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megamanlink

megamanlink

United Kingdom

Joined:
Tue 5th March, 2013

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megamanlink

#1

megamanlink commented on Super Smash Bros. Battles Its Way Into US Top ...:

@Tubalcain
You clearly do not understand what a statistical analysts role actually is. Manipulating data to produce an end result that fits the narrative is their job. NPD, DFC and other companies of that ilk, sell this statistical data for a living as they advise investors where to put their money. Just as much as providing a chart with no actual sells figures is used to alter the perception of a product/companies success. Examples of data manipulation occurs daily when analyst compare the current months sales with the same month of the previous year instead of month on month for the previous 3. It depends on what information you want present, whether its relevant or irrelevant (facts vs PR).
Your right that they don't care about games company but i never said they did.
But what they do care about is money and its there job to move your share price up or down to suit their needs. But the only way they can do that is by providing a report with their analyst in it which (in the games industry) eventually becomes your chart. Go to any games outlet and you will find that their games chart is not the same as their competitors. Why because the products they need to shift may be different, their stock inventory may be different and so on.
The point I raised originally was that 'Its funny how you can make stats look like what ever you want it to be'. If you can't comprehend that statement, it makes no sense to continue this conversation.

megamanlink

#2

megamanlink commented on Super Smash Bros. Battles Its Way Into US Top ...:

@Darknyht
Your hitting the nail on the head. These are the true statistics that matter, as they also explain why some perceived games or companies that appear to do well disappear or go bust. In the case of the PS2 (for example), it has been stated that it sold more than 150million units, yet only 5 games in its catalogue sold over 10 million units 3 were GTA games (21m, 16m & 13m) and 2 were Gran Tourismo games (15m & 12m). 13 games sold more than 5m but less than 9m and the trend falls further down. The point I am making is that the game sell through doesn't match the apparent size of the audience which almost leads to the conclusion that the PS2 was either selling with no games (dvd player) or that they were selling multiple versions (of PS2's) to the same customers. This could explain why there audience wasn't growing or why the 100m userbase was never really there. For all the failings of the wii described by most core gamers, of their 100m+ unit sales, 82m+ units of wii sports were sold and played by the userbase. 35m played mario kart wii, 32m played wii sport with a further 7 games doing over 10m unit sales. The point here is that the Wii stat gives you a better indication of the size of their audience who are likely to buy games or a specific game genre as opposed to the PS2 audience which leads any statistician to believe that more than 70% of the console sold may not have been used for games. Relevant stats (what we can actually do) vs irrelevant stats (PR).

megamanlink

#3

megamanlink commented on Super Smash Bros. Battles Its Way Into US Top ...:

@Caryslan - You completely missed the point of my opening line "Its funny how you can make stats look like what ever you want it to be", pointing to it's selection criteria. To most people looking at the chart would easily mislead them in to thinking a game like Battlefield Hardline is doing well or better than say Samsh on WiiU, when in reality it isn't. The misconception that Nintendo isn't doing well financially without the 3rd party support is based on misleading information such as these, that serve more as PR for some companies than it does for others. Again I was pointing out relevant Statistics vs irrelevant statistics.
@Tubalcain - I guess you didn't read the wording in my statement carefully neither.

megamanlink

#5

megamanlink commented on Super Smash Bros. Battles Its Way Into US Top ...:

Its funny how you can make stats look like what ever you want it to be. If we look at real sales numbers, that table would start to look a lot different. Example: EA Battlefield hard line is a multiplatform game and is position 3. Without doing any research, it would intimate that is outselling Smash bros and even more fishier, Advanced warfare.
Then you look at the actual sales figures and this is what is really happening in the USA (only). Battlefield Hardline sales: PC - ??, XB360 = 90k, PS3 = 60k, XB1= 620k, PS4= 590k, Total = 1.36m units (released march 2015).
Smash Bros sales: Wii U (not including 3ds sales) = 1.92m (released september 2015)
Advanced Warfare sales: PC - 90k, XB360 = 2.49m, PS3 = 1.39m, XB1= 2.96m, PS4= 2.53m, Total = 9.46m units (released November 2014).
In actual sales which actually means something, Advanced Warfare and smash bros on Wii u would be above EA - Hardline
Just a side note:
Even Mortal Kombat X sales: PS4 = 1.01m, XB1 = 700k, Total = 1.71m sales puts it correctly above Hardline, but under smash bros on the wiiU (3ds sales in the US alone is 2.68m)

