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Male, 26, Canada

Sun 19th Dec 2010

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jobunker commented on Chief NES Designer Describes Nintendo as an In...:

Truth finally comes out... (?)

I put them somewhere in between indie and commercial. I like to call them an "arthouse" company the way Studio Ghibli also would be considered, in the film industry. But, just terms.



jobunker commented on Talking Point: Five Key Challenges Nintendo Fa...:

@Xenocity Go ahead and say that in 5-10 years when China including the rest of the world sky rockets through these data groups' sales figures in the very same way they already have intensively swayed the Hollywood market.

Data analysis is not the utter problem, with the list's group titles, but the very choice of the titles themselves (Omni gamers.. wow) and the agency of those who from a cultural standpoint make the definitions from a clearly North American perspective.

Nowhere on earth outside of the U.S. proper would names such as social gamers, family gamers, and "Omni" gamers for heaven's sake be juxtaposed for the purposes of industry analysis. Are we talking about media consumers or food here.

From the get-go, the three types of gaming scenes I put forth more inclusively describe both producers and consumers of games. Your measly list is simply a base, uninteresting mash-up or bastardization of an assortment of media consumers.



jobunker commented on Talking Point: Five Key Challenges Nintendo Fa...:

@Xenocity "give 3rd parties the launch window with no 1st party competition"

this part made me really feel like responding.

I don't think Nintendo should ever be the company to do something like that. At this stage in the company's life, they have become something akin to an art house. Niche, specialized, highly tailored, even artisanal.

In no way whatsoever should their identity on the market be further compromised by handing the stage to hyper-commercial, ultra-realistic games — and I very strongly feel that this kind of game content was in question when it was suggested to give third parties a chance. Because this worked for the 3DS at launch? No, it completely failed.

Because the subject of "what the NX should aim to do" is then suddenly interesting, here is what I do feel.

If they want to win a gamer back, clean and simple.

Realize that the industry is now split down the "middle" into three distinct types of gaming scenes: (a) the New Wave of Indie Games, a direct result of the casual marketplace and the modern media landscape, where making games is becoming more accessible. This scene includes everything out of the iOS-type sector (iPhone) and not just the deeper indie cuts like Braid, Terraria, Bit.trip, etc. (b) the hyper-realistic scene, games so naturalistic, sharp and detailed that one would need a giant TV screen to truly appreciate everything that is going on in-game. Includes most Xbox One and PS4 games. Games so cinematic they simply forgot about accommodating more than one player per giant tv screen. (c) Arthouse, which most notably describes Nintendo. Other brands approximate this in other ways: Disney, classic LucasArts adventure-type stuff, Studio Ghibli in Japan. These games do not result simply from the first two types, they are not a result of mere evolving technology, or of exponentially increasing accessibility to gaming and game making. They are forever and always: operatic, artistic, something of a mix of the former two, sophisticated yet accessible, they are somewhere in between the former two types of games.

If Nintendo want to succeed, they ABSOLUTELY need to know their place here and now in the gaming sphere, know into which box out of the three they have always comfortably been in, and then make sure they simply and confidently identify the other two types of games and how they can relate to them, positively, on their home console. How they can make their home console both competitive (there simply is no other game maker in category (c) like Nintendo, but sadly also I wonder if they themselves realize what makes their games operatic and artistic anymore) - and additionally, how they can make their console popular (attract games from a and b I'm guessing — or, screen games from types a and b).



jobunker commented on Shiny Founder Dave Perry Wasn't Keen On The N6...:

@PlywoodStick "Games such as Pilotwings 64 showed off Z-buffering, perspective correct texture mapping, load management, and real time antialiasing, features of the N64 hardware which worked in conjunction with the ROM cartridge format."

I don't know if this directly indicates that the cartridge format was responsible for superior gameplay.. It is as if it does.
Either way, wow, the information was really interesting. Thanks man. Invaluable.



jobunker commented on Shiny Founder Dave Perry Wasn't Keen On The N6...:

@Yorumi It's all very comparable (to me) to the current day phenomenon of how much you value your own media, you discussed it as well a bit earlier.

