User Profile



United Kingdom

Sun 20th Jan 2008

Recent Comments



Kirk commented on Soapbox: A Nintendo Fan's Hopes and Dreams for...:

I've got to a point where I'm bored of trying to predict or figure out what the NX is going to be. I just want Nintendo to give us some solid details already.

Regardless, I still have a feeling I'm probably just not going to give a sh*t—right now the only thing that has me genuinely excited in gaming is the imminent arrival of proper virtual reality—but I'd absolutely love for Nintendo to prove me wrong.



Kirk commented on Soapbox: If Nintendo Took On Virtual Reality, ...:

How some Nintendo games might appear if they were in VR (and done extremely roughly):

Mario Kart:

Mario 64:

Paper Mario:


But, in reality, if Nintendo actually did make games for VR they'd be a whole order of magnitude more mind blowing than anything I've linked. And that's why it's so disappointing and frustrating that at the moment it doesn't even look like Nintendo is sniffing VR. If it did decide to support VR then we could have moments that would be literally paradigm shifting in the same way seeing Mario 64 running on the N64 for first time in full 3D and with its revolutionary new controller was paradigm shifting.



Kirk commented on Soapbox: If Nintendo Took On Virtual Reality, ...:

These days I have little confidence that Nintendo would do something like this right. No, if I'm being honest, I think virtual reality is in better hands with the likes of Valve/HTC, Oculus, and even Sony. In fact, I see very little Nintendo could bring to the table to improve on what Oculus is doing with the Rift right now, other than all its huge games/franchises of course. But these days there's enough developers out there creating games that are basically as good as anything Nintendo could put out that I don't think that's as big a thing as it might once have been.


Here's Nintendo's take on a cutesy, yarn based 2.5D platformer:

Here's a Swedish indie dev's take on a cutesy, yarn based, 2.5D plaformer:

PS. Bad Influence! = awesome show.



Kirk commented on Preview: Looking for the Light in The Legend o...:

It's a pity I just don't like the visuals in this game, even in HD, and that first hour has been enough for me to never care enough to play beyond it. It could be one of the best Zelda games ever after that first hour, but I'm not playing any game for a f'n hour of meh just to find out if I agree with some other people's opinions about this game getting better later on or not.

And that's why it's important to make a game genuinely fun and appealing right out the gate, not an hour or more into the experience.



Kirk commented on Rumour: Nintendo Has Plans to Localise Mother ...:

Christ, Nintendo could literally just ask the guys who already did a stunning English translation to let them use it and this could be released in a couple of weeks.

So much faffing around and waiting with baited breath.



Kirk commented on Quality Of Life Device Not Fit To Be Sold As "...:

I've said for a while now that I think all of this came about more because of Iwata being ill, which naturally drew his attention to trying to make products like this, that are about making you feel better/healthier. I've never thought it was a genuinely good direction for an entertainment company, which is how I see Nintendo. So, I will be perfectly happy if this whole QoL thing just dies a death. Nintendo should be making the lies of video games, movies, animations, toys, board games, as well as even opening a bunch of Nintendo stores around the world and building Nintendo theme parks—all very much entertainment related products, services, and endeavors—not making stupid health/fitness products. Yeah, it's fine to make something that is about playing games and maybe also helps you get fit too, like the balance board, but keep it about the entertainment first and foremost. A sleep sensor—just No.



Kirk commented on Rumour: Nintendo Has Plans to Localise Mother ...:

And about time.

Part of me expects the unofficial fan translation will probably still end up being better, but if the official translation does happen it will mean a whole lot of people will finally be able to appreciate this masterpiece, and that I am happy about.



Kirk commented on Miitomo to Include Photo Mode and Pre-Registra...:

Still don't really get this at all, but seeing as it's free I'm going to presume plenty of people will download it. I'm also going to presume there'd be no reason I couldn't download and try it out too (unless it doesn't run on iPhone 4). I don't have an modern Nintendo consoles but I do have an old Club Nintendo account.



Kirk commented on Talking Point: The New Nintendo 3DS is Yet to ...:

@BinaryFragger Also, and more obvious than all of that, the original was just fugly, and it was clearly done deliberately so imo (with Nintendo knowing it would make people want to fork out for the better looking model later on), given a few of the stunning handheld hardware designs that preceded it.



Kirk commented on Talking Point: The New Nintendo 3DS is Yet to ...:

I'll tell you what Nintendo needs to stop doing though: Under-designing the first iterations of its handhelds just so it can sell us a new and tweaked version at some point down the line. What it should do is release the best possible and best looking product at the time, and only release new versions as it makes sense to do so (because the actual manufacturing techniques have advanced or whatever), rather than intentionally planning this into the crappy design of version 1.0.