megamanlink

#7

megamanlink commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

@hiptanaka
I agree but that was back then when technology had major limits and PC/mobile wasn't a gaming platform. But now technology has evolved and the average consumer is more spec savvy. The biggest mistake that they should have learned from the wii was that lost huge momentum when they (nintendo) failed to realise that technology had moved on at a faster pace putting the wii two generations behind the curve. I love playing the Wii U as it does have some of the best/amazing games on it, and its this fact that makes wonder that if it had the performance to match the PS4 or XB1 then it would wipe the floor with competition. If the original wii had the same performance as the xbox 360, the wii U would not be in the position it is in today.

megamanlink

#8

megamanlink commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

@6ch6ris6
Yeah but by the time NX hits the market, the PS4 will be at least 3 years old. Add to the fact that neither PS4 or XB1 are (or have) state of the art technology in it, means those chip cost have already fallen in price. At this point in time their GPU/CPU combination is over 5 years old technology which also means that a 2x (performing) version of the same CPU/GPU combo will cost the same (or less) to manufacture as it comes down to the motherboard (system) architecture. There is no reason why Nintendo' next console should still be underpowered even from a cost perspective. 2x will not give you 4k as that would be a minimum of 8K, but 2x would give you the performance bandwidth to handle even the most laziest of 3rd party ports in 1080p60. If Nintendo don't recognise that they have to over accommodate 3rd party by making it easier (not harder) to port their software, we will have another 3rd party drought.

megamanlink

#11

megamanlink commented on Prototype SNES PlayStation Found In The Wild, ...:

@Grumblevolcano
History is always written by the victor but it doesn't make it true.
For those that were around at the time and didn't read the made up version that's on Wikipedia or the web, you will need to do some real reading from magazines like CVG, EGM who were around in that era. What most sites don't report is that Sony electronics was the Samsung of its day.
The reason Nintendo broke the deal with Sony was because Sony (who built the snes sound dsp) went behind their back started charging Nintendo 3rd party developers additional fees for using the sound processor (hence why snes game audio started to tail off in quality during its later years). This practise did not start or was agreed at the beginning of the SNES lifecycle and was implemented by a Sony Exec during the development of the SNES CD ROM. This didn't sit well with Nintendo Hierarchy. You see, The chip Sony sold Nintendo fell under the agreement as a part that 3rd party can use but Sony had a patent hidden in one of the modes (used in games like Castlevania) that once used, gave them the right to charge 3rd parties for infringing on their IP. 3rd party then complained to Nintendo, and fearing the same thing repeating on their new CD ROM peripheral Nintendo were forced to switch partners. Working with Phillips or Sony would have given Nintendo a competitive advantage as they are the inventors of the medium but with the Mega CD failing in the market place, Nintendo did what Nintendo does today, cut ties and pretend it didn't happen....
Sony did then what Samsung does today, evaluate your technology and then duplicate it with features you might or might not need. This is how the Playstation console was born.
If Nintendo had continued to work with Sony, then Sony would have to grounds to hijack their system or worse force Nintendo out of the hardware business. Back then Sony were a cash rich Giant.

megamanlink

#12

megamanlink commented on Exclusive: Get Revved Up With the First FAST R...:

This generation, the WiiU could potentially have a HD F-zero and an alternative similar to wipeout. I essence the best of both worlds and they could be both online. Thats the racing side covered for the next 2 years (with the help of dlc)

megamanlink

#13

megamanlink commented on Review: Splatoon (Wii U):