It is frankly unusual to collect Blu-ray films, but we do nonetheless. We curate our own libraries and we sometimes choose to revisit media experiences in unbeatably high quality. We pay for reliable experiences such as HD rentals, etc. Chain stores like HMV continue to go out of business, but the Blu-ray format, the 'physical format' par excellence in this day and age, hasn't gone away. We still project media onto screens at the movies and use HQ film rolls to do so.

The cartridge is of equivalent positioning to me: a stance of resistance to mass commercialization, a well founded skepticism toward competing media formats even though these media formats are sure to eventually dominate the business (CD's).

I can't see Nintendo doing anything of the sort nowadays, that's what worries me as well. We could always discuss the inferiority of the systems Wii onwards, or discuss how visually ugly the games became circa GameCube, how oversaturated, and toon like everything became, but maybe we won't as well.

Of relevance though, is really that nobody should care that third party companies abandoned Nintendo's ship due to the choice to keep with cartridges. Not only did keeping cartridges seem benign technologically (more durable as Plywood put it) but he mentions the labor issues that it helped control.

Nintendo should be able to pull through in this industry, but they won't, because they themselves seem uninterested in going all the way with the perception and definition of what a "sophisticated, dedicated gaming system" should look like. A dedicated gaming system today should be refined, deep, it must go beyond being an indie games vehicle, or being a showcase for hyper realistic games, or being a nostalgia driven outlet for Nintendo's evergreen.

If the industry takes a nosedive, it is because none of the big three may acknowledge the inherent power of games the same way we still seem to credit movies and TV with: for being able to make big statements and drive ideas, aesthetics, politics, cultural.

Where are the dark spin offs? Link's Awakening was once tentatively considered a spin-off. But I'd rather take that as a placeholder for what should be considered a spin-off than Hyrule Warriors, any day. Why has Nintendo folded back to Japanese third party support? Where namely, is the European content? Where are the high-profile games on the system from Europe? There are none.

This crumbling of cultural exchange... furthermore, the lack of software creativity (Hyrule Warriors is a placeholder for a metastasis - Japanese branding shoehorned onto Japanese branding going nowhere) will drive the games industry further into a crash. Nintendo headfirst.



jobunker commented on Shiny Founder Dave Perry Wasn't Keen On The N6...:

For anyone actually interested or who wants to have a more scrutinizing understanding of media and visual performance than this turd of a perspective.

Go compare footage from the 3rd party Atlus published Snowboard Kids (N64) and Snowbow Kids Plus (PS), the Japan-only release and equivalent of the game.

You may directly see in footage of the games what kind of advantage Nintendo had by going for the more difficult, more demanding format. There is clearly superior framerate in the same way or a better than similar way, that one might call the framerate of 30FPS smoother, less plastic, than the over-accelerated 60FPS. The motion of the Snowboard Kids gameplay on the N64 is far, far more human-like, far, far less mechanical and robotic than the PS version.

If this doesn't necessarily come down to just format choice (cartridge — and my hunch is that yes, the cartridge did have something to do with it), then it may come down to a great, "generalized" approach Nintendo took to hardware back in the day. Not necessarily nowadays, but that's another story. I just don't necessarily tolerate that the N64 represented the beginning of Nintendo's downfall - I'd rather see it as the beginning of Nintendo's age of sophistication and refinement. I'm sorry but not everything comes down to sales and numbers whether you accept it or not.

Back in the day, Nintendo took a great stance by either using cartridges or simply with the very architecture of the N64. I will lean, once again, to the potential chance that it was the cartridge that made certain games, like Snowboard Kids, perform so much, so infinitely, better than the PS counterpart.

The PS experiences were more angular, more blocky, more mechanical than the N64 experiences ever were. I confidently and tentatively give the credit to the choice of the cartridge.



jobunker commented on Talking Point: Sweeping Internal Changes Show ...:

@GMB-001 this is you sensationalizing the process mostly. People including myself tend to slowly (subliminally) lose interest in the company's games themselves before we out and out drop them. E3 was the tipping point for far, far more than just that Youtuber.



jobunker commented on Mario Memories: The Summer of Super Mario:

Not enough good things can or will ever be said about Super Mario 64. This was the game of my generation, and I recognize the generation that is mine with this game.

