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JonWahlgrenAdmin

JonWahlgren

Editor At Large

Male, 26, United States

Joined:
Sun 3rd May, 2009
Website:
http://thunderpanda.tumblr.com

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JonWahlgrenAdmin

#9

JonWahlgren commented on First Impressions: The Legend of Zelda 3DS:

@ACK: I don't have a problem if you, or any other reader, aren't pleased with my analysis, but to have someone seemingly question whether I even performed the basic task required to remotely qualify for tackling the preview in the first place is, frankly, ridiculous. That wasn't directed at you either.

Well, it's not like there isn't a problem, because I want to be thorough and inclusive for the benefit of those not fortunate enough to have had access to that event yesterday. Having an opinion isn't a problem.

As far as the write-up goes, the demo was just the one dungeon and frankly doesn't feel very illustrative of the final game, so I wasn't prepared to toot the horn or sound the alarm on whether the game is on the right path or not. Previews are weird like that, especially if, like here, this is the first time anyone outside of Nintendo got their hands on the game. To me, it felt an awful lot like a standard top-down Zelda game, which I feel I made clear towards the end.

Perhaps it was a mistake but I wrote this with the assumption that the reader would already have some familiarity with LttP, or a 2D Zelda in general, because a lot of tropes carry over into this one, hence why I didn't go into great detail on that stuff. The dungeon had a big emphasis on verticality, which fits in with the first game's design. Other than that the dungeon didn't stand out very much — enemies and encounters were standard and a bit dull, all seen in LttP. Even the boss was a recycled standard Zelda-style boss.

My impression was that there seemed to be three things Nintendo wanted to actually show off with this demo, so that's what I wanted to focus on:

  • It's a 2D Zelda that kinda looks like LttP, which, yes, it totally is and does.
  • Link can turn into a hieroglyph and walk across the wall. I mention that the sample puzzles were simplistic but proved that the concept has promise.
  • Verticality will be emphasized in the stage design. I climbed a ten-story tower. I think they nailed that one.
JonWahlgrenAdmin

#16

JonWahlgren commented on Talking Point: What Games Are You Playing This...:

@TheRavingTimes haha yeah my initial approach was pretty terrible, but I've since beat it using a sinolar tactic.

originally I figured since my team was mostly overpowering I could fight on two fronts, but that's a generally terrible idea unless your weakest unit is able to slaughter all opposition. Which mine wasn't (I thought it might be a good opportunity to grind).

I kept everyone together, recruited Severa and knocked it out. <3 Lucina.

JonWahlgrenAdmin

#17

JonWahlgren commented on Wii U January Sales in U.S. May be Higher Than...:

Interesting how a plan like that would've backfired. I'm curious how February's numbers will stack up in comparison — given the dearth of new software, I wouldn't expect any movement until March numbers come in.

Also, this is the second time I've seen that show referenced today, which I had never heard of before being not-British. First was this: http://www.bbc.co.uk/news/uk-england-leeds-21654930

JonWahlgrenAdmin

#29

JonWahlgren commented on Talking Point: What Games Are You Playing This...:

@Tech101 I haven't jumped back in since I wrote the blurb for the piece but I like it quite a bit. It's quirky and showing its age just a teensy bit but im excited to play more. Playing with a WaveBird makes me nervous about Dark Moon, though; it seems like the C-stick is being replaced with gyro controls to trap ghosts, which I think sounds not so fun.

I'm concerned that waving the 3DS around will affect the stereoscopic part and that happens to be one of the things I'm excited about for Dark Moon. The mansion and camera angles seem perfect for a diorama-style presentation, like what worked greatly in Sticker Star's favor, so the thought of having to sacrifice that for gimmicky motion controls sounds like a bad deal. Not too long to find out though!

JonWahlgrenAdmin

#42

JonWahlgren commented on Amazon Instant Video Goes Live on Wii U:

I don't have cable so all these video apps are great for me, and I'm super psyched about TVii actually. Also love how I can control my TV input, channel and volume with the GamePad. Suck it, smartglass! :)