User Profile

RCMADIAX

RCMADIAX

Male, 30, United States

Indie Game Developer | AFOL | amiibo Obsessed | Star Wars Jedi | Contact: bossguy@rcmadiax.com

Joined:
Sat 6th Oct 2012
Website:
http://www.rcmadiax.com

Recent Comments

RCMADIAX

#5

RCMADIAX commented on Unity Support on New Nintendo 3DS is Now Avail...:

@JamesCoote At the very least, it's worth sending a build to someone who has a Dev kit to see if your title can run on "all" 3DS devices. I don't think it would be wise at this point to invest in an entire kit for only 20% of the 3DS market, most of which are in Japan - if your title requires "NEW" hardware to run.

EDIT: After looking at numbers, looks like that "small" n3DS market might actually be equal to Wii Us entire install base after Q4 numbers are announced. So maybe it's worth looking into...

RCMADIAX

#8

RCMADIAX commented on Review: SKEASY (Wii U eShop):

@TheLobster Thanks for the feedback. Our big title, SUPER ROBO MOUSE, is a step in that direction. Should that title be successful, you will likely see less titles - but as you mentioned bigger and expanded upon, instead of "mini" games.

There are still two more smaller titles coming out this February that have already been designed and approved by Nintendo - then it's on to SUPER ROBO MOUSE, which I really hope everyone enjoys.

Looking forward to bringing some exciting new ideas to NX - still too early to announce anything, and most importantly it depends on how successful SUPER ROBO MOUSE is.

RCMADIAX

#9

RCMADIAX commented on Review: SKEASY (Wii U eShop):

@SmaMan That is a idea I have had in the works for the last six months now. Just trying to release the last of the small projects I have already invested in. The first sign of the larger projects will be SUPER ROBO MOUSE when that launches in Q2 - which I really hope everyone enjoys since its been in the making for 2 years now.

RCMADIAX

#10

RCMADIAX commented on Review: SKEASY (Wii U eShop):

@Zach777 The extra levels for BLOK DROP U are still coming. After I finish up SUPER ROBO MOUSE, and bringing past titles to Europe - it will be finished before taking on any new projects.

RCMADIAX

#14

RCMADIAX commented on ​Bigley's Revenge Has Been Removed From the ...:

@Damo I honestly wouldn't bother responding to NG. He has made it pretty clear what he thinks of this site, with no sign of changing his opinion.

I think you all do a fine job at the site. Keep doing what you do and ignore the haters - something I've learned to do a LONG time ago. Happy Gaming!

RCMADIAX

#19

RCMADIAX commented on ​Bigley's Revenge Has Been Removed From the ...:

I haven't played the game. After watching the trailer, it appeared there was "shooting" involved, yet it was self-rated an E for EVERYONE. Perhaps that is the reason it got pulled? I've never seen a title, even with fantasy shooting, get an EVERYONE rating. Just a thought.

RCMADIAX

#20

RCMADIAX commented on RCMADIAX to Temporarily Remove AVOIDER From th...:

Ok, finally got a response from Nintendo related to my request to pull the title down. Since Nintendo nor Rymik has requested the title be pulled, we are just going to leave it up until the new version is approved. The new version was sent to them early this week and is already in testing.

RCMADIAX

#27

RCMADIAX commented on RCMADIAX to Temporarily Remove AVOIDER From th...:

To shed some more light on the subject. The composer I hired for this project uses this DSi program to create his work. I had no prior knowledge of his methods or this program before I hired him. After a link was provided to the site showing the sample, I immediately contacted the composer for answers. I don't wish to speak ill of anyone, especially someone whom I partnered with for development purposes, but I find it extremely hard to believe he didn't know what he was doing.

Long story short, the track will be replaced by something from someone else and I won't likely be working with this particular composer again.

RCMADIAX

#31

RCMADIAX commented on New York's Nintendo World Store Prepares for M...:

@rjejr There is a ton a development, but sadly still no LEGO store. There are at least 2 high end malls (Ross Park Mall and South Hills Village) that would be perfect for a store. In fact - those are 2 of the 3 locations with Apple stores as well, which tend to cater to "richer" areas.

RCMADIAX

#34

RCMADIAX commented on Jools Watsham Explains Why his Latest Game Did...:

@faint Actually "DONT CRASH" is on pace to be the next "SPIKEY WALLS" in terms of sales. Keep in mind - I do this as a hobby and don't have to pay salaries of 4 people - so there is no pressure to make 150k+ per year on my games.

From what I have seen/heard, it's very hard in the current market conditions to make that sort of cash. You can have all the quality and marketing in the world, but sometimes things don't line up. The struggle is real even on non-Nintendo platforms - the download games market is extremely crowded now. However, on non-Nintendo systems you rarely have the grade of game design that is Nintendo. There certainly is quality titles from other publishers - but the number of releases pales in comparison to Nintendo.

