User Profile

Kirk

Kirk

United Kingdom

Joined:
Sun 20th January, 2008

Recent Comments

Kirk

#1

Kirk commented on Impressions: Nintendo Made The Right Call With...:

To be honest, the lack of attention (certainly from me) is kinda a case of disliking the game. It just doesn't work for me, based on what I'm looking at, which is important. I absolutely love the handheld Advance Wars series. Advance Wars is in fact one of my highest rated games of all time and especially in it's genre. I also think the Fire Emblem series is pretty good too. This however just doesn't appeal and it's things like the awkward over the shoulder viewpoint, which is without doubt going to make the controls and navigation a lot more clunky and fiddly than the usual Intelligent Systems affair, or the whole visual style and setting, which I just don't find appealing personally.

Kirk

#7

Kirk commented on Talking Point: It's Time to Salute The Nintend...:

Yeah, it did better than I initially thought, so kudos to Nintendo for pulling that off. The pretty significant early price drop really did help things along, the story might have been rather different if Nintendo didn't take such drastic measures imo, and then a lot of strong software after that has kept it going strong. Also; things like the various system redesigns (see improving on the slightly fugly original) also helped in general. Basically; the doom during the early days was entirely warranted imo but after some time and a lot of tweaks and changes, and not just in terms of the hardware but also things like the pricing, the games and the firmware etc, it's finally a pretty great little handheld. Some more battery life wouldn't go amiss though.

Kirk

#8

Kirk commented on Nintendo Stays in Profit With Wii U on Target,...:

@StitchScout

Yeah this is why I say you have to satisfy the consumer in every area and using those mini-disks just didn't do that because it caused so many issues; from not being able to do standard things like play CDs/DVDs, which most console gamers at the time obviously wanted or at least certainly appreciated, to preventing many developers from supporting the system partly due to the lower storage space of the GC disk format, which obviously goes to a lack of third party support.

Kirk

#10

Kirk commented on Nintendo Stays in Profit With Wii U on Target,...:

With Wii U lagging in last place this generation (and that's after a full years head start on the competition), here's something I've learned, which I really already knew but I'm kinda saying it for other people's benefit:

From the GameCube we all learned that basically just copying/matching the competition doesn't win you a console generation (not just in terms of sales but also in terms of things like the overall games library, third party support and mindshare etc)...and from the Wii U I've learned [we all should have] that simply trying to differentiate yourself from the competition for the sake of being different (in this case, having some unique gimmick but falling short of the competition in multiple other areas) doesn't necessarily win you a console generation either.

What I've learned is that it's not about being the same as everyone else or even being noticeably different. It's about creating something most people actually give a crap about by delivering a system that leaves consumers genuinely satisfied. You can get lucky by trying random things, like the Wii did, but you consistently win by making consoles that just leave the consumer truly satisfied and happy on ALL fronts. That's been true of pretty much every console generation; winners = [the figures aren't really available for the first generation], Atari 2600, NES, SNES, PlayStation, PlayStation 2, Wii (the rare anomaly) and now PS4. On the handheld front it's the same story; Game Boy, GBC, GBA, DS and now 3DS.

Also; those sales leads didn't necessarily follow the software, although in most cases great software spurred on the sales, but the software (particularly from third parties) certainly followed the sales success; so that by the end of their respective generations basically all of those winners also had the biggest, broadest and most satisfying games libraries too. It's an anomaly to find a console that won a generation and also had a weaker console library than the competition, if that's even happened a single time to date (by the end of a generation), but it's not as rare to find a console that has a great software library from the point of view of it's most dedicated fans but still loses a generation.

I hope some people have grasped what I'm basically getting at here.

PS. No; I'm not saying that doesn't mean you personally can't be happy with the system you chose to game on, even if it's obviously a bit of disappointment to so many other people; some of whom own it and some who don't, precisely because of all the things they see as issues or short-fallings etc.

Kirk

#12

Kirk commented on Weirdness: Yoshi's Island is Rather Different ...:

Yeah...it's nowhere near as good :-P

Some things just work in classic 2D and by that I don't necessarily mean bitmap/sprite/tile art but more on a 2D plane rather than with a full 3D camera/perspective (especially the first person in this case).

This kind of first person view (or even 3rd person in 3D) could work for this kind of game but you can't just keep the totally 2D levels and stretch them out in front of you on totally thin linear paths. I think this kind of thing could work really well if the levels were kinda more like the types of racing tracks you see in a game like Diddy Kong Racing (N64), where they are still technically very linear courses with clear cut paths that go from a start point to and end point but at the same time they have a degree of openness and freedom, the possibility for exploration, where the player can actually wander of the main path (track) if they want. This way you still know exactly where to go but you don't feel like you're just moving down a totally straight and linear corridor,

Imagine if the creator of this video had just went a tiny bit further and took that level path and actually placed it directly at ground level, basically making it part of the rest of the background scenery (a bit like there being a yellow brick road leading you through the world), and then just curved the whole 'map' left and right every now and again, and made some parts a bit wider and narrower etc, so it wasn't just a totally straight corridor the whole time...

Then it could have been potentially very cool imo.

