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Sat 13th Jul 2013

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majorgamer commented on Iwata's Approval Rating Rises While Miyamoto's...:

I must address some of these comments that call out Miyamoto's demos at E3.

First of all: he was asked to create a couple of ideas BY HIMSELF to showcase the gamepad. Not create a new game.

With his creative mind they wanted to use him to inspire other game creators. I thought in that regard, he did a fabulous job. The idea that he could leverage either of those ideas (maybe for Starfox?) makes that much more interesting.

And remember, he coded these from the ground up by himself in a pretty short amount of it is a shame that so many comments and critiques are talking down about them.



majorgamer commented on Interview: Console Wars Author Blake J. Harris...:

I love reading all these comments. Thank you everyone for sharing your age and experiences!

I was born in 1973 and I observed the explosion, death, and rebirth of home video game consoles. I watched arcades rise to the greatest heights, I put quarters on the lip of the arcade monitor, then I lamented when classic joystick games slowly got replaced by games with toy guns, guitars and gadgets or games that dispense tickets for twitch technique.

My first console was the Intellivision. I was stunned at the realistic graphics that the self-purported "Intelligent Tellevision" had. I revered the Blue Sky Rangers and Billy Mitchell was a god.

I reaped the benefits of the video game crash of 1983-84. I got tons of cheap games that just added to my already bloated collection of early Atari, Activision, Mattel and Capcom games. My first love: Dungeons and Dragons: Misty Mountain.

It was my brother who brought the NES into our family. He bought Pro Wrestling, Baseball and Super Mario Brothers. In short time we also had my second and best love: The Legend of Zelda.

I was well aware of the console wars and there impact on the games we saw on the west coast. My loyalties followed games then, and I so loved Sonic and Herzog Zwei and still feel that the Genesis Ghouls and Ghosts was simply more fun than the SNES version. I was baffled at the failed relationship between Sony and Nintendo and even more confused when Nintendo stayed with a cartridge-based system (N64).

Some of the moves these companies have made during the fat and lean times have given me the wisdom to better understand the current state of games, and given me perspective that has helped me predict the flow of the current console wars.

Many of you who were born in the 80's are starting to develop the same sense having witnessed the birth and death Sega. Those born in the 90's will understand the same things through the life and times of Nintendo and their struggle with the two Walmarts of gaming.

Thank you Nintendo Life for taking me down memory lane, and thank you readers and commentators for sharing your stories and memories.



majorgamer commented on Nintendo's Plan for "Redefining the Definition...:

@brandonbwii Actually I didn't know that it was developed my Ubisoft until you brought it up. Just goes to show that no matter how much gaming you know and read, you can still miss some out on some pretty obvious stuff.

Anyway, thanks for reading my post and my point stands that Nintendo are starting to aggressively support indie developers to encourage them to become Nintendo developers. believe a story was posted on this website today talking about one such developer (Goodbye Galaxy)!

Thanks again for the info and I will try to be more careful with my comments in the future.



majorgamer commented on Nintendo's Plan for "Redefining the Definition...:

@Yorumi: Pikmin wouldn't work because the screen real estate is way to small for a game like that and 3D World is a four-player experience, which couldn't be done optimally on their handheld devices.

So, as Nintendo themselves has stated, there are games that are suited to one or both, and some that are natural console only titles or handheld titles by their nature. Your examples are perfect examples of that. SSMB would be a perfect example of cross-platform, and Ace Attorney is a great example of handheld only.



majorgamer commented on Nintendo's Plan for "Redefining the Definition...:

Now that I really think about it, Nintendo is really smart to support these small developers for the eShop. It's these developers that are the AAA title game creators for the next generation, and if Nintendo gets them looking at the gamepad in unique ways from the beginning, then it will be a natural transition for them. That might address third party issues in a year or so. I kind of already making a difference. Child of Light is on their system, for example. I think that company has the potential to make a real AAA title, and now they are fully vested in the Wii U.



majorgamer commented on Nintendo's Plan for "Redefining the Definition...:

@Diddy_kong they have always pushed the boundaries from the beginning. The NES controller was a new concept at the time...very bold and risky after the video game crash of 1984. Super NES was a big change too, adding tons of buttons to the controller. Nintendo showed that off too early and allowed Sega to copy them. N64 introduced the analog stick to a major home console. Sony aped that. The GameCube was the one if the biggest market failures for any Nintendo platform and what did it do that was new and innovative? Nothing really.

