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User Profile
justinr
United States
- Joined:
- Sun 30th January, 2011










#1
justinr commented on Review: Punch-Out!! Featuring Mr. Dream (3DS e...:
All of you who are on the fence about buying this are probably too young to remember the thrill of playing the original the first time. Now get off my lawn!
#2
justinr commented on Nintendo Download: 9th February 2012 (North Am...:
meh, I for one am tired of the "take what you're given" nonsense that's going on here. Someone wake me up when there's something offered that people actually want, instead of some random semi-hit from the past.
#3
justinr commented on Nintendo Download: 19th January 2012 (North Am...:
Who the heck cares about ANY of this when there's 3d Classics: Kid Icarus waiting out there somewhere? Come on, NoA, you're killing me!
#4
justinr commented on Is GO Series: Undead Storm DSiWare's Left 4 Dead?:
@Kirk: your remarks are known as "trolling" on the real internet.
#5
justinr commented on Aonuma: "Future Zelda Games Will Use Motion Co...:
Whether it's an actual physical button, or one emulated on a screen that you touch with your finger, it's still a button. Anyone that makes blanket statements like "we cannot go back to button controls now" is not only spreading misinformation, but living in a dream world.
EVERY video game ever made, past, present or future (up to a point) must have an interface between the player and the game world. Right now, and for the foreseeable future, this means there will be buttons - like I said, either on a touch screen/virtual, or on a controller - and there is no way to change that.
If any other person other than Aonuma or Miyamoto said what he did, they'd be instantly labelled a troll and flamed. He, and all of Nintendo already know that the Zelda fanbase is big enough to guarantee profit, regardless of what weird and crazy things they do with any future game.
#6
justinr commented on Nintendo Download: 3rd November 2011 (North Am...:
Just because it's offered, doesn't mean it's worth purchasing.
#7
justinr commented on Reconfigured Black Wii Heads to North America:
Too bad you can't actually play the soundtrack on the wii!
#8
justinr commented on Zelda: Skyward Sword Bundle Costs $115 in Japan:
They're charging what they know the collectors there will pay. Knowing how much more "rabid" japanese video game fans can be, a move like this not only makes sense, but seems completely natural. In comparison, however, many Apple fans here in the USA pay outrageous premiums for their iPhones, and consider it "money well spent".
#9
justinr commented on Kirby Delivers Ice Cold Snacks to US Cities:
@Nintenzo: Because they're not in touch with their fan base! "Fans? They're not many fans outside NYC! No, that's impossible, it's a barren wasteland out there!" /sarcasm
#10
justinr commented on Dragon Quest X Requires Online Connection:
@Graph: I merely pointed out the perspective of the game developers, which is generally accurate (go ask a game developer, if you don't believe that). Your perspective as a collector and a consumer is, quite obviously, different.
I also, as a consumer and player, don't see play sessions in terms of monetary value - I'm simply pointing out that this is what developers look at when they build and sell products, including games. Your attempt to force your point of view upon others (including the game developers) as a universal fact is both pointless and short-sighted. I'm not saying you're wrong, I'm just saying your opinion isn't shared by everyone, but ONLY BY LIKE-MINDED CONSUMERS.
Anyways, we can argue about this for the rest of our lives and get nowhere. So I bid you good day and good luck with your 'wasted' money.
#11
justinr commented on Dragon Quest X Requires Online Connection:
@Graph and others: You haven't "paid for nothing" when they shut off the servers years in the future and your disk/cartridge/download is rendered useless. Think of this from the point of view of the game developers:
They're in the business of creating consumable content, which you have consumed from the very first time you played it. This means that you pay for a product which has a limited lifespan and uses, as opposed to paying for a product designed to last a very long time (such as a house, or pick-axe, for example). So, every time you play that game, be it in 'play sessions', hours, whatever, you're lowering the original cost paid when you purchased that game/consumable product - PER USE.
For example, suppose you go out and buy a brand new game for $50. You head home, pop it in and play it for a while. That first time you play it, that session of play costs you $50. Then, you turn it off, go do your stuff, etc and the next day, you fire it up and play it some more. Now, you've played it twice, so that original $50 investment is broken down into $25 paid per play session. Each time you play, the cost per play session is reduced. A hundred sessions later, you're paying 50 cents per session.
All the developer/distributor is doing by tying the game to a subscription is making that downward curve more of a flat and stable line for themselves, until they decide to end-of-life that consumable product.
So, you haven't 'paid for nothing', if you're still playing that game 5 years later - which also is very highly unlikely. If you ARE still playing it when they EOL it, that means they've made a great game, and you've got your money's worth, and they haven't made a new product to replace it (which you'll inevitably complain about as well).
#12
justinr commented on Dragon Quest X Requires Online Connection:
I'm not saying I'll be buying this (I'm NOT a fan of the DQ style artwork at all, it looks like crap), but I feel the need to play devil's advocate here: Everyone has been saying the Nintendo family of consoles suffers from few and poor online and online-multiplayer games, and needs more. Now, when someone wants to defray the costs associated with such a move by asking for a monthly fee from the Japanese (remember, nothing is confirmed for us western or european folks yet), you all get upset and say you're not interested? Make up your minds!
#13
justinr commented on Harvest Moon: Tale of Two Towns Comes with Flu...:
NO WAY I'll be getting that alpaca, which is disappointing. Starfox 64 3D was the last game I'll buy and/or prepurchase at the Gamestop. It just ain't worth it anymore to be a console player... there's just no honest retailers out there, and it sure doesn't help when the developers (including Nintendo) pushes you in the direction of the dishonest (GameStop).
