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pkrockin

pkrockin

United States

Joined:
Sun 9th December, 2012

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pkrockin

#1

pkrockin commented on Review: Crystal Adventure (DSiWare):

"there's no in-game option to restart from an old save, or to reload a level"
L+R+Select+Start. It's definitely inelegant and not as cool as using your Sands of Time dagger, but not out-of-game.

I agree that unwinnable situations suck. I suppose I was lucky to have that moment early enough to learn from it. The lesson was "don't make stupid choices that you will regret later."

I accidentally performed actions by being dumb or not looking where I was going. Had nothing to do with spotty controls. How can I fault the game for that? Besides, gold and keys are plentiful.

As for its genre, you can consider this a "proto-roguelike." Feels pretty much the same as any roguelike I've played.

pkrockin

#2

pkrockin commented on Review: Crystal Adventure (DSiWare):

You can't get stuck if you don't want to. Right after you advance to the second floor, a big green floppy disk with the word "saved" appears in the corner. Right off the bat, the game says, "Hey, I save the game when you change floors!" If you're pissed about that, you're not actively playing this game. Secondly, if you worry that you make a mistake, you can close and restart the software. Or, if you are familiar with video games since the SNES, you can press L+R+Select+Start to do a soft-reset. Only takes a few seconds of experimentation to figure that out. Thirdly, how are you accidentally opening doors or picking up items? I think I did that 3 times total in my playthrough of all 24 floors. If you don't wiggle your circle pad constantly or just use the D-pad, you should be fine.
On my first play of this game, I was screwed by the fourth floor and realized I had to put some effort into my choices. After that, it was much more rewarding. Game taught lesson-->player applied lesson-->player succeeded-->player felt good about himself and the game. Not every game experience has to be so passive and thoughtless. It's okay if you have to fail to learn!
As far as roguelikes go, this is pretty standard stuff, so a lot of these complaints about the game's passive combat or the game screwing you over are unnecessary. This is what roguelikes are like. Actually, this game is a lot more friendly than most roguelikes (Dragon Crystal included). Nothing is randomly generated, so you can replay segments with no surprises as much as you like until you're satisfied with the outcome. Truthfully, the player takes no uncalculated risks, which makes it a lot easier and friendly than Dragon Crystal.
Although there isn't an inventory system, you are managing your money for times you need it as well two types of keys. You also are managing your consumption of health potions and are choosing what power-ups are worth fighting for and when to fight for them (resource management).
Don't get me wrong - I'm not saying the game is a gem. But you did play it poorly and your review number reflects that. Considering it costs $2, this game is more closer to 5/10.