The generation of realism. The 3D rendering that brought life and intensity, the sense of space - the grandeur. The grand Mario game.

It was fresh, cutting edge, sophisticated, all these things for its time. No Mario game will ever be considered a Mario game without building on this iteration, without building upon the 64 generation. Ignoring the building blocks of the 64 generation will result in failure. Hence the not as good Sunshine, Galaxy, and 3D World games. Each one lacking in scope, in immaculacy and austerity of space.



jobunker commented on Editorial: Nintendo's Strategy Needs to be Glo...:

Why bring in global talent when, to begin with, we have seen developmental inconsistencies for over two decades? If (hypothetically) Nintendo haven't mastered their core strengths right now, why would cultural expansion solve them?

Nintendo excels when it utilizes inventors and artists like Koizumi (one of the more narrative oriented designers) and Miyamoto, who then transform their creations into something globally appealing, something more western. What are westerners going to see that Nintendo, internally, don't?

At some point this "Japanese imaginary" died out. On the Zelda front, we got this schizoid Zelda situation with The Wind Waker and Twilight Princess. It is known that Link's Awakening (a classic I always refer to) was inspired by an explicitly Western creation in 'Twin Peaks', which Koizumi and Tezuka referred to openly, well before this Japanese-obsessed Nintendo perception ever caught on.

The problem, it should hopefully become more clear, is that Nintendo started focusing on more superficially "Japanese" design mentality around the GameCube era. For Miyamoto, what was different was the look of Toon Link. For Nintendo back in the day, it was a truly different, truly inspired, fused cultural vision in the form of Link's Awakening: an original, different story, with a franchise pre-invented in a Japanese designer's mind.

Why exactly wasn't the Mario Sunshine aesthetic well received? Why wasn't the Toon Link aesthetic and then the Twilight Princess aesthetic well-received? Why do some people find that Skyward Sword is a terrific, refreshing Zelda game? Let me reformulate: why do some find that Skyward Sword is better than both The Wind Waker and Twilight Princess?

This cluelessness around the GameCube era establishes the problem better: rather than grow the Mario franchise, we have this need to radically re-create and innovate (read: disrupt) a vision. Instead of harnessing the GameCube's competitive hardware and expanding the vision established in Super Mario 64, someone at Nintendo thought that they should inject an already quirky game with a quirkiness that became far too obvious, far too Japanese, far too blatant in its message that it is quirky. Quirky is fine, Mario 64 already had that to a right dose.

Instead of continuing what Link's Awakening had undeniably brought to the series with its focus on musical instruments, suspect yet charming people, and most importantly — an operatic and terrifically tragic display of modern Japanese storytelling, Legend of Zelda regressed with (and in the most crucial death-blow for Nintendo's content creation) a stereotypical trope, the Triforce, the Princess rescue, clearly evident, clearly obvious evil.



jobunker commented on Rumour: Nintendo NX Shipping This Time Next Ye...:


With no hesitation, Legend of Zelda: Skyward Sword was my second favorite Zelda game. There is no close contender.

On to the more important things about all this: yes, I know people have different opinions. The tease, here, is not which opinion is yours or mine and why it is okay that they are different. The tease is specifically that, over decades, Nintendo has put its consumers in a zone where they have wildly different opinions from one another to a degree that is irregular or unusual among media producers.

Highly unusual. The company you know is effectively not the company I know; if our exchange has anything to say about it.

Let us zoom out for a second. I brought up classic versus... What comes after, the Nintendo of today, "Nintendo's newer stuff," if you will.

I truly believe (and namely why I defend others like Quorthon on here), that Nintendo cannot survive in this day and age based on the changing, modernizing gaming atmosphere. What you played may well be meaningful to you. Yes. But this experience will not endure, this is partly why the rage-debates are so frequent.

