Serious question: How hard would it be to just figure the amount of money each WiiWare game that hasn't crossed the minimum threshold has earned, and just give the developer their cut as an act of good will?
I mean there weren't that many WiiWare games to begin with*, so it seems reasonable to assume there are about 100-200 games that didn't make the cut?
I don't think it's a ton of work contacting a hundred or so devs via email and organizing some kind of electronic transfer. I mean Nintendo has their contact information as well as their bank account info for sure. They should also have a fairly accurate estimate on the sales of these titles, and figuring out the exact number should just be a matter of poring over some logs.
Maybe I'm missing something here, but if my assumptions aren't completely off, this is a task a single individual could accomplish in a week's work.
It would do a lot to improve Nintendo's image with indie developers, especially since their new policy seems to remove many of WiiWare's old restrictions.
Bought this game on WiiWare yesterday after reading about the developer's commitment and care. I hope others do the same, because the game turns out to really be a joy! And you can tell by all the extras included that the person who made it really put his heart and soul into it. Maybe we should organize some kind of campaign to push sales over the threshold.
$20,000 is only 2000 sales, which isn't impossible to achieve, and I've seen similar sentiments from readers on other Nintendo websites.
okay, here's my outrageous guess. If you read previous Nintendo shareholder meeting protocols carefully, you'd know Iwata has hinted at some kind of integration between Nintendo devices and other popular consumer electronics, like smart-phones, tablets and so on.
Maybe this is an announcement of just such an add-on for the 3DS, something that would allow their devices to be relevant to a much wider user base without having to develop for a different hardware platform.
For example, they could announce an "app" of sorts that allows you to transfer limited information from your game onto your (or other people's) mobile phone, and keep it there, kind of like a "download-play" thing.
A more hardware related option I'd like to see is an official Nintendo Flash Card that would allow you to install multiple retail games on your 3DS.
An even more outrageous guess would be a headset peripheral for the 3DS for some Actual VR gameplay! They could call it the Virtual B... I mean, the 3DSi (as in eye)
played a bit of the first episode- which I got free from TellTale - and liked it! If this is a good port I just might add it to my already jam-packed purchasing schedule for this Fall.
I pre-ordered the PAL version and am waiting for it to arrive. Frankly, no matter what NoA decides to do about this, i find their attitude repugnant. Wii owners should never be "tested" to see if there is demand for good games, no matter the genre. Not by Capcom or EA, definitely not by NoA!
Cool interview! I like this guy's way of thinking. Hopefully there will be demos of Kyotokei and 3D Pixel racing on WiiWare (especially the latter which I still want to love despite the review it got here...)
Hell yeah!! This is a smart move because it creates a better environment for JRPGs on Wii in anticipation for the ultimate JRPG that is DQX! Is there a link to a press release?
Ahhh the Wii. It doesn't have great graphics because graphics don't matter. It doesn't have great online because online doesn't matter. It doesn't have great games because great games don't matter. Why don't you go outside and read a book?
this message brought to you by Nintendo of America
@Tsuchinoko Best Buy and other retailers are already offering it for $199 so you can buy one this week and pay $1.50 for each game... not a bad deal IMO. If you are really money grubbingly cheap, you can also try to buy it with price protection (which Best Buy offer among others) for a 30$ refund when the time comes...
@CowLaunch you can do what I am considering to do, which is pay a friend or someone I trust in the US to buy one for me before the 12th, unpack the 3DS, connect to the eshop and download something free, and then pack it back up and send it my way...
I too hope it's decent... There's not much else to play on Wii in terms of flight games. Sky Crawlers unfortunately bombed at retail, and Legendo have also said they don't plan on finishing the Pearl Harbor Trilogy on wiiware... sigh
You guys are funny with your "precision" arguments. Keyboard/Mouse, WiiMote, Move and even dual analog are WAY more accurate than an actual rifle, and much MUCH more comfortable to use
@SanderEvers@skywake Skyward Sword looks AMAZING but it has nothing to do with Zelda's 25th anniversary... It just happens to be releasing on the same year. It's not like we wouldn't be getting it anyway, exactly as it is. And it's not like there is some special pre-order bonus or something to make it stand out as a special Zelda release. As I already said, it would have been bundled with a remote anyway as the game is motion-plus exclusive. The only difference I can see is the color of the remote, which for me personally is in no way exciting and not really unique either.
