User Profile

RCMADIAX

RCMADIAX

Male, 28, United States

Joined:
Sat 6th October, 2012
Website:
http://www.rcmadiax.com

Recent Comments

RCMADIAX

#12

RCMADIAX commented on AE Games Reveals Mad Men Football, High Impact...:

Correct me if I'm wrong, but this guy hasn't been accepted into the developer program yet and he is already announcing a title. Would seem like a safer bet to create something to show off first. Just my observation.

RCMADIAX

#14

RCMADIAX commented on Weirdness: Purchase This Nintendo Dolphin Prot...:

Some more info: That big gray cartridge slot holds a NPDP cartridge, which is basicly a hard drive that holds a games rom software. They were incredibly fragile and very expensive. There is another hardware piece called the NPDP Reader, which is a red-ish GameCube with a NPDP cartridge slot instead of a disc drive.

RCMADIAX

#19

RCMADIAX commented on Kickstarter Research Highlights Low Delivery R...:

I do not fund too many projects on Kickstarter. One experience I had was for an iOS game that was developed by a guy in my hometown. He was only requesting $2,500 to finish the project, but stated he put in over $100,000 of his own money so far in development. After finding that out I withdrew my support. I couldn't understand why someone that just spent $100K to develope a game they are selling for $0.99 couldn't come up with the extra $2,500 to finish it. Or why you would even spend $100,000 to develop an iOS game. Seemed crazy!

RCMADIAX

#22

RCMADIAX commented on Scirra's Construct 2 Engine to Support Wii U N...:

@Cobra I actually used GameSalad before switching to Construct 2 and found it to be lacking in a lot of areas. The team at Scirra usually releases a beta build at least once per week with some kind of new feature or optimization. I can't say the same for the GameSalad team.

RCMADIAX

#34

RCMADIAX commented on Physics-Based Puzzler BLOK DROP U Is Slotting ...:

@MAB
It does :)

@XCWarrior
After careful consideration, I have decided to launch with 30 stages, with 20 more coming Q2/Q3 2014, and a final batch of 30 in Q4 2014 for a total of 80 stages. Price will remain $1.99 throughout all updates.

@LittleIrves
Nintendo Web Framework is very powerful, but as an indie developer my skills are not there yet. I am always learning new techniques and can only grow from here.

@SKTTR
Not a team of 3, just one person, made in my spare time.

Would like to thank everyone for their feedback, I didn't want to be that guy that responds to every post, but here at NintendoLife the comments are more constructive than elsewhere and deserve a response. Thanks again everyone!

RCMADIAX

#35

RCMADIAX commented on NPD Results Deliver a 3DS Milestone And Modest...:

@rjejr That 9 million is for 4/1/13 thru 3/31/14, which is the fiscal year. I think part of the reason Wii @$249.99 was so successful was because it was going up against a $400 Xbox 360 and $500/600 PS3. At $300, the Wii U is not much cheaper than the new consoles. I suspect a drop to $249.99 when Kart 8 is released.

RCMADIAX

#37

RCMADIAX commented on NPD Results Deliver a 3DS Milestone And Modest...:

As an indie developer making games for the Wii U, this is a sad day... I don't think they have a choice but to come out in January and revise the 9 million target down to something like 5 or 6. Will be interesting to see how Mr. Iwata addresses this to the shareholders.

RCMADIAX

#38

RCMADIAX commented on Talking Point: Nintendo's eShop Policies Deser...:

Let me just say that what Nintendo is doing here is much bigger than a lot of people think. No other console manufacture let's you use HTML5 and JavaScript technologies to code games. This is a huge breakthrough. In fact, not even Apple or Google let you make native games in that language. I think a lot of people are overlooking this. I tried to learn C and struggled, HTML5 on the other hand is so easy to learn. It's about time someone realized there is more to development than those C Languages. Also, HTML5 is still an up and coming technology with no much to look foreword too. This will surely bring down the cost and time it takes to make a game.