@Dpullam
my game came 2 days ago and people online were already at level 7 in multiplayer. The game is fantastic and I've collected 4 of the gold fish thing in single player campaign and all the skills from multiplayer transfer to the single player game. The one vs one local multiplayer is so much fun, especially when you are losing for the majority of the game but bounce back in the last 1 minute do to the points addition and deduction rate (you'll see what i mean when you play it). Nintendo truly out did themselves on this IP. I can see why they refer to it as the Mario kart of shooters. The game leaves so much room for a sequel to be even better. I would have had my miiverse stamp in the game already but it won't be active until the game is launched. At least Nintendo let us play online before the game came out instead of blocking it.

megamanlink

#14

megamanlink commented on Exclusive: eShop Publishers Are Dropping Relea...:

@RCMADIAX
That is so true, but the developer is no longer liable in that circumstance.
Age ratings should be applied by the developer as they know the game and its content. It should be their (developers/publishers) choice to use an external auditor and not a mandatory cost, as that affects the cost implications for the games development and deployment. Each territories rules and costs are different, so what works in one territory might not work in another...

megamanlink

#15

megamanlink commented on Exclusive: eShop Publishers Are Dropping Relea...:

@unrandomsam
Hi there. Just a heads up. It is actually illegal, thats why when you submit an App (game App) there is a rating system. All Google and Apple have done is cut out the middle man and put the responsibility completely on the developer/publisher. If your app contains inappropriate material and is accessed be a minor with the incorrect age indicator, then you are liable (not Google or Apple) to the laws of the land. This is also true in the UK. You can still use those other rating boards but as you can see they cost (sometimes a small fortune) to check your game and then you can still apply the rating to the app, but it only covers that specific region.

megamanlink

#17

megamanlink commented on Games Consultant Believes Nintendo NX Could Be...:

I think the sleep sensor is part of Nintendo's blue ocean strategy and has tie-ins with Nintendo's new online network. like @Azooooz I think the NX will launch like the DS as a new pillar. If its a success it will cannibalize the 3Ds audience like DS did to Gameboy. It will also lay the foundation for the next home console with compatible software like iOS (this much we already know). Since the 3ds is based on old architecture, the new systems will be based of the Wii U OS software going forwards in which case zelda will be compatible on WiiU and NX (handheld and console).

megamanlink

#18

megamanlink commented on Games Consultant Believes Nintendo NX Could Be...:

@Ronoh
I agree with you 100%. Iwata described the Nx as Nintendo is not abandoning the console games business for mobile games and went further to stress that they are committed to their traditional business. They only announced NX to prevent people from thinking they were abandoning consoles and look what happens.

megamanlink

#19

megamanlink commented on Rumour: Call Of Duty: Black Ops 3 Teased For N...:

@vio
Just a heads up, the Wii U COD audience is now about the same size as the PC audience (in which you can say its a potentially growing number vs the falling numbers of PC users). http://www.vgchartz.com/gamedb/?name=call+of+duty
With falling numbers from ghost to AW and drop off of last gen (xbox 360 & PS3) console purchases, Activision are going to need the wii U unit sales to add to their bottom line. Hopefully they bring some level of parity across platforms as that exclusivity period is no longer bringing in more sales (PS4 AW is outselling XBO http://www.vgchartz.com/gamedb/?name=advanced+warfare). Black ops 3 might be the last COD the Wii U gets, so lets hope all the DLC plus an E-shop version is released.

megamanlink

#21

megamanlink commented on Talking Point: Nintendo's Plans for DLC and Mi...:

