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pubjoe

pubjoe

United Kingdom

Joined:
Wed 15th January, 2014

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pubjoe

#2

pubjoe commented on Video: These Hacked Mario Kart 8 Runs Show Tra...:

@Kirk
Ok fair point. Brings to mind the endless miles of repeated sea on the Bowser levels.

I do think in a game like this visuals should be more bold than intricate, but it's a balancing act and a bit more visual depth wouldn't hurt.

Too much is a greater danger though. Explorative Mario games often expertly tantalise with glimpses of interesting obstacles that can and will be visited in the near future. I suppose they didn't want to confuse the player with similar far off places that couldn't be reached. Whereas in a racing game, such barriers to the world are accepted. For this reason, I still think the design was carefully considered. But maybe in some cases, they should have broken up the void a little bit.

pubjoe

#3

pubjoe commented on Video: These Hacked Mario Kart 8 Runs Show Tra...:

@Ryo_Hazuki-san
The point of looking around? Because it's interesting

@Kirk
3DWorld (and Land) uses an enclosed stage, yes. It's not a failure, it's an obvious design choice. Mario64 veered much away from Mario's typical A to B design due to it's wide exploration. Which was great in it's own right, but didn't really allow for that classic 'platformer' feel.

I agree with Darknyht that 3DW is very SMB3. You don't really run through it like "classic mario", and you don't really explore to the extent of M64 or Sunshine. You scour each small enclosed area then move to the next. It's another gameplay variety that's becoming a bit of a spin off series. Personally, I love it's simplicity and concise play-areas. Though I also enjoy the other quite different gameplay in the other varieties of Mario game.

In my opinion, a clear design brief for each game is a huge part of Nintendo's mastery. A game that tries to do everything usually becomes a mess in it's lack of focus.

pubjoe

#5

pubjoe commented on Talking Point: An Unplanned Flash Sale Looked ...:

@unrandomsam
Fair enough. I'd love to see the weaker games officially drop, say, 50% after a year (they already do unofficially, and often by more). When writing, I was thinking about the long term damage of Steam sales which regularly drop 80-90%, and also in the context of this £8 Animal Crossing etc.

It's only really Nintendo 1st party games that I'd pay close to RRP at launch for. Most other modern stuff, especially from Steam, I have no faith in their lasting appeal and the resale value of physical purchases.

...And I'm someone who will happily spend £100 on a good arcade PCB. While other times I'll begrudge 69p on a throwaway game. I accept there's a huge range in value and quality.

I think the short lived value (in content and price) of lots of other companies games, has lowered the perceived value of games in general. As a result, companies make cheap throwaway games and/or games with day 1 DLC.

pubjoe

#6

pubjoe commented on Talking Point: An Unplanned Flash Sale Looked ...:

Steam has completely devalued it's library. I have hundreds of Steam games and I consider them worthless.

Nintendo publish games that sell second-hand, and often years later, for almost the same as retail price - unlike every other publisher, who's prices crash in weeks. Nintendo's brand may be less popular, but it is still high valued - and for making replayable games with timeless appeal, it gets to be.

The pricing must have been a mistake. Part of the whole purpose of Nintendo's webstore is to further instil a consistent (high) price, just like Apple's strategy.

Apple protecting their brand value has seen them through hard times too.