Now, you could argue this isn't really happening, but if you actually think the first 3DS wasn't a blatant intentional step backwards in terms of hardware design from the likes of the DS Lite then you are blind. And the designer certainly isn't blind—this is the same guy that designed the Game Boy Advance SP, the Game Boy Micro, and the DS Lite—which tells me it was very much intentional to make the first 3DS look a bit cheap and rubbish, just so they could release a "New" and slicker version at a later date.

Give your hardware the best possible chance of total success right out the gate, and just trust that time will allow you to release newer and better stuff at a later date, without having to design issues into the original version just to justify a reason for the newer model existing.



Kirk commented on Nintendo Is "Looking At" Virtual Reality, But ...:

'T'aint "looking" anywhere near hard enough imo.

PS. "just isn't fun" is blatant rubbish. Ask all the people enjoying a whole bunch of great games and experiences on VR right now. Like these for example:

Or these:

Or these:

And with games like Lucky's Tale and Eve Valkyrie launching in the box with Oculus Rift, I think people are gonna have a lot of fun on VR.



Kirk commented on UK Pre-Orders Open for Pokkén Tournament Pro ...:

This is a terrible trend at Nintendo. It's released at least a couple of traditional type controllers now that are severely limited in what games you can use them on. I think that's ridiculous, and a total rip-off.

Imagine if Microsoft release the Xbox One Elite controller and said you could only play it with Killer Instinct, or something like that.



Kirk commented on Feature: Why We're Still Playing... GoldenEye 007:

@liveswired Yup, totally agree with you.

Yeah, it had the ability to shoot enemies in specific body parts and have them react accordingly. Shoot a gaurd in the *ss and he'd jump around grabbing his butt. Shoot him in the head and his hat/helmet would fly off if he was wearing one. Shoot him in the hand and he'd drop his gun, and you could then shoot the gun around on the floor. And you even saw the subtle blood mark on the spot where you shot him too.

Whenever you shot something you'd see a bullet hole decal, as you said, which you could even use to write your name on the wall.

You could shoot out glass windows, shoot almost every object until it exploded, even shoot glass beakers on desks. . . .

That kind of attention to detail, and that level of sandbox gameplay design, was unheard of in fps games prior to GoldenEye. In fact, it was unheard of in most 3D games prior to GoldenEye, if not all of them.



Kirk commented on Feature: Why We're Still Playing... GoldenEye 007:

Yes, but are you playing it dual analog style?

Ya know: Using one N64 pad in each hand (as is possible to select in the control menu).

Because GoldenEye feels almost like a modern fps game, in terms of controls, using that setup. It actually feels more comfortable holding one of those centre prongs in each hand than is does most traditional controllers. In fact, it feels almost as if you're genuinely holding two guns. The only thing like it these days is the upcoming motion controllers for the various VR headsets out there. And this kind of control is something I've personally been excited about for quite some time:

PS. GoldenEye is definitely one of the best and most important fps games in the history of the genre.



Kirk commented on Talking Point: Online Gaming Can't Recreate th...:

Ideally, I think the best games in this day and age are going to have to have single player, local multi-player, and online multi-player. That's just where we are at now, and if you give gamers one but miss out on one or both of the others then I think it will feel like your game is missing something. Clearly there's going to be certain games/genres where one or more of those modes doesn't even make sense, and it's obviously perfectly understandable if small indies can't pull this off, but for the bigger developers I really think it should be expected and standard now. Certainly, Nintendo should be making most of its big first party titles with all three modes.



Kirk commented on Hardware Classics: Sega Game Gear:

Apart from the battery life, and niggles like the dim screen, low sound, and the pretty hefty size of the thing, this really was/is a frikin sweet bit of hardware.

But as your video link shows, with a few tweaks here and there the Game Gear is still a bit awesome to be honest. And the blue system looks genuinely gorgeous.



Kirk commented on Rumour: Intelligent Systems Is Working On New ...:

Well I do love the Paper Mario games, but as per usual, I'm just wanting to see Nintendo really take all this stuff to the next level and make it genuinely exciting and magical again. Nintendo is starting to feel old and stale to me—despite its various innovations—and there's wondrous new frontiers in the gaming medium to explore out there that are genuinely compelling, even when considered alongside established Nintendo franchises:

Note: Those are obviously just fan hacks, but it's the general concept and being on the bleeding edge that's exciting.

Where is the genuine cutting-edge in either technology innovation or presentation/graphics that Nintendo used to display in abundance?

