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proffrink1986

proffrink1986

Canada

Joined:
Mon 13th April, 2009

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proffrink1986

#1

proffrink1986 commented on Bloodstained Is Officially Kickstarter's Most ...:

@RudysaurusRex
OK, you're right, you're right, it was an OK fighting game. Actually, I rather enjoyed it, too, though more as a Castlevania tribute than as a game. The game was alright, though. Just not what he really should have been doing.
Well, at least we got OoE at around the same time. Indeed, I remember that being one of the main reasons to pick up CV:J, because it unlocked hard mode in OoE.

proffrink1986

#2

proffrink1986 commented on Bloodstained Is Officially Kickstarter's Most ...:

@Kirk
Well, that's really the point of Kickstarter, is it not? It's about how much faith and trust you put in a person (or persons) to deliver what they promise. Some people have more credibility than others. That's why they earn more money. People would rather place their money in the hands of someone who's already proven themselves. That's just common sense.

Peter Molyneux really isn't the best example. Even before the Kickstarter, the man had a spotty record. Not sure why so many people threw money at him.

IGA's track record is golden, however (excepting that terrible fighting game, Castlevania Judgment. But I think Konami is more to blame than him for that disaster. Honestly, forcing a man whose specialty is 2D side-scrolling adventure games to make fighting games and mobile games, absolutely criminal).

proffrink1986

#3

proffrink1986 commented on Bloodstained Is Officially Kickstarter's Most ...:

@Kirk He HAS earned that right and privilege BECAUSE of what he's done in the past. He's made 6 awesome games in this style already, so he obviously knows what he's doing. I'd much sooner give him money than someone who has little or no experience putting a quality game together. (Although I've since backed numerous other smaller indie games on Kickstarter).

proffrink1986

#4

proffrink1986 commented on Bloodstained Is Officially Kickstarter's Most ...:

@Kirk
Not sure. I guess it would cost them too much to license it? Either that, or there's not much point in doing so when they already have their own talented team to work with, and UE4 allows them to do so much more than what would be possible with UE3, which is what Guilty Gear Xrd uses.

Honestly, I'm beginning to wonder if we're watching the same video. Looks very similar to the style they used in GG Xrd to me: cell-shaded polygonal anime-style. The only difference is that GG Xrd is an already completed game, whereas the Bloodstained footage shown in the development update video was literally cooked up in a day.

I mean, do you honestly expect a game that has -just- started to be made to look as good as one already sitting on store shelves? Patience, my son, patience. It'll be everything you're looking for and then some by the time it comes out 2+ years from now.

proffrink1986

#5

proffrink1986 commented on Bloodstained Is Officially Kickstarter's Most ...:

@Kirk
Obviously you haven't been following this campaign very closely. They've already mentioned Guilty Gear Xrd as one of the games whose style they're going to emulate, although they're still undecided on the particular 'shader' that they're going to use. (Which is way over my head, but I'm sure it means something to someone, lol.)

proffrink1986

#7

proffrink1986 commented on Online Co-Op and Versus Modes Confirmed for Bl...:

@TwilightAngel
Well, I figured you either had to be purposely trying to annoy me, or just some ignorant child (actually, I wouldn't rule out either at this point).
Still, my bad for taking the bait. I sometimes forget how young the people on this site are (although youth doesn't always correspond to maturity. I know some people your age that are very mature, and others...not so much).

proffrink1986

#9

proffrink1986 commented on Online Co-Op and Versus Modes Confirmed for Bl...:

@Hero-of-WiiU
Obvious troll is obvious.

The general consensus from what I've gathered is that the pre-alpha footage shown so far looks really good, very close to the concept art. Unlike a certain other project...

(Note, I'm not saying Mighty No. 9 will be a bad game. Actually, judging from the trailers, it looks like it'll be a pretty fun game, albeit maybe not quite on the same level as the Blue Bomber's best outings. Still, what a stark contrast to that beautiful concept art. Sigh, what could have been...)

proffrink1986

#13

proffrink1986 commented on Wii U Stretch Goal Seemingly Teased for Bloods...:

@CharlyDunst "No one asked for this." Try telling that to the legion of Castlevania fans who have been waiting with bated breath for IGA to announce his own Kickstarter.
@GraveLordXD There will be a general physical release. However, it won't include the Kickstarter-exclusive slipcover or any of the Kickstarter-exclusive bonus content (maybe they'll release that as DLC later on...we shall see).
From the FAQ:
Will there be a physical release of the game after it comes out?
There will indeed be a physical release of the game in the future. However, the Kickstarter-exclusive box set is a celebration for fans willing to support IGA in his time of need, so the retail version of the game will not contain any of the Kickstarter-exclusive bonus content.
Why is the disc $60?
The Kickstarter Edition of Bloodstained: Ritual of the Night won't be sold at retail. It comes in an exclusive slipcase and it's preloaded with backer-exclusive content—the Swordwhip, the only weapon powerful enough to unite Teams Sword and Whip, and a super-secret boss who you'll have to foil to earn it.

proffrink1986

#15

proffrink1986 commented on Wii U Stretch Goal Seemingly Teased for Bloods...:

@Ryu_Niiyama Sure, that's a legitimate attitude, and certainly people should work within their budgets as well. I suppose it depends on how big a Castlevania fan you really are. If you're like me, and have played most of the games in the series, including the Igavanias on PS1/GBA/DS, and loved them, then supporting this is a no-brainer, since we know we can rely on IGA to produce a quality 2D side-scrolling game, something he's proven time and time again.