The major disagreements among consumers must be the single best indication that Nintendo's future will not be what you and I probably knew it as. The mobile landscape, will eventually, overtake Nintendo if it hasn't already. The aesthetic, the design of mobile games, have erased the classic design emphasizing button control. Touch gameplay is not even a strong Nintendo 3DS centrepiece - it is an afterthought.

On the home console front, Nintendo will have to switch design gears real soon, because it has been losing all its attempts there as well. How incoherent has the Zelda experience been? Do you truly believe this is a matter of subjective opinion? This is a matter of design incoherence — not from my standpoint — from their own.

Whatever Nintendo does with its IP, it is not working right now for them the way they are doing it. Legend of Zelda: Skyward Sword should have been the game they released instead of Legend of Zelda: Ocarina of Time, with a better story, and better graphics. Not with any design changes. No matter what style the game was played, motion-controlled or on an N64 controller.

They are BEHIND THE TIMES. There is A MAJOR paradigm shift in the gaming industry which they have MISSED way, way, way early on! This is not just about what is going on around them in the industry. This is also about them being unable to coherently transition their design improvements from simply one title to the next (without the erratic tabula rasa they pull every damn time a new game is made).

How many game design innovations do you think Link's Awakening really had? Short answer: so, very many. The actual quirky, mysterious, lovable characters came from this game, Link to the Past did not have it to that extent. The single most concise overworld in any Zelda game that was. The ocarina itself, the music as a major narrative plot device. Above all, the extremely powerful narrative, something the heads at Nintendo would hope to never engage with again in any game going forward!

The problem with Nintendo is that they do not know how to innovate, not that they do or don't.



jobunker commented on Rumour: Nintendo NX Shipping This Time Next Ye...:


The GameBoy/DS debate can go on, and on, and on.

Close caption, concise response: The GameBoy had the Godlike masterpiece that was Legend of Zelda: Link's Awakening, arguably, the crowning achievement in classic game design and the easy contender for 1st place, over Super Mario 64 and Legend of Zelda: Ocarina of Time; its direct successor.

The DS? The DS had jack Sh** instead.



jobunker commented on Rumour: Nintendo NX Shipping This Time Next Ye...:

He isn't being arrogant. He is the first among a really, really large number of Nintendo weary to put effort into his comments. Why would anyone even try half as hard given the current state of the company, I don't know. But at least he tries.

There are die-hard, loyal Nintendo customers who have followed this company from the early 90s unwaveringly, into 2015. I would be one of those. I have purchased nearly every last console and every last handheld them. And countless games on their systems, from many publishers.

On top of these facts, a few more will give you the full description of this die-hard customer. I am not the cliche. But your idea of the 'Nintendo hater' ought to give away how stereotypical your 'Nintendo customer' really may be.
1. The Wii and DS were definitely flukes. Unfortunate, unsustainable, and regressive flukes at that.
2. Nintendo may or may not go third party, this contention is the last of my worries. However, since the option is left completely open to 'may go third party' I guess I already fulfilled your two points of being a Nintendo hater. (tip: I am not).
3. Legend of Zelda: The Wind Waker was a horrible, gut-wrenching disappointment of a perversion of a series the first time I saw it, and I hold the same opinion of it, to this day. Opinions do not change.
4. Legend of Zelda: Twilight Princess was as bad.
5. Nintendo has made a cartoony mess of itself and its games from the GameCube onwards. In fact, I detest what Shigeru Miyamoto has done to the company after the Nintendo 64 days.
6. In the here and now, I definitely think Nintendo is history and cannot recover from the atrocities of its last three consoles and handhelds. Their hardware is based on gimmicks, people will tell you the same thing endlessly. The last great console was the Nintendo 64, perhaps a marvellous Godsend of a fluke in its own right, since its success has never been repeated again. To add to this, no future Nintendo console could hope to achieve Nintendo 64 level greatness without gargantuan, competitive, graphics to boot. Making another Sunshine or Galaxy, will definitely, deeply not cut it, the sophistication and atmospheric sobriety needs to revisit the classicism of Super Mario 64.

