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megamanlink

megamanlink

United Kingdom

Joined:
Tue 5th March, 2013

Recent Comments

megamanlink

#2

megamanlink commented on One Of The Most Successful Nintendo Games Of 2...:

The animated movie was ok and my little one loved it, so thats ok with me. But I think the Frozen characters were done better in the current season (season 4) of 'Once upon a time'. Now if someone could do a Nintendo/Rare (from back in the day) with Once upon a time IP where each character has more depth and used the new Zelda engine, then yeah I would buy the Wii U game. Remember Disney Magic only works in film, Nintendo magic works in games.

megamanlink

#3

megamanlink commented on Sorry to Disappoint, But That 'New' GamePad Ma...:

@rjejr
Sorry i did mean a technical upgrade (as in a different gamepad like in the pic above) to clear up any confusion. Nintendo could easily trial run this adapter module with VC and GC games as digital downloads only. Allowing for interchange data management via the wii U to a usb hard drive, when the SD cards are full. This would also kick start the 2 gamepad support as the the game pad could now store your account details and allow for seamless friend code exchange via close location spot pass when you connect to a friends system. Funny enough that should have already been happening when friends bring there 3DS to some ones house who already has a wii U since the accounts have now been combined.

megamanlink

#4

megamanlink commented on Sorry to Disappoint, But That 'New' GamePad Ma...:

@rjejr
I think your right about the gamepad. I think there could be a proposition for a thin accessory module. That can be fixed on to the battery area (with a connection to the expansion slot at the bottom of the gamepad) that contains a mobile processor, ram, storage (flash mem or sd card), sim card slot, wifi and radio signal. This would allow the gamepad to inherit smart phone functionality and combine it with its own on-board functionality to create a stand-a-lone or combine system. This module could then serve many purposes in Nintendo's technology roadmap.
Example:
1) Adding new mobile gaming to the current pad as a separate platform.
2) The Gamepad can be upgraded independently.
3) The module could be upgraded in line with mobile technology.
4) multi-touch can then be a natural migration, as it doesn't have to be supported by the wii U.
This would allow the gamepad to be separated from the wii u and still function as a game system, becoming Nintendo's 3rd pillar (or 4th depending on QOL platform).
But I still think the starting point should be the wii u. Building an XL version that supports 2 controllers (without compromising on performance, resolution or frame-rate) could be the niche that they need. True 3 player gaming like the current Wii U's true 2 player gaming.
Let me just add that i have a specification in mind that would support this idea and if Nintendo was to build it (it is with in cost) i would spend the up to the same amount as the PS4 for it.

megamanlink

#5

megamanlink commented on Sorry to Disappoint, But That 'New' GamePad Ma...:

@rjejr
I agree with what you have written but i think from a technical point of view it might push the current hardware limitations a bit far. For what the wii u does, I think it is exceptional (as the 1st party games produced have shown thus far). I don't want Nintendo to abandon the Wii U (im not suggesting you said that..), but maybe the middle ground is to build an XL (or LL) version of the Wii U in a similar practice to the new 3ds XL. Build in the features that are now cost effective at the current price point to allow the system to continue to evolve. From this stand point, Nintendo can assess what the hardware requirements of an Wii U XL console should be and then only target the areas that benefits the console. Feel free if any one wants to add any practical ideas below.
Where I would like to to see improves, will fall in line with the system design philosophy, as in more functionality within the same size volume.
If we are going to get dual gamepad support simultaneously then Nintendo will have to look at improving the CPU/GPU with target benchmark of performing 60fps per device (TV and 2 gamepads) at 1080p (TV) and 480p (each gamepad). Then they could work backwards, working out 3d gaming performance vs cpu/gpu performance hits (boost or upgrading the components to compensate). They could also look at CPU/GPU taxation for supporting dual gamepads wirelessly, whilst delivering an upgraded wireless chip for covering greater strength, performance, speed and distance. In closing, I think Nintendo built the most innovative console for this generation and it would be a shame for them to move on from it in 4 years time, when right now is a great time to build a new business model that can reshape the games industry.

