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missing_no

missing_no

United States

Joined:
Sat 25th July, 2009

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missing_no

#1

missing_no commented on Review: Super Mario World 2: Yoshi's Island (S...:

Digiki You obviously haven't gotten all 120 stars, I have never died so much on any level than I did on Luigis purple coin challenge.

Also, I suggest you look up the definition of linear. There are some galaxy you don't even have to play to beat the game...how is that linear? And the Hungry Lumas you can avoid all together if you want.

As I already said I only died one time in Yoshi's Island the entire game and ended the game with 48 lives, there is no way you could think this game challenging and SMG not! I'm shocked!

missing_no

#2

missing_no commented on Review: Super Mario World 2: Yoshi's Island (S...:

I think a lot of people are forgetting how to read. I already clearly stated that the music and art design in this game is near flawless in my mind for what it's trying to be. I did complete the game (when I was 12 on the SNES, and again when I was 18 and it was on the GBA) I had nowhere near as much fun as I did completing SMG.

And, I do not only like hard games, just games that actually challenge me and force me to think creatively e.g. World of Goo and Bionic Commando.

Again I can't stress how much in love with the art style and music of Yoshi's Island, but that's the only thing that got me through the entire game.

missing_no

#3

missing_no commented on Review: Super Mario World 2: Yoshi's Island (S...:

emayer:
"It's probably better than Galaxy.."

WTF?! Are you one of those people that has never played a game but gives it a review score? How can you know unless you've played it?

Aside from the fact that SMG tried at a story, Super Mario Galaxy is a masterpiece. I'll tell you what go back and actually play this game, I think everyone is letting nostalgia get to them. Super Mario Galaxy offers a much more gratifying experience, because it's actually a challenging plat-former unlike this game.

missing_no

#4

missing_no commented on Review: Super Mario World 2: Yoshi's Island (S...:

@ cowlaunch

How can I not judge a Mario game on how difficult it is? That's what first attracted me to great plat-formers like the first Mario bros. and Bionic Commando. How can you go through an entire game never dying, and actually try and convince yourself that the game was satisfying? A great plat-former will telegraph where you are supposed to go, and punish you accordingly for not thinking ahead. It's a delicate balance that for me was almost perfect in games like Super Metroid, Symphony of the Night, and more recently Super Mario Galaxy.

missing_no

#5

missing_no commented on Review: Super Mario World 2: Yoshi's Island (S...:

I seriously don't understand why this game is praised as much as it was, and still is....

The music may is fantastic, the art style perfect, but what about the gameplay? The very first time I played this game I only died 1 time, and when I finally beat it I had 48 lives.....It is WAY too easy!! The game is much too lenient, allowing multiple ways to recover from mistakes that would spell certain (deserved) doom in any other REAL mario game. And the bosses are almost laughablesince there really isn't much brainpower necessary to figure out how to beat them. I don't want Nintendo to hold my hand, I want them to challenge my plat-forming skills.

If this gets a 10/10 Super Mario Galaxy deserves a 15/10.