I just can't stand the hypocrites who are all, "I'll back it if there's a Wii U version," and now that it's in sight, they're like, "I'll wait until it comes out for Wii U and buy it," but there's no guarantee it WILL come out for their system of choice unless they support it now.

@Kogorn733 Yeah, it's kind of stupid that they didn't just come out and say it openly, I agree. But I mean, c'mon, how much more obvious does it have to be now? That's indisputably the top of the Wii U logo, and the $3M goal really isn't that far away.

proffrink1986

#16

proffrink1986 commented on Wii U Stretch Goal Seemingly Teased for Bloods...:

@ikki5 Mhm, perhaps, but as others have said, you can always withdraw your pledge if it doesn't look like it's going to hit $3M (though personally I have every confidence that it will, especially if all the people who want a Wii U version end up backing it). And as BoilerBroJoe said, the -only- way you can guarantee a Wii U release is by showing your support now. So if you want a Wii U version, you know what you gotta do. You have your marching orders, soldier!
Full disclosure: I've backed it at the $300 level, which is WAAAAYYYY more than I've ever spent on any single piece of entertainment (gotta have that collector's box and signed Michiru Yamane soundtrack!). Been waiting YEARS for this, the true successor to Castlevania: SOTN!
Also, if it comes out on Wii U, I'm definitely getting the digital download of that version (and maybe the Xbox One version, too, eventually), in addition to my physical PS4 version.

proffrink1986

#17

proffrink1986 commented on Wii U Stretch Goal Seemingly Teased for Bloods...:

Wow, you people are terrible. First, you guys are all like, "I WOULD have backed it, but there's no Wii U version. No Wii U=no buy. Wah wah wah..." (even though it was obvious that it was going to be a stretch goal from the beginning. From the FAQ: "What about Nintendo and/or handhelds?
Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. THAT SAID, WE'VE HEARD LEGENDS ABOUT A REMARKABLE TREASURE HIDDEN IN THE CASTLE BASEMENT...").
Now when it's all but confirmed that Wii U is a stretch goal, suddenly you're all like, "I'll wait until it comes out before giving it my support." Which is fair enough, but you all seemed gung-ho about backing it before if it included a Wii U release.
Also, those saying, "it shouldn't have been a stretch goal, it should have been included from the start" have completely forgotten that Wii U support was a stretch goal in the Mighty No. 9 campaign as well, and also that it costs money to bring the game to more platforms, especially to a third-place console like the Wii U.
Bunch of hypocrites.
P.S. Don't get the wrong impression, I love my Wii U. Doesn't change the fact that it's in third place.

proffrink1986

#19

proffrink1986 commented on Review: Prince of Persia (Wii Virtual Console ...:

@weirdproq I don't know about a sticker, but there is a little box in the upper left-hand corner of the box art that says it includes the 1992 version of the game. Unfortunately, it doesn't specify which version released in 1992 it is. However, it is the Mac OS version that is being emulated/ported. You can compare the following video of the Mac OS version to the video posted by Link79 of the version in Forgotten Sands.

Subscribe to Nintendo Life on YouTube

The Mac OS versions of Prince of Persia 1 & 2 were also included in the Xbox version of Sands of Time as a bonus.

proffrink1986

#21

proffrink1986 commented on SEGA Announces More Virtual Console Titles for...:

I'm adding my voice to the chorus of "instant buy" for Monster World IV. I don't even know if the game is any good or not (I'm assuming it is), but the fact that they're going through the effort of localizing it just warms the cockles of my retro heart! (Incidentally, I think this will be the first VC game to be localized; Sin & Punishment was supposedly based on a beta English translation).

@Omega I was also really disappointed that they didn't bother to translate DoReMi Fantasy: Milon's DokiDoki Adventure. It would have taken them, what, a day?

proffrink1986

#24

proffrink1986 commented on Review: Sexy Poker (WiiWare):

@Bahamut: Yes, as a matter of fact, it is different. Not to be snide or anything, but I think you could use a refresher on NOA's history of censorship; this article is as good as any: http://www.gamesradar.com/f/nintendo-banned-in-the-usa/a-20090722105344976067. Don't get me wrong, I love Nintendo, they're the greatest videogame company of all time, and I have spent countless hours in front of a Nintendo machine. But...that still doesn't change the fact that they are the Disney of the videogame world, especially NOA. NOJ, and even NOE, seem to be a bit more lax in terms of what they allow.