@Quorthon
No actually I didn't. I work in that field and have worked in both financial and development. The cost were actually real and the research is something I am actual privy to because of investments. I only commented on your statement because I have worked in many fields of gaming to get where I am. My statement (non-argument) stands true even by your research that it (Nintendo games) held its value because they are long earners and not because of some status (Yes even Wii Play). For you comprehend how it works in the industry, you first have to have some knowledge of how much it cost to develop a triple A game, that's also cross platform and how much it cost to market it. Triple A games (especially at that time) were very expensive to make (as to reason why so many studios went belly up).
Just to give you an example, at microsoft studio's in the UK, we had a budget of over $70m+ dollars to deliver one of the fable games. That was a triple A game on a single platform and it sold over 4m units. The problem is, it needed to sell a minimum of 5million units plus to be an internal success in regards to the money spent (or else you are just breaking even). The only reason why a sequel can be made under these circumstances, are that there is effectively 4 million+ users to service, in which case if the next game can be made much cheaper but deliver the same sales, then the whole thing becomes cost effective. This was also the case with Bioshock Infinite, which is why the Newspaper didn't have to print a retraction. Secondly a newspaper using a no name analyst (really!!), an opportunist I can understand (Pachter anyone) because then it would be about the share price, in which case they would attack the publisher as a whole. Last but not least, you've gone off on a tangent about pack in games being the reason of unit sales. The part of the picture you are not taking in to consideration or maybe not privy to (unless you have access to analytical reports from sources like DFC Intelligence) is the duration of unit sales which also accounts for pack ins. Not only does one of my businesses subscribe to these report, but so do major retailers and other analyst. If Nintendo were artificially keeping the gaming price a specific value and retail could not sell the game at that value, they would not stock it or would reduce the price to get rid of stock. So again nothing you have pointed out made any sense. Im not here to argue with you about information I know you are not privy too, I was just letting you know that some (and i mean just some) of your examples were not true.

megamanlink

#22

megamanlink commented on Talking Point: Nintendo's Plans for DLC and Mi...:

@Quorthon
By your statement I know that you have never made or sold a game before.
You don't reduce the price of your game because its selling well and you don't keep the price the same just to keep an artificial value. The price stays the same if you believe that audience will pay for it, or else retail will drop it and stop purchasing it. But just as an example: Bioshock infinite cost around $200 million dollars to create and market($100m development & $100m marketing). It sold 4.1 million units in its lifetime. Just to break even they would have to make (after retail take their cut) $50 per game. The game was a financial flop. They needed 8 million users + to purchase the game to reduce the deficit to $20 per game. They had no choice but to reduce the games price to recover costs and to use DLC to further recuperate.
Nintendo on the other hand keeps their price static because they realised that their IP are long earners and not for status. They realised that they have IP that can sell for 4 years + unlike their competitors who have a 6-12 month shelf life. You check the figures, Nintendo's products don't do 15 million in one year like COD, they do 20m + over 3 or more years.

megamanlink

#23

megamanlink commented on Talking Point: Nintendo's Plans for DLC and Mi...:

This article is such garbage. It just seems to be an attempt to spark controversy. First of all, the maths is wrong on equating the value of adding an additional character (dlc) to game that's already been delivered to the public. I can go into a long winded approach to justifying the cost but I am going to try and make it simple. In any form of manufacturing or distribution their are two methods of purchase: Bulk or single. If you buy something in bulk the cost is reduced because they are all (delivered) packed together, or batch developed at the same time. If you buy a single item the cost increases (in some cases to nearly the same cost as the batch) because the same resources are used to develop the said product at the same cost as a batch build (bulk Vs singular).
On to the second point. Nintendo is losing market share because its principles are (or were) behind the times. Its 40 million strong users base has shrunk to 10 million this generation, so something had to change. The business practice that are criticised by Nintendo fans are working everywhere else (on PC, Mobile, Playstation & Xbox), yet the business practice that is lauded by Nintendo fans is not making Nintendo enough money to not be considered a failure. Times have changed and Nintendo has to change with it. So when Nintendo makes an effort to modernise (and I commend them for resisting this long) they get criticised, and to rub salt in to the wound, there's murmurings of retaliation by voting with your wallets. All that says to any analyst (within Nintendo), is that Nintendo needs to focus on getting the 30 million customers back and spend less time pandering to the 10 million who not only can't make up their minds about what Nintendo should do as a company but also can no longer sustain Nintendo as a business.