Conclusion and open thought: classical design itself is what Nintendo has lost. A qualitative thing to lose, a challenging thing to lose, something with deep repercussions. No wonder someone like me feels so different about Nintendo's contemporary stuff. This has nothing, whatsoever, to do with the tone that another user puts into his comments. I will never buy another Nintendo product again unless the sophistication and classicism return as seen in Super Mario 64.
This is Step 1.



jobunker commented on Talking Point: Nintendo's Approach to Transfor...:

20 years ago, I got a SNES. Then, a Nintendo 64. In between, a Game Boy.
The first I am not nostalgic about but don't dislike. The other two I will vehemently defend.

I didn't like the Nintendo 64 days because of just Nintendo in hindsight... But because of other crucial, definitive games on the system: Banjo-Kazooie, Diddy Kong Racing, Snowboard Kids, Donkey Kong 64. The system anchored a commitment to Nintendo for all these different reasons.

Some argue the releases were far fewer than the PS, perhaps this was problematic, but to me, all my time spent on each game was bountiful. Since then, my experiences on Nintendo systems did not progress, they regressed. The GameCube lost a major second party developer, in Rare. The pivotal point however, has not to do with Rare, but with the aftermath for Nintendo: absolutely zero ongoing business relationships with an Independent Second Party Developer in other words, a second party developer free enough to call the shots as to the kind of games admissible for release. We had M rated Conker, and E rated Banjo, and experimental, yet fulfilling 3D worlds in the form of Donkey Kong 64, which frankly, Rare was **entirely responsible** for making into a respected franchise after DKC. Miyamoto himself expressed displeasure with Donkey Kong Country for the SNES. This is a developer who was not to take Nintendo in the right direction, ever, going forward.

Miyamoto expressed displeasure with DKC specifically due to the graphical leaps and bounds forward that the game brought with it, something he once claimed was irrelevant to fundamental and appealing gaming experiences.

These general threads of history are what have brought us to present form Nintendo. A company that had lost its potential in the gaming sphere since the GameCube, due to no healthy, mutually balanced, independent relations with a second party developer. The Retro Studios of today is a shell of the Rare of the former days — this is the take away — not that Rare are a shell of their former selves. The day Nintendo lost Rare was indeed the day Nintendo should have sounded itself off to every consumer as a company with DEEPLY problematic design philosophies. Philosophies involving the sheer refusal to make games with clean, immaculate features from Super Mario 64, and in this particular case, think about the everlasting appeal of tracks like Dire, Dire Docks, rather than most anything from the levels of Sunshine. Objective (and majority) preference for that track over Sunshine tracks do indicate the beginnings of a Nintendo that chose a quirky, off-kilter tone for their gaming experiences over the immaculate stuff of Super Mario 64 (or the operatic / classic Zeldas I will get into later).

Suspicious design philosophies in Double Dash!! and The Wind Waker, two games supposedly boasting a STILL graphically potent hardware system — both so different from one another, and still, and this is clear as day, they converge to tell one simple thing: Nintendo unquestionably took Cartoons in a 64-bit Heightened Reality to a Truly Displaced, Truly Comical Cubic Era.

Coinciding and Correlating with the departure of Rare, this was the crash of Nintendo's console era and one they have never recovered from. The hardware power of the GameCube only indicates one more thing. The problem is not just with Nintendo's "seemingly absent" hardware fitness today, it rests deeper with its destructive design ineptitude.

To only add salt to the wound, this Japanese game maker dismisses in unbecoming corporate style the crossover Mario content in the simultaneously classic and progressive Legend of Zelda: Link's Awakening, the most quintessential one of them all. One should look at the Iwata Asks for Link's Awakening on 3DS to see that they campily dismiss the way Mario content could cross over to a Zelda game, and that today, this could not "pass."

As handhelds continue to flounder and lose market presence, and the iPhone era takes over, a casual yet involving experience like Legend of Zelda: Link's Awakening could only live on in Nintendo's home console line.

Enter the last beacon, of the last hope, of the last bastion, Nintendo actually has left that keeps it existent: the fans waiting, en niche, for a sign that all is not over, and that Zelda will come back to evangelize everything that has ever been and ever will be for pure entertainment's sake.

