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mike_intv

mike_intv

Male, 50, United States

Video game player from decades ago.

Joined:
Wed 29th May, 2013

Recent Comments

mike_intv

#2

mike_intv commented on Rumour: XSEED Less Than Happy With Nintendo's ...:

If I recall correctly, the timing of all of this came about during the period where Iwata took a turn for a worse, eventually died, and the immediate aftermath. Given that Iwata made final decisions at NoA, it could be that someone made a decision that they were not supposed to make or reversed a decision that others made that they disagreed with.

Maybe other parts of Nintendo were upset that NoA was going to escape this debacle and someone asserted authority during those dark days. Maybe Reggie wanted NoA to publish the game and was able to make it happen after no one was there to stop him. We don't know what really happened. We just know that the game appears to be really bad — potentially the worse game Nintendo has released in a very long time. Anyone not involved, by choice or by chance or by force, should be happy.

mike_intv

#4

mike_intv commented on Giana Sisters: Twisted Dreams Director's Cut G...:

Will it have off-screen play with sound?
(Had to ask that as there was so much of an issue with the e-shop release, especially in North America.)

I can't see paying $40 for this since I have the base game on the e-shop. I would add on the DLC, however, if made available.

mike_intv

#10

mike_intv commented on Exclusive: Project CARS "Simply Too Much For W...:

@Quorthon
I have no problem with companies making decisions for their bottom line.
But to implicitly promise and use that to generate funding for development ... that gives crowdfunding a bad name. This game dropped PS3, X360 and now WiiU. I wonder how much of the funds for the games were raised from people wanting/thinking they could get those versions.

mike_intv

#11

mike_intv commented on Multiple Sources Point to Nintendo of America ...:

I wonder if NoA was able to try to get out of publishing this because it was slated for later in that territory, while NCL and NoE were too close to deadlines when they realized this had quality issues.

The truth is that those with a Nintendo console who want to play this type of game will only do so if it is good. That is why many games of this type have fared poorly recently on Nintendo consoles while getting decent sales on the competing consoles — Nintendo owners expect quality. That is especially true for first-party releases.

mike_intv

#12

mike_intv commented on Devil's Third Will Be Released In North Americ...:

Another point, since Nintendo appears to own this game, it would have had to have negotiated the rights for release. It may have been the publisher of last resort in Europe. At least it is coming.

Also, Nintendo has not had good luck with M-rated games. The WiiU had more available at launch than the PS4 — and you see how well that did. Meanwhile, a quality M-rated game like Bayonetta 2 sold 400K in the US and less than 750K worldwide (less than half the original did on each of its two platforms). So maybe NoA knows its market and made sure the game got out.

mike_intv

#15

mike_intv commented on Editorial: Cheer Up, There Are Some Exciting G...:

@Quorthon
As I have stated before, Nintendo, for whatever reason, shied away from M-rated games this e3.
Maybe it was to differentiate itself. (Sony made a big splash with CoD. MS with Halo).
Maybe it is because e3 is more a general media event and it could put Nintendo in a bad light. (After all, innocent things like Picto-chat have been been called child-molester tools by Fox News).
Maybe it was because the emphasis on M-rated games didn't work too well at launch (WiiU had more M-rated games available at launch than PS4 or XB1).
And maybe it knows what will sell and what won't — regardless of the push. (Bayonetta 2 sold worse than the original did on either console).
But if Nintendo is so bad — why is EA imitating it (e.g., Yarny).
Look, anyone looking at it could say the Digital Event was "meh." And anyone knows the company has its issues. But just like one person said (who was so reviled on these boards for saying it), posters here are not the majority of the audience.

mike_intv

#16

mike_intv commented on Nintendo Is A Slave To Its Past Success, Says...:

@MikeW
We shall see what kind of market there really is for such when the sales for the Rare collection on the XB1 rolls around. If Sega's success (or lack thereof) is any indicator, Nintendo must stay a hardware company because otherwise these types of experiences would be lost forever, underneath the gray, green, and gravel grit of annualized war-based shooters and sports franchises.

mike_intv

#21

mike_intv commented on Weirdness: Bethesda’s Fallout 4 Features Min...:

Bethesda may be good at making games. But if you look at its current catalog, almost every IP that it is servicing was acquired from somewhere/someone else. In other words, it has generally bought its way into games. My point is that being critical of others who take chances when your formula for success is to use your parent company to buy good IP from failing companies does not always give you a lot of room to talk big. But they do it anyway.

mike_intv

#22

mike_intv commented on Yup, Call Of Duty: Black Ops 3 Is Definitely S...:

This decision makes much more sense than some others.