The point of a 'special celebration' is to do something out of the ordinary. Concerts qualify, porting over Four Swords for free qualifies. This does not. Once again let me emphasize that Skyword Sword looks AMAZING and I am pre-ordering it.
3DS owners get Oot 3D and Lttp, DSi (and 3DS) owners get FREE FOUR SWORDS (!!) and Wii owners get nothing!
Skyward Sword was scheduled to release this year anyway, after god knows how many delays, and it was always going to be bundled with a motion plus for those that don't have one, so I'm not buying that whole special golden remote stuff.
Nintendo could have quite easily released a complete compilation of every single home-console Zelda on one disc for Wii if they wanted to. WW and TP (GC version) are no more than 1.5 gigs each, so that leaves a whole 1.6 gigs for Zelda 1, 2, LttP, OoT, Master Quest and MM which should altogether take up maybe 10% of that. If Nintendo really wanted to they could have filled up that extra space with content not seen in the west, as well as a behind the scenes "making-of" documentary, soundtracks and artwork... all on a single layered disc!
The cost of porting the games to Wii would be next to nothing, and they could've easily sold the thing for $30-$40 and make a ton of profit! I guess they figured they had enough green for one Zelda anniversary already.... their loss entirely.
@sonicfanatic I just read through IGN's liveblog for both developer round-tables and nowhere does it say anything of the sort. The closest thing is Miyamoto being asked if Skyward Sword is Wii's last Nintendo game, to which he answers "I dunno..." and adds that SS was planned to give Wii a proper send-off during its development, should that be the case... Not exactly a confirmation of anything... Quite the opposite I'd say
"In the past we've worked with some outside development houses on titles like F-Zero and Starfox — and let me just say that we were disappointed with the results."
it is faster, they just edited the new trailer to match the pacing and length of the old one so it's not as evident at first. Play them both at the same time and you'll easily see the difference.This one is definitely on my radar!
Just finished playing the first level and my feelings so far are that this is "must have" on wiiware. Great port of an even greater game! thanks to everyone who recommended it!
@Kid_A Thanks for the response. Since I posted my reply I started thinking about some of the themes in TP, and your reply helped me realize how wide-spread some of them are. It's difficult for me to isolate motifs that are completely unique to this game since it's the only Zelda I've ever finished (played parts of Minish Cap and Majora's Mask, which I am now completing thanks to VC, and a tiny part of PH and WW, which I hope to return to).
With that said I have started to realize how pervasive the whole theme of appearances and transformations is in this game. Not only does Midna go through a transformation both inside and out (twice if you include the "golden giant" towards the end), but Links transformation can be seen as a form of commentary on Midna's. Even when his appearance is beastly, in his wolf form, he is still kind and willing to cooperate. In other words, his true character is not skin deep, a lesson which Midna must learn from him. Another transformation that seems important in the game is that of the yeti's sick wife, the snow-woman. There is also the transformation of Ganondorf to a giant boar, although I can't say I understand the significance of boars in the game yet, seeing as they are so common.
Other plays on this idea of appearances and meaning beneath the surface can be seen in the whole idea of "sensing" the world, by which I mean the player is taught not to trust the initial appearance of his environment, and instead look for "hidden" information that isn't immediately apparent.
There is also the side-quest about the man in Hyrule town that is transformed into a doll, I forget his name, with his eyes being replaced by jewels or coins or something, not to mention the guardians of the mirror Link encounters in the desert temple, who are all masking their true faces.
To that extent, you could equate "seeing past appearances" to sight in general in the game, which allows you to add the concept of the Mirror to the theme, in addition to perhaps explaining the recurring use of prominent EYES in every one of the bosses, as well as Midna having one eye covered during most of the game.