Not that this little first person example is supposed to be taken so seriously lol

@HarryK
Ooh, that's pretty cool.

Kirk

#15

Kirk commented on Video: Eiji Aonuma Shows Off Gyroscope Aiming ...:

@WaveyChristmas
I hear ya.

Luckily, I'm from the UK. So if I ever do buy a New 3DS at least I have the choice of systems :-)

I have no idea why anyone at Nintendo thinks it makes sense to skip the regular New 3DS in the Americas.

I also have no idea why anyone at Nintendo thought it made sense not to include the swappable face plates on the XL model.

Sometimes Nintendo just bugs me lol

Kirk

#17

Kirk commented on Video: Eiji Aonuma Shows Off Gyroscope Aiming ...:

So, I know they've greatly improved the stability of the 3D along the horizontal axis but what's it like if you tilt the system vertically?

Is it really now great for playing basically any 3D game; even those that ask you to move the 3DS around in all directions a lot?

Kirk

#18

Kirk commented on Talking Point: Nintendo's Had a Strong Start W...:

I think overall they're pretty decent thus far and it's just a matter of what Nintendo decides to do with them in the future and where it takes them. I know there's a lot more that could be done beyond just being a bunch of decent enough collectible figurines with a gimmicky use in some games.

Kirk

#20

Kirk commented on Club Nintendo to Close, With Replacement Loyal...:

Well here's hoping this revamping of Club Nintendo all ties in with some kind of proper unified account system and just overall a much more robust and future proof digital/online service, especially when consumers are switching from one console generation to the next, that Nintendo is setting up in the process too...

Kirk

#22

Kirk commented on Review: Axelay (Wii U eShop / Super Nintendo):

I always thought this was pretty good but not amazing, maybe just because I'm crap at it (and was even back in the day), but a couple of great shmups I love from the 16bit era are Super Aleste and U.N. Squadron. Oh, and all the Parodius games were great too :-)

Edit: Oh and Truxton and Hellfire on the Megadrive are really good too but I always die pretty early on in those game lol :-o

Kirk

#23

Kirk commented on A Keen Retro Gamer Has Produced a Handy Virtua...:

"Yikes, we really do juggle a lot of control options"

You're preaching to the frikin choir here. I've been saying that the control "solution" on the Wii U is ridiculous for a long time now.

Most Nintendo Wii U FANS apparently disagree :-o

Kirk

#26

Kirk commented on A New Rhythm Heaven Game On Nintendo 3DS Is Mu...:

I love the Rhythm Heaven games.

You know; at this point I really want a New 3DS (the regular sized one) but I'm just too poor to be able to afford the system, never mind any games after that :-(

The 3DS has turned into a really great system all round, with really solid hardware that has some pretty cool features, especially in its 'New' iteration, and a lot of genuinely great games.

Kirk

#30

Kirk commented on Gallery: Feast Your Eyes on the Super Mario an...:

I much prefer the Mario Party specific figures that don't have any clear plastic bits holding them up. I hope Nintendo sees fit to make any/all future amiibos, beyond the Smash Bros set, like this.

Kirk

#31

Kirk commented on Mario vs. Donkey Kong: Tipping Stars Due in Ma...:

@Kaze_Memaryu

You see...regarding stuff like this; Nintendo probably thinks exactly like you, which is imo one of the reasons why it's in third place this generation and is looking at possibly its lowest selling home console ever. You have to give the consumers what they want, want they've come to expect, or you lose customers and leave a lot of your current user base disappointed and frustrated. Good businessmen actually understand that and deliver products and services that aim to fully satisfy their customers. Maybe Wii U would actually be in first place and have great third party support right now too if Nintendo got that, the whole/bigger picture, like I think it used to once upon a time.

Kirk

#34

Kirk commented on Mario vs. Donkey Kong: Tipping Stars Due in Ma...:

@Kaze_Memaryu
Eh...

Why wouldn't any sane person want to be able to play their game on both their handheld and home consoles interchangeably and for the cost of a single copy if they had the choice?

I'm pretty sure many gamers don't always want to play on a tiny little screen and at the same time they're obviously not always sitting in front of a TV either.

Your comment kinda explains why sometimes Nintendo just doesn't bother with certain potentially very cool and sometimes even pretty standard current-gen stuff. With apparently crazy fanboys like you, who basically defend some of its more backwards decisions, why the hell should it I guess.

Kirk

#35

Kirk commented on Mario vs. Donkey Kong: Tipping Stars Due in Ma...:

Better late than never I guess* but cross-buy should have been here sooner rather than later.

Not to worry though. Nintendo will probably have it all sorted out and embraced fully by...next gen...

*Now we just need to see a LOT more games support this feature and especially all the Virtual Console titles.

Kirk

#38

Kirk commented on Review: Maze (Wii U eShop):

@BLPs

19 lol

Dude; you have your entire life still ahead of you. There's plenty time to get some stuff put together and put it out there. Just keep working away on your ideas, don't procratinate too long, and then at some point take the plunge.