If I were ever in the position where I needed to make a serious amount of cash on games, I'd look at trying to build a game in a genre or way that is not so populated. I can't comment specifically to Jools' situation - but there are a ton of shooters and Metroidvania games out or coming out, perhaps leading to the low sales issues. Even the racing genre of late seems to be getting more crowded now. Forget about Puzzle games - no money to be made there.

Another issue is timing. Getting software on a console within 1 or 2 years of launch is key. I did very very well with BLOK DROP U. One of the reasons is that the Wii U library was lacking at the time - people wanted something new to play. Getting a game for $2 at the time was non-existent outside of the Two Tribes games. It was a win-win situation for me.

Again with SPIKEY WALLS, first Flappy Bird clone on the Wii U. Sold fantastic, but the other clones with more features and better visuals have failed to gain a substantial following.

Indie gaming now is all about who can scream the loudest. Meme Run is a good case to study. Sadly, none of RKs recent releases "stood out".

I actually have all of their games and enjoy them very much, but again when you have 4 salaries to pay - I don't think you can expect to sustain that with making cookie cutter titles.

RCMADIAX

#37

RCMADIAX commented on Fascinating Patent Shows Nintendo Portable Uti...:

I hope Nintendo learned with the Wii and Wii U that making your hardware "too unique" just leads to lack of third party support. No AAA publisher is going to want to port their projects to NX if a substantial amount of customization is required.

This patent sure looks like the same ol' "Nintendo does the opposite of what they should do" concept.

Honestly can we have just a normal console without any gimmicks? IMO the GameCube just may bet he last of the "traditional " game machines Nintendo ever makes.

If Nintendo hasn't gone to all the big publishers before finalizing specs, and made sure their engines run without modification- then I'm afraid we're just looking at another Wii U here.

Disclaimer for fanboys: These are just opinions - you have yours, these are mine.

RCMADIAX

#38

RCMADIAX commented on Tabletop Gallery and Avoider Release on 7th Ja...:

@ULTRA-64 Super Robo Mouse will be a step in that direction. I have a few other ideas for bigger releases but it will largely depend on the success of Super Robo Mouse, which have been in development for almost 2 years now. Should it happen to be a bust - I'm afraid I won't be taking another large cap risk like it again, and will stick exclusively to smaller games.

RCMADIAX

#40

RCMADIAX commented on Tabletop Gallery and Avoider Release on 7th Ja...:

@TheWPCTraveler Here is something to consider - although they share the same number of consoles sold, there is less competition in Japan. This helps discovery greatly and, in theory, leads to greater sales.

Japan is the one territory where developers must work with a publisher from that area. We are unable to self-publish. I'm lucky to have found a great partner in Rainy Frog to bring 2 of my titles to that area - with more in the works.

As for revenue / profit - I got to be careful what I say, but it looks like since I haven't made a penny off the EU version, that the JPN version is more profitable. Even if I hadn't paid for ratings in EU - the JPN version is still the more profitable of the two.

My second title published with Rainy Frog, Pentapuzzle, has actually been picked as "recommended" software by Nintendo and featured in their Holiday catalog in Japan. Haven't seen specific numbers yet, but it's my understanding that it has done OK.

RCMADIAX

#43

RCMADIAX commented on Tabletop Gallery and Avoider Release on 7th Ja...:

Purchasing TABLETOP GALLERY offers a savings of about 33% vs purchasing each title individually. Initially only meant for the Europe and Japan markets, I brought it over to offer more value to those in North America. Thanks for the kind words and the article. Have a great Holiday!

RCMADIAX

#48

RCMADIAX commented on Video: Check Out New Footage of Ghost Song: A ...:

@ricklongo Slow news day I guess. I always wondered if sites like this have "page hit" quotas, and save or make up articles like these to fill that gap.

Could also be the author of this article really likes the game and wants to show the developer demand for it on Wii U / 3DS. Either could be possibilities.

RCMADIAX

#49

RCMADIAX commented on A 'Big' Nintendo Announcement is Coming on Monday:

Wow - you guys are all hyping this up to be something it's not. Think about it - head indie guy + smash news coming = Some Indie game in smash (likely Shovel Knight). I doubt Baker would be announcing something non-Indie related.

RCMADIAX

#50

RCMADIAX commented on Rumour: Universal Making Massive Land-Grab In ...:

For as popular as video games are - I don't believe there would be mass market appeal for a theme park based ENTIRELY on games. I could see a new standalone park being built that contains Nintendo attractions - but not as the sole theme. BTW, $500K for that large amount of land is a steal - I'm willing to bet the final bids end up much higher.