But Zelda won't actually return, not the way you would have hoped for, not the way you know deep down, will satisfy you. The stereotypical narrative tropes of the Triforce, of Good vs Evil, and of unabashed steam-punking are and will all be there to indicate to you, since E3 2014, that this game is just not the game you have been waiting for.

Nintendo is Dead.



jobunker commented on Analyst Thinks Nintendo Is Already Winding Dow...:

I've read through literally each comment so 300 comments in or not, I want to stake a claim too.

1. I think the GameCube really killed Nintendo.
2. Nintendo has seen darker days (see 1.)

The Wii U is in a bad spot but I can't say I haven't enjoyed the console and haven't gone out of my way one side of the Atlantic to buy my sister one on the other. And over what, over Mario Kart 8. The clincher is that Nintendo consoles have existed in our homes throughout our lives and it is telling when a sister's intentions for a console somehow spell out your own history and connection with a particular console generation.

In the N64 era, she tried playing Mario Kart 64 when I wasn't there, only to force the cartridge in so hard, she broke it. She'd gone out of her way.
During the GameCube days, she did not realize another Mario Kart existed or might be worth trying (did she play it once or twice? through enticement? can't remember, and who could blame her, she would never know the All-Time Scourge in Nintendo Release History, in Double Dash!!). During the Wii and eventually Wii U days, we played Kart obsessively, or drunkenly with others on hot summer nights.

This - these trace-anecdotes - all truly replicates my own personal sentiments with Nintendo's consoles throughout the years. And I comfortably say this when I say that the Wii and more importantly, the Wii U era, are not Nintendo's darkest times, not even objectively so if I held true and steady to my point of view.

In my opinion, because this may be forever-contended with, Nintendo is still paying as a company, largely, holistically, and in "consumer-trust-retribution" or whatever the term is for it, for the obscenities, bogus, aberrations in gameplay and design which they have dealt their most cherished brands in the GameCube generation, with Mario, Zelda and Mario Kart.

The only reason I accept moving forward with Nintendo today is not just because I forgive lightly "as a loyalist" because Wind Waker, even the step down from 64 to Sunshine, and Double Dash!! (far and away the biggest franchise fall) cannot be forgiven easily, as passable as "mere games" as they were.

The reason I am where I am today with Nintendo is because I still have that last remaining sparing ounce of trust for them. And because they themselves know (and we know they know) that they have disappointed, at least a couple generations over, their dedicated fans with this or that release.
We can debate the GameCube's trials and tribulations endlessly, but I don't really want to. TL;DR take: the look of their games became overly cartoonish, even babyish, infantile in this era; it needs no further evidence than in the horrendously ugly, disgustingly unrefined look of Double Dash!!

The last shred of brand trust is in our hands, directed conservatively toward them. ...All things considered, in my (conservative) opinion, the Wii U was a more satisfying, enjoyable experience than the GameCube was. This is why I am still on board with them today. Not because of what comes later, or how things might turn out. Because of simple, sober hindsight: the Wii U era was a truly better era for me.

Nintendo will eventually, either release

1. A good old reliable title come NX launch (Super Mario, Mario Kart, F-Zero, Mario Party, WaveRace): if it ends up looking as jaw-droppingly impressive as what we'd gotten in the N64 days, they've automatically won me over.

2. An AAA Zelda launch title. If the Zelda game wins over critics, I'm sold. If it falls flat the way Twilight Princess did, I'm out for good.

Basically, in the failed form of the alternatives, Nintendo will have proven once and for all that they can no longer replicate the success I've come to expect of them. They will have definitely sunk in this outcome, in the larger industry.



jobunker commented on Talking Point: The Legend of Zelda on Wii U Ma...:

@Zach777 same here.

