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mjhopkins81

mjhopkins81

United States

Joined:
Mon 17th September, 2012

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mjhopkins81

#1

mjhopkins81 commented on Watch Dogs Will be the Only "Mature" Ubisoft G...:

Oh, look! Ubisoft is bashing Nintendo fans, again.

yawn

Aside from "Child of Light," they can keep the rest of their games. The same with EA - if I wanted to play a barely upgraded version of last year's sport's game, I'll buy one from 2007.

mjhopkins81

#4

mjhopkins81 commented on Nintendo Releases a Quirky YouTube Campaign fo...:

It's a good thing Nintendo is doing some promoting for this game, because Square-Enix - the studio who made the game - can't even be bothered to mention it in their weekly E-mails...two days before it's release.

It's no wonder SE's fortunes seem to be sinking. #Default

mjhopkins81

#5

mjhopkins81 commented on Matters Of Import: A Peek Into The Tragically ...:

I never thought the day would come when I honest hope that Square-Enix fails as a company. If nothing else, at least this would give someone else the chance to make Dragon Quest without having to kowtow to OTHER AAA titles.

mjhopkins81

#6

mjhopkins81 commented on Pokémon Bank Remains Offline in Japan as Nint...:

I'm not so much upset that it hasn't been released yet, as I am frustrated with Nintendo's typical lack of communication with its consumer base. They've become renowned for not addressing issues until it's well past the point where consumers care.

Nintendo is a very innovative company, but they are notoriously secretive about their plans and goings on, which breeds hostility against them. Their inability to adapt to modern gaming trends in a timely manner holds them back. While the NNID is a great first step, it's an embarrassment of riches. Why can't I have multiple consoles and handheld devices attached to my NNID? Why do I need a separate ID for each 3DS system in my household? Why do I have to contact Nintendo and hope that I can get my software back if my system fails?

Pokemon Bank/Transfer is just another example of their inability to anticipate the needs of a proper online presence and infrastructure. Hopefully, they'll get it together and start talking, but...I'm not holding my breath.

mjhopkins81

#8

mjhopkins81 commented on Hardware Review: Nintendo 2DS:

I guess I really just don't understand what the big deal is about having a second circle pad. They're rarely functional, outside of FPS games, except to change camera angles. I can count on one hand the number of times I've voluntarily made use of a right analog stick, much less felt the need for one on the DS. It's just another thing that gets in the way of buttons on a handheld.

mjhopkins81

#10

mjhopkins81 commented on Iwata: Getting The Attention Of Gamers Is Hard...:

The problem is simple:

Nintendo has been loathe to jump into the 21 Century.

When everyone else started moving to a digital distribution model (for new releases), Nintendo stuck with physical;

when everyone else moved on to web-based/mobile-based purchases for later download, Nintendo stuck with console-exclusive purchases;

when everyone else moved on to cross-platform (within the same company) User IDs and multi-console purchases/downloads, Nintendo stuck with console-locked User IDs and purchases/downloads;

when everyone else moved on to HD graphics and more powerful internal specs, Nintendo stuck with specs that don't impress 3rd Party Developers (for better or worse, that's unclear);

when everyone else in the entire world moved on to consumer-friendly, user-friendly, and professionally designed websites, Nintendo stuck with an early 00s Java nightmare that's slow, glitchy, and difficult to navigate.

While I love Nintendo products dearly, as someone who works in promotional events, they really have been so far behind the curve, it's not even funny.

mjhopkins81

#11

mjhopkins81 commented on Iwata: Getting The Attention Of Gamers Is Hard...:

@The-Chosen-one EXACTLY. I may come across as a relic of bygone era, but I remember seeing Nintendo commercials on television rather frequently throughout the 80s and 90s. They had their own magazine, for Christ's sake, which they sold and destroyed. It's hard to believe that they can't figure out why it's hard to get gamers' attention when we never see a freakin' commercial in any medium, other than on their own website.

mjhopkins81

#12

mjhopkins81 commented on Wii U Research & Development Costs May "Underm...:

A better point to bring up is, "What, exactly, is Nintendo's overall marketing strategy?" With the release of the Wii, we saw cute commercials in the States that highlighted the Wii's uniqueness. With the Wii U? Umm...nothing. 3DS? Nothing. Upcoming games? Nothing.

