User Profile

mrk

mrk

Australia

Joined:
Fri 30th May, 2008

Recent Comments

mrk

#1

mrk commented on Nintendo Download 25-26 August 2009 (Japan):

The Tower DS Classic actually is Sim Tower sans the Maxis affiliation, and its even by the same designer who did the original (Yoot Saito). He's remade the game a couple of times, including this DS version.

It was also actually released in cart form sometime last year. I assume the DSiWare version would be cut down somewhat.

mrk

#2

mrk commented on First Impressions: Tomenasanner:

I don't suppose anyone thinks Tomenasanner is that mysterious Crescendo game Konami announced for WiiWare around a year ago? It certainly fits their description of "a musical experience fused with quick, frantic action of classic arcade action"!

mrk

#3

mrk commented on Alien Crush Returns & Space Invaders Get Even ...:

Considering that Space Invaders Get Even was originally a retail release, I think the DLC pricing for the game seems rather reasonable. To buy everything will only set you back 2000 Points, which is pretty good compared to FFCC: My Life as a King.

The Starter Pack is smartly priced, and even if you don't bother with buying any additional levels it seems to offer far more playability than a few VC games set at that price.

mrk

#4

mrk commented on Magnetica Twist:

I'd have to say the game is getting less credit than you guys are giving it. In my opinion its superior to the DS version, and has a few game mechanics (such as the ability to lob marbles) that sets it apart from Zuma, Luxor and other clones. The lack of online is unfortunate though, considering it tracks a surprising amount of player stats. There's also quite a lengthy branching quest mode to work your way through (with, strangely enough, boss fights).

mrk

#5

mrk commented on EU WiiWare Update: Actionloop Twist:

Having bought it and enjoyed it I'd have to say the game is getting less credit than you guys are giving it. In my opinion its superior to the DS version, and has a few game mechanics that set it apart from Zuma and other clones. The lack of online is unfortunate though, considering it tracks a surprising amount of player stats. There's also quite a lengthy branching quest mode to work your way through (with, strangely enough, boss fights).

mrk

#6

mrk commented on EU WiiWare Update: Actionloop Twist:

I was actually looking forward to this. I love Zuma, and at current AUD to USD conversion it compares favorably to buying Zuma for PC (though, of course, you can play the web version for free).

ttplayer92: It is similar; the gameplay of original Puzzloop arcade game (of which Actionloop is based on, and is made by the same developer) has been famously appropriated by other games, Luxor being one of them, Zuma being the most well known knock off.

mrk

#7

mrk commented on 100 WiiWare Games Currently In Development:

Some interesting points, but there's a lot of PR language in there; a lot of the answers really sound like they were copy and pasted from a company FAQ. And I love how Mr Prata deftly sidesteps the questions about storage space.

No, wait.. I didn't love it, it annoyed me immensely!

mrk

#9

mrk commented on WiiWare Publishers Lament Release Date Shambles:

Cooldued59 said "who really cares if it isn't a weekly/solid release date?"

Did you even read the article? I'm pretty sure the developers of those games care when their titles come out. I don't think many of them, especially indie developers, are going to wait around and twiddle their thumbs, doing nothing while their games sit on a virtual shelf waiting for a third party to actually do something with it. They'd rather receive player feedback, work on promotion and make money.

I understand Nintendo not wanting to swamp the Shop Channel with WiiWare games, but they should at least give people a window to know when to expect them to come out. The fact that they are not informing the content providers about this just seems really callous.