#14
justinr commented on Let's Create! Pottery on DSiWare This Week:
this game, no, nevermind.
#15
justinr commented on Nintendo Download: 18th August 2011 (North Ame...:
@pizzacore: the shops update at around 9 AM Pacific time (so 10 am mountain, 11 am eastern)
#16
justinr commented on Nintendo Download: 18th August 2011 (North Ame...:
@SteveW: that's assuming that you care enough at that point to buy a WiiU. I'm on the fence about it now, because with all this lackluster cheerleading that Nintendo's doing for it's own products, what's there to get us excited about their support of the WiiU being any different? They'll squeeze it for a couple of years like they did the Wii/DS, then slowly let it dwindle to oblivion as they romp in the piles of cash they've made at our expense.
#17
justinr commented on Nintendo Download: 18th August 2011 (North Ame...:
This review sums up this week: http://glitboy.com/?q=node/11
#18
justinr commented on NOA Will Be Watching European Xenoblade Chroni...:
Sorry, this late in the game, I'm less than impressed in NOA's ability to even perform basic math problems.
#19
justinr commented on Let's Play Xenoblade Chronicles Channel Reache...:
@LordJumpMad: there's no explaining the actions of business leaders of our world.
#20
justinr commented on Rune Factory 3 Sprouts in Europe in September:
Well, GOOD FOR YOU, EUROPE
#21
justinr commented on Review: Jagged Alliance (DSiWare):
Rule #1 of Jagged Alliance: Don't talk about Jagged Alliance.
#22
justinr commented on Gremlins Gizmo Trailer Spotted at Comic-Con:
an old, tired franchise, dragged from its dusty grave and beat again and again, until the tiniest spark of life (is it undead?) makes it seem like a few bucks more could be squeezed from it.
#23
justinr commented on Nintendo Download: 21st July 2011 (North America):
it doesn't bother me much that we don't have Nintendo Video Service yet, but what bothers me is the crappy treatment their marketing and PR has given it: "Nintendo Video is out today!" So we all assume it'll be out with the eShop update, but it's not?!? Least they could do is give us some explanation for the delay, or tell us that the intern/turd that screwed it all up has been fired.
#24
justinr commented on Nintendo Download: 21st July 2011 (North America):
@pntjr eShop updates show up around 9am PST.
#25
justinr commented on Sakaguchi: Last Story Gameplay Took Precedence...:
We're supposed to care now? Why should we care?
#26
justinr commented on Tales of Graces Wii Will Not Be Released In th...:
I don't have a PS3, and don't want one, the return on investment just isn't there for PS3 games. As a result of the RPG drought on the Wii, I've supplanted the addiction with more book reading.
And like motang has said, this game has pretty much been MIA, so even though I WAS kinda looking forward to it, I don't care at this point, especially after NoA's recent announcement that they know what's best and the fans do not.
#27
justinr commented on Talking Point: The Growing Storm of Operation ...:
If I say I WANT a product, I generally do. This means that I'm very likely to purchase said product, regardless if it's out now, or won't come out for a year. And this is no different than 99% of the wallets out there. I WILL purchase Skyward Sword - that's certain. If Nintendo pulls its head out of its butt and releases Last Story or Xenoblade Chronicles, I WILL purchase them.
But at this point, it's going to take some fancy action by NoA and a whole hell of a lot of warming up to their fans in order to convince me to buy the Wii U - after all, what's to stop them from pulling the same crap as this later on? They've done this multiple times in the past, they're likely to again. The damage to their reputation, honor, and relationship with the consumers has already been done. What needs to happen now is to fix that. Or lose.
At the very least, do a small-scale test release of these games - localized or not - that's the real litmus test of a product's viability, not some market research and consumer polls.
#28
justinr commented on Pachter to Operation Rainfall: "I Agree":
Just the fact that NoA won't substantiate their decision with facts and reasoning (justifying why they think it's not a good idea / is not profitable) lends credence to my belief that they're a bunch of lazy good-for-nothings.
#29
justinr commented on Operation Rainfall Responds to Nintendo's "Nev...:
This type of condescension is what makes me strongly consider never buying their next console.
#30
justinr commented on NOA: "Never Say Never," But No Plans to Bring ...:
What a chump, he's thanking us for being such good fans in the same sentence are telling us to go bother someone else? Sorry, this "fan" is pretty pissed off at you, NoA. And you wonder why region-control doesn't work? Keep up the smart marketing, I'm sure this will help your future sales a LOT, right?
#31
justinr commented on Nintendo Download: 30th June 2011 (North America):
FF6! OMG! A small ray of sunshine! Does this mean that NoA have woken up from their hangover or what?
#32
justinr commented on Xenoblade Chronicles Bundle Pack is Beautiful:
WHAT A ############ NOA YOU ########### GO ###########
#33
justinr commented on Nintendo Download: 30th June 2011 (Europe):
Sorry, I'm so upset that we might not be getting Last Story, that further Euro-love just chafes like sand in my undies. **goes back to playing Ocarina**
NoA has lost focus.
#34
justinr commented on Talking Point: Is the DS Dead at Retail?:
I agree with the above comment by Oregano that it's an industry-wide trend, that doesn't just effect the DS, it effects every console. That indicates dysfunctional marketing strategies across the board, which is not surprising since we see it in other areas of life as well. How are we supposed to know when a great game comes out if nobody talks it up upon release?