Still, this leaves me with more questions than answers. It is fun to speculate about these things, even though sometimes I get the feeling it's often too easy to come up with your own outlandish conclusions and not "see" the game for what it is, but rather what you wish it was...
I find the author's analysis interesting, yet incomplete.
To me it seemed as if the twilight realm was meant to be an inferior version of Hyrule, perhaps because of the character flaws of its denizens. Link and Zelda are good and pure from the very start yet Midna is selfish and un-trusting of others. Her impish form seems representative of her flawed character. She may be concerned with the well-being of her people but she has no scruples about messing around with the land of light in order to achieve her goals.
Only when she realizes the importance of balance between the two realms does she gain the integrity required for her inner beauty to shine through, and this is no doubt a result of the kindness shown to her by Link (and to an extent, Zelda) throughout the game. To me that sounds more like a "Beauty & the Beast" kind of story than anything else. The Beast may be an intriguing character, but there's no doubt that Beauty (in this case, Link) is the protagonist of the story.
As much as I would like there to have been a deeper, more complex narrative, I can't seem to find one in this game. The author himself admits his interpretation is flawed, since the player, as Link, goes through no shift in perspective regarding the twilight realm or its people. Only Midna experiences a transformation, with Link remaining a static character throughout the game. It is a very one-sided transition.
Sadly, even the role of "kind obedience" is thrust upon the player with no option of deviating from it, since this would delay the progress of the game. In that sense, even the so called "kindness" that melts the heart of the beast is undermined, since the player has no alternate path to follow and therefor no actual choice to make.
I would really appreciate it if the author's line of reasoning could be extended, because the cynic in me feels it is influenced too much by wishful thinking. The Zelda fan in me would love for there to be a less superficial story in the game, but I don't feel there is sufficient evidence supporting this case.
Either way, thank you for an interesting read, even if I happen to disagree.
when is the review for MDK2 coming? even a 1 line post saying if it's fun or not would be fine, I don't care about the details as long as it's a legitimate version of the game.
I just downloaded the demo and it seriously sold me on this game! I'm getting a points card just for this!! plus I know there are some more good games coming, such as MotoHeroz and shinen's FAST so the points won't go to waste. (not to mention many already available games, and of course VC!!) Anybody even remotely intrigued should try the demo for the game while it's out - it was just made for the wiiware service! quirky, original and fun!
My only complaints about Other M were that it was too short, and there wasn't enough free-from interaction outside of the main story... Other than that, LOVED every minute of it! Honestly... which is why it saddens me that there will probably not be a sequel to address those issues... or even just offer more of the same...
#1
n0body commented on Site News: Happy "Nintendo Life" Anniversary!:
what? NO
this site was founded in November
#2
n0body commented on Retro City Rampage Has Only Sold a Quarter of ...:
Serious question: How hard would it be to just figure the amount of money each WiiWare game that hasn't crossed the minimum threshold has earned, and just give the developer their cut as an act of good will?
I mean there weren't that many WiiWare games to begin with*, so it seems reasonable to assume there are about 100-200 games that didn't make the cut?
I don't think it's a ton of work contacting a hundred or so devs via email and organizing some kind of electronic transfer. I mean Nintendo has their contact information as well as their bank account info for sure. They should also have a fairly accurate estimate on the sales of these titles, and figuring out the exact number should just be a matter of poring over some logs.
Maybe I'm missing something here, but if my assumptions aren't completely off, this is a task a single individual could accomplish in a week's work.
It would do a lot to improve Nintendo's image with indie developers, especially since their new policy seems to remove many of WiiWare's old restrictions.
*http://en.wikipedia.org/wiki/List_of_WiiWare_games
#3
n0body commented on Review: Punch-Out!! Featuring Mr. Dream (Wii U...:
I'm curious, does anyone know why this game is 36 MB on Wii U when it's 2.75 MB on Wii?