I hate to tell you, Nintendo, online advertising on your own website and hoping the word of mouth will spread news about your product isn't a sufficient marketing strategy, much less one that will help you to increase movement of your product.

mjhopkins81

#14

mjhopkins81 commented on Pachter: Nintendo Has Lost Its "Mojo":

Why would I buy a Wii U? Because I'm not a goshdarned 19-year-old frat brother! I am not the target demographic for ANY of the four examples of gaming franchises Pachter mentions, and honestly, neither are most of the people who purchased the Wii and Wii U. I don't enjoy Sports games, FPS games, or War games.

XBOne has their demographic - let them keep it. PS4 will very likely be the most broadly purchased console, as it has the widest selection of games. So, why would anyone buy a Wii U? Because it's a great system that doesn't specialize in games for 19-year-old douche bags.

mjhopkins81

#15

mjhopkins81 commented on Talking Point: It's Time for Nintendo to Drop ...:

I finally got so fed up with Nintendo's region locked nonsense that I bit the bullet and purchased a Japanese 3DS and Wii so that I could import the Dragon Quest games Square-Enix is too miserly and cheap to localize. It set me back hundreds of dollars, and the purchase of the software was even more expensive, but in the end, I played Dragon Quest VII 3DS to completion, and have taken a short break before delving back into the worlds of the Roto Trilogy.

This nonsense needs to stop.

mjhopkins81

#17

mjhopkins81 commented on Poll: Are You in the DLC Brigade?:

I was just having a similar conversation (to this article) the other evening:

I grew up when video games in the home were first becoming a possibility. Prior to consoles that were connected to the Internet, we got games that were complete from the moment you took them from their box and inserted them into your device, ready to be enjoyed, and capable of providing days, if not months and years, of entertainment without the need to purchase "additional content." What the games lacked in immediacy was made up by having better games that have stood the test of time.

As I've continued to play games into my thirties, I've found myself more and more frustrated by the lack of content provided by many games that are released at full retail price, only to have minimal content that must be "expanded" or supplemented by DLC.

Take, for example, Final Fantasy Theatrhythm:

I've just shelled out $39.99 for a 3DS game (at release), only to find out that, in order to unlock all of the songs that are ON the cartridge, they expect me to shell out an additional $81.47 in DLC costs? So, my $40 game suddenly costs over $120...for a 3DS game. The iOS port is even more extortive, costing $20 to purchase the app, and $143.03 to unlock the songs that are already included in the app, for a total of $163.03. All that for a game that is, truth be told, not graphically impressive enough to warrant that price tag. It's literally the cost of some handheld consoles.

To my way of thinking, this is unacceptable. Imagine if, in order to complete New Super Mario Bros. U, you had to pay $5-$10 to unlock each additional map world beyond the first in order to reach the end. This is the kind of anti-consumer behavior that sours people on the gaming industry, and forces lower income gamers to be priced out of the market.

Less troublesome, but no less irksome, for me is that the vast majority of DLC for RPG games I see on the market is absolutely worthless. $1.99 to unlock a costume for your character? This must be some kind of Japanese obsession for creating the cutest character possible, because I have never really cared enough about what my characters were wearing to make me desire to put them in a bathing suit, particularly if that outfit serves no other purpose than to...see what they'd look like in a bathing suit.

Finally, I have a firm belief that, if DLC is something that is already on the disc, it should be provided for free. I'm sorry if your production costs exceed your ability to set an acceptable initial price offering, but frankly, that's your fault. There is absolutely no excuse to offer DLC such as "Unlock 2x Experience (This DLC can be accessed via gameplay - no refunds minuscule print at the bottom of a brightly colored screen in a similarly colored, well camouflaged font) other than to make a quick buck off of lack, entitled gamers who are unwilling to do the work intended by the game's creators.

Ultimately, I believe the rise of DLC as an acceptable form of gaming transaction has been a largely bad thing for the gaming industry. Internet-connected consoles have allowed companies to update their software to fix bugs, which is good; it has also allowed them to provide incomplete or subpar products to a consumer base that is increasingly willing to accept mediocrity in place of quality if it means that the games will be ready more quickly than in years past.

mjhopkins81

#22

mjhopkins81 commented on Pachter Predicts Wii U Price Cut, Feels Ninten...:

I don't predict good things for Microsoft's XBONE, primarily because it will completely lose the Japanese market, if not the European market, as well. The PS4 is highly popular in all three regions, and will have great success after the price drops; the XBONE, however, will really only sell well in the American market, if it sells well, at all. It's basically an overpriced CableBox One.