Now; and I hope this is a good bit of advice: You're better off releasing total crap than absolutely nothing ever. Don't let the fear of whatever the rest of the world thinks basically stop you from doing anything. Better p*ss off a few people but actually do what you want than be miserable and they wouldn't care regardless.

Just don't go out of your way to take the p*ss out of others [basically abusing them] with obvious junk for the sake of making a quick and easy buck off ignorant casuals is all I'm saying. That's not a good way to do business or live your life [to be a decent human being] as far as I'm concerned.

PS. If you want; send me some examples of your games, even if it's just gameplay footage or whatever, and I'll give you some honest objective feedback :-)

Kirk

#39

Kirk commented on Review: Maze (Wii U eShop):

@BLPs

The thing is, you can make really simple games and even release them if you want; as long as they ain't obviously clunky, buggy, messy junk. Don't be afraid of releasing simple games early on if they are decent. That's not the issue as I see it. It's about the quality that some people are actually putting out there and asking money for it on a service like the eShop. Whatever you release, it has to be well made, bug free, solid and basically fun imo; even the really simple games. Also; you should ideally be asking for an appropriate amount of money that's relative to what you're offering; which some of these games clearly aren't.

I mean look at my games (If I can be so bold):
https://play.google.com/store/apps/developer?id=iNCEPTIONAL

They're all very simple, many people would even hate on them for whatever reasons, but at least I can say hand on heart that they are all very polished, no obvious bugs or clunky controls and badly designed menus etc, and they are all basically good, simple, mostly clean fun. Also; they are all totally free to download, ad free and micro-transaction free too; so I feel perfectly at peace offering these to the general public to play and maybe even enjoy.

Basically; just don't take the p*ss by releasing half-*ssed junk that's probably better staying on your hard drive for now. When you're ready to put out a solid game that's appropriate for the platform you are planning to release it on then I don't see an issue with that, even if it's something as simple as say Flappy Bird for example. Although...Flappy Bird was actually pretty clunky in the first release version, with terrible collision detection for example, but we all forget about that now because the latest build is pretty solid, clean and ultimately simple [masochistic] fun. Oh and it's made a LOT of money and has been and is being enjoyed by tens of millions of people as I type, so whatever we say that dude doesn't really give a crap lol

Kirk

#42

Kirk commented on Nintendo's NES Predecessor, Unveiled at CES 31...:

Having wireless control pads was kinda cool.

http://wii.mmgn.com/Lib/Images/News/Normal/The-NES-was-almost-the-39-Advanced-Video-System-39-1090619.jpg

Also; here's a much better quality image of the system: http://oi59.tinypic.com/29ykzgg.jpg

Although that image doesn't actually show you the main console, which you can see in this image: http://killerraptorsfromouterspace.weebly.com/uploads/1/6/7/9/16799692/7644955_orig.jpg

Thank God they went with the much more elegant single box design solutions of both the Famicom and NES :-D

Although; that Nintendo Advanced System does sound pretty cool: http://img11.imageshack.us/img11/7005/61699227970187213532920.jpg

Kirk

#45

Kirk commented on Nintendo and GungHo Online Entertainment Annou...:

When I first read the headline I thought it was a Mario themed version of the game on actual smartphones and tablets. I think that could have been a very shrewd marketing move on Nintendo's part actually and if it were up to me I would in fact have this release both as a dedicated 3DS version and as a Mario skinned version of the game on smartphones and tablets too (which would please the shareholders no end).

The point of having the smartphone/tablet version is that it brings Mario/Nintendo to the masses of total casuals out there, who are currently playing these devices, and it might in a roundabout way actually help bring a bunch of them back to Nintendo's own hardware down the line. Also; this is obviously the kind of 'Nintendo game' that would be perfectly suited to these smartphones and tablets seeing as those were the devices it was created for and launched on in the first place.

Kirk

#47

Kirk commented on First Impressions: The Next Penelope is Futuri...:

This does look really cool but every time I see it I keep wishing I could just play a more traditional F-Zero style game that maybe looked like this visually but with the player vehicle always facing north and sitting in the vertical centre of the view, so visually reading the track and turning etc was always really intuitive and natural.

I mean just imagine you could basically play the game with the vehicle always in this vertical orientation, although positioned further down the screen, and the track pretty much rotating around you F-Zero style: http://oi59.tinypic.com/1snz11.jpg

You could still have all the cool weapons and stuff and the only place it would obviously cause an issue with this current design is on some of the bosses I would imagine.

This does look really cool for what it is though and the illusion that it's maybe all 3D polygons and stuff when it's apparently all just 2D sprites and artwork is actually very impressive.

Kirk

#48

Kirk commented on Gallery: Here's What The New Nintendo 3DS Amba...:

I'd love to see one of these New 3DS models in the actual colours of the SNES. So the unit would be light greyish, just off white, with a darker grey area possibly around the buttons, which would be the four coloured faces buttons in the same hues and tones as seen on the Jap/Pal SNES controller and the darkest grey on some of the other buttons like Start,Select and on the D-pad. I think something along those lines would look gorgeous. Not that these units don't look gorgeous already.

For your reference: http://upload.wikimedia.org/wikipedia/commons/b/bb/Super-Famicom-Controller.jpg