Is there any extra content that would warrant such a huge increase in file size?
#4
n0body commented on Interview: TT Fusion On Building LEGO City: Un...:
I clicked this article because of a picture of a Lego man riding a T Rex skeleton..
I leave disappointed
edit: was on page 2? D'oh!
#5
n0body commented on Interview: Vblank Entertainment On Bringing a ...:
Bought this game on WiiWare yesterday after reading about the developer's commitment and care. I hope others do the same, because the game turns out to really be a joy! And you can tell by all the extras included that the person who made it really put his heart and soul into it. Maybe we should organize some kind of campaign to push sales over the threshold.
$20,000 is only 2000 sales, which isn't impossible to achieve, and I've seen similar sentiments from readers on other Nintendo websites.
#6
n0body commented on Enclave Finally Steps Out of the Shadows on 22...:
@James
Any word on chances of this being decent?
#7
n0body commented on Rumour: Retro Studios Preparing Star Fox Wii U...:
@Faron thumbs up on the open world space exploration!
#8
n0body commented on First Impressions: Fishing Resort:
Speaking of Rodea, any news on that one??
I've been waiting for ages and I'm beginning to fear the worst...
#9
n0body commented on Expect New Product Announcements at 3DS Confer...:
okay, here's my outrageous guess. If you read previous Nintendo shareholder meeting protocols carefully, you'd know Iwata has hinted at some kind of integration between Nintendo devices and other popular consumer electronics, like smart-phones, tablets and so on.
Maybe this is an announcement of just such an add-on for the 3DS, something that would allow their devices to be relevant to a much wider user base without having to develop for a different hardware platform.
For example, they could announce an "app" of sorts that allows you to transfer limited information from your game onto your (or other people's) mobile phone, and keep it there, kind of like a "download-play" thing.
A more hardware related option I'd like to see is an official Nintendo Flash Card that would allow you to install multiple retail games on your 3DS.
An even more outrageous guess would be a headset peripheral for the 3DS for some Actual VR gameplay!
They could call it the Virtual B... I mean, the 3DSi (as in eye)
#10
n0body commented on Review: Aya and the Cubes of Light (WiiWare):
Hope this gets a demo!
#11
n0body commented on Telltale Bringing Back to the Future Wii to Re...:
played a bit of the first episode- which I got free from TellTale - and liked it! If this is a good port I just might add it to my already jam-packed purchasing schedule for this Fall.
#12
n0body commented on Xenoblade Chronicles Assaults UK Top 10:
I pre-ordered the PAL version and am waiting for it to arrive. Frankly, no matter what NoA decides to do about this, i find their attitude repugnant.
Wii owners should never be "tested" to see if there is demand for good games, no matter the genre. Not by Capcom or EA, definitely not by NoA!
#13
n0body commented on Interview: Microforum - Kyotokei and the Futur...:
Cool interview! I like this guy's way of thinking. Hopefully there will be demos of Kyotokei and 3D Pixel racing on WiiWare (especially the latter which I still want to love despite the review it got here...)
#14
n0body commented on Kirby Wii Officially Renamed Kirby's Adventure...:
better than the US name which was too similar to DKCR IMO
#15
n0body commented on Zelda: Skyward Sword Hits Europe on 18th November:
About Damn time!!
was honestly beginning to worry about this one...
#16
n0body commented on The Last Story and Pandora's Tower Grace Europ...:
Hell yeah!!
This is a smart move because it creates a better environment for JRPGs on Wii in anticipation for the ultimate JRPG that is DQX!
Is there a link to a press release?
#17
n0body commented on Rumour: Punch-Out!! and Three Marios Join Nint...:
looks like punch out and strikers for me
I hope US gets WarioWare somewhere down the line too
#18
n0body commented on Review: Wii Play: Motion (Wii):
Ahhh the Wii. It doesn't have great graphics because graphics don't matter. It doesn't have great online because online doesn't matter. It doesn't have great games because great games don't matter. Why don't you go outside and read a book?
this message brought to you by Nintendo of America#19
n0body commented on NES and Game Boy Advance Games Coming to 3DS V...:
@Tsuchinoko
Best Buy and other retailers are already offering it for $199 so you can buy one this week and pay $1.50 for each game... not a bad deal IMO.
