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Sat 26th March, 2011

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Kosmo commented on Watch Dogs Will be the Only "Mature" Ubisoft G...:

I'm nt interested in AC games since I personally find them boring. Rayman was meh, and ZombiU was great though. But if they feel that way, I guess they don't WANT to sell games on the Wii U either.



Kosmo commented on Gallery: Meta Knight Slices and Dices in His O...:

@Nimious I doubt Sakurai would do the same mistake twice with Meta Knight. Every character has received a subsential power-up, so they should hold on now. I'm pretty sure that the release date of the two games being so far when the screenshots and gameplay have been looking tight for nearly a year means they are spending some crazy means on balancing the experience they're going to offer us. That, plus Nintendo has been listening to its players recently, and they can't afford to miss out on SSBU/SSB3D.
In the worst case scenario where a character would be unbalanced, let's not forget that the Wii U is a new system that CAN update its softwares easily if needed. (and not going all Capcom over this with an "Ultra SSB Turbo Ex+Alpha 3 Arcade Edition")



Kosmo commented on Guide: All You Need to Know on Mario Kart 8 Ch...:

I'm amazed at how you write that basically only Heavy Weights can pull off a victory. I'm not criticizing the article, of course, but I don't believe that Nintendo would be a game THAT unbalanced...



Kosmo commented on Talking Point: New Ideas, Not New IPs, Are The...:

IPs give the new idea a solid body to be in. Would Mario Galaxy have been Mario Galaxy with a tasteless mascot? Would Luigi's Mansion have been so cool without Luigi? Would Fire Emblem be as solid as it is without its charismatic characters?

New ideas are all fine, but efforts in that sense are still solidified by known IPs, like Captain Toad, taking the Mario Universe. Ideas have been tried before, and some haven't worked despite being pretty good, like Eleedes, Odama, Geist...



Kosmo commented on First Impressions: Taking Sonic Boom for a Spi...:

That makes me very excited for Sonic Boom! Both of them. Rise of Lyric sounds like a Sonic Adventure 3, which I've waiting for a long time, and SC sounds great too. The Buddy system brings in mind Sonic Advance 3.



Kosmo commented on Reaction: Our Thoughts on Nintendo's Big Day a...:

To those who regret that 3DS didn't get much coverage: it doesn't need to. Games are flocking to 3DS like crazy already, the eShop is packed with goodness, and the next big games to come are all well-known already.

For me, Nintendo made the right choice in focusing on the Wii U, as it much needed the attention. ANd we've got the whole package: new IPs, innovative use of the Gamepad, and old favorites. Plus, surprises, like Miis and Palutena and in SSB, or Bayonetta 1 coming bundled with the second.

But what's also important is the form that everything took: over-the-top humor, autoderision, Reggie vs Iwata, and a Luigi Death Stare. That proves Nintendo is LISTENING to its fanbase, and isn't some stuck-up dinosaur like some would like us to believe. Next to THIS presentation, Sony and Microsoft look pale... and boring. When will THEIR two bosses be duking it out?



Kosmo commented on Review: Golden Sun (Wii U eShop):

@Cinaclov I totally agree, Golden Sun made me fall in love with Motoi Sakuraba's music (also, Baten Kaitos). My favorite track is clearly Kolima Forest, but all the songs are great.



Kosmo commented on Ninterview: Jason "Mew2King" Zimmerman on Mast...:

@Senario No need to be harsh. What I meant is that competitivity derives from how the game plays. If one can't execute that one special-half-glitch move, it doesn't mean the game is bad, it means one's got to learn the game another way and still enjoy it for what it is. I'm not saying I want my style of play only, but that it would feel good if people stopped complaining and be glad for what's actually there. I can bet my arm that there will be a LOT of hate on SBB4 from so-called "fans" because it "lacks" something they want. But antyhing missing from a game made with so much care and with such an amazing man at its command had good chances of being left aside for a good reason.
Once again, I'm not trying to be aggressive or anything...



Kosmo commented on Ninterview: Jason "Mew2King" Zimmerman on Mast...:

Am I the only one thinking that wave-dashing and such "advanced" techniques are crap? It's SSB we're talking about, not Street Fighter... For me, competitive gameplay kinda ruins the mindless fun the series offers. SSB4 is not yet out, and people are already crying out about the physics, and the wavedashing. Hey guys, how about you enjoy that game Sakurai's team and Namco put so much work into to its full, and have a laugh with your friends, instead of complaning?



Kosmo commented on Review: Yoshi's New Island (3DS):

I didn't listen to the review and got the game.

Honestly, I wish I didn't.

It's just a generic platformer with Yoshi. There is nothing worthy of notice: the levels are bland, the secrets are randomly hidden, I spent my time looking for eggs because of those gazillion bonus coulds... Plus, the tweaks on Yoshi are all bad. He goes too fast, there is a slight delay before he launches his eggs, and his flutter jump just feels weird.
The graphics are ok but by no means great, but that's not the worst.
The worst is THE MUSIC! It sucks. I feel like my 3DS is being sick in my ears. It's dissonant! It's horrible! What the heck?
I just finished DKC:TF, and this Yoshi just doesn't hold on one second when facing the Kongs.
As much as I am a Nintendo fan, I'm giving this game a 4/10.



Kosmo commented on Soapbox: Ignoring The Objectification Of Women...:

Then, men should attack games like God of War for displaying such overwhelming level of testoterone. ANd DUke Nukem. Those games are not purveying an acceptable and realistic image of men... (is what I would say if I was the kind of idiot who wanted to censor games)
Double-standards, man...



Kosmo commented on Nintendo and Retro Studios Speak on Resistance...:

When the cream of smart gaming is Candy Crush and Angry Birds, I don't think it can be consideredas a viable hardcore gaming system. It rather feels like the Atari 2600 at the time, having overly simplistic games. If Smart gaming does evolve, it could be worth it, but right now, it's like it was porting an arcade game to a home system in the 80's: total crap, a bad idea, and purely for money.
And don't even get me me started on the micro-transaction stuff. It's evil.



Kosmo commented on Rayman Legends On Wii U Is Still The ''Definit...:

I'm glad to see that I'm not the only one who didn't like the Murphy levels. WHoever plays with the Gamepad in those levels gets bored, and the others have to wait to coordinate with him. They are terrible levels breaking the flow of the game. When I wanted to re-do the game, I actually didn't because of the Murphy levels. The Origin levels were much more enjoyable because they were uncluttered.
Also, past the element of surprise, there's not much. Rayman Legends is clearly not a game you can enjoy more than once. The levels are not hard, or imagnative, the secrets aren't well hidden, and 100% completion is easy. It clearly doesn't stand up to any Mario game. Clearly, if I want a frantic multiplayer platforming experience, I'm picking Super Luigi Uover it.
So, sure, the musical levels are genius, but there are only 6 of them, and when you know them by heart, they lose interest. And the challenges... same thing: only five, get old quick.
For me the best 3rd party effort on Wii U is Monster Hunter 3 Ultimate. THAT'S a game you can over and over.