There was a time when Nintendo was on the forefront of all this stuff—and it wasn't exclusive of making genuinely amazing games.

Sorry for always going off on a tangent, but whenever I see something about Nintendo these days I just keep thinking it all feels so underwhelming, yet it could be so much more.



Kirk commented on SEGA 3D Classics Collection is Heading to Reta...:

@EVIL-C Christ, dude! Have you seen the quality of the 3D Classics range (the amount of love AM2 put into these versions is obvious)? You're getting a bunch of genuinely great games—the equivalent of multiple indie greats from today lumped together in one sweet bundle—and all for the prince of a single game. That's actually a bargain.

Yes, we all know many devs give games away for free on the App Store, and the average eShop games in only a tenner or whatever, but this is a great price for what's in the box.

It's honestly as if modern gamers think developers just do this stuff for the hell of it, and don't actually need to make money on their games.



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:

@SuperWiiU Oculus sees the Rift as the entire package (and it has said as much on multiple occasions), not just some alternative screen for your PC. VR is not just some peripheral. It is a whole new product category. And the ONLY reason the Rift even connects to your PC is the current power/size/cost ratio, which is only an issue for the now. In time, VR will exist entirely separate from the console, PC, or whatever else is in your living room. The Gen 1 Rift could be argued is just a peripheral for your PC—in the same way someone might argue a TV is just a peripheral for you console or visa versa (if they were a moron), or that the Apple Watch is really just a peripheral for you iPhone because it's basically tethered to it—but VR in and of itself is a category unto itself, and that's its future.

Oculus knows what it wants the Rift to be and it's selling it as such.

If you just want some random VR headset to plug into your PC, that's nothing other than the display and gyros (no dedicated game/App store, no dedicated controller(s), no dedicated first party support), then you can find something like that for a couple of hundred bucks on Amazon or something. But that's not what Oculus is aiming for with the Rift.



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:

@SuperWiiU Listen, selling the Rift with an official controller is in this case like selling a Wii with a Wiimote, Wii U with a GamPad, an Xbox One with an Xbox One controller, or a PS4 with an DualShock 4.

Now, it is true that because the Rift is connected up to a PC that everyone could just use the mouse and keyboard to play games, but the fact is that Oculus clearly sees the Xbox One pad as the primary controller for its headset, in the same way the Wiimote was the primary controller for Wii and the GamePad the primary traditional controller for Wii U and so on, and so it has included the Rift's primary traditional controller in the box (seeing as the Touch controllers are not even available yet).

If Oculus took out the included controller then I believe it believes it would be delivering an incomplete and lower quality product. I believe Oculus believes that overall the mouse and keyboard setup is not the optimal "traditional" control experience for its hardware—and it's very clear it's trying to put together the best all-round package possible at launch to give this device the best chance of success possible. Hence, there is a proper traditional controller included in the box with this new hardware platform. It's that simple. And the fact Oculus struck a deal with Microsoft is exactly why it managed to do this without adding another $60 onto the price or whatever. It also means that 100% of users will have this controller so all developers can feel 100% secure in fully supporting it, which is a very big deal and would be an issue if the controller were just an optional peripheral (as you will see when the Touch controllers launch. Although, I'm sure a lot of Rift owners will get those, touch because).

This is really not one of those situations where not including any controller in the box would have been a better idea. Oculus knows playing a Rift with a keyboard and mouse is not going to give people the high quality control experience it wants with its new VR platform, and getting that wrong right out the gate would be one of the biggest VR fails of all time. This is all very well thought out, but you are just looking at it from the wrong perspective to see that.

Try to understand: The Rift is not considered a peripheral by Oculus. It is considered its own platform. The only reason it even tethers to your PC is because they can't yet make a powerful enough self-contained cutting-edge VR headset without the extra power of an external PC or console for now. But, rest assured, the Rift will at some point dump the PC. The Rift is being pushed as a new console, a new product category, and not just some peripheral for your PC. So it would be utterly stupid of Oculus to package it as such for now. They won't be selling it without the additional parts for now (and maybe never)—as they specifically don't want people mistaking it for some gimmicky peripheral you can just throw in a closet a few months down the line once you bore of the novelty—exactly like Nintendo isn't selling a barebones Wii U without the GamePad. The Wii U is the combination of console and controller. The Rift is the combination of headset, tracker, and a standard controller (with additional Touch controllers coming down the line too). That is what you need to grasp.