For example, Ubisoft has the Hasbro Game Chanel for PS3, PS4, XB360 and XB1 — but not WiiU. That makes no sense. It is as if decisions are being made for non-business reasons. Sort of like EA (which at least brought these games to Nintendo consoles when it held the license).

mike_intv

#24

mike_intv commented on Disney Infinity Producer Brands amiibo Stock S...:

@ikki5 @Rect_Pola

This morning, Gamestop had online Wario, PacMan, Squid Boy, Squid Girl and Silver Mario.

What Nintendo did not anticipate were people wanting figures for games that have never sold well (or rarely sold well) — i.e., Fire Emblem.

And the hardcore shortages did not start until Wave 3 had none on store shelves. I pre-ordered every one of them, including Meta Knight, more than week after announcement. And shortages have led to a crazed frenzy of collectors and scalpers alike.

Personally, I hope more people get fed up — so I can continue to get all the amiibo that I want.

(Now don't think I don't think that Nintendo needs to make more and stop exclusives. But these things take time. And with the aggressive roll out scheduled, it may difficult to fix quickly).

mike_intv

#25

mike_intv commented on Disney Infinity Producer Brands amiibo Stock S...:

If I am reading the quote correctly, he appears to be implying that Nintendo has manipulated supply to create intentional shortages.

I doubt Nintendo has done this to the degree that people sometimes think because sales by third-parties are sales that Nintendo does not capture (or profit from). People don't seem to understand that unless the company is doing the selling in the secondary market, it makes no money from this.

About the only thing that Nintendo is guilty of is being conservative in its estimates. But I doubt it thought that people who no longer played it games (or even owned its consoles) would want to buy all the amiibo.

I just hope for this Disney officials' sake that the supply chain does not break — because Karma can be cruel.

mike_intv

#38

mike_intv commented on Capcom Is Bringing The Nintendo Exclusive Resi...:

Since they are being released on the Xbox 360 and PS3, this is a business decision rather than a technical one.

In the west, the only game Capcom has brought to WiiU has been Monster Hunter 3G.

That being said, this is a lot of effort and energy in re-releases. It makes you wonder where new creativity are — or are software companies treating consoles the way they have treated the mobile market but with higher price tags.

mike_intv

#39

mike_intv commented on Splatoon Mii Fighter Outfits Coming to Super S...:

Nintendo made available for sale all the retailer-exclusive costumes from Hyrule Warriors (at least in the US). So I imagine these costumes will be able to be bought at some point. (Also, if you are going to do a retailer-exclusive costume or DLC, selling it at some point is a good thing to do for those who can't (or don't) shop at that vendor.

mike_intv

#42

mike_intv commented on Reaction: LEGO Dimensions Could be a Sales Phe...:

The age range of 7-14 is fairly standard on higher-end Lego toys. That is the target demographic.

My guess is that if it anything like my experience with Disney Infinity and Skylanders, the game is going to have limited appeal to those beyond a certain age.

mike_intv

#43

mike_intv commented on Reaction: LEGO Dimensions Could be a Sales Phe...:

I wonder how many of these $200-plus gaming sets the market will bear before the whole thing "jumps the shark."

Shelf space is limited and so are wallets.

Ironically, the trial for this was the Lego Undercover game which included toy-based DLC. Now watch the WiiU not get any of that DLC.

mike_intv

#47

mike_intv commented on DeNA Dreaming of 100 Million Daily Users on Fu...:

I think iOS is just used generically in the article.
No one would just think iOS anymore. Google Play (Android) has pass iOS in some markets, so you need both eco-systems.
Just don't look for this to be on Windows Mobile. 8*>

More to the point of the article, if DeNA has been discussing this deal for five years and not turned away, it means it has long-term interest which is what is needed and what will be best for Nintendo.

mike_intv

#48

mike_intv commented on Nintendo Set To License All IP to Mobile Publi...:

This is what Nintendo said it was going to do — use existing IPs to develop games and other software for mobile devices.

The cross-ownership means both have a stake in not making trash.

This is far better than porting for the quick buck but eventually devaluing the IP — which has been the strategy of many companies.

mike_intv

#50

mike_intv commented on Game Freak’s Director Explains Why TEMBO THE...:

We were told the real reason:

"We thought about other hardware during development, but our hands were pretty full with those three platforms!"

Those three platforms have very similar architecture. Its a small digital game. The question for them to answer is whether the tech decision is a smart business decision.