User Profile

R-Moss

R-Moss

Brazil

Joined:
Thu 20th September, 2012

Recent Comments

R-Moss

#11

R-Moss commented on Matters of Import: Prepare To Die In Fire Embl...:

@Kaze_Memaryu
"the character design is still the same style as ever."
Nope. One of the selling points was the new style.

"but Lunatic + Classic is just insane, especialy without New Game+. "
Nope. The difficult is broken. You don't need strategy, only grind.
Radiant Dawn is a hard Fire Emblem. Lunatic in Awakening is broken and you don't need strategy at all.

"but the core essence of highly character-driven,"
The secondary characters of past FE games are most charismatic and had a better background story (is this correct? I'm still learning english) than the Awakening main ones. In the 3DS, all of them are shallow and childish (facepalm for Chrom's punch lines).

Good game. Too easy. Bad Fire Emblem. FOR ME, is the worst. BUT was necessary, but in long term, it may hurt the brand.

Maybe I'm exaggerating and made a bad choice of words.

I did enjoy the game, but this isn't the Fire Emblem that I love.

R-Moss

#17

R-Moss commented on Matters of Import: Prepare To Die In Fire Embl...:

@FishieFish Fat too easy, storyless, and the char design is dull (and anime/childish, of course).

Awakening is an anti-Fire Emblem. It's a decent game, but an awful Fire Emblem game. Worst of the series. The reviews are delusional and make no sense at all. They are all contradictory... Sorry, I digress.

The sum of char design, characters and ZERO strategy required made this game childish.

R-Moss

#47

R-Moss commented on Mega Man Creator Keiji Inafune Working On Spir...:

"Inafune also revealed that he wasn't responsible for the creation of Mega Man himself. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor [at Capcom], who was the designer of the original Mega Man(...)"