If you are really money grubbingly cheap, you can also try to buy it with price protection (which Best Buy offer among others) for a 30$ refund when the time comes...
#20
n0body commented on NES and Game Boy Advance Games Coming to 3DS V...:
@CowLaunch
you can do what I am considering to do, which is pay a friend or someone I trust in the US to buy one for me before the 12th, unpack the 3DS, connect to the eshop and download something free, and then pack it back up and send it my way...
#21
n0body commented on Combat Wings Readying a Wii Air Raid in September:
I too hope it's decent... There's not much else to play on Wii in terms of flight games. Sky Crawlers unfortunately bombed at retail, and Legendo have also said they don't plan on finishing the Pearl Harbor Trilogy on wiiware...
sigh
#22
n0body commented on Points Burning a Hole in Your Pocket? Try Burn...:
@9 Yes they do... they just sent this one out to die..
#23
n0body commented on Nintendo Refuses to Confirm GameCube Downloads...:
This is one of the things I hate the most about Nintendo...
Failure to communicate, well, just about anything properly.
Remember when Iwata said Miyamoto was planning for something special for Zelda's anniversary? Most of us thought it would have to do with games...
Remember when they said multiple times this year that Wii still had many awesome games coming — some before E3?
Remember the statement "we're making Pikmin" back on 2008?
#24
n0body commented on Review: Green Lantern: Rise of the Manhunters ...:
The developers needed to focus on recreating just one thing from their mind - a good game.
#25
n0body commented on EA CEO Loves the Wii U:
You guys are funny with your "precision" arguments. Keyboard/Mouse, WiiMote, Move and even dual analog are WAY more accurate than an actual rifle, and much MUCH more comfortable to use
#26
n0body commented on Tales of Graces Wii Will Not Be Released In th...:
haven't we known this for some time?
why issue a statement now?
#27
n0body commented on Review: Successfully Learning German: Year 2 (...:
wake me up when they get to "Successfully Learning Complex Analysis"

#28
n0body commented on There Will Be No Zelda 25th Anniversary Collec...:
@SanderEvers @skywake
Skyward Sword looks AMAZING but it has nothing to do with Zelda's 25th anniversary... It just happens to be releasing on the same year. It's not like we wouldn't be getting it anyway, exactly as it is. And it's not like there is some special pre-order bonus or something to make it stand out as a special Zelda release. As I already said, it would have been bundled with a remote anyway as the game is motion-plus exclusive. The only difference I can see is the color of the remote, which for me personally is in no way exciting and not really unique either.
The point of a 'special celebration' is to do something out of the ordinary. Concerts qualify, porting over Four Swords for free qualifies. This does not.
Once again let me emphasize that Skyword Sword looks AMAZING and I am pre-ordering it.
#29
n0body commented on There Will Be No Zelda 25th Anniversary Collec...:
3DS owners get Oot 3D and Lttp, DSi (and 3DS) owners get FREE FOUR SWORDS (!!) and Wii owners get nothing!
Skyward Sword was scheduled to release this year anyway, after god knows how many delays, and it was always going to be bundled with a motion plus for those that don't have one, so I'm not buying that whole special golden remote stuff.
Nintendo could have quite easily released a complete compilation of every single home-console Zelda on one disc for Wii if they wanted to. WW and TP (GC version) are no more than 1.5 gigs each, so that leaves a whole 1.6 gigs for Zelda 1, 2, LttP, OoT, Master Quest and MM which should altogether take up maybe 10% of that. If Nintendo really wanted to they could have filled up that extra space with content not seen in the west, as well as a behind the scenes "making-of" documentary, soundtracks and artwork... all on a single layered disc!
The cost of porting the games to Wii would be next to nothing, and they could've easily sold the thing for $30-$40 and make a ton of profit!