He is correct about losing non-traditional gamers. Nintendo is really the only company of the Big Three that is courting "gamers," in the traditional sense, and is largely eschewing the social approach taken by Sony and Microsoft. That's not a bad thing. But, it would be nice to get some more games (that weren't made prior to 2008).

mjhopkins81

#24

mjhopkins81 commented on Feature: Our Top 10 3DS Games - Summer 2013:

I wish I could have liked playing Ocarina of Time, again, but frankly, it just reminded me of why I liked the top-down design of Link to the Past, and the original NES game. In fact, I could probably say that I even liked The Adventures of Link more so than OoT, and have yet to enjoy a game with the same level of wonder and joy that I do even now, when I replay those original games.

mjhopkins81

#27

mjhopkins81 commented on Microsoft: If You're Backwards Compatible, You...:

@Peach64 While digital downloads are not, in fact, examples of backwards compatibility, they are examples of people using their consoles to play games from previous systems, rather than to play current gen games.

Secondly, as far as consoles are concerned, yes - the PS2 and Wii are the only two backwards compatible (to the previous iteration) of the console systems (the PS3s compatibility with PS1 titles should really be counted, as well). However, if we were to include handhelds, there are myriad examples of backwards compatibility. The Gameboy Color could play Gameboy games; the GBA could play Gameboy and GBC games; the first DS could play GBA games; the 3DS can play DS games.

Currently, Nintendo and Sony are the only two companies that really have the back catalog to warrant backwards compatibility.

As far as XBOX is concerned, all of their "franchise" games are largely replaceable - they release a new version with slightly updated graphics and content almost annually - that they won't offer backwards compatibility really speaks more to the fact that they don't need to offer it.

mjhopkins81

#28

mjhopkins81 commented on Microsoft: If You're Backwards Compatible, You...:

When I bought my first Gamecube, I did so because it was bundled with classic Zelda games.

When I bought my first Wii, I did so because of the Virtual Console.

When I bought my first PS3, I did so because the PSN had come out with classic Final Fantasy games.

I am the gamer who would rather play classic games that stand up to the test of time, and have excellent replay value.

mjhopkins81

#29

mjhopkins81 commented on Review: Super Mario Bros. 2 (Wii U eShop / NES):

This was, and still is, my favorite Super Mario title, to date. Growing up, the music was infectious, and to this day, I still have it as my ringtone (something we'd never dreamt of until I was out of college). I will forever love this game.

mjhopkins81

#30

mjhopkins81 commented on In Q1 2013 More Money Was Spent On iOS Games T...:

Not for nothin', but frankly, if they released games worth purchasing (aside from two or three games in three months), maybe they'd get some return on their investment. Not to mention the fact that the iOS is littered with all types of games that appeal to all types of gamers. It's really not that shocking, honestly.

mjhopkins81

#31

mjhopkins81 commented on Feature: 3DS - A Report Card Ahead of Its Bigg...:

I DO love the 3DS XL. It is, however, high time that Nintendo cuts the crap with this region locking nonsense, particularly if they're going to keep glutting the Japanese market with dozens of special edition 3DS/3DS XL systems that will never see the light of day in Western markets, despite their likely appeal to consumers. The same should be said of their other console offerings.

Furthermore, and I can't hammer this point home, enough, Nintendo needs to welcome itself into the world of modern technology as it relates to account management. It is unconscionable, the level of disrespect they pay their customer base, locking accounts and eShop purchases to a single console, despite those purchases being linked to their accounts on the websites. It's an embarrassment.

mjhopkins81

#32

mjhopkins81 commented on CNN Money: Nintendo Is "Tone Deaf" To Industry...:

So, I can't disagree with much of what he said in this screed.

What I CAN say is that I own a Wii U, and several 3DS systems, both of which I purchased on their launch dates.

To be honest, Nintendo has gotten exactly what it had coming to it with both of these releases. I can appreciate that Japanese gamers are, for some reason, so incredibly in tune with gaming that they barely need to do any advertising in order to sell something like hotcakes (just slap a Pikachu on it, and it'll sell millions) - but, America is not Japan.