Or, the Wii U successor will become my secondary system in tandem with a 'primary' Xbox or PS successor or current gen system. This may hinge on what exactly Nintendo unveils regarding the Wii U successor. If the hardware doesn't impress (nor the scope or ambition of the launch games), I'm moving passed them.



jobunker commented on Iwata: Nintendo NX Will Surprise People And Ch...:

To the people still defending Nintendo restlessly, I pity you. I have followed this company from the youngest age and played everything they've released inside out. Never gave a rat's a** for the Xbox or PS systems.
Nintendo will continue to sink if they don't come back (with, as foundation) an extremely capable piece of hardware (as good or better than the competition).

You can twist this, edit this, adjust or re-describe things any which way you like — absolutely nothing will pull them out of the dirge they're in without incredible, game-changing, envelope-pushing hardware. And I've waited for the day the pressure came back to bite them in the a** since the GameCube and their cartoonish, half-a** Double Dash and Wind Waker designs.

It will be a fun ride to the end.



jobunker commented on Feature: The Wii U is Two Years Old, But How's...:

@WaveWarlock NintenCrap 64? Do you have any clue what you're saying? The N64 is by far and large the best Nintendo has ever put out and would ever probably put out in terms of home consoles. You'll be lucky to ever see a game like Super Mario 64 again, and that is saying a whole lot.



jobunker commented on Feature: The Wii U is Two Years Old, But How's...:

A solid B- from me.

I won't be getting Super Smash Bros. for the first time. Brawl did not hold my interest. Bayonetta 2 on the other hand: simply a massive surprise for me in that critics just love it.

Bayonetta, combined with good eShop exclusives (like Teslagrad), and great replay value in Mario Kart 8 earns it a B-.



jobunker commented on Nintendo 64x64: Snowboard Kids:

This was hands-down one of the definitive experiences for the 64. Pure gold. Everything from the soundtrack, to the gameplay, to the experience.



jobunker commented on Talking Point: Zelda: Skyward Sword is 2011's ...:

I feel like with every one thing they get right, there's something else that feels like a bummer. The art style is growing on me FAST. But it's like- they do nothing with it. We've already seen these designs and looks - such as the forest and trails and these enemies, and mountains. One must wonder if 'innovation' has become synonymous with 'ye old routine' at their offices. Cos that would be a shame.



jobunker commented on Features: Five Nintendo Games to Thrill You in...:

If you ask me, they need to find a new super-tight super-potent second-party developer to start pushing out new IPs. Does no one remember Banjo, Conker, Diddy Kong Racing, Jet Force Gemini or Perfect Dark?
THEY NEED A NEW 'ALLIED' SECOND PARTY DEVELOPER. This should be like, one of their biggest goals for the year.



jobunker commented on Talking Point: Your Nintendo Moment of 2010:

Re-discovering the greatness of Wii's 1st and 3rd party titles on flatscreen+surround using only the wii remote. Enjoying every moment of Donkey Kong Country Returns, Endless Ocean 2, Shaun White Snowboarding, Tales of Monkey Island, or Bit.TRIP Beat/Runner, ever so casually but with total immersion.



jobunker commented on Review: Robox (WiiWare):

for WiiWare, this was more than half-decent. It can be tough as hell, but, if sci-fi/exploration is your style, it ranks up there with Fluidity and Bit.Trip



jobunker commented on Review: Super Mario All-Stars 25th Anniversary...:

One thing is clear.

Reviewers across the board don't seem to see anything "definitive" in the SNES iterations of mario bros. This is a blinstep, a misstep, a blindspot, a whatever you wanna call it, but a mistake.
Mario all stars IS NOWHERE available besides the SNES and now on this disc, so if you have any positive inclination about the specific presentation of THIS VERSION of Mario Bros., then BY ALL MEANS, help yourself and trust the AMAZINGNESS of this game for Wii



jobunker commented on EA: Nintendo Needs to Drop Wii Price, Help Thi...:

Ubisoft has been selling a lot better than EA on Wii.
EA should simply know WHAT games to put out on Wii. Then they'll really sell. The problem isn't "who's" content is getting cash. For the gamers, it's WHAT, and how good is it.
Recommended 3rd party games on wii:
-Need for Speed: NITRO
-Shaun White Snowboarding: Road Trip