I guess they figured they had enough green for one Zelda anniversary already.... their loss entirely.
#30
n0body commented on Play Lists Pilotwings for Wii, Pre-Orders Open...:
@sonicfanatic
I just read through IGN's liveblog for both developer round-tables and nowhere does it say anything of the sort. The closest thing is Miyamoto being asked if Skyward Sword is Wii's last Nintendo game, to which he answers "I dunno..." and adds that SS was planned to give Wii a proper send-off during its development, should that be the case...
Not exactly a confirmation of anything... Quite the opposite I'd say
#31
n0body commented on Play Lists Pilotwings for Wii, Pre-Orders Open...:
@sonicfanatic
where exactly did you read Nintendo said there are unannounced Wii games?
I'm dying for some info...
#32
n0body commented on SEGA Prototyping Aliens: Colonial Marines for ...:
@2 read the first line of the press release... game is being considered for Wii U.... LAME...
#33
n0body commented on Zelda's Timeline is Simple In the Hands of Dr ...:
This is just full of WIN!

@DrVollKornBrot @thebluelight1 @daze0f_theweak
don't blame Ganon, blame the Iron Boots lol
#34
n0body commented on Firebrand Games Would Love to Develop an F-Zer...:
@29 actually he did, right here:
http://www.ew.com/ew/article/0,,20037961,00.html
"In the past we've worked with some outside development houses on titles like F-Zero and Starfox — and let me just say that we were disappointed with the results."
#35
n0body commented on Review: Pearl Harbor Trilogy - 1941: Red Sun R...:
I love this game! especially playing with the wiimote only- good thing the controls are tweakable too
when is the sequel coming?
#36
n0body commented on Aya and the Cubes of Light Speeds Towards Launch:
it is faster, they just edited the new trailer to match the pacing and length of the old one so it's not as evident at first. Play them both at the same time and you'll easily see the difference.This one is definitely on my radar!
#37
n0body commented on Sail the Tides of Destiny with New Rune Factor...:
haha awesome subtitle!
#38
n0body commented on Nintendo Download: 16th May 2011 (North America):
No love for VC?
/lol
#39
n0body commented on Review: MDK2 (WiiWare):
awesome game!
currently on level 3 and lovin' it!
#40
n0body commented on Nintendo Download: 9th May 2011 (North America):
Just finished playing the first level and my feelings so far are that this is "must have" on wiiware. Great port of an even greater game! thanks to everyone who recommended it!
#41
n0body commented on Features: Re-Examining Zelda: Twilight Princess:
@PhPhill
I was actually wondering why boars are so widespread in TP besides Ganon. I should have been more clear on that.
#42
n0body commented on Features: Re-Examining Zelda: Twilight Princess:
@Kid_A
Thanks for the response. Since I posted my reply I started thinking about some of the themes in TP, and your reply helped me realize how wide-spread some of them are. It's difficult for me to isolate motifs that are completely unique to this game since it's the only Zelda I've ever finished (played parts of Minish Cap and Majora's Mask, which I am now completing thanks to VC, and a tiny part of PH and WW, which I hope to return to).
With that said I have started to realize how pervasive the whole theme of appearances and transformations is in this game. Not only does Midna go through a transformation both inside and out (twice if you include the "golden giant" towards the end), but Links transformation can be seen as a form of commentary on Midna's. Even when his appearance is beastly, in his wolf form, he is still kind and willing to cooperate. In other words, his true character is not skin deep, a lesson which Midna must learn from him. Another transformation that seems important in the game is that of the yeti's sick wife, the snow-woman. There is also the transformation of Ganondorf to a giant boar, although I can't say I understand the significance of boars in the game yet, seeing as they are so common.
Other plays on this idea of appearances and meaning beneath the surface can be seen in the whole idea of "sensing" the world, by which I mean the player is taught not to trust the initial appearance of his environment, and instead look for "hidden" information that isn't immediately apparent.