I had pre-ordered the 3DS months in advance, as soon as the launch date was made public. A month prior to that date, most of the GameStop employees had no idea when it was coming out, and had to check the schedule to see if it had even been slated for release; a week prior to the launch, there were no ads in the stores, no ads on websites, and not a whole lot of info about it available - and I lived in Los Angeles, at the time.

The same happened with the Wii U.

Nintendo really needs to address their appalling lack of connectivity - accounts need to be linked across all of their platforms. It's not hard to implement. Get it together. They need to also address their refusal to advertise their products in any meaningful way, and stop blaming a lack of interest on the part of Americans on their own failure to get out information about their products.

Unfortunately, we live in a digital era, where we can have almost any type of media entertainment at the push of a button and the click of a mouse. Nintendo seems to be living in a world where they have no need to keep up any sort of a consistent release schedule in the way of games. Yes, we have their weekly updates to the eShop, but let's be honest - there're only so many times you can release the same game across three platforms and expect it to be a big seller; furthermore, who got excited about last week's releases? crickets

Sony, in that regard, has Nintendo beat; Microsoft does, if the only games you enjoy are Sports, FPS, and MMORPGs/WRPGs. Beyond that, it's just doesn't provide a very wide variety of offerings.

mjhopkins81

#33

mjhopkins81 commented on Talking Point: Lessons to be Learned, Again, F...:

I'm amazed at how unprofessional these launches from Nintendo have been, over the past few years. The 3DS launched without games or features; the 3DS XL launched on top of ridiculously discounted 3DS systems with games included; the Wii U launched without all of its features, but with great starter games...and now, what.

It's not like Nintendo is new to this game - they've been around for over a century, and making video games from nearly 35 years. This isn't their first trip to the rodeo. They really need to have this poop together, by now, and that they don't is inexcusable, regardless of what spin Iwata wants to put on it.

mjhopkins81

#37

mjhopkins81 commented on Dragon Quest X Posts Poor Sales Figures In Japan:

Dragon Quest VII 3DS? Selling like hotcakes, and breaking records. Dragon Quest X Online? You get EXACTLY what you deserve, Square-Enix. Dragon Quest is NOT an MMORPG. It's not about staying on portables or consoles; it's about fundamentally changing the way the game is played in a cheap excuse to make a quick buck from subscriptions.

mjhopkins81

#38

mjhopkins81 commented on Pachter: Wii U Will Sell Between 30 to 50 Mill...:

Look - I get that everyone on this site is likely a Nintendo fan, and there's nothing wrong with that; but, some (not all, mind you) of what Pachter says is true. It doesn't mean that the Wii U is going to be an abysmal failure, but there are SIGNIFICANT drawbacks to this system that have yet to be resolved. Every new console has these problems at its launch.

Remember when the PS3 only had a handful of games at its launch, and just didn't have enough features to make it worthwhile? Well, now it has the PSN Shop, PSOne and PS2 Classics, PSN games, and a whole host of features that make it a fantastic system.

Remember when XBOX had only a handful of games (mainly named "Halo"), and the vast majority of the games really only appealed to male gamers (Sports, FPS, War Simulation)? Well...that didn't really change, but they did introduce the Kinect, which is a revolutionary peripheral that truly changes the way people interact with their games.

The Wii, itself, just didn't really have a lot of games that appealed to grown ups over the age of thirty, save for a handful of games that were released late in the consoles life cycle, and Virtual Console re-releases. It still revolutionized the gaming industry, and filled a void in the casual gaming market that had been largely untapped.

Now, we have the Wii U, and though the graphics are gorgeous and the promise of better things is there, there just isn't enough for it, right now, that makes it worth purchasing, at this time. Go into a game store or onto the web and there are fewer than fifty titles available for the console, and what's offered in the eShop isn't that much more impressive. But...the potential is undoubtedly there to do something great.

Remember - this is the man who predicted that the 3DS would be an abysmal failure, and the 3DS consistently outsells every other console in the Japanese market, and is arguably the most successful Nintendo product on the market. If they would just start localizing better games in the Western market, it might catch on better, here.

The long and short of it is that people on this site need to take a breath, and take everything this guy says with a grain of salt, and stop being so dramatic.