megamanlink

#6

megamanlink commented on Sorry to Disappoint, But That 'New' GamePad Ma...:

Judging from the pictures, the Gamepad is still the same size as the normal gamepad (Thumb to palm as present in both videos). The only exception is that the screen is larger, which most of us wanted in the first place. I hope Nintendo release this version in the exact same form factor (width, height and depth) as as the current one. Support for two gampads simultaneously isn't a must, but would be happily appreciated (with supporting games).

megamanlink

#7

megamanlink commented on Sony Pictures Is In Negotiations With Nintendo...:

Nintendo should let Funmation, Pixar or Dreamworks produce a movie with their IP. Wreck' it Ralf is proof that it needs to be handled by experts in the field who don't have a conflict of interest. Plus marvels problems with the Sony Spiderman deal is proof that you don't want to do a deal with them (sony Pictures) when it comes to one of your (Nintendo) major IP.

megamanlink

#8

megamanlink commented on Weirdness: Legless Peach amiibo Bidding Closes...:

Its not a legless princess, its more like a floating princess. This makes it a one of a kind, as there is no damage to the product or package. That is a collectors dream. It has all the hall marks of something worth keeping for years to come and selling to rare (and rich) collectors when Amiibo's don't exist any more. Also, you'll have to take in to consideration that these are first additions as well.

megamanlink

#13

megamanlink commented on Miley Cyrus Confuses Fans by Owning a Wii U:

Why is this news worthy!
Because its publicity for nintendo, its free advertising for the wii U, 350,000 plus likes for just the image or her and the controller (plus however many views), plus celebrity endorsement to her millions of fans that want to be like her could lead to sales. Instead of following the trend of going with the HD twins, she has broken the trend and followed her own path which has obviously led her to Nintendo games. If you are a Nintendo then this is something you want happening more often. Lets hope we hear or see more instances like this.

megamanlink

#14

megamanlink commented on Weirdness: Sony Fan Creates Petition In Hope O...:

The stupidity is more than unbelievable, and 750 morons signed the petition too lol.. But although I had a good old laugh at what could only have been written by an 8 year old, apart of me wants him to win. This may come as a surprise statement to most Nintendo fans but I assure you that there is some logic to it. If he could (some how lol) prove that this is indeed an antitrust issue then the only people to benefit from this would be Nintendo. First it would mean that all developer/publishers (including Microsoft & Sony) are in breach of (his concept of) antitrust and would be forced to produce all their IP for Nintendo's consoles and secondly, it would allow Nintendo to produce a version of all their games for their competitors. This is where the fun bit comes in. They are under no obligation to produce a good version so they can apply very low budgets to games that end up having features missing, no dlc, delays, cancellations and poor ports which will only go to show that the Vita cannot handle Nintendo games/ports because it lacks the required innovation to run them. lol

megamanlink

#15

megamanlink commented on Turns Out The GameCube Controller Adapter Won'...:

@Jonny
This is poor reporting and I'm a bit disappointed with how Nintendolife has distributed this information. To be clear Nintendo stated in the original message that it was compatible with the Wii (meaning Wii mode virtual console), but had to retract the statement as it was being confused as a device that works with the original Wii console. It still works with the Wii U's (& wii mode) virtual console as it is compatible with any VC game that uses the classic controller. I hope this clears things up

megamanlink

#16

megamanlink commented on EA's Financial Figures Reveal Dismal Wii U Sof...:

The two best quality games EA released on Wii U (Mass effects & NFS) were already played and completed by gamers on other platforms. To rub salt in to the wound both games were already in the bargain bin on other platforms before they got there full release on the Wii U. EA has not released one top notch exclusive to the Wii U nor have they added a valid reason to purchase their product. Considering it was there employees that belittled the platform and their companies PR stance to create conflict between themselves and nintendo; I have no sympathy that it all backfired in resulting to minimal sales of anything EA produce. When The Wii U (and/or its successor) becomes successful again, don't be surprised to find that the bad blood your company caused leads to 20 plus years of boycott to which your competitors thrive from (see the Sun newspaper on merseyside and how other newspapers have thrived from it).