There is also the side-quest about the man in Hyrule town that is transformed into a doll, I forget his name, with his eyes being replaced by jewels or coins or something, not to mention the guardians of the mirror Link encounters in the desert temple, who are all masking their true faces.
To that extent, you could equate "seeing past appearances" to sight in general in the game, which allows you to add the concept of the Mirror to the theme, in addition to perhaps explaining the recurring use of prominent EYES in every one of the bosses, as well as Midna having one eye covered during most of the game.
Still, this leaves me with more questions than answers. It is fun to speculate about these things, even though sometimes I get the feeling it's often too easy to come up with your own outlandish conclusions and not "see" the game for what it is, but rather what you wish it was...
#43
n0body commented on Features: Re-Examining Zelda: Twilight Princess:
@48
It's being re-released at a discount price as part of the "Nintendo Selects" line of games, if you're still interested.
#44
n0body commented on Features: Re-Examining Zelda: Twilight Princess:
I find the author's analysis interesting, yet incomplete.
To me it seemed as if the twilight realm was meant to be an inferior version of Hyrule, perhaps because of the character flaws of its denizens. Link and Zelda are good and pure from the very start yet Midna is selfish and un-trusting of others. Her impish form seems representative of her flawed character. She may be concerned with the well-being of her people but she has no scruples about messing around with the land of light in order to achieve her goals.
Only when she realizes the importance of balance between the two realms does she gain the integrity required for her inner beauty to shine through, and this is no doubt a result of the kindness shown to her by Link (and to an extent, Zelda) throughout the game.
To me that sounds more like a "Beauty & the Beast" kind of story than anything else. The Beast may be an intriguing character, but there's no doubt that Beauty (in this case, Link) is the protagonist of the story.
As much as I would like there to have been a deeper, more complex narrative, I can't seem to find one in this game. The author himself admits his interpretation is flawed, since the player, as Link, goes through no shift in perspective regarding the twilight realm or its people. Only Midna experiences a transformation, with Link remaining a static character throughout the game. It is a very one-sided transition.
Sadly, even the role of "kind obedience" is thrust upon the player with no option of deviating from it, since this would delay the progress of the game. In that sense, even the so called "kindness" that melts the heart of the beast is undermined, since the player has no alternate path to follow and therefor no actual choice to make.
I would really appreciate it if the author's line of reasoning could be extended, because the cynic in me feels it is influenced too much by wishful thinking. The Zelda fan in me would love for there to be a less superficial story in the game, but I don't feel there is sufficient evidence supporting this case.
Either way, thank you for an interesting read, even if I happen to disagree.
#45
n0body commented on Ubisoft Goes Out on a Limb to Bring Rayman Ori...:
if that was actual gameplay footage then... DAY ONE!
#46
n0body commented on Nintendo Download: 9th May 2011 (North America):
@Number_6
Thanks! I think I'll download away instead of waiting for the review
#47
n0body commented on Nintendo Download: 9th May 2011 (North America):
when is the review for MDK2 coming?
even a 1 line post saying if it's fun or not would be fine, I don't care about the details as long as it's a legitimate version of the game.
#48
n0body commented on A Monsteca Corral: Monsters vs. Robots:
get the demo! awesome, hilarious stuff!
#49
n0body commented on Review: A Monsteca Corral: Monsters vs. Robots...:
I just downloaded the demo and it seriously sold me on this game!
I'm getting a points card just for this!! plus I know there are some more good games coming, such as MotoHeroz and shinen's FAST so the points won't go to waste. (not to mention many already available games, and of course VC!!)
Anybody even remotely intrigued should try the demo for the game while it's out - it was just made for the wiiware service! quirky, original and fun!
#50
n0body commented on Features: Don't Touch my Samus: Metroid's Cont...:
My only complaints about Other M were that it was too short, and there wasn't enough free-from interaction outside of the main story...
Other than that, LOVED every minute of it! Honestly...
which is why it saddens me that there will probably not be a sequel to address those issues... or even just offer more of the same...