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koolbob1872
United States
- Joined:
- Mon 27th February, 2012










#1
koolbob1872 commented on New Super Mario Bros. 2 Typo Isn't So Golden:
@Pengaweeno Look at the bottom line again. It took me a few looks to see it. It's not a spelling error, it's a grammatical error.
#2
koolbob1872 commented on Reggie: Retro's Hard at Work, Won't Say More:
I don't think it will be Zelda. Do you think Nintendo would trust a console Zelda to another company?
#3
koolbob1872 commented on Colour-Based AR Patent is Hot Stuff:
Hopefully these patents are pointing to a second 3DS. I don't want to get one now because as soon as I do, they will release a new one.
#4
koolbob1872 commented on Talking Point: Why Skyward Sword Sales Failed ...:
@G4L He said story telling, not storyline. So of course OOT is going to have better storytelling, there wasn't much to tell. And SS has much less story than WW. Fi telling you what to do every 13 seconds is not good quality story telling. Seeing Zelda keep disappearing a million times with no clue what's going on is not quality story telling either.
#5
koolbob1872 commented on Talking Point: Why Skyward Sword Sales Failed ...:
First of all, I have not played SS, I've only seen videos, mainly from NCS.
However, this is what I think.
The main storyline gets a ton of momentum at first with the love story between Link and Zelda. And when you have to rescue her, it makes you want to go into the game even more. But it starts to SLOW down to the point of thinking, "Why am I doing all this again.... Oh yeah Zelda."
The game areas seem way too broken apart. They really should have stuck to a Hyrule Field-type thing. The sky seems boring, but its really not all that huge. The land areas have absolutely no lasting appeal whatsoever. The dungeons are pretty weak too. Nothing about this game is epic, like the ocean in WW, the entirety of OOT, or the sheer size of TP. The dungeons rank dead last in my mind in all of the Zelda games.
Then the controls. They are very polarizing. Either people hate them or love them. Personally, I don't like it very much. Too much of the game relies on the motion which is not as reliable as buttons. Don't give me the tired argument of innovation. Controllers have been around since day 1 of video games and will never become outdated.
Last, there's Fi. My god this seems like it makes the game damn-near unplayable. At least you didn't ever have to hit Navi's button to see her talk. She just kept saying, "Listen!" Simple fix, MUTE.
#6
koolbob1872 commented on 3DS Celebrates First Birthday in Japan:
I'm waiting until either they release a redesign, or announce that there won't be a redesign, before I get a 3DS. I don't want to get a 3DS just to have a redesign released days later.