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:

@onex Trust me, for gaming VR is superior in almost every way to AR, by virtue of the fact that by its very nature VR can put you in basically any kind of world you can imagine, whereas AR must include our boring old world in the equation which limits its versatility in that respect (otherwise it's not AR anymore, it's basically VR). Anyone who knows even a little about how the two solutions work should be able to clearly see this. For other applications AR has its strengths, but VR is the vastly superior game format. Well, unless you're right into cheap, throwaway gimmicks, like shooting some guys hiding behind your couch or whatever.



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:

@Maggots For Nintendo it's not a great idea right now, simply because the cost is prohibitive.

You are however very much projecting your own issues onto VR rather than seeing the bigger picture.

It's like levelling the same complaints at 3DS because some people can't see 3D and even many kids aren't supposed to use it—yet, 3DS has already sold nearly 60 millions units. And VR as a tech is an order of magnitude more exciting than the 3DS.

There are already many great GAMES coming to VR. The two that are bundled with it are literally system sellers (and they'll just keep coming):

You just don't want to accept that, for whatever reason—but most people who've played them aren't telling a different story.



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:

@SuperWiiU Yeah, it probably adds about $20 when you factor in the fact it's obviously secured some bulk deal with Microsoft.

When the headset is costing $600, and most people have to buy a new $1000+ PC too, I really don't think including the controller is the problem.

The extra $20 is far outweighed by having a single control solution across all users. And the fact it happens to be one of the best controllers out there is all the better.



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:


Those would be considered third person experiences in VR (despite you looking at them through your eyes in first person, like you do in real life every day, with everything you look at)—although you'll still have to wear the headset and suffer that stereoscopic 3D, 1:1 scale, 90fps, world being wrapped all around you.



Kirk commented on Rumour: Online Survey Mentions NX's 4K Video S...:

@TheRealThanos Yeah, I'm probably miles off with me funky controller idea, but I'm calling it now just in case. Because, if the NX is somewhat similar, I can say that I was thinking of this stuff before it was even a brain fart for the guys at Nintendo.

I have two main ideas for NX, one is the hybrid GamePad thing that I've mentioned quite a few times and the other is a full VR headset/experience. The motion controllers would be part of the VR experience.

The VR one is actually the better all-round idea of the two I have, but it's far more complicated to go through all the details than the hybrid concept.



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:

@Maggots But it does work, and that's why everything you're saying is total junk.

It's like all those posts I made above, with so many genuinely great links, are just totally wasted. But, just for you, here's some videos of pretty amazing VR experiences:

And a whole bunch more:

And here's what people who've ACTUALLY used it have to say about it (and ACTUALLY LISTEN to what they are saying):

Now, how about actually watching some of those videos and maybe a learning at least a tiny bit of stuff, so you can pretend you have the least bit of knowledge of what you are talking about.

Or, are you happy to just keep spouting the same ignorant junk?



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:

@SuperWiiU Palmer already said the the controller doesn't really and anything to the price. The headsets are so expensive as is that adding a few extras, which maybe only increase the price a tiny amount, is actually a good idea in this case.

Also, without the bundled controller, VR kinda would be a bit of a gimmick. The headset is sweet but without a proper controller its novelty would wear off fast, as just looking around doesn't really offer any deep gameplay experiences. This way you can play console quality games, in terms of visuals, gameplay, and controls, and that's true for every single person that gets a rift. It also assures developer support, consistent controller implementation, and stuff. I guess with the Rift everyone could have just used their keyboard and mouse, but the controller is going to make it feel like a higher quality experience all round.

It's actually a very good business decision in this case; not a bad one.

Trust me, a Rift out the box will literally be like buy a brand new console. It's a complete experience, with the hardware, controller, store and services, and games. That's what takes it out of the realm of just being some rubbish peripheral and puts it into the realm of being a whole new product category in its own right.



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:

@SuperWiiU Yeah, I'd still actually like to be able to use normal controls and stuff too—thank God that basically the best traditional controller ever made comes bundled with every Rift—but just in glorious stereoscopic 3D, 90fps, 100 degrees of view, 1:1 scale, motion tracked VR.



Kirk commented on Editorial: Nintendo and Virtual Reality Aren't...:

@crimsontadpoles I think that's the case with most people who are saying it's a gimmick, a fad, won't be a success, is rubbish, is niche, and all that kind of stuff.

I'd like to see how many of the people basically claiming VR is nothing special have actually used a proper current-gen VR headset (particularly the latest Vive Pre and Oculus consumer models). . . .

Christ, I've only used a DK1, and the experience wasn't even that great (mainly cause the headset wasn't set up right and I was rushed as other people wanted to get on), but I've got enough sense to put all the pieces together and see exactly where this is all going in the next few years.

And I'm frikin excited beyond belief for VR.