megamanlink

#24

megamanlink commented on Flashcard Company Announces Initial Support fo...:

@readyletsgo
Look! I can see why you've come to your conclusion (especially as example games like Balloon fight didn't age well), but whether you think a game is good or not, does not justify a lower pricing. What it does justify is choice, in relation to whether you want to pay it or not. In no way can you call it expensive because in reality it isn't. But at least if you don't think its worth it, then you don't have to purchase it. On the task of current pricing vs your idea of pricing, even if Nintendo sells one copy of balloon fight (at current E-shop pricing), that would be the equivalent of 3 to 5 copies of your pricing sold (depending on which currency is in use). Add to the fact that games like balloon fight would never sell that many units anyway as its target audience is those that seek nostalgia or recommendations for classic gaming. At this time, I don't think any VC game has done half a million units and that includes the popular ones, but some have made more money than a million dollars (which is better financially than if you sold a million units for $1 each).
The reality is, the audience for VC games is not even a million of the users base. The same was evident on the Wii and that system sold to a 100 million users.
On a financial side of things (even though these games no longer carry (little to) any development cost), these games get taxed as pure profit and also carry transaction charges (yes, banking is not free when you are a business and the charges for transaction is at times ridiculous). Add to the fact that retail takes a cut out of E-Shop cards that they sell as do Visa/master card for card transactions.

megamanlink

#25

megamanlink commented on Flashcard Company Announces Initial Support fo...:

@readyletsgo
Don't be stupid. If the games were released at £1 or $1 the value of the ip would diminish (as self evident by your expectation). We are paying £5-10 for a game that used to cost £20-30 plus and you some how think you are getting ripped off. These games are still miles better than mobile games and in most cases better than the indies games that imitating them, but yet because you think the game is old, it should some how be worth less. Most mobile phone games prices range from 69p to $1.99 which equates to a cheap can drink or a box of cornflakes and yet people still jail break there phones to download pirate versions of the games. So your argument on value is still invalid.

megamanlink

#27

megamanlink commented on 3DS Flashcard Users Playing ROMs Online Report...:

@Einherjar
Why do people keep saying that pirating is the number one system seller like that actually means anything. Software is where the profit is. Hardware only provides small if any profit at all. If the software (games) keeps getting stolen, then the developers stop making it. if the developers stop making software, then why would you buy the hardware. So in actual fact, good software is a system seller not pirating.

megamanlink

#29

megamanlink commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

The other point in regards to its free advertising could come down to this one statement! 'Did Nintendo ask you to advertise their game?'.
I can go further with 'can you demonstrate that you videos have translated in to direct sales'.

megamanlink

#30

megamanlink commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

@anem0ne
The thing is, its always been in their terms and conditions, so its not a grey area. The problem stems from Google not policing it. this has led people to think they can do as they will with other peoples content but if it was fine you would be able to do it in other mediums.
Reviewing a game does not infringe on nintendo's rights and there for they cannot impose their policy on you.

megamanlink

#31

megamanlink commented on YouTube Stars Aren't Happy With Nintendo's Rev...:

@anem0ne
The problem is, those Lets' Play are not reviews. There in affect spoilers. I've heard some of the channel owners claim that their audience come to listen them, not to watch the game. But the reality is that without the game, they have no content and the idea of youtube is that you create your own content without using copyright material. Its in the Google terms and conditions

megamanlink

#37

megamanlink commented on Rumour: Red New Nintendo 3DS XL With 13th Febr...:

@Caryslan
This could be fake but from what I can see, the poster only relates to the New Nintendo 3DS in regards to release dates. The games in the ad are there to support its release. Nintendo has done this many times before with both games that are to be released and games that have already been released.