So history shows that Nintendo is at it's best when taking bold new steps with its input devices. Not the other way around. The biggest issue with Wii U is not the controller IMO. I love the game pad, it is awesome! The issue is that IDs are tied to the console and also there is little third party support or major first party releases (Zelda/Metroid). That last bit is changing with SSMB and MK8 and it sounds like they are addressing the IDs soon (I hope!!).



majorgamer commented on Nintendo's Plan for "Redefining the Definition...:

Wouldn't that be interesting if they tied your NNID to a NFC figure? You can store all your data on it, and if you lose it, it's cheap to replace. I doubt that's where they are going, but it would be kind of interesting to love your data between devices using NFC.



majorgamer commented on Silicon Knights Loses Appeal in Epic Games Law...:

I'm sad to see so many people on here commenting about how they didn't like Eternal Darkness that much. I understand and disagree. I thought it had way more going for it than the insanity effects. I thought the story was neat in how it unfolded through generations. I thought there were some genuinely creepy moments, especially in the mansion. The magic system was pretty cool, and the three (four) alignments made it so you had to approach the game different in each play-through. The controls were really tight, although I'm not the biggest fan of fixed camera angles. And for Nintendo to publish such an amazing mature title was awesome at the time it came out. If I compare it to the Resident Evil games that came out during that time, it compares really favorably in terms of graphics, story and control...not counting its unique elements of magic and sanity.

My intention here is not to counter anyone else's opinion on the game, but to also show that there are really great reasons why it is regarded so highly both by critics and gamers. There were some truly great moments in that game!



majorgamer commented on Review: The Legend of Zelda (Wii U eShop / NES):

I am amazed that I in the minority here. I think that this game has aged extremely well. Of course, this re-release misses some of the key features of the original store-bought package. There was a true experience to have in buying this gold box with a hole cut in it so you can see the gold cartridge inside. The game came out in a time where there were no in-game tutorials, so you had to read the guide to figure out what to do and there is so much info packed into that guide like ALL of the items and creatures you will face as well as an overworld map to the first dungeon and clues to the shapes of the maps of the other dungeons.

There are a couple of puzzles that are so devious but not impossible. This is a true quest, and if you use a bit of logic and explore every possible nook and cranny, you will find answers to everything you need to complete the game. It is an adventure of the purest form.

Games today have become so complex with dozens of items with new powers, that a game like this with its simple tool-set and relatively small overworld map it is easy to see why it was essential to make the puzzles so difficult and the clues so vague. This game came out in a time when guides were scarce and rarely came out with the game, so you had to talk to one another to get the answers if you couldn't figure out the solutions. It was a matter of pride to be the first one to figure out where dungeon level 6 was or what the heck Grumble, Grumble wanted.

That was the golden age of video games...when everyone realized that games could be so much more than just clearing enemies to get to the next stage. It is not true open-world gaming, but like metroid, it is a free-form guided tour that blossoms into an open world full of secrets and treasure in every corner.

It can be work at times, but ultimately it is that work that brings such pride to getting the next item realizing you have just opened more areas to explore and new ways to find treasure. Even today, nostalgia aside, it's the simplicity of the design that allows everything to work together so well.

In my humble opinion it is still one of the greatest games of all time, and I have played through both quests over 50 times just for the pure joy of the experience.



majorgamer commented on Dungeons & Dragons: Chronicles of Mystara For ...:

Thanks for the update, even though it doesn't tell us much. It's nice to hear that somebody else realizes that the release date has come and gone and the Nintendo site says that we can download it AND that the release date is TBD. So confusing.

I will be holding out for the Wii U release. I like the gamepad.