quorthon Not really sure why my name is being thrown in there. None of my titles suffer from control issues nor do they cost anywhere near as much. In fact, you can purchase all 6 of my games for less than this one. So IMO I don't see the comparison, especially since none of my titles have scored less than a 4 from NLife.

As for the game itself, I can't comment because I haven't played it.

EDIT: Forgot to add in that my titles also don't have loading times, another reason the comparison doesn't make sense.

RCMADIAX

#12

RCMADIAX commented on Review: Arrow Time U (Wii U eShop):

@Morph What does NWF have to do with it? Games made with Unity are receiving the same, if not lower scores from NLife than this one. The technology it's built upon has nothing to do with it. Nintendo made NWF as a way to make it easier to build games, and for that they are successful.

RCMADIAX

#16

RCMADIAX commented on Review: SPIKEY WALLS (Wii U eShop):

@Spoony_Tech I understand. I know exactly who you are talking about but just wanted to say that I don't get all worked up over reviews like some people do. To be honest I went into this project expecting worse. This is not the type of game that the NLife audience is drawn to and I respect that. Most people on Miiverse are having a good time with the title and enjoy it for what it is. Those are the types of gamers this was made for. Something like Super Robo Mouse is more suited to the audience of these fan sites and I look forward to its release early next year. :)

RCMADIAX

#17

RCMADIAX commented on Review: SPIKEY WALLS (Wii U eShop):

@Spoony_Tech I have never bashed a review and don't ever plan to. Unlike some "other" devs, I respect people individual opinions and will take the feedback to improve the title in the future as I have with Blok Drop U.

RCMADIAX

#18

RCMADIAX commented on Nintendo Download: 18th September (North America):

@KFlow325 When the date was locked in a couple weeks ago, no one knew about the DEMO. Nintendo doesn't give their developers a notice on when they are planning to do stuff like this. Not to mention its on a different platform so I don't think that will matter much. BLOK DROP U launched the same day as Bravely Default and that was not an issue.

RCMADIAX

#20

RCMADIAX commented on From the Forum: To Buy or Not to Buy? SPIKEY W...:

@Hero-of-WiiU Being silent doesn't really help any type of situation. Although I see where your coming from, I always have and always will interact with the community. It's just something I enjoy doing. For better or for worse.

@WinterWarm :)

@JaredJ :)

As for the topic of the eShop getting "flooded" with $1 games overshadowing the "quality" titles, its not going to happen. In case you haven't noticed, Nintendo has a very good system in place when it comes to promotion of the content on the eShop. You will likely NEVER see a banner for SPIKEY WALLS, POKER DICE SOLITAIRE FUTURE, or SHUT THE BOX on the front page. In fact, BLOK DROP U only made the front twice, once during launch week and once again during one of the sales, and this was likely due to lack of content at the time. Nintendo likely has no interest in advertising these games in front of others such as Armillo, Shovel Knight, etc because they make much more money off of those titles than mine. Your concerns are valid, but a bit misplaced. Knowing how things work on the eShop, I don't believe anyone has anything to worry about. Nintendo is simply giving the smaller guys a professional and high profile way of experimenting with console development.

RCMADIAX

#23

RCMADIAX commented on From the Forum: To Buy or Not to Buy? SPIKEY W...:

@IxC Super Robo Mouse has been pushed to Q1 2015. End of this year is already crowded and things tend to take longer to get tested at this time of year. New Blok Drop U levels are coming along nicely and I hope to be able to get those out this year. That of course all depends on testing times and again with holidays that may slip into next year.

RCMADIAX

#31

RCMADIAX commented on BLOK DROP X TWISTED FUSION Coming To The Wii U...:

@smikey As part of the agreement between myself and Leuvsion, this game will be published in Europe. I also like to go through testing with NoA first to ensure there are no problems. Then it takes PEGI and USK forever to get the game rated. 2015 will see a lot of releases in Europe from us, catching up on things that released in NA.

RCMADIAX

#33

RCMADIAX commented on RCMADIAX Reveals SPIKEY WALLS for Wii U, a Blo...:

@IxC I actually have a second member of the team now, so he helped out with titles such as POKER DICE SOLITAIRE FUTURE and SHUT THE BOX.

The new levels are coming along nicely but there is still much work that has to be done translating the game into 5 languages.

This game is not for everyone that's for sure, more of an experiment than anything.

RCMADIAX

#40

RCMADIAX commented on XType Plus' Game-Breaking Bug Nearly Squashed:

I have to wonder how this bug got past Nintendo of Europe AND Nintendo of America's testing. Or maybe its an issue with the developers servers? Have they said what the specific cause if the issue was?

RCMADIAX

#41

RCMADIAX commented on Nintendo Download: 7th August (Europe):

@SKTTR I paid for the USK rating, but releasing the game in Germany now requires me to submit the entire thing over again for testing to Nintendo. Kinda silly, I know, but at this point I might as well wait until the new levels are complete so I don't have to do all the paperwork twice.

RCMADIAX

#46

RCMADIAX commented on Talking Point: The Wii U eShop is Raising Toug...:

I have alot to say about this subject as a developer myself, but I'll hold off to see if TW wants my words for a future take on this.

In the meantime let's not turn this into a "The Letter" bashing thread please. Try to stick to the general topic so us developers can gather the feedback and report it back to Nintendo. Thanks!

RCMADIAX

#48

RCMADIAX commented on Nintendo Download: 3rd July (North America):

@rjejr As for your Game and Wario example, running a sale on the eShop with promo banners would be the key thing to do in that situation. Would bring in far more revenue than a demo would, sadly.

@sinalefa I love that Nintendo has a limit on demos, but do we really need to play the same levels 10 times to know if we like the game or not? I think no more than 5 should be the max, but that's my view as a developer so...

RCMADIAX

#49

RCMADIAX commented on Nintendo Download: 3rd July (North America):

@sinalefa I remember reading a study(don't remember where) that said demos actually hurt game sales, and that the better avenue for increased sales is running a price cut promotion. Just look at OUYA when it launched, everyone just download the FREE demos and very few actually bought software.