megamanlink

#38

megamanlink commented on Puzzle & Dragons: Super Mario Edition Was The ...:

@Punished_Boss_84
Just to clarify, the lucrative statement wasn't an attack on you in any form and was never meant to infer that you thought less of either model.
I just wanted to point out to others that when you have 40+ million downloads on a free app, the main benefit for developers is product awareness, as it doesn't always translate in to loads of cash sales (hence why we have the freemium model). But, when you sell 1.5 million units at a premium price, you actually have a larger audience of people who actually spend money and as a developer that gives you a real indication of the size of your audience.

megamanlink

#39

megamanlink commented on Puzzle & Dragons: Super Mario Edition Was The ...:

@Punished_Boss_84
Puzzle and Dragons did not sell 40million units, it has 40 million downloads (considering it it is free to play on mobile). They make their money on in-app purchases so their are quite a few of those downloads that made no money whats so ever.
On the 3ds it has sold 1.5 million units which is straight up cash with no freebies.
two different business models that were lucrative in their own right.

megamanlink

#40

megamanlink commented on The Bomber's Notebook Will Be Revamped in The ...:

@hcfwesker
I think what he meant was, because its a handheld game system and not a home console, the user will feel less pressured in to completing a task before powering the system down. One of the most underrated functions of the nintendo handhelds is their ability to suspend games and continue where you left off when you return to it (the Wii U now supports this in VC). For games like MM on the n64 where the earlier levels were more time (continuous) specific, any interruptions like: having to go out with parents or someone wanting to watch/occupy the tv whilst your playing added or intensified the pressure of trying to complete the said level. Moving the game to a portable with the 3ds functionality already allows the user to ingest the game in digestible chunks, allowing for stop/start play at your leisure. This makes the game more accessible and in some cases easier.

megamanlink

#41

megamanlink commented on Nintendo Steps Away From The Brazilian Market:

@Quorthon
You are right about Xbox. Microsoft took the approach to manufacture the XBox One in Brazil in order to not be stung by the non local manufacturing tax (import tax) on foreign goods. Sony decided against local manufacturing as they were restructuring their playstation business and unlike what is reported, they still make a huge loss for every system they sell except in Brazil. Brazil is a rare market that allows the PS4 to not be price competitive and since they are riding the wave of positive marketing, their product (PS4) is getting PR for being desirable. That means they can afford to sell the PS4 at cost (or slight profit), add the 100% tax and the retailers profit, and still be laughing. The xbox one also has the opportunity to grab a larger market share just based on price and software availability. This makes the Wii U and its under-performing market perception seem very expensive in comparison.

megamanlink

#43

megamanlink commented on One Of The Most Successful Nintendo Games Of 2...:

The animated movie was ok and my little one loved it, so thats ok with me. But I think the Frozen characters were done better in the current season (season 4) of 'Once upon a time'. Now if someone could do a Nintendo/Rare (from back in the day) with Once upon a time IP where each character has more depth and used the new Zelda engine, then yeah I would buy the Wii U game. Remember Disney Magic only works in film, Nintendo magic works in games.

megamanlink

#44

megamanlink commented on Sorry to Disappoint, But That 'New' GamePad Ma...:

@rjejr
Sorry i did mean a technical upgrade (as in a different gamepad like in the pic above) to clear up any confusion. Nintendo could easily trial run this adapter module with VC and GC games as digital downloads only. Allowing for interchange data management via the wii U to a usb hard drive, when the SD cards are full. This would also kick start the 2 gamepad support as the the game pad could now store your account details and allow for seamless friend code exchange via close location spot pass when you connect to a friends system. Funny enough that should have already been happening when friends bring there 3DS to some ones house who already has a wii U since the accounts have now been combined.

megamanlink

#45

megamanlink commented on Sorry to Disappoint, But That 'New' GamePad Ma...:

@rjejr
I think your right about the gamepad. I think there could be a proposition for a thin accessory module. That can be fixed on to the battery area (with a connection to the expansion slot at the bottom of the gamepad) that contains a mobile processor, ram, storage (flash mem or sd card), sim card slot, wifi and radio signal. This would allow the gamepad to inherit smart phone functionality and combine it with its own on-board functionality to create a stand-a-lone or combine system. This module could then serve many purposes in Nintendo's technology roadmap.
Example:
1) Adding new mobile gaming to the current pad as a separate platform.
2) The Gamepad can be upgraded independently.
3) The module could be upgraded in line with mobile technology.
4) multi-touch can then be a natural migration, as it doesn't have to be supported by the wii U.
This would allow the gamepad to be separated from the wii u and still function as a game system, becoming Nintendo's 3rd pillar (or 4th depending on QOL platform).
But I still think the starting point should be the wii u. Building an XL version that supports 2 controllers (without compromising on performance, resolution or frame-rate) could be the niche that they need. True 3 player gaming like the current Wii U's true 2 player gaming.
Let me just add that i have a specification in mind that would support this idea and if Nintendo was to build it (it is with in cost) i would spend the up to the same amount as the PS4 for it.

megamanlink

#46

megamanlink commented on Sorry to Disappoint, But That 'New' GamePad Ma...:

@rjejr
I agree with what you have written but i think from a technical point of view it might push the current hardware limitations a bit far. For what the wii u does, I think it is exceptional (as the 1st party games produced have shown thus far). I don't want Nintendo to abandon the Wii U (im not suggesting you said that..), but maybe the middle ground is to build an XL (or LL) version of the Wii U in a similar practice to the new 3ds XL. Build in the features that are now cost effective at the current price point to allow the system to continue to evolve. From this stand point, Nintendo can assess what the hardware requirements of an Wii U XL console should be and then only target the areas that benefits the console. Feel free if any one wants to add any practical ideas below.
Where I would like to to see improves, will fall in line with the system design philosophy, as in more functionality within the same size volume.
If we are going to get dual gamepad support simultaneously then Nintendo will have to look at improving the CPU/GPU with target benchmark of performing 60fps per device (TV and 2 gamepads) at 1080p (TV) and 480p (each gamepad). Then they could work backwards, working out 3d gaming performance vs cpu/gpu performance hits (boost or upgrading the components to compensate). They could also look at CPU/GPU taxation for supporting dual gamepads wirelessly, whilst delivering an upgraded wireless chip for covering greater strength, performance, speed and distance. In closing, I think Nintendo built the most innovative console for this generation and it would be a shame for them to move on from it in 4 years time, when right now is a great time to build a new business model that can reshape the games industry.

megamanlink

#47

megamanlink commented on Sorry to Disappoint, But That 'New' GamePad Ma...:

Judging from the pictures, the Gamepad is still the same size as the normal gamepad (Thumb to palm as present in both videos). The only exception is that the screen is larger, which most of us wanted in the first place. I hope Nintendo release this version in the exact same form factor (width, height and depth) as as the current one. Support for two gampads simultaneously isn't a must, but would be happily appreciated (with supporting games).

megamanlink

#48

megamanlink commented on Sony Pictures Is In Negotiations With Nintendo...:

Nintendo should let Funmation, Pixar or Dreamworks produce a movie with their IP. Wreck' it Ralf is proof that it needs to be handled by experts in the field who don't have a conflict of interest. Plus marvels problems with the Sony Spiderman deal is proof that you don't want to do a deal with them (sony Pictures) when it comes to one of your (Nintendo) major IP.

megamanlink

#49

megamanlink commented on Weirdness: Legless Peach amiibo Bidding Closes...:

Its not a legless princess, its more like a floating princess. This makes it a one of a kind, as there is no damage to the product or package. That is a collectors dream. It has all the hall marks of something worth keeping for years to come and selling to rare (and rich) collectors when Amiibo's don't exist any more. Also, you'll